October 2019: Arlia: Difference between revisions

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'''Player: Abaril'''
'''Review Date(s): 10/28/19'''
'''Descriptions: 8/10'''
Overall, Arlia's descriptions are pretty strong. The area has an old west feel and is consistent with use of color.  The talk programs for the various NPC's in town are impressive and lend a lot of genuine flavor to the zone--one of the best is the dancer in Lanky's Saloon.  Her dance routine is amusing and is very reminiscent of something you might see on an old western from the 60's that was trying to be risque for the era.  Another bonus is the fact that there are no obvious typos.  Arlia's main quest line is incredibly well-described and feels more immersive to me than may of the other lower level quests. 
'''Balance: 4/10 (OR N/A)'''
I will preface this by saying that it's been ages since I've visited Arlia at an appropriate level.  Revisiting it for this review, the reasons for that stand out immediately.  As a town, it's ok, and the shops do offer serviceable gear for newbies when they hit level 25.  As a town that attempts to also offer limited combat, it's definitely lacking though.  I believe there are six readily killable mobs in the zone.  That's definitely not appealing enough to make it a stop for very long on the initial life or a stop at all on any subsequent lives.  The best gear from the zone requires a stop elsewhere to improve it but is completely worth finding and keeping for at least the first few remorts.  The quest rewards are cute but not something that I've ever really felt worth repeating once I solved them.  Nothing is necessarily bad; it's just that there are other areas that are more useful for the level range. 
'''Attractions: 5/10'''
The shops are decent enough for that fresh level 25 character, and therefore they serve the purpose they are intended to serve.  The one major quest line that's comprised of "rescued a damsel in distress," "been deputized," and "interrogated a miner" is definitely worth seeing at least once--it's a fun and clever experience that really builds a feel for the Old West with some tongue-in-cheek aspects that shows the builder wasn't taking herself too seriously.  For that matter, Comedy Goldmine is a cute little pun that would fit in some of the old 90's video games.  Mining in the goldmine, though, is a bit disappointing.  It seems like it would be a great out of the way kind of place to have some of the crafting materials you could use elsewhere in the Cleft.  From what I've experienced though, the haul is mediocre.  Maybe I just haven't hit the mother lode yet. 
'''Connections: 3/10 '''
Connecting Chimp Caverns to Coronar is borderline pointless.  As I stated in the Chimp review, I don't know of anyone who uses that route to get from Truce to Viorar.  It's easily one of the most frustrating walks around.  I would guess that the only reason anyone did pass through Arlia was either on an initial exploration foray or they were explicitly trying to get to the town.  I did give connections a bonus point for having an owlite and being one of the standard house portal options. 
'''Personal'''
Any comments you'd like to make that you don't feel apply to the other sections can go here!
There's nothing intrinsically wrong with Arlia at all.  It is well-described and does offer a few things that players should see and do at least once.  The equipment store and the sandwich shop both have a nice inventory variety.  The bar could probably use a few more drinks though, and the mine definitely has underwhelming results.  I dislike that it shows up on the 26-30 range when you do pull up a list of areas while leveling.  It just doesn't have the mob density and is completely outclassed by McNeil, Safari, Freeza and even Tonoe.  I did enjoy repeating Claude and Rena's quest for this review, but at the end of the day, Arlia is still one of those places you kind of forget about completely until you're reminded it exists.  I would like to see it upgraded to match the 2019 Cleft of Dimensions.
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[[Category:Area of the Month]]
[[Category:Area of the Month]]

Revision as of 16:02, 28 October 2019

Area of the Month for October 2019 is Arlia!

A template format for your review is below; click 'edit' at the top of the page, copy-pasta from the ---- to the next ----, and fill in the gaps!

(Yes, a wiki account is required to edit the page and therefore post your review, but take heart: The wiki is hosted by the Cleft itself, not a third party!



Player: You!(Class/Level)

Review Date(s):


Descriptions: X/10

How does the area's room descriptions(descs) work for you? Do they give you a good idea of the area? Do things that stand out in the desc and NEED explanation GET that, either from flavor text(extra-descs) or NPCs in the room or anything?

What about mobiles(mobs) and their descriptions? Can you get a decent mental image of who or what this NPC/monster is? Do they respond when you talk or interact with them?

