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		<id>http://wiki.cleftofdimensions.net/index.php?title=January_2020:_Bubbly_Clouds&amp;diff=2540</id>
		<title>January 2020: Bubbly Clouds</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=January_2020:_Bubbly_Clouds&amp;diff=2540"/>
		<updated>2020-02-01T23:51:47Z</updated>

		<summary type="html">&lt;p&gt;Abaril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Area of the Month for January 2020 is [[Bubbly_Clouds|Bubbly Clouds]]!&lt;br /&gt;
&lt;br /&gt;
A template format for your review is below; click &#039;edit&#039; at the top of the page, copy-pasta from the &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt; to the next &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt;, and fill in the gaps!&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;&#039;&#039;Yes,&#039;&#039;&#039;&#039;&#039; a wiki account is required to edit the page and therefore post your review, but take heart: The wiki is hosted by the Cleft itself, not a third party!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player: You!(Class/Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date(s): &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: X/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How does the area&#039;s room descriptions(descs) work for you? Do they give you a good idea of the area? Do things that stand out in the desc and NEED explanation GET that, either from flavor text(extra-descs) or NPCs in the room or anything?&lt;br /&gt;
&lt;br /&gt;
What about mobiles(mobs) and their descriptions? Can you get a decent mental image of who or what this NPC/monster is? Do they respond when you talk or interact with them?&lt;br /&gt;
&lt;br /&gt;
Some areas have interact-able objects like fountains. Do they stack up well also?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: X/10 (OR N/A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(NOTE: combat will be most accurately gauged when your character is in the area&#039;s suggested level range.)&lt;br /&gt;
&lt;br /&gt;
If this area has combat, how does it feel? Does anything jump as horribly overpowered and impossible to deal with? What about the flipside, anything far too easy to beat? &lt;br /&gt;
&lt;br /&gt;
Are purchased or rewarded items at the appropriate strength levels? Is the effort required to obtain rewarded items reflected in their usefulness (or uniqueness and fancifulness)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: X/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Why would you suggest someone come to this area?&lt;br /&gt;
Is it just a good place to grind experience(lots of mobs)?&lt;br /&gt;
Does the area provide a chunk of good gold and loot?&lt;br /&gt;
&lt;br /&gt;
What about the quests? Does this area&#039;s quests feel properly done, or is there some part of it that you feel needs work?&lt;br /&gt;
&lt;br /&gt;
For towns, are the shops good? Any other non-combative attraction for the area?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connections: X/10 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How easily and well does this area connect to its nearby areas?&lt;br /&gt;
Does it make sense thematically to be connected to the areas it is?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player: Abaril(Class: Highly custom/Level: 100)&#039;&#039;&#039; --Shell&#039;d!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date(s): 1/30/20&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bubbly is honestly one of those special case scenario areas that I think justifies having the personal section come first.  Having a preamble will help give some perspective on the reason for the scores.  I typically do not do well with MTS areas.  My first AotM review here was for Barrel Volcano, at a time in my playing career where I had not found any of the secrets or solved any of the quests.  And to be honest, I absolutely hated Barrel then.  Today, even after finding all of the secrets and some of the very nice things there, I&#039;m still not a fan overall.  It&#039;s not a bad area by any means; it&#039;s just not my style.  I think the main factor in that, and what will probably come from talking about Bubbly, is that MTS and I think &#039;&#039;very&#039;&#039; differently from one another.  He&#039;s obviously super-smart, and although I don&#039;t consider myself a dummy by any means, &amp;lt;s&amp;gt;his areas are generally smarter than I am&amp;lt;/s&amp;gt; his areas do not feel intuitive to me.  I get exceptionally lost in the questlines and typically have to ask for hints.  That doesn&#039;t make the areas bad; just not typically the type of area that I enjoy.  The major exception to this is Monotoli.  I absolutely &#039;&#039;&#039;loathed&#039;&#039;&#039; it for ages because it was extremely difficult to play and fairly obtuse to figure out.  After actually figuring it mostly(?) out with minimal hints though, I absolutely love and respect the challenge aspect of it and find the quests to be well-designed, well-rewarding and fun.&lt;br /&gt;
&lt;br /&gt;
So, how does all of that apply to Bubbly itself?  Well, it&#039;s more in the Barrel line than the Monotoli one, with the exception that it lacks the good rewards that Barrel has.  I respect it for what it is, but I don&#039;t enjoy it myself.  There&#039;s one room, &amp;quot;Stratocumulus,&amp;quot; that randomly sometimes has an exit and sometimes doesn&#039;t.  I &#039;&#039;think&#039;&#039; it&#039;s weather-related, but it could be time of day or day of week.  I honestly haven&#039;t bothered trying to figure it out or even asking for hints, because when it&#039;s inaccessible, I just leave. &lt;br /&gt;
There&#039;s no point in wasting time there.  And, as the below will hopefully be able to sensibly justify, I don&#039;t see much incentive for players to actually spend time there either.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: 9/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The descriptions are easily the best part of Bubbly--extremely well done, with a gentle sense of humor.  Even if you were unfamiliar with the various sources for the mobs, just looking at them gives a great impression of what they&#039;re supposed to be.  The Skiploom&#039;s description, for example, is vibrant and colorful and lets you get a great mental image of what it&#039;s supposed to be.  The room names themselves are a real treat with excellent alliteration--&amp;quot;Altidunious Amanita,&amp;quot; &amp;quot;Slimy Skyscraper,&amp;quot; and &amp;quot;Prodigious Portabella&amp;quot; are all standouts.  Nearly every room has at least one extra description, with many having multiple.  The special characters who are involved in many of the quests are exceptionally well-done, with a playful whimsy that suits the theme of the area well.  If you can sleuth and slog your way through the navigational difficulties, the descriptions can be a real treat and make a once-a-cleft-career trip worth it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: 4/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you ignore the aforementioned navigational difficulties, the combat in Bubbly is actually pretty good.  There isn&#039;t an overwhelming number of mobs, but the variety is nice, which makes for varied and interesting combat.  Although I honestly don&#039;t recommend it normal situations, I did actually use Bubbly to help supplement levels during the really high tnl portion of my career.  But if you don&#039;t require 8,000+ to level, there&#039;s honestly zero reason to use Bubbly as a regular leveling zone. And, to the best of my knowledge, players don&#039;t really use it to level. Almost everyone uses Expellian and Mist Cave over due to the relative ease of access and superior mob density compared to the other areas in a similar level range. &lt;br /&gt;
&lt;br /&gt;
As for the rewards...  How do I put this delicately?  I&#039;m not sure that I should, honestly.  They are seriously just awful.  There are no useful drops that I know of in the zone, and the quest rewards are seriously lacking, especially when compared to the other areas in the 86-100 range.  &amp;quot;recovered the Wind Waker?&amp;quot; was a fun and cute quest, but the reward can probably best be summed up as &amp;quot;meh.&amp;quot;  And I honestly don&#039;t know if it&#039;s intended or not for there to be ZERO reward for &amp;quot;beaten Kracko... both times?&amp;quot;  But that was an incredible disappointment, especially considering the navigational difficulties in completing that quest.  Kracko does have two random weapon steals if you know what to target.  They are mediocre at best, and possibly unintended to be player accessible at all since they are steal only and both rot_death and melt_drop.  At the very minimum, that quest should give a minimedal and some trains.  It&#039;d be even better if it gave something special like a nice piece of gear or a pretitle token.  &amp;quot;Kracko Whacker&amp;quot; has a nice ring to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: 2/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even though I find myself going to Bubbly at least once a day for non-Bubbly specific reasons, I honestly don&#039;t recommend it as anything beyond a one-time experience for the players who are interested in seeing all that the Cleft has to offer.  If they can make it past the navigational challenges and the nonintuitive quests, it&#039;s worth seeing.  For the player who is interested solely in experience for leveling up or gear for progression, Bubbly is easily one of the most skippable areas in the game.  I have completed 4 of the 5 listed quests, and I could probably finish up &amp;quot;gone grocery shopping for a Wiggler?&amp;quot;  I just haven&#039;t bothered since fetch quests are annoying and the rest of the rewards in the zone have been lackluster at best.  And then there&#039;s the apparent red herring of the potting soil and pots.  Even the resident Cleft Encyclopedia Emouse hasn&#039;t figured out whether there&#039;s actually something there or not...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connections: 9/10 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To the best of my knowledge there are no areas that you have to use Bubbly to access, nor can you actually use it as any type of shortcut.  That would lead to a very low connection rating in most situations.  Yet in this one very particular situation, it makes perfect sense thematically.  Combining that with the fact that you can get to Bubbly from a wide range of Cannon Travel Centers leads me to give it a reasonably high score.  Getting there isn&#039;t the problem, getting yourself through it is the really painful part.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Redux&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The level of rewards and opportunities are absolutely not in line with the navigational difficulties.  There&#039;s little reason to recommend Bubbly to anyone beyond having them check out an exceptionally well-described zone.  When you look at other areas in the same level range, Expellian, Mist, and especially Goa, there&#039;s such a wide discrepancy of reward vs. time invested.  The concept for Bubbly is fantastic, as is the design.  It just needs something to make the painful exploration worthwhile--be it gear, trains, a universal class quest skill or spell, or your very own personal cloud to float around on.  The area is not irredeemable, but as it stands now, people really aren&#039;t going to visit after the initial foray.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Area of the Month]]&lt;/div&gt;</summary>
		<author><name>Abaril</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=January_2020:_Bubbly_Clouds&amp;diff=2538</id>
		<title>January 2020: Bubbly Clouds</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=January_2020:_Bubbly_Clouds&amp;diff=2538"/>
		<updated>2020-02-01T17:49:27Z</updated>

		<summary type="html">&lt;p&gt;Abaril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Area of the Month for January 2020 is [[Bubbly_Clouds|Bubbly Clouds]]!&lt;br /&gt;
&lt;br /&gt;
A template format for your review is below; click &#039;edit&#039; at the top of the page, copy-pasta from the &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt; to the next &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt;, and fill in the gaps!&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;&#039;&#039;Yes,&#039;&#039;&#039;&#039;&#039; a wiki account is required to edit the page and therefore post your review, but take heart: The wiki is hosted by the Cleft itself, not a third party!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player: You!(Class/Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date(s): &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: X/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How does the area&#039;s room descriptions(descs) work for you? Do they give you a good idea of the area? Do things that stand out in the desc and NEED explanation GET that, either from flavor text(extra-descs) or NPCs in the room or anything?&lt;br /&gt;
&lt;br /&gt;
What about mobiles(mobs) and their descriptions? Can you get a decent mental image of who or what this NPC/monster is? Do they respond when you talk or interact with them?&lt;br /&gt;
&lt;br /&gt;
Some areas have interact-able objects like fountains. Do they stack up well also?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: X/10 (OR N/A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(NOTE: combat will be most accurately gauged when your character is in the area&#039;s suggested level range.)&lt;br /&gt;
&lt;br /&gt;
If this area has combat, how does it feel? Does anything jump as horribly overpowered and impossible to deal with? What about the flipside, anything far too easy to beat? &lt;br /&gt;
&lt;br /&gt;
Are purchased or rewarded items at the appropriate strength levels? Is the effort required to obtain rewarded items reflected in their usefulness (or uniqueness and fancifulness)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: X/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Why would you suggest someone come to this area?&lt;br /&gt;
Is it just a good place to grind experience(lots of mobs)?&lt;br /&gt;
Does the area provide a chunk of good gold and loot?&lt;br /&gt;
&lt;br /&gt;
What about the quests? Does this area&#039;s quests feel properly done, or is there some part of it that you feel needs work?&lt;br /&gt;
&lt;br /&gt;
For towns, are the shops good? Any other non-combative attraction for the area?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connections: X/10 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How easily and well does this area connect to its nearby areas?&lt;br /&gt;
Does it make sense thematically to be connected to the areas it is?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player: Abaril(Class: Highly custom/Level: 100)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date(s): 1/30/20&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bubbly is honestly one of those special case scenario areas that I think justifies having the personal section come first.  Having a preamble will help give some perspective on the reason for the scores.  I typically do not do well with MTS areas.  My first AotM review here was for Barrel Volcano, at a time in my playing career where I had not found any of the secrets or solved any of the quests.  And to be honest, I absolutely hated Barrel then.  Today, even after finding all of the secrets and some of the very nice things there, I&#039;m still not a fan overall.  It&#039;s not a bad area by any means; it&#039;s just not my style.  I think the main factor in that, and what will probably come from talking about Bubbly, is that MTS and I think &#039;&#039;very&#039;&#039; differently from one another.  He&#039;s obviously super-smart, and although I don&#039;t consider myself a dummy by any means, &amp;lt;s&amp;gt;his areas are generally smarter than I am&amp;lt;/s&amp;gt; his areas do not feel intuitive to me.  I get exceptionally lost in the questlines and typically have to ask for hints.  That doesn&#039;t make the areas bad; just not typically the type of area that I enjoy.  The major exception to this is Monotoli.  I absolutely &#039;&#039;&#039;loathed&#039;&#039;&#039; it for ages because it was extremely difficult to play and fairly obtuse to figure out.  After actually figuring it mostly(?) out with minimal hints though, I absolutely love and respect the challenge aspect of it and find the quests to be well-designed, well-rewarding and fun.&lt;br /&gt;
&lt;br /&gt;
So, how does all of that apply to Bubbly itself?  Well, it&#039;s more in the Barrel line than the Monotoli one, with the exception that it lacks the good rewards that Barrel has.  I respect it for what it is, but I don&#039;t enjoy it myself.  There&#039;s one room, &amp;quot;Stratocumulus,&amp;quot; that randomly sometimes has an exit and sometimes doesn&#039;t.  I &#039;&#039;think&#039;&#039; it&#039;s weather-related, but it could be time of day or day of week.  I honestly haven&#039;t bothered trying to figure it out or even asking for hints, because when it&#039;s inaccessible, I just leave. &lt;br /&gt;
There&#039;s no point in wasting time there.  And, as the below will hopefully be able to sensibly justify, I don&#039;t see much incentive for players to actually spend time there either.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: 9/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The descriptions are easily the best part of Bubbly--extremely well done, with a gentle sense of humor.  Even if you were unfamiliar with the various sources for the mobs, just looking at them gives a great impression of what they&#039;re supposed to be.  The Skiploom&#039;s description, for example, is vibrant and colorful and lets you get a great mental image of what it&#039;s supposed to be.  The room names themselves are a real treat with excellent alliteration--&amp;quot;Altidunious Amanita,&amp;quot; &amp;quot;Slimy Skyscraper,&amp;quot; and &amp;quot;Prodigious Portabella&amp;quot; are all standouts.  Nearly every room has at least one extra description, with many having multiple.  The special characters who are involved in many of the quests are exceptionally well-done, with a playful whimsy that suits the theme of the area well.  If you can sleuth and slog your way through the navigational difficulties, the descriptions can be a real treat and make a once-a-cleft-career trip worth it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: 4/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you ignore the aforementioned navigational difficulties, the combat in Bubbly is actually pretty good.  There isn&#039;t an overwhelming number of mobs, but the variety is nice, which makes for varied and interesting combat.  Although I honestly don&#039;t recommend it normal situations, I did actually use Bubbly to help supplement levels during the really high tnl portion of my career.  But if you don&#039;t require 8,000+ to level, there&#039;s honestly zero reason to use Bubbly as a regular leveling zone. And, to the best of my knowledge, players don&#039;t really use it to level. Almost everyone uses Expellian and Mist Cave over due to the relative ease of access and superior mob density compared to the other areas in a similar level range. &lt;br /&gt;
&lt;br /&gt;
As for the rewards...  How do I put this delicately?  I&#039;m not sure that I should, honestly.  They are seriously just awful.  There are no useful drops that I know of in the zone, and the quest rewards are seriously lacking, especially when compared to the other areas in the 86-100 range.  &amp;quot;recovered the Wind Waker?&amp;quot; was a fun and cute quest, but the reward can probably best be summed up as &amp;quot;meh.&amp;quot;  And I honestly don&#039;t know if it&#039;s intended or not for there to be ZERO reward for &amp;quot;beaten Kracko... both times?&amp;quot;  But that was an incredibly disappointment, especially considering the navigational difficulties in completing that quest.  Kracko does have two random weapon steals if you know what to target.  They are mediocre at best, and possibly unintended to be player accessible at all since they are steal only and both rot_death and melt_drop.  At the very minimum, that quest should give a minimedal and some trains.  It&#039;d be even better if it gave something special like a nice piece of gear or a pretitle token.  &amp;quot;Kracko Whacker&amp;quot; has a nice ring to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: 2/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even though I find myself going to Bubbly at least once a day for non-Bubbly specific reasons, I honestly don&#039;t recommend it as anything beyond a one-time experience for the players who are interested in seeing all that the Cleft has to offer.  If they can make it past the navigational challenges and the nonintuitive quests, it&#039;s worth seeing.  For the player who is interested solely in experience for leveling up or gear for progression, Bubbly is easily one of the most skippable areas in the game.  I have completed 4 of the 5 listed quests, and I could probably finish up &amp;quot;gone grocery shopping for a Wiggler?&amp;quot;  I just haven&#039;t bothered since fetch quests are annoying and the rest of the rewards in the zone have been lackluster at best.  And then there&#039;s the apparent red herring of the potting soil and pots.  Even the resident Cleft Encyclopedia Emouse hasn&#039;t figured out whether there&#039;s actually something there or not...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connections: 9/10 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To the best of my knowledge there are no areas that you have to use Bubbly to access, nor can you actually use it as any type of shortcut.  That would lead to a very low connection rating in most situations.  Yet in this one very particular situation, it makes perfect sense thematically.  Combining that with the fact that you can get to Bubbly from a wide range of Cannon Travel Centers leads me to give it a reasonably high score.  Getting there isn&#039;t the problem, getting yourself through it is the real painful part.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Redux&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The level of rewards and opportunities are absolutely not in line with the navigational difficulties.  There&#039;s little reason to recommend Bubbly to anyone beyond having them check out an exceptionally well-described zone.  When you look at other areas in the same level range, Expellian, Mist, and especially Goa, there&#039;s such a wide discrepancy of reward vs. time invested.  The concept for Bubbly is fantastic, as is the design.  It just needs something to make the painful exploration worthwhile--be it gear, trains, a universal class quest skill or spell, or your very own personal cloud to float around on.  The area is not irredeemable, but as it stands now, people really aren&#039;t going to visit after the initial foray.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Area of the Month]]&lt;/div&gt;</summary>
		<author><name>Abaril</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=January_2020:_Bubbly_Clouds&amp;diff=2537</id>
		<title>January 2020: Bubbly Clouds</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=January_2020:_Bubbly_Clouds&amp;diff=2537"/>
		<updated>2020-02-01T17:47:55Z</updated>

		<summary type="html">&lt;p&gt;Abaril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Area of the Month for January 2020 is [[Bubbly_Clouds|Bubbly Clouds]]!&lt;br /&gt;
&lt;br /&gt;
A template format for your review is below; click &#039;edit&#039; at the top of the page, copy-pasta from the &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt; to the next &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt;, and fill in the gaps!&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;&#039;&#039;Yes,&#039;&#039;&#039;&#039;&#039; a wiki account is required to edit the page and therefore post your review, but take heart: The wiki is hosted by the Cleft itself, not a third party!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player: You!(Class/Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date(s): &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: X/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How does the area&#039;s room descriptions(descs) work for you? Do they give you a good idea of the area? Do things that stand out in the desc and NEED explanation GET that, either from flavor text(extra-descs) or NPCs in the room or anything?&lt;br /&gt;
&lt;br /&gt;
What about mobiles(mobs) and their descriptions? Can you get a decent mental image of who or what this NPC/monster is? Do they respond when you talk or interact with them?&lt;br /&gt;
&lt;br /&gt;
Some areas have interact-able objects like fountains. Do they stack up well also?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: X/10 (OR N/A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(NOTE: combat will be most accurately gauged when your character is in the area&#039;s suggested level range.)&lt;br /&gt;
&lt;br /&gt;
If this area has combat, how does it feel? Does anything jump as horribly overpowered and impossible to deal with? What about the flipside, anything far too easy to beat? &lt;br /&gt;
&lt;br /&gt;
Are purchased or rewarded items at the appropriate strength levels? Is the effort required to obtain rewarded items reflected in their usefulness (or uniqueness and fancifulness)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: X/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Why would you suggest someone come to this area?&lt;br /&gt;
Is it just a good place to grind experience(lots of mobs)?&lt;br /&gt;
Does the area provide a chunk of good gold and loot?&lt;br /&gt;
&lt;br /&gt;
What about the quests? Does this area&#039;s quests feel properly done, or is there some part of it that you feel needs work?&lt;br /&gt;
&lt;br /&gt;
For towns, are the shops good? Any other non-combative attraction for the area?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connections: X/10 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How easily and well does this area connect to its nearby areas?&lt;br /&gt;
Does it make sense thematically to be connected to the areas it is?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player: Abaril(Class: Highly custom/Level: 100)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date(s): 1/30/20&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bubbly is honestly one of those special case scenario areas that I think justifies having the personal section come first.  Having a preamble will help give some perspective on the reason for the scores.  I typically do not do well with MTS areas.  My first AotM review here was for Barrel Volcano, at a time in my playing career where I had not found any of the secrets or solved any of the quests.  And to be honest, I absolutely hated Barrel then.  Today, even after finding all of the secrets and some of the very nice things there, I&#039;m still not a fan overall.  It&#039;s not a bad area by any means; it&#039;s just not my style.  I think the main factor in that, and what will probably come from talking about Bubbly, is that MTS and I think &#039;&#039;very&#039;&#039; differently from one another.  He&#039;s obviously super-smart, and although I don&#039;t consider myself a dummy by any means, &amp;lt;s&amp;gt;his areas are generally smarter than I am&amp;lt;/s&amp;gt; his areas do not feel intuitive to me.  I get exceptionally lost in the questlines and typically have to ask for hints.  That doesn&#039;t make the areas bad; just not typically the type of area that I enjoy.  The major exception to this is Monotoli.  I absolutely &#039;&#039;&#039;loathed&#039;&#039;&#039; it for ages because it was extremely difficult to play and fairly obtuse to figure out.  After actually figuring it mostly(?) out with minimal hints though, I absolutely love and respect the challenge aspect of it and find the quests to be well-designed, well-rewarding and fun.&lt;br /&gt;
&lt;br /&gt;
So, how does all of that apply to Bubbly itself?  Well, it&#039;s more in the Barrel line than the Monotoli one, with the exception that it lacks the good rewards that Barrel has.  I respect it for what it is, but I don&#039;t enjoy it myself.  There&#039;s one room, &amp;quot;Stratocumulus,&amp;quot; that randomly sometimes has an exit and sometimes doesn&#039;t.  I &#039;&#039;think&#039;&#039; it&#039;s weather-related, but it could be time of day or day of week.  I honestly haven&#039;t bothered trying to figure it out or even asking for hints, because when it&#039;s inaccessible, I just leave. &lt;br /&gt;
 There&#039;s no point in wasting time there.  And, as the below will hopefully be able to sensibly justify, I don&#039;t see much incentive for players to actually spend time there either.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: 9/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The descriptions are easily the best part of Bubbly--extremely well done, with a gentle sense of humor.  Even if you were unfamiliar with the various sources for the mobs, just looking at them gives a great impression of what they&#039;re supposed to be.  The Skiploom&#039;s description, for example, is vibrant and colorful and lets you get a great mental image of what it&#039;s supposed to be.  The room names themselves are a real treat with excellent alliteration--&amp;quot;Altidunious Amanita,&amp;quot; &amp;quot;Slimy Skyscraper,&amp;quot; and &amp;quot;Prodigious Portabella&amp;quot; are all standouts.  Nearly every room has at least one extra description, with many having multiple.  The special characters who are involved in many of the quests are exceptionally well-done, with a playful whimsy that suits the theme of the area well.  If you can sleuth and slog your way through the navigational difficulties, the descriptions can be a real treat and make a once-a-cleft-career trip worth it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: 4/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you ignore the aforementioned navigational difficulties, the combat in Bubbly is actually pretty good.  There isn&#039;t an overwhelming number of mobs, but the variety is nice, which makes for varied and interesting combat.  Although I honestly don&#039;t recommend it normal situations, I did actually use Bubbly to help supplement levels during the really high tnl portion of my career.  But if you don&#039;t require 8,000+ to level, there&#039;s honestly zero reason to use Bubbly as a regular leveling zone. And, to the best of my knowledge, players don&#039;t really use it to level. Almost everyone uses Expellian and Mist Cave over due to the relative ease of access and superior mob density compared to the other areas in a similar level range. &lt;br /&gt;
&lt;br /&gt;
As for the rewards...  How do I put this delicately?  I&#039;m not sure that I should, honestly.  They are seriously just awful.  There are no useful drops that I know of in the zone, and the quest rewards are seriously lacking, especially when compared to the other areas in the 86-100 range.  &amp;quot;recovered the Wind Waker?&amp;quot; was a fun and cute quest, but the reward can probably best be summed up as &amp;quot;meh.&amp;quot;  And I honestly don&#039;t know if it&#039;s intended or not for there to be ZERO reward for &amp;quot;beaten Kracko... both times?&amp;quot;  But that was an incredibly disappointment, especially considering the navigational difficulties in completing that quest.  Kracko does have two random weapon steals if you know what to target.  They are mediocre at best, and possibly unintended to be player accessible at all since they are steal only and both rot_death and melt_drop.  At the very minimum, that quest should give a minimedal and some trains.  It&#039;d be even better if it gave something special like a nice piece of gear or a pretitle token.  &amp;quot;Kracko Whacker&amp;quot; has a nice ring to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: 2/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even though I find myself going to Bubbly at least once a day for non-Bubbly specific reasons, I honestly don&#039;t recommend it as anything beyond a one-time experience for the players who are interested in seeing all that the Cleft has to offer.  If they can make it past the navigational challenges and the nonintuitive quests, it&#039;s worth seeing.  For the player who is interested solely in experience for leveling up or gear for progression, Bubbly is easily one of the most skippable areas in the game.  I have completed 4 of the 5 listed quests, and I could probably finish up &amp;quot;gone grocery shopping for a Wiggler?&amp;quot;  I just haven&#039;t bothered since fetch quests are annoying and the rest of the rewards in the zone have been lackluster at best.  And then there&#039;s the apparent red herring of the potting soil and pots.  Even the resident Cleft Encyclopedia Emouse hasn&#039;t figured out whether there&#039;s actually something there or not...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connections: 9/10 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To the best of my knowledge there are no areas that you have to use Bubbly to access, nor can you actually use it as any type of shortcut.  That would lead to a very low connection rating in most situations.  Yet in this one very particular situation, it makes perfect sense thematically.  Combining that with the fact that you can get to Bubbly from a wide range of Cannon Travel Centers leads me to give it a reasonably high score.  Getting there isn&#039;t the problem, getting yourself through it is the real painful part.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Redux&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The level of rewards and opportunities are absolutely not in line with the navigational difficulties.  There&#039;s little reason to recommend Bubbly to anyone beyond having them check out an exceptionally well-described zone.  When you look at other areas in the same level range, Expellian, Mist, and especially Goa, there&#039;s such a wide discrepancy of reward vs. time invested.  The concept for Bubbly is fantastic, as is the design.  It just needs something to make the painful exploration worthwhile--be it gear, trains, a universal class quest skill or spell, or your very own personal cloud to float around on.  The area is not irredeemable, but as it stands now, people really aren&#039;t going to visit after the initial foray.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Area of the Month]]&lt;/div&gt;</summary>
		<author><name>Abaril</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=January_2020:_Bubbly_Clouds&amp;diff=2536</id>
		<title>January 2020: Bubbly Clouds</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=January_2020:_Bubbly_Clouds&amp;diff=2536"/>
		<updated>2020-01-31T02:16:37Z</updated>

		<summary type="html">&lt;p&gt;Abaril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Area of the Month for January 2020 is [[Bubbly_Clouds|Bubbly Clouds]]!&lt;br /&gt;
&lt;br /&gt;
A template format for your review is below; click &#039;edit&#039; at the top of the page, copy-pasta from the &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt; to the next &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt;, and fill in the gaps!&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;&#039;&#039;Yes,&#039;&#039;&#039;&#039;&#039; a wiki account is required to edit the page and therefore post your review, but take heart: The wiki is hosted by the Cleft itself, not a third party!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player: You!(Class/Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date(s): &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: X/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How does the area&#039;s room descriptions(descs) work for you? Do they give you a good idea of the area? Do things that stand out in the desc and NEED explanation GET that, either from flavor text(extra-descs) or NPCs in the room or anything?&lt;br /&gt;
&lt;br /&gt;
What about mobiles(mobs) and their descriptions? Can you get a decent mental image of who or what this NPC/monster is? Do they respond when you talk or interact with them?&lt;br /&gt;
&lt;br /&gt;
Some areas have interact-able objects like fountains. Do they stack up well also?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: X/10 (OR N/A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(NOTE: combat will be most accurately gauged when your character is in the area&#039;s suggested level range.)&lt;br /&gt;
&lt;br /&gt;
If this area has combat, how does it feel? Does anything jump as horribly overpowered and impossible to deal with? What about the flipside, anything far too easy to beat? &lt;br /&gt;
&lt;br /&gt;
Are purchased or rewarded items at the appropriate strength levels? Is the effort required to obtain rewarded items reflected in their usefulness (or uniqueness and fancifulness)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: X/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Why would you suggest someone come to this area?&lt;br /&gt;
Is it just a good place to grind experience(lots of mobs)?&lt;br /&gt;
Does the area provide a chunk of good gold and loot?&lt;br /&gt;
&lt;br /&gt;
What about the quests? Does this area&#039;s quests feel properly done, or is there some part of it that you feel needs work?&lt;br /&gt;
&lt;br /&gt;
For towns, are the shops good? Any other non-combative attraction for the area?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connections: X/10 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How easily and well does this area connect to its nearby areas?&lt;br /&gt;
Does it make sense thematically to be connected to the areas it is?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player: Abaril(Class: Highly custom/Level: 100)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date(s): 1/30/20&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bubbly is honestly one of those special case scenario areas that I think justifies having the personal section come first.  Having a preamble will help give some perspective on the reason for the scores.  I typically do not do well with MTS areas.  My first AotM review here was for Barrel Volcano, at a time in my playing career where I had not found any of the secrets or solved any of the quests.  And to be honest, I absolutely hated Barrel then.  Today, even after finding all of the secrets and some of the very nice things there, I&#039;m still not a fan overall.  It&#039;s not a bad area by any means; it&#039;s just not my style.  I think the main factor in that, and what will probably come from talking about Bubbly, is that MTS and I think &#039;&#039;very&#039;&#039; differently from one another.  He&#039;s obviously super-smart, and although I don&#039;t consider myself a dummy by any means, &amp;lt;s&amp;gt;his areas are generally smarter than I am&amp;lt;/s&amp;gt; his areas do not feel intuitive to me.  I get exceptionally lost in the questlines and typically have to ask for hints.  That doesn&#039;t make the areas bad; just not typically the type of area that I enjoy.  The major exception to this is Monotoli.  I absolutely &#039;&#039;&#039;loathed&#039;&#039;&#039; it for ages because it was extremely difficult to play and fairly obtuse to figure out.  After actually figuring it mostly(?) out with minimal hints though, I absolutely love and respect the challenge aspect of it and find the quests to be well-designed, well-rewarding and fun.&lt;br /&gt;
&lt;br /&gt;
So, how does all of that apply to Bubbly itself?  Well, it&#039;s more in the Barrel line than the Monotoli one, with the exception that it lacks the good rewards that Barrel has.  I respect it for what it is, but I don&#039;t enjoy it myself.  And, as the below will hopefully be able to sensibly justify, I don&#039;t see much incentive for players to actually spend time there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: 9/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The descriptions are easily the best part of Bubbly--extremely well done, with a gentle sense of humor.  Even if you were unfamiliar with the various sources for the mobs, just looking at them gives a great impression of what they&#039;re supposed to be.  The Skiploom&#039;s description, for example, is vibrant and colorful and lets you get a great mental image of what it&#039;s supposed to be.  The room names themselves are a real treat with excellent alliteration--&amp;quot;Altidunious Amanita,&amp;quot; &amp;quot;Slimy Skyscraper,&amp;quot; and &amp;quot;Prodigious Portabella&amp;quot; are all standouts.  Nearly every room has at least one extra description, with many having multiple.  The special characters who are involved in many of the quests are exceptionally well-done, with a playful whimsy that suits the theme of the area well.  If you can sleuth and slog your way through the navigational difficulties, the descriptions can be a real treat and make a once-a-cleft-career trip worth it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: 4/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you ignore the aforementioned navigational difficulties, the combat in Bubbly is actually pretty good.  There isn&#039;t an overwhelming number of mobs, but the variety is nice, which makes for varied and interesting combat.  Although I honestly don&#039;t recommend it normal situations, I did actually use Bubbly to help supplement levels during the really high tnl portion of my career.  But if you don&#039;t require 8,000+ to level, there&#039;s honestly zero reason to use Bubbly as a regular leveling zone. And, to the best of my knowledge, players don&#039;t really use it to level. Almost everyone uses Expellian and Mist Cave over due to the relative ease of access and superior mob density compared to the other areas in a similar level range. &lt;br /&gt;
&lt;br /&gt;
As for the rewards...  How do I put this delicately?  I&#039;m not sure that I should, honestly.  They are seriously just awful.  There are no useful drops that I know of in the zone, and the quest rewards are seriously lacking, especially when compared to the other areas in the 86-100 range.  &amp;quot;recovered the Wind Waker?&amp;quot; was a fun and cute quest, but the reward can probably best be summed up as &amp;quot;meh.&amp;quot;  And I honestly don&#039;t know if it&#039;s intended or not for there to be ZERO reward for &amp;quot;beaten Kracko... both times?&amp;quot;  But that was an incredibly disappointment, especially considering the navigational difficulties in completing that quest.  Kracko does have two random weapon steals if you know what to target.  They are mediocre at best, and possibly unintended to be player accessible at all since they are steal only and both rot_death and melt_drop.  At the very minimum, that quest should give a minimedal and some trains.  It&#039;d be even better if it gave something special like a nice piece of gear or a pretitle token.  &amp;quot;Kracko Whacker&amp;quot; has a nice ring to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: 2/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even though I find myself going to Bubbly at least once a day for non-Bubbly specific reasons, I honestly don&#039;t recommend it as anything beyond a one-time experience for the players who are interested in seeing all that the Cleft has to offer.  If they can make it past the navigational challenges and the nonintuitive quests, it&#039;s worth seeing.  For the player who is interested solely in experience for leveling up or gear for progression, Bubbly is easily one of the most skippable areas in the game.  I have completed 4 of the 5 listed quests, and I could probably finish up &amp;quot;gone grocery shopping for a Wiggler?&amp;quot;  I just haven&#039;t bothered since fetch quests are annoying and the rest of the rewards in the zone have been lackluster at best.  And then there&#039;s the apparent red herring of the potting soil and pots.  Even the resident Cleft Encyclopedia Emouse hasn&#039;t figured out whether there&#039;s actually something there or not...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connections: 9/10 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To the best of my knowledge there are no areas that you have to use Bubbly to access, nor can you actually use it as any type of shortcut.  That would lead to a very low connection rating in most situations.  Yet in this one very particular situation, it makes perfect sense thematically.  Combining that with the fact that you can get to Bubbly from a wide range of Cannon Travel Centers leads me to give it a reasonably high score.  Getting there isn&#039;t the problem, getting yourself through it is the real painful part.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Redux&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The level of rewards and opportunities are absolutely not in line with the navigational difficulties.  There&#039;s little reason to recommend Bubbly to anyone beyond having them check out an exceptionally well-described zone.  When you look at other areas in the same level range, Expellian, Mist, and especially Goa, there&#039;s such a wide discrepancy of reward vs. time invested.  The concept for Bubbly is fantastic, as is the design.  It just needs something to make the painful exploration worthwhile--be it gear, trains, a universal class quest skill or spell, or your very own personal cloud to float around on.  The area is not irredeemable, but as it stands now, people really aren&#039;t going to visit after the initial foray.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Area of the Month]]&lt;/div&gt;</summary>
		<author><name>Abaril</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=January_2020:_Bubbly_Clouds&amp;diff=2535</id>
		<title>January 2020: Bubbly Clouds</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=January_2020:_Bubbly_Clouds&amp;diff=2535"/>
		<updated>2020-01-31T02:13:16Z</updated>

		<summary type="html">&lt;p&gt;Abaril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Area of the Month for January 2020 is [[Bubbly_Clouds|Bubbly Clouds]]!&lt;br /&gt;
&lt;br /&gt;
A template format for your review is below; click &#039;edit&#039; at the top of the page, copy-pasta from the &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt; to the next &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt;, and fill in the gaps!&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;&#039;&#039;Yes,&#039;&#039;&#039;&#039;&#039; a wiki account is required to edit the page and therefore post your review, but take heart: The wiki is hosted by the Cleft itself, not a third party!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player: You!(Class/Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date(s): &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: X/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How does the area&#039;s room descriptions(descs) work for you? Do they give you a good idea of the area? Do things that stand out in the desc and NEED explanation GET that, either from flavor text(extra-descs) or NPCs in the room or anything?&lt;br /&gt;
&lt;br /&gt;
What about mobiles(mobs) and their descriptions? Can you get a decent mental image of who or what this NPC/monster is? Do they respond when you talk or interact with them?&lt;br /&gt;
&lt;br /&gt;
Some areas have interact-able objects like fountains. Do they stack up well also?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: X/10 (OR N/A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(NOTE: combat will be most accurately gauged when your character is in the area&#039;s suggested level range.)&lt;br /&gt;
&lt;br /&gt;
If this area has combat, how does it feel? Does anything jump as horribly overpowered and impossible to deal with? What about the flipside, anything far too easy to beat? &lt;br /&gt;
&lt;br /&gt;
Are purchased or rewarded items at the appropriate strength levels? Is the effort required to obtain rewarded items reflected in their usefulness (or uniqueness and fancifulness)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: X/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Why would you suggest someone come to this area?&lt;br /&gt;
Is it just a good place to grind experience(lots of mobs)?&lt;br /&gt;
Does the area provide a chunk of good gold and loot?&lt;br /&gt;
&lt;br /&gt;
What about the quests? Does this area&#039;s quests feel properly done, or is there some part of it that you feel needs work?&lt;br /&gt;
&lt;br /&gt;
For towns, are the shops good? Any other non-combative attraction for the area?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connections: X/10 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How easily and well does this area connect to its nearby areas?&lt;br /&gt;
Does it make sense thematically to be connected to the areas it is?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player: Abaril(Class: Highly custom/Level: 100)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date(s): 1/30/20&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bubbly is honestly one of those special case scenario areas that I think justifies having the personal section come first.  Having a preamble will help give some perspective on the reason for the scores.  I typically do not do well with MTS areas.  My first AotM review here was for Barrel Volcano, at a time in my playing career where I had not found any of the secrets or solved any of the quests.  And to be honest, I absolutely hated Barrel then.  Today, even after finding all of the secrets and some of the very nice things there, I&#039;m still not a fan overall.  It&#039;s not a bad area by any means; it&#039;s just not my style.  I think the main factor in that, and what will probably come from talking about Bubbly, is that MTS and I think &#039;&#039;very&#039;&#039; differently from one another.  He&#039;s obviously super-smart, and although I don&#039;t consider myself a dummy by any means, &amp;lt;s&amp;gt;his areas are generally smarter than I am&amp;lt;/s&amp;gt; his areas do not feel intuitive to me.  I get exceptionally lost in the questlines and typically have to ask for hints.  That doesn&#039;t make the areas bad; just typically the type of area that I enjoy.  The major exception to this is Monotoli.  I absolutely &#039;&#039;&#039;loathed&#039;&#039;&#039; it for ages because it was extremely difficult to play and fairly obtuse to figure out.  After actually figuring it mostly(?) out with minimal hints though, I absolutely love and respect the challenge aspect of it and find the quests to be well-designed, well-rewarding and fun.&lt;br /&gt;
&lt;br /&gt;
So, how does all of that apply to Bubbly itself?  Well, it&#039;s more in the Barrel line than the Monotoli one, with the exception that it lacks the good rewards that Barrel has.  I respect it for what it is, but I don&#039;t enjoy it myself.  And, as the below will hopefully be able to sensibly justify, I don&#039;t see much incentive for players to actually spend time there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: 9/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The descriptions are easily the best part of Bubbly--extremely well done, with a gentle sense of humor.  Even if you were unfamiliar with the various sources for the mobs, just looking at them gives a great impression of what they&#039;re supposed to be.  The Skiploom&#039;s description, for example, is vibrant and colorful and lets you get a great mental image of what it&#039;s supposed to be.  The room names themselves are a real treat with excellent alliteration--&amp;quot;Altidunious Amanita,&amp;quot; &amp;quot;Slimy Skyscraper,&amp;quot; and &amp;quot;Prodigious Portabella&amp;quot; are all standouts.  Nearly every room has at least one extra description, with many having multiple.  The special characters who are involved in many of the quests are exceptionally well-done, with a playful whimsy that suits the theme of the area well.  If you can sleuth and slog your way through the navigational difficulties, the descriptions can be a real treat and make a once-a-cleft-career trip worth it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: 4/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you ignore the aforementioned navigational difficulties, the combat in Bubbly is actually pretty good.  There isn&#039;t an overwhelming number of mobs, but the variety is nice, which makes for varied and interesting combat.  Although I honestly don&#039;t recommend it normal situations, I did actually use Bubbly to help supplement levels during the really high tnl portion of my career.  But if you don&#039;t require 8,000+ to level, there&#039;s honestly zero reason to use Bubbly as a regular leveling zone. And, to the best of my knowledge, players don&#039;t really use it to level. Almost everyone uses Expellian and Mist Cave over due to the relative ease of access and superior mob density compared to the other areas in a similar level range. &lt;br /&gt;
&lt;br /&gt;
As for the rewards...  How do I put this delicately?  I&#039;m not sure that I should, honestly.  They are seriously just awful.  There are no useful drops that I know of in the zone, and the quest rewards are seriously lacking, especially when compared to the other areas in the 86-100 range.  &amp;quot;recovered the Wind Waker?&amp;quot; was a fun and cute quest, but the reward can probably best be summed up as &amp;quot;meh.&amp;quot;  And I honestly don&#039;t know if it&#039;s intended or not for there to be ZERO reward for &amp;quot;beaten Kracko... both times?&amp;quot;  But that was an incredibly disappointment, especially considering the navigational difficulties in completing that quest.  Kracko does have two random weapon steals if you know what to target.  They are mediocre at best, and possibly unintended to be player accessible at all since they are steal only and both rot_death and melt_drop.  At the very minimum, that quest should give a minimedal and some trains.  It&#039;d be even better if it gave something special like a nice piece of gear or a pretitle token.  &amp;quot;Kracko Whacker&amp;quot; has a nice ring to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: 2/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even though I find myself going to Bubbly at least once a day for non-Bubbly specific reasons, I honestly don&#039;t recommend it as anything beyond a one-time experience for the players who are interested in seeing all that the Cleft has to offer.  If they can make it past the navigational challenges and the nonintuitive quests, it&#039;s worth seeing.  For the player who is interested solely in experience for leveling up or gear for progression, Bubbly is easily one of the most skippable areas in the game.  I have completed 4 of the 5 listed quests, and I could probably finish up &amp;quot;gone grocery shopping for a Wiggler?&amp;quot;  I just haven&#039;t bothered since fetch quests are annoying and the rest of the rewards in the zone have been lackluster at best.  And then there&#039;s the apparent red herring of the potting soil and pots.  Even the resident Cleft Encyclopedia Emouse hasn&#039;t figured out whether there&#039;s actually something there or not...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connections: 9/10 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To the best of my knowledge there are no areas that you have to use Bubbly to access, nor can you actually use it as any type of shortcut.  That would lead to a very low connection rating in most situations.  Yet in this one very particular situation, it makes perfect sense thematically.  Combining that with the fact that you can get to Bubbly from a wide range of Cannon Travel Centers leads me to give it a reasonably high score.  Getting there isn&#039;t the problem, getting yourself through it is the real painful part.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Redux&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The level of rewards and opportunities are absolutely not in line with the navigational difficulties.  There&#039;s little reason to recommend Bubbly to anyone beyond having them check out an exceptionally well-described zone.  When you look at other areas in the same level range, Expellian, Mist, and especially Goa, there&#039;s such a wide discrepancy of reward vs. time invested.  The concept for Bubbly is fantastic, as is the design.  It just needs something to make the painful exploration worthwhile--be it gear, trains, a universal class quest skill or spell, or your very own personal cloud to float around on.  The area is not irredeemable, but as it stands now, people really aren&#039;t going to visit after the initial foray.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Area of the Month]]&lt;/div&gt;</summary>
		<author><name>Abaril</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=January_2020:_Bubbly_Clouds&amp;diff=2534</id>
		<title>January 2020: Bubbly Clouds</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=January_2020:_Bubbly_Clouds&amp;diff=2534"/>
		<updated>2020-01-31T02:12:24Z</updated>

