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*'''Rescue''' - ''Level: 10'' - Lag: 12
*'''Rescue''' - ''Level: 10'' - Lag: 12
:This skill allows the user to rescue another character from combat. Using rescue will cause the user to take the place of the target in combat, saving the target from further harm.  Rescue may only be attempted on players or pets.
:This skill allows the user to rescue another character from combat. Using rescue will cause the user to take the place of the target in combat, saving the target from further harm.  Rescue may only be attempted on players or pets.
*'''Retort''' - ''Level: 10'' - Lag: 4
:The retort skill allows the user to follow up a successful shield block with a retaliatory attack. Retort deals damage equal to the user's normal attack damage, but will always deal slashing damage. The victim will also bleed for several rounds, losing HP at a constant rate.
*'''Sizeup''' - ''Level: 20'' - Lag: 4
*'''Sizeup''' - ''Level: 20'' - Lag: 4
:The Sizeup skill reveals the offensive ability of the target, displaying their damage dice and damroll ratings.
:The Sizeup skill reveals the offensive ability of the target, displaying their damage dice and damroll ratings.

Revision as of 14:53, 8 August 2019

Knight
Knight.png
Defense-oriented fighters with magic, too
Style: Defensive Physical Fighter
Primary Stat: Strength
HP Gain per Level: 12-15
MP Gain per Level: 1-1
Weapon Skills: 3


Knight

The Knight is a class that is highly effective in physical combat. They have many abilities associated with fighting and get specialized skills that help improve their survivability, as well as allow them to come to the aid of their allies. Knights are especially adept with shields, and they have the ability to conjure up a mighty steed in their evolved states.

At level 30, a Knight may evolve into either a Cavalier or a Templar. Knights can choose three weapon types in which to be proficient. The primary attribute of the knight is Strength.

Skills

  • Bash - Level: 1 - Lag: 16
Bash can be used either during combat or to initiate combat. Bash allows the user to slam into his opponent, knocking him to the ground. Opponents knocked to the ground will be unable to use certain skills until they stand up. A failed bash leaves the user open to attack.
Bash uses a complicated series of calculations to determine if it works or not. It factors in: attacker carry weight, defender carry weight, character sizes, attacker's strength, defender's dexterity, whether either characters are hasted, the defender's AC vs bash-type attacks, the level difference between characters, and if the target has the Dodge skill.
  • Shield Block - Level: 2 - Lag: ---
Shield block is a passive skill that allows a character to defend with a shield. If wearing a shield, the character has a chance to block incoming attacks. More attacks are blocked at higher skill percentages. Shield block is somewhat more effective than other similar defensive skills, but requires wearing a shield in exchange.
Shield block has a base skill/3% chance to work, with a slight increase versus higher-level foes.
  • Shield Slam - Level: 3 - Lag: 8
A Knight who is using a shield (and what intelligent Knight isn't?) can throw it at their opponent for bashing damage. This hurts quite a bit, but also stops the Knight from getting any benefit from their shield for a period of time.
  • Vigilance - Level: 5 - Lag: 32
Activating vigilance obviously makes one more alert, doubling the chance of blocking with a shield for yourself and others. Vigilance has a long lag time, immobilizing the user for a moment.
  • Ration - Level: 10 - Lag: 16
This skill will divide any food object in your inventory into two equal parts which have half of the Food and Full hours. The new food also has half the weight and any spells present in it have their level halved. Rationed food may have slightly increased Food hours at higher skill levels.
  • Rescue - Level: 10 - Lag: 12
This skill allows the user to rescue another character from combat. Using rescue will cause the user to take the place of the target in combat, saving the target from further harm. Rescue may only be attempted on players or pets.
  • Retort - Level: 10 - Lag: 4
The retort skill allows the user to follow up a successful shield block with a retaliatory attack. Retort deals damage equal to the user's normal attack damage, but will always deal slashing damage. The victim will also bleed for several rounds, losing HP at a constant rate.
  • Sizeup - Level: 20 - Lag: 4
The Sizeup skill reveals the offensive ability of the target, displaying their damage dice and damroll ratings.
  • 2x-cut - Level: 25 - Lag: ---
The 2x-cut skill grants the user a chance at an extra attack during every round of combat. The effectiveness of this skill suffers dramatic reduction with exceptionally heavy weapons, and it works best when the user is skilled with their weapon in addition to 2x-cut.
Successive extra attacks deal decreasing fractional damage of the first attack.