Some areas have interact-able objects like fountains. Do they stack up well also?


Balance: X/10 (OR N/A)

(NOTE: combat will be most accurately gauged when your character is in the area's suggested level range.)

If this area has combat, how does it feel? Does anything jump as horribly overpowered and impossible to deal with? What about the flipside, anything far too easy to beat?

Are purchased or rewarded items at the appropriate strength levels? Is the effort required to obtain rewarded items reflected in their usefulness (or uniqueness and fancifulness)


Attractions: X/10

Why would you suggest someone come to this area? Is it just a good place to grind experience(lots of mobs)? Does the area provide a chunk of good gold and loot?

What about the quests? Does this area's quests feel properly done, or is there some part of it that you feel needs work?

For towns, are the shops good? Any other non-combative attraction for the area?


Connections: X/10

How easily and well does this area connect to its nearby areas? Does it make sense thematically to be connected to the areas it is?


Personal

Any comments you'd like to make that you don't feel apply to the other sections can go here!




Player: Abaril

Review Date(s): 10/28/19


Descriptions: 8/10

Overall, Arlia's descriptions are pretty strong. The area has an old west feel and is consistent with use of color. The talk programs for the various NPC's in town are impressive and lend a lot of genuine flavor to the zone--one of the best is the dancer in Lanky's Saloon. Her dance routine is amusing and is very reminiscent of something you might see on an old western from the 60's that was trying to be risque for the era. Another bonus is the fact that there are no obvious typos. Arlia's main quest line is incredibly well-described and feels more immersive to me than may of the other lower level quests.


Balance: 4/10 (OR N/A)

I will preface this by saying that it's been ages since I've visited Arlia at an appropriate level. Revisiting it for this review, the reasons for that stand out immediately. As a town, it's ok, and the shops do offer serviceable gear for newbies when they hit level 25. As a town that attempts to also offer limited combat, it's definitely lacking though. I believe there are six readily killable mobs in the zone. That's definitely not appealing enough to make it a stop for very long on the initial life or a stop at all on any subsequent lives. The best gear from the zone requires a stop elsewhere to improve it but is completely worth finding and keeping for at least the first few remorts. The quest rewards are cute but not something that I've ever really felt worth repeating once I solved them. Nothing is necessarily bad; it's just that there are other areas that are more useful for the level range.

Attractions: 5/10

The shops are decent enough for that fresh level 25 character, and therefore they serve the purpose they are intended to serve. The one major quest line that's comprised of "rescued a damsel in distress," "been deputized," and "interrogated a miner" is definitely worth seeing at least once--it's a fun and clever experience that really builds a feel for the Old West with some tongue-in-cheek aspects that shows the builder wasn't taking herself too seriously. For that matter, Comedy Goldmine is a cute little pun that would fit in some of the old 90's video games. Mining in the goldmine, though, is a bit disappointing. It seems like it would be a great out of the way kind of place to have some of the crafting materials you could use elsewhere in the Cleft. From what I've experienced though, the haul is mediocre. Maybe I just haven't hit the mother lode yet.


Connections: 3/10

Connecting Chimp Caverns to Coronar is borderline pointless. As I stated in the Chimp review, I don't know of anyone who uses that route to get from Truce to Viorar. It's easily one of the most frustrating walks around. I would guess that the only reason anyone did pass through Arlia was either on an initial exploration foray or they were explicitly trying to get to the town. I did give connections a bonus point for having an owlite and being one of the standard house portal options.

Personal

Any comments you'd like to make that you don't feel apply to the other sections can go here!

There's nothing intrinsically wrong with Arlia at all. It is well-described and does offer a few things that players should see and do at least once. The equipment store and the sandwich shop both have a nice inventory variety. The bar could probably use a few more drinks though, and the mine definitely has underwhelming results. I dislike that it shows up on the 26-30 range when you do pull up a list of areas while leveling. It just doesn't have the mob density and is completely outclassed by McNeil, Safari, Freeza and even Tonoe. I did enjoy repeating Claude and Rena's quest for this review, but at the end of the day, Arlia is still one of those places you kind of forget about completely until you're reminded it exists. I would like to see it upgraded to match the 2019 Cleft of Dimensions.