		<summary type="html">&lt;p&gt;Abaril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Area of the Month for January 2020 is [[Bubbly_Clouds|Bubbly Clouds]]!&lt;br /&gt;
&lt;br /&gt;
A template format for your review is below; click &#039;edit&#039; at the top of the page, copy-pasta from the &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt; to the next &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt;, and fill in the gaps!&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;&#039;&#039;Yes,&#039;&#039;&#039;&#039;&#039; a wiki account is required to edit the page and therefore post your review, but take heart: The wiki is hosted by the Cleft itself, not a third party!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player: You!(Class/Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date(s): &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: X/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How does the area&#039;s room descriptions(descs) work for you? Do they give you a good idea of the area? Do things that stand out in the desc and NEED explanation GET that, either from flavor text(extra-descs) or NPCs in the room or anything?&lt;br /&gt;
&lt;br /&gt;
What about mobiles(mobs) and their descriptions? Can you get a decent mental image of who or what this NPC/monster is? Do they respond when you talk or interact with them?&lt;br /&gt;
&lt;br /&gt;
Some areas have interact-able objects like fountains. Do they stack up well also?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: X/10 (OR N/A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(NOTE: combat will be most accurately gauged when your character is in the area&#039;s suggested level range.)&lt;br /&gt;
&lt;br /&gt;
If this area has combat, how does it feel? Does anything jump as horribly overpowered and impossible to deal with? What about the flipside, anything far too easy to beat? &lt;br /&gt;
&lt;br /&gt;
Are purchased or rewarded items at the appropriate strength levels? Is the effort required to obtain rewarded items reflected in their usefulness (or uniqueness and fancifulness)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: X/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Why would you suggest someone come to this area?&lt;br /&gt;
Is it just a good place to grind experience(lots of mobs)?&lt;br /&gt;
Does the area provide a chunk of good gold and loot?&lt;br /&gt;
&lt;br /&gt;
What about the quests? Does this area&#039;s quests feel properly done, or is there some part of it that you feel needs work?&lt;br /&gt;
&lt;br /&gt;
For towns, are the shops good? Any other non-combative attraction for the area?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connections: X/10 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How easily and well does this area connect to its nearby areas?&lt;br /&gt;
Does it make sense thematically to be connected to the areas it is?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player: Abaril(Class: Highly custom/Level: 100)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date(s): 1/30/20&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bubbly is honestly one of those special case scenario areas that I think justifies having the personal section come first.  Having a preamble will help give some perspective on the reason for the scores.  I typically do not do well with MTS areas.  My first AotM review here was for Barrel Volcano, at a time in my playing career where I had not found any of the secrets or solved any of the quests.  And to be honest, I absolutely hated Barrel then.  Today, even after finding all of the secrets and some of the very nice things there, I&#039;m still not a fan overall.  It&#039;s not a bad area by any means; it&#039;s just not my style.  I think the main factor in that, and what will probably come from talking about Bubbly, is that MTS and I think &#039;&#039;very&#039;&#039; differently from one another.  He&#039;s obviously super-smart, and although I don&#039;t consider myself a dummy by any means, &amp;lt;s&amp;gt;his areas are generally smarter than I am&amp;lt;/s&amp;gt; his areas do not feel intuitive to me.  I get exceptionally lost in the questlines and typically have to ask for hints.  That doesn&#039;t make the areas bad; just typically the type of area that I enjoy.  The major exception to this is Monotoli.  I absolutely &#039;&#039;&#039;loathed&#039;&#039;&#039; it for ages because it was extremely difficult to play and fairly obtuse to figure out.  After actually figuring it mostly(?) out with minimal hints though, I absolutely love and respect the challenge aspect of it and find the quests to be well-designed, well-rewarding and fun.&lt;br /&gt;
&lt;br /&gt;
So, how does all of that apply to Bubbly itself?  Well, it&#039;s more in the Barrel line than the Monotoli one, with the exception that it lacks the good rewards that Barrel has.  I respect it for what it is, but I don&#039;t enjoy it myself.  And, as the below will hopefully be able to sensibly justify, I don&#039;t see much incentive for players to actually spend time there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: 9/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The descriptions are easily the best part of Bubbly--extremely well done, with a gentle sense of humor.  Even if you were unfamiliar with the various sources for the mobs, just looking at them gives a great impression of what they&#039;re supposed to be.  The Skiploom&#039;s description, for example, is vibrant and colorful and lets you get a great mental image of what it&#039;s supposed to be.  The room names themselves are a real treat with excellent alliteration--&amp;quot;Altidunious Amanita,&amp;quot; &amp;quot;Slimy Skyscraper,&amp;quot; and &amp;quot;Prodigious Portabella&amp;quot; are all standouts.  Nearly every room has at least one extra description, with many having multiple.  The special characters who are involved in many of the quests are exceptionally well-done, with a playful whimsy that suits the theme of the area well.  If you can sleuth and slog your way through the navigational difficulties, the descriptions can be a real treat and make a once-a-cleft-career trip worth it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: 4/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you ignore the aforementioned navigational difficulties, the combat in Bubbly is actually pretty good.  There isn&#039;t an overwhelming number of mobs, but the variety is nice, which makes for varied and interesting combat.  Although I honestly don&#039;t recommend it normal situations, I did actually use Bubbly to help supplement levels during the really high tnl portion of my career.  But if you don&#039;t require 8,000+ to level, there&#039;s honestly zero reason to use Bubbly as a regular leveling zone. And, to the best of my knowledge, players don&#039;t really use it to level. Almost everyone uses Expellian and Mist Cave over due to the relative ease of access and superior mob density compared to the other areas in a similar level range. &lt;br /&gt;
&lt;br /&gt;
As for the rewards...  How do I put this delicately?  I&#039;m not sure that I should, honestly.  They are seriously just awful.  There are no useful drops that I know of in the zone, and the quest rewards are seriously lacking, especially when compared to the other areas in the 86-100 range.  &amp;quot;recovered the Wind Waker?&amp;quot; was a fun and cute quest, but the reward can probably best be summed up as &amp;quot;meh.&amp;quot;  And I honestly don&#039;t know if it&#039;s intended or not for there to be ZERO reward for &amp;quot;beaten Kracko... both times?&amp;quot;  But that was an incredibly disappointment, especially considering the navigational difficulties in completing that quest.  Kracko does have two random weapon steals if you know what to target.  They are mediocre at best, and possibly unintended to be player accessible at all since they are steal only and both rot_death and melt_drop.  At the very minimum, that quest should give a minimedal and some trains.  It&#039;d be even better if it gave something special like a nice piece of gear or a pretitle token.  &amp;quot;Kracko Whacker&amp;quot; has a nice ring to it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: 2/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even though I find myself going to Bubbly at least once a day for non-Bubbly specific reasons, I honestly don&#039;t recommend it as anything beyond a one-time experience for the players who are interested in seeing all that the Cleft has to offer.  If they can make it past the navigational challenges and the nonintuitive quests, it&#039;s worth seeing.  For the player who is interested solely in experience for leveling up or gear for progression, Bubbly is easily one of the most skippable areas in the game.  I have completed 4 of the 5 listed quests, and I could probably finish up &amp;quot;gone grocery shopping for a Wiggler?&amp;quot;  I just haven&#039;t bothered since fetch quests are annoying and the rest of the rewards in the zone have been lackluster at best.  And then there&#039;s the apparent red herring of the potting soil and pots.  Even the resident Cleft Encyclopedia Emouse hasn&#039;t figured out whether there&#039;s actually something there or not...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connections: 9/10 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To the best of my knowledge there are no areas that you have to use Bubbly to access, nor can you actually use it as any type of shortcut.  That would lead to a very low connection rating in most situations.  Yet in this one very particular situation, it makes perfect sense thematically.  Combining that with the fact that you can get to Bubbly from a wide range of Cannon Travel Centers leads me to give it a reasonably high score.  Getting there isn&#039;t the problem, getting yourself through it is the real painful part.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Redux&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The level of rewards and opportunities are absolutely not in line with the navigational difficulties.  There&#039;s little reason to recommend Bubbly to anyone beyond having them check out an exceptionally well-described zone.  When you look at other areas in the same level range, Expellian, Mist, and especially Goa, there&#039;s such a wide discrepancy of reward vs. time invested.  The concept for Bubbly is fantastic, as is the design.  It just needs something to make the painful exploration worthwhile--be it gear, trains, a universal class quest skill or spell, or your very own personal cloud to float around on.  The area is not irredeemable, but as it stands now, people really aren&#039;t going to visit after the initial foray.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Area of the Month]]&lt;/div&gt;</summary>
		<author><name>Abaril</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=November_2019:_Phendrana_Drifts&amp;diff=2520</id>
		<title>November 2019: Phendrana Drifts</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=November_2019:_Phendrana_Drifts&amp;diff=2520"/>
		<updated>2019-12-01T03:43:09Z</updated>

		<summary type="html">&lt;p&gt;Abaril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Area of the Month for November 2019 is [[Phendrana_Drifts|Phendrana Drifts]]!&lt;br /&gt;
&lt;br /&gt;
A template format for your review is below; click &#039;edit&#039; at the top of the page, copy-pasta from the &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt; to the next &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt;, and fill in the gaps!&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;&#039;&#039;Yes,&#039;&#039;&#039;&#039;&#039; a wiki account is required to edit the page and therefore post your review, but take heart: The wiki is hosted by the Cleft itself, not a third party!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player: You!(Class/Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date(s): &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: X/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How does the area&#039;s room descriptions(descs) work for you? Do they give you a good idea of the area? Do things that stand out in the desc and NEED explanation GET that, either from flavor text(extra-descs) or NPCs in the room or anything?&lt;br /&gt;
&lt;br /&gt;
What about mobiles(mobs) and their descriptions? Can you get a decent mental image of who or what this NPC/monster is? Do they respond when you talk or interact with them?&lt;br /&gt;
&lt;br /&gt;
Some areas have interact-able objects like fountains. Do they stack up well also?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: X/10 (OR N/A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(NOTE: combat will be most accurately gauged when your character is in the area&#039;s suggested level range.)&lt;br /&gt;
&lt;br /&gt;
If this area has combat, how does it feel? Does anything jump as horribly overpowered and impossible to deal with? What about the flipside, anything far too easy to beat? &lt;br /&gt;
&lt;br /&gt;
Are purchased or rewarded items at the appropriate strength levels? Is the effort required to obtain rewarded items reflected in their usefulness (or uniqueness and fancifulness)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: X/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Why would you suggest someone come to this area?&lt;br /&gt;
Is it just a good place to grind experience(lots of mobs)?&lt;br /&gt;
Does the area provide a chunk of good gold and loot?&lt;br /&gt;
&lt;br /&gt;
What about the quests? Does this area&#039;s quests feel properly done, or is there some part of it that you feel needs work?&lt;br /&gt;
&lt;br /&gt;
For towns, are the shops good? Any other non-combative attraction for the area?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connections: X/10 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How easily and well does this area connect to its nearby areas?&lt;br /&gt;
Does it make sense thematically to be connected to the areas it is?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any comments you&#039;d like to make that you don&#039;t feel apply to the other sections can go here!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player: Abaril&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date(s): 11/30/19&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: 8/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Describing a barren, frozen white wasteland is difficult and has the potential to go two routes:  either to &#039;&#039;really&#039;&#039; try to oversell the emptiness and overwhelm with walls of white text to match the walls of white ice or to keep it simple and convey the sparseness and solitude by making the rooms match.  I feel that the builder has chosen the latter and that it&#039;s fairly effective.  The rooms on the surface make the area feel cold and lonely--all the while being well-written and typo-free.  The more important rooms, such as those focusing on the various quests in the area, tend to elaborate more and provide nice atmosphere.&lt;br /&gt;
&lt;br /&gt;
The various mobs are very well-described.  My favorite has to be:  &amp;quot;Its organs can be seen pulsing gently under its transparent skin.&amp;quot;  That&#039;s a very vivid and slightly creepy way to give you a mental picture of the thing that&#039;s attacking the hell out of you, if you have time to read it before one or the other of you dies.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: 8/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have a feeling this will be a minority opinion, but I absolutely &#039;&#039;love&#039;&#039; the Sheegoths--how difficult they can be and how batshit crazy they are.  I think the Cleft needs more of this type of mob, and that when you have &#039;&#039;&#039;BIG RED DANGER&#039;&#039;&#039; signs, they should absolutely mean it.  There should be difficult areas that challenge you and make you want to get better.  I know that my own first encounter with a Sheegoth led me to a quick trip to the necromancer and made me understand that sometimes the signs are in place for a reason.  Aside from those and McNeils&#039; goblins though, there hasn&#039;t been much of that type of experience.  It&#039;s one of the reasons I do have a fondness for Phendrana that probably doesn&#039;t quite match the size and scope of the zone itself.  The other mobs inside are obviously not as interesting or as challenging, but they aren&#039;t pushovers either.  Being spammed with gigadrains when you are slightly underlevel for the area can be quite deadly in its own right.  Since Phendrana is rather small overall though, the mob density is rather low, meaning it&#039;s probably not one of the most effective places to choose for leveling.  &lt;br /&gt;
&lt;br /&gt;
TL;DR Needs more Sheegoth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: 4/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is definitely where the Drifts are lacking.  I&#039;m not sure if Phendrana is one of the older zones of the Cleft, but it definitely has the &#039;&#039;feel&#039;&#039; of being so.  The four different quests are interesting and, at times, cute, but they&#039;re not really worth repeating once you&#039;ve seen them.  I had fun doing &amp;quot;satiated the hungry hungry Saiyan&amp;quot; quest, and the &amp;quot;looted and then escaped the statue chamber&amp;quot; leading up to &amp;quot;defeated the rampaging earth elemental&amp;quot; was also fairly intuitive and had some enjoyable moments.  None of them, however, had rewards that I would say makes them fall into the &amp;quot;must-do&amp;quot; category for every life.  The drops in the zone are also fairly underwhelming.  I do give Phendrana some credit for all of the quests and hidden spaces being fairly intuitive to find.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connections: 9/10 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can&#039;t really penalize Phendrana for having rather limited connections, because it&#039;s designed to be on the far reaches of the Cleft.  Even with that being said though, it is a fairly high traffic area.  It connects two of the most popular leveling zones, plus has a secret or two that make it worth revisiting even after players hit max level.  It&#039;s a little bit of a hike from the nearest owlite statue or default housing portal, but that&#039;s to be expected with the type of zone it was designed to be.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even with some of the criticisms in this review, I find myself quite liking Phendrana overall.  I love the danger and resistance mechanic on the Sheegoths, and I think the world needs more crazy-ass aggro mobs like them.  There really should be the feel for danger behind warning signs like the one leading to the zone, and I would support the addition of more of that type of aggression in higher level places!  The area has a lot of potential to be a superstar, but for now, I think it&#039;s mostly used as a way to get from point A on one side of it to point B on the other.  I would love to see its levels increased, along with mob density and possibly even mob aggression.  There&#039;s so much competition in the level 61-70 areas, that it sadly cannot shine like it ought to.  If it was bumped up to the 75-85 range though, and given a couple more mobs and maybe a nice rare drop or two, it could be a very relevant place and naturally progress into the zone that leads most people through the Drifts in the first place!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Category:Area of the Month]]&lt;/div&gt;</summary>
		<author><name>Abaril</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=November_2019:_Phendrana_Drifts&amp;diff=2519</id>
		<title>November 2019: Phendrana Drifts</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=November_2019:_Phendrana_Drifts&amp;diff=2519"/>
		<updated>2019-12-01T02:07:43Z</updated>

		<summary type="html">&lt;p&gt;Abaril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Area of the Month for November 2019 is [[Phendrana_Drifts|Phendrana Drifts]]!&lt;br /&gt;
&lt;br /&gt;
A template format for your review is below; click &#039;edit&#039; at the top of the page, copy-pasta from the &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt; to the next &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt;, and fill in the gaps!&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;&#039;&#039;Yes,&#039;&#039;&#039;&#039;&#039; a wiki account is required to edit the page and therefore post your review, but take heart: The wiki is hosted by the Cleft itself, not a third party!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player: You!(Class/Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date(s): &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: X/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How does the area&#039;s room descriptions(descs) work for you? Do they give you a good idea of the area? Do things that stand out in the desc and NEED explanation GET that, either from flavor text(extra-descs) or NPCs in the room or anything?&lt;br /&gt;
&lt;br /&gt;
What about mobiles(mobs) and their descriptions? Can you get a decent mental image of who or what this NPC/monster is? Do they respond when you talk or interact with them?&lt;br /&gt;
&lt;br /&gt;
Some areas have interact-able objects like fountains. Do they stack up well also?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: X/10 (OR N/A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(NOTE: combat will be most accurately gauged when your character is in the area&#039;s suggested level range.)&lt;br /&gt;
&lt;br /&gt;
If this area has combat, how does it feel? Does anything jump as horribly overpowered and impossible to deal with? What about the flipside, anything far too easy to beat? &lt;br /&gt;
&lt;br /&gt;
Are purchased or rewarded items at the appropriate strength levels? Is the effort required to obtain rewarded items reflected in their usefulness (or uniqueness and fancifulness)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: X/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Why would you suggest someone come to this area?&lt;br /&gt;
Is it just a good place to grind experience(lots of mobs)?&lt;br /&gt;
Does the area provide a chunk of good gold and loot?&lt;br /&gt;
&lt;br /&gt;
What about the quests? Does this area&#039;s quests feel properly done, or is there some part of it that you feel needs work?&lt;br /&gt;
&lt;br /&gt;
For towns, are the shops good? Any other non-combative attraction for the area?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connections: X/10 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How easily and well does this area connect to its nearby areas?&lt;br /&gt;
Does it make sense thematically to be connected to the areas it is?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any comments you&#039;d like to make that you don&#039;t feel apply to the other sections can go here!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player: Abaril&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date(s): 11/30/19&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: 8/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Describing a barren, frozen white wasteland is difficult and has the potential to go two routes:  either to &#039;&#039;really&#039;&#039; try to oversell the emptiness and overwhelm with walls of white text to match the walls of white ice or to keep it simple and convey the sparseness and solitude by making the rooms match.  I feel that the builder has chosen the latter and that it&#039;s fairly effective.  The rooms on the surface make the area feel cold and lonely--all the while being well-written and typo-free.  The more important rooms, such as those focusing on the various quests in the area, tend to elaborate more and provide nice atmosphere.&lt;br /&gt;
&lt;br /&gt;
The various mobs are very well-described.  My favorite has to be:  &amp;quot;Its organs can be seen pulsing gently under its transparent skin.&amp;quot;  That&#039;s a very vivid and slightly creepy way to give you a mental picture of the thing that&#039;s attacking the hell out of you, if you have time to read it before one or the other of you dies.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: 8/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have a feeling this will be a minority opinion, but I absolutely &#039;&#039;love&#039;&#039; the Sheegoths--how difficult they can be and how batshit crazy they are.  I think the Cleft needs more of this type of mob, and that when you have &#039;&#039;&#039;BIG RED DANGER&#039;&#039;&#039; signs, they should absolutely mean it.  There should be difficult areas that challenge you and make you want to get better.  I know that my own first encounter with a Sheegoth led me to a quick trip to the necromancer and made me understand that sometimes the signs are in place for a reason.  Aside from those and McNeils&#039; goblins though, there hasn&#039;t been much of that type of experience.  It&#039;s one of the reasons I do have a fondness for Phendrana that probably doesn&#039;t quite match the size and scope of the zone itself.  The other mobs inside are obviously not as interesting or as challenging, but they aren&#039;t pushovers either.  Being spammed with gigadrains when you are slightly underlevel for the area can be quite deadly in its own right.  Since Phendrana is rather small overall though, the mob density is rather low, meaning it&#039;s probably not one of the most effective places to choose for leveling.  &lt;br /&gt;
&lt;br /&gt;
TL;DR Needs more Sheegoth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: 4/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is definitely where the Drifts are lacking.  I&#039;m not sure if Phendrana is one of the older zones of the Cleft, but it definitely has the &#039;&#039;feel&#039;&#039; of being so.  The four different quests are interesting and, at times, cute, but they&#039;re not really worth repeating once you&#039;ve seen them.  I had fun doing &amp;quot;satiated the hungry hungry Saiyan&amp;quot; quest, and the &amp;quot;looted and then escaped the statue chamber&amp;quot; leading up to &amp;quot;defeated the rampaging earth elemental&amp;quot; was also fairly intuitive and had some enjoyable moments.  None of them, however, had rewards that I would say makes them fall into the &amp;quot;must-do&amp;quot; category for every life.  The drops in the zone are also fairly underwhelming.  I do give Phendrana some credit for all of the quests and hidden spaces being fairly intuitive to find.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connections: 9/10 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can&#039;t really penalize Phendrana for having rather limited connections, because it&#039;s designed to be on the far reaches of the Cleft.  Even with that being said though, it is a fairly high traffic area.  It connects two of the most popular leveling zones, plus has a secret or two that make it worth revisiting even after players hit max level.  It&#039;s a little bit of a hike from the nearest owlite statue or default housing portal, but that&#039;s to be expected with the type of zone it was designed to be.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even with some of the criticisms in this review, I find myself quite liking Phendrana overall.  I love the danger and resistance mechanic on the Sheegoths, and I think the world needs more crazy-ass aggro mobs like them.  There really should be the feel for danger behind warning signs like the one leading to the zone, and I would support the addition of more of that type of aggression in higher level places!  The area has a lot of potential to be a superstar, but for now, I think it&#039;s mostly used as a way to get from point A on one side of it to point B on the other.  I would love to see its levels increased, along with mob density and possibly even mob aggression.  There&#039;s so much competition in the level 61-70 areas, that it sadly cannot compete.  If it was bumped up to the 75-85 range though, and given a couple more mobs and maybe a nice rare drop or two, it could be a very relevant place and naturally progress into the zone that leads most people through the Drifts in the first place!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Category:Area of the Month]]&lt;/div&gt;</summary>
		<author><name>Abaril</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=November_2019:_Phendrana_Drifts&amp;diff=2518</id>
		<title>November 2019: Phendrana Drifts</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=November_2019:_Phendrana_Drifts&amp;diff=2518"/>
		<updated>2019-12-01T02:03:08Z</updated>

		<summary type="html">&lt;p&gt;Abaril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Area of the Month for November 2019 is [[Phendrana_Drifts|Phendrana Drifts]]!&lt;br /&gt;
&lt;br /&gt;
A template format for your review is below; click &#039;edit&#039; at the top of the page, copy-pasta from the &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt; to the next &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt;, and fill in the gaps!&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;&#039;&#039;Yes,&#039;&#039;&#039;&#039;&#039; a wiki account is required to edit the page and therefore post your review, but take heart: The wiki is hosted by the Cleft itself, not a third party!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player: You!(Class/Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date(s): &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: X/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How does the area&#039;s room descriptions(descs) work for you? Do they give you a good idea of the area? Do things that stand out in the desc and NEED explanation GET that, either from flavor text(extra-descs) or NPCs in the room or anything?&lt;br /&gt;
&lt;br /&gt;
What about mobiles(mobs) and their descriptions? Can you get a decent mental image of who or what this NPC/monster is? Do they respond when you talk or interact with them?&lt;br /&gt;
&lt;br /&gt;
Some areas have interact-able objects like fountains. Do they stack up well also?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: X/10 (OR N/A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(NOTE: combat will be most accurately gauged when your character is in the area&#039;s suggested level range.)&lt;br /&gt;
&lt;br /&gt;
If this area has combat, how does it feel? Does anything jump as horribly overpowered and impossible to deal with? What about the flipside, anything far too easy to beat? &lt;br /&gt;
&lt;br /&gt;
Are purchased or rewarded items at the appropriate strength levels? Is the effort required to obtain rewarded items reflected in their usefulness (or uniqueness and fancifulness)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: X/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Why would you suggest someone come to this area?&lt;br /&gt;
Is it just a good place to grind experience(lots of mobs)?&lt;br /&gt;
Does the area provide a chunk of good gold and loot?&lt;br /&gt;
&lt;br /&gt;
What about the quests? Does this area&#039;s quests feel properly done, or is there some part of it that you feel needs work?&lt;br /&gt;
&lt;br /&gt;
For towns, are the shops good? Any other non-combative attraction for the area?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connections: X/10 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How easily and well does this area connect to its nearby areas?&lt;br /&gt;
Does it make sense thematically to be connected to the areas it is?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any comments you&#039;d like to make that you don&#039;t feel apply to the other sections can go here!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player: Abaril&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date(s): 11/30/19&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: 8/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Describing a barren, frozen white wasteland is difficult and has the potential to go two routes:  either to &#039;&#039;really&#039;&#039; try to oversell the emptiness and overwhelm with walls of white text to match the walls of white ice or to keep it simple and convey the sparseness and solitude by making the rooms match.  I feel that the builder has chosen the latter and that it&#039;s fairly effective.  The rooms on the surface make the area feel cold and lonely--all the while being well-written and typo-free.  The more important rooms, such as those focusing on the various quests in the area, tend to elaborate more and provide nice atmosphere.&lt;br /&gt;
&lt;br /&gt;
The various mobs are very well-described.  My favorite has to be:  &amp;quot;Its organs can be seen pulsing gently under its transparent skin.&amp;quot;  That&#039;s a very vivid and slightly creepy way to give you a mental picture of the thing that&#039;s attacking the hell out of you, if you have time to read it before one or the other of you dies.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: 8/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have a feeling this will be a minority opinion, but I absolutely &#039;&#039;love&#039;&#039; the Sheegoths--how difficult they can be and how batshit crazy they are.  I think the Cleft needs more of this type of mob, and that when you have &#039;&#039;&#039;BIG RED DANGER&#039;&#039;&#039; signs, they should absolutely mean it.  There should be difficult areas that challenge you and make you want to get better.  I know that my own first encounter with a Sheegoth led me to a quick trip to the necromancer and made me understand that sometimes the signs are in place for a reason.  Aside from those and McNeils&#039; goblins though, there hasn&#039;t been much of that type of experience.  It&#039;s one of the reasons I do have a fondness for Phendrana that probably doesn&#039;t quite match the size and scope of the zone itself.  The other mobs inside are obviously not as interesting or as challenging, but they aren&#039;t pushovers either.  Being spammed with gigadrains when you are slightly underlevel for the area can be quite deadly in its own right.  Since Phendrana is rather small overall though, the mob density is rather low, meaning it&#039;s probably not one of the most effective places to choose for leveling.  &lt;br /&gt;
&lt;br /&gt;
TL;DR Needs more Sheegoth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: 4/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is definitely where the Drifts are lacking.  I&#039;m not sure if Phendrana is one of the older zones of the Cleft, but it definitely has the &#039;&#039;feel&#039;&#039; of being so.  The four different quests are interesting and, at times, cute, but they&#039;re not really worth repeating once you&#039;ve seen them.  I had fun doing &amp;quot;satiated the hungry hungry Saiyan&amp;quot; quest, and the &amp;quot;looted and then escaped the statue chamber&amp;quot; leading up to &amp;quot;defeated the rampaging earth elemental&amp;quot; was also fairly intuitive and had some enjoyable moments.  None of them, however, had rewards that I would say makes them fall into the &amp;quot;must-do&amp;quot; category for every life.  The drops in the zone are also fairly underwhelming.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connections: 9/10 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can&#039;t really penalize Phendrana for having rather limited connections, because it&#039;s designed to be on the far reaches of the Cleft.  Even with that being said though, it is a fairly high traffic area.  It connects two of the most popular leveling zones, plus has a secret or two that make it worth revisiting even after players hit max level.  It&#039;s a little bit of a hike from the nearest owlite statue or default housing portal, but that&#039;s to be expected with the type of zone it was designed to be.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even with some of the criticisms in this review, I find myself quite liking Phendrana overall.  I love the danger and resistance mechanic on the Sheegoths, and I think the world needs more crazy-ass aggro mobs like them.  There really should be the feel for danger behind warning signs like the one leading to the zone, and I would support the addition of more of that type of aggression in higher level places!  The area has a lot of potential to be a superstar, but for now, I think it&#039;s mostly used as a way to get from point A on one side of it to point B on the other.  I would love to see its levels increased, along with mob density and possibly even mob aggression.  There&#039;s so much competition in the level 61-70 areas, that it sadly cannot compete.  If it was bumped up to the 75-85 range though, and given a couple more mobs and maybe a nice rare drop or two, it could be a very relevant place and naturally progress into the zone that leads most people through the Drifts in the first place!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Category:Area of the Month]]&lt;/div&gt;</summary>
		<author><name>Abaril</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=November_2019:_Phendrana_Drifts&amp;diff=2517</id>
		<title>November 2019: Phendrana Drifts</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=November_2019:_Phendrana_Drifts&amp;diff=2517"/>
		<updated>2019-12-01T02:01:06Z</updated>

		<summary type="html">&lt;p&gt;Abaril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Area of the Month for November 2019 is [[Phendrana_Drifts|Phendrana Drifts]]!&lt;br /&gt;
&lt;br /&gt;
A template format for your review is below; click &#039;edit&#039; at the top of the page, copy-pasta from the &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt; to the next &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt;, and fill in the gaps!&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;&#039;&#039;Yes,&#039;&#039;&#039;&#039;&#039; a wiki account is required to edit the page and therefore post your review, but take heart: The wiki is hosted by the Cleft itself, not a third party!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player: You!(Class/Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date(s): &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: X/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How does the area&#039;s room descriptions(descs) work for you? Do they give you a good idea of the area? Do things that stand out in the desc and NEED explanation GET that, either from flavor text(extra-descs) or NPCs in the room or anything?&lt;br /&gt;
&lt;br /&gt;
What about mobiles(mobs) and their descriptions? Can you get a decent mental image of who or what this NPC/monster is? Do they respond when you talk or interact with them?&lt;br /&gt;
&lt;br /&gt;
Some areas have interact-able objects like fountains. Do they stack up well also?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: X/10 (OR N/A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(NOTE: combat will be most accurately gauged when your character is in the area&#039;s suggested level range.)&lt;br /&gt;
&lt;br /&gt;
If this area has combat, how does it feel? Does anything jump as horribly overpowered and impossible to deal with? What about the flipside, anything far too easy to beat? &lt;br /&gt;
&lt;br /&gt;
Are purchased or rewarded items at the appropriate strength levels? Is the effort required to obtain rewarded items reflected in their usefulness (or uniqueness and fancifulness)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: X/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Why would you suggest someone come to this area?&lt;br /&gt;
Is it just a good place to grind experience(lots of mobs)?&lt;br /&gt;
Does the area provide a chunk of good gold and loot?&lt;br /&gt;
&lt;br /&gt;
What about the quests? Does this area&#039;s quests feel properly done, or is there some part of it that you feel needs work?&lt;br /&gt;
&lt;br /&gt;
For towns, are the shops good? Any other non-combative attraction for the area?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connections: X/10 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How easily and well does this area connect to its nearby areas?&lt;br /&gt;
Does it make sense thematically to be connected to the areas it is?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any comments you&#039;d like to make that you don&#039;t feel apply to the other sections can go here!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player: Abaril&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date(s): 11/30/19&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: 8/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Describing a barren, frozen white wasteland is difficult and has the potential to go two routes:  either to &#039;&#039;really&#039;&#039; try to oversell the emptiness and overwhelm with walls of white text to match the walls of white ice or to keep it simple and convey the sparseness and solitude by making the rooms match.  I feel that the builder has chosen the latter and that it&#039;s fairly effective.  The rooms on the surface make the area feel cold and lonely--all the while being well-written and typo-free.  The more important rooms, such as those focusing on the various quests in the area, tend to elaborate more and provide nice atmosphere.&lt;br /&gt;
&lt;br /&gt;
The various mobs are very well-described.  My favorite has to be:  &amp;quot;Its organs can be seen pulsing gently under its transparent skin.&amp;quot;  That&#039;s a very vivid and slightly creepy way to give you a mental picture of the thing that&#039;s attacking the hell out of you, if you have time to read it before one or the other of you dies.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: 8/10 (OR N/A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have a feeling this will be a minority opinion, but I absolutely &#039;&#039;love&#039;&#039; the Sheegoths--how difficult they can be and how batshit crazy they are.  I think the Cleft needs more of this type of mob, and that when you have &#039;&#039;&#039;BIG RED DANGER&#039;&#039;&#039; signs, they should absolutely mean it.  There should be difficult areas that challenge you and make you want to get better.  I know that my own first encounter with a Sheegoth led me to a quick trip to the necromancer and made me understand that sometimes the signs are in place for a reason.  Aside from those and McNeils&#039; goblins though, there hasn&#039;t been much of that type of experience.  It&#039;s one of the reasons I do have a fondness for Phendrana that probably doesn&#039;t quite match the size and scope of the zone itself.  The other mobs inside are obviously not as interesting or as challenging, but they aren&#039;t pushovers either.  Being spammed with gigadrains when you are slightly underlevel for the area can be quite deadly in its own right.  Since Phendrana is rather small overall though, the mob density is rather low, meaning it&#039;s probably not one of the most effective places to choose for leveling.  &lt;br /&gt;
&lt;br /&gt;
TL;DR Needs more Sheegoth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: 4/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is definitely where the Drifts are lacking.  I&#039;m not sure if Phendrana is one of the older zones of the Cleft, but it definitely has the &#039;&#039;feel&#039;&#039; of being so.  The four different quests are interesting and, at times, cute, but they&#039;re not really worth repeating once you&#039;ve seen them.  I had fun doing &amp;quot;satiated the hungry hungry Saiyan&amp;quot; quest, and the &amp;quot;looted and then escaped the statue chamber&amp;quot; leading up to &amp;quot;defeated the rampaging earth elemental&amp;quot; was also fairly intuitive and had some enjoyable moments.  None of them, however, had rewards that I would say makes them fall into the &amp;quot;must-do&amp;quot; category for every life.  The drops in the zone are also fairly underwhelming.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connections: 9/10 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can&#039;t really penalize Phendrana for having rather limited connections, because it&#039;s designed to be on the far reaches of the Cleft.  Even with that being said though, it is a fairly high traffic area.  It connects two of the most popular leveling zones, plus has a secret or two that make it worth revisiting even after players hit max level.  It&#039;s a little bit of a hike from the nearest owlite statue or default housing portal, but that&#039;s to be expected with the type of zone it was designed to be.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even with some of the criticisms in this review, I find myself quite liking Phendrana overall.  I love the danger and resistance mechanic on the Sheegoths, and I think the world needs more crazy-ass aggro mobs like them.  There really should be the feel for danger behind warning signs like the one leading to the zone, and I would support the addition of more of that type of aggression in higher level zones!  The area has a lot of potential to be a superstar, but for now, I think it&#039;s mostly used as a way to get from point A on one side of it to point B on the other.  I would love to see its levels increased, along with mob density and possibly even mob aggression.  There&#039;s so much competition in the level 61-70 areas, that it sadly cannot compete.  If it was bumped up to the 75-85 range though, and given a couple more mobs and maybe a nice rare drop or two, it could be a very relevant place and naturally progress into the zone that leads most people through the Drifts in the first place!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Category:Area of the Month]]&lt;/div&gt;</summary>
		<author><name>Abaril</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=November_2019:_Phendrana_Drifts&amp;diff=2516</id>
		<title>November 2019: Phendrana Drifts</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=November_2019:_Phendrana_Drifts&amp;diff=2516"/>
		<updated>2019-12-01T01:54:43Z</updated>

		<summary type="html">&lt;p&gt;Abaril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Area of the Month for November 2019 is [[Phendrana_Drifts|Phendrana Drifts]]!&lt;br /&gt;
&lt;br /&gt;
A template format for your review is below; click &#039;edit&#039; at the top of the page, copy-pasta from the &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt; to the next &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt;, and fill in the gaps!&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;&#039;&#039;Yes,&#039;&#039;&#039;&#039;&#039; a wiki account is required to edit the page and therefore post your review, but take heart: The wiki is hosted by the Cleft itself, not a third party!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player: You!(Class/Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date(s): &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: X/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How does the area&#039;s room descriptions(descs) work for you? Do they give you a good idea of the area? Do things that stand out in the desc and NEED explanation GET that, either from flavor text(extra-descs) or NPCs in the room or anything?&lt;br /&gt;
&lt;br /&gt;
What about mobiles(mobs) and their descriptions? Can you get a decent mental image of who or what this NPC/monster is? Do they respond when you talk or interact with them?&lt;br /&gt;
&lt;br /&gt;
Some areas have interact-able objects like fountains. Do they stack up well also?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: X/10 (OR N/A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(NOTE: combat will be most accurately gauged when your character is in the area&#039;s suggested level range.)&lt;br /&gt;
&lt;br /&gt;
If this area has combat, how does it feel? Does anything jump as horribly overpowered and impossible to deal with? What about the flipside, anything far too easy to beat? &lt;br /&gt;
&lt;br /&gt;
Are purchased or rewarded items at the appropriate strength levels? Is the effort required to obtain rewarded items reflected in their usefulness (or uniqueness and fancifulness)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: X/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Why would you suggest someone come to this area?&lt;br /&gt;
Is it just a good place to grind experience(lots of mobs)?&lt;br /&gt;
Does the area provide a chunk of good gold and loot?&lt;br /&gt;
&lt;br /&gt;
What about the quests? Does this area&#039;s quests feel properly done, or is there some part of it that you feel needs work?&lt;br /&gt;
&lt;br /&gt;
For towns, are the shops good? Any other non-combative attraction for the area?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connections: X/10 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How easily and well does this area connect to its nearby areas?&lt;br /&gt;
Does it make sense thematically to be connected to the areas it is?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any comments you&#039;d like to make that you don&#039;t feel apply to the other sections can go here!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player: Abaril&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date(s): 11/30/19&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: 8/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Describing a barren, frozen white wasteland is difficult and has the potential to go two routes:  either to &#039;&#039;really&#039;&#039; try to oversell the emptiness and overwhelm with walls of white text to match the walls of white ice or to keep it simple and convey the sparseness and solitude by making the rooms match.  I feel that the builder has chosen the latter and that it&#039;s fairly effective.  The rooms on the surface make the area feel cold and lonely--all the while being well-written and typo-free.  The more important rooms, such as those focusing on the various quests in the area, tend to elaborate more and provide nice atmosphere.&lt;br /&gt;
&lt;br /&gt;
The various mobs are very well-described.  My favorite has to be:  &amp;quot;Its organs can be seen pulsing gently under its transparent skin.&amp;quot;  That&#039;s a very vivid and slightly creepy way to give you a mental picture of the thing that&#039;s attacking the hell out of you, if you have time to read it before one or the other of you dies.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: 8/10 (OR N/A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have a feeling this will be a minority opinion, but I absolutely &#039;&#039;love&#039;&#039; the Sheegoths--how difficult they can be and how batshit crazy they are.  I think the Cleft needs more of this type of mob, and that when you have &#039;&#039;&#039;BIG RED DANGER&#039;&#039;&#039; signs, they should absolutely mean it.  There should be difficult areas that challenge you and make you want to get better.  I know that my own first encounter with a Sheegoth led me to a quick trip to the necromancer and made me understand that sometimes the signs are in place for a reason.  Aside from those and McNeils&#039; goblins though, there hasn&#039;t been much of that type of experience.  It&#039;s one of the reasons I do have a fondness for Phendrana that probably doesn&#039;t quite match the size and scope of the zone itself.&lt;br /&gt;
&lt;br /&gt;
TL;DR Needs more Sheegoth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: 4/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is definitely where the Drifts are lacking.  I&#039;m not sure if Phendrana is one of the older zones of the Cleft, but it definitely has the &#039;&#039;feel&#039;&#039; of being so.  The four different quests are interesting and, at times, cute, but they&#039;re not really worth repeating once you&#039;ve seen them.  I had fun doing &amp;quot;satiated the hungry hungry Saiyan&amp;quot; quest, and the &amp;quot;looted and then escaped the statue chamber&amp;quot; leading up to &amp;quot;defeated the rampaging earth elemental&amp;quot; was also fairly intuitive and had some enjoyable moments.  None of them, however, had rewards that I would say makes them fall into the &amp;quot;must-do&amp;quot; category for every life.  The drops in the zone are also fairly underwhelming.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connections: 9/10 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can&#039;t really penalize Phendrana for having rather limited connections, because it&#039;s designed to be on the far reaches of the Cleft.  Even with that being said though, it is a fairly high traffic area.  It connects two of the most popular leveling zones, plus has a secret or two that make it worth revisiting even after players hit max level.  It&#039;s a little bit of a hike from the nearest owlite statue or default housing portal, but that&#039;s to be expected with the type of zone it was designed to be.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even with some of the criticisms in this review, I find myself quite liking Phendrana overall.  I love the danger and resistance mechanic on the Sheegoths, and I think the world needs more crazy-ass aggro mobs like them.  There really should be the feel for danger behind warning signs like the one leading to the zone, and I would support the addition of more of that type of aggression in higher level zones!  The area has a lot of potential to be a superstar, but for now, I think it&#039;s mostly used as a way to get from point A on one side of it to point B on the other.  I would love to see its levels increased, along with mob density and possibly even mob aggression.  There&#039;s so much competition in the level 61-70 areas, that it sadly cannot compete.  If it was bumped up to the 75-85 range though, and given a couple more mobs and maybe a nice rare drop or two, it could be a very relevant place and naturally progress into the zone that leads most people through the Drifts in the first place!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Category:Area of the Month]]&lt;/div&gt;</summary>
		<author><name>Abaril</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Rocket_Town&amp;diff=2515</id>
		<title>Rocket Town</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Rocket_Town&amp;diff=2515"/>
		<updated>2019-11-30T02:19:33Z</updated>

		<summary type="html">&lt;p&gt;Abaril: Removed airship listing.  Added connections for Magitek Factory and Cave of Waterfalls.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaStats | color = #cF3 | picture = RocketTownRocket.jpg | name = Rocket Town | source = Final Fantasy 7 | builder = Kain Abel | level range = 10-15 | linked = Yes | caption = Phwooomsh! How does this thing not level the city every time it launches? Magic!}}&lt;br /&gt;
&lt;br /&gt;
Rocket Town is a small city in [[Guardia]], west of [[Truce]]. It sits on the southern edge of the [[Rabite Forest]], with fields to the south and east.&lt;br /&gt;
&lt;br /&gt;
A large portion of the population of Rocket Town is directly involved with the maintenance or construction of the eponymous rocket, which explains the large proportion of engineers.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Rocket Town was founded in the year 280 to provide infrastructure for a blossoming space program.&lt;br /&gt;
&lt;br /&gt;
==Sights==&lt;br /&gt;
Rocket Town is not a big tourist attraction, but has some interesting things anyway.&lt;br /&gt;
&lt;br /&gt;
===The Rocket===&lt;br /&gt;
Rocket Town&#039;s namesake is a large rocket in the middle of the town. It makes flights almost daily to [[Final Weapon]], ferrying passengers with trade goods as payload.&lt;br /&gt;
&lt;br /&gt;
Most of Guardia&#039;s space program funding seems to come from private investors.&lt;br /&gt;
&lt;br /&gt;
===Shopping===&lt;br /&gt;
A few stores in Rocket Town stock equipment and supples for low-level (10-15) adventurers. Mindy&#039;s Mine Shop is often frequented for its pickaxes.&lt;br /&gt;
&lt;br /&gt;
===Professor Oak&#039;s Lab===&lt;br /&gt;
A team of pokemon experts reside in Rocket Town and are worth visiting for anyone who is curious about the strange creatures.&lt;br /&gt;
&lt;br /&gt;
==Travel==&lt;br /&gt;
Rocket Town consists mainly of hard-packed, unpaved streets. Most people travel on foot, but there is at least one truck in town, that keeps running into Palmer (or vice-versa?).&lt;br /&gt;
&lt;br /&gt;
[[Booster Tower]] is nearby, along the eastern road between Rocket Town and [[Truce]]. A certain man in blue roaming the streets offers transit to the [[Pioneer 2]]. Recently, the Magitek Factory has reopened beneath Rocket, and a team of expert engineers linked it underground to the Cave of Waterfalls.&lt;br /&gt;
&lt;br /&gt;
==Law, Government, and Politics==&lt;br /&gt;
Rocket Town is part of the kingdom of [[Guardia]]. The [[ShinRa Electric Power Company]] keeps a strong presence in the town, also, and their privately-employed security guards probably help protect the general populace as well.&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
Rocket Town is a small place, but a rambling old man loves to ask every new adventurer he meets:&lt;br /&gt;
&lt;br /&gt;
 - Have you beaten Palmer?&lt;br /&gt;
&lt;br /&gt;
==The Great Explorer Luigi Says==&lt;br /&gt;
[[file:luigi.jpg]]&lt;br /&gt;
&amp;quot;Luigi has watched miscreants start-a trouble with the town&#039;s Engineers. He had to break up-a few fights because the engineers can&#039;t-a really defend themselves. Rocket Town is-a good place to pick up-a few pickaxes and bombs for underground exploring!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>Abaril</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Lelanol%27s_Lair&amp;diff=2514</id>
		<title>Lelanol&#039;s Lair</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Lelanol%27s_Lair&amp;diff=2514"/>
		<updated>2019-11-30T02:16:58Z</updated>

		<summary type="html">&lt;p&gt;Abaril: Removed airship listing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaStats | color = #FFBBFF | picture = Lelanol.jpg | name = Lelanol&#039;s Lair | source = Halfblood Chronicles + other stuff | builder = Lilly + Ageatii | level range = 71-75 | linked = Yes | caption = -- And then, using consummate V&#039;s, give him teeth, spinities, and angry eyebrows. }}&lt;br /&gt;
&lt;br /&gt;
Lelanol&#039;s Lair is a craggy aerie full of big old dragons. It&#039;s in [[Fa&#039;Diel]] in the [[Myrkur Mountains]], sort of past [[Lasacul]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100&#039;&#039;&#039; - An army of undead escape the Underworld and start some shit in Myrkur, eventually overtaking Angel Tower. With the aid of the Immortals, some big nice dragons prevent the army from advancing any further, eventually destroying most of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;101&#039;&#039;&#039; - Lilly gives the Urn of Dragon Tears to the eldest dragon, Lelanol, and their Lair is established. Some birdmen with a thing for dragons move in some time later, and become servants to the dragons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;227&#039;&#039;&#039; - Lelanol enters the Coronar War against the forces of Goa, reclaiming Lasacul.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;228&#039;&#039;&#039; - Alliance of Beastmen and Lelanolians attack Goa-controlled Pandora, force them out of Fa&#039;Diel.&lt;br /&gt;
&lt;br /&gt;
== Sights ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urn of Dragon Tears&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A ritualistic artifact involved in the cremation ceremony of the dragoons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Seeing Stone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One of four, this Stone allows the user to see what the other Stones can see.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hall of Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some old murals are painted on a wall in the Lair, detailing rituals of the locals, Cleft lore, and an occasional prophecy.&lt;br /&gt;
&lt;br /&gt;
== Travel ==&lt;br /&gt;
&lt;br /&gt;
Lelanol&#039;s Lair isn&#039;t far west from [[Lasacul]], but it&#039;s a bit of a hike. An opening along the southwestern side leads into the [[Myrkur Mountains]].&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a lot of old dragons here that have the ability to speak with humans. Over the years, their population has slowly dwindled. They are known as the guardians of Myrkur.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragoons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Masked bird-people, the Windcallers reside here as attendants to the dragons. While not as powerful, they have magical powers to harness the natural wind.&lt;br /&gt;
&lt;br /&gt;
== Law, Government and Politics ==&lt;br /&gt;
&lt;br /&gt;
While the Windcallers run everything, they are subservient to the dragons and generally do as these large reptiles wish, since if they disobeyed, they&#039;d probably all get eaten.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
While tuning their chimes one day, one Windcaller once asked another:&lt;br /&gt;
&lt;br /&gt;
- Have you listened to a story on Jinn&#039;s Day?&lt;br /&gt;
&lt;br /&gt;
- Or done temp work for a craftsman?&lt;br /&gt;
&lt;br /&gt;
== The Great Explorer Luigi Says ==&lt;br /&gt;
[[file:luigi.jpg]]&lt;br /&gt;
&amp;quot;Luigi has-a never seen so many dragons in one place! A Windcaller once blew him straight off-a his feet into a-nother Windcaller a-nother room over! Explorers need to be cautious in these mountains, monsters dwelling here have-a several tricks in store.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>Abaril</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Frosty_Forest&amp;diff=2510</id>
		<title>Frosty Forest</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Frosty_Forest&amp;diff=2510"/>
		<updated>2019-11-30T02:13:43Z</updated>

