Changes Log

From Cleft of Dimensions Wiki
Revision as of 08:03, 28 March 2018 by Sunflash (talk | contribs) (Changes 3-22 and 3-23 have been added, whoops I feel asleep at the wheel.)
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

The Cleft of Dimensions is constantly being updated, poked, prodded, and tweaked. To keep everyone informed of the various changes, the Immortals semi-regularly post Change Notes in-game. This page will copy those notes as well.

Change 3-22/3-23-2018

  • Cure has a slightly lower rate of healing than before
  • Cure's mana cost has been lowered from 10 to 8
  • Charge will now function with Vitalize
  • A few spells have been excluded from the Metronome list
  • Ninjas can now hide better, generally, and even more so in dark rooms
  • Ninjas now know when they have or have not become hidden.
  • Ninjas now sneak more successfully in dark rooms or while hidden, even more so when both conditions are met
  • Ninjas now know when they have or have not started sneaking
  • New spell: Debilitate (WORK IN PROGRESS)
  • Wording: 'Exotic' has replaced 'Magic' in a few areas
  • The room affects, sandstorm and flurry, should not do damage if you're resistant to their respective elements.
  • Alias max has been increased to 32.

For Builders:

  • Added a move if check
    • mvchk 'if mvchk $i >= 50'
  • Added object condition check
    • objcond 'if objcond >= 20'
  • Added condition as an oset field
    • 'mob oset $o condition -20' Adjust current condition by -20
  • Added brief mode check
    • isbrief 'if isbrief $n'
  • Oset usage is now limited to the actor's inventory and in the current room the actor is standing in.
    • Note: If you need to get around this and manipulate an object in another mob/player inventory, use force and mforce.


Changes 3-8/3-10-2018

  • Jumi and Matango now have independent, separate health regeneration rates that is not the 'Regen' affect (and thus no longer have the latter in constant effect).
  • CON and WIS now add a slight regeneration bonus to HP and Mana, respectively. This is especially noticeable in conditions that are not ideal.
  • 'Psyke Up' and 'Psyke Down' spells added, effects are equivalent to their 'Attack Up' and 'Attack Down' counterparts except that it influences Magroll instead of Damroll.
  • BUILDERS: Please be careful with using Psyke Down for now, as negative Magroll will prevent both players and mobs from dealing ANY spell damage!
  • 'Enchant Armor' no longer increases the target item's level by 1.
  • Priests now receive slightly more mana when sacrificing gold coins.
  • Choke and Powersurge now work with counterspell.
  • Wisdom helps with failure to cast spells
  • Magroll has been fleshed out for player usage and works as intended.
  • Wall change can be charged to better penetrate saves.
  • Enchant spell has been added, which combines both enchant armor and enchant weapon
  • enchanting with the new enchant spell has slight chance to add -1 saves or +1 hitroll to armor or weapons, respectively.
  • higher wisdom increases those odds even more.
  • psyke down has been adjusted to be more likely to bypass saves.
  • armor golems are no longer affected by slow naturally.
  • various read out changes, most importantly, lockers and containers.

For builders:

  • mob award exp works in flat value. Use 'mob award $n exp 1234 noscale'
  • mob preitle is a command. for safety reasons, its usage is 'mob mforce $n mob pretitle self lolmypretitle ' to remove pretitles, just use {x.
  • mobs currently are locked out of magroll.


Changes 3-2-2018

  • Cynbel Sea is now linked!
  • The following areas have been removed from the "areas" command list: Magmoor Caverns, River City, Zanarkand, Magitek Factory.
  • MiniMedals have been added to: Gold City, Gobi's Valley, Frosty Forest, Tonoe, Jungle of Illusion, Goreomemu Swamp.
  • Level locks have been removed from: Orbonne Monastery, Guardia Castle, Dr Wily's Lab, Leires.
  • Item re-balances: Mana Spirit Statues, Mirror Shield, Silver Gauntlets.
  • Mob re-balances: Myrkur Necromancer, Great Rabite, Mushroomized Parasect, Angel Tower Spectre.
  • Pandora's Clothes in Truce are re-categorized as 'jewelry' type.
  • You have more time to complete Norstein Bekkler's light game in Truce.


Changes 2-19-2018

  • Stealing an item you can't carry no longer hecks up the item's location.
  • gptoss' damage is now a natural logarithm instead of base10... look forward to dealing more damage with it!
  • Fling shouldn't cast weapons into the void or other mobs' inventories.

Changes 1-26-2018

  • Sunsnug Isle is now accessible
  • Mist Cave is accessible as an expansion to Magicant
  • Hu Lao Gate is now accessible
  • An alternate unlockable path is available to get to the northern areas of Guardia.
  • Non-Saturn Valley ATMs no longer require ATM cards.
  • The potion seed pots (Crysta & Viorar) have been removed
  • Effects have been added to the remaining existing potion seeds that enemies drop
  • The speech in Lu Bu Feng Xian's delivery call is toned down
  • The reward for collecting all the Chaos Emeralds is improved
  • Asina on Joel Island more directly gives out quest initiation hints
  • Bugfix where Moon Saber was not being rewarded


