BEdit: Difference between revisions

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===Creating New Houses===
===Creating New Houses===
Cost is 5000 + ( area's level x 50 )  
* show
* build <direction>
* build portal
 
Cost is 5000 + ( area's level x 50 ) gold. Not all areas can be built in. The 'show' command will tell you whether a house can be built, and what the cost will be.


New houses are either created with a sign or portal outside, depending on how the house is linked. The name and description of this item can be freely edited, or it can be hidden, but its long description will always start with [Player Housing].
New houses are either created with a sign or portal outside, depending on how the house is linked. The name and description of this item can be freely edited, or it can be hidden, but its long description will always start with [Player Housing].
'dig' and 'create' are synonyms for 'build'.


===Expanding Houses===
===Expanding Houses===
Cost is 500 gold per room for the first 6 rooms, then 500 x (rooms - 5) beyond that.
* show
* build <direction>
 
Cost is 500 gold per room for the first 6 rooms, then 500 x (rooms - 5) beyond that. The 'show' command will calculate the cost for you, and show you other information about the room.


Interior rooms cannot be created with a portal.
Interior rooms cannot be created with a portal.


===Describing Rooms===
===Describing Rooms===
* desc
* name <string>
* format
       
Rooms can have their descriptions edited freely. Room titles will always begin with [Player Housing], however.
Rooms can have their descriptions edited freely. Room titles will always begin with [Player Housing], however.
===Describing Signs or Portals===
* entrance show
* entrance short <string>
* entrance long <string>
* entrance name <string>
* entrance portal
* entrance hidden
* exit <direction>
Entrance portals will always have the keyword _portal_Playername. Portals and signs both will always have [Player Housing] at the beginning of their long description.
Changing an entrance sign into a portal or vice-versa will reset its properties and descriptions. You can also hide the object and make it inert, if desired.
The exit command can move a one-way exit from a house into a different direction. Changing the exit back into a normal two-way exit will re-link it to the live world in the appropriate way, if possible.


====Extra Descriptions====
====Extra Descriptions====
Extra descriptions can be added and removed freely.
* ed add <keyword>
* ed delete <keyword>
* ed edit <keyword>
* ed format <keyword>
 
Extra descriptions, which are shown when one enters 'look <keyword>' can be added and removed freely.


===Deleting Rooms and Houses===
===Deleting Rooms and Houses===
Deleting a room refunds half of what it cost to create.
* destroy <direction>
* destroy portal
 
Deleting a room refunds half of what it cost to create. For safety, you can't destroy a room that isn't empty of furniture, or that still has exits to other rooms.


===Access Lists===
===Access Lists===
Rooms have primary owners which cannot be changed, and secondary owners which can be added and removed.
* access show
* access add <name>
* access delete <name>
 
Rooms have one primary owner which cannot be changed, and a list of secondary owners which can be added and removed. Only the primary owner can edit the access list.
 
The first room of a house has the builder as the primary owner, and no secondary owners. Expansion rooms will have their access list copied from the current room in any case.


Unless a room is private, secondary owners can edit that room and add new ones connected to it.
Unless a room is private, secondary owners can edit that room and add new ones connected to it.


====Private Rooms====
====Private Rooms====
If a room is set to private, secondary owners can no longer build in it.
* access private
 
If a room is set to private, secondary owners can no longer build in it, and players who are not owners cannot enter it at all!
 
If the main room is made private, this effectively locks the entire house to players not on the access list.


====Ejecting Players====
====Ejecting Players====
* eject <player>
* eject self
You can eject a player from any house you own, even if you're not in it.
You can eject a player from any house you own, even if you're not in it.


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===Adding and Removing Furniture===
===Adding and Removing Furniture===
Furniture costs are in gold. More furniture can be added at any time.
* buy list
* buy <furniture>
* sell list
* sell <reset number>
 
Furniture costs are in gold. More furniture can be added at any time. Selling furniture refunds 1/4 of its cost.


For Immortals: Any object or mob reset into room 32766 will be available for purchase. A mob's cost as furniture is it's 'wealth' stat.
For Immortals: Any object or mob reset into room 32766 will be available for purchase. A mob's cost as furniture is it's 'wealth' stat.


===Other Information===
===Other Information===
* recall
You can freely set your recall point to any room you have building permission in.
You can freely set your recall point to any room you have building permission in.
* commands
You can see a list of BEdit commands at any time within the editor.


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Revision as of 08:49, 4 September 2020

BEdit, short for Base Edit, is an OLC mode available for players to build new rooms within the game, which can be private or public as the builder desires.

This building mode is still in an 'alpha' testing state, and so details are liable to change before full implementation.

Creating New Houses

  • show
  • build <direction>
  • build portal

Cost is 5000 + ( area's level x 50 ) gold. Not all areas can be built in. The 'show' command will tell you whether a house can be built, and what the cost will be.

New houses are either created with a sign or portal outside, depending on how the house is linked. The name and description of this item can be freely edited, or it can be hidden, but its long description will always start with [Player Housing].

'dig' and 'create' are synonyms for 'build'.

Expanding Houses

  • show
  • build <direction>

Cost is 500 gold per room for the first 6 rooms, then 500 x (rooms - 5) beyond that. The 'show' command will calculate the cost for you, and show you other information about the room.

Interior rooms cannot be created with a portal.

Describing Rooms

  • desc
  • name <string>
  • format

Rooms can have their descriptions edited freely. Room titles will always begin with [Player Housing], however.

Describing Signs or Portals

  • entrance show
  • entrance short <string>
  • entrance long <string>
  • entrance name <string>
  • entrance portal
  • entrance hidden
  • exit <direction>

Entrance portals will always have the keyword _portal_Playername. Portals and signs both will always have [Player Housing] at the beginning of their long description.

Changing an entrance sign into a portal or vice-versa will reset its properties and descriptions. You can also hide the object and make it inert, if desired.

The exit command can move a one-way exit from a house into a different direction. Changing the exit back into a normal two-way exit will re-link it to the live world in the appropriate way, if possible.

Extra Descriptions

  • ed add <keyword>
  • ed delete <keyword>
  • ed edit <keyword>
  • ed format <keyword>

Extra descriptions, which are shown when one enters 'look <keyword>' can be added and removed freely.

Deleting Rooms and Houses

  • destroy <direction>
  • destroy portal

Deleting a room refunds half of what it cost to create. For safety, you can't destroy a room that isn't empty of furniture, or that still has exits to other rooms.

Access Lists

  • access show
  • access add <name>
  • access delete <name>

Rooms have one primary owner which cannot be changed, and a list of secondary owners which can be added and removed. Only the primary owner can edit the access list.

The first room of a house has the builder as the primary owner, and no secondary owners. Expansion rooms will have their access list copied from the current room in any case.

Unless a room is private, secondary owners can edit that room and add new ones connected to it.

Private Rooms

  • access private

If a room is set to private, secondary owners can no longer build in it, and players who are not owners cannot enter it at all!

If the main room is made private, this effectively locks the entire house to players not on the access list.

Ejecting Players

  • eject <player>
  • eject self

You can eject a player from any house you own, even if you're not in it.

You can also eject yourself from any house at any time.

Adding and Removing Furniture

  • buy list
  • buy <furniture>
  • sell list
  • sell <reset number>

Furniture costs are in gold. More furniture can be added at any time. Selling furniture refunds 1/4 of its cost.

For Immortals: Any object or mob reset into room 32766 will be available for purchase. A mob's cost as furniture is it's 'wealth' stat.

Other Information

  • recall

You can freely set your recall point to any room you have building permission in.

  • commands

You can see a list of BEdit commands at any time within the editor.

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