		<summary type="html">&lt;p&gt;Abaril: Removed airship as a means of access.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaStats | color = #cff | picture = Frosty.jpg | name = Frosty Forest | source = Secret of Mana | builder = Lilly, Umbraunt | level range = 51-60 | linked = Yes | caption = You there, walrus dude, what are you all about anyway}}&lt;br /&gt;
&lt;br /&gt;
Frosty Forest is a frozen forest in northern [[Guardia]]. The forest is vibrant and full of wolves and other wildlife.&lt;br /&gt;
&lt;br /&gt;
==Sights==&lt;br /&gt;
Feel the chill of Northern Guardia on your skin in this magnificent winter wonderland. Watch the local wildlife propagate and devour tourists while howling to the moon to sing their praises of victory to the towering pillars of ice and snow!&lt;br /&gt;
&lt;br /&gt;
===Todo===&lt;br /&gt;
The town of Todo has several shops, all staffed by walruses. Indeed, the only permanent inhabitants are walruses, who don&#039;t mind the constant cold weather.&lt;br /&gt;
&lt;br /&gt;
===Santa&#039;s House===&lt;br /&gt;
Not a believer in Santa? Perhaps a visit is in order! He lives peacefully in the forest with his loyal reindeer and guardian face eating plant.&lt;br /&gt;
&lt;br /&gt;
==Travel==&lt;br /&gt;
The road leading into Frosty Forest can be reached from the northern peak of the [[Loftarasa Mountains]].  There&#039;s also a crazed man running a giant cannon just outside of Todo, but he will only offer his services to highly experienced adventurers.&lt;br /&gt;
&lt;br /&gt;
The [[Madra Ice Field]] lies to the north beyond the village while [[Phendrana Drifts]] rests off the northwest side of the forest.&lt;br /&gt;
&lt;br /&gt;
==Inhabitants==&lt;br /&gt;
&lt;br /&gt;
Howlers and Pebblers dominate most of the forest while steering clear of the more powerful Turtlances and La Funks. Some eccentric anthropomorphic cat has set up shop somewhere, too.&lt;br /&gt;
&lt;br /&gt;
==Law, Government, and Politics==&lt;br /&gt;
&lt;br /&gt;
Frosty Forest falls under Guardia rule, but is likely governed with more scrutiny by the local walrus population in Todo. The mayor there is very efficient.&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&lt;br /&gt;
Fierce adventurers who have avoided taking arrows to their knees have trudged through the harsh snow and lived to tell the tales of their exploits. Their words of guidance are as follows:&lt;br /&gt;
&lt;br /&gt;
- Have you helped out a jolly red reptile?&lt;br /&gt;
&lt;br /&gt;
- Did you bring the holiday spirit to someone?&lt;br /&gt;
&lt;br /&gt;
- Have you looted little koopa treasures?&lt;br /&gt;
&lt;br /&gt;
==The Great Explorer Luigi Says==&lt;br /&gt;
[[file:luigi.jpg]]&lt;br /&gt;
&amp;quot;Luigi carries-a couple-a bottles of Remedies from [[Orbonne Monastery]] for when he feels-a bit slowed down and weak. He shoots-a fireballs when he can&#039;t jump on-a monster with materia from [[Cosmo Canyon]]!&lt;br /&gt;
&lt;br /&gt;
[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>Abaril</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Immortal_Shops&amp;diff=2472</id>
		<title>Immortal Shops</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Immortal_Shops&amp;diff=2472"/>
		<updated>2019-10-29T01:26:21Z</updated>

		<summary type="html">&lt;p&gt;Abaril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For the sake of vanity, various staff members have set up shops that you can only access by trading in an immortal token. Some of these shops are hidden somewhere in the cleft, others require contacting an immortal.&lt;br /&gt;
&lt;br /&gt;
===Tea House of Ageatii===&lt;br /&gt;
Hidden somewhere in the cleft, the Tea House of Ageatii can be accessed by trading in a clay cup of ageatea. A bank is present inside the shop for your convenience, but make sure you buy everything you came here for before leaving! The shop keeper, the Basilisk Ronin offers the following items:&lt;br /&gt;
    &lt;br /&gt;
* Steel Fist Sake   (1)&lt;br /&gt;
: Cost: 300g Level: 50 Weight: 0lbs&lt;br /&gt;
:: It is a potion with the level 50 spells of Attack Up, Encore and Encore&lt;br /&gt;
 &lt;br /&gt;
* Steel Soul Sake&lt;br /&gt;
: Cost: 300g Level: 50 Weight: 0lbs&lt;br /&gt;
:: It is a potion with the level 50 spells of Protect, Encore and Encore&lt;br /&gt;
&lt;br /&gt;
* Rare Ores Grab Bag   (%)&lt;br /&gt;
: Cost: 500g Level: 0 Charges: 3 Cooldown: 0 minutes Weight: 0lbs&lt;br /&gt;
:: It is an event that randomly creates rare crafting materials.&lt;br /&gt;
&lt;br /&gt;
* Masterball   (%)&lt;br /&gt;
: Cost: 750g Level: 65 Charges: -1 Cooldown: 2 minutes Weight: 1lbs&lt;br /&gt;
::  It is an event that will charm and enslave the target, unless it is immune to charm or you already have a pet. It will then vanish.&lt;br /&gt;
&lt;br /&gt;
* Piece of Heart   (x)(!)&lt;br /&gt;
: Cost: 1500g Level: 0 Weight: 0lbs&lt;br /&gt;
:: If you get four of these it will give you an additional 50 max HP.&lt;br /&gt;
&lt;br /&gt;
* Organ of the Evening Calm   (m)&lt;br /&gt;
: Cost: 2000g Level: 40 Cooldown: 10 minutes Weight: 2lbs&lt;br /&gt;
:: It is a rod that can be worn as a shield and it casts a level 150 spell of Calm. It also affects HP by +150 and affects armor class by -40. This is an instrument that can affect Harvest Sprites, too.&lt;br /&gt;
&lt;br /&gt;
* Warp Whistle (Currently DISABLED)&lt;br /&gt;
: Cost: 4000g Level: 0 Charges: 100 Cooldown: 0 minutes Weight: 1lbs&lt;br /&gt;
:: It is an event that will call forth a spiraling vortex that carries you to a warp zone. The warp zone has pipes leading down to many locations around the world.&lt;br /&gt;
&lt;br /&gt;
* Dainty Cup of Ageatea   (!)(x)(*)&lt;br /&gt;
: Cost: 6000g Level: 0 Weight: 0lbs&lt;br /&gt;
:: It is a handy and weightless fountain of tea. &lt;br /&gt;
&lt;br /&gt;
* Stone Mask   (!)&lt;br /&gt;
: Cost: 10,000g Level: 60 Weight: 2lbs&lt;br /&gt;
:: Wearing this mask makes you permanently invisible(unless you enter a fight like the spell) but also makes you vulnerable to weapons, magic and degrades your dexterity by 4. With great power comes...Great weakness?&lt;br /&gt;
&lt;br /&gt;
=== The Wigglytuff Store (Carsanquay)===&lt;br /&gt;
[[Wigglytuff]], the mysterious entity, will sell you these items for a frightening amount of gold and a tuna token. This shop requires an immortal to load Wigglytuff, so send an immortal a tell when you&#039;re willing to purchase an item. Each item costs 1 tuna token and its gold amount.&lt;br /&gt;
&lt;br /&gt;
* the wand of banishment (*)&lt;br /&gt;
: Cost: 1,500g Level: 0 Weight: 3lbs&lt;br /&gt;
:: This wand will send the target to a twisted void of shadow and horror.  It will disappear when exhausted.&lt;br /&gt;
:* It has 40 (max 40) charges of level 100 &#039;Xzone&#039;.&lt;br /&gt;
&lt;br /&gt;
* Lobster Power&lt;br /&gt;
: Cost: 3,000g Level: 0 Weight: 1lb&lt;br /&gt;
:: This staff, worn on the wrist, will enhance your power. It protects the wearer with a mystical barrier of thorns, enable the wearer to swim, make them slightly tougher, and possibly improve their love life. Or not.&lt;br /&gt;
:* This staff improves Constitution by 2, Damroll by 5, AC by -10, adds Swim,  and grants the Thorn Shield effect.&lt;br /&gt;
:* It has 20 charges of level 50 &#039;Attack Up&#039;.&lt;br /&gt;
&lt;br /&gt;
* a lazy shell&lt;br /&gt;
: Cost: 3,000g Level: 0 Weight: 35lbs&lt;br /&gt;
:: This huge shell is worn on the torso. It makes the user a little tougher, but makes it harder to move freely. You could easily carry junk in this.&lt;br /&gt;
:* This container improves Constitution by 1, worsens Dexterity by 2, and improves AC by -15.  It&#039;s also a container, which can hold up to 10000 items weighing up to 10000 pounds, in total.  The weight of all those items is reduced to 10% of their normal value.&lt;br /&gt;
&lt;br /&gt;
* a minivan&lt;br /&gt;
: Cost: 6,000g Level: 60 (70 to purchase) Weight: 25lbs&lt;br /&gt;
::* This is a van. You can ride in it! Sweet! Insanely strong people can also hulk out and use this as a weapon. Ouch. I don&#039;t even want to think about what that would do to your premiums.&lt;br /&gt;
:* A minivan is a level 60 vehicle with seating for 8. It ignores move, and, when wielded as a weapon, affects dexterity by -4, damage roll by 70, armor class by -9,and hit roll by 100. WHAM!&lt;br /&gt;
&lt;br /&gt;
* the pratfallotron &lt;br /&gt;
: Cost: 2,250g  Level: 0 Weight: 2 lbs&lt;br /&gt;
::  This item can be held. What it does is a mystery.&lt;br /&gt;
&lt;br /&gt;
===The Bountiful Garden Cafe &amp;amp; Gift Shop (Lilly)===&lt;br /&gt;
The lovely waitstaff of this cafe have plenty to offer,&lt;br /&gt;
both food and trinkets alike, as long as you have a Bag&lt;br /&gt;
of Grass Seed (and plenty of gold) to exchange in return!&lt;br /&gt;
This shop is hidden somewhere in the cleft and costs a single Bag of Grass Seed to enter. A bank is present, so be sure not to leave the shop until you&#039;ve purchased everything you came here for!&lt;br /&gt;
&lt;br /&gt;
====Cafe====&lt;br /&gt;
&lt;br /&gt;
* A Bountiful Garden designer tote bag&lt;br /&gt;
: Cost: 2000g, Level: 8, Weight: 2lbs&lt;br /&gt;
:: Elegant and sturdy, this thing holds a lot!&lt;br /&gt;
:* Weight Cap: 300lbs, Item Cap: 120, Weight Reduction: 40%&lt;br /&gt;
:* Can be held or worn over the shoulder! AC -5, Moves +50, Wis &amp;amp; Int +1&lt;br /&gt;
&lt;br /&gt;
* A Bountiful Garden designer canteen&lt;br /&gt;
:  Cost: 1000g, Level: 1, Weight: 1lbs&lt;br /&gt;
:: One of our best-selling souvenirs!&lt;br /&gt;
:* Holds 250 units of liquid, starting with pre-filled root beer.&lt;br /&gt;
:* Can be held, HP &amp;amp; Mana +20&lt;br /&gt;
&lt;br /&gt;
* A Caramel Mocha Latte&lt;br /&gt;
: Cost: 500g, Level: 50, Weight: 0lbs&lt;br /&gt;
:: Great for those who need a quick pick-me-up (and we do mean &amp;quot;quick&amp;quot;)!&lt;br /&gt;
:* This is  a single-use potion with Lv110 spells of &amp;quot;Haste&amp;quot;, &amp;quot;Regen&amp;quot; &amp;amp; &amp;quot;Extension&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* An Angelic Energy Drink&lt;br /&gt;
: Cost: 650g, Level: 50, Weight: 0lbs&lt;br /&gt;
:: Downing one of these is guaranteed to bring about a heavenly experience!&lt;br /&gt;
:* This is a single-use potion with Lv80 spells of &amp;quot;Attack Up&amp;quot;, &amp;quot;Valor&amp;quot;, &amp;amp; &amp;quot;Seraph Form&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* A Slice of Bountiful Garden Cafe&#039;s Cherry Cheesecake&lt;br /&gt;
: Cost: 50g, Level 5, Weight: 0lbs&lt;br /&gt;
:: The signature treat of the Bountiful Garden Cafe!  Few leave without having tried some at least once!&lt;br /&gt;
:* This is food that provides 15 hours of satiation and 7 hours of fullness.&lt;br /&gt;
:* Also heals the consumer by ~450 HP!&lt;br /&gt;
&lt;br /&gt;
* A Whole Bountiful Garden Cafe&#039;s Cherry Cheesecake&lt;br /&gt;
: Cost: 200g, Level: 5, Weight 1lbs&lt;br /&gt;
:: Why stop at just one slice when you can have the whole thing?&lt;br /&gt;
:* This is a useable item that creates a slice of cheesecake when activated.&lt;br /&gt;
:* Provides 6 slices total, and is no-recharge.&lt;br /&gt;
&lt;br /&gt;
====Gift Shop====&lt;br /&gt;
&lt;br /&gt;
* A Bountiful Garden &#039;Vol Wolf&#039; Essence Bulb (!)(%)(m)(1)&lt;br /&gt;
: Cost: 4000g, Level: 50, Weight: 0lbs&lt;br /&gt;
:: A faithful companion for the more-traveled adventurer.  Shockingly loyal!&lt;br /&gt;
:* This is a useable item that will summon a Lv50 &#039;Vol Wolf&#039; as a pet.&lt;br /&gt;
:* It has 1 charge, but does not disappear when exhausted.&lt;br /&gt;
&lt;br /&gt;
* A Bountiful Garden &#039;Rappy&#039; Essence Bulb (!)(%)(m)(1)&lt;br /&gt;
: Cost: 2500g, Level: 30, Weight: 0lbs&lt;br /&gt;
:: A cute companion for the seasoned, but not super-experienced, traveler.  Cuddly in its own way!&lt;br /&gt;
:* This is a useable item that will summon a Lv30 &#039;Rappy&#039; as a pet.&lt;br /&gt;
:* It has 1 charge, but does not disappear when exhausted.&lt;br /&gt;
&lt;br /&gt;
* An Adventurously-Cut, Pale Rose Tube Top (!)(%)(1)&lt;br /&gt;
: Cost: 3800g, Level: 15, Weight: 1lbs&lt;br /&gt;
:: Sleek and provocative, worn only by the most outgoing of ladies.  Designed by our resident succubus, Natalie!&lt;br /&gt;
:* This is a wand-type item that can be worn on the torso and is flagged AntiMale.&lt;br /&gt;
:* AC +25, Hitroll +5, Damroll +10, Magroll+5, Mana +100&lt;br /&gt;
:* Contains 20 charges of Lv50 &#039;Charm&#039;&lt;br /&gt;
&lt;br /&gt;
*(Bountiful Garden) Rose Dress Shoes (!)&lt;br /&gt;
: Cost: 3200g, Level: 20, Weight: 1lbs&lt;br /&gt;
:: Cute in their presentation and easy to move around in!  These are the standard footwear apparel for our waitstaff.&lt;br /&gt;
:* This is a wand-type item that can be worn on the feet and is flagged AntiMale.&lt;br /&gt;
:* AC -20, Int/Wis+1, Dex +2, Mana +50, Magroll+2&lt;br /&gt;
:* Contains 30 charges of Lv120 &#039;Mana Restore&#039;&lt;br /&gt;
&lt;br /&gt;
* (Bountiful Garden) A Pleated, Dark Rose Dress Skirt (!)&lt;br /&gt;
: Cost: 3000g, Level: 30, Weight: 1lbs&lt;br /&gt;
:: Stylish and elegant, this classy skirt is the standard legwear apparel for our waitstaff.&lt;br /&gt;
:*This is an armor that can be worn on the legs and is flagged AntiMale.&lt;br /&gt;
:* AC: 38 pierce/slash/bash, 45 Magic&lt;br /&gt;
:* Int &amp;amp; Wis +1, HP/Mana/Mov +50, Magroll+3&lt;br /&gt;
:* Adds resistance to iron &amp;amp; silver&lt;br /&gt;
&lt;br /&gt;
* (Bountiful Garden) A Ruffle-Sleeved, Rose-Hued Blouse (!)&lt;br /&gt;
: Cost: 3000g, Level: 30, Weight: 1lbs&lt;br /&gt;
::  Professional with a touch of grace, this pretty blouse is the standard upperwear  apparel for our waitstaff.&lt;br /&gt;
:* This is an armor that can be worn on the torso and is flagged AntiMale.&lt;br /&gt;
:* AC: 38 pierce/slash/bash, 45 magic&lt;br /&gt;
:* Int &amp;amp; Wis +1, HP/Mana/Mov +50, Magroll+3&lt;br /&gt;
:* Adds resistance to charm &amp;amp; mental&lt;br /&gt;
&lt;br /&gt;
* A Soft and Cuddly Flammie Plushie (!) (1)&lt;br /&gt;
: Cost: 8000g, Level: 85, Weight: 1lbs&lt;br /&gt;
:: A soft, furry and squishy representation of the gentle Manabeast herself.  A strong magical aura surrounds this toy; known to bring happiness to those who can afford one!&lt;br /&gt;
:* This is a wand-type item that can be held.&lt;br /&gt;
:* Mov +150, Mana/HP +250, Damroll/Magroll/Hitroll +5, Str &amp;amp; Wis +1&lt;br /&gt;
:* Contains 20 charges of Lv100 &#039;Float&#039;&lt;br /&gt;
&lt;br /&gt;
* A Giant Sunflower Pillow (!)(1)&lt;br /&gt;
: Cost: 3500g, Level: 12, Weight: 3lbs&lt;br /&gt;
:: A bright decoration to throw around the house, yet sturdy enough to bring into combat!&lt;br /&gt;
:* This is a furniture-type item that increases HP/Mana regen rates by 300%,&lt;br /&gt;
:* can hold one person, and can be worn as a shield.&lt;br /&gt;
:* HP +75, Con +3, AC -20, Mana +30&lt;br /&gt;
&lt;br /&gt;
* A Golden Ankh of Venus (!)(%)(1)&lt;br /&gt;
: Cost: 2500g, Level: 30, Weight: 0lbs&lt;br /&gt;
:: A symbol of the female gender itself, this trinket is guaranteed to turn your world upside down!  Or is it inverted?  We&#039;re not too sure, really. Has a unique effect if used with the full Bountiful Garden Waitress&#039; ensemble.&lt;br /&gt;
:* This is a useable item that can be worn around the neck.  When used, it will cast Lv30 &#039;Change Sex&#039; &amp;amp; &#039;Extension&#039; on the user if a target is not selected, or a specified player if one is selected.&lt;br /&gt;
:* It has unlimited charges, with a cooldown of 3 minutes.&lt;br /&gt;
:* Wis &amp;amp; Int +2, Mana +50&lt;br /&gt;
&lt;br /&gt;
* A Flammie Jetbike (!)(1)&lt;br /&gt;
: Cost: 6800g, Level: 50, Weight: 5lbs&lt;br /&gt;
:: Highly prized and consistently ranked at the top of most customers&#039; &amp;quot;Most-Wanted&amp;quot; lists, this blazing vehicle boasts speed and durability, as well as easy carrying ability when not in use!&lt;br /&gt;
:* This is a vehicle that is ignores movement during usage, is fast, and flying.  It can hold 2 people, and can be worn on the body.&lt;br /&gt;
:* Damroll +3, AC -10, HP +75, Mana +50, Mov +100&lt;br /&gt;
&lt;br /&gt;
* A Piece of Mind (!)(x)&lt;br /&gt;
: Cost: 1500g, Level: 1, Weight: 0lbs&lt;br /&gt;
:: The long-awaited counterpart to the Piece of Heart, obtaining four of these will boost your maximum Mana by 50!&lt;br /&gt;
:* Collect four of these and turn them in to an Immortal to obtain +50 Max Mana.&lt;br /&gt;
&lt;br /&gt;
* A Token of Expansion (!)(x)(1)&lt;br /&gt;
: Cost: 3500g, Level: 1, Weight: 0lbs&lt;br /&gt;
:: Bigger houses, more room, happier guests!  This token allows you to expand your house space by one room.  Useful when you just don&#039;t have enough restring tokens (damn that stingy Lilly)!&lt;br /&gt;
:* Give this token to an Immortal in charge of Player Housing to waive the cost of 1 room!  Mobs, objects, and anything else not included.&lt;br /&gt;
&lt;br /&gt;
* A Token of Conversion (!)(x)(1)&lt;br /&gt;
: Cost: 3000g, Level: 85, Weight: 0lbs&lt;br /&gt;
:: You ask, and we answered!  This token allows an adventurer to exchange 50 practice sessions for 5 training sessions!  The power involved is a fickle one, however, and only one of these may be used per incarnation!&lt;br /&gt;
:* This is a useable item that will deduct 50 practices and bestow 5 trains to the user.  The player is then flagged for the playthrough, and may not use another one until reaching the appropriate level of their next remort session.&lt;br /&gt;
&lt;br /&gt;
* A Token of Exchange&lt;br /&gt;
: Cost: 2500g, Level: 50, Weight: 0lbs&lt;br /&gt;
:: Did you pick the wrong weaponskill?  Are you tired of the one you DID pick and yearn for something else?  We&#039;ve got you covered!  Simply exchange this trinket to Lilly to exchange your old weaponskill for a new one (at 50% of the original&#039;s &amp;quot;learned&amp;quot; percentage rate)!&lt;br /&gt;
:* This is an exchangeable that will trade one weaponskill of your choice for a new one.  The new weaponskill will be bestowed at half the learned rate of the one being swapped out.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;(The Magician&#039;s Trick)&amp;gt;=&lt;br /&gt;
If you&#039;ve received a black silk top hat with a red velvet band, you can visit Ozlynn&#039;s magical shop! By dropping the hat and entering it (which will promptly pick it back up), you can freely purchase these 4 items:&lt;br /&gt;
&lt;br /&gt;
* A Magikoopa Kap (1)&lt;br /&gt;
: Cost: 750g, Level: 16, Weight: 4 lbs&lt;br /&gt;
:: Use this hat to recall with style and hustle your goods to unsuspecting citizens, like a true Magikoopa! (Do not use in nonsmoking areas)&lt;br /&gt;
:* This hat is an event that boosts INT by 1 and Mana by 30. It has 4 charges of recall.&lt;br /&gt;
&lt;br /&gt;
* A solid brick of cheese&lt;br /&gt;
: Cost: 100g, Level:1, Weight: 10 lbs&lt;br /&gt;
:: This big brick of cheese will provide 5 hours of satiation and 20 hours of fullness, but be warned: Eating 10 pounds of cheese in a single sitting might cause one to feel lethargic.&lt;br /&gt;
&lt;br /&gt;
* A twinkle, twinkle little star&lt;br /&gt;
: Cost: 60g, Level: 5, Weight: 1 lbs&lt;br /&gt;
:* This little star will guide you through darkness forever!.. Or at least 240 hours, whichever comes first. It affects Mana by 10 and saves by -2&lt;br /&gt;
&lt;br /&gt;
* A fancy bottle of orange juice&lt;br /&gt;
: Cost: 320g, Level: 10, Weight 3 lbs&lt;br /&gt;
:: Start your day out right. Start your day with orange juice!&lt;br /&gt;
:* This is a drink container that holds 95 units, starting with orange juice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===For Serious Magicians===&lt;br /&gt;
These items can only be purchased by trading in a tophat for each transaction. Magical!&lt;br /&gt;
&lt;br /&gt;
* A Personal Dimension&lt;br /&gt;
: Cost: 6,200g, Level 30, Weighing 1 lbs.&lt;br /&gt;
:: Holds 15 items weighing up to 10,000 pounds, Reducing weight by 100%&lt;br /&gt;
:: Worn in float slot&lt;br /&gt;
:* Adds regeneration, HP/Mana/MV +110&lt;br /&gt;
&lt;br /&gt;
* A Warp Star&lt;br /&gt;
: Cost: 14,500g, Level 90 vehicle, Weighing 20 lbs.&lt;br /&gt;
:: Holds 2 people, affects regen by 100%&lt;br /&gt;
:: Fast, flying, indoors and ignores MV&lt;br /&gt;
:: Worn in shield slot&lt;br /&gt;
:* Affects hitroll by -3, AC -45, damroll +16, HP/Mana +120&lt;br /&gt;
:: Note: It cannot be used by mobs&lt;br /&gt;
&lt;br /&gt;
* A pair of hypno-goggles (%)&lt;br /&gt;
: Cost: 3,600 Level 35 event, weighing 2 lbs&lt;br /&gt;
:: Has 100(max 100) charges with a cooldown of 120 minutes, with norecharge&lt;br /&gt;
::Worn in face slot&lt;br /&gt;
:: It will hypnotize/tame the target, then enslave them!&lt;br /&gt;
:* Affects Con +2, AC -10, HP +40&lt;br /&gt;
&lt;br /&gt;
* A shiny cummerbund (%)&lt;br /&gt;
: Cost: 13,500g, Level 50 rod, Weighing 0 lbs.&lt;br /&gt;
:: Casts level 50 Dazzle, with a 10 minute cooldown.&lt;br /&gt;
:: Worn in waist slot&lt;br /&gt;
:* Affects AC -10, Mana +150, HP +50&lt;br /&gt;
&lt;br /&gt;
* A large, striped bow tie (!)&lt;br /&gt;
: Cost: 12,500g, Level 80 rod, Weighing 1 lbs.&lt;br /&gt;
:: Casts level 10 Charge, with a 5 minute cooldown, with norecharge&lt;br /&gt;
:: Worn in neck slot&lt;br /&gt;
:* Affects AC -5, HP +60, Mana +380, WIS +2, Int +2&lt;br /&gt;
&lt;br /&gt;
* A pair of glossy tap dancing shoes (!)&lt;br /&gt;
: Cost: 11,000g Level 35 event, weighing 4 lbs.&lt;br /&gt;
:: Has infinite charges with a 20 minute cooldown, with norecharge&lt;br /&gt;
:: Worn in feet slot&lt;br /&gt;
:: Tap dance in ways that might make you kick, break someone&#039;s heart, or get pumped and charged!&lt;br /&gt;
:* Affects HP +30, Mana +40, AC -20, MV +100, dex +2&lt;br /&gt;
&lt;br /&gt;
* A flashy black suede cape, lined in red silk&lt;br /&gt;
: Cost: 10,500g, Level 38 rod, weighing 8 lbs.&lt;br /&gt;
:: Casts level 15 Invisibility, with a 30 minute cooldown, with norecharge&lt;br /&gt;
:: Worn in about slot&lt;br /&gt;
:*Affects AC -16, MV +30, Mana +110, HP +105, adds float&lt;br /&gt;
:: Note: It cannot be used by mobs&lt;br /&gt;
&lt;br /&gt;
* A sterling silver cufflink (!)&lt;br /&gt;
: Cost: 1000g, Level 0 staff, weighing 0 lbs.&lt;br /&gt;
:: Has 20(max 25) charges of level 40 Haste&lt;br /&gt;
:: Worn in wrist slot&lt;br /&gt;
:* Affects damroll/hitroll +5, Ac -10, dex +2, adds ice shield&lt;br /&gt;
&lt;br /&gt;
* A Disco Star&lt;br /&gt;
: Cost: 8,000g, Level 1.&lt;br /&gt;
:* Summons a temporary float item and a temporary light item for a super boost!&lt;br /&gt;
&lt;br /&gt;
* A false memory (x)&lt;br /&gt;
: Cost 15,000g, Level 0, weighing 0 lbs.&lt;br /&gt;
:: Give this memory to Ozlynn and have her jam it into your head, but be warned, she&#039;ll take a memory in exchange!&lt;br /&gt;
:* Trade in a skill NOT in your current class, which you remorted into the class you are now, for another skill of another class.&lt;br /&gt;
:* The skill you wish to receive may not be a qspell, megamagic, a style(for simplicity&#039;s sake), or a skill that&#039;s outside what the current classes have available to them.&lt;br /&gt;
:* Other restrictions may apply.&lt;br /&gt;
&lt;br /&gt;
= The Black Market (Cooper) =&lt;br /&gt;
Hidden somewhere in the Cleft, the bartender of The Thieves&#039; Den will accept a coin made of pyrite featuring the smug grinning mug of Cooper himself for access to The Black Market. Certain items can only be acquired by exchanging the coin!&lt;br /&gt;
&lt;br /&gt;
===Surplus Contraband===&lt;br /&gt;
&lt;br /&gt;
* Terrible, glittering potion (1)&lt;br /&gt;
: Cost: 350g Level: 30 Weight: 4lbs&lt;br /&gt;
:: Potion that casts level 80 Darkmatter and level 80 Bleeding.&lt;br /&gt;
::* It is not recommended to drink these yourself.&lt;br /&gt;
&lt;br /&gt;
* Bottled enchantment essence&lt;br /&gt;
: Cost: 250g Level: 8 Light: 80 hours Weight: 5lbs&lt;br /&gt;
:: Used as light&lt;br /&gt;
:* Affects ac -2, damroll 1&lt;br /&gt;
&lt;br /&gt;
* Bag of unusual food (x) (q) (A)&lt;br /&gt;
: Cost: 25,000g Level: 40 Weight: 0lbs&lt;br /&gt;
:: Worn in hold&lt;br /&gt;
:: Event that spawns a random food on a 15 minute cooldown. Rechargeable, infinite charges. &lt;br /&gt;
&lt;br /&gt;
* Glass rod tipped with a beer keg (1) (m) (A)&lt;br /&gt;
: Cost: 10,000g Level: 0 Weight: 2lbs&lt;br /&gt;
:: Worn in hold&lt;br /&gt;
:: Rod that casts level 1 Create Booze on a 10 minute cooldown. Rechargeable.&lt;br /&gt;
:* Affects con 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rare and Exotic High-Risk Trading===&lt;br /&gt;
&lt;br /&gt;
* Tanuki Leaf   (%) (1) (A)&lt;br /&gt;
: Cost: 20,000g Level: 40 Charges: 30 Cooldown: 1 minute Weight 0lbs&lt;br /&gt;
:: Worn in float&lt;br /&gt;
:: Event item that equips the user with the Tanuki Suit. Suit is worn in head, face, about, legs, and feet and must be removed with the leaf, or by dying. How convenient! The leaf does not need to be worn while the suit is worn.&lt;br /&gt;
:* Affects saves -10, hp 25, hitroll 5&lt;br /&gt;
:* Suit grants infrared, detect hidden, motivation, sneak, fast, 500 move, 400 hp, 250 mana, 15 dex, 5 str, 10 damroll, 15 hitroll&lt;br /&gt;
&lt;br /&gt;
* Instalux brand instant tent  (x) (!) (%) (1) (A) (norecharge)&lt;br /&gt;
: Cost: 1,500g Level: 1 Charges: 500 Cooldown: 1 minute Weight 0lbs&lt;br /&gt;
:: Worn in hold&lt;br /&gt;
:: Event item that spawns a temporary tent. The tent grants 1000/1000 health/mana regen and can fit 5 people up to 10,000lbs. The tent disappears after 10 minutes or when the person who used the Instalux brand instant tent leaves the room.&lt;br /&gt;
&lt;br /&gt;
* Hooked staff, for thievery   (1) (A)&lt;br /&gt;
: Cost: 3,000g Level 23 Weight: 3lbs&lt;br /&gt;
:: Long bashing weapon&lt;br /&gt;
:* Claw attacks (slashing) 6d12 (average 39) &lt;br /&gt;
:* Affects dex 5, hitroll 2&lt;br /&gt;
:* Weapon flags: sharp, leaf&lt;br /&gt;
&lt;br /&gt;
* Chrome cufflink   (!) (1) (noexplode)&lt;br /&gt;
: Cost: 1,000g Level 0 Charges: 15 (25max) Cooldown: 0 Weight .5lbs&lt;br /&gt;
:: Worn on wrist&lt;br /&gt;
:: Wand that casts level 5 Psyke Up with 15 charges (25 max)&lt;br /&gt;
:* Affects ac -10, saves -10, wisdom 2, strength 2, magroll 5&lt;br /&gt;
&lt;br /&gt;
* Pair of finely tailored crocodile skin, suede padded leggings   (1)&lt;br /&gt;
: Cost: 18,000g Level: 31 Weight 10lbs&lt;br /&gt;
:: Worn on legs&lt;br /&gt;
:: Armor with 25/25/25/25&lt;br /&gt;
:* Affects moves 300, mana 200, hp 100, dex 3, damroll 5, hitroll 2&lt;br /&gt;
&lt;br /&gt;
* High-tech steel-reinforced designer tote bag &lt;br /&gt;
: Cost: 2,000g Level: 8 Weight: 10lbs&lt;br /&gt;
:: Worn on shoulders, hold&lt;br /&gt;
:: Container with 100 item capacity, up to 300lbs. Items weigh 30% of normal.&lt;br /&gt;
:* Affects ac -15, mana 20, str 3&lt;br /&gt;
&lt;br /&gt;
* Super Potato Plushie   (!) (%) (1) (A)&lt;br /&gt;
: Cost: 4,500g Level: 3 Cooldown: 3 minutes Weight: 2lbs&lt;br /&gt;
:: Worn in hold&lt;br /&gt;
:: Rod that casts level 3 Create Food on a 3 minute cooldown&lt;br /&gt;
:* Affects ac -10, saves -5, moves 50, wis 1, int 1, con 1, dex 1, str 1&lt;br /&gt;
&lt;br /&gt;
* Pouch-laden sash    (!) (A) (noexplode)&lt;br /&gt;
: Cost: 3,500g Level: 17 Charges: 70 Weight: 3lbs&lt;br /&gt;
:: Worn in waist&lt;br /&gt;
:: Wand with 70 charges of level 1 Idle Hands&lt;br /&gt;
:* Affects ac -10, moves 100, hitroll 5&lt;br /&gt;
&lt;br /&gt;
* Unusually large flask, modified for use as a shield   (!) (noexplode)&lt;br /&gt;
: Cost: 23,000g Level 71 Units: 300 Weight: 12lbs&lt;br /&gt;
:: Worn as shield&lt;br /&gt;
:: Drink container with 300 units of whisky. Refillable.&lt;br /&gt;
:* Affects ac -40, con 5, damroll 5, magroll 5&lt;br /&gt;
:* Grants resistance to draining&lt;br /&gt;
&lt;br /&gt;
* Ring of pure condensed magic   (1) (A) (norecharge)&lt;br /&gt;
: Cost: 25,000g Level: 60 Cooldown: 15 minutes Weight: 2lbs&lt;br /&gt;
:: Worn on finger&lt;br /&gt;
:: Rod that casts level 60 Rainbow on a 15 minute cooldown&lt;br /&gt;
:* Affects saves -10, mana 600, int 5, magroll 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(x)= Uncounted (!)= Adhesive (*)= Magic (%)= No Check (m)= Hum (1)= Unique (A)= Anti-mob&lt;/div&gt;</summary>
		<author><name>Abaril</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Portal:Areas&amp;diff=2470</id>
		<title>Portal:Areas</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Portal:Areas&amp;diff=2470"/>
		<updated>2019-10-29T00:58:21Z</updated>

		<summary type="html">&lt;p&gt;Abaril: Removed airship listing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 100%&amp;quot; &lt;br /&gt;
! style=&amp;quot;width: 20%;vertical-align:top; background-color: #b6f2d0;text-align: center&amp;quot; |[[Guardia]]&lt;br /&gt;
! style=&amp;quot;width: 20%;vertical-align:top; background-color: #b6f2d0;text-align: center&amp;quot; |[[Fa&#039;Diel]]&lt;br /&gt;
! style=&amp;quot;width: 20%;vertical-align:top; background-color: #b6f2d0;text-align: center&amp;quot; |[[Shadmire]]&lt;br /&gt;
! style=&amp;quot;width: 20%;vertical-align:top; background-color: #b6f2d0;text-align: center&amp;quot; |[[Hyrule]]&lt;br /&gt;
! style=&amp;quot;width: 20%;vertical-align:top; background-color: #b6f2d0;text-align: center&amp;quot; |[[Geography#Independent_Areas|Independent Areas]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 20%;vertical-align:top;text-align: center&amp;quot; |[[File:Icon guardia.png|link=Guardia]]&lt;br /&gt;
| style=&amp;quot;width: 20%;vertical-align:top;text-align: center&amp;quot; |[[File:Icon fadiel.png|link=Fa&#039;Diel]]&lt;br /&gt;
| style=&amp;quot;width: 20%;vertical-align:top;text-align: center&amp;quot; |[[File:Icon shadmire.png|link=Shadmire]]&lt;br /&gt;
| style=&amp;quot;width: 20%;vertical-align:top;text-align: center&amp;quot; |[[File:Icon hyrule.png|link=Hyrule]]&lt;br /&gt;
| style=&amp;quot;width: 20%;vertical-align:top;text-align: center&amp;quot; |[[File:Icon independent.png|link=Geography#Independent_Areas]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%&amp;quot; &lt;br /&gt;
! style=&amp;quot;width: 25%;vertical-align:top;border: 1px solid #101010; color: #fff; background-color: #FABD23;&amp;quot; | [[Geography]]&lt;br /&gt;
! style=&amp;quot;width: 25%;vertical-align:top;border: 1px solid #101010; color: #fff; background-color: #FABD23;&amp;quot; | [[Economy]]&lt;br /&gt;
! style=&amp;quot;width: 25%;vertical-align:top;border: 1px solid #101010; color: #fff; background-color: #FABD23;&amp;quot; | [[Area of the Month]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-------------------------------------------------------------------------------------&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; background-color: #b6f2d0;&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Continents&#039;&#039;&#039;&lt;br /&gt;
:[[Guardia]] • [[Fa&#039;Diel]] • [[Shadmire]] • [[Hyrule]]&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Oceans&#039;&#039;&#039;&lt;br /&gt;
:[[Manawydan Ocean]]•  [[Aegiran Ocean]] • [[Gliese Ocean]] • [[Noctog Ocean]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Other Landmasses and Countries&#039;&#039;&#039;&lt;br /&gt;
:[[Goa]] • [[Gold City]] • [[Shrike]]&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;[[Outer Space]]&#039;&#039;&#039;&lt;br /&gt;
:[[Space Ships]] • [[Celestial Bodies]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;[[Miscellaneous Areas]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------------------------------------------------------------------------&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; background-color: #b6f2d0;&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
;[[Economy]]&lt;br /&gt;
:[[Towns of the Cleft]] • [[Player Housing]]&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Unified Regions&#039;&#039;&#039;&lt;br /&gt;
:[[Beast Kingdom]] • [[Goa]] • [[Guardia]] • [[Hyrule]] • [[Iktoa]] • [[Koopa Kingdom]] • [[Mushroom Kingdom]]&lt;br /&gt;
&lt;br /&gt;
;[[Public Transportation]]&lt;br /&gt;
:[[Ferries]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------------------------------------------------------------------------&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; background-color: #b6f2d0;&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Current Area of the Month: [[Sea of Wonders]]&#039;&#039;&#039;&lt;br /&gt;
{{FeaturedArea}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=0&amp;gt;  &lt;br /&gt;
 .________________________________________________________________________________________________________________________________________________&lt;br /&gt;
 |                                                                                                             ______                             |&lt;br /&gt;
 |                                                   _____________         M A N A W Y D A N       ______    __/      \_________                  |&lt;br /&gt;
 |    M A N A W Y D A N    O C E A N                 |----KEY----|             O C E A N        __/ ^^   \__/                   \__               |&lt;br /&gt;
 |                                                   |. desert   |                          ___/     ^^^^^^^\     *****   ****     \__            |&lt;br /&gt;
 |                                                   |* forest   |                     ____/[[Phendrana Drifts|P h e n d r a n a]]\^    **********  *      \           |&lt;br /&gt;
 |                                                   |^ mountain |                  __/        [[Phendrana Drifts|D r i f t s]] ^^|^                       |           |&lt;br /&gt;
 |             |\_                                   |- water    |                 /                  ^^^^^^^^\^     [[Madra Ice Field|M a d r a]]   ^^^^^/           |&lt;br /&gt;
 |             \_.\_                                 |___________|              ___/               **********^^\__     [[Madra Ice Field|I c e]]     ^^^^|            |&lt;br /&gt;
 |               \..\_                                                       __/                ******************\  [[Madra Ice Field|F i e l d s]]     /            |&lt;br /&gt;
 |                \...\__         ______/\__                               _/              **********[[Frosty Forest|Frosty]]********\                /_____________|&lt;br /&gt;
 |                |......\_______/..........\___                       ___/^^^^^^^^^^^^^^^^  ********[[Frosty Forest|Forest]]****[[Todo|Todo]] \_         ____/ |----KEY----||&lt;br /&gt;
 |                \.[[Iktoa|Iktoa]].......................\____                _/^^^^^^^^^^^^^^^^^^^^^^    *********************\      _/      |. desert   ||&lt;br /&gt;
 |                 \.[[Iktoa|Ruins]]......^^^^.................\            __/^^^^^^^^^^^^^^^^/\^^^^^^^^^  ^^^^^^^^^^^^^^^***** |__  /        |* forest   ||&lt;br /&gt;
 |              ____\..........^^  ^^^...............|_          /^^^^^^^^^^^^^^^^^^/  \^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^/   \/         |^ mountain ||&lt;br /&gt;
 |             /.............^^^[[Gerudo|Gerudo]].................\__       ^^^^^^^^^^^^^^^^^^[[Mt. Rolante|Rolante]]^^^^^^^^^^^^^^^^^^^^^^^^^^^^^   |          |- water    ||&lt;br /&gt;
 |            /...............^^^^^.........^.............\______^^^^    ^^^^^^^^^^^^^^^^^^^^^[[Lofty Mountains|L O F T A R A S A]]^^^^^^^^^  /          |___________||&lt;br /&gt;
 |            |......................[[Haunted Wasteland|H a u n t e d]].............^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^/                        |&lt;br /&gt;
 |             \_..................[[Haunted Wasteland|W a s t e l a n d s]].........^^  ^^[[Gigan Canyons|Gigan]] ^^^^  ^^^^^^^^^ [[Mandala|Mandala]]^^^^[[Lofty Mountains|M O U N T A I N S]]^^|                   ____ |&lt;br /&gt;
 |               |.........^^^^^^............................^^^^^  [[Gigan Canyons|Canyons]]^^^     ^^^^^^    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\                 /  __\|&lt;br /&gt;
 |                \_......^[[Spirit Temple|Colossus]]......................gate#         ^^^^^^  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\                |_/   |&lt;br /&gt;
 |                  \.....^^^^^^^............................^^^^   ^^ ^  ^^^^^  /   ^^^^^^^^^^  ^^^^^^   \^^^^[[Mt. Nibelheim|Nibelheim]]^^^*|               [[Shrike|Shrike]]|&lt;br /&gt;
 |                   \__.............................^^old gateway   ^ ^  ^^   [[Saturn Valley|Saturn]]  ^^^^[[Guardia|GUARDIA]]^^^ [[Cosmo Canyon|Cosmo]]\^^^^^^^^^^^^^^**|  ___                |&lt;br /&gt;
 |    _                 |.......___..................^^^^^^^^^^^^^^^^^ ^  ^^   [[Saturn Valley|Valley]]  ^^^^^^^^****^^^^^^   \^^^^^^^^^^^***/  |***\               |&lt;br /&gt;
 |   (_)                 \_..._/   \_________........^^^^^^^^^^^   ^^^^^^^^^^^  ^^^^^^^^^^^***********^^^^^  |   /       **\  \****|              |&lt;br /&gt;
 |        o                \_/               \_.^^^ [[Gigan Hold|Gigantos]]   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^*[[Rabite Forest|Rabite]]***^^^^^_|      [[Wutai|Wutai]] **|  |**/[[Alfador Isle|Alfador]]        |&lt;br /&gt;
 |            o                                \^^^ [[Gigan Hold|Stronghold]] ^^^/    \^^^^^^^^^^^^^^^^^^^^***[[Rabite Forest|Forest]]****  \ \  ________  */   \*/ [[Alfador Isle|Isle]]           |&lt;br /&gt;
 |   ______                                     \^^^        ^^^^^^|     |^^^^^^^^^^^***[[Rocket Town|Rocket]]  ****        /  \/        \ /                       |&lt;br /&gt;
 |  /^^^^^^\                                    |^^^^^^^^^^^^^^^^/       \^^^^^^^^^^^** [[Rocket Town|Town]]    |    [[Truce|Truce]]|     Western  |                        |&lt;br /&gt;
 |  |^^...^^\                                                             \ ^^^^^^^^^^^       /  \        |       Sea   /*\                       |&lt;br /&gt;
 |  |.....^^^|                                                            /^^^^^^^^^^^         [[Crysta|Crysta]]     |             \/[[Kett&#039;s Rooms|Humboldt]]                |&lt;br /&gt;
 |   ^^^^^^^/                         __/\_               __/^^^^^^^\/^^^^^^^^^^^^^^         ^     |      \______                                 |&lt;br /&gt;
 |   [[Cactuar Island|Cactuar]]                        _/     \______       |^^^^^^^^^^^^^  ^^^^^^^^^ ^^        ^^    \^^^   ^^^^^^^\              A E G I R A N     |&lt;br /&gt;
 |    [[Cactuar Island|Island]]                       /              \      /^^^^[[Angel Tower|Angel]]^  [[Lelanol&#039;s Lair|Lelanol]]   ^^^^^^^^^^   _^^  [[Mongrelia|Mongrelia]]   ^^^^\               O C E A N       |&lt;br /&gt;
 |                                /                \___/^^^^^^[[Angel Tower|Tower]]^^^^          ^^^^^^[[Lasacul|Lake]]^^ \^^^^^^^^^^  ^^^^ ^^^|_                             |&lt;br /&gt;
 |                               /    ******************^^^^^^^  ^^^^^^^^ ^^^ ^^^^  ^^^[[Lasacul|Kilma]]^^^                  ^^^^\_                           |&lt;br /&gt;
 |                               |  **********************^^^   ^^^[[Myrkur Mountains|M]]^^^^^^^^^ ^^^ ^^^^^^^^^^^^^^                ^[[Barrel Volcano|Barrel]]\                  O       |&lt;br /&gt;
 |                               | ***********************^^^^^ ^^^[[Myrkur Mountains|Y]]^^^^^^[[Bean Valley|Bean]]^^^^^^^^^^[[Eldin Mountain|Eldin]]^^^^^^^^^^^^^^^  ^^^^^^^^^^|                O O      |&lt;br /&gt;
 |                               |*****[[Beast Kingdom|BEAST]]****************^^^^^^^[[Myrkur Mountains|R]]^^^^ [[Bean Valley|Valley]]  ^^^^^^^^^^^^^^^^^^^^^^^^^       ^^^^^ /               [[El Nido Triangle|El Nido]]    |&lt;br /&gt;
 |                                \****[[Beast Kingdom|KINGDOM]]*****[[Midnight Gardens|Midnight]]**^^^^^^[[Myrkur Mountains|K]]^^^^^^^          [[Lorien Highlands|Lorien]]      *********         ^^^^|                          |&lt;br /&gt;
 |                                 |*****************[[Midnight Gardens|Gardens]]***^^^^[[Myrkur Mountains|U]]^^^^^^^^^^^     [[Lorien Highlands|Highlands]]  ****[[Orbonne Monastery|Orbonne]]*           /                           |&lt;br /&gt;
 |                                 |_**************************^^^^[[Myrkur Mountains|R]]^^^^^^^^^^^******  / |  \   *********  [[The Veldt|Veldt]]******|         A E G I R A N     |&lt;br /&gt;
 |                                    \******** ************** ^^^^^^^^^^^^^   **[[Goreomemu Swamp|Goreomemu]]** \   ******\      ******* \           O C E A N       |&lt;br /&gt;
 |                                      \****              ^^^^^^^^^^^^^^^^^^**************** |  *******|     *[[McNeil Woods|McNeil]]**|                          |&lt;br /&gt;
 |                                       \**    __[[Zigolis Swamp|Zigolis]]^^^^^^^^^^^^^^^^^^^^ ^*************************|    ********   \                         |&lt;br /&gt;
 |                                        |* __/  \     ^^^^^^^^^^^^^^^^        /      |     ***/\[[Feyan Lake|Feyan]]*\*********  [[Lea Monde|Lea]]  |                        |&lt;br /&gt;
 |                                        \_ \    [[Viorar|Viorar]]^^[[Bequerel Mines|Bequerel]]^^^^^^[[Arlia|Arlia]]   |  [[Coronar Lowlands|Coronar]]   **|_/[[Feyan Lake|Lake]]***\******** [[Lea Monde|Monde]] |                        |&lt;br /&gt;
 |                                          \_\       \_^^^^^^^^^^^^^^          /  [[Coronar Lowlands|Lowlands]]  *************|******  ____ /                         |&lt;br /&gt;
 |                                   ___                \**^^^^^^^^^^****      /       |     *******[[Brei|Brei]]***\**** _/    \|                         |&lt;br /&gt;
 |                                  /***\[[Douglas Island|Douglas]]    [[Luon Highway|L H]] /^^^^^[[Myrkur Mountains|M]]^^^^********    |       |     ***************|___/                                 |&lt;br /&gt;
 |           N O C T O G            ----=[[Douglas Island|Island]]     [[Luon Highway|u i]]|^^^^^^[[Myrkur Mountains|Y]]^^^^^******     /       |[[Pandora|Pandora]]**** _______/                                      |&lt;br /&gt;
 |            O C E A N                             [[Luon Highway|o g]] &amp;amp;gt;^^^^^[[Myrkur Mountains|R]]^^^^^^******    |[[Tonoe|Tonoe]]  | [[Pandora|Ruins]] ____/                                              |&lt;br /&gt;
 |                                                  [[Luon Highway|n h]]|^^^^^^[[Myrkur Mountains|K]]^^^^^^^^        |      ^^\^   _/                                                   |&lt;br /&gt;
 |                                                    [[Luon Highway|w]] &amp;amp;gt;^^^^^[[Myrkur Mountains|U]]^^^^^^^^        |____  ^^^\^^/                                                     |&lt;br /&gt;
 |  _____________                                     [[Luon Highway|a]]|^^^^^^[[Myrkur Mountains|R]]^^^^^^^         /    \^^^^ \/                                      _________       |&lt;br /&gt;
 |  |----KEY----|                                    _[[Luon Highway|y]]/^^^^^^^^^^^^   [[Donut Plains|Donut]]   \____/ ^^^^|                                      /^^^^^^^^^\      |&lt;br /&gt;
 |  |. desert   |                                  _/^^^^^^^^^^^^     [[Donut Plains|Plains]]         ^^^ /         _____________                /^/  [[Sea of Wonders|Sea]]  \^\     |&lt;br /&gt;
 |  |* forest   |                              ___|^^^^^^^^^^^                       ^^^ |         |----KEY----|               |^|    [[Sea of Wonders|of]]   \^\    |&lt;br /&gt;
 |  |^ mountain |            Myrrh          __/^^^^^^^^^^^^      [[Fort Walla Walla|Walla]]   ^^^      ^^^^  /          |. desert   |              _|^| [[Sea of Wonders|Wonders]] |^|    |&lt;br /&gt;
 |  |- water    |            Island_      _/^^^^^^^^^^^^^         [[Fort Walla Walla|Walla]]  ^^^^    ^^^^^ |           |* forest   |            _/^^^^\_______/^^|    |&lt;br /&gt;
 |  |___________|                 /^\    |^^^[[Luon Highway|Smaskifa]]^^^^               ^^^  [[Safari Zone|Safari]]*****\          |^ mountain |           /^^.o^^^^^^[[Caspia|Caspia]]^^\   |&lt;br /&gt;
 |                               /^^^----|^^^^^^^^^^^^^ _Grey          ^^^^   [[Safari Zone|Zone]] ******|         |- water    |           |^.................^|  |&lt;br /&gt;
 |                              |^^^/    \^^^^^^^^^^^ _/ \Havens       ^^^^       ******_/         |___________|           |^....[[Kakkara|KAKKARA]]......^|  |&lt;br /&gt;
 |                            [[Monstro Town|Monstro]]      \^^^^^^___/    \             ^^^^^^^^******/                                     \^^..............^/   |&lt;br /&gt;
 |                             [[Monstro Town|Town]]                        \   Biscuit      ^^^^^^^^^/                                       \^^^...........^|    |&lt;br /&gt;
 |                                                          \        Hills          /                                          \^^^.......^^|     |&lt;br /&gt;
 |                                                           \____          ... ___/                                             \^^......^|      |&lt;br /&gt;
 |                                                                \_     ....../                                                   \.....^/       |&lt;br /&gt;
 |                                                                  \_......../                                                                   |&lt;br /&gt;
 |                                                                    \_..../                                                                     |&lt;br /&gt;
 |                                                                      \_./                                                                      |&lt;br /&gt;
 |________________________________________________________________________V_______________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;!-- Created with a WYSIWYG editor so don&#039;t bother trying to edit this by hand, use a different wiki&#039;s sandbox then copy it back here --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Abaril</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Airship&amp;diff=2469</id>
		<title>Airship</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Airship&amp;diff=2469"/>
		<updated>2019-10-29T00:45:00Z</updated>

