Armor: Difference between revisions

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Armor scores modify incoming melee damage from 50% to 200% depending on the receiving character's armor scores -- lower is better.
Armor scores modify incoming melee damage from 50% to 200% depending on the receiving character's armor scores -- lower is better.
The calculation for armor scores' reduction depends on the player's level and the type of incoming damage, but only reduces damage of auto-attacks. The full calculation is:
* 500 x (3 x victim_level - ( 100 - armor_score ) ) / ( 300 + ( victim_level x 3 ) ) + 100
... capped at 50% and 200%.


Armor items can be enhanced with the [[Merchant]] class's Enchant Armor spell.
Armor items can be enhanced with the [[Merchant]] class's Enchant Armor spell.

Revision as of 22:16, 7 June 2020

Armor-type items modify a player or mob's armor scores when worn. They are the only item type that can modify each armor score (bash/slash/pierce/exotic) separately.

Armor scores modify incoming melee damage from 50% to 200% depending on the receiving character's armor scores -- lower is better.

The calculation for armor scores' reduction depends on the player's level and the type of incoming damage, but only reduces damage of auto-attacks. The full calculation is:

  • 500 x (3 x victim_level - ( 100 - armor_score ) ) / ( 300 + ( victim_level x 3 ) ) + 100

... capped at 50% and 200%.

Armor items can be enhanced with the Merchant class's Enchant Armor spell.

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