Armor

From Cleft of Dimensions Wiki
Revision as of 06:52, 28 August 2020 by Admin (talk | contribs)
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Armor-type items modify a player or mob's armor scores when worn. They are the only item type that can modify each armor score (bash/slash/pierce/exotic) separately.

Armor scores modify incoming melee damage from 50% to 200% depending on the receiving character's armor scores -- lower is better.

The calculation for armor scores' reduction depends on the player's level and the type of incoming damage, but only reduces damage of auto-attacks. The full calculation is:

  • 500 x (3 x victim_level - ( 100 - armor_score ) ) / ( 300 + ( victim_level x 3 ) ) + 100

... capped at 50% and 200%.

In other words, you take 100% damage if your AC equals 100 - 3*level. So 97 AC at level 1, 10 AC at level 30, -20 AC at level 60, etc. Then, that damage is multiplied by 5% for each X AC away from that number you are. X ranges from 3-6, based on level.

Armor items can be enhanced with the Merchant class's Enchant Armor spell.

This article is a stub. You can help the CoD Wiki by expanding it.