		<summary type="html">&lt;p&gt;Abaril: Added that the airship no longer works&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FFIX-redrose.jpg|right|400px|fluppa fluppa fluppa fluppa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The airship is currently defunct.  All of the below information was previously valid:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Red Rose is an airship owned by Captain Beatrix. &lt;br /&gt;
&lt;br /&gt;
Ticket fairies stationed near the concierges sell the tickets for the airship for 1000 silver each.&lt;br /&gt;
&lt;br /&gt;
Red Rose Concierges are scattered all over the world, and when talked to will tell you the airship&#039;s current location. To board the airship when it is in the local dock, simply give the ticket to the concierge and you will be boarded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Schedule==&lt;br /&gt;
The airship is constantly moving around the world as fast as it can. It can take varying amounts of time to move between stops, but generally not more than 35 or less than 15 pulses between stops.&lt;br /&gt;
&lt;br /&gt;
==Route==&lt;br /&gt;
The airship travels in a circular path. The current airship route is:&lt;br /&gt;
[[Shrike]] -&amp;gt; [[Gold City]] -&amp;gt; [[Viorar]] -&amp;gt; [[Myrkur Mountains]] -&amp;gt; [[Rocket Town]] -&amp;gt; [[Shrike]] (refuel) -&amp;gt; [[Rocket Town]] -&amp;gt; [[Mandala]] -&amp;gt; [[Todo]] -&amp;gt; [[Shrike]]&lt;br /&gt;
&lt;br /&gt;
You will automatically disembark at each stop along the route and must hand over another ticket to continue traveling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plight of the Red Rose==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Beneath a sweltering sun, a massive airship slowly chugged along, hanging heavy in the air. The engines, obviously damaged, strenuously kept the battleship aloft but it was still flying suspiciously low to the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Brooding darkly, the swordswoman at the helm flipped her hair over her shoulder. &amp;quot;Where ARE we...?&amp;quot; She spoke carefully, as grit and sand swirled around her.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Nearby, a female soldier saluted her. &amp;quot;We&#039;ve... no idea, ma&#039;am. The navigational equipment is completely powerless.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;BAH!&amp;quot; The Captain turned to face the remaining two members of her crew and regained her composure. &amp;quot;The rest of the crew...?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This time, the second soldier answered with a salute. &amp;quot;Swept overboard by the shockwave...&amp;quot; Though her eyes were hidden by the Alexandrian helmet, her voice clearly held a note of despair.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Overlooking the soldier&#039;s emotion and pressing on, the swordswoman enquired &amp;quot;Were the ship&#039;s offensive capabilities impaired?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Yes ma&#039;am. The main guns are jammed, and the desert sands are getting inside the harpoon shafts...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Cursing to herself, the Captain once more ran her fingers through her hair and flipped it over her shoulder.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Captain Beatrix, what are we going to do?? Separated from everyone, stranded in this horribly dry place... sand is getting in places I didn&#039;t know it could...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Stop sniveling.&amp;quot; Beatrix stood up straighter, addressing the disheartened soldiers in front of her. &amp;quot;A soldier of Alexandria has a strong and honorable heart, and never gives up fighting...&amp;lt;br&amp;gt;&lt;br /&gt;
Just because we are without knowledge, without defenses, and without assistance does not mean we should lose hope.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She stooped on the deck, surveying the remaining supplies. &amp;quot;If you have no honor and no courage, you may jump ship now. If you wish to stand behind me and live, you can get the food belowdecks so we might have some unspoiled resources to survive on.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Both soldiers gave a sharp salute, skimpy armor clanking and sweat running down their exposed skin. Completely hopeless for survival, but terrified of their eerily calm commander, they set to work saving the precious foodstuffs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Beatrix left the spot she had been surveying the desert from, slowly making her way to the stern of the ship. She gazed over the railing, mesmerized by the swirling sands over which the ship was passing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;It is not the food I&#039;m worried about. They all think we&#039;ve died.&amp;quot; In a sudden and uncharacteristic burst of anger, she kicked a bucket off the ship and into the distance. &amp;quot;Me, dead?! Who could believe such incompetence?!&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Abaril</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Airship&amp;diff=2468</id>
		<title>Airship</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Airship&amp;diff=2468"/>
		<updated>2019-10-29T00:44:32Z</updated>

		<summary type="html">&lt;p&gt;Abaril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FFIX-redrose.jpg|right|400px|fluppa fluppa fluppa fluppa]]&lt;br /&gt;
&lt;br /&gt;
The airship is currently defunct.  All of the below information was previously valid:&lt;br /&gt;
&lt;br /&gt;
The Red Rose is an airship owned by Captain Beatrix. &lt;br /&gt;
&lt;br /&gt;
Ticket fairies stationed near the concierges sell the tickets for the airship for 1000 silver each.&lt;br /&gt;
&lt;br /&gt;
Red Rose Concierges are scattered all over the world, and when talked to will tell you the airship&#039;s current location. To board the airship when it is in the local dock, simply give the ticket to the concierge and you will be boarded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Schedule==&lt;br /&gt;
The airship is constantly moving around the world as fast as it can. It can take varying amounts of time to move between stops, but generally not more than 35 or less than 15 pulses between stops.&lt;br /&gt;
&lt;br /&gt;
==Route==&lt;br /&gt;
The airship travels in a circular path. The current airship route is:&lt;br /&gt;
[[Shrike]] -&amp;gt; [[Gold City]] -&amp;gt; [[Viorar]] -&amp;gt; [[Myrkur Mountains]] -&amp;gt; [[Rocket Town]] -&amp;gt; [[Shrike]] (refuel) -&amp;gt; [[Rocket Town]] -&amp;gt; [[Mandala]] -&amp;gt; [[Todo]] -&amp;gt; [[Shrike]]&lt;br /&gt;
&lt;br /&gt;
You will automatically disembark at each stop along the route and must hand over another ticket to continue traveling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plight of the Red Rose==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Beneath a sweltering sun, a massive airship slowly chugged along, hanging heavy in the air. The engines, obviously damaged, strenuously kept the battleship aloft but it was still flying suspiciously low to the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Brooding darkly, the swordswoman at the helm flipped her hair over her shoulder. &amp;quot;Where ARE we...?&amp;quot; She spoke carefully, as grit and sand swirled around her.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Nearby, a female soldier saluted her. &amp;quot;We&#039;ve... no idea, ma&#039;am. The navigational equipment is completely powerless.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;BAH!&amp;quot; The Captain turned to face the remaining two members of her crew and regained her composure. &amp;quot;The rest of the crew...?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This time, the second soldier answered with a salute. &amp;quot;Swept overboard by the shockwave...&amp;quot; Though her eyes were hidden by the Alexandrian helmet, her voice clearly held a note of despair.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Overlooking the soldier&#039;s emotion and pressing on, the swordswoman enquired &amp;quot;Were the ship&#039;s offensive capabilities impaired?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Yes ma&#039;am. The main guns are jammed, and the desert sands are getting inside the harpoon shafts...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Cursing to herself, the Captain once more ran her fingers through her hair and flipped it over her shoulder.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Captain Beatrix, what are we going to do?? Separated from everyone, stranded in this horribly dry place... sand is getting in places I didn&#039;t know it could...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Stop sniveling.&amp;quot; Beatrix stood up straighter, addressing the disheartened soldiers in front of her. &amp;quot;A soldier of Alexandria has a strong and honorable heart, and never gives up fighting...&amp;lt;br&amp;gt;&lt;br /&gt;
Just because we are without knowledge, without defenses, and without assistance does not mean we should lose hope.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She stooped on the deck, surveying the remaining supplies. &amp;quot;If you have no honor and no courage, you may jump ship now. If you wish to stand behind me and live, you can get the food belowdecks so we might have some unspoiled resources to survive on.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Both soldiers gave a sharp salute, skimpy armor clanking and sweat running down their exposed skin. Completely hopeless for survival, but terrified of their eerily calm commander, they set to work saving the precious foodstuffs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Beatrix left the spot she had been surveying the desert from, slowly making her way to the stern of the ship. She gazed over the railing, mesmerized by the swirling sands over which the ship was passing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;It is not the food I&#039;m worried about. They all think we&#039;ve died.&amp;quot; In a sudden and uncharacteristic burst of anger, she kicked a bucket off the ship and into the distance. &amp;quot;Me, dead?! Who could believe such incompetence?!&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Abaril</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=October_2019:_Arlia&amp;diff=2467</id>
		<title>October 2019: Arlia</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=October_2019:_Arlia&amp;diff=2467"/>
		<updated>2019-10-29T00:41:14Z</updated>

		<summary type="html">&lt;p&gt;Abaril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Area of the Month for October 2019 is [[Arlia]]!&lt;br /&gt;
&lt;br /&gt;
A template format for your review is below; click &#039;edit&#039; at the top of the page, copy-pasta from the &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt; to the next &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt;, and fill in the gaps!&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;&#039;&#039;Yes,&#039;&#039;&#039;&#039;&#039; a wiki account is required to edit the page and therefore post your review, but take heart: The wiki is hosted by the Cleft itself, not a third party!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player: You!(Class/Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date(s): &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: X/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How does the area&#039;s room descriptions(descs) work for you? Do they give you a good idea of the area? Do things that stand out in the desc and NEED explanation GET that, either from flavor text(extra-descs) or NPCs in the room or anything?&lt;br /&gt;
&lt;br /&gt;
What about mobiles(mobs) and their descriptions? Can you get a decent mental image of who or what this NPC/monster is? Do they respond when you talk or interact with them?&lt;br /&gt;
&lt;br /&gt;
Some areas have interact-able objects like fountains. Do they stack up well also?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: X/10 (OR N/A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(NOTE: combat will be most accurately gauged when your character is in the area&#039;s suggested level range.)&lt;br /&gt;
&lt;br /&gt;
If this area has combat, how does it feel? Does anything jump as horribly overpowered and impossible to deal with? What about the flipside, anything far too easy to beat? &lt;br /&gt;
&lt;br /&gt;
Are purchased or rewarded items at the appropriate strength levels? Is the effort required to obtain rewarded items reflected in their usefulness (or uniqueness and fancifulness)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: X/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Why would you suggest someone come to this area?&lt;br /&gt;
Is it just a good place to grind experience(lots of mobs)?&lt;br /&gt;
Does the area provide a chunk of good gold and loot?&lt;br /&gt;
&lt;br /&gt;
What about the quests? Does this area&#039;s quests feel properly done, or is there some part of it that you feel needs work?&lt;br /&gt;
&lt;br /&gt;
For towns, are the shops good? Any other non-combative attraction for the area?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connections: X/10 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How easily and well does this area connect to its nearby areas?&lt;br /&gt;
Does it make sense thematically to be connected to the areas it is?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any comments you&#039;d like to make that you don&#039;t feel apply to the other sections can go here!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player: Abaril--level 100 KniVamp&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date(s): 10/28/19&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: 8/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Overall, Arlia&#039;s descriptions are pretty strong. The area has an old west feel and is consistent with use of color.  The talk programs for the various NPC&#039;s in town are impressive and lend a lot of genuine flavor to the zone--one of the best is the dancer in Lanky&#039;s Saloon.  Her dance routine is amusing and is very reminiscent of something you might see on an old western from the 60&#039;s that was trying to be risque for the era.  Another bonus is the fact that there are no obvious typos.  Arlia&#039;s main quest line is incredibly well-described and feels more immersive to me than many of the other lower level quests.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: 4/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I will preface this by saying that it&#039;s been ages since I&#039;ve visited Arlia at an appropriate level.  Revisiting it for this review, the reasons for that stand out immediately.  As a town, it&#039;s ok, and the shops do offer serviceable gear for newbies when they hit level 25.  As a town that attempts to also offer limited combat, it&#039;s definitely lacking though.  I believe there are six readily killable mobs in the zone.  That&#039;s definitely not appealing enough to make it a stop for very long on the initial life or a stop at all on any subsequent lives.  The best gear from the zone requires a stop elsewhere to improve it but is completely worth finding and keeping for at least the first few remorts.  The quest rewards are cute but not something that I&#039;ve ever really felt worth repeating once I solved them.  Nothing is necessarily bad; it&#039;s just that there are other areas that are more useful for the level range.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: 5/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The shops are decent enough for that fresh level 25 character, and therefore they serve the purpose they are intended to serve.  The one major quest line that&#039;s comprised of &amp;quot;rescued a damsel in distress,&amp;quot; &amp;quot;been deputized,&amp;quot; and &amp;quot;interrogated a miner&amp;quot; is definitely worth seeing at least once--it&#039;s a fun and clever experience that really builds a feel for the Old West with some tongue-in-cheek aspects that shows the builder wasn&#039;t taking herself too seriously.  For that matter, Comedy Goldmine is a cute little pun that would fit in some of the old 90&#039;s video games.  Mining in the goldmine, though, is a bit disappointing.  It seems like it would be a great out of the way kind of place to have some of the crafting materials you could use elsewhere in the Cleft.  From what I&#039;ve experienced though, the haul is mediocre.  Maybe I just haven&#039;t hit the mother lode yet.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connections: 3/10 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Connecting Chimp Caverns to Coronar is borderline pointless.  As I stated in the Chimp review, I don&#039;t know of anyone who uses that route to get from Truce to Viorar.  It&#039;s easily one of the most frustrating walks around.  I would guess that the only reason anyone did pass through Arlia was either on an initial exploration foray or they were explicitly trying to get to the town.  I did give connections a bonus point for having an owlite statue and being one of the standard player housing portal options.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There&#039;s nothing intrinsically wrong with Arlia at all.  It is well-described and does offer a few things that players should see and do at least once.  The equipment store and the sandwich shop both have a nice inventory variety.  The bar could probably use a few more drinks though, and the mine definitely has underwhelming results.  I dislike that it shows up on the 26-30 range when you do pull up a list of areas while leveling.  It just doesn&#039;t have the mob density and is completely outclassed by McNeil, Safari, Freeza and even Tonoe in that respect.  I did enjoy repeating Claude and Rena&#039;s quest for this review, but at the end of the day, Arlia is still one of those places you kind of forget about completely until you&#039;re reminded it exists.  I would like to see it upgraded to match the 2019 Cleft of Dimensions.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Category:Area of the Month]]&lt;/div&gt;</summary>
		<author><name>Abaril</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=October_2019:_Arlia&amp;diff=2465</id>
		<title>October 2019: Arlia</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=October_2019:_Arlia&amp;diff=2465"/>
		<updated>2019-10-28T23:04:32Z</updated>

		<summary type="html">&lt;p&gt;Abaril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Area of the Month for October 2019 is [[Arlia]]!&lt;br /&gt;
&lt;br /&gt;
A template format for your review is below; click &#039;edit&#039; at the top of the page, copy-pasta from the &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt; to the next &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt;, and fill in the gaps!&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;&#039;&#039;Yes,&#039;&#039;&#039;&#039;&#039; a wiki account is required to edit the page and therefore post your review, but take heart: The wiki is hosted by the Cleft itself, not a third party!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player: You!(Class/Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date(s): &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: X/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How does the area&#039;s room descriptions(descs) work for you? Do they give you a good idea of the area? Do things that stand out in the desc and NEED explanation GET that, either from flavor text(extra-descs) or NPCs in the room or anything?&lt;br /&gt;
&lt;br /&gt;
What about mobiles(mobs) and their descriptions? Can you get a decent mental image of who or what this NPC/monster is? Do they respond when you talk or interact with them?&lt;br /&gt;
&lt;br /&gt;
Some areas have interact-able objects like fountains. Do they stack up well also?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: X/10 (OR N/A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(NOTE: combat will be most accurately gauged when your character is in the area&#039;s suggested level range.)&lt;br /&gt;
&lt;br /&gt;
If this area has combat, how does it feel? Does anything jump as horribly overpowered and impossible to deal with? What about the flipside, anything far too easy to beat? &lt;br /&gt;
&lt;br /&gt;
Are purchased or rewarded items at the appropriate strength levels? Is the effort required to obtain rewarded items reflected in their usefulness (or uniqueness and fancifulness)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: X/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Why would you suggest someone come to this area?&lt;br /&gt;
Is it just a good place to grind experience(lots of mobs)?&lt;br /&gt;
Does the area provide a chunk of good gold and loot?&lt;br /&gt;
&lt;br /&gt;
What about the quests? Does this area&#039;s quests feel properly done, or is there some part of it that you feel needs work?&lt;br /&gt;
&lt;br /&gt;
For towns, are the shops good? Any other non-combative attraction for the area?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connections: X/10 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How easily and well does this area connect to its nearby areas?&lt;br /&gt;
Does it make sense thematically to be connected to the areas it is?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any comments you&#039;d like to make that you don&#039;t feel apply to the other sections can go here!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player: Abaril--level 100 KniVamp&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date(s): 10/28/19&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: 8/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Overall, Arlia&#039;s descriptions are pretty strong. The area has an old west feel and is consistent with use of color.  The talk programs for the various NPC&#039;s in town are impressive and lend a lot of genuine flavor to the zone--one of the best is the dancer in Lanky&#039;s Saloon.  Her dance routine is amusing and is very reminiscent of something you might see on an old western from the 60&#039;s that was trying to be risque for the era.  Another bonus is the fact that there are no obvious typos.  Arlia&#039;s main quest line is incredibly well-described and feels more immersive to me than may of the other lower level quests.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: 4/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I will preface this by saying that it&#039;s been ages since I&#039;ve visited Arlia at an appropriate level.  Revisiting it for this review, the reasons for that stand out immediately.  As a town, it&#039;s ok, and the shops do offer serviceable gear for newbies when they hit level 25.  As a town that attempts to also offer limited combat, it&#039;s definitely lacking though.  I believe there are six readily killable mobs in the zone.  That&#039;s definitely not appealing enough to make it a stop for very long on the initial life or a stop at all on any subsequent lives.  The best gear from the zone requires a stop elsewhere to improve it but is completely worth finding and keeping for at least the first few remorts.  The quest rewards are cute but not something that I&#039;ve ever really felt worth repeating once I solved them.  Nothing is necessarily bad; it&#039;s just that there are other areas that are more useful for the level range.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: 5/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The shops are decent enough for that fresh level 25 character, and therefore they serve the purpose they are intended to serve.  The one major quest line that&#039;s comprised of &amp;quot;rescued a damsel in distress,&amp;quot; &amp;quot;been deputized,&amp;quot; and &amp;quot;interrogated a miner&amp;quot; is definitely worth seeing at least once--it&#039;s a fun and clever experience that really builds a feel for the Old West with some tongue-in-cheek aspects that shows the builder wasn&#039;t taking herself too seriously.  For that matter, Comedy Goldmine is a cute little pun that would fit in some of the old 90&#039;s video games.  Mining in the goldmine, though, is a bit disappointing.  It seems like it would be a great out of the way kind of place to have some of the crafting materials you could use elsewhere in the Cleft.  From what I&#039;ve experienced though, the haul is mediocre.  Maybe I just haven&#039;t hit the mother lode yet.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connections: 3/10 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Connecting Chimp Caverns to Coronar is borderline pointless.  As I stated in the Chimp review, I don&#039;t know of anyone who uses that route to get from Truce to Viorar.  It&#039;s easily one of the most frustrating walks around.  I would guess that the only reason anyone did pass through Arlia was either on an initial exploration foray or they were explicitly trying to get to the town.  I did give connections a bonus point for having an owlite statue and being one of the standard player housing portal options.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There&#039;s nothing intrinsically wrong with Arlia at all.  It is well-described and does offer a few things that players should see and do at least once.  The equipment store and the sandwich shop both have a nice inventory variety.  The bar could probably use a few more drinks though, and the mine definitely has underwhelming results.  I dislike that it shows up on the 26-30 range when you do pull up a list of areas while leveling.  It just doesn&#039;t have the mob density and is completely outclassed by McNeil, Safari, Freeza and even Tonoe in that respect.  I did enjoy repeating Claude and Rena&#039;s quest for this review, but at the end of the day, Arlia is still one of those places you kind of forget about completely until you&#039;re reminded it exists.  I would like to see it upgraded to match the 2019 Cleft of Dimensions.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Category:Area of the Month]]&lt;/div&gt;</summary>
		<author><name>Abaril</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=October_2019:_Arlia&amp;diff=2464</id>
		<title>October 2019: Arlia</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=October_2019:_Arlia&amp;diff=2464"/>
		<updated>2019-10-28T23:03:23Z</updated>

		<summary type="html">&lt;p&gt;Abaril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Area of the Month for October 2019 is [[Arlia]]!&lt;br /&gt;
&lt;br /&gt;
A template format for your review is below; click &#039;edit&#039; at the top of the page, copy-pasta from the &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt; to the next &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt;, and fill in the gaps!&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;&#039;&#039;Yes,&#039;&#039;&#039;&#039;&#039; a wiki account is required to edit the page and therefore post your review, but take heart: The wiki is hosted by the Cleft itself, not a third party!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player: You!(Class/Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date(s): &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: X/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How does the area&#039;s room descriptions(descs) work for you? Do they give you a good idea of the area? Do things that stand out in the desc and NEED explanation GET that, either from flavor text(extra-descs) or NPCs in the room or anything?&lt;br /&gt;
&lt;br /&gt;
What about mobiles(mobs) and their descriptions? Can you get a decent mental image of who or what this NPC/monster is? Do they respond when you talk or interact with them?&lt;br /&gt;
&lt;br /&gt;
Some areas have interact-able objects like fountains. Do they stack up well also?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: X/10 (OR N/A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(NOTE: combat will be most accurately gauged when your character is in the area&#039;s suggested level range.)&lt;br /&gt;
&lt;br /&gt;
If this area has combat, how does it feel? Does anything jump as horribly overpowered and impossible to deal with? What about the flipside, anything far too easy to beat? &lt;br /&gt;
&lt;br /&gt;
Are purchased or rewarded items at the appropriate strength levels? Is the effort required to obtain rewarded items reflected in their usefulness (or uniqueness and fancifulness)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: X/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Why would you suggest someone come to this area?&lt;br /&gt;
Is it just a good place to grind experience(lots of mobs)?&lt;br /&gt;
Does the area provide a chunk of good gold and loot?&lt;br /&gt;
&lt;br /&gt;
What about the quests? Does this area&#039;s quests feel properly done, or is there some part of it that you feel needs work?&lt;br /&gt;
&lt;br /&gt;
For towns, are the shops good? Any other non-combative attraction for the area?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connections: X/10 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How easily and well does this area connect to its nearby areas?&lt;br /&gt;
Does it make sense thematically to be connected to the areas it is?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any comments you&#039;d like to make that you don&#039;t feel apply to the other sections can go here!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player: Abaril--level 100 KniVamp&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date(s): 10/28/19&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: 8/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Overall, Arlia&#039;s descriptions are pretty strong. The area has an old west feel and is consistent with use of color.  The talk programs for the various NPC&#039;s in town are impressive and lend a lot of genuine flavor to the zone--one of the best is the dancer in Lanky&#039;s Saloon.  Her dance routine is amusing and is very reminiscent of something you might see on an old western from the 60&#039;s that was trying to be risque for the era.  Another bonus is the fact that there are no obvious typos.  Arlia&#039;s main quest line is incredibly well-described and feels more immersive to me than may of the other lower level quests.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: 4/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I will preface this by saying that it&#039;s been ages since I&#039;ve visited Arlia at an appropriate level.  Revisiting it for this review, the reasons for that stand out immediately.  As a town, it&#039;s ok, and the shops do offer serviceable gear for newbies when they hit level 25.  As a town that attempts to also offer limited combat, it&#039;s definitely lacking though.  I believe there are six readily killable mobs in the zone.  That&#039;s definitely not appealing enough to make it a stop for very long on the initial life or a stop at all on any subsequent lives.  The best gear from the zone requires a stop elsewhere to improve it but is completely worth finding and keeping for at least the first few remorts.  The quest rewards are cute but not something that I&#039;ve ever really felt worth repeating once I solved them.  Nothing is necessarily bad; it&#039;s just that there are other areas that are more useful for the level range.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: 5/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The shops are decent enough for that fresh level 25 character, and therefore they serve the purpose they are intended to serve.  The one major quest line that&#039;s comprised of &amp;quot;rescued a damsel in distress,&amp;quot; &amp;quot;been deputized,&amp;quot; and &amp;quot;interrogated a miner&amp;quot; is definitely worth seeing at least once--it&#039;s a fun and clever experience that really builds a feel for the Old West with some tongue-in-cheek aspects that shows the builder wasn&#039;t taking herself too seriously.  For that matter, Comedy Goldmine is a cute little pun that would fit in some of the old 90&#039;s video games.  Mining in the goldmine, though, is a bit disappointing.  It seems like it would be a great out of the way kind of place to have some of the crafting materials you could use elsewhere in the Cleft.  From what I&#039;ve experienced though, the haul is mediocre.  Maybe I just haven&#039;t hit the mother lode yet.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connections: 3/10 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Connecting Chimp Caverns to Coronar is borderline pointless.  As I stated in the Chimp review, I don&#039;t know of anyone who uses that route to get from Truce to Viorar.  It&#039;s easily one of the most frustrating walks around.  I would guess that the only reason anyone did pass through Arlia was either on an initial exploration foray or they were explicitly trying to get to the town.  I did give connections a bonus point for having an owlite and being one of the standard house portal options.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There&#039;s nothing intrinsically wrong with Arlia at all.  It is well-described and does offer a few things that players should see and do at least once.  The equipment store and the sandwich shop both have a nice inventory variety.  The bar could probably use a few more drinks though, and the mine definitely has underwhelming results.  I dislike that it shows up on the 26-30 range when you do pull up a list of areas while leveling.  It just doesn&#039;t have the mob density and is completely outclassed by McNeil, Safari, Freeza and even Tonoe.  I did enjoy repeating Claude and Rena&#039;s quest for this review, but at the end of the day, Arlia is still one of those places you kind of forget about completely until you&#039;re reminded it exists.  I would like to see it upgraded to match the 2019 Cleft of Dimensions.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Category:Area of the Month]]&lt;/div&gt;</summary>
		<author><name>Abaril</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=October_2019:_Arlia&amp;diff=2463</id>
		<title>October 2019: Arlia</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=October_2019:_Arlia&amp;diff=2463"/>
		<updated>2019-10-28T23:02:34Z</updated>

		<summary type="html">&lt;p&gt;Abaril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Area of the Month for October 2019 is [[Arlia]]!&lt;br /&gt;
&lt;br /&gt;
A template format for your review is below; click &#039;edit&#039; at the top of the page, copy-pasta from the &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt; to the next &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt;, and fill in the gaps!&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;&#039;&#039;Yes,&#039;&#039;&#039;&#039;&#039; a wiki account is required to edit the page and therefore post your review, but take heart: The wiki is hosted by the Cleft itself, not a third party!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player: You!(Class/Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date(s): &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: X/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How does the area&#039;s room descriptions(descs) work for you? Do they give you a good idea of the area? Do things that stand out in the desc and NEED explanation GET that, either from flavor text(extra-descs) or NPCs in the room or anything?&lt;br /&gt;
&lt;br /&gt;
What about mobiles(mobs) and their descriptions? Can you get a decent mental image of who or what this NPC/monster is? Do they respond when you talk or interact with them?&lt;br /&gt;
&lt;br /&gt;
Some areas have interact-able objects like fountains. Do they stack up well also?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: X/10 (OR N/A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(NOTE: combat will be most accurately gauged when your character is in the area&#039;s suggested level range.)&lt;br /&gt;
&lt;br /&gt;
If this area has combat, how does it feel? Does anything jump as horribly overpowered and impossible to deal with? What about the flipside, anything far too easy to beat? &lt;br /&gt;
&lt;br /&gt;
Are purchased or rewarded items at the appropriate strength levels? Is the effort required to obtain rewarded items reflected in their usefulness (or uniqueness and fancifulness)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: X/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Why would you suggest someone come to this area?&lt;br /&gt;
Is it just a good place to grind experience(lots of mobs)?&lt;br /&gt;
Does the area provide a chunk of good gold and loot?&lt;br /&gt;
&lt;br /&gt;
What about the quests? Does this area&#039;s quests feel properly done, or is there some part of it that you feel needs work?&lt;br /&gt;
&lt;br /&gt;
For towns, are the shops good? Any other non-combative attraction for the area?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connections: X/10 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How easily and well does this area connect to its nearby areas?&lt;br /&gt;
Does it make sense thematically to be connected to the areas it is?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any comments you&#039;d like to make that you don&#039;t feel apply to the other sections can go here!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player: Abaril&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date(s): 10/28/19&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: 8/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Overall, Arlia&#039;s descriptions are pretty strong. The area has an old west feel and is consistent with use of color.  The talk programs for the various NPC&#039;s in town are impressive and lend a lot of genuine flavor to the zone--one of the best is the dancer in Lanky&#039;s Saloon.  Her dance routine is amusing and is very reminiscent of something you might see on an old western from the 60&#039;s that was trying to be risque for the era.  Another bonus is the fact that there are no obvious typos.  Arlia&#039;s main quest line is incredibly well-described and feels more immersive to me than may of the other lower level quests.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: 4/10 (OR N/A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I will preface this by saying that it&#039;s been ages since I&#039;ve visited Arlia at an appropriate level.  Revisiting it for this review, the reasons for that stand out immediately.  As a town, it&#039;s ok, and the shops do offer serviceable gear for newbies when they hit level 25.  As a town that attempts to also offer limited combat, it&#039;s definitely lacking though.  I believe there are six readily killable mobs in the zone.  That&#039;s definitely not appealing enough to make it a stop for very long on the initial life or a stop at all on any subsequent lives.  The best gear from the zone requires a stop elsewhere to improve it but is completely worth finding and keeping for at least the first few remorts.  The quest rewards are cute but not something that I&#039;ve ever really felt worth repeating once I solved them.  Nothing is necessarily bad; it&#039;s just that there are other areas that are more useful for the level range.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: 5/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The shops are decent enough for that fresh level 25 character, and therefore they serve the purpose they are intended to serve.  The one major quest line that&#039;s comprised of &amp;quot;rescued a damsel in distress,&amp;quot; &amp;quot;been deputized,&amp;quot; and &amp;quot;interrogated a miner&amp;quot; is definitely worth seeing at least once--it&#039;s a fun and clever experience that really builds a feel for the Old West with some tongue-in-cheek aspects that shows the builder wasn&#039;t taking herself too seriously.  For that matter, Comedy Goldmine is a cute little pun that would fit in some of the old 90&#039;s video games.  Mining in the goldmine, though, is a bit disappointing.  It seems like it would be a great out of the way kind of place to have some of the crafting materials you could use elsewhere in the Cleft.  From what I&#039;ve experienced though, the haul is mediocre.  Maybe I just haven&#039;t hit the mother lode yet.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connections: 3/10 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Connecting Chimp Caverns to Coronar is borderline pointless.  As I stated in the Chimp review, I don&#039;t know of anyone who uses that route to get from Truce to Viorar.  It&#039;s easily one of the most frustrating walks around.  I would guess that the only reason anyone did pass through Arlia was either on an initial exploration foray or they were explicitly trying to get to the town.  I did give connections a bonus point for having an owlite and being one of the standard house portal options.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There&#039;s nothing intrinsically wrong with Arlia at all.  It is well-described and does offer a few things that players should see and do at least once.  The equipment store and the sandwich shop both have a nice inventory variety.  The bar could probably use a few more drinks though, and the mine definitely has underwhelming results.  I dislike that it shows up on the 26-30 range when you do pull up a list of areas while leveling.  It just doesn&#039;t have the mob density and is completely outclassed by McNeil, Safari, Freeza and even Tonoe.  I did enjoy repeating Claude and Rena&#039;s quest for this review, but at the end of the day, Arlia is still one of those places you kind of forget about completely until you&#039;re reminded it exists.  I would like to see it upgraded to match the 2019 Cleft of Dimensions.&lt;br /&gt;
&lt;br /&gt;
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[[Category:Area of the Month]]&lt;/div&gt;</summary>
		<author><name>Abaril</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=October_2019:_Arlia&amp;diff=2462</id>
		<title>October 2019: Arlia</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=October_2019:_Arlia&amp;diff=2462"/>
		<updated>2019-10-28T23:02:04Z</updated>

		<summary type="html">&lt;p&gt;Abaril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Area of the Month for October 2019 is [[Arlia]]!&lt;br /&gt;
&lt;br /&gt;
A template format for your review is below; click &#039;edit&#039; at the top of the page, copy-pasta from the &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt; to the next &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt;, and fill in the gaps!&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;&#039;&#039;Yes,&#039;&#039;&#039;&#039;&#039; a wiki account is required to edit the page and therefore post your review, but take heart: The wiki is hosted by the Cleft itself, not a third party!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player: You!(Class/Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date(s): &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: X/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How does the area&#039;s room descriptions(descs) work for you? Do they give you a good idea of the area? Do things that stand out in the desc and NEED explanation GET that, either from flavor text(extra-descs) or NPCs in the room or anything?&lt;br /&gt;
&lt;br /&gt;
What about mobiles(mobs) and their descriptions? Can you get a decent mental image of who or what this NPC/monster is? Do they respond when you talk or interact with them?&lt;br /&gt;
&lt;br /&gt;
Some areas have interact-able objects like fountains. Do they stack up well also?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: X/10 (OR N/A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(NOTE: combat will be most accurately gauged when your character is in the area&#039;s suggested level range.)&lt;br /&gt;
&lt;br /&gt;
If this area has combat, how does it feel? Does anything jump as horribly overpowered and impossible to deal with? What about the flipside, anything far too easy to beat? &lt;br /&gt;
&lt;br /&gt;
Are purchased or rewarded items at the appropriate strength levels? Is the effort required to obtain rewarded items reflected in their usefulness (or uniqueness and fancifulness)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: X/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Why would you suggest someone come to this area?&lt;br /&gt;
Is it just a good place to grind experience(lots of mobs)?&lt;br /&gt;
Does the area provide a chunk of good gold and loot?&lt;br /&gt;
&lt;br /&gt;
What about the quests? Does this area&#039;s quests feel properly done, or is there some part of it that you feel needs work?&lt;br /&gt;
&lt;br /&gt;
For towns, are the shops good? Any other non-combative attraction for the area?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connections: X/10 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How easily and well does this area connect to its nearby areas?&lt;br /&gt;
Does it make sense thematically to be connected to the areas it is?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any comments you&#039;d like to make that you don&#039;t feel apply to the other sections can go here!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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----&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;Player: Abaril&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date(s): 10/28/19&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: 8/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Overall, Arlia&#039;s descriptions are pretty strong. The area has an old west feel and is consistent with use of color.  The talk programs for the various NPC&#039;s in town are impressive and lend a lot of genuine flavor to the zone--one of the best is the dancer in Lanky&#039;s Saloon.  Her dance routine is amusing and is very reminiscent of something you might see on an old western from the 60&#039;s that was trying to be risque for the era.  Another bonus is the fact that there are no obvious typos.  Arlia&#039;s main quest line is incredibly well-described and feels more immersive to me than may of the other lower level quests.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: 4/10 (OR N/A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I will preface this by saying that it&#039;s been ages since I&#039;ve visited Arlia at an appropriate level.  Revisiting it for this review, the reasons for that stand out immediately.  As a town, it&#039;s ok, and the shops do offer serviceable gear for newbies when they hit level 25.  As a town that attempts to also offer limited combat, it&#039;s definitely lacking though.  I believe there are six readily killable mobs in the zone.  That&#039;s definitely not appealing enough to make it a stop for very long on the initial life or a stop at all on any subsequent lives.  The best gear from the zone requires a stop elsewhere to improve it but is completely worth finding and keeping for at least the first few remorts.  The quest rewards are cute but not something that I&#039;ve ever really felt worth repeating once I solved them.  Nothing is necessarily bad; it&#039;s just that there are other areas that are more useful for the level range.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: 5/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The shops are decent enough for that fresh level 25 character, and therefore they serve the purpose they are intended to serve.  The one major quest line that&#039;s comprised of &amp;quot;rescued a damsel in distress,&amp;quot; &amp;quot;been deputized,&amp;quot; and &amp;quot;interrogated a miner&amp;quot; is definitely worth seeing at least once--it&#039;s a fun and clever experience that really builds a feel for the Old West with some tongue-in-cheek aspects that shows the builder wasn&#039;t taking herself too seriously.  For that matter, Comedy Goldmine is a cute little pun that would fit in some of the old 90&#039;s video games.  Mining in the goldmine, though, is a bit disappointing.  It seems like it would be a great out of the way kind of place to have some of the crafting materials you could use elsewhere in the Cleft.  From what I&#039;ve experienced though, the haul is mediocre.  Maybe I just haven&#039;t hit the mother lode yet.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connections: 3/10 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Connecting Chimp Caverns to Coronar is borderline pointless.  As I stated in the Chimp review, I don&#039;t know of anyone who uses that route to get from Truce to Viorar.  It&#039;s easily one of the most frustrating walks around.  I would guess that the only reason anyone did pass through Arlia was either on an initial exploration foray or they were explicitly trying to get to the town.  I did give connections a bonus point for having an owlite and being one of the standard house portal options.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any comments you&#039;d like to make that you don&#039;t feel apply to the other sections can go here!&lt;br /&gt;
&lt;br /&gt;
There&#039;s nothing intrinsically wrong with Arlia at all.  It is well-described and does offer a few things that players should see and do at least once.  The equipment store and the sandwich shop both have a nice inventory variety.  The bar could probably use a few more drinks though, and the mine definitely has underwhelming results.  I dislike that it shows up on the 26-30 range when you do pull up a list of areas while leveling.  It just doesn&#039;t have the mob density and is completely outclassed by McNeil, Safari, Freeza and even Tonoe.  I did enjoy repeating Claude and Rena&#039;s quest for this review, but at the end of the day, Arlia is still one of those places you kind of forget about completely until you&#039;re reminded it exists.  I would like to see it upgraded to match the 2019 Cleft of Dimensions.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Category:Area of the Month]]&lt;/div&gt;</summary>
		<author><name>Abaril</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=September_2019:_Chimp_Caverns&amp;diff=2451</id>
		<title>September 2019: Chimp Caverns</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=September_2019:_Chimp_Caverns&amp;diff=2451"/>
		<updated>2019-10-01T01:40:41Z</updated>