Spells

  • Courage - Level: 15 - Lag: 12 - Mana: 40
Increases the Knight's maximum HP by [Levelx3] and heals them that much. When this spell wears off, they will lose health equal to what they gained, but will not be dropped below 1 HP.


Cavalier

The Cavalier is one of two classes a Knight may evolve into at level 30.

They say that the best offense is a good defense. Cavaliers aim to maximize their defenses through abilities that ensure they can survive even the most brutal attacks. Additionally, they are also capable of cutting down the offensive capabilities of their foes by disarming them. Cavaliers can even the odds against powerful spellcasters with their ability to worsen a mage's casting abilities and their effects.


Skills

  • Distribute - Level: 30 - Lag: ---
With the Distribute skill practiced, healing you receive that would put you above your maximum hit points is instead distributed evenly among your group. Practicing this skill further makes this more efficient, wasting less healing.
Distribute ignores the undead and will not trigger recursively when two cavaliers are in the same group.
  • Phalanx - Level: 30 - Lag: ---
Phalanx is a passive skill that allows a character to defend his groupmates. In order to use phalanx, shield block must already be practiced. Phalanx, when successful, will execute shield blocks for the character's allies.
Phalanx has a base (shieldblock + phalanx)/7% chance to work, with a slight increase when defending lower-level groupmates.
  • Indomitable - Level: 30 - Lag: ---
The mettle and prowess of Cavaliers allows them to deal extra damage to strike down their foes, at least when the Cavaliers aren't beaten and worn-down. Indomitable is a passive skill that provides bonus damage to healthy Cavaliers.
An uninjured Cavalier has his damage boosted 50%, but the strength of this bonus declines as the Cavalier becomes more injured. Increased skill in indomitable decreases the rate of this decline. For reasons of gallantry and honor, indomitable's bonus only applies if the Cavalier's target is targeting the Cavalier.
  • Disarm - Level: 35 - Lag: 24
Disarm is an active skill that can only be used during combat. Using their weapon or hands, a player can fling a weapon from their opponent's hands. The opponent must be wielding a weapon for this skill to work.
  • Crash - Level: 40 - Lag: 12
This skill wrecks your motorcycle (see: PHANTOM MOTORCYCLE) or other ridden vehicle to cause a large amount of damage to the target. You must be riding a vehicle when you use this skill. Crashing higher-capacity vehicles will deal more damage, and crashing your motorcycle prevents you from summoning another for several minutes.
  • Choke - Level: 45 - Lag: 12
By using their formidable strength in the simplest of motions, one can crush an enemy's throat. This deals bashing damage, and the victim will suffer a 25% reduction in damage dealt by their abilities.
  • 3x-Cut - Level: 45 - Lag: ---
The 3x-cut skill is a passive ability that allows for extra attacks. The skill is only checked for after a successful second strike. The weight of the weapon affects how successful a 3x-cut strike will be, with lighter weapons having an increased chance for a third attack.
Successive extra attacks deal decreasing fractional damage of the first attack.
  • Roadblock - Level: 50 - Lag: ---
Roadblock is a skill that can be toggled. With this skill active, the user will use his vehicle like a barricade, letting it absorb all damage from incoming attacks. If the vehicle takes too much damage, it will be destroyed.
A vehicle has the same defenses as its rider and has HP equal to three times its level.
  • Defend - Level: 55 - Lag: 6
This skill takes the user into a defensive posture for one to two combat rounds. While in a defensive posture, the user takes 25% damage from all attacks but cannot initiate attacks of his own. Additionally, the user's status counts as 'sitting' for the duration of the skill, conveying all modifiers that sitting normally would in combat.
  • Runic - Level: 60 - Lag: 12
Runic is an active skill that can be used at any time. You must be wielding a weapon to enchant it with a Runic aura. The next magical attack that is targeted at the user will be absorbed for no damage, and the runic aura will dissipate. The magic absorbancy does not last long and there is a fairly long cooldown time associated. Runic works against spells and spell-like abilities.

Spells

  • Intimidate - Level: 30 - Lag: 12 - Mana: 32
The Intimidate spell reduces the damroll of the target, and also has a chance to cause the Fear status. Repeated castings stack up to three times, and increase the chance of causing Fear.
  • Phantom Motorcycle - Level: 35 - Lag: 12 - Mana: 60
This spell summons a motorcycle for the Knight to ride around. It is a fast vehicle, but cannot move over water.
  • Vaccinate - Level: 40 - Lag: 8 - Mana: 48
The Vaccinate spell greatly improves the caster's Saves for a short time, giving them enhanced protection against status affects.
  • Blazing Shield - Level: 65 - Lag: 16 - Mana: 80
This skill gives the caster resistance to all non-physical damage for several rounds, but has a 30-second cooldown. Also, the resistance to Magic will not cover up any existing elemental vulnerabilities!


