Changes Log

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Revision as of 19:24, 18 November 2015 by Sunflash (talk | contribs) (Changes for 11-18-15)
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The Cleft of Dimensions is constantly being updated, poked, prodded, and tweaked. To keep everyone informed of the various changes, the Immortals semi-regularly post Change Notes in-game. This page will copy those notes as well.


Changes 11-18-2015

  • Created a new extra field for objects: extra3

New extra3 flags:

  *exalted    - requires at least 1 remort to equip
  *heroic     - requires at least 5 remorts to equip
  *epic       - requires at least 10 remorts to equip
  *perishable - vanishes on logout, like key type items
  
  • Created a new field for affects: affects2

New affects2 flags:

  *focus        - double mana regeneration
  *motivation   - slight movement regeneration
  *theatrical   - identical to the theatrics spell
  *frenzy       - identical to the frenzy spell
  

New spells:

  *nofail armor  - enchant armor without failure
  *nofail weapon - enchant weapon without failure

Changes 10-18-2015

Some of these have been in for awhile but here are some recent changes.

  • Added the Bleed spell (intended for mob use)
  • Added the Vengeance Saber spell (applies empower to weapons)
  • Added the Sap Saber spell (applies enfeeble to weapons)
  • Added the Vorpal Saber spell (The name says it all)
  • Added the Sharp Saber spell (You guessed it!)
  • Added a Remort check to see incarnations, eg 'if remort $n >=1 - Has $n remorted?')
  • Fixed the Grizzly Style so it no longer bleeds out bloodless mobs
  • Encore, scan, enchant armor and enchant weapon can no longer be made into a staff via staffify
  • Encore can no longer be made into a wand via wandify
  • Encore's skill cooldown has been increased
  • Various sounds have been added throughout the code to accommodate the newest ptuna release

--Ozlynn


Changes 8-2-2014

  • fixed a bug with Drain.
  • 'Mysterious' flag now also hides weapon damage from Scan/examine/info.
  • 'key' type items properly disappear on lag-induced logouts.
  • 'mob cast' now accepts 'all' as a target -- weirdly.
  • new item flag 'noecho' - suppresses 'soandso uses suchandsuch' etc on usable items (replaces now-unused ITEM_RUNIC).
  • Wizen now works correctly from wands if you don't actually have the Wizen skill.
  • so do Tranquility and Abomination.
  • Death Coil heals more when Charged like it's supposed to.
  • helpfiles added for Doom Reverb, Sonic Boom, Vitriol, Firebreath, Gastro Acid, Influenza, Skylight, Rippler, saikyo-ryu.
  • new skills:
    • Rippler: swap status affects with target, always works on self or groupmates
    • Influenza: long-duration status affect that cuts regen and even prevents sleeping
    • saikyo-ryu style: expand Taunt repertoire and execute mana-damaging specials


Changes 6-1-2013

  • Non-elemental Wizards now conjure acoustic elementals instead of eclipse elementals.
  • Lockers now available for use in Truce and Viorar banks, and for purchase in player housing.
  • Faron Woods is now linked north of Zigolis Swamp!

For Builders:

  • New spells: Doom Reverb, Sonic Boom, Vitriol, Firebreath, Gastro Acid, Influenza, Skylight, Grease( Influenza and Grease are castable but have no effect yet).
  • New affect flag AFF_INFLUENZA replaces AFF_SLEEP -- will cause regen-damaging debuffs but doesn't do that yet.
  • Races list is prettier when remorting.
  • Fixed a few typoes in spell echos.
  • Enchant Weapon no longer strips affects from weapons.

-Ben


Changes 5-4-2013

  • Final Weapon now has no weather at all (always 0/0 sky/wind).
  • 'Report Defense' now shows saves.
  • No more buggy double output on prompt option %O

For Builders:

  • new mob act2 flag ACT_SHOPKEEPITEMS -- shopkeeper won't discard bought items from inventory over time.
  • new area exflag noweather -- entire area is disconnected from weather grid, always has 0/0 weather, weather command fails.
  • mobs can have Saves set per template - the ACT_MAGE flag still drops an extra -5 on top of this though.
  • new mobprog command 'mob hit' -- mob executes an additional melee attack.
  • replaced many many instances of 'mob goto self/mob kill $n' with 'mob hit $n'.
  • Perma-haste on no longer raises mobs' Dexterity stat.
  • Perma-Protect Good/Evil no longer improves a mob's saves by -1 each.

--Ben

Changes 5-1-2013

  • Midas Glow creates coins of caster level (the better to use for Fulgor Burst.)
  • Nochk artifice items can no longer raise the artifice skill.
  • - You can send/receive tells while asleep.

For Builders:

  • Immortals don't always automatically have 100% in every skill anymore.
  • new item extra flag 'decaying' -- item loses 1 condition per minute, then disintegrates (replaces defunct 'hadtimer' flag).

--Ben

Changes 4-14-2013

  • Wizards now receive the Detect Magic spell at level 10.
  • Conjure Elemental now makes followers, not pets:
  • you can have more than one elemental.
  • you can have a pet AND an elemental.
  • 'if vuln' check always returned false -- now works correctly:
  • Phendrana's boss now works right.
  • Katarina's Granbull is now nastier to fight (as intended).
  • 'wandify' command added (uses staffify skill).
  • 'mob petify' now respects group size and charmie limits.
  • the Slow affect no longer penalizes HP and MP regen (but still penalizes MV regen).
  • Hylian Fencing helpfile amended -- it works when OPPONENT parries (code was correct).

--Ben