		<summary type="html">&lt;p&gt;Abaril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Area of the Month for September 2019 is [[Chimp_Caverns|Chimp Caverns]]!&lt;br /&gt;
&lt;br /&gt;
A template format for your review is below; click &#039;edit&#039; at the top of the page, copy-pasta from the &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt; to the next &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt;, and fill in the gaps!&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;&#039;&#039;Yes,&#039;&#039;&#039;&#039;&#039; a wiki account is required to edit the page and therefore post your review, but take heart: The wiki is hosted by the Cleft itself, not a third party!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player: You!(Class/Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date(s): &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: X/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How does the area&#039;s room descriptions(descs) work for you? Do they give you a good idea of the area? Do things that stand out in the desc and NEED explanation GET that, either from flavor text(extra-descs) or NPCs in the room or anything?&lt;br /&gt;
&lt;br /&gt;
What about mobiles(mobs) and their descriptions? Can you get a decent mental image of who or what this NPC/monster is? Do they respond when you talk or interact with them?&lt;br /&gt;
&lt;br /&gt;
Some areas have interact-able objects like fountains. Do they stack up well also?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: X/10 (OR N/A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(NOTE: combat will be most accurately gauged when your character is in the area&#039;s suggested level range.)&lt;br /&gt;
&lt;br /&gt;
If this area has combat, how does it feel? Does anything jump as horribly overpowered and impossible to deal with? What about the flipside, anything far too easy to beat? &lt;br /&gt;
&lt;br /&gt;
Are purchased or rewarded items at the appropriate strength levels? Is the effort required to obtain rewarded items reflected in their usefulness (or uniqueness and fancifulness)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: X/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Why would you suggest someone come to this area?&lt;br /&gt;
Is it just a good place to grind experience(lots of mobs)?&lt;br /&gt;
Does the area provide a chunk of good gold and loot?&lt;br /&gt;
&lt;br /&gt;
What about the quests? Does this area&#039;s quests feel properly done, or is there some part of it that you feel needs work?&lt;br /&gt;
&lt;br /&gt;
For towns, are the shops good? Any other non-combative attraction for the area?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connections: X/10 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How easily and well does this area connect to its nearby areas?&lt;br /&gt;
Does it make sense thematically to be connected to the areas it is?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any comments you&#039;d like to make that you don&#039;t feel apply to the other sections can go here!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Player- Vashka, lvl 15 Knight, lvl 16 by end of Review. (Remort 16) - Token&#039;d!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Review Date 17-09-19&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: 8/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s Descriptions are one of the high lights of Chimp Caverns, well-made, well-crafted and well-fitting to the otherwise somewhat gloomy surroundings. Not perfect in that not everything that might lead to a closer look actually bears out an extra-desc, but enough does that it doesn&#039;t feel entirely sterile and lacking any interactivity, just relegated to actual intractable things rather then scenic dressing.&lt;br /&gt;
The mobs themselves also continue the trend, amusing well-fitted descs, more-then-basic interactions in the form of their combat progging and they also got amusing talk responses, admittedly, mostly this results in them attacking you, but as they are hostiles, very fitting.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Balance: 6/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the most part, they are somewhat on the low-end of the weight-class, but this is made up for by the fact some of them, like the Slippa can get very nasty if their status-attacks succeed.&lt;br /&gt;
The Rockkroc at the other end of the scale, is almost overpowered having access to up to 3 physical attacks, but this is countered by the fact they come with a mechanic to evade them alltogether. Though counter-counter to that, the likelyhood of facing 2 on 1 is somewhat high, since they are highly mobile in their area and one of them can take a beating to beat before another might wander in.&lt;br /&gt;
The main area boss could use a bit more hp to make them feel more boss-like and allow their unique running battle tactics to occur more often, but otherwise feels right for the level-range.&lt;br /&gt;
There is not an over-abundance of loot to the place, if anything it is very sparse loot-wise. But what there is, is quite nice. It definetly could use more drop-items to make the place more appealing, but what there is makes thematic sense. Also, the possible reward in the 2nd area-quest is quite nice for the lvl-range.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Attractions: 4/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While it makes an okay-leveling range diversity wise, the area lacks the mob-density to really be considered for that purpose. It makes sense, a mine shouldn&#039;t be horribly crowded and overrun by hordes of beasties, so it gets a pass for that.&lt;br /&gt;
Primarily, the zone, personally atleast, gets used as a short-cut through the Myrkur Mountains to get too, or from Viorar and evade the long-walk around said mountains. And even in that use, the fact nearly each movement is accompanied by a fall of inevitable, annoying and possible exit-blocking Debris to clear, is a major downside.&lt;br /&gt;
So, it feels very transitory; you pass through, and barely linger or think about the area. Which, given the nice desc-work, is somewhat sad.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Connections: 9/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s a Mine, and it&#039;s in a Mountain, further, it connects visibly to another-Mine on one and, and a Mining-town on the other. Connection wise, pretty much as good as it&#039;s going to get location-wise.&lt;br /&gt;
Further, it is, untill the advent of Housing Portals or other movement related shenanigans, the quickest way to get to or from Viorar to the rest of the main-land, so quite valuable connection-wise. Could use further connections, more mines, more dug-to-deep shenanigans, but what&#039;s there as-is is near perfect so leave it as-is&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I like Chimp-Caverns overall, despite the low mob-density and lack of loot, but what I do not like, and wish to condemn to the deepest hells imaginable, is the constant rain of debris.&lt;br /&gt;
It does not add anything thematically, unlike the clouds of miasmic-fog, it just annoys, delays and gets in the way of killing actual mobs.&lt;br /&gt;
At the very least, make it rain debris less frequently then a sure-thing anytime anything including the mobs themselves most, or preferably get rid of the mechanic all-together, it is a nuisance and a pain.&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Player: Otto (War/20)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sept 28, 2019 (and a zillion other visits, but for review, I brought this guy.) &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: 7/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The room descriptions are generally quite good: Evocative of the games they are aping. The secrets are less clear, but work fine, given their status. &lt;br /&gt;
&lt;br /&gt;
Descriptions of MOBs is far less clear because, as aggressive as they are, the short descriptions need to do almost all of the explaining.&lt;br /&gt;
&lt;br /&gt;
One element in particular is the debris. It&#039;s not clear from description that they are attackable, which should probably be the case. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: 4/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This place feels frenetic and dangerous, but also cheap. The enemies aren&#039;t *amazingly* strong for the level range, but they still hit pretty hard and they show up swiftly to attack and with some serious debilitating abilities. (and, importantly, frustrating ones to deal with.) The debris fields and things trap you in with monsters which increases the difficulty, as well, unless you have some means of preventing fights. (sneak/invis being the obvious examples) Regardless, that also makes it irritating to navigate. &lt;br /&gt;
&lt;br /&gt;
At or below the level range, you need a pretty significant edge to survive the place.&lt;br /&gt;
&lt;br /&gt;
Not sure of any good rewards for the kills, so it&#039;s mostly a place to avoid until you can trivially mulch the things or sneak past.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: 2/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s one of the routes twixt Viorar and Truce, so that&#039;s an attraction, yet *many* go around, which tells you something about the attractiveness.&lt;br /&gt;
&lt;br /&gt;
The biggest draws *inside the area* are [Redacted] and Cranky Kong, but these are not strong draws very often.&lt;br /&gt;
&lt;br /&gt;
The biggest draw is what it links together.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connections: 5/10 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Connected on the west to another cavern and on the east to mines makes some sense. Connecting [redacted] doesn&#039;t really matter.  From a geometric standpoint, it makes as much sense as anything. &lt;br /&gt;
&lt;br /&gt;
Themes are a bit weird, really. Seems to me that it really ought to connect to a jungle area, though, not the temperate stuff nearby. Some more water would be fitting, too. Why chimps are living past the Vioraran and Arlian mines isn&#039;t clear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I think I see the intent and I pretty much agree with it, but implementation is more annoying than fun. Honestly, I think the route it occupies now could be better served by a more consistent mine theme or opening into a more &amp;quot;raw cave&amp;quot; vibe. If doing this, I&#039;d keep Chimp Caverns, but relegate it to an optional branch off of that path that leads outside to a sheltered box canyon with a jungle ecosystem and a strong DKC theme. If that canyon contains some fun challenges, the Chimp Caverns would seem like a gauntlet for admission, and I&#039;d like it a lot more. (Said canyon could exist a bit northerly, near the swamp, or southerly in the Luon mountain ranges. There&#039;s plenty of space for it undefined.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player: Abaril (Level 100 Vampire)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date(s): September 30, 2019 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: 4/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The descriptions are serviceable, but overall the area is not memorable at all.  Appropriate use of color for the room descriptions definitely helps what would otherwise be very...generic. Extra descriptions are few and far between, and I haven&#039;t seen any that really convey a sense of what the area is supposed to be or that help with the pair of quests in the zone. The mob descriptions are also not particularly vivid--just a few declaratory sentences that transition from plural to singular and back with seemingly no concern.  Cranky Kong is well done and possibly the only interesting character in the zone.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: 2/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Let me preface this review by saying that I did use Chimp Caverns for leveling at the bookends of my first set of lives.  Because I was Viorar-centered for most of my pre-player house remorts, Chimp filled a small niche before the Safari Zone got reworked.  I started going back to Chimp Caverns once the tnl&#039;s started creeping up and bodycount was by far my biggest enemy.  During the peak morts and on this current set of lives, there was absolutely no reason to go there for leveling or for gear.  It is quite simply outclassed by a good number of areas that don&#039;t have lowered regen rates, infuriating movement obstacles or the frustrating combination of wimpy/aggro mobs.  As long as those areas exist, Chimp will be, at best, a lesser-used path between Truce and Viorar.  It is a drop dud as well; I have not seen a single item in the zone that I would consider a keeper, even for a freshly created character of the appropriate level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: 3/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cranky has an pretty neat concept for his &amp;quot;shop,&amp;quot; and his talk prog referencing coming back after 100 remorts is amusing.  I long await the day when Emouse finally does hit that 100th mort and talks to him in vain!  Please make sure that my nursing home has wifi so that I can see it first-hand!&lt;br /&gt;
&lt;br /&gt;
Other than that, well, why bother?  &amp;quot;defeated Master Necky&amp;quot; and &amp;quot;rescued an animal buddy&amp;quot; are both appropriate quests for a low-level zone, but they are uninteresting and mostly not worth the visit.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connections: 1/10 (but it would be 6 if there were no debris/10) &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s on the shorter of the walking routes between Truce and Viorar, so that&#039;s a plus.  The debris blocking your path combined with a sizable number of potentially aggressive mobs, however, make that path the one less traveled by far.  Pretty much everyone I know would prefer to walk the long way around on the Luon Highway instead of bothering with the mostly pointless debris-filled pathways of Chimp.  The lesser known connection doesn&#039;t play enough of a role to impact my grading of the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I know it sounds like I&#039;m bashing the area (probably because I am), but that&#039;s nothing personal toward the builder.  I love so much of Ageatii&#039;s stuff that I honestly wouldn&#039;t have thought that this was his area until I checked the Wiki to see who did build it.  It certainly doesn&#039;t feel like it was done by the person who delivered the beauty of Goa or the splendor of the Mana Quest&lt;br /&gt;
&lt;br /&gt;
I&#039;ve heard that Chimp is one of the older areas around, and it just feels like it&#039;s out of place now.  With so many better places to level or travel through, it kind of lost whatever it might have had long before I started playing the game.  And that being said, it&#039;s probably due for a major overhaul.  It might be more effective with a level boost (maybe hitting 50-range which is lacking on the Viorar side of things) and a useful drop or two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Category:Area of the Month]]&lt;/div&gt;</summary>
		<author><name>Abaril</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=September_2019:_Chimp_Caverns&amp;diff=2450</id>
		<title>September 2019: Chimp Caverns</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=September_2019:_Chimp_Caverns&amp;diff=2450"/>
		<updated>2019-10-01T01:39:41Z</updated>

		<summary type="html">&lt;p&gt;Abaril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Area of the Month for September 2019 is [[Chimp_Caverns|Chimp Caverns]]!&lt;br /&gt;
&lt;br /&gt;
A template format for your review is below; click &#039;edit&#039; at the top of the page, copy-pasta from the &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt; to the next &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt;, and fill in the gaps!&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;&#039;&#039;Yes,&#039;&#039;&#039;&#039;&#039; a wiki account is required to edit the page and therefore post your review, but take heart: The wiki is hosted by the Cleft itself, not a third party!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player: You!(Class/Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date(s): &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Descriptions: X/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How does the area&#039;s room descriptions(descs) work for you? Do they give you a good idea of the area? Do things that stand out in the desc and NEED explanation GET that, either from flavor text(extra-descs) or NPCs in the room or anything?&lt;br /&gt;
&lt;br /&gt;
What about mobiles(mobs) and their descriptions? Can you get a decent mental image of who or what this NPC/monster is? Do they respond when you talk or interact with them?&lt;br /&gt;
&lt;br /&gt;
Some areas have interact-able objects like fountains. Do they stack up well also?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: X/10 (OR N/A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(NOTE: combat will be most accurately gauged when your character is in the area&#039;s suggested level range.)&lt;br /&gt;
&lt;br /&gt;
If this area has combat, how does it feel? Does anything jump as horribly overpowered and impossible to deal with? What about the flipside, anything far too easy to beat? &lt;br /&gt;
&lt;br /&gt;
Are purchased or rewarded items at the appropriate strength levels? Is the effort required to obtain rewarded items reflected in their usefulness (or uniqueness and fancifulness)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: X/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Why would you suggest someone come to this area?&lt;br /&gt;
Is it just a good place to grind experience(lots of mobs)?&lt;br /&gt;
Does the area provide a chunk of good gold and loot?&lt;br /&gt;
&lt;br /&gt;
What about the quests? Does this area&#039;s quests feel properly done, or is there some part of it that you feel needs work?&lt;br /&gt;
&lt;br /&gt;
For towns, are the shops good? Any other non-combative attraction for the area?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connections: X/10 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How easily and well does this area connect to its nearby areas?&lt;br /&gt;
Does it make sense thematically to be connected to the areas it is?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any comments you&#039;d like to make that you don&#039;t feel apply to the other sections can go here!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Player- Vashka, lvl 15 Knight, lvl 16 by end of Review. (Remort 16) - Token&#039;d!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Review Date 17-09-19&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: 8/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s Descriptions are one of the high lights of Chimp Caverns, well-made, well-crafted and well-fitting to the otherwise somewhat gloomy surroundings. Not perfect in that not everything that might lead to a closer look actually bears out an extra-desc, but enough does that it doesn&#039;t feel entirely sterile and lacking any interactivity, just relegated to actual intractable things rather then scenic dressing.&lt;br /&gt;
The mobs themselves also continue the trend, amusing well-fitted descs, more-then-basic interactions in the form of their combat progging and they also got amusing talk responses, admittedly, mostly this results in them attacking you, but as they are hostiles, very fitting.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Balance: 6/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the most part, they are somewhat on the low-end of the weight-class, but this is made up for by the fact some of them, like the Slippa can get very nasty if their status-attacks succeed.&lt;br /&gt;
The Rockkroc at the other end of the scale, is almost overpowered having access to up to 3 physical attacks, but this is countered by the fact they come with a mechanic to evade them alltogether. Though counter-counter to that, the likelyhood of facing 2 on 1 is somewhat high, since they are highly mobile in their area and one of them can take a beating to beat before another might wander in.&lt;br /&gt;
The main area boss could use a bit more hp to make them feel more boss-like and allow their unique running battle tactics to occur more often, but otherwise feels right for the level-range.&lt;br /&gt;
There is not an over-abundance of loot to the place, if anything it is very sparse loot-wise. But what there is, is quite nice. It definetly could use more drop-items to make the place more appealing, but what there is makes thematic sense. Also, the possible reward in the 2nd area-quest is quite nice for the lvl-range.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Attractions: 4/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While it makes an okay-leveling range diversity wise, the area lacks the mob-density to really be considered for that purpose. It makes sense, a mine shouldn&#039;t be horribly crowded and overrun by hordes of beasties, so it gets a pass for that.&lt;br /&gt;
Primarily, the zone, personally atleast, gets used as a short-cut through the Myrkur Mountains to get too, or from Viorar and evade the long-walk around said mountains. And even in that use, the fact nearly each movement is accompanied by a fall of inevitable, annoying and possible exit-blocking Debris to clear, is a major downside.&lt;br /&gt;
So, it feels very transitory; you pass through, and barely linger or think about the area. Which, given the nice desc-work, is somewhat sad.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Connections: 9/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s a Mine, and it&#039;s in a Mountain, further, it connects visibly to another-Mine on one and, and a Mining-town on the other. Connection wise, pretty much as good as it&#039;s going to get location-wise.&lt;br /&gt;
Further, it is, untill the advent of Housing Portals or other movement related shenanigans, the quickest way to get to or from Viorar to the rest of the main-land, so quite valuable connection-wise. Could use further connections, more mines, more dug-to-deep shenanigans, but what&#039;s there as-is is near perfect so leave it as-is&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I like Chimp-Caverns overall, despite the low mob-density and lack of loot, but what I do not like, and wish to condemn to the deepest hells imaginable, is the constant rain of debris.&lt;br /&gt;
It does not add anything thematically, unlike the clouds of miasmic-fog, it just annoys, delays and gets in the way of killing actual mobs.&lt;br /&gt;
At the very least, make it rain debris less frequently then a sure-thing anytime anything including the mobs themselves most, or preferably get rid of the mechanic all-together, it is a nuisance and a pain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player: Otto (War/20)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sept 28, 2019 (and a zillion other visits, but for review, I brought this guy.) &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: 7/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The room descriptions are generally quite good: Evocative of the games they are aping. The secrets are less clear, but work fine, given their status. &lt;br /&gt;
&lt;br /&gt;
Descriptions of MOBs is far less clear because, as aggressive as they are, the short descriptions need to do almost all of the explaining.&lt;br /&gt;
&lt;br /&gt;
One element in particular is the debris. It&#039;s not clear from description that they are attackable, which should probably be the case. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: 4/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This place feels frenetic and dangerous, but also cheap. The enemies aren&#039;t *amazingly* strong for the level range, but they still hit pretty hard and they show up swiftly to attack and with some serious debilitating abilities. (and, importantly, frustrating ones to deal with.) The debris fields and things trap you in with monsters which increases the difficulty, as well, unless you have some means of preventing fights. (sneak/invis being the obvious examples) Regardless, that also makes it irritating to navigate. &lt;br /&gt;
&lt;br /&gt;
At or below the level range, you need a pretty significant edge to survive the place.&lt;br /&gt;
&lt;br /&gt;
Not sure of any good rewards for the kills, so it&#039;s mostly a place to avoid until you can trivially mulch the things or sneak past.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: 2/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s one of the routes twixt Viorar and Truce, so that&#039;s an attraction, yet *many* go around, which tells you something about the attractiveness.&lt;br /&gt;
&lt;br /&gt;
The biggest draws *inside the area* are [Redacted] and Cranky Kong, but these are not strong draws very often.&lt;br /&gt;
&lt;br /&gt;
The biggest draw is what it links together.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connections: 5/10 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Connected on the west to another cavern and on the east to mines makes some sense. Connecting [redacted] doesn&#039;t really matter.  From a geometric standpoint, it makes as much sense as anything. &lt;br /&gt;
&lt;br /&gt;
Themes are a bit weird, really. Seems to me that it really ought to connect to a jungle area, though, not the temperate stuff nearby. Some more water would be fitting, too. Why chimps are living past the Vioraran and Arlian mines isn&#039;t clear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I think I see the intent and I pretty much agree with it, but implementation is more annoying than fun. Honestly, I think the route it occupies now could be better served by a more consistent mine theme or opening into a more &amp;quot;raw cave&amp;quot; vibe. If doing this, I&#039;d keep Chimp Caverns, but relegate it to an optional branch off of that path that leads outside to a sheltered box canyon with a jungle ecosystem and a strong DKC theme. If that canyon contains some fun challenges, the Chimp Caverns would seem like a gauntlet for admission, and I&#039;d like it a lot more. (Said canyon could exist a bit northerly, near the swamp, or southerly in the Luon mountain ranges. There&#039;s plenty of space for it undefined.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;Player: Abaril(Level 100 Vampire)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date(s): September 30, 2019 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: 4/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The descriptions are serviceable, but overall the area is not memorable at all.  Appropriate use of color for the room descriptions definitely helps what would otherwise be very...generic. Extra descriptions are few and far between, and I haven&#039;t seen any that really convey a sense of what the area is supposed to be or that help with the pair of quests in the zone. The mob descriptions are also not particularly vivid--just a few declaratory sentences that transition from plural to singular and back with seemingly no concern.  Cranky Kong is well done and possibly the only interesting character in the zone.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: 2/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Let me preface this review by saying that I did use Chimp Caverns for leveling at the bookends of my first set of lives.  Because I was Viorar-centered for most of my pre-player house remorts, Chimp filled a small niche before the Safari Zone got reworked.  I started going back to Chimp Caverns once the tnl&#039;s started creeping up and bodycount was by far my biggest enemy.  During the peak morts and on this current set of lives, there was absolutely no reason to go there for leveling or for gear.  It is quite simply outclassed by a good number of areas that don&#039;t have lowered regen rates, infuriating movement obstacles or the frustrating combination of wimpy/aggro mobs.  As long as those areas exist, Chimp will be, at best, a lesser-used path between Truce and Viorar.  It is a drop dud as well; I have not seen a single item in the zone that I would consider a keeper, even for a freshly created character of the appropriate level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: 3/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cranky has an pretty neat concept for his &amp;quot;shop,&amp;quot; and his talk prog referencing coming back after 100 remorts is amusing.  I long await the day when Emouse finally does hit that 100th mort and talks to him in vain!  Please make sure that my nursing home has wifi so that I can see it first-hand!&lt;br /&gt;
&lt;br /&gt;
Other than that, well, why bother?  &amp;quot;defeated Master Necky&amp;quot; and &amp;quot;rescued an animal buddy&amp;quot; are both appropriate quests for a low-level zone, but they are uninteresting and mostly not worth the visit.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connections: 1/10 (but it would be 6 if there were no debris/10) &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s on the shorter of the walking routes between Truce and Viorar, so that&#039;s a plus.  The debris blocking your path combined with a sizable number of potentially aggressive mobs, however, make that path the one less traveled by far.  Pretty much everyone I know would prefer to walk the long way around on the Luon Highway instead of bothering with the mostly pointless debris-filled pathways of Chimp.  The lesser known connection doesn&#039;t play enough of a role to impact my grading of the area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I know it sounds like I&#039;m bashing the area (probably because I am), but that&#039;s nothing personal toward the builder.  I love so much of Ageatii&#039;s stuff that I honestly wouldn&#039;t have thought that this was his area until I checked the Wiki to see who did build it.  It certainly doesn&#039;t feel like it was done by the person who delivered the beauty of Goa or the splendor of the Mana Quest&lt;br /&gt;
&lt;br /&gt;
I&#039;ve heard that Chimp is one of the older areas around, and it just feels like it&#039;s out of place now.  With so many better places to level or travel through, it kind of lost whatever it might have had long before I started playing the game.  And that being said, it&#039;s probably due for a major overhaul.  It might be more effective with a level boost (maybe hitting 50-range which is lacking on the Viorar side of things) and a useful drop or two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Category:Area of the Month]]&lt;/div&gt;</summary>
		<author><name>Abaril</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=August_2019:_Goreomemu_Swamp&amp;diff=2414</id>
		<title>August 2019: Goreomemu Swamp</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=August_2019:_Goreomemu_Swamp&amp;diff=2414"/>
		<updated>2019-08-25T04:24:57Z</updated>

		<summary type="html">&lt;p&gt;Abaril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Area of the Month for August 2019 is [[Goreomemu_Swamp|Goreomemu Swamp]]!&lt;br /&gt;
&lt;br /&gt;
A template format for your review is below; click &#039;edit&#039; at the top of the page, copy-pasta from the &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt; to the next &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt;, and fill in the gaps!&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;&#039;&#039;Yes,&#039;&#039;&#039;&#039;&#039; a wiki account is required to edit the page and therefore post your review, but take heart: The wiki is hosted by the Cleft itself, not a third party!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player: You!(Class/Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date(s): &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: X/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How does the area&#039;s room descriptions(descs) work for you? Do they give you a good idea of the area? Do things that stand out in the desc and NEED explanation GET that, either from flavor text(extra-descs) or NPCs in the room or anything?&lt;br /&gt;
&lt;br /&gt;
What about mobiles(mobs) and their descriptions? Can you get a decent mental image of who or what this NPC/monster is? Do they respond when you talk or interact with them?&lt;br /&gt;
&lt;br /&gt;
Some areas have interact-able objects like fountains. Do they stack up well also?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: X/10 (OR N/A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(NOTE: combat will be most accurately gauged when your character is in the area&#039;s suggested level range.)&lt;br /&gt;
&lt;br /&gt;
If this area has combat, how does it feel? Does anything jump as horribly overpowered and impossible to deal with? What about the flipside, anything far too easy to beat? &lt;br /&gt;
&lt;br /&gt;
Are purchased or rewarded items at the appropriate strength levels? Is the effort required to obtain rewarded items reflected in their usefulness (or uniqueness and fancifulness)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: X/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Why would you suggest someone come to this area?&lt;br /&gt;
Is it just a good place to grind experience(lots of mobs)?&lt;br /&gt;
Does the area provide a chunk of good gold and loot?&lt;br /&gt;
&lt;br /&gt;
What about the quests? Does this area&#039;s quests feel properly done, or is there some part of it that you feel needs work?&lt;br /&gt;
&lt;br /&gt;
For towns, are the shops good? Any other non-combative attraction for the area?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connections: X/10 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How easily and well does this area connect to its nearby areas?&lt;br /&gt;
Does it make sense thematically to be connected to the areas it is?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any comments you&#039;d like to make that you don&#039;t feel apply to the other sections can go here!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Player - Vashka , lvl 100 Cavalier (14th Remort) --Token&#039;d!&lt;br /&gt;
Review Date - 14/8/2019&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: 6/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While understandably repetitive, due to it primarily being a Maze, the unique room sections apart from the maze, and the feel of the place in general, are quite good. The descriptions do a good job of telling you just how horrible the swamp is.&lt;br /&gt;
That said, the actual surroundings, while rife with would-be ExtraDescs, dont actually pan out as having said Descs, up to and including things like a View when up in the Witch Tree, where the room-desc deliberately goes out of its way of making it look like there ought to be one.&lt;br /&gt;
This holds true for the zone as a whole, which is rather sad, since the area is well desced otherwise.&lt;br /&gt;
The Mobs themselves fall under the same general view, well-desced, but somewhat lifeless, in that they mostly miss a basic Talk-Response at the very least. So, quality-wise, good, but in general falls just short on little details like that.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Balance: 5/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Generic Mobs around the place have the right weight-class for their lvl-range, but for the most part, feel lifeless in that, if they have combat-progs, they dont stand out. Aquaregia, which are scattered across the area as pseudo-mini bosses, are a nightmare, in that they actively use Heat Metal on you, while less horrific then it used to be, it still melts your at-hand cash, thus actively punishing you for exploration.&lt;br /&gt;
The main-quest boss-rush however, feels a mite on the light side, they could stand to be a bit hp heavier to make them feel more &#039;boss-like&#039;, though the main area-Boss is just right thanks to her set-up.&lt;br /&gt;
Rewarded generic Items, such are they are, are few and sparse, though as it is a fetid, evil swamp, this makes sense in context. The actual rewards for the area&#039;s Quests however, are worth the efforts involved for the most part.&lt;br /&gt;
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&#039;&#039;&#039;Attractions: 3/10&#039;&#039;&#039;&lt;br /&gt;
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Quite frankly, I would not in fact, send anyone into this place, unless a Quest or Quest-chain requires you to go in. It is a fetid, evil and disgusting sore on the land, and makes no excuses for this fact. Which is absolutely and perfectly right in context. It&#039;s an Evil Swamp, governed by an Evil, Necromantic Witch. You wouldnt want to go there, unless going to deal with them.&lt;br /&gt;
That said, because of the way exploration is handled, the swamp actively discourages you going there, and indeed with Heat Metal shenanigans, punishes you for it. Again, makes sense in context, but does not make it an attractive place to go unless you absolutely have too.&lt;br /&gt;
Quest-wise, there&#039;s the one listed, and to my knowledge, a few others about the place, including being sent into it along an otherwise un-related Quest-chain. Said Quests, are enjoyable, and feel appropriately done, though they could stand to be a bit more polished. But, they do work and all make sense in context.&lt;br /&gt;
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&#039;&#039;&#039;Connections: 7/10&#039;&#039;&#039;&lt;br /&gt;
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It makes sense map-wise to be where it is, and requires a puzzle effort to even get in. Which is all to the good; It is an evil, repugnant place, you would not want to enter unknowingly. Connection-wise, it is otherwise completely isolated, one-entrance, which again, makes sense in context; It&#039;s a Swamp, for which you might admittedly make an argument of being able to exit it some other way say a waterway out to the Lowlands below, but the one safe-entrance point, is perfectly sensible.&lt;br /&gt;
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&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
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Over many, required and reluctant visits, I&#039;ve seen a lot of hints that the Swamp still hides a lot I&#039;ve never actually discovered; mysterious npc&#039;s, hints of other stuff and lots of possible side-paths to be discovered by painstaking exploration. The problem is, it is not a place that encourages said exploration, and in fact goes out of its way to dis-encourage said exploration.&lt;br /&gt;
On the one hand, that&#039;s fine, in that taking away said dis-encouragements would break its Evil Horrible Place aura, that befits its &#039;I am Home to an Evil Witch&#039; feel. On the other, it could probably be tweaked to be more welcoming and thus encourage said exploration a bit more.&lt;br /&gt;
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&#039;&#039;&#039;Player: Abaril - level 40 Knight&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;Review Date(s): 8/24/19&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Descriptions: 6/10&#039;&#039;&#039;&lt;br /&gt;
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Goreomemu&#039;s descriptions do a serviceable job, but they don&#039;t really stand out as being top-notch.  The use of color is well done, and the greens, browns and blacks do convey the vegetation and murkiness normally associated with swamps.  There are several noticeable typos: &amp;quot;narled,&amp;quot; &amp;quot;misproportionate&amp;quot; and &amp;quot;a foul magics&amp;quot; stand immediately out.  Mobs are, overall, fleshed out nicely and their descriptions convey the appropriate impressions.  I did deduct a point for some very obvious copy/pasted room descriptions for non-mazelike areas.  Then I gave back a bonus point for the Aquaregia dying with a loud &amp;quot;SPLUT.&amp;quot;&lt;br /&gt;
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&#039;&#039;&#039;Balance: 9/10&#039;&#039;&#039;&lt;br /&gt;
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I have actually used the swamp for leveling for quite a while now.  It was my goto in the 55-65 range for my first several morts before I knew how to unlock Brigantes, and it was in the the rotation along with Brigantes and Wily&#039;s once I hit some of my higher tnl morts that required multiple sources of mobs to be efficient.  There is nice variety between the beetles, multiple species of dragonfly, lost souls, imps, etc. for the basic mobs.  None are extremely difficult, but none are pushovers either.  The mire beetles are able to inflict Osmosis, so the unwary traveler could be in for a very nasty surprise with them.  Multiple sets of Aquaregia act as gatekeepers for the area, and they can prove quite challenging, especially if two trigger aggro at the same time.  The minibosses and main area boss are of suitable difficulty, but they&#039;re really not worth fooling with after they have been discovered fully.&lt;br /&gt;
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&#039;&#039;&#039;Attractions: 3/10&#039;&#039;&#039;&lt;br /&gt;
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There is only one quest completely within the swamp, and honestly I don&#039;t know that it&#039;s worth repeating more than a couple of times.  The combat can be challenging for someone in the appropriate level range who hasn&#039;t got a few remorts&#039; worth of gear or additional skills and spells, and the reward is a bit lackluster.  Said reward can be used for another quest in another zone (hopefully that&#039;s mostly spoiler free), but that reward is rather underwhelming as well.  There are a couple of quests from other zones that wind up tying into the swamp.  Of those, one gives a VERY nice reward, making the swamp a must-visit locale at least once in your Cleft career.  Another is only potentially worthwhile if you&#039;re the right class at the time.  And finally, there&#039;s the blockaded dead end.  Its mystery baffled me for the longest time, since the route I assumed would be around it wasn&#039;t.  When I finally worked it out, I was surprised and pleased to have done it.  Then I saw what was waiting there...  No spoilers here, but I can say I haven&#039;t been back since!&lt;br /&gt;
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&#039;&#039;&#039;Connections: 4/10&#039;&#039;&#039;&lt;br /&gt;
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Connections are actually harder to rate than you would think.  On the one hand, there&#039;s only one way in or out of the swamp, so that&#039;d be a fairly low score.  But when you stop to consider that it&#039;s supposed to be a dead end kind of place that&#039;s hard to access, the connections seem reasonable.   Access to the swamp does take a little bit of finagling, and I don&#039;t recall ever seeing any hints at all at how to do it.  I happened to stumble upon it by accident one day though, and it was kind of an intuitive move.  I do like that it&#039;s not wide open and takes a bit of puzzling out, even if it is a very basic puzzle.  One major downside for the area is that it&#039;s not easily accessible from any of the standard player house portals and that it doesn&#039;t have, at least to my knowledge, any nearby owlite statues.&lt;br /&gt;
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&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
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Probably due to its out of the way location and its slightly mazelike quality, I feel that the swamp is an underappreciated area for leveling.  Being in the same range as the ever popular Brigantes doesn&#039;t help it at all.  It also doesn&#039;t really have any drops worth mentioning.  I feel like I have probably utilized Goreomemu more than most people over the past year or so, but I can recognize that it&#039;s not one of the premiere areas.  What could fix its popularity issue is if it had its level range adjusted and rewards adjusted to match.  We have several good level 61-70 areas already, so if the swamp were to be adjusted to be maybe an 85-95 area with a few decent drops, it could be utilized more and become one of the staples.  I would love to see the the &amp;quot;defeated Goreomemu&amp;quot; quest turn into something challenging and fun, and most importantly, something worth repeating at least once every life.  As it stands now, it&#039;s just one of those &amp;quot;oh I&#039;ve seen it and don&#039;t see any reason to do it again&amp;quot; kind of quests.&lt;br /&gt;
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[[Category:Area of the Month]]&lt;/div&gt;</summary>
		<author><name>Abaril</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=June_2019:_Brigantes&amp;diff=2320</id>
		<title>June 2019: Brigantes</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=June_2019:_Brigantes&amp;diff=2320"/>
		<updated>2019-06-30T20:42:11Z</updated>