Templar

The Templar is one of two classes a Knight may evolve into at level 30.

When one tries to kill a Templar, they will only make him stronger, enabling him to kill them faster. The Templar is generous with group mates, splitting any regenerative spells he receives with them, and allowing them to split the damage they take with him. Templars also have a few abilities that deal alignment-based damage.

Defeating enemies causes Templars to restore their HP up to but not exceeding a fraction of maximum. For example, a Templar with 100 HP out of 1000 maximum will be restored to 333 HP on defeating an enemy, whereas a Templar with 500 HP out of 1000 maximum will receive no such restoration.

Skills

  • Brinksmanship - Level: 30 - Lag: ---
Brinksmanship is a skill that can be toggled. When active, Brinksmanship heals the user whenever he or a group mate defeats an enemy, if the user is at low HP. The amount healed strongly depends on the user's remaining HP, healing nearly to full if the user has 1 HP and healing negligibly if the user has more than 40% or so HP.
Brinksmanship's healing does not depend on skill percentage. Brinksmanship will not heal if the defeated enemy is 10 or more levels below the user or if the defeated enemy does not award XP.
  • Lionhearted - Level: 37 - Lag: ---
Templars are paragons of courage, and they only get fiercer the closer they are to being defeated. Lionhearted is a passive skill that provides bonus damage to wounded Templars. A Templar on his last hit point has his damage boosted %50, but the strength of this bonus declines as the Templar is less injured. Increased skill in lionhearted decreases the rate of this decline.
For reasons of gallantry and honor, lionhearted's bonus only applies if the Templar's target is targeting the Templar.
  • 3x-Cut - Level: 45 - Lag: ---
The 3x-cut skill is a passive ability that allows for extra attacks. The skill is only checked for after a successful second strike. The weight of the weapon affects how successful a 3x-cut strike will be, with lighter weapons having an increased chance for a third attack.
Successive extra attacks deal decreasing fractional damage of the first attack.
  • Zeal - Level: 45 - Lag: ---
Zeal is a skill that is toggled on or off when used. The Templar suffers a loss for EVERY saving roll, but negative affects will give the Templar a boost to damroll. As the Templar brims with religious zeal, further status affects will continue to raise the damage boost.
  • Endure - Level: 55 - Lag: 6
While this skill is active, you cannot be reduced below 1 HP by any attack that would normally kill you. However, it lasts 3 rounds only and a very long cooldown.
  • Repent - Level: 55 - Lag: 16
Atone for your mistakes! This skill drains the user's MV completely to restore an amount of HP proportional to how much MV they had.
  • Runic - Level: 60 Lag: 12
Runic is an active skill that can be used at any time. You must be wielding a weapon to enchant it with a Runic aura. The next magical attack that is targeted at the user will be absorbed for no damage, and the runic aura will dissipate. The magic absorbancy does not last long and there is a fairly long cooldown time associated. Runic works against spells and spell-like abilities.

Spells

  • Shelter - Level: 30 - Lag: 12 - Mana: 60
The Shelter spell makes the caster absorb half of all damage that the target of the spell receives. The split occurs AFTER any resistances or vulnerabilities have been calculated.
  • Inflame - Level: 30 - Lag: 12 - Mana: 32
The Inflame spell causes the target to take holy or negative damage over several rounds, but improves the enemy's damroll as well. This spell will ALWAYS land when you target yourself.
  • Phantom Motorcycle - Level: 35 - Lag: 12 - Mana: 60
This spell summons a motorcycle for the Knight to ride around. It is a fast vehicle, but cannot move over water.
  • Smite - Level: 40 - Lag: 16 - Mana: 18
Smite's damage is proportional to the damage sustained by the caster and his target. Smite will inflict maximum harm when both the caster and the target are severely wounded. Smite will do either holy or unholy damage based on the alignment of the caster.
  • Soulblade - Level: 50 - Lag: 6 - Mana:32
The Soulblade spell gives the user an extra attack in combat, of either holy or negative damage depending on their alignment. The caster takes half the damage in recoil, however! This is a weapon enchantment, not an instant attack.
  • Bide - Level: 65 - Lag: 32 - Mana:60
Casting Bide sends the user into a passive, damage-absorbing state. He will store energy from all hits taken but be unable to attack. After two to three rounds, the stored energy is unleashed, all targets in the room taking double the damage that was absorbed by the caster.