Changes 1-10-2018

  • doubled the internal SPL_SPRD variable, which should reduce the variability of spell damage somewhat.
  • those NPCs you thought were healers.... aren't anymore. see selan and company for uncursing and IDing stuff now.
  • http://cod.mudmagic.com/who.php which conveniently updates whenever anyone who's not a staff member types 'who'.
  • 'report skills' -- for ordering your pet reveal its innate combat skills.
  • the 'cactus stool' made by a level 0 Mokuton no longer WORSENS regeneration.
  • Frost Saber now has a chance to apply a short-duration Slow.
  • Players and mobs warcry'ing at themselves have a better echo now.

for builders:

  • mobs and objects no longer have a 'material'
  • shopkeepers now *clone* objects when selling them, instead of making new ones.
    • this means infinite 'inventory' objects can be modified or restrung while still in the keeper's inventory, and the changes will now propagate to the bought copy.
  • plus some other changes i probably forgot

-Benamas


Changes 12-30-2017

  • Jutsu's lag time reduced from 20 to 12
  • Fumes now applies Poison instead of Fear -- rev up those Leeches
  • Ninjas get the Fear spell at level 45
  • Merchants now get Firebreath instead of Heat Metal at level 50
  • Gptoss is about half the cost to use but does the same damage
  • Dual Wield now functions correctly/at all when you have 2x/3x-cut
  • fixed that rogue . when paralyzed
  • converting gold to silver in banks is now free (but who does this)
  • 'report offense' shows magroll now

Changes 12-29-2017

  • Magroll is now percentage-based: 1 magroll is now equivalent to 1% more damage when casting a spell that deals damage. Builders, keep this in mind going forward when/if adding Magroll to items! Healing is also slated to be affected by this as well, but is not yet.

Changes 12-27-2017

  • "MAGROLL" is a thing now. It applies a flat damage bonus to most spells and damaging affects. There will be some exceptions (base Summoner spells), and there will be some instances where magroll has an exaggerated effect (multi- hit spells like Rainbow). Some builds will be better, some won't be affected, but none should take a nerf from this. Regardless, we're in uncharted territory!
  • Characters receive a bonus to Magroll similar to how Strength affects Damroll in practice, this is going to be about... 5 magroll for most casters
  • Builders can put Magroll on mobs and items (replaced previously nonfunctional bonus to saves vs paralysis?) -- use this sparingly, as you did damroll!!!
  • Bleeding damage now caps at level*3 per round so megabosses don't drain dry for thousands of damage per round
  • Enchant Weapon's effect with Damroll has been readjusted up to 15%. More tweaking possible pending smoothing out Magroll.

Changes 12-23-2017

  • any potential mob with vnum 3708 will be able to attack now (weird stock bug)
  • many abilities no longer penetrate the Shell affect
  • 'rod' and 'event' type items will display their current cooldown time when Scan'd/examine'd
  • enchanted weapons were having their damage bonus DOUBLED -- this has been corrected from 20% extra damroll per enchant to 10%
    • this seems like a nerf but check out the helpfile -- it was only SUPPOSED to be 5%
  • giga drain's mp cost cut by 1/3
  • vampires only regenerate 1hp/pulse while exposed to sunlight
  • plus other changes I've forgotten!


Changes 6-15-2017

UPDATES:

  • Pip will refresh his inventory every day even when players are away.
  • Flameshe and the pumpkinhead butler will now not accept items (for now)
  • Electrical barrier seems to be working correctly.
  • Aisu's door is two-way.
  • El Nido quest list fixed
  • Vehicle loss in quest rooms: There isn't really a good solution that doesn't involve revamping how vehicles work.
  • Kiki responds to Elazul when appropriate.
  • The certain Gypsy Camp quest has the appropriate story prerequisites now.


Changes 6-04-2017

  • added 'glance' command to show only room name, exits, and contents when 'brief' is on
  • re-added 'exits' command -- beware of fake room names (re: mobprog trickery)
  • re-added 'resistances' command -- shows a short version when 'brief' mode is on
  • fixed a problem involving mobs with vampirism and the haunt affect which probably broke a bunch of other things too

for builders:

  • new exit flag 'nomob'

for me:

  • cleared various compile warnings
  • prototype "who's online" webpage cod.mudmagic.com/who.htm -- for now, only updates when a staff member types 'who2'

--Ben

Changes 3-29-2016

Various other changes have went in, but here are the highlights:

  • oset is finished off with using flag names (vs their numerical value) in the value(0-4) slots, where needed. (the imm command 'set obj' has been updated to do the same)
  • "pet" has been added to the necromancers, to retrieve the corpse of all pets at once(that actually leave a corpse). Eg. necro pet
  • Added affected2 if check eg. If affected2 focus
  • Added fast affect2 flag (works like the fast vehicle flag)
  • Added 'quicken spell' (applies fast)

Changes 1-20-2016

New mob commands:

  mset          - See 'help set' for details
  oset          - This isn't actually new but more has been added to it, see 'help set'
  mforce        - Allows players to execute mob commands without the use of an event item. (ie mob mforce $n mob cast fireball)
  mob face name - Mobs change their name tags

New Variables:

  $A            - Same as $o, without quotes around name tags
  $b            - Mob's remember target's race
  $B            - Mob's remember target's level
  These have been added to 'help variable' (Thanks Odwofi!)

Various Changes:

  Brief mode is (re?)enabled due to volume of requests lately
  Wildcasting has been changed to a toggle
  Wildcasting has been added to affects2
  Affects2 can be toggled with mob flag