		<summary type="html">&lt;p&gt;Abaril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Area of the Month for April 2019 is [[Wutai#The_Altamira_Boardwalk|The Altamira Boardwalk]]!&lt;br /&gt;
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A template format for your review is below; click &#039;edit&#039; at the top of the page, copy-pasta from the &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt; to the next &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt;, and fill in the gaps!&lt;br /&gt;
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(&#039;&#039;&#039;&#039;&#039;Yes,&#039;&#039;&#039;&#039;&#039; a wiki account is required to edit the page and therefore post your review, but take heart: The wiki is hosted by the Cleft itself, not a third party!&lt;br /&gt;
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&#039;&#039;&#039;Player: You!(Class/Level)&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Review Date(s): &#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Descriptions: X/10&#039;&#039;&#039;&lt;br /&gt;
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How does the area&#039;s room descriptions(descs) work for you? Do they give you a good idea of the area? Do things that stand out in the desc and NEED explanation GET that, either from flavor text(extra-descs) or NPCs in the room or anything?&lt;br /&gt;
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What about mobiles(mobs) and their descriptions? Can you get a decent mental image of who or what this NPC/monster is? Do they respond when you talk or interact with them?&lt;br /&gt;
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Some areas have interact-able objects like fountains. Do they stack up well also?&lt;br /&gt;
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&#039;&#039;&#039;Balance: X/10 (OR N/A)&#039;&#039;&#039;&lt;br /&gt;
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(NOTE: combat will be most accurately gauged when your character is in the area&#039;s suggested level range.)&lt;br /&gt;
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If this area has combat, how does it feel? Does anything jump as horribly overpowered and impossible to deal with? What about the flipside, anything far too easy to beat? &lt;br /&gt;
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Are purchased or rewarded items at the appropriate strength levels? Is the effort required to obtain rewarded items reflected in their usefulness (or uniqueness and fancifulness)&lt;br /&gt;
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&#039;&#039;&#039;Attractions: X/10&#039;&#039;&#039;&lt;br /&gt;
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Why would you suggest someone come to this area?&lt;br /&gt;
Is it just a good place to grind experience(lots of mobs)?&lt;br /&gt;
Does the area provide a chunk of good gold and loot?&lt;br /&gt;
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What about the quests? Does this area&#039;s quests feel properly done, or is there some part of it that you feel needs work?&lt;br /&gt;
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For towns, are the shops good? Any other non-combative attraction for the area?&lt;br /&gt;
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&#039;&#039;&#039;Connections: X/10 &#039;&#039;&#039;&lt;br /&gt;
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How easily and well does this area connect to its nearby areas?&lt;br /&gt;
Does it make sense thematically to be connected to the areas it is?&lt;br /&gt;
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&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
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Any comments you&#039;d like to make that you don&#039;t feel apply to the other sections can go here!&lt;br /&gt;
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Player - Aelys (Sorceress, level 100, 16 Remorts) --SHELL&#039;D&lt;br /&gt;
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Review Date - 6/17/2019&lt;br /&gt;
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Descriptions:8/10&lt;br /&gt;
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Brigantes is a joy to wander through and to see and take in all its myriad sights and descriptions. From its mobs various interactions and talk progs to its detailed and thematic descriptions, you can tell it is lovely made and tweaked over time to near perfection. There are still a few minor typo&#039;s and odd bits left over to finish polishing up, but they are hardly disruptive. However, it is because of this loving attention, that its other flaw, does stand out more.&lt;br /&gt;
While the main room-descs are largely fine, and the most important, often interactive, details have extra-descs, things the main-description draws attention too and that could thus merit an Extra-Desc, as like as not, dont have them. This is most disruptive in places like the Witch&#039;s Wart, where specific mention is made of several attention-grabbers, and not all appear to be covered with actual Extra-Desc&#039;s.&lt;br /&gt;
The streets and various shops may have one thing Extra-Desced, but mention two or three more that could pop out as an Extra-Desc, but dont pan out as such. Is such attention to detail necisary, no, however, given the rest of the attention to detail Brigantes offers, it stands out in a slightly negative fashion.&lt;br /&gt;
The various mobs and npc&#039;s around Brigantes, are also worth mentioning for having fun, distinctive interactions, some particularly sneaky and tricky to finagle out how to coax out of them, most of the results furthering progress in relation to the various mini-quests around the Town.&lt;br /&gt;
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Balance:7/10&lt;br /&gt;
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Combat&lt;br /&gt;
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From a combat-perspective Brigantes has a rather sterling reputation for Remorters as being &#039;easy&#039;, yet high lvl enough to be exceptional experience. Its combatable mobs dealing slight, but noticably so, less damage then even some lower lvl foes, a decent variaty of said combat-ables and primarily for being easy to Re-Populate by leaving the Town.&lt;br /&gt;
From a Wizarding stand-point, this is exceptionally so, since the majority of foes you are likely to face, are Pumpkinheads, with a major known and thus exploitable weakness, in the form of a vulnerability to Fire. However, the fact everyone and their pet could know this by looking up the Pumpkinhead race, should not be counted against them as a whole, any thus known consistant weakness ends up being equally usefull, it&#039;s just Brigantes weakpoint that the majority of its kill-ables have it.&lt;br /&gt;
All that said, this is from a Remorted perspective, thus the same can be said for most any area, Brigantes merely being a very nice place because of its relatively high lvl by comparison to other likewise areas.&lt;br /&gt;
Without the knowledge of how to use the weaknesses of its mobs, they are quite capable of tearing the unwary limb from limb or blasting them to a twitching, crisp mess of magical mayhem. &lt;br /&gt;
They may Disarm, Trip, Bash, hurl myriad status afflictions at you, and in general, have many, many ways of messing people up.&lt;br /&gt;
Combat thus, remorted 5/10, non-remorted 9/10, for an average of 7/10.&lt;br /&gt;
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9/10 Items&lt;br /&gt;
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Purchased Goods and Quest-earned Items are rife in Brigantes. It&#039;s one of the biggest towns in the Cleft by its offer of various shops and types of things to purchase; Pets, Potions, Wearables and Craftables, Usables and Edibles. About the only thing it Lacks, is a Weapon&#039;s Shop.&lt;br /&gt;
It even has a place to sell Vehicles, the finest Pawnshop which buys most things at the highest price you&#039;re likely to find, and holds the only shop for Saber and Enchantment services. Not everything in itself might be as you may like it, but Brigantes is sure to have something to delight most any shopper.&lt;br /&gt;
As to its quest-earned items; while personally they are more quirky then usefull, some are quite nice indeed for all that.&lt;br /&gt;
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Attractions:9/10&lt;br /&gt;
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As mentioned in the Combat portion of the Balance section, Brigantes is an exceptional place to level in. The mobs are slightly on the weak side, but mainly have exploitable weaknesses with the right tool-sets, and earn a goodly amount of exp and gold. Which combines nicely with a nice mob diversity and density level, while allowing comparatively easy and quick repopulation.&lt;br /&gt;
Further, it has some of the most excellent services available, in the form of the Pawnshop for re-sale value, and the Rune Shop for various Saber and Enchantment needs. Aswell as some of the better pets, and quirky items from around its various shopping spree spread.&lt;br /&gt;
Quest-wise, Brigantes also has mostly good things, in that the finished Quests are fun, appropriate and well entrenched into the Town, with hints and interactions with its various npc&#039;s guiding you through them where applicable. However, there is one major Demerit keeping it from a full 10/10.&lt;br /&gt;
The Main-Quest, appears by all intents and purposes to be un-finished. After lots of run-around, interaction and sleuthing for Clues, you hit a literal dead-end, just when it&#039;s getting nice and spooky.&lt;br /&gt;
Which is rather frustrating since up to then, it is very well-played, sends you running around the Cleft as-proper for Big-Leagues Quests, and seems to be nearing its end Boss-fight stage.&lt;br /&gt;
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Connections:6/10&lt;br /&gt;
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With all that is available in Brigantes, it should come as no surprise, that even Entering the Midnight City, is Quest-Locked. And while I actually approve of it being Quest-locked, the method of finding out how-too Unlock it, I do not agree with.&lt;br /&gt;
Without going into overt detail, since Qinfo, the proper method of even knowing how-too-unlock, is buried down the 3rd or 4th link of a unrelated Quest-chain, so obscure that it took much, much sleuthing to even find out it was the Link to find out how to learn the Unlocking Method.&lt;br /&gt;
Fortunately, the actual un-locking method is unreliant on said quest-chain, it merely high-lights you on what you need to do. Ergo, the first time I found out said Questchain, I&#039;d actually already done the Unlocking, and thus broke said chain of events and the Questchain came undone, joy.&lt;br /&gt;
All that said, it&#039;s actual Location as a City, is perfectly suited, the unlocking method itself makes sense enough in context, however the connective Link to learn how too, no, that is very poorly executed personally. It is a good questchain, but too obscurely placed.&lt;br /&gt;
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Personal:&lt;br /&gt;
Brigantes, is Awesome. It doesnt need much done, a bit of polish on some room descs, some more extra descs if anything at all. Its one, glaring flaw, lies in the abrupt Ending to its joys; Finish that Main Quest!&lt;br /&gt;
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&#039;&#039;&#039;Player: Ademisk (84 Cavalier, 3 remorts)&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Review Date(s): 6/21/19&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Descriptions: 9/10&#039;&#039;&#039;&lt;br /&gt;
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The area&#039;s descriptions are fantastic.  It gives the area a great sense of thematic color and the places where a closer look are required are easily noticed.  Socials never seem too difficult to figure out either.  I haven&#039;t had any problems looking at anything that piqued my interest either.  The mob descriptions do a competent job at giving you an image of the character they&#039;re describing. &lt;br /&gt;
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&#039;&#039;&#039;Balance: 6/10&#039;&#039;&#039;&lt;br /&gt;
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Brigantes has always felt a little too easy to me, and my recent trips there have all confirmed this.  The pumpkinheads do decent damage but very little in the area will attack you on its own, so there&#039;s very little danger of fleeing a losing battle, which rarely happens.  The War Witches can be challenging, especially if you&#039;re vulnerable to their element, but the prizes they give are so good that it more than makes up for this fact.  The occasional named NPC can be a little difficult, but for the most part they&#039;re not quite on-level for named fights.  The shops in Brigantes are, on the other hand, very balanced.  Brigantes has a lot of great items to buy and all of them are interesting and useful for the level without going overboard.  Comparing it among  towns with shops I&#039;d say that Brigantes is almost unbalanced for high quality, but honestly I&#039;d rather say that Brigantes should be the model for a shopping experience in this game. &lt;br /&gt;
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&#039;&#039;&#039;Attractions: 9.5/10&#039;&#039;&#039;&lt;br /&gt;
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In terms of a place to level, this one takes the cake among all other level-equivalent areas.  There are a large number of mobs wandering around, none of them target you, they are mostly pretty easy to kill, and many of them gives fantastic on-level drops.  As balance this is a minus but as an attraction, Brigantes is always an area that I prioritize coming to.  The shopping experience as well is phenomenal: fun, useful, and huge variety. &lt;br /&gt;
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Quests have actually improved significantly since the last time I checked this area.  There&#039;s a few things that are difficult to find but I&#039;ve been able to get a handle on a number of them.  There&#039;s also a fairly large number of quests that come into Brigantes from other areas, which means you&#039;ll most likely be finding your way here for one reason or another.  The only quest-related concern I have is that the main line of quest doesn&#039;t seem particularly robust, and the rewards I&#039;ve seen from quests don&#039;t seem to quite match up to the level of drops or shopping items in the town.  &lt;br /&gt;
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The town is also full of interesting characters to talk to and look at, which is not unique but Brigantes does it especially well. There&#039;s a number of unique features such as the Hallowrena and the blackjack parlour which you won&#039;t find anything like in any other town.  Even the most innocuous characters that aren&#039;t mobs for killing have some purpose or something interesting to do with.  &lt;br /&gt;
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&#039;&#039;&#039;Connections: 5/10 &#039;&#039;&#039;&lt;br /&gt;
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It&#039;s a bit difficult to understand what a player is supposed to do to access Brigantes if they don&#039;t meet the requirements.  It just gives you an electric shock and you&#039;re supposed to figure it out on your own.  It could be really annoying for a new player.  I honestly don&#039;t even remember how to access it at the moment since it was already unlocked for my character, however when I tried to access on my Iron Soul character I was annoyed at not remembering what to do. &lt;br /&gt;
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Brigantes doesn&#039;t really fit that well with the surrounding area.  Everything around it is ice-themed, and suddenly it&#039;s a halloween themed town.  That being said, due to Brigantes&#039; unique entrance, it really could go anywhere and the area it&#039;s in is at least level-wise and distance from a starting town very appropriate.  &lt;br /&gt;
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&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
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Brigantes is one of my favorite areas that I always find my way back to.  In some ways this is good, in other ways it&#039;s a sign that it needs improvement.  It&#039;s definitely one of the best areas in the game from a player experience perspective, but I think it could be brought in line a bit better with overall expectations of cleft balance and exploration flow.  &lt;br /&gt;
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&#039;&#039;&#039;Player:&#039;&#039;&#039; Emouse (Dollmage, level 100, 18 remorts) - Token&#039;d!&lt;br /&gt;
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&#039;&#039;&#039;Review Dates:&#039;&#039;&#039; 6/29/2019-6/30/2019&lt;br /&gt;
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&#039;&#039;&#039;Descriptions: 9/10&#039;&#039;&#039;&lt;br /&gt;
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Brigantes&#039; descriptions are pretty nice: All of them have nice personality and detail, there&#039;s a variety of talk results with relevant information, and Lucia and Slorgma&#039;s movement and interactions make the place feel lively. Only Oogie Boogie&#039;s lookdesc is questionable thanks to being a running gag more than a detailed description, really.&lt;br /&gt;
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My only real complaint would be the uneven distribution of extra descs: The ones that exist are great, but there&#039;s somewhat less of it in the southeast and northern parts of town. This isn&#039;t a serious issue, but some things like the bed(?) Ronove mentions and the rules poster mentioned in the Hallowrena are called out enough to feel more like oversights than &amp;quot;there&#039;s nothing more to say about this&amp;quot;. Overall really strong, but there&#039;s some missing spots. More understandable with the main plot-quest seemingly incomplete - something that could be visited when the time is right, but not worth making a priority.&lt;br /&gt;
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&#039;&#039;&#039;Balance:&#039;&#039;&#039; &#039;&#039;&#039;8/10&#039;&#039;&#039; for combat; estimate &#039;&#039;&#039;8/10&#039;&#039;&#039; for equipment/rewards&lt;br /&gt;
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I&#039;ve used Brigantes as a levelling spot on many occasions, most recently on my Ironsoul geomancers, so I&#039;ll weigh in on the combat balance: Brigantes&#039; combat balance is mostly good for direct combat: enemies fight back decently with a variety of skills and elements, so there&#039;s no one way to cheese things; you usually won&#039;t get overwhelmed by a single enemy, but if you get careless or overconfident you can certainly die. Except for Starlet, who will probably kick your butt if you don&#039;t treat her like the bossfight she is.&lt;br /&gt;
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The question for me for combat balance would be how Brigantes&#039; status as a town should impact the fights there: One big thing about Brigantes is that once you&#039;ve figured out how to avoid provoking pickpockets, Brigantes is a very safe place to fight: Once you flee from a fight, there are no further risks. Nothing attacks you unprovoked or will re-engage if you flee and re-entere the room. For a town, this would make sense; but as a popular mid-high levelling zone with so many attractions for all level ranges, that may or may not be too generous. I could see having unprovoked pickpocket attempts on low-level marks, and guards/war witches either assisting or remembering enemies to pick on.&lt;br /&gt;
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As for the equipment and rewards available... I haven&#039;t been seriously impressed by most of it, but all the drops here are usable for one niche or another. They&#039;re generally good and fitting for the level/difficulty-to-obtain involved, but nothing super jumps out at me as a must-have for equipment purposes.&lt;br /&gt;
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With two possible exceptions: Arche&#039;s Broom is my endgame vehicle of choice due to its abundance of flags, offset by requiring a relatively heavy and unclear key; and the stats/slot for the E. Gadd quest reward are pretty underwhelming - I&#039;m not sure how much the special spell it casts truly offsets that.&lt;br /&gt;
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&#039;&#039;&#039;Attractions: 10/10&#039;&#039;&#039;&lt;br /&gt;
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In some ways it&#039;s easier to list what Brigantes doesn&#039;t have than what it does: Unique NPC services? Check. Neat quests? Check. Good shops? Check. Good XP opportunities? Check. Good cash income? Check. Flavorful NPC antics? Check. Involved pet options? Check. Fanciful food with unique spells? Check. Free fountain? Check.&lt;br /&gt;
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The main things Brigantes are missing are a weapon shop/weapon buyer, a Necro location (for some reason I have distant memories of Ronove being one once upon a time), a rest area/inn, and quests with concrete plot-y consequences. The gameplay features for here are probably unnecessary considering how good of a location Brigantes is already, and the plot consequences seem to be a (hiatused?) work in progress already, so there&#039;s nothing to really ask for on this front.&lt;br /&gt;
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The biggest unique attractions are Pip&#039;s above-par sell value for several common item types, and Jeanne&#039;s incredibly powerful extra sabers and Enchant spells. I don&#039;t know what to say about these: You can make a good argument for them being overpowered, but they&#039;ve been a long-established part of the game. Brigantes being significantly out of the way is somewhat of a counterbalance, but the fact that these can be used as any level with only &amp;quot;reach Brigantes&amp;quot; as a prerequisite is... a potential concern. &lt;br /&gt;
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&#039;&#039;&#039;Connections: 9/10&#039;&#039;&#039;&lt;br /&gt;
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Brigantes itself only has one entrance from the outside world; fitting due to its status as a lost/hidden city. That said, there are an okay amount of external references to it, and Brigantes&#039; quests do send you out into the rest of the world on occasion. There are plenty of fitting not-origin-series characters making appearances in Brigantes, so it&#039;s... integrated with the Cleft, but about as disconnected from the rest of the world as it should be, under the circumstances. You can justify either more or less connection to the rest of the world at this point; it&#039;s probably about where it should be, barring major quest developments.&lt;br /&gt;
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&#039;&#039;&#039;Bugs/Exploits:&#039;&#039;&#039;&lt;br /&gt;
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Mostly an oversight: Alanna the Alchemist refers to &amp;quot;pot seeds,&amp;quot; which have since been retired and turned into basic pills.&lt;br /&gt;
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&amp;quot;Something&amp;quot; in eastern Nightmare Promenade (outside of Pip&#039;s) has no give handling and is noattack&lt;br /&gt;
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More a matter of preference: Hades&#039; talkprog doesn&#039;t hint that even a failed cauldron thing will destroy both items to warn you against trial and error experimentation.&lt;br /&gt;
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&#039;&#039;&#039;Overall: A+&#039;&#039;&#039;&lt;br /&gt;
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Brigantes is popular for a reason. Lots of reasons, in fact. Too many? Maybe.&lt;br /&gt;
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&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
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One weakness/unfairness of Brigantes is the level of obscurity for starting some of its quests: Requiring quest access to the city makes sense (especially considering how powerful its services are), but nothing at the entrance to Brigantes hints at the quest sequence leading up to it. People trying to figure out the entrance without being around for the change note announcing the quest requirement addition end up at a significant disadvantage. The hints for what&#039;s implemented of the &#039;plot&#039; quest are also grimace-inducingly subtle; not as much of an issue since there&#039;s no end goal at the moment, but something to keep in mind for the future.&lt;br /&gt;
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&#039;&#039;&#039;Player: Abaril(All the Classes/Level 69 at review/2 morts shy of the final goal(?))&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;Review Date(s): 6/30/19&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Descriptions: 9/10&#039;&#039;&#039; &#039;&#039;(+1 bonus point for an Ogre Battle/Tactics Ogre character being fun)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Brigantes is easily one of the best described cities in the Cleft.  It is very well-written and has an abundance of flavor.  The only other city that has a distinct feel that would compare is Viorar.  The use of color is appropriate and helps convey the sense of a dark, foreboding hidden city.  The extra descriptions in various rooms and shops flesh out the area very nicely and provide hints to hidden rooms or to quest solutions.&lt;br /&gt;
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Mobs are also, for the most part, described with phenomenal detail.  The random minions like war witches, city guards and thugs are all solidly described, and the unique named mobs are even better.  Tifa, Locke, the shining knight, Slorgma, Edea and more all feel like they&#039;ve stepped straight out of the source material and into the Cleft.  Of particular note is Deneb.  Her descriptions are thoughtfully written and top-notch.  The added wielded Kerykeion was a very nice touch!&lt;br /&gt;
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&#039;&#039;&#039;Balance: 6/10&#039;&#039;&#039; &lt;br /&gt;
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Combat in Brigantes is solid enough for me to still be using it as a regular leveling zone after many morts.  It isn&#039;t a pushover like other zones in its level range (I&#039;m looking at you Wily&#039;s Lab) and it isn&#039;t incredibly hard with loads of aggro and status effects like others.  It feels like it&#039;s in a pretty good spot there, and the mob variety is broad enough that you don&#039;t feel bodycount hitting you like a truck as can happen in other areas.&lt;br /&gt;
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The drop rewards are definitely niche at best.  I&#039;ve never found myself anticipating hitting the proper level to wear a cheesy gold ring or flower hauberk, and the city guard weapons are decent but become quickly outclassed by other things. The most useful drop in Brigantes probably comes from Slorgma--he&#039;s worth killing on any trip to the zone.&lt;br /&gt;
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&#039;&#039;&#039;Attractions: 8/10&#039;&#039;&#039; &#039;&#039;(+1 bonus point for a Suikoden character being super useful!)&#039;&#039;&lt;br /&gt;
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If I didn&#039;t have to factor in the zone&#039;s quests, attractions would likely get an 11/10 from me.  While the quests themselves are fun, funny and thought-provoking in cases, I deduct 2 points for the quest rewards being outdated and somewhat mediocre.  I also take 1 point off for Lucia being exceptionally obnoxious by wandering into shops where you&#039;re trying to buy or sell things and throwing buy and sell completely out of whack.  Her mprog is actually flavorful and interesting upon the first couple of visits to the city, but when you want to buy runes or potions, she can be beyond loathsome.&lt;br /&gt;
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Some of the shop items are very worthwhile and even usable well outside of the area&#039;s recommended range.  Alanna&#039;s Alchemy has a nice selection of useful potions, especially for players with a limited number of remorts.  Pip&#039;s Pawn Shop remains highly useful for the life of your character as well.  Of particular note, however, is Enchanted Evenings.  Jeanne is easily one of the most useful NPCs in the entire game, period.  Her enchanting service is highly useful from the moment you discover Brigantes and continues to be so for the life of your character.  No trip to an endgame zone starts before the folks involved go for a visit to Jeanne.&lt;br /&gt;
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As for the quests themselves, most are fun and entertaining, and a few are exceptionally well done.  &amp;quot;busted some ghosts&amp;quot; is clever and a fun hunt, but the reward is lackluster. &amp;quot;helped control the pet population&amp;quot; is underwhelming and has limited replay value once you start morting.  &amp;quot;conquered the Hallowrena&amp;quot; was quite challenging the first time I tried it, since I was 100% summoner with no skills/spells from other classes and your pets don&#039;t auto-transfer with you.  The reward is slightly above average and worth hanging on to.  &amp;quot;become an alcoholic&amp;quot; is hilarious fun and has mid-level, repeat-every-life value.  &amp;quot;broken an amphibious curse&amp;quot; still makes me smile even though I know the routine.  I don&#039;t usually bother to do it every life for the reward, but the reward isn&#039;t terrible by any means.  There are at least two hidden quests in the area.  One deals with a Final Fantasy VI character and is incredibly short but still cute.  The second deals with a pair of Final Fantasy IX characters and is one of the best written small side-quests in the game.  It&#039;s not quite slime opera caliber, but it&#039;s still superbly written with a phenomenal reward in the right situation.&lt;br /&gt;
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&#039;&#039;&#039;Connections: 4/10&#039;&#039;&#039;&lt;br /&gt;
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To the best of my knowledge, there&#039;s only one way in and two ways out of Brigantes.  Since its theme is being hidden behind a quest, that makes sense, yet it limits how highly I feel I can rate the connections category.  The funny thing with the quest that&#039;s supposed to lead you to Brigantes is that I unlocked the city several morts before I ever even saw the chain of events that&#039;s supposed to lead you there.  I had to stop and say, &amp;quot;oh now it makes sense.&amp;quot;  The city seems to be less well-hidden than the quest chain that is designed to open it up for you.  The alternate path out of the area isn&#039;t terribly useful since it only leads to a few rooms away from the entrance.&lt;br /&gt;
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&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
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Brigantes is essential to any player who plans to be seriously active.  Even though some of the drops and rewards are a little dated, the area itself offers multiple exceptional items and services that you simply cannot find in any of the other cities in Cleft.  It was the in the first set of house portals that I ever bought, and it&#039;s the one portal I recommend over any of the others to anyone who is purchasing their first home. I was a big fan of Brigantes when I first visited, and I remain so today.  Having characters from Final Fantasy VI and IX plus the Suikoden series and the Ogre Battle series brings back serious nostalgia more so than most other areas in the Cleft.  I put some serious hours into all of those games and love to see the references here.  I&#039;ve never been a big fan of some of the games that are referenced here (Pokemon &amp;amp; Donkey Kong, for example) and others I&#039;ve never even played at all (Kirby and Sonic come to mind).  &lt;br /&gt;
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Side note, I would &#039;&#039;&#039;&#039;&#039;love&#039;&#039;&#039;&#039;&#039; to see more Suikoden references or even a complete zone!  Viki and Jeanne are both awesome, but there are so many more folks to add!&lt;br /&gt;
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[[Category:Area of the Month]]&lt;/div&gt;</summary>
		<author><name>Abaril</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=June_2019:_Brigantes&amp;diff=2319</id>
		<title>June 2019: Brigantes</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=June_2019:_Brigantes&amp;diff=2319"/>
		<updated>2019-06-30T20:41:14Z</updated>

		<summary type="html">&lt;p&gt;Abaril: &lt;/p&gt;
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&lt;div&gt;Area of the Month for April 2019 is [[Wutai#The_Altamira_Boardwalk|The Altamira Boardwalk]]!&lt;br /&gt;
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A template format for your review is below; click &#039;edit&#039; at the top of the page, copy-pasta from the &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt; to the next &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt;, and fill in the gaps!&lt;br /&gt;
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(&#039;&#039;&#039;&#039;&#039;Yes,&#039;&#039;&#039;&#039;&#039; a wiki account is required to edit the page and therefore post your review, but take heart: The wiki is hosted by the Cleft itself, not a third party!&lt;br /&gt;
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&#039;&#039;&#039;Player: You!(Class/Level)&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Review Date(s): &#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Descriptions: X/10&#039;&#039;&#039;&lt;br /&gt;
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How does the area&#039;s room descriptions(descs) work for you? Do they give you a good idea of the area? Do things that stand out in the desc and NEED explanation GET that, either from flavor text(extra-descs) or NPCs in the room or anything?&lt;br /&gt;
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What about mobiles(mobs) and their descriptions? Can you get a decent mental image of who or what this NPC/monster is? Do they respond when you talk or interact with them?&lt;br /&gt;
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Some areas have interact-able objects like fountains. Do they stack up well also?&lt;br /&gt;
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&#039;&#039;&#039;Balance: X/10 (OR N/A)&#039;&#039;&#039;&lt;br /&gt;
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(NOTE: combat will be most accurately gauged when your character is in the area&#039;s suggested level range.)&lt;br /&gt;
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If this area has combat, how does it feel? Does anything jump as horribly overpowered and impossible to deal with? What about the flipside, anything far too easy to beat? &lt;br /&gt;
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Are purchased or rewarded items at the appropriate strength levels? Is the effort required to obtain rewarded items reflected in their usefulness (or uniqueness and fancifulness)&lt;br /&gt;
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&#039;&#039;&#039;Attractions: X/10&#039;&#039;&#039;&lt;br /&gt;
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Why would you suggest someone come to this area?&lt;br /&gt;
Is it just a good place to grind experience(lots of mobs)?&lt;br /&gt;
Does the area provide a chunk of good gold and loot?&lt;br /&gt;
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What about the quests? Does this area&#039;s quests feel properly done, or is there some part of it that you feel needs work?&lt;br /&gt;
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For towns, are the shops good? Any other non-combative attraction for the area?&lt;br /&gt;
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&#039;&#039;&#039;Connections: X/10 &#039;&#039;&#039;&lt;br /&gt;
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How easily and well does this area connect to its nearby areas?&lt;br /&gt;
Does it make sense thematically to be connected to the areas it is?&lt;br /&gt;
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&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
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Any comments you&#039;d like to make that you don&#039;t feel apply to the other sections can go here!&lt;br /&gt;
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Player - Aelys (Sorceress, level 100, 16 Remorts) --SHELL&#039;D&lt;br /&gt;
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Review Date - 6/17/2019&lt;br /&gt;
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Descriptions:8/10&lt;br /&gt;
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Brigantes is a joy to wander through and to see and take in all its myriad sights and descriptions. From its mobs various interactions and talk progs to its detailed and thematic descriptions, you can tell it is lovely made and tweaked over time to near perfection. There are still a few minor typo&#039;s and odd bits left over to finish polishing up, but they are hardly disruptive. However, it is because of this loving attention, that its other flaw, does stand out more.&lt;br /&gt;
While the main room-descs are largely fine, and the most important, often interactive, details have extra-descs, things the main-description draws attention too and that could thus merit an Extra-Desc, as like as not, dont have them. This is most disruptive in places like the Witch&#039;s Wart, where specific mention is made of several attention-grabbers, and not all appear to be covered with actual Extra-Desc&#039;s.&lt;br /&gt;
The streets and various shops may have one thing Extra-Desced, but mention two or three more that could pop out as an Extra-Desc, but dont pan out as such. Is such attention to detail necisary, no, however, given the rest of the attention to detail Brigantes offers, it stands out in a slightly negative fashion.&lt;br /&gt;
The various mobs and npc&#039;s around Brigantes, are also worth mentioning for having fun, distinctive interactions, some particularly sneaky and tricky to finagle out how to coax out of them, most of the results furthering progress in relation to the various mini-quests around the Town.&lt;br /&gt;
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Balance:7/10&lt;br /&gt;
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Combat&lt;br /&gt;
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From a combat-perspective Brigantes has a rather sterling reputation for Remorters as being &#039;easy&#039;, yet high lvl enough to be exceptional experience. Its combatable mobs dealing slight, but noticably so, less damage then even some lower lvl foes, a decent variaty of said combat-ables and primarily for being easy to Re-Populate by leaving the Town.&lt;br /&gt;
From a Wizarding stand-point, this is exceptionally so, since the majority of foes you are likely to face, are Pumpkinheads, with a major known and thus exploitable weakness, in the form of a vulnerability to Fire. However, the fact everyone and their pet could know this by looking up the Pumpkinhead race, should not be counted against them as a whole, any thus known consistant weakness ends up being equally usefull, it&#039;s just Brigantes weakpoint that the majority of its kill-ables have it.&lt;br /&gt;
All that said, this is from a Remorted perspective, thus the same can be said for most any area, Brigantes merely being a very nice place because of its relatively high lvl by comparison to other likewise areas.&lt;br /&gt;
Without the knowledge of how to use the weaknesses of its mobs, they are quite capable of tearing the unwary limb from limb or blasting them to a twitching, crisp mess of magical mayhem. &lt;br /&gt;
They may Disarm, Trip, Bash, hurl myriad status afflictions at you, and in general, have many, many ways of messing people up.&lt;br /&gt;
Combat thus, remorted 5/10, non-remorted 9/10, for an average of 7/10.&lt;br /&gt;
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9/10 Items&lt;br /&gt;
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Purchased Goods and Quest-earned Items are rife in Brigantes. It&#039;s one of the biggest towns in the Cleft by its offer of various shops and types of things to purchase; Pets, Potions, Wearables and Craftables, Usables and Edibles. About the only thing it Lacks, is a Weapon&#039;s Shop.&lt;br /&gt;
It even has a place to sell Vehicles, the finest Pawnshop which buys most things at the highest price you&#039;re likely to find, and holds the only shop for Saber and Enchantment services. Not everything in itself might be as you may like it, but Brigantes is sure to have something to delight most any shopper.&lt;br /&gt;
As to its quest-earned items; while personally they are more quirky then usefull, some are quite nice indeed for all that.&lt;br /&gt;
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Attractions:9/10&lt;br /&gt;
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As mentioned in the Combat portion of the Balance section, Brigantes is an exceptional place to level in. The mobs are slightly on the weak side, but mainly have exploitable weaknesses with the right tool-sets, and earn a goodly amount of exp and gold. Which combines nicely with a nice mob diversity and density level, while allowing comparatively easy and quick repopulation.&lt;br /&gt;
Further, it has some of the most excellent services available, in the form of the Pawnshop for re-sale value, and the Rune Shop for various Saber and Enchantment needs. Aswell as some of the better pets, and quirky items from around its various shopping spree spread.&lt;br /&gt;
Quest-wise, Brigantes also has mostly good things, in that the finished Quests are fun, appropriate and well entrenched into the Town, with hints and interactions with its various npc&#039;s guiding you through them where applicable. However, there is one major Demerit keeping it from a full 10/10.&lt;br /&gt;
The Main-Quest, appears by all intents and purposes to be un-finished. After lots of run-around, interaction and sleuthing for Clues, you hit a literal dead-end, just when it&#039;s getting nice and spooky.&lt;br /&gt;
Which is rather frustrating since up to then, it is very well-played, sends you running around the Cleft as-proper for Big-Leagues Quests, and seems to be nearing its end Boss-fight stage.&lt;br /&gt;
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Connections:6/10&lt;br /&gt;
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With all that is available in Brigantes, it should come as no surprise, that even Entering the Midnight City, is Quest-Locked. And while I actually approve of it being Quest-locked, the method of finding out how-too Unlock it, I do not agree with.&lt;br /&gt;
Without going into overt detail, since Qinfo, the proper method of even knowing how-too-unlock, is buried down the 3rd or 4th link of a unrelated Quest-chain, so obscure that it took much, much sleuthing to even find out it was the Link to find out how to learn the Unlocking Method.&lt;br /&gt;
Fortunately, the actual un-locking method is unreliant on said quest-chain, it merely high-lights you on what you need to do. Ergo, the first time I found out said Questchain, I&#039;d actually already done the Unlocking, and thus broke said chain of events and the Questchain came undone, joy.&lt;br /&gt;
All that said, it&#039;s actual Location as a City, is perfectly suited, the unlocking method itself makes sense enough in context, however the connective Link to learn how too, no, that is very poorly executed personally. It is a good questchain, but too obscurely placed.&lt;br /&gt;
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Personal:&lt;br /&gt;
Brigantes, is Awesome. It doesnt need much done, a bit of polish on some room descs, some more extra descs if anything at all. Its one, glaring flaw, lies in the abrupt Ending to its joys; Finish that Main Quest!&lt;br /&gt;
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&#039;&#039;&#039;Player: Ademisk (84 Cavalier, 3 remorts)&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Review Date(s): 6/21/19&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Descriptions: 9/10&#039;&#039;&#039;&lt;br /&gt;
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The area&#039;s descriptions are fantastic.  It gives the area a great sense of thematic color and the places where a closer look are required are easily noticed.  Socials never seem too difficult to figure out either.  I haven&#039;t had any problems looking at anything that piqued my interest either.  The mob descriptions do a competent job at giving you an image of the character they&#039;re describing. &lt;br /&gt;
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&#039;&#039;&#039;Balance: 6/10&#039;&#039;&#039;&lt;br /&gt;
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Brigantes has always felt a little too easy to me, and my recent trips there have all confirmed this.  The pumpkinheads do decent damage but very little in the area will attack you on its own, so there&#039;s very little danger of fleeing a losing battle, which rarely happens.  The War Witches can be challenging, especially if you&#039;re vulnerable to their element, but the prizes they give are so good that it more than makes up for this fact.  The occasional named NPC can be a little difficult, but for the most part they&#039;re not quite on-level for named fights.  The shops in Brigantes are, on the other hand, very balanced.  Brigantes has a lot of great items to buy and all of them are interesting and useful for the level without going overboard.  Comparing it among  towns with shops I&#039;d say that Brigantes is almost unbalanced for high quality, but honestly I&#039;d rather say that Brigantes should be the model for a shopping experience in this game. &lt;br /&gt;
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&#039;&#039;&#039;Attractions: 9.5/10&#039;&#039;&#039;&lt;br /&gt;
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In terms of a place to level, this one takes the cake among all other level-equivalent areas.  There are a large number of mobs wandering around, none of them target you, they are mostly pretty easy to kill, and many of them gives fantastic on-level drops.  As balance this is a minus but as an attraction, Brigantes is always an area that I prioritize coming to.  The shopping experience as well is phenomenal: fun, useful, and huge variety. &lt;br /&gt;
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Quests have actually improved significantly since the last time I checked this area.  There&#039;s a few things that are difficult to find but I&#039;ve been able to get a handle on a number of them.  There&#039;s also a fairly large number of quests that come into Brigantes from other areas, which means you&#039;ll most likely be finding your way here for one reason or another.  The only quest-related concern I have is that the main line of quest doesn&#039;t seem particularly robust, and the rewards I&#039;ve seen from quests don&#039;t seem to quite match up to the level of drops or shopping items in the town.  &lt;br /&gt;
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The town is also full of interesting characters to talk to and look at, which is not unique but Brigantes does it especially well. There&#039;s a number of unique features such as the Hallowrena and the blackjack parlour which you won&#039;t find anything like in any other town.  Even the most innocuous characters that aren&#039;t mobs for killing have some purpose or something interesting to do with.  &lt;br /&gt;
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&#039;&#039;&#039;Connections: 5/10 &#039;&#039;&#039;&lt;br /&gt;
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It&#039;s a bit difficult to understand what a player is supposed to do to access Brigantes if they don&#039;t meet the requirements.  It just gives you an electric shock and you&#039;re supposed to figure it out on your own.  It could be really annoying for a new player.  I honestly don&#039;t even remember how to access it at the moment since it was already unlocked for my character, however when I tried to access on my Iron Soul character I was annoyed at not remembering what to do. &lt;br /&gt;
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Brigantes doesn&#039;t really fit that well with the surrounding area.  Everything around it is ice-themed, and suddenly it&#039;s a halloween themed town.  That being said, due to Brigantes&#039; unique entrance, it really could go anywhere and the area it&#039;s in is at least level-wise and distance from a starting town very appropriate.  &lt;br /&gt;
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&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
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Brigantes is one of my favorite areas that I always find my way back to.  In some ways this is good, in other ways it&#039;s a sign that it needs improvement.  It&#039;s definitely one of the best areas in the game from a player experience perspective, but I think it could be brought in line a bit better with overall expectations of cleft balance and exploration flow.  &lt;br /&gt;
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&#039;&#039;&#039;Player:&#039;&#039;&#039; Emouse (Dollmage, level 100, 18 remorts) - Token&#039;d!&lt;br /&gt;
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&#039;&#039;&#039;Review Dates:&#039;&#039;&#039; 6/29/2019-6/30/2019&lt;br /&gt;
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&#039;&#039;&#039;Descriptions: 9/10&#039;&#039;&#039;&lt;br /&gt;
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Brigantes&#039; descriptions are pretty nice: All of them have nice personality and detail, there&#039;s a variety of talk results with relevant information, and Lucia and Slorgma&#039;s movement and interactions make the place feel lively. Only Oogie Boogie&#039;s lookdesc is questionable thanks to being a running gag more than a detailed description, really.&lt;br /&gt;
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My only real complaint would be the uneven distribution of extra descs: The ones that exist are great, but there&#039;s somewhat less of it in the southeast and northern parts of town. This isn&#039;t a serious issue, but some things like the bed(?) Ronove mentions and the rules poster mentioned in the Hallowrena are called out enough to feel more like oversights than &amp;quot;there&#039;s nothing more to say about this&amp;quot;. Overall really strong, but there&#039;s some missing spots. More understandable with the main plot-quest seemingly incomplete - something that could be visited when the time is right, but not worth making a priority.&lt;br /&gt;
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&#039;&#039;&#039;Balance:&#039;&#039;&#039; &#039;&#039;&#039;8/10&#039;&#039;&#039; for combat; estimate &#039;&#039;&#039;8/10&#039;&#039;&#039; for equipment/rewards&lt;br /&gt;
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I&#039;ve used Brigantes as a levelling spot on many occasions, most recently on my Ironsoul geomancers, so I&#039;ll weigh in on the combat balance: Brigantes&#039; combat balance is mostly good for direct combat: enemies fight back decently with a variety of skills and elements, so there&#039;s no one way to cheese things; you usually won&#039;t get overwhelmed by a single enemy, but if you get careless or overconfident you can certainly die. Except for Starlet, who will probably kick your butt if you don&#039;t treat her like the bossfight she is.&lt;br /&gt;
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The question for me for combat balance would be how Brigantes&#039; status as a town should impact the fights there: One big thing about Brigantes is that once you&#039;ve figured out how to avoid provoking pickpockets, Brigantes is a very safe place to fight: Once you flee from a fight, there are no further risks. Nothing attacks you unprovoked or will re-engage if you flee and re-entere the room. For a town, this would make sense; but as a popular mid-high levelling zone with so many attractions for all level ranges, that may or may not be too generous. I could see having unprovoked pickpocket attempts on low-level marks, and guards/war witches either assisting or remembering enemies to pick on.&lt;br /&gt;
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As for the equipment and rewards available... I haven&#039;t been seriously impressed by most of it, but all the drops here are usable for one niche or another. They&#039;re generally good and fitting for the level/difficulty-to-obtain involved, but nothing super jumps out at me as a must-have for equipment purposes.&lt;br /&gt;
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With two possible exceptions: Arche&#039;s Broom is my endgame vehicle of choice due to its abundance of flags, offset by requiring a relatively heavy and unclear key; and the stats/slot for the E. Gadd quest reward are pretty underwhelming - I&#039;m not sure how much the special spell it casts truly offsets that.&lt;br /&gt;
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&#039;&#039;&#039;Attractions: 10/10&#039;&#039;&#039;&lt;br /&gt;
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In some ways it&#039;s easier to list what Brigantes doesn&#039;t have than what it does: Unique NPC services? Check. Neat quests? Check. Good shops? Check. Good XP opportunities? Check. Good cash income? Check. Flavorful NPC antics? Check. Involved pet options? Check. Fanciful food with unique spells? Check. Free fountain? Check.&lt;br /&gt;
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The main things Brigantes are missing are a weapon shop/weapon buyer, a Necro location (for some reason I have distant memories of Ronove being one once upon a time), a rest area/inn, and quests with concrete plot-y consequences. The gameplay features for here are probably unnecessary considering how good of a location Brigantes is already, and the plot consequences seem to be a (hiatused?) work in progress already, so there&#039;s nothing to really ask for on this front.&lt;br /&gt;
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The biggest unique attractions are Pip&#039;s above-par sell value for several common item types, and Jeanne&#039;s incredibly powerful extra sabers and Enchant spells. I don&#039;t know what to say about these: You can make a good argument for them being overpowered, but they&#039;ve been a long-established part of the game. Brigantes being significantly out of the way is somewhat of a counterbalance, but the fact that these can be used as any level with only &amp;quot;reach Brigantes&amp;quot; as a prerequisite is... a potential concern. &lt;br /&gt;
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&#039;&#039;&#039;Connections: 9/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Brigantes itself only has one entrance from the outside world; fitting due to its status as a lost/hidden city. That said, there are an okay amount of external references to it, and Brigantes&#039; quests do send you out into the rest of the world on occasion. There are plenty of fitting not-origin-series characters making appearances in Brigantes, so it&#039;s... integrated with the Cleft, but about as disconnected from the rest of the world as it should be, under the circumstances. You can justify either more or less connection to the rest of the world at this point; it&#039;s probably about where it should be, barring major quest developments.&lt;br /&gt;
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&#039;&#039;&#039;Bugs/Exploits:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mostly an oversight: Alanna the Alchemist refers to &amp;quot;pot seeds,&amp;quot; which have since been retired and turned into basic pills.&lt;br /&gt;
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&amp;quot;Something&amp;quot; in eastern Nightmare Promenade (outside of Pip&#039;s) has no give handling and is noattack&lt;br /&gt;
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More a matter of preference: Hades&#039; talkprog doesn&#039;t hint that even a failed cauldron thing will destroy both items to warn you against trial and error experimentation.&lt;br /&gt;
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&#039;&#039;&#039;Overall: A+&#039;&#039;&#039;&lt;br /&gt;
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Brigantes is popular for a reason. Lots of reasons, in fact. Too many? Maybe.&lt;br /&gt;
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&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
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One weakness/unfairness of Brigantes is the level of obscurity for starting some of its quests: Requiring quest access to the city makes sense (especially considering how powerful its services are), but nothing at the entrance to Brigantes hints at the quest sequence leading up to it. People trying to figure out the entrance without being around for the change note announcing the quest requirement addition end up at a significant disadvantage. The hints for what&#039;s implemented of the &#039;plot&#039; quest are also grimace-inducingly subtle; not as much of an issue since there&#039;s no end goal at the moment, but something to keep in mind for the future.&lt;br /&gt;
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&#039;&#039;&#039;Player: Abaril(All the Classes/Level 69 at review/2 morts shy of the final goal(?))&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;Review Date(s): 6/30/19&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Descriptions: 9/10&#039;&#039;&#039; &#039;&#039;(+1 bonus point for an Ogre Battle/Tactics Ogre character being fun)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Brigantes is easily one of the best described cities in the Cleft.  It is very well-written and has an abundance of flavor.  The only other city that has a distinct feel that would compare is Viorar.  The use of color is appropriate and helps convey the sense of a dark, foreboding hidden city.  The extra descriptions in various rooms and shops flesh out the area very nicely and provide hints to hidden rooms or to quest solutions.&lt;br /&gt;
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Mobs are also, for the most part, described with phenomenal detail.  The random minions like war witches, city guards and thugs are all solidly described, and the unique named mobs are even better.  Tifa, Locke, the shining knight, Slorgma, Edea and more all feel like they&#039;ve stepped straight out of the source material and into the Cleft.  Of particular note is Deneb.  Her descriptions are thoughtfully written and top-notch.  The added wielded Kerykeion was a very nice touch!&lt;br /&gt;
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&#039;&#039;&#039;Balance: 6/10&#039;&#039;&#039; &lt;br /&gt;
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Combat in Brigantes is solid enough for me to still be using it as a regular leveling zone after many morts.  It isn&#039;t a pushover like other zones in its level range (I&#039;m looking at you Wily&#039;s Lab) and it isn&#039;t incredibly hard with loads of aggro and status effects like others.  It feels like it&#039;s in a pretty good spot there, and the mob variety is broad enough that you don&#039;t feel bodycount hitting you like a truck as can happen in other areas.&lt;br /&gt;
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The drop rewards are definitely niche at best.  I&#039;ve never found myself anticipating hitting the proper level to wear a cheesy gold ring or flower hauberk, and the city guard weapons are decent but become quickly outclassed by other things. The most useful drop in Brigantes probably comes from Slorgma--he&#039;s worth killing on any trip to the zone.&lt;br /&gt;
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&#039;&#039;&#039;Attractions: 8/10&#039;&#039;&#039; &#039;&#039;(+1 bonus point for a Suikoden character being super useful!)&#039;&#039;&lt;br /&gt;
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If I didn&#039;t have to factor in the zone&#039;s quests, attractions would likely get an 11/10 from me.  While the quests themselves are fun, funny and thought-provoking in cases, I deduct 2 points for the quest rewards being outdated and somewhat mediocre.  I also take 1 point off for Lucia being exceptionally obnoxious by wandering into shops where you&#039;re trying to buy or sell things and throwing buy and sell completely out of whack.  Her mprog is actually flavorful and interesting upon the first couple of visits to the city, but when you want to buy runes or potions, she can be beyond loathsome.&lt;br /&gt;
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Some of the shop items are very worthwhile and even usable well outside of the area&#039;s recommended range.  Alanna&#039;s Alchemy has a nice selection of useful potions, especially for players with a limited number of remorts.  Pip&#039;s Pawn Shop remains highly useful for the life of your character as well.  Of particular note, however, is Enchanted Evenings.  Jeanne is easily one of the most useful NPCs in the entire game, period.  Her enchanting service is highly useful from the moment you discover Brigantes and continues to be so for the life of your character.  No trip to an endgame zone starts before the folks involved go for a visit to Jeanne.&lt;br /&gt;
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As for the quests themselves, most are fun and entertaining, and a few are exceptionally well done.  &amp;quot;busted some ghosts&amp;quot; is clever and a fun hunt, but the reward is lackluster. &amp;quot;helped control the pet population&amp;quot; is underwhelming and has limited replay value once you start morting.  &amp;quot;conquered the Hallowrena&amp;quot; was quite challenging the first time I tried it, since I was 100% summoner with no skills/spells from other classes and your pets don&#039;t auto-transfer with you.  The reward is slightly above average and worth hanging on to.  &amp;quot;become an alcoholic&amp;quot; is hilarious fun and has mid-level, repeat-every-life value.  &amp;quot;broken an amphibious curse&amp;quot; still makes me smile even though I know the routine.  I don&#039;t usually bother to do it every life for the reward, but the reward isn&#039;t terrible by any means.  There are at least two hidden quests in the area.  One deals with a Final Fantasy VI character and is incredibly short but still cute.  The second deals with a pair of Final Fantasy IX characters and is one of the best written small side-quests in the game.  It&#039;s not quite slime opera caliber, but it&#039;s still superbly written with a phenomenal reward in the right situation.&lt;br /&gt;
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&#039;&#039;&#039;Connections: 4/10&#039;&#039;&#039;&lt;br /&gt;
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To the best of my knowledge, there&#039;s only one way in and two ways out of Brigantes.  Since its theme is being hidden behind a quest, that makes sense, yet it limits how highly I feel I can rate the connections category.  The funny thing with the quest that&#039;s supposed to lead you to Brigantes is that I unlocked the city several morts before I ever even saw the chain of events that&#039;s supposed to lead you there.  I had to stop and say, &amp;quot;oh now it makes sense.&amp;quot;  The city seems to be less well-hidden than the quest chain that is designed to open it up for you.  The alternate path out of the area isn&#039;t terribly useful since it only leads to a few rooms away from the entrance.&lt;br /&gt;
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&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
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Brigantes is essential to any player who plans to be seriously active.  Even though some of the drops and rewards are a little dated, the area itself offers multiple exceptional items and services that you simply cannot find in any of the other cities in Cleft.  It was the in the first set of house portals that I ever bought, and it&#039;s the one portal I recommend over any of the others to anyone who is purchasing their first home. I was a big fan of Brigantes when I first visited, and I remain so today.  Having characters from Final Fantasy VI and IX plus the Suikoden series and the Ogre Battle series brings back serious nostalgia more so than most other areas in the Cleft.  I put some serious hours into all of those games and love to see the references here.  I&#039;ve never been a big fan of some of the games that are referenced here (Pokemon &amp;amp; Donkey Kong, for example) and others I&#039;ve never even played at all (Kirby and Sonic come to mind).  &lt;br /&gt;
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Side note, I would &#039;&#039;&#039;&#039;&#039;&#039;&#039;love&#039;&#039;&#039; to see more Suikoden references or even a complete zone!  Viki and Jeanne are both awesome, but there are so many more folks to add!&lt;br /&gt;
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[[Category:Area of the Month]]&lt;/div&gt;</summary>
		<author><name>Abaril</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=June_2019:_Brigantes&amp;diff=2318</id>
		<title>June 2019: Brigantes</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=June_2019:_Brigantes&amp;diff=2318"/>
		<updated>2019-06-30T20:39:34Z</updated>

		<summary type="html">&lt;p&gt;Abaril: &lt;/p&gt;
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&lt;div&gt;Area of the Month for April 2019 is [[Wutai#The_Altamira_Boardwalk|The Altamira Boardwalk]]!&lt;br /&gt;
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A template format for your review is below; click &#039;edit&#039; at the top of the page, copy-pasta from the &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt; to the next &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt;, and fill in the gaps!&lt;br /&gt;
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(&#039;&#039;&#039;&#039;&#039;Yes,&#039;&#039;&#039;&#039;&#039; a wiki account is required to edit the page and therefore post your review, but take heart: The wiki is hosted by the Cleft itself, not a third party!&lt;br /&gt;
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&#039;&#039;&#039;Player: You!(Class/Level)&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Review Date(s): &#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Descriptions: X/10&#039;&#039;&#039;&lt;br /&gt;
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How does the area&#039;s room descriptions(descs) work for you? Do they give you a good idea of the area? Do things that stand out in the desc and NEED explanation GET that, either from flavor text(extra-descs) or NPCs in the room or anything?&lt;br /&gt;
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What about mobiles(mobs) and their descriptions? Can you get a decent mental image of who or what this NPC/monster is? Do they respond when you talk or interact with them?&lt;br /&gt;
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Some areas have interact-able objects like fountains. Do they stack up well also?&lt;br /&gt;
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&#039;&#039;&#039;Balance: X/10 (OR N/A)&#039;&#039;&#039;&lt;br /&gt;
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(NOTE: combat will be most accurately gauged when your character is in the area&#039;s suggested level range.)&lt;br /&gt;
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If this area has combat, how does it feel? Does anything jump as horribly overpowered and impossible to deal with? What about the flipside, anything far too easy to beat? &lt;br /&gt;
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Are purchased or rewarded items at the appropriate strength levels? Is the effort required to obtain rewarded items reflected in their usefulness (or uniqueness and fancifulness)&lt;br /&gt;
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&#039;&#039;&#039;Attractions: X/10&#039;&#039;&#039;&lt;br /&gt;
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Why would you suggest someone come to this area?&lt;br /&gt;
Is it just a good place to grind experience(lots of mobs)?&lt;br /&gt;
Does the area provide a chunk of good gold and loot?&lt;br /&gt;
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What about the quests? Does this area&#039;s quests feel properly done, or is there some part of it that you feel needs work?&lt;br /&gt;
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For towns, are the shops good? Any other non-combative attraction for the area?&lt;br /&gt;
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&#039;&#039;&#039;Connections: X/10 &#039;&#039;&#039;&lt;br /&gt;
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How easily and well does this area connect to its nearby areas?&lt;br /&gt;
Does it make sense thematically to be connected to the areas it is?&lt;br /&gt;
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&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
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Any comments you&#039;d like to make that you don&#039;t feel apply to the other sections can go here!&lt;br /&gt;
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Player - Aelys (Sorceress, level 100, 16 Remorts) --SHELL&#039;D&lt;br /&gt;
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Review Date - 6/17/2019&lt;br /&gt;
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Descriptions:8/10&lt;br /&gt;
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Brigantes is a joy to wander through and to see and take in all its myriad sights and descriptions. From its mobs various interactions and talk progs to its detailed and thematic descriptions, you can tell it is lovely made and tweaked over time to near perfection. There are still a few minor typo&#039;s and odd bits left over to finish polishing up, but they are hardly disruptive. However, it is because of this loving attention, that its other flaw, does stand out more.&lt;br /&gt;
While the main room-descs are largely fine, and the most important, often interactive, details have extra-descs, things the main-description draws attention too and that could thus merit an Extra-Desc, as like as not, dont have them. This is most disruptive in places like the Witch&#039;s Wart, where specific mention is made of several attention-grabbers, and not all appear to be covered with actual Extra-Desc&#039;s.&lt;br /&gt;
The streets and various shops may have one thing Extra-Desced, but mention two or three more that could pop out as an Extra-Desc, but dont pan out as such. Is such attention to detail necisary, no, however, given the rest of the attention to detail Brigantes offers, it stands out in a slightly negative fashion.&lt;br /&gt;
The various mobs and npc&#039;s around Brigantes, are also worth mentioning for having fun, distinctive interactions, some particularly sneaky and tricky to finagle out how to coax out of them, most of the results furthering progress in relation to the various mini-quests around the Town.&lt;br /&gt;
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Balance:7/10&lt;br /&gt;
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Combat&lt;br /&gt;
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From a combat-perspective Brigantes has a rather sterling reputation for Remorters as being &#039;easy&#039;, yet high lvl enough to be exceptional experience. Its combatable mobs dealing slight, but noticably so, less damage then even some lower lvl foes, a decent variaty of said combat-ables and primarily for being easy to Re-Populate by leaving the Town.&lt;br /&gt;
From a Wizarding stand-point, this is exceptionally so, since the majority of foes you are likely to face, are Pumpkinheads, with a major known and thus exploitable weakness, in the form of a vulnerability to Fire. However, the fact everyone and their pet could know this by looking up the Pumpkinhead race, should not be counted against them as a whole, any thus known consistant weakness ends up being equally usefull, it&#039;s just Brigantes weakpoint that the majority of its kill-ables have it.&lt;br /&gt;
All that said, this is from a Remorted perspective, thus the same can be said for most any area, Brigantes merely being a very nice place because of its relatively high lvl by comparison to other likewise areas.&lt;br /&gt;
Without the knowledge of how to use the weaknesses of its mobs, they are quite capable of tearing the unwary limb from limb or blasting them to a twitching, crisp mess of magical mayhem. &lt;br /&gt;
They may Disarm, Trip, Bash, hurl myriad status afflictions at you, and in general, have many, many ways of messing people up.&lt;br /&gt;
Combat thus, remorted 5/10, non-remorted 9/10, for an average of 7/10.&lt;br /&gt;
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9/10 Items&lt;br /&gt;
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Purchased Goods and Quest-earned Items are rife in Brigantes. It&#039;s one of the biggest towns in the Cleft by its offer of various shops and types of things to purchase; Pets, Potions, Wearables and Craftables, Usables and Edibles. About the only thing it Lacks, is a Weapon&#039;s Shop.&lt;br /&gt;
It even has a place to sell Vehicles, the finest Pawnshop which buys most things at the highest price you&#039;re likely to find, and holds the only shop for Saber and Enchantment services. Not everything in itself might be as you may like it, but Brigantes is sure to have something to delight most any shopper.&lt;br /&gt;
As to its quest-earned items; while personally they are more quirky then usefull, some are quite nice indeed for all that.&lt;br /&gt;
 &lt;br /&gt;
Attractions:9/10&lt;br /&gt;
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As mentioned in the Combat portion of the Balance section, Brigantes is an exceptional place to level in. The mobs are slightly on the weak side, but mainly have exploitable weaknesses with the right tool-sets, and earn a goodly amount of exp and gold. Which combines nicely with a nice mob diversity and density level, while allowing comparatively easy and quick repopulation.&lt;br /&gt;
Further, it has some of the most excellent services available, in the form of the Pawnshop for re-sale value, and the Rune Shop for various Saber and Enchantment needs. Aswell as some of the better pets, and quirky items from around its various shopping spree spread.&lt;br /&gt;
Quest-wise, Brigantes also has mostly good things, in that the finished Quests are fun, appropriate and well entrenched into the Town, with hints and interactions with its various npc&#039;s guiding you through them where applicable. However, there is one major Demerit keeping it from a full 10/10.&lt;br /&gt;
The Main-Quest, appears by all intents and purposes to be un-finished. After lots of run-around, interaction and sleuthing for Clues, you hit a literal dead-end, just when it&#039;s getting nice and spooky.&lt;br /&gt;
Which is rather frustrating since up to then, it is very well-played, sends you running around the Cleft as-proper for Big-Leagues Quests, and seems to be nearing its end Boss-fight stage.&lt;br /&gt;
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Connections:6/10&lt;br /&gt;
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With all that is available in Brigantes, it should come as no surprise, that even Entering the Midnight City, is Quest-Locked. And while I actually approve of it being Quest-locked, the method of finding out how-too Unlock it, I do not agree with.&lt;br /&gt;
Without going into overt detail, since Qinfo, the proper method of even knowing how-too-unlock, is buried down the 3rd or 4th link of a unrelated Quest-chain, so obscure that it took much, much sleuthing to even find out it was the Link to find out how to learn the Unlocking Method.&lt;br /&gt;
Fortunately, the actual un-locking method is unreliant on said quest-chain, it merely high-lights you on what you need to do. Ergo, the first time I found out said Questchain, I&#039;d actually already done the Unlocking, and thus broke said chain of events and the Questchain came undone, joy.&lt;br /&gt;
All that said, it&#039;s actual Location as a City, is perfectly suited, the unlocking method itself makes sense enough in context, however the connective Link to learn how too, no, that is very poorly executed personally. It is a good questchain, but too obscurely placed.&lt;br /&gt;
 &lt;br /&gt;
Personal:&lt;br /&gt;
Brigantes, is Awesome. It doesnt need much done, a bit of polish on some room descs, some more extra descs if anything at all. Its one, glaring flaw, lies in the abrupt Ending to its joys; Finish that Main Quest!&lt;br /&gt;
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&#039;&#039;&#039;Player: Ademisk (84 Cavalier, 3 remorts)&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Review Date(s): 6/21/19&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Descriptions: 9/10&#039;&#039;&#039;&lt;br /&gt;
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The area&#039;s descriptions are fantastic.  It gives the area a great sense of thematic color and the places where a closer look are required are easily noticed.  Socials never seem too difficult to figure out either.  I haven&#039;t had any problems looking at anything that piqued my interest either.  The mob descriptions do a competent job at giving you an image of the character they&#039;re describing. &lt;br /&gt;
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&#039;&#039;&#039;Balance: 6/10&#039;&#039;&#039;&lt;br /&gt;
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Brigantes has always felt a little too easy to me, and my recent trips there have all confirmed this.  The pumpkinheads do decent damage but very little in the area will attack you on its own, so there&#039;s very little danger of fleeing a losing battle, which rarely happens.  The War Witches can be challenging, especially if you&#039;re vulnerable to their element, but the prizes they give are so good that it more than makes up for this fact.  The occasional named NPC can be a little difficult, but for the most part they&#039;re not quite on-level for named fights.  The shops in Brigantes are, on the other hand, very balanced.  Brigantes has a lot of great items to buy and all of them are interesting and useful for the level without going overboard.  Comparing it among  towns with shops I&#039;d say that Brigantes is almost unbalanced for high quality, but honestly I&#039;d rather say that Brigantes should be the model for a shopping experience in this game. &lt;br /&gt;
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&#039;&#039;&#039;Attractions: 9.5/10&#039;&#039;&#039;&lt;br /&gt;
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In terms of a place to level, this one takes the cake among all other level-equivalent areas.  There are a large number of mobs wandering around, none of them target you, they are mostly pretty easy to kill, and many of them gives fantastic on-level drops.  As balance this is a minus but as an attraction, Brigantes is always an area that I prioritize coming to.  The shopping experience as well is phenomenal: fun, useful, and huge variety. &lt;br /&gt;
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Quests have actually improved significantly since the last time I checked this area.  There&#039;s a few things that are difficult to find but I&#039;ve been able to get a handle on a number of them.  There&#039;s also a fairly large number of quests that come into Brigantes from other areas, which means you&#039;ll most likely be finding your way here for one reason or another.  The only quest-related concern I have is that the main line of quest doesn&#039;t seem particularly robust, and the rewards I&#039;ve seen from quests don&#039;t seem to quite match up to the level of drops or shopping items in the town.  &lt;br /&gt;
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The town is also full of interesting characters to talk to and look at, which is not unique but Brigantes does it especially well. There&#039;s a number of unique features such as the Hallowrena and the blackjack parlour which you won&#039;t find anything like in any other town.  Even the most innocuous characters that aren&#039;t mobs for killing have some purpose or something interesting to do with.  &lt;br /&gt;
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&#039;&#039;&#039;Connections: 5/10 &#039;&#039;&#039;&lt;br /&gt;
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It&#039;s a bit difficult to understand what a player is supposed to do to access Brigantes if they don&#039;t meet the requirements.  It just gives you an electric shock and you&#039;re supposed to figure it out on your own.  It could be really annoying for a new player.  I honestly don&#039;t even remember how to access it at the moment since it was already unlocked for my character, however when I tried to access on my Iron Soul character I was annoyed at not remembering what to do. &lt;br /&gt;
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Brigantes doesn&#039;t really fit that well with the surrounding area.  Everything around it is ice-themed, and suddenly it&#039;s a halloween themed town.  That being said, due to Brigantes&#039; unique entrance, it really could go anywhere and the area it&#039;s in is at least level-wise and distance from a starting town very appropriate.  &lt;br /&gt;
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&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
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Brigantes is one of my favorite areas that I always find my way back to.  In some ways this is good, in other ways it&#039;s a sign that it needs improvement.  It&#039;s definitely one of the best areas in the game from a player experience perspective, but I think it could be brought in line a bit better with overall expectations of cleft balance and exploration flow.  &lt;br /&gt;
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&#039;&#039;&#039;Player:&#039;&#039;&#039; Emouse (Dollmage, level 100, 18 remorts) - Token&#039;d!&lt;br /&gt;
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&#039;&#039;&#039;Review Dates:&#039;&#039;&#039; 6/29/2019-6/30/2019&lt;br /&gt;
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&#039;&#039;&#039;Descriptions: 9/10&#039;&#039;&#039;&lt;br /&gt;
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Brigantes&#039; descriptions are pretty nice: All of them have nice personality and detail, there&#039;s a variety of talk results with relevant information, and Lucia and Slorgma&#039;s movement and interactions make the place feel lively. Only Oogie Boogie&#039;s lookdesc is questionable thanks to being a running gag more than a detailed description, really.&lt;br /&gt;
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My only real complaint would be the uneven distribution of extra descs: The ones that exist are great, but there&#039;s somewhat less of it in the southeast and northern parts of town. This isn&#039;t a serious issue, but some things like the bed(?) Ronove mentions and the rules poster mentioned in the Hallowrena are called out enough to feel more like oversights than &amp;quot;there&#039;s nothing more to say about this&amp;quot;. Overall really strong, but there&#039;s some missing spots. More understandable with the main plot-quest seemingly incomplete - something that could be visited when the time is right, but not worth making a priority.&lt;br /&gt;
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&#039;&#039;&#039;Balance:&#039;&#039;&#039; &#039;&#039;&#039;8/10&#039;&#039;&#039; for combat; estimate &#039;&#039;&#039;8/10&#039;&#039;&#039; for equipment/rewards&lt;br /&gt;
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I&#039;ve used Brigantes as a levelling spot on many occasions, most recently on my Ironsoul geomancers, so I&#039;ll weigh in on the combat balance: Brigantes&#039; combat balance is mostly good for direct combat: enemies fight back decently with a variety of skills and elements, so there&#039;s no one way to cheese things; you usually won&#039;t get overwhelmed by a single enemy, but if you get careless or overconfident you can certainly die. Except for Starlet, who will probably kick your butt if you don&#039;t treat her like the bossfight she is.&lt;br /&gt;
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The question for me for combat balance would be how Brigantes&#039; status as a town should impact the fights there: One big thing about Brigantes is that once you&#039;ve figured out how to avoid provoking pickpockets, Brigantes is a very safe place to fight: Once you flee from a fight, there are no further risks. Nothing attacks you unprovoked or will re-engage if you flee and re-entere the room. For a town, this would make sense; but as a popular mid-high levelling zone with so many attractions for all level ranges, that may or may not be too generous. I could see having unprovoked pickpocket attempts on low-level marks, and guards/war witches either assisting or remembering enemies to pick on.&lt;br /&gt;
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As for the equipment and rewards available... I haven&#039;t been seriously impressed by most of it, but all the drops here are usable for one niche or another. They&#039;re generally good and fitting for the level/difficulty-to-obtain involved, but nothing super jumps out at me as a must-have for equipment purposes.&lt;br /&gt;
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With two possible exceptions: Arche&#039;s Broom is my endgame vehicle of choice due to its abundance of flags, offset by requiring a relatively heavy and unclear key; and the stats/slot for the E. Gadd quest reward are pretty underwhelming - I&#039;m not sure how much the special spell it casts truly offsets that.&lt;br /&gt;
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&#039;&#039;&#039;Attractions: 10/10&#039;&#039;&#039;&lt;br /&gt;
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In some ways it&#039;s easier to list what Brigantes doesn&#039;t have than what it does: Unique NPC services? Check. Neat quests? Check. Good shops? Check. Good XP opportunities? Check. Good cash income? Check. Flavorful NPC antics? Check. Involved pet options? Check. Fanciful food with unique spells? Check. Free fountain? Check.&lt;br /&gt;
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The main things Brigantes are missing are a weapon shop/weapon buyer, a Necro location (for some reason I have distant memories of Ronove being one once upon a time), a rest area/inn, and quests with concrete plot-y consequences. The gameplay features for here are probably unnecessary considering how good of a location Brigantes is already, and the plot consequences seem to be a (hiatused?) work in progress already, so there&#039;s nothing to really ask for on this front.&lt;br /&gt;
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The biggest unique attractions are Pip&#039;s above-par sell value for several common item types, and Jeanne&#039;s incredibly powerful extra sabers and Enchant spells. I don&#039;t know what to say about these: You can make a good argument for them being overpowered, but they&#039;ve been a long-established part of the game. Brigantes being significantly out of the way is somewhat of a counterbalance, but the fact that these can be used as any level with only &amp;quot;reach Brigantes&amp;quot; as a prerequisite is... a potential concern. &lt;br /&gt;
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&#039;&#039;&#039;Connections: 9/10&#039;&#039;&#039;&lt;br /&gt;
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Brigantes itself only has one entrance from the outside world; fitting due to its status as a lost/hidden city. That said, there are an okay amount of external references to it, and Brigantes&#039; quests do send you out into the rest of the world on occasion. There are plenty of fitting not-origin-series characters making appearances in Brigantes, so it&#039;s... integrated with the Cleft, but about as disconnected from the rest of the world as it should be, under the circumstances. You can justify either more or less connection to the rest of the world at this point; it&#039;s probably about where it should be, barring major quest developments.&lt;br /&gt;
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&#039;&#039;&#039;Bugs/Exploits:&#039;&#039;&#039;&lt;br /&gt;
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Mostly an oversight: Alanna the Alchemist refers to &amp;quot;pot seeds,&amp;quot; which have since been retired and turned into basic pills.&lt;br /&gt;
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&amp;quot;Something&amp;quot; in eastern Nightmare Promenade (outside of Pip&#039;s) has no give handling and is noattack&lt;br /&gt;
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More a matter of preference: Hades&#039; talkprog doesn&#039;t hint that even a failed cauldron thing will destroy both items to warn you against trial and error experimentation.&lt;br /&gt;
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&#039;&#039;&#039;Overall: A+&#039;&#039;&#039;&lt;br /&gt;
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Brigantes is popular for a reason. Lots of reasons, in fact. Too many? Maybe.&lt;br /&gt;
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&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
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One weakness/unfairness of Brigantes is the level of obscurity for starting some of its quests: Requiring quest access to the city makes sense (especially considering how powerful its services are), but nothing at the entrance to Brigantes hints at the quest sequence leading up to it. People trying to figure out the entrance without being around for the change note announcing the quest requirement addition end up at a significant disadvantage. The hints for what&#039;s implemented of the &#039;plot&#039; quest are also grimace-inducingly subtle; not as much of an issue since there&#039;s no end goal at the moment, but something to keep in mind for the future.&lt;br /&gt;
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Player: Abaril(All the Classes/Level 69 at review/2 morts shy of the final goal(?))&lt;br /&gt;
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Review Date(s): 6/30/19&lt;br /&gt;
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Descriptions: 9/10 (+1 bonus point for an Ogre Battle/Tactics Ogre character being fun)&lt;br /&gt;
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Brigantes is easily one of the best described cities in the Cleft.  It is very well-written and has an abundance of flavor.  The only other city that has a distinct feel that would compare is Viorar.  The use of color is appropriate and helps convey the sense of a dark, foreboding hidden city.  The extra descriptions in various rooms and shops flesh out the area very nicely and provide hints to hidden rooms or to quest solutions.&lt;br /&gt;
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Mobs are also, for the most part, described with phenomenal detail.  The random minions like war witches, city guards and thugs are all solidly described, and the unique named mobs are even better.  Tifa, Locke, the shining knight, Slorgma, Edea and more all feel like they&#039;ve stepped straight out of the source material and into the Cleft.  Of particular note is Deneb.  Her descriptions are thoughtfully written and top-notch.  The added wielded Kerykeion was a very nice touch!&lt;br /&gt;
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Balance: 6/10 &lt;br /&gt;
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Combat in Brigantes is solid enough for me to still be using it as a regular leveling zone after many morts.  It isn&#039;t a pushover like other zones in its level range (I&#039;m looking at you Wily&#039;s Lab) and it isn&#039;t incredibly hard with loads of aggro and status effects like others.  It feels like it&#039;s in a pretty good spot there, and the mob variety is broad enough that you don&#039;t feel bodycount hitting you like a truck as can happen in other areas.&lt;br /&gt;
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The drop rewards are definitely niche at best.  I&#039;ve never found myself anticipating hitting the proper level to wear a cheesy gold ring or flower hauberk, and the city guard weapons are decent but become quickly outclassed by other things. The most useful drop in Brigantes probably comes from Slorgma--he&#039;s worth killing on any trip to the zone.&lt;br /&gt;
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Attractions: 8/10 (+1 bonus point for a Suikoden character being super useful!)&lt;br /&gt;
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If I didn&#039;t have to factor in the zone&#039;s quests, attractions would likely get an 11/10 from me.  While the quests themselves are fun, funny and thought-provoking in cases, I deduct 2 points for the quest rewards being outdated and somewhat mediocre.  I also take 1 point off for Lucia being exceptionally obnoxious by wandering into shops where you&#039;re trying to buy or sell things and throwing buy and sell completely out of whack.  Her mprog is actually flavorful and interesting upon the first couple of visits to the city, but when you want to buy runes or potions, she can be beyond loathsome.&lt;br /&gt;
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Some of the shop items are very worthwhile and even usable well outside of the area&#039;s recommended range.  Alanna&#039;s Alchemy has a nice selection of useful potions, especially for players with a limited number of remorts.  Pip&#039;s Pawn Shop remains highly useful for the life of your character as well.  Of particular note, however, is Enchanted Evenings.  Jeanne is easily one of the most useful NPCs in the entire game, period.  Her enchanting service is highly useful from the moment you discover Brigantes and continues to be so for the life of your character.  No trip to an endgame zone starts before the folks involved go for a visit to Jeanne.&lt;br /&gt;
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As for the quests themselves, most are fun and entertaining, and a few are exceptionally well done.  &amp;quot;busted some ghosts&amp;quot; is clever and a fun hunt, but the reward is lackluster. &amp;quot;helped control the pet population&amp;quot; is underwhelming and has limited replay value once you start morting.  &amp;quot;conquered the Hallowrena&amp;quot; was quite challenging the first time I tried it, since I was 100% summoner with no skills/spells from other classes and your pets don&#039;t auto-transfer with you.  The reward is slightly above average and worth hanging on to.  &amp;quot;become an alcoholic&amp;quot; is hilarious fun and has mid-level, repeat-every-life value.  &amp;quot;broken an amphibious curse&amp;quot; still makes me smile even though I know the routine.  I don&#039;t usually bother to do it every life for the reward, but the reward isn&#039;t terrible by any means.  There are at least two hidden quests in the area.  One deals with a Final Fantasy VI character and is incredibly short but still cute.  The second deals with a pair of Final Fantasy IX characters and is one of the best written small side-quests in the game.  It&#039;s not quite slime opera caliber, but it&#039;s still superbly written with a phenomenal reward in the right situation.&lt;br /&gt;
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Connections: 4/10&lt;br /&gt;
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To the best of my knowledge, there&#039;s only one way in and two ways out of Brigantes.  Since its theme is being hidden behind a quest, that makes sense, yet it limits how highly I feel I can rate the connections category.  The funny thing with the quest that&#039;s supposed to lead you to Brigantes is that I unlocked the city several morts before I ever even saw the chain of events that&#039;s supposed to lead you there.  I had to stop and say, &amp;quot;oh now it makes sense.&amp;quot;  The city seems to be less well-hidden than the quest chain that is designed to open it up for you.  The alternate path out of the area isn&#039;t terribly useful since it only leads to a few rooms away from the entrance.&lt;br /&gt;
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Personal&lt;br /&gt;
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Brigantes is essential to any player who plans to be seriously active.  Even though some of the drops and rewards are a little dated, the area itself offers multiple exceptional items and services that you simply cannot find in any of the other cities in Cleft.  It was the in the first set of house portals that I ever bought, and it&#039;s the one portal I recommend over any of the others to anyone who is purchasing their first home. I was a big fan of Brigantes when I first visited, and I remain so today.  Having characters from Final Fantasy VI and IX plus the Suikoden series and the Ogre Battle series brings back serious nostalgia more so than most other areas in the Cleft.  I put some serious hours into all of those games and love to see the references here.  I&#039;ve never been a big fan of some of the games that are referenced here (Pokemon &amp;amp; Donkey Kong, for example) and others I&#039;ve never even played at all (Kirby and Sonic come to mind).  &lt;br /&gt;
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Side note, I would &#039;&#039;&#039;&#039;&#039;Bold text&#039;&#039;love&#039;&#039;&#039; to see more Suikoden references or even a complete zone!  Viki and Jeanne are both awesome, but there are so many more folks to add!&lt;br /&gt;
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[[Category:Area of the Month]]&lt;/div&gt;</summary>
		<author><name>Abaril</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=April_2019:_Frosty_Forest&amp;diff=2265</id>
		<title>April 2019: Frosty Forest</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=April_2019:_Frosty_Forest&amp;diff=2265"/>
		<updated>2019-04-30T17:02:44Z</updated>

		<summary type="html">&lt;p&gt;Abaril: &lt;/p&gt;
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&lt;div&gt;Area of the Month for April 2019 is [[Frosty_Forest|Frosty Forest]]!&lt;br /&gt;
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A template format for your review is below; click &#039;edit&#039; at the top of the page, copy-pasta from the &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt; to the next &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt;, and fill in the gaps!&lt;br /&gt;
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(&#039;&#039;&#039;&#039;&#039;Yes,&#039;&#039;&#039;&#039;&#039; a wiki account is required to edit the page and therefore post your review, but take heart: The wiki is hosted by the Cleft itself, not a third party!&lt;br /&gt;
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&#039;&#039;&#039;Player: You!(Class/Level)&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Review Date(s): &#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Descriptions: X/10&#039;&#039;&#039;&lt;br /&gt;
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How does the area&#039;s room descriptions(descs) work for you? Do they give you a good idea of the area? Do things that stand out in the desc and NEED explanation GET that, either from flavor text(extra-descs) or NPCs in the room or anything?&lt;br /&gt;
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What about mobiles(mobs) and their descriptions? Can you get a decent mental image of who or what this NPC/monster is? Do they respond when you talk or interact with them?&lt;br /&gt;
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Some areas have interact-able objects like fountains. Do they stack up well also?&lt;br /&gt;
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&#039;&#039;&#039;Balance: X/10 (OR N/A)&#039;&#039;&#039;&lt;br /&gt;
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(NOTE: combat will be most accurately gauged when your character is in the area&#039;s suggested level range.)&lt;br /&gt;
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If this area has combat, how does it feel? Does anything jump as horribly overpowered and impossible to deal with? What about the flipside, anything far too easy to beat? &lt;br /&gt;
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Are purchased or rewarded items at the appropriate strength levels? Is the effort required to obtain rewarded items reflected in their usefulness (or uniqueness and fancifulness)&lt;br /&gt;
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&#039;&#039;&#039;Attractions: X/10&#039;&#039;&#039;&lt;br /&gt;
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Why would you suggest someone come to this area?&lt;br /&gt;
Is it just a good place to grind experience(lots of mobs)?&lt;br /&gt;
Does the area provide a chunk of good gold and loot?&lt;br /&gt;
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What about the quests? Does this area&#039;s quests feel properly done, or is there some part of it that you feel needs work?&lt;br /&gt;
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For towns, are the shops good? Any other non-combative attraction for the area?&lt;br /&gt;
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&#039;&#039;&#039;Connections: X/10 &#039;&#039;&#039;&lt;br /&gt;
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How easily and well does this area connect to its nearby areas?&lt;br /&gt;
Does it make sense thematically to be connected to the areas it is?&lt;br /&gt;
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&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
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Any comments you&#039;d like to make that you don&#039;t feel apply to the other sections can go here!&lt;br /&gt;
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Player: Slidge (Ninja, L55, 1 remorts) &lt;br /&gt;
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Review Dates (4/1/2019-4/1/2019)&lt;br /&gt;
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&#039;&#039;&#039;Descriptions : 8/10&#039;&#039;&#039;&lt;br /&gt;
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Came here for the first time on my Gladiator and again with my Ninja and loved the zone a lot. It has great descriptions of the rooms and the NPCs. You can almost feel the cold around you as you travel around the zone. The color schemes for the Mobs and the room descriptions almost perfectly match the feeling from Secret of Mana. Todo village is well described but potentially a little bland. A map of the village may help some, but it is so small probably not needed. The turtles I am exceptionally found of in the zone because of how they change name and text color when they enter their shells during combat. Overall the zone is well described, it can feel a little but of a maze at times but I do think that does a good representation of the source material as I remember getting lost in Ice Country as a kid. &lt;br /&gt;
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&#039;&#039;&#039;Balance: 8/10&#039;&#039;&#039;&lt;br /&gt;
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All in all I think the Mobs in this zone are well balanced outside of La Funks. Never playing a caster coming through this zone they are quite infuriating at times, but playing as a caster in this zone they may be the Mob to farm. The Boreal face fight is exceptionally fun I feel as well, if maybe a little under tuned for a mini-boss. I love the fight though having all of the vines join in on the fight when you engage. Howlers are numerous and probably the easiest Mob in the zone to farm and pebblers feel like they have a tough hide and are harder to kill quickly. Overall the mobs in this zone though are great to level on starting in your mid 40s.&lt;br /&gt;
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&#039;&#039;&#039;Attractions: 10/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This zone has at least one really good attraction in the zone. Cap you can get is a really good reward from a hard fought and fun quest. Took my a couple tries on my first incarnation so much so that I kept it when I remorted. The main attraction to this zone though is Mob density. You can get a couple really good items off the Mobs in the zone that are really good, the howler pelt was a really good upgrade and the Canteen you get was really helpful to a reploid. This hands down though is a really good leveling zone which I feel is the main draw, also you pretty much have to go through here to get to important areas in Madra and Phendrana, but this is no filler zone in itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Connections: 9/10&#039;&#039;&#039;&lt;br /&gt;
This zone is far north of the continent which is about perfect. You come down from the mountains and you are fully immersed in the icy forest. The boat ride over to Madra I wish you could skip at times and maybe you can in some way I wish you could fly over the river instead of having to use the ferry every time. The sign marking Phendrana is super important, I wandered in there which was a huge mistake. Fairly easy to get to and connects to important areas. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This was and is one of the best leveling zones. It has a huge mob density with 3 really good mobs to farm and one that is annoying but doable. The Miniboss you can kill on respawn and get a huge boost of XP which is really nice. You have a couple of really nice drops in the zone that are used almost to 100. One of the quest rewards in this is zone is really good and is not to hard to obtain. Bottom line, this is an amazing leveling zone with a few items that are really helpful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; &#039;&#039;Abaril (Level: 100, Class: All of them, Remorts: A Few)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date(s): &#039;&#039;&#039; April 30th, 2019&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: 6/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On my first walkthrough of the area, I would give the descriptions a little higher than a 6 because they do a good job overall of setting the feel for cold, foreboding forest.  I did knock a point off after giving the zone a second look simply because there was a little bit too much copy/paste for some of the rooms.  The Boreal Taiga area, for example, has basically the same description for every room.  I also docked a point due to lack of extra descriptions in rooms which I felt should have had them.  If the room has a massive crystal statue as the central focus, then you should be able to look at the statue to learn more about it.&lt;br /&gt;
&lt;br /&gt;
The room and mob descriptions are solid overall and are able to effectively convey the theme of the area.  They could probably be freshened up some, especially with the addition of the Reindeer Farm in one of the corners of the forest.  Possibly a few hints that it exists along the way?  If not that, at least acknowledgment of the exit leading towards it once you get to that spot on the path.&lt;br /&gt;
&lt;br /&gt;
The NPC&#039;s that trigger two of the areas&#039; named quests are well-done, with flavorful and amusing talk programs.  And the random Todo villagers and Guardia citizens at various stations throughout the forest are a nice touch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: 7/10 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For my first few remorts, I would have definitely given the balance to the zone an 8 or a 9.  The four main mobs there (Howlers, Pebblers, Turtlances &amp;amp; La Funks) are all well-designed and have some useful and interesting drops.  They aren&#039;t pushovers by any means, but they aren&#039;t aggressive nor do they assist and overrun you like mobs in some other areas are prone to do.  The mob density is solid, meaning you get lots of bang for your buck when you go there and can expect to earn a few levels clearing out the zone at low remorts.  As your remort count climbs, however, the mob density doesn&#039;t make up for lack of mob variety, and bodycount is not your friend in Frosty.  Therefore it becomes basically obsolete once you hit double-digit remorts, if not before.  That cost the zone a point or two in score for balance.  &lt;br /&gt;
&lt;br /&gt;
Sidenote:  as a fresh or low-mort summoner, Howlers make great pets for players throughout the 50&#039;s and into the early 60&#039;s.  They can deal solid damage and serve you well until you&#039;re morted high enough to really never go back to Frosty except as a path to somewhere else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: 7/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For new characters and early-morts, Frosty Forest is basically a must.  As a place to level, it easily outclasses the (very limited) other 51-55 areas, simply because it is easily accessible, has better mob density and isn&#039;t locked behind quests.  There are not enough places for newbies to go in this range as it is, and one of the areas listed has been temporarily unlinked for the past six months or so.&lt;br /&gt;
&lt;br /&gt;
The drops in Frosty are serviceable but not outstanding.  Each of the four primary mobs has at least one useful item, some of which continue to be useful even after multiple remorts.  The La Funk Canteens are the most practical container available outside of limited events that I&#039;m aware of.  Smoked salmon has a variety of uses beyond just satiating a player&#039;s hunger.  And the Power Bands are easily one of the best items in their level-range and gear slot.&lt;br /&gt;
&lt;br /&gt;
Of the three listed quests for the area, it&#039;s a mixed bag to say the least.  &amp;quot;helped out a jolly red reptile?&amp;quot; is a very well-done quest which leads to the potential for a nice piece of gear to drop and is definitely worth doing at least once.  It&#039;s easily the most useful quest in the area and probably the most fun.  The second, &amp;quot;brought the holiday spirit to someone?&amp;quot;, is interesting and definitely worth doing once, both for the end reward and to demonstrate how interconnected the quests and areas of the Cleft are.  As for &amp;quot;looted little koopa treasures?&amp;quot;, it&#039;s basically a waste of a qflag and three object VNUMs in my opinion and something I absolutely do not even bother with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connections: 10/10 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Connections are what make Frosty stay relevant throughout your entire run playing in the Cleft.  Linking Loftarasa and Todo Village to Phendrana Drifts and beyond, there&#039;s almost no way to avoid at least passing through Frosty every life, even once you&#039;ve outgrown killing Howlers or needing a new canteen.  Without a player house, it&#039;s the only way to get to Todo, which leads to another very important sector of the map.  Frosty even has a Cannon Travel Center if anyone is so inclined to use it. (Hint:  they probably aren&#039;t)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even though I primarily only use Frosty Forest as a way to get from point A to point B nowadays, it definitely once had high value for me.  It was &#039;&#039;&#039;the&#039;&#039;&#039; place to level after Orbonne and Guardia had run out of steam, and as mentioned previously, Howlers were essential pet upgrades.  I tried to base most of my review on those memories, and I do think that Frosty is a good and a useful zone on multiple levels.  It could definitely use a new coat of paint in some areas and some typo attention, but overall it is well done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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----&lt;br /&gt;
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[[Category:Area of the Month]]&lt;/div&gt;</summary>
		<author><name>Abaril</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=April_2019:_Frosty_Forest&amp;diff=2264</id>
		<title>April 2019: Frosty Forest</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=April_2019:_Frosty_Forest&amp;diff=2264"/>
		<updated>2019-04-30T16:53:23Z</updated>

		<summary type="html">&lt;p&gt;Abaril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Area of the Month for April 2019 is [[Frosty_Forest|Frosty Forest]]!&lt;br /&gt;
&lt;br /&gt;
A template format for your review is below; click &#039;edit&#039; at the top of the page, copy-pasta from the &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt; to the next &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt;, and fill in the gaps!&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;&#039;&#039;Yes,&#039;&#039;&#039;&#039;&#039; a wiki account is required to edit the page and therefore post your review, but take heart: The wiki is hosted by the Cleft itself, not a third party!&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Player: You!(Class/Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date(s): &#039;&#039;&#039;&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;Descriptions: X/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How does the area&#039;s room descriptions(descs) work for you? Do they give you a good idea of the area? Do things that stand out in the desc and NEED explanation GET that, either from flavor text(extra-descs) or NPCs in the room or anything?&lt;br /&gt;
&lt;br /&gt;
What about mobiles(mobs) and their descriptions? Can you get a decent mental image of who or what this NPC/monster is? Do they respond when you talk or interact with them?&lt;br /&gt;
&lt;br /&gt;
Some areas have interact-able objects like fountains. Do they stack up well also?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: X/10 (OR N/A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(NOTE: combat will be most accurately gauged when your character is in the area&#039;s suggested level range.)&lt;br /&gt;
&lt;br /&gt;
If this area has combat, how does it feel? Does anything jump as horribly overpowered and impossible to deal with? What about the flipside, anything far too easy to beat? &lt;br /&gt;
&lt;br /&gt;
Are purchased or rewarded items at the appropriate strength levels? Is the effort required to obtain rewarded items reflected in their usefulness (or uniqueness and fancifulness)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: X/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Why would you suggest someone come to this area?&lt;br /&gt;
Is it just a good place to grind experience(lots of mobs)?&lt;br /&gt;
Does the area provide a chunk of good gold and loot?&lt;br /&gt;
&lt;br /&gt;
What about the quests? Does this area&#039;s quests feel properly done, or is there some part of it that you feel needs work?&lt;br /&gt;
&lt;br /&gt;
For towns, are the shops good? Any other non-combative attraction for the area?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connections: X/10 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How easily and well does this area connect to its nearby areas?&lt;br /&gt;
Does it make sense thematically to be connected to the areas it is?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any comments you&#039;d like to make that you don&#039;t feel apply to the other sections can go here!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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Player: Slidge (Ninja, L55, 1 remorts) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Review Dates (4/1/2019-4/1/2019)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions : 8/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Came here for the first time on my Gladiator and again with my Ninja and loved the zone a lot. It has great descriptions of the rooms and the NPCs. You can almost feel the cold around you as you travel around the zone. The color schemes for the Mobs and the room descriptions almost perfectly match the feeling from Secret of Mana. Todo village is well described but potentially a little bland. A map of the village may help some, but it is so small probably not needed. The turtles I am exceptionally found of in the zone because of how they change name and text color when they enter their shells during combat. Overall the zone is well described, it can feel a little but of a maze at times but I do think that does a good representation of the source material as I remember getting lost in Ice Country as a kid. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: 8/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All in all I think the Mobs in this zone are well balanced outside of La Funks. Never playing a caster coming through this zone they are quite infuriating at times, but playing as a caster in this zone they may be the Mob to farm. The Boreal face fight is exceptionally fun I feel as well, if maybe a little under tuned for a mini-boss. I love the fight though having all of the vines join in on the fight when you engage. Howlers are numerous and probably the easiest Mob in the zone to farm and pebblers feel like they have a tough hide and are harder to kill quickly. Overall the mobs in this zone though are great to level on starting in your mid 40s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: 10/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This zone has at least one really good attraction in the zone. Cap you can get is a really good reward from a hard fought and fun quest. Took my a couple tries on my first incarnation so much so that I kept it when I remorted. The main attraction to this zone though is Mob density. You can get a couple really good items off the Mobs in the zone that are really good, the howler pelt was a really good upgrade and the Canteen you get was really helpful to a reploid. This hands down though is a really good leveling zone which I feel is the main draw, also you pretty much have to go through here to get to important areas in Madra and Phendrana, but this is no filler zone in itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Connections: 9/10&#039;&#039;&#039;&lt;br /&gt;
This zone is far north of the continent which is about perfect. You come down from the mountains and you are fully immersed in the icy forest. The boat ride over to Madra I wish you could skip at times and maybe you can in some way I wish you could fly over the river instead of having to use the ferry every time. The sign marking Phendrana is super important, I wandered in there which was a huge mistake. Fairly easy to get to and connects to important areas. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This was and is one of the best leveling zones. It has a huge mob density with 3 really good mobs to farm and one that is annoying but doable. The Miniboss you can kill on respawn and get a huge boost of XP which is really nice. You have a couple of really nice drops in the zone that are used almost to 100. One of the quest rewards in this is zone is really good and is not to hard to obtain. Bottom line, this is an amazing leveling zone with a few items that are really helpful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; &#039;&#039;Abaril (Level: 100, Class: All of them, Remorts: A Few)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date(s): &#039;&#039;&#039; April 30th, 2019&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: 6/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On my first walkthrough of the area, I would give the descriptions a little higher than a 6 because they do a good job overall of setting the feel for cold, foreboding forest.  I did knock a point off after giving the zone a second look simply because there was a little bit too much copy/paste for some of the rooms.  The Boreal Taiga area, for example, has basically the same description for every room.  I also docked a point due to lack of extra descriptions in rooms which I felt should have had them.  If the room has a massive crystal statue as the central focus, then you should be able to look at the statue to learn more about it.&lt;br /&gt;
&lt;br /&gt;
The room and mob descriptions are solid overall and are able to effectively convey the theme of the area.  They could probably be freshened up some, especially with the addition of the Reindeer Farm in one of the corners of the forest.  Possibly a few hints that it exists along the way?  If not that, at least acknowledgment of the exit leading towards it once you get to that spot on the path.&lt;br /&gt;
&lt;br /&gt;
The NPC&#039;s that trigger two of the areas&#039; named quests are well-done, with flavorful and amusing talk programs.  And the random Todo villagers and Guardia citizens at various stations throughout the forest are a nice touch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: 7/10 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For my first few remorts, I would have definitely given the balance to the zone an 8 or a 9.  The four main mobs there (Howlers, Pebblers, Turtlances &amp;amp; La Funks) are all well-designed and have some useful and interesting drops.  They aren&#039;t pushovers by any means, but they aren&#039;t aggressive nor do they assist and overrun you like mobs in some other areas are prone to do.  The mob density is solid, meaning you get lots of bang for your buck when you go there and can expect to earn a few levels clearing out the zone at low remorts.  As your remort count climbs, however, the mob density doesn&#039;t make up for lack of mob variety, and bodycount is not your friend in Frosty.  Therefore it becomes basically obsolete once you hit double-digit remorts, if not before.  That cost the zone a point or two in score for balance.  &lt;br /&gt;
&lt;br /&gt;
Sidenote:  as a fresh or low-mort summoner, Howlers make great pets for players throughout the 50&#039;s and into the early 60&#039;s.  They can deal solid damage and serve you well until you&#039;re morted high enough to really never go back to Frosty except as a path to somewhere else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: 7/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For new characters and early-morts, Frosty Forest is basically a must.  As a place to level, it easily outclasses the (very limited) other 51-55 areas, simply because it is easily accessible, has better mob density and isn&#039;t locked behind quests.  There are not enough places for newbies to go in this range as it is, and one of the areas listed has been temporarily unlinked for the past six months or so.&lt;br /&gt;
&lt;br /&gt;
The drops in Frosty are serviceable but not outstanding.  Each of the four primary mobs has at least one useful item, some of which continue to be useful even after multiple remorts.  The La Funk Canteens are the most practical container available outside of limited events that I&#039;m aware of.  Smoked salmon has a variety of uses beyond just satiating a player&#039;s hunger.  And the Power Bands are easily one of the best items in their level-range and gear slot.&lt;br /&gt;
&lt;br /&gt;
Of the three listed quests for the area, it&#039;s a mixed bag to say the least.  &amp;quot;helped out a jolly red reptile?&amp;quot; is a very well-done quest which leads to the potential for a nice piece of gear to drop and is definitely worth doing at least once.  It&#039;s easily the most useful quest in the area and probably the most fun.  The second, &amp;quot;brought the holiday spirit to someone?&amp;quot;, is interesting and definitely worth doing once, both for the end reward and to demonstrate how interconnected the quests and areas of the Cleft are.  As for &amp;quot;looted little koopa treasures?&amp;quot;, it&#039;s basically a waste of a qflag and three object VNUMs in my opinion and something I absolutely do not even bother with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connections: 10/10 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Connections are what make Frosty stay relevant throughout your entire run playing in the Cleft.  Linking Loftarasa and Todo Village to Phendrana Drifts and beyond, there&#039;s almost no way to avoid at least passing through Frosty every life, even once you&#039;ve outgrown killing Howlers or needing a new canteen.  Without a player house, it&#039;s the only way to get to Todo, which leads to another very important sector of the map.  Frosty even has a Cannon Travel Center if anyone is so inclined to use it. (Hint:  they probably aren&#039;t)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even though I primarily only use Frosty Forest as a way to get from point A to point B nowadays, it definitely once had high value for me.  It was &#039;&#039;&#039;the&#039;&#039;&#039; place to level after Orbonne and Guardia had run out of steam, and as mentioned previously, Howlers were essential pet upgrades.  I tried to base most of my review on those memories, and I to think that Frosty is a good and a useful zone on multiple levels.  It could definitely use a new coat of paint in some areas and some typo attention, but overall it is well done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
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&lt;br /&gt;
[[Category:Area of the Month]]&lt;/div&gt;</summary>
		<author><name>Abaril</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Quest_Skills&amp;diff=2263</id>
		<title>Quest Skills</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Quest_Skills&amp;diff=2263"/>
		<updated>2019-04-28T07:53:51Z</updated>

		<summary type="html">&lt;p&gt;Abaril: /* Reserved Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Skills.jpg|320px|right|But I&#039;m out of practice points]]&lt;br /&gt;
&lt;br /&gt;
Quest spells, quest skills, or &#039;Qspells&#039; are abilities that are only obtainable as rewards for completing quests. Anything listed under a base class (Knight, compared to Templar; for instance) is accessible by both evolutions.&lt;br /&gt;
&lt;br /&gt;
All of them are granted at 1% and will need to be practiced like other skills gained by leveling up.&lt;br /&gt;
&lt;br /&gt;
The *currently accessible* quest abilities are as follows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Knight&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Skills&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Comet Punch&#039;&#039;&#039; - Lag: 12&lt;br /&gt;
:Comet Punch is a combat skill that does highly variable damage. It can do from two to five hits, with the damage output increasing accordingly. It can also be used to start combat, as well as mid-combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Spells&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Cadenza&#039;&#039;&#039; - Lag: 9 -  &#039;&#039;Level: 60&#039;&#039; - &#039;&#039;Mana: 9&#039;&#039;&lt;br /&gt;
:Cadenza does damage of the type that matches the caster&#039;s innate, and of an amount equal to that of their equipped weapon. If the caster has the &amp;quot;None&amp;quot; innate, the damage type is that of the weapon.&lt;br /&gt;
:When charged, this spell does an extra hit; it does yet another extra hit if the user is using the Moogle Capoeira fighting style. &lt;br /&gt;
*&#039;&#039;&#039;Create Rose&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 30&#039;&#039;&lt;br /&gt;
:This spell creates a sweet-smelling rose in the player&#039;s inventory. Not much simpler than that!&lt;br /&gt;
*&#039;&#039;&#039;Crusader Saber&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 32&#039;&#039;&lt;br /&gt;
:Crusader Saber will infuse a weapon with either holy or unholy energy. If the caster is of evil alignment, the weapon will gain the power to do extra damage to good. If the caster is of good alignment, the weapon will gain the power to do extra damage to evil. For the neutral caster, this spell will do nothing.&lt;br /&gt;
:A Holy or Unholy weapon functions regardless of the wielder&#039;s alignment.&lt;br /&gt;
*&#039;&#039;&#039;Float&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 18&#039;&#039;&lt;br /&gt;
:This spell allows a character to rise off the ground and float freely. This allows one to move freely in sky rooms, float over bodies of water, and be unaffected by earthquake attacks.&lt;br /&gt;
*&#039;&#039;&#039;Psycho Saber&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:Psycho Saber applies the nervewrack effect to the targeted weapon. Nervewrack deals a small amount of extra mental damage to those who are struck by it, and occasionally applies the Confusion affect. (&#039;&#039;Moon-Innate Knights Only!&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Stone Saber&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:Stone Saber can be cast on a weapon in your inventory. It enchants a weapon with the power of earth, causing additional earth damage to occur on every successful attack with that weapon. Only one of Thunder, Flame, Ice or Stone Saber may be cast on a weapon at once. (&#039;&#039;Earth-Innate Knights Only!&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Thunder Saber&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:Thunder Saber can be cast on a weapon in the caster&#039;s inventory. It enchants a weapon with the power of lightning, causing additional electric damage to occur on every successful attack with that weapon. Only one of Thunder, Flame, Ice or Stone Saber may be cast on a weapon at once. (&#039;&#039;Wind-Innate Knights Only!&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Flame Saber&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:Flame Saber can be cast on a weapon in the caster&#039;s inventory. It enchants a weapon with the power of fire, causing additional burning damage to occur on every successful attack with that weapon. Only one of Thunder, Flame, Stone, or Ice Saber may be cast on a weapon at once. (&#039;&#039;Fire-Innate Knights Only!&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Ice Saber&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:Ice Saber can be cast on a weapon in the caster&#039;s inventory. It enchants a weapon with the power of frost, causing additional cold damage to occur on every successful attack with that weapon. Only one of Thunder, Flame, Stone, or Ice Saber may be cast on a weapon at once. (&#039;&#039;Water-Innate Knights Only!&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Thief&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Skills&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Butcher&#039;&#039;&#039; - Lag: 8&lt;br /&gt;
:Butcher allows the user to turn the [[corpse]] of an edible foe into a chunk of meat. Poisonous corpses make for poisonous meat.&lt;br /&gt;
*&#039;&#039;&#039;Comet Punch&#039;&#039;&#039; - Lag: 12&lt;br /&gt;
:Comet Punch is a combat skill that does highly variable damage. It can do from two to five hits, with the damage output increasing accordingly. It can also be used to start combat, as well as mid-combat.&lt;br /&gt;
*&#039;&#039;&#039;Nimblehands&#039;&#039;&#039; - Lag: 6&lt;br /&gt;
:This passive skill allows the user to use magical items faster. Whenever a thief uses an item, there is a chance, based on the user&#039;s nimblehands skill, for the delay incurred by item usage to be halved.&lt;br /&gt;
*&#039;&#039;&#039;Warcry&#039;&#039;&#039; - Lag: 6&lt;br /&gt;
:Warcry is an enhancing skill that grants the target a bonus of 4 to their strength stat. Players can use this skill on themselves or on others.&lt;br /&gt;
*&#039;&#039;&#039;Iaido&#039;&#039;&#039; - &#039;&#039;Level: 60&#039;&#039; - Lag: ---&lt;br /&gt;
:Iaido is a passive skill that allows the player to turn the &#039;wield&#039; command into an attack.  With one swift motion, a player will simultaneously execute an extra attack when wielding a new weapon. This skill has an 8 second cooldown.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Spells&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Acid Saber&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:Acid Saber, when cast upon a weapon, coats it with a deadly corrosive acid. The acid burns any unfortunate target of the weapon, dealing an amount of extra damage and occasionally inflicting Osmosis.&lt;br /&gt;
*&#039;&#039;&#039;Fulgor Burst&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 18&#039;&#039;&lt;br /&gt;
:Channeling the power of their light source, a thief can use this spell to great effect. Their light is destroyed, dealing magical Light damage to the victim, and possibly blinding them in the resulting luminescent flare. There is also the chance that it will temporarily light up the room as per the Flash spell. The damage inflicted is based on caster level, light level, and light duration, where infinite lights deal a large amount.&lt;br /&gt;
*&#039;&#039;&#039;Recharge&#039;&#039;&#039; - Lag: 24 - &#039;&#039;Mana: 60&#039;&#039;&lt;br /&gt;
:The Recharge spell will refill a [[wand]], [[staff]], or [[event]] item to its maximum number of charges. It can also, for [[rod]]-type and some event items, re-set the lag time to make the item immediately usable again. A botched casting can set the maximum charges to zero, however, rendering the item unable to be recharged again. Additionally, it cannot be used on an item of higher level than the caster.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ninja&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Spells&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Darkness&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 12&#039;&#039;&lt;br /&gt;
:This spell conjures a cloud of darkness to blot out light in the room as well as all surrounding rooms. The darkness will persist even after the caster is gone.&lt;br /&gt;
:Casting Darkness has a chance to dispel any Flashes previously cast in the room.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Warrior&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Skills&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Grizzly Hunting Art&#039;&#039;&#039; - Lag: None&lt;br /&gt;
:Grizzly hunting art is a style that increases the player&#039;s damroll by 20%. It has a chance to inflict grizzly attacks in combat. These attacks can inflict cuts on the victim, causing bleeding worth 4% max HP every combat round.&lt;br /&gt;
*&#039;&#039;&#039;Rescue&#039;&#039;&#039; - Lag: 12&lt;br /&gt;
:This skill allows the user to rescue another character from combat. Using rescue will cause the user to take the place of the target in combat, saving the target from further harm.  Rescue may only be attempted on players or pets.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Spells&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Cadenza&#039;&#039;&#039; - Lag: 9 - &#039;&#039;Mana: 9&#039;&#039;&lt;br /&gt;
:Cadenza is a difficult spell to master, because it uses magical forces unfamiliar to the Warrior.  By releasing their inner strength and channeling it through the weapon, the user of this ability slices with a magical aura around them.  Cadenza does damage of the type that matches the caster&#039;s innate.  The damage is equal to that of the equipped weapon.   When charged, the spell does an extra hit; it does yet another extra hit if the user is fighting in the Moogle Capoeira style.  Cadenza costs few MP and has little to no lag time. If the caster has the &amp;quot;None&amp;quot; innate, the damage type is that of the weapon(Usually slash/bash/pierece).&lt;br /&gt;
*&#039;&#039;&#039;Psycho Saber&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:Psycho Saber applies the nervewrack effect to the targeted weapon. Nervewrack deals a small amount of extra mental damage to those who are struck by it, and occasionally applies the Confusion affect.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Warlord&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Skills&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Moogle Capoeira&#039;&#039;&#039; - Lag: None&lt;br /&gt;
:Moogle capoeira is a style that increases hitroll by 25% and improves AC by 9.  It also has a chance to initiate extra attacks in the way of spinning kicks and can allow for cartwheels, flips and other acrobatic maneuvers. With this style active, both Dance and Cadenza do more damage.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gladiator&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Skills&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Matango Breakdancing&#039;&#039;&#039; - Lag: None&lt;br /&gt;
:Matango breakdancing is a style that reduces hitroll by 20%.  It also has a chance to deliver various breakdancing moves in the way of attacks.  These attacks can also confuse opponents, forcing them to sometimes hit themselves. Breakdancing attacks will also sap movement points from the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Priest&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Spells&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Deliver&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 8&#039;&#039;&lt;br /&gt;
:Deliver can transport an item in the caster&#039;s inventory to the target&#039;s inventory over great distances. Said item must be in the caster&#039;s inventory, must be visible to the target, and must be removable. The target must have enough carrying capcity to actually receive the item, too. These requirements being met, the object will instantaneously move anywhere in the world to reach the target&#039;s inventory.&lt;br /&gt;
*&#039;&#039;&#039;Favour&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 10&#039;&#039;&lt;br /&gt;
:These spells, not normally obtainable by player classes, are available in a variety of other forms (pills, potions etc). One who is lucky enough to be in the good graces of the named being, whether a demi-godlike magical esper like Shiva and Ifrit, or a true God like Ageatii, is shielded from their like element.&lt;br /&gt;
&lt;br /&gt;
:*Shiva - Resist cold&lt;br /&gt;
:*Ifrit - Resist fire&lt;br /&gt;
:*Ramuh - Resist electricity&lt;br /&gt;
:*Titan - Resist earth&lt;br /&gt;
:*Alexander - Resist energy&lt;br /&gt;
:*Ageatii - Resist wood&lt;br /&gt;
&lt;br /&gt;
:The syntax is &#039;Cast Shivas Favour target&#039;, etc. Each Priest can only get whichever favour spell that matches their innate.&lt;br /&gt;
*&#039;&#039;&#039;Nurse&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 36&#039;&#039;&lt;br /&gt;
:This spell summons a fairy nurse to magically heal someone who is not in the same room as the caster. If you DO target someone in the same room, it will act like the Vitalize spell. Both Vitalize and Nurse will have their cooldown triggered if you do this.&lt;br /&gt;
*&#039;&#039;&#039;Pearl&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 120&#039;&#039;&lt;br /&gt;
:Pearl deals Light-type damage to a random enemy in the room three separate times(spread thin among many foes or concentrated on just a solo occupant). When Charged, Pearl will bombard the room with six blasts instead of three.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Wizard&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Spells&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Arcane Lock&#039;&#039;&#039; - Lag: 8 - &#039;&#039;Mana: 12&#039;&#039;&lt;br /&gt;
:The Arcane Lock spell does as its title suggests.  When cast on an exit, for the duration, the locked door can neither be lock picked nor passed through.  However, it is considered a room affect, so the Tranquility spell can remove it.&lt;br /&gt;
*&#039;&#039;&#039;Brilliance&#039;&#039;&#039; - Lag: 16 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:Brilliance is a stat augmentation spell that increases the intelligence of the target by 4. The duration increases with the level of the caster. Only one of Limber, Sage Aura, Brilliance, Valor, Vigor or warcry can be active on a character at a time.&lt;br /&gt;
*&#039;&#039;&#039;Dispel&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 100&#039;&#039;&lt;br /&gt;
:Casting Dispel on a target will remove all positive spell effects, such as Barrier and Haste. However, this is treated as an aggressive action and will trigger combat.&lt;br /&gt;
*&#039;&#039;&#039;Rainbow&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 200&#039;&#039;&lt;br /&gt;
:Rainbow will deal damage to the target six times, with each hit corresponding with a different innate. Each hit has the power of a tier-1 offensive Wizard spell. While powerful, it comes with a high mana cost.&lt;br /&gt;
*&#039;&#039;&#039;Tornado&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 58&#039;&#039;&lt;br /&gt;
:Drawing on the raw power of the wind, a Time Mage can direct its flow into a whirling column of confusion and destruction. This spell&#039;s damage increases with the windiness of the area. Additionally, it has a chance to confuse the enemy. With insufficient wind, the spell cannot confuse and will do only marginal damage.&lt;br /&gt;
:This spell can be charged to cause 1.5x damage. It deals wind-type damage.&lt;br /&gt;
*&#039;&#039;&#039;Fluid Magic&#039;&#039;&#039; - Lag: 8 - &#039;&#039;Mana: 12&#039;&#039;&lt;br /&gt;
:This spell takes some of the caster&#039;s mana and donates it to the target. At high skill percentages, this spell will donate more than the caster gives away.&lt;br /&gt;
*&#039;&#039;&#039;Darkmatter&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 30&#039;&#039;&lt;br /&gt;
:Darkmatter inflicts a massive burst of Dark-type damage to the target, while also inflicting the casting wizard with a severe bout of bleeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Summoner&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Spells&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Barrier&#039;&#039;&#039; - Lag: 8 - &#039;&#039;Mana: 5&#039;&#039;&lt;br /&gt;
:Barrier can be used to grant bonus armor to its target. Barrier bestows some extra points of armor class which expire after a short time. The duration of the spell increases with level.&lt;br /&gt;
*&#039;&#039;&#039;Fluid Magic&#039;&#039;&#039; - Lag: 8 - &#039;&#039;Mana: 12&#039;&#039;&lt;br /&gt;
:Fluid Magic takes some of the caster&#039;s mana and donates it to the target. This spell cannot be cast if the caster has very little mana to begin with. At high skill percentages, this spell will actually donate more mana to the target than the caster gives away.&lt;br /&gt;
*&#039;&#039;&#039;Harvest Sprite&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:Casting this spell summons a small sprite to your aid. The sprite&#039;s ability to withstand blows and deal damage is initially pathetic, unless the owner chooses to carry with him a variety of (Humming) musical instruments found throughout the Cleft. The harvest sprite will augment its abilities to aid the owner based on what instrument is played to it.&lt;br /&gt;
*&#039;&#039;&#039;Shell&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:As you may or may not expect, Summoners who use this spell literally conjure a turtle shell from thin air.  It plops down around the victim, freezing them in place.  While under the affects of the Shell spell, the victim cannot perform any action, but they are immune to all forms of damage.  It can be cast on allies as well as enemies, but enemies will receive a saving throw, and anyone who is immune to Summon will not be affected by this conjuration. This spell can be removed via the &#039;Dispel&#039; spell.&lt;br /&gt;
*&#039;&#039;&#039;Viscous Servant&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 35&#039;&#039;&lt;br /&gt;
:This spell conjures up a faithful but weak slime to follow around its master.  Although the slime is not very strong, it has a very large inventory capacity - so they may carry anything the summoner does not have room for.  Unfortunately, they are also cute and pink, so other monsters have a particular hatred for them, and will occasionally prioritize attacking them instead.&lt;br /&gt;
*&#039;&#039;&#039;Voltorb&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 18&#039;&#039;&lt;br /&gt;
:The Voltorb spell conjures an animated sphere, which will explode after a few rounds of combat, causing damage to enemies. The amount of damage increases dramatically as the sphere charges, but if it is attacked, it will explode prematurely. This spell can be Charged to kick-start the countdown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Geomancer&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Spells&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Charge&#039;&#039;&#039; - Lag: 8 - &#039;&#039;Mana: 30&#039;&#039;&lt;br /&gt;
:The channeling of mana, while second nature to most wizards, can be magnified to allow better results.  The charge spell infuses the target with a charge, greatly improving the effects of the next spell used by the target.  Most offensive spells will have their damage output increased by half when charged, although other spells may have other effects added.&lt;br /&gt;
Charge wears off after it has boosted one spell. You can cast this spell on yourself or others.&lt;br /&gt;
*&#039;&#039;&#039;Faerie Fog&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 40&#039;&#039;&lt;br /&gt;
:Faerie Fog is a spell which applies the Faerie Fire affect to everything in the room. The farie fire affect nullifies Hide and Invisibility.  It does not remove them, however; If faerie fire wears off before Invis or Hide, you&#039;ll continue to be unseen afterwards.&lt;br /&gt;
*&#039;&#039;&#039;Leech Seed&#039;&#039;&#039; - Lag: 8 - &#039;&#039;Mana: 16&#039;&#039;&lt;br /&gt;
:When cast, Leech Seed will attempt to plant energy sapping seeds onto the target. If they successfully sprout, the plant will drain health from the enemy, transfering it to  thecaster every round. The amount of health drained away increases with targets that have higher HP totals. No energy will be drained if the donor and recipient aren&#039;t in the same room.&lt;br /&gt;
*&#039;&#039;&#039;Miasmic Cloud&#039;&#039;&#039; - Lag: 16 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:A cloud of toxic gas is emitted from the Geomancer, clouding the entire room. Everyone in it will be affected by a penalty to one of their stats which rotates for the duration of the spell (-Int, then -Str, then -Dex).&lt;br /&gt;
*&#039;&#039;&#039;Sakura&#039;&#039;&#039; - Lag: 16 - &#039;&#039;Mana: 200&#039;&#039; &#039;&#039;(All Evolved Geomancers can learn this.)&#039;&#039;&lt;br /&gt;
:Sakura conjures forth a whirlwind of cherry blossoms that prevent everyone in the room from being reduced below 1 HP. The duration of the blossoms increases when it is rainier, windier, and when the room is more overgrown.&lt;br /&gt;
*&#039;&#039;&#039;Bee Storm&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 16&#039;&#039;&lt;br /&gt;
:Bee Storm conjures a swarm of angry bees to pursue the target. The target will be harassed by a gradually increasing number of bees that deal poison damage over time. The bee storm may induce panic in the target, compelling him to flee the room.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Time Mage&#039;&#039;&#039; ==&lt;br /&gt;
*&#039;&#039;&#039;Moon Saber&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 32&#039;&#039;&lt;br /&gt;
:Moon Saber can be cast on a weapon in the caster&#039;s inventory. This spell will imbue the targeted item with the power to drain health from those it strikes. Health drained from a target will be transferred to the wielder of the weapon. Only one of Leaf Saber and Moon Saber can be cast on a weapon at a time.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Dancer&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Skills&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Leap&#039;&#039;&#039; - Lag: 16 - Move: 20&lt;br /&gt;
:With an olympic leap, the user can jump clear over a room, bypassing any mobs or hazards present. For example, if three rooms A, B, and C are connected in a line west-to-east, &#039;leap east&#039; will allow moving from A to C while bypassing B. Some mobs and room features are not bypassable.&lt;br /&gt;
:You cannot leap from a [[vehicle]], and a leapist&#039;s followers will not automatically follow after a leap.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Spells&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Limber&#039;&#039;&#039; - Lag: 16 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:Limber is a stat augmentation spell that increases the dexterity of the target by 4. The duration increases with the level of the caster. Only one of Limber, Sage Aura, Brilliance, Valor, Vigor or warcry can be active on a character at a time.&lt;br /&gt;
*&#039;&#039;&#039;Restore Movement&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 25&#039;&#039;&lt;br /&gt;
:This spell restores an amount of movement points to the target equal to the level of the caster.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Everyone&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
===Quest Skills===&lt;br /&gt;
*&#039;&#039;&#039;Wino Wherewithal&#039;&#039;&#039; - Lag: None&lt;br /&gt;
:Wino Wherewithal is a passive skill. If you have this, and you are drunk, your regeneration rates are increased 50%.  Don&#039;t go driving though.&lt;br /&gt;
*&#039;&#039;&#039;Toss&#039;&#039;&#039; - Lag: 12&lt;br /&gt;
:The Toss skill allows you to use potions on other creatures and players.&lt;br /&gt;
&lt;br /&gt;
===Quest Spells===&lt;br /&gt;
*&#039;&#039;&#039;Magic Missile&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 15&#039;&#039;&lt;br /&gt;
:The Magic Missile spell fires a bolt of magical energy at a foe, dealing  a moderate amount of energy-type damage. It can occasionally fire multiple missiles at once, but victims with good Saves may only take half damage.&lt;br /&gt;
*&#039;&#039;&#039;Magic Rocket&#039;&#039;&#039; - Lag: 24 - &#039;&#039;Mana: 36&#039;&#039;&lt;br /&gt;
:The Magic Rocket spell deals a large amount of irresistable, non-elemental damage to a single target.  There is a chance that it can miss, however, and will miss more often against smaller-sized targets.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Moogles&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
===Quest Skills===&lt;br /&gt;
*&#039;&#039;&#039;Dance&#039;&#039;&#039; - Lag: 24&lt;br /&gt;
:Dance is a combat skill, similar to the spell &#039;Geomance&#039;. It does different types of damage depending on what room the user is in. For a list of effects, see [[Flags_Compendium#SECTOR]].&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Ranboobs&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
===Quest Spell===&lt;br /&gt;
*&#039;&#039;&#039;Leech Seed&#039;&#039;&#039; - Lag: 8&lt;br /&gt;
:When cast, Leech Seed will attempt to plant energy sapping seeds onto the target. If they successfully sprout, the plant will drain health from the enemy, transfering it to the caster every round. The amount of health drained away increases with targets that have higher HP totals. No energy will be drained if the donor and recipient aren&#039;t in the same room.&lt;br /&gt;
&lt;br /&gt;
=Reserved Skills=&lt;br /&gt;
&#039;&#039;&#039;Builders!&#039;&#039;&#039;: If you are working on adding a quest skill/spell to the MUD, please add a reserved tag to the item on the list.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ List of Quest Skills&lt;br /&gt;
|- &lt;br /&gt;
! Skill Name&lt;br /&gt;
! Description&lt;br /&gt;
! Status&lt;br /&gt;
|-&lt;br /&gt;
|Blam Gush || (Geomancer) Deals wind damage and attempts to blow all targets out of the room. Like a better Tsunami || {{SkillReserved}}&lt;br /&gt;
|-&lt;br /&gt;
|Leaf Saber || (Terraformer) (Knight) Allows weapon to drain some MP with each hit || {{SkillReserved}}&lt;br /&gt;
|-&lt;br /&gt;
|Phlogiston || Recharges light sources || {{SkillReserved}}&lt;br /&gt;
|-&lt;br /&gt;
|screech || Worsens the armor class of all enemies in the room by 30 || {{SkillReserved}}&lt;br /&gt;
|-&lt;br /&gt;
|Seraph Form || (Priest) Gives the caster greatly increased Saves and HP, but prevents them from casting spells. || {{SkillReserved}}&lt;br /&gt;
|-&lt;br /&gt;
|White Wind || (Priest) Heals group for amount of HP caster currently has || {{SkillReserved}}&lt;br /&gt;
|-&lt;br /&gt;
|karma || (Priest) strike back at enemies when you heal status effects || {{SkillReserved}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Abaril</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Immortal_Shops&amp;diff=2215</id>
		<title>Immortal Shops</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Immortal_Shops&amp;diff=2215"/>
		<updated>2019-01-31T18:08:54Z</updated>

		<summary type="html">&lt;p&gt;Abaril: /* For Serious Magicians */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For the sake of vanity, various staff members have set up shops that you can only access by trading in an immortal token. Some of these shops are hidden somewhere in the cleft, others require contacting an immortal.&lt;br /&gt;
&lt;br /&gt;
===Tea House of Ageatii===&lt;br /&gt;
Hidden somewhere in the cleft, the Tea House of Ageatii can be accessed by trading in either a clay cup of ageatea. A bank is present inside the shop for your convenience, but make sure you buy everything you came here for before leaving! The shop keeper, the Basilisk Ronin offers the following items:&lt;br /&gt;
    &lt;br /&gt;
* Steel Fist Sake   (1)&lt;br /&gt;
: Cost: 300g Level: 50 Weight: 0lbs&lt;br /&gt;
:: It is a potion with the level 50 spells of Attack Up, Encore and Encore&lt;br /&gt;
 &lt;br /&gt;
* Steel Soul Sake&lt;br /&gt;
: Cost: 300g Level: 50 Weight: 0lbs&lt;br /&gt;
:: It is a potion with the level 50 spells of Protect, Encore and Encore&lt;br /&gt;
&lt;br /&gt;
* Rare Ores Grab Bag   (%)&lt;br /&gt;
: Cost: 500g Level: 0 Charges: 3 Cooldown: 0 minutes Weight: 0lbs&lt;br /&gt;
:: It is an event that randomly creates rare crafting materials.&lt;br /&gt;
&lt;br /&gt;
* Masterball   (%)&lt;br /&gt;
: Cost: 750g Level: 65 Charges: -1 Cooldown: 2 minutes Weight: 1lbs&lt;br /&gt;
::  It is an event that will charm and enslave the target, unless it is immune to charm or you already have a pet. It will then vanish.&lt;br /&gt;
&lt;br /&gt;
* Piece of Heart   (x)(!)&lt;br /&gt;
: Cost: 1500g Level: 0 Weight: 0lbs&lt;br /&gt;
:: If you get four of these it will give you an additional 50 max HP.&lt;br /&gt;
&lt;br /&gt;
* Organ of the Evening Calm   (m)&lt;br /&gt;
: Cost: 2000g Level: 40 Cooldown: 10 minutes Weight: 2lbs&lt;br /&gt;
:: It is a rod that can be worn as a shield and it casts a level 150 spell of Calm. It also affects HP by +150 and affects armor class by -40. This is an instrument that can affect Harvest Sprites, too.&lt;br /&gt;
&lt;br /&gt;
* Warp Whistle&lt;br /&gt;
: Cost: 4000g Level: 0 Charges: 100 Cooldown: 0 minutes Weight: 1lbs&lt;br /&gt;
:: It is an event that will call forth a spiraling vortex that carries you to a warp zone. The warp zone has pipes leading down to many locations around the world.&lt;br /&gt;
&lt;br /&gt;
* Dainty Cup of Ageatea   (!)(x)(*)&lt;br /&gt;
: Cost: 6000g Level: 0 Weight: 0lbs&lt;br /&gt;
:: It is a handy and weightless fountain of tea. &lt;br /&gt;
&lt;br /&gt;
* Stone Mask   (!)&lt;br /&gt;
: Cost: 10,000g Level: 60 Weight: 2lbs&lt;br /&gt;
:: Wearing this mask makes you permanently invisible(unless you enter a fight like the spell) but also makes you vulnerable to weapons, magic and degrades your dexterity by 4. With great power comes...Great weakness?&lt;br /&gt;
&lt;br /&gt;
=== The Wigglytuff Store (Carsanquay)===&lt;br /&gt;
[[Wigglytuff]], the mysterious entity, will sell you these items for a frightening amount of gold and a tuna token. This shop requires an immortal to load Wigglytuff, so send an immortal a tell when you&#039;re willing to purchase an item. Each item costs 1 tuna token and its gold amount.&lt;br /&gt;
&lt;br /&gt;
* the wand of banishment (*)&lt;br /&gt;
: Cost: 1,500g Level: 0 Weight: 3lbs&lt;br /&gt;
:: This wand will send the target to a twisted void of shadow and horror.  It will disappear when exhausted.&lt;br /&gt;
:* It has 40 (max 40) charges of level 100 &#039;Xzone&#039;.&lt;br /&gt;
&lt;br /&gt;
* Lobster Power&lt;br /&gt;
: Cost: 3,000g Level: 0 Weight: 1lb&lt;br /&gt;
:: This staff, worn on the wrist, will enhance your power. It protects the wearer with a mystical barrier of thorns, enable the wearer to swim, make them slightly tougher, and possibly improve their love life. Or not.&lt;br /&gt;
:* This staff improves Constitution by 2, Damroll by 5, AC by -10, adds Swim,  and grants the Thorn Shield effect.&lt;br /&gt;
:* It has 20 charges of level 50 &#039;Attack Up&#039;.&lt;br /&gt;
&lt;br /&gt;
* a lazy shell&lt;br /&gt;
: Cost: 3,000g Level: 0 Weight: 35lbs&lt;br /&gt;
:: This huge shell is worn on the torso. It makes the user a little tougher, but makes it harder to move freely. You could easily carry junk in this.&lt;br /&gt;
:* This container improves Constitution by 1, worsens Dexterity by 2, and improves AC by -15.  It&#039;s also a container, which can hold up to 10000 items weighing up to 10000 pounds, in total.  The weight of all those items is reduced to 10% of their normal value.&lt;br /&gt;
&lt;br /&gt;
* a minivan&lt;br /&gt;
: Cost: 6,000g Level: 60 (70 to purchase) Weight: 25lbs&lt;br /&gt;
::* This is a van. You can ride in it! Sweet! Insanely strong people can also hulk out and use this as a weapon. Ouch. I don&#039;t even want to think about what that would do to your premiums.&lt;br /&gt;
:* A minivan is a level 60 vehicle with seating for 8. It ignores move, and, when wielded as a weapon, affects dexterity by -4, damage roll by 70, armor class by -9,and hit roll by 100. WHAM!&lt;br /&gt;
&lt;br /&gt;
* the pratfallotron &lt;br /&gt;
: Cost: 2,250g  Level: 0 Weight: 2 lbs&lt;br /&gt;
::  This item can be held. What it does is a mystery.&lt;br /&gt;
&lt;br /&gt;
===The Bountiful Garden Cafe &amp;amp; Gift Shop (Lilly)===&lt;br /&gt;
The lovely waitstaff of this cafe have plenty to offer,&lt;br /&gt;
both food and trinkets alike, as long as you have a Bag&lt;br /&gt;
of Grass Seed (and plenty of gold) to exchange in return!&lt;br /&gt;
This shop is hidden somewhere in the cleft and costs a single Bag of Grass Seed to enter. A bank is present, so be sure not to leave the shop until you&#039;ve purchased everything you came here for!&lt;br /&gt;
&lt;br /&gt;
====Cafe====&lt;br /&gt;
&lt;br /&gt;
* A Bountiful Garden designer tote bag&lt;br /&gt;
: Cost: 2000g, Level: 8, Weight: 2lbs&lt;br /&gt;
:: Elegant and sturdy, this thing holds a lot!&lt;br /&gt;
:* Weight Cap: 300lbs, Item Cap: 120, Weight Reduction: 40%&lt;br /&gt;
:* Can be held or worn over the shoulder! AC -5, Moves +50, Wis &amp;amp; Int +1&lt;br /&gt;
&lt;br /&gt;
* A Bountiful Garden designer canteen&lt;br /&gt;
:  Cost: 1000g, Level: 1, Weight: 1lbs&lt;br /&gt;
:: One of our best-selling souvenirs!&lt;br /&gt;
:* Holds 250 units of liquid, starting with pre-filled root beer.&lt;br /&gt;
:* Can be held, HP &amp;amp; Mana +20&lt;br /&gt;
&lt;br /&gt;
* A Caramel Mocha Latte&lt;br /&gt;
: Cost: 500g, Level: 50, Weight: 0lbs&lt;br /&gt;
:: Great for those who need a quick pick-me-up (and we do mean &amp;quot;quick&amp;quot;)!&lt;br /&gt;
:* This is  a single-use potion with Lv110 spells of &amp;quot;Haste&amp;quot;, &amp;quot;Regen&amp;quot; &amp;amp; &amp;quot;Extension&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* An Angelic Energy Drink&lt;br /&gt;
: Cost: 650g, Level: 50, Weight: 0lbs&lt;br /&gt;
:: Downing one of these is guaranteed to bring about a heavenly experience!&lt;br /&gt;
:* This is a single-use potion with Lv80 spells of &amp;quot;Attack Up&amp;quot;, &amp;quot;Valor&amp;quot;, &amp;amp; &amp;quot;Seraph Form&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* A Slice of Bountiful Garden Cafe&#039;s Cherry Cheesecake&lt;br /&gt;
: Cost: 50g, Level 5, Weight: 0lbs&lt;br /&gt;
:: The signature treat of the Bountiful Garden Cafe!  Few leave without having tried some at least once!&lt;br /&gt;
:* This is food that provides 15 hours of satiation and 7 hours of fullness.&lt;br /&gt;
:* Also heals the consumer by ~450 HP!&lt;br /&gt;
&lt;br /&gt;
* A Whole Bountiful Garden Cafe&#039;s Cherry Cheesecake&lt;br /&gt;
: Cost: 200g, Level: 5, Weight 1lbs&lt;br /&gt;
:: Why stop at just one slice when you can have the whole thing?&lt;br /&gt;
:* This is a useable item that creates a slice of cheesecake when activated.&lt;br /&gt;
:* Provides 6 slices total, and is no-recharge.&lt;br /&gt;
&lt;br /&gt;
====Gift Shop====&lt;br /&gt;
&lt;br /&gt;
* A Bountiful Garden &#039;Vol Wolf&#039; Essence Bulb (!)(%)(m)(1)&lt;br /&gt;
: Cost: 4000g, Level: 50, Weight: 0lbs&lt;br /&gt;
:: A faithful companion for the more-traveled adventurer.  Shockingly loyal!&lt;br /&gt;
:* This is a useable item that will summon a Lv50 &#039;Vol Wolf&#039; as a pet.&lt;br /&gt;
:* It has 1 charge, but does not disappear when exhausted.&lt;br /&gt;
&lt;br /&gt;
* A Bountiful Garden &#039;Rappy&#039; Essence Bulb (!)(%)(m)(1)&lt;br /&gt;
: Cost: 2500g, Level: 30, Weight: 0lbs&lt;br /&gt;
:: A cute companion for the seasoned, but not super-experienced, traveler.  Cuddly in its own way!&lt;br /&gt;
:* This is a useable item that will summon a Lv30 &#039;Rappy&#039; as a pet.&lt;br /&gt;
:* It has 1 charge, but does not disappear when exhausted.&lt;br /&gt;
&lt;br /&gt;
* An Adventurously-Cut, Pale Rose Tube Top (!)(%)(1)&lt;br /&gt;
: Cost: 3800g, Level: 15, Weight: 1lbs&lt;br /&gt;
:: Sleek and provocative, worn only by the most outgoing of ladies.  Designed by our resident succubus, Natalie!&lt;br /&gt;
:* This is a wand-type item that can be worn on the torso and is flagged AntiMale.&lt;br /&gt;
:* Dex +2, AC +25, Hitroll +5, Damroll +10, Mana +100&lt;br /&gt;
:* Contains 20 charges of Lv60 &#039;Confuse&#039;&lt;br /&gt;
&lt;br /&gt;
*(Bountiful Garden) Rose Dress Shoes (!)&lt;br /&gt;
: Cost: 3200g, Level: 20, Weight: 1lbs&lt;br /&gt;
:: Cute in their presentation and easy to move around in!  These are the standard footwear apparel for our waitstaff.&lt;br /&gt;
:* This is a wand-type item that can be worn on the feet and is flagged AntiMale.&lt;br /&gt;
:* AC -20, Int/Wis/Dex +2, Mana +50&lt;br /&gt;
:* Contains 30 charges of Lv120 &#039;Mana Restore&#039;&lt;br /&gt;
&lt;br /&gt;
* (Bountiful Garden) A Pleated, Dark Rose Dress Skirt (!)&lt;br /&gt;
: Cost: 3000g, Level: 30, Weight: 1lbs&lt;br /&gt;
:: Stylish and elegant, this classy skirt is the standard legwear apparel for our waitstaff.&lt;br /&gt;
:*This is an armor that can be worn on the legs and is flagged AntiMale.&lt;br /&gt;
:* AC: 38 pierce/slash/bash, 45 Magic&lt;br /&gt;
:* Int &amp;amp; Wis +2, HP/Mana/Mov +50&lt;br /&gt;
:* Adds resistance to iron &amp;amp; silver&lt;br /&gt;
&lt;br /&gt;
* (Bountiful Garden) A Ruffle-Sleeved, Rose-Hued Blouse (!)&lt;br /&gt;
: Cost: 3000g, Level: 30, Weight: 1lbs&lt;br /&gt;
::  Professional with a touch of grace, this pretty blouse is the standard upperwear  apparel for our waitstaff.&lt;br /&gt;
:* This is an armor that can be worn on the torso and is flagged AntiMale.&lt;br /&gt;
:* AC: 38 pierce/slash/bash, 45 magic&lt;br /&gt;
:* Int &amp;amp; Wis +2, HP/Mana/Mov +50&lt;br /&gt;
:* Adds resistance to charm &amp;amp; mental&lt;br /&gt;
&lt;br /&gt;
* A Soft and Cuddly Flammie Plushie (!) (1)&lt;br /&gt;
: Cost: 8000g, Level: 85, Weight: 1lbs&lt;br /&gt;
:: A soft, furry and squishy representation of the gentle Manabeast herself.  A strong magical aura surrounds this toy; known to bring happiness to those who can afford one!&lt;br /&gt;
:* This is a wand-type item that can be held.&lt;br /&gt;
:* Mov +150, Mana/HP +250, Damroll/Hitroll +5, Str &amp;amp; Wis +2&lt;br /&gt;
:* Contains 20 charges of Lv100 &#039;Float&#039;&lt;br /&gt;
&lt;br /&gt;
* A Giant Sunflower Pillow (!)(1)&lt;br /&gt;
: Cost: 3500g, Level: 12, Weight: 3lbs&lt;br /&gt;
:: A bright decoration to throw around the house, yet sturdy enough to bring into combat!&lt;br /&gt;
:* This is a furniture-type item that increases HP/Mana regen rates by 300%,&lt;br /&gt;
:* can hold one person, and can be worn as a shield.&lt;br /&gt;
:* HP +75, Con +3, AC -20, Mana +30&lt;br /&gt;
&lt;br /&gt;
* A Golden Ankh of Venus (!)(%)(1)&lt;br /&gt;
: Cost: 2500g, Level: 30, Weight: 0lbs&lt;br /&gt;
:: A symbol of the female gender itself, this trinket is guaranteed to turn your world upside down!  Or is it inverted?  We&#039;re not too sure, really. Has a unique effect if used with the full Bountiful Garden Waitress&#039; ensemble.&lt;br /&gt;
:* This is a useable item that can be worn around the neck.  When used, it will cast Lv30 &#039;Change Sex&#039; &amp;amp; &#039;Extension&#039; on the user if a target is not selected, or a specified player if one is selected.&lt;br /&gt;
:* It has unlimited charges, with a cooldown of 3 minutes.&lt;br /&gt;
:* Wis &amp;amp; Int +2, Mana +50&lt;br /&gt;
&lt;br /&gt;
* A Flammie Jetbike (!)(1)&lt;br /&gt;
: Cost: 6800g, Level: 50, Weight: 5lbs&lt;br /&gt;
:: Highly prized and consistently ranked at the top of most customers&#039; &amp;quot;Most-Wanted&amp;quot; lists, this blazing vehicle boasts speed and durability, as well as easy carrying ability when not in use!&lt;br /&gt;
:* This is a vehicle that is ignores movement during usage, is fast, and flying.  It can hold 2 people, and can be worn on the body.&lt;br /&gt;
:* Damroll +3, AC -10, HP +75, Mana +50, Mov +100&lt;br /&gt;
&lt;br /&gt;
* A Piece of Mind (!)(x)&lt;br /&gt;
: Cost: 1500g, Level: 1, Weight: 0lbs&lt;br /&gt;
:: The long-awaited counterpart to the Piece of Heart, obtaining four of these will boost your maximum Mana by 50!&lt;br /&gt;
:* Collect four of these and turn them in to an Immortal to obtain +50 Max Mana.&lt;br /&gt;
&lt;br /&gt;
* A Token of Expansion (!)(x)&lt;br /&gt;
: Cost: 3500g, Level: 1, Weight: 0lbs&lt;br /&gt;
:: Bigger houses, more room, happier guests!  This token allows you to expand your house space by one room.  Useful when you just don&#039;t have enough restring tokens (damn that stingy Lilly)!&lt;br /&gt;
:* Give this token to an Immortal in charge of Player Housing to waive the cost of 1 room!  Mobs, objects, and anything else not included.&lt;br /&gt;
&lt;br /&gt;
* A Token of Conversion (!)(x)(1)&lt;br /&gt;
: Cost: 3000g, Level: 85, Weight: 0lbs&lt;br /&gt;
:: You ask, and we answered!  This token allows an adventurer to exchange 50 practice sessions for 5 training sessions!  The power involved is a fickle one, however, and only one of these may be used per incarnation!&lt;br /&gt;
:* This is a useable item that will deduct 50 practices and bestow 5 trains to the user.  The player is then flagged for the playthrough, and may not use another one until reaching the appropriate level of their next remort session.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;(The Magician&#039;s Trick)&amp;gt;=&lt;br /&gt;
If you&#039;ve received a black silk top hat with a red velvet band, you can visit Ozlynn&#039;s magical shop! By dropping the hat and entering it (which will promptly pick it back up), you can freely purchase these 4 items:&lt;br /&gt;
&lt;br /&gt;
* A Magikoopa Kap (1)&lt;br /&gt;
: Cost: 750g, Level: 16, Weight: 4 lbs&lt;br /&gt;
:: Use this hat to recall with style and hustle your goods to unsuspecting citizens, like a true Magikoopa! (Do not use in nonsmoking areas)&lt;br /&gt;
:* This hat is an event that boosts INT by 1 and Mana by 30. It has 4 charges of recall.&lt;br /&gt;
&lt;br /&gt;
* A solid brick of cheese&lt;br /&gt;
: Cost: 100g, Level:1, Weight: 10 lbs&lt;br /&gt;
:: This big brick of cheese will provide 5 hours of satiation and 20 hours of fullness, but be warned: Eating 10 pounds of cheese in a single sitting might cause one to feel lethargic.&lt;br /&gt;
&lt;br /&gt;
* A twinkle, twinkle little star&lt;br /&gt;
: Cost: 60g, Level: 5, Weight: 1 lbs&lt;br /&gt;
:* This little star will guide you through darkness forever!.. Or at least 240 hours, whichever comes first. It affects Mana by 10 and saves by -2&lt;br /&gt;
&lt;br /&gt;
* A fancy bottle of orange juice&lt;br /&gt;
: Cost: 320g, Level: 10, Weight 3 lbs&lt;br /&gt;
:: Start your day out right. Start your day with orange juice!&lt;br /&gt;
:* This is a drink container that holds 95 units, starting with orange juice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===For Serious Magicians===&lt;br /&gt;
These items can only be purchased by trading in a tophat for each transaction. Magical!&lt;br /&gt;
&lt;br /&gt;
* A Personal Dimension&lt;br /&gt;
: Cost: 6,200g, Level 30, Weighing 1 lbs.&lt;br /&gt;
:: Holds 15 items weighing up to 10,000 pounds, Reducing weight by 100%&lt;br /&gt;
:: Worn in float slot&lt;br /&gt;
:* Adds regeneration, HP/Mana/MV +110&lt;br /&gt;
&lt;br /&gt;
* A Warp Star&lt;br /&gt;
: Cost: 14,500g, Level 90 vehicle, Weighing 20 lbs.&lt;br /&gt;
:: Holds 2 people, affects regen by 100%&lt;br /&gt;
:: Fast, flying, indoors and ignores MV&lt;br /&gt;
:: Worn in shield slot&lt;br /&gt;
:* Affects hitroll by -3, AC -45, damroll +16, HP/Mana +120&lt;br /&gt;
:: Note: It cannot be used by mobs&lt;br /&gt;
&lt;br /&gt;
* A pair of hypno-goggles (%)&lt;br /&gt;
: Cost: 3,600 Level 35 event, weighing 2 lbs&lt;br /&gt;
:: Has 100(max 100) charges with a cooldown of 120 minutes, with norecharge&lt;br /&gt;
::Worn in face slot&lt;br /&gt;
:: It will hypnotize/tame the target, then enslave them!&lt;br /&gt;
:* Affects Con +2, AC -10, HP +40&lt;br /&gt;
&lt;br /&gt;
* A shiny cummerbund (%)&lt;br /&gt;
: Cost: 13,500g, Level 50 rod, Weighing 0 lbs.&lt;br /&gt;
:: Casts level 50 Dazzle, with a 10 minute cooldown.&lt;br /&gt;
:: Worn in waist slot&lt;br /&gt;
:* Affects AC -10, Mana +150, HP +50&lt;br /&gt;
&lt;br /&gt;
* A large, striped bow tie (!)&lt;br /&gt;
: Cost: 12,500g, Level 80 rod, Weighing 1 lbs.&lt;br /&gt;
:: Casts level 10 Charge, with a 5 minute cooldown, with norecharge&lt;br /&gt;
:: Worn in neck slot&lt;br /&gt;
:* Affects AC -5, HP +60, Mana +380, WIS +2, Int +2&lt;br /&gt;
&lt;br /&gt;
* A pair of glossy tap dancing shoes (!)&lt;br /&gt;
: Cost: 11,000g Level 35 event, weighing 4 lbs.&lt;br /&gt;
:: Has infinite charges with a 20 minute cooldown, with norecharge&lt;br /&gt;
:: Worn in feet slot&lt;br /&gt;
:: Tap dance in ways that might make you kick, break someone&#039;s heart, or get pumped and charged!&lt;br /&gt;
:* Affects HP +30, Mana +40, AC -20, MV +100, dex +2&lt;br /&gt;
&lt;br /&gt;
* A flashy black suede cape, lined in red silk&lt;br /&gt;
: Cost: 10,500g, Level 38 rod, weighing 8 lbs.&lt;br /&gt;
:: Casts level 15 Invisibility, with a 30 minute cooldown, with norecharge&lt;br /&gt;
:: Worn in about slot&lt;br /&gt;
:*Affects AC -16, MV +30, Mana +110, HP +105, adds float&lt;br /&gt;
:: Note: It cannot be used by mobs&lt;br /&gt;
&lt;br /&gt;
* A sterling silver cufflink (!)&lt;br /&gt;
: Cost: 1000g, Level 0 staff, weighing 0 lbs.&lt;br /&gt;
:: Has 20(max 25) charges of level 40 Haste&lt;br /&gt;
:: Worn in wrist slot&lt;br /&gt;
:* Affects damroll/hitroll +5, Ac -10, dex +2, adds ice shield&lt;br /&gt;
&lt;br /&gt;
* A Disco Star&lt;br /&gt;
: Cost: 8,000g, Level 1.&lt;br /&gt;
:* Summons a temporary float item and a temporary light item for a super boost!&lt;br /&gt;
&lt;br /&gt;
* A false memory (x)&lt;br /&gt;
: Cost 15,000g, Level 0, weighing 0 lbs.&lt;br /&gt;
:: Give this memory to Ozlynn and have her jam it into your head, but be warned, she&#039;ll take a memory in exchange!&lt;br /&gt;
:* Trade in a skill NOT in your current class, which you remorted into the class you are now, for another skill of another class.&lt;br /&gt;
:* The skill you wish to receive may not be a qspell, megamagic, a style(for simplicity&#039;s sake), or a skill that&#039;s outside what the current classes have available to them.&lt;br /&gt;
:* Other restrictions may apply.&lt;br /&gt;
&lt;br /&gt;
= The Black Market (Cooper) =&lt;br /&gt;
Hidden somewhere in the Cleft, the bartender of The Thieves&#039; Den will accept a coin made of pyrite featuring the smug grinning mug of Cooper himself for access to The Black Market. Certain items can only be acquired by exchanging the coin!&lt;br /&gt;
&lt;br /&gt;
===Surplus Contraband===&lt;br /&gt;
&lt;br /&gt;
* Terrible, glittering potion (1)&lt;br /&gt;
: Cost: 350g Level: 30 Weight: 4lbs&lt;br /&gt;
:: Potion that casts level 80 Darkmatter and level 80 Bleeding.&lt;br /&gt;
::* It is not recommended to drink these yourself.&lt;br /&gt;
&lt;br /&gt;
* Bottled enchantment essence&lt;br /&gt;
: Cost: 250g Level: 8 Light: 80 hours Weight: 5lbs&lt;br /&gt;
:: Used as light&lt;br /&gt;
:* Affects ac -2, damroll 1&lt;br /&gt;
&lt;br /&gt;
* Bag of unusual food (x) (q) (A)&lt;br /&gt;
: Cost: 25,000g Level: 40 Weight: 0lbs&lt;br /&gt;
:: Worn in hold&lt;br /&gt;
:: Event that spawns a random food on a 15 minute cooldown. Rechargeable, infinite charges. &lt;br /&gt;
&lt;br /&gt;
* Glass rod tipped with a beer keg (1) (m) (A)&lt;br /&gt;
: Cost: 10,000g Level: 0 Weight: 2lbs&lt;br /&gt;
:: Worn in hold&lt;br /&gt;
:: Rod that casts level 1 Create Booze on a 10 minute cooldown. Rechargeable.&lt;br /&gt;
:* Affects con 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rare and Exotic High-Risk Trading===&lt;br /&gt;
&lt;br /&gt;
* Tanuki Leaf   (%) (1) (A)&lt;br /&gt;
: Cost: 20,000g Level: 40 Charges: 30 Cooldown: 1 minute Weight 0lbs&lt;br /&gt;
:: Worn in float&lt;br /&gt;
:: Event item that equips the user with the Tanuki Suit. Suit is worn in head, face, about, legs, and feet and must be removed with the leaf, or by dying. How convenient! The leaf does not need to be worn while the suit is worn.&lt;br /&gt;
:* Affects saves -10, hp 25, hitroll 5&lt;br /&gt;
:* Suit grants infrared, detect hidden, motivation, sneak, fast, 500 move, 400 hp, 250 mana, 15 dex, 5 str, 10 damroll, 15 hitroll&lt;br /&gt;
&lt;br /&gt;
* Instalux brand instant tent  (x) (!) (%) (1) (A) (norecharge)&lt;br /&gt;
: Cost: 1,500g Level: 1 Charges: 500 Cooldown: 1 minute Weight 0lbs&lt;br /&gt;
:: Worn in hold&lt;br /&gt;
:: Event item that spawns a temporary tent. The tent grants 1000/1000 health/mana regen and can fit 5 people up to 10,000lbs. The tent disappears after 10 minutes or when the person who used the Instalux brand instant tent leaves the room.&lt;br /&gt;
&lt;br /&gt;
* Hooked staff, for thievery   (1) (A)&lt;br /&gt;
: Cost: 3,000g Level 23 Weight: 3lbs&lt;br /&gt;
:: Long bashing weapon&lt;br /&gt;
:* Claw attacks (slashing) 6d12 (average 39) &lt;br /&gt;
:* Affects dex 5, hitroll 2&lt;br /&gt;
:* Weapon flags: sharp, leaf&lt;br /&gt;
&lt;br /&gt;
* Chrome cufflink   (!) (1) (noexplode)&lt;br /&gt;
: Cost: 1,000g Level 0 Charges: 15 (25max) Cooldown: 0 Weight .5lbs&lt;br /&gt;
:: Worn on wrist&lt;br /&gt;
:: Wand that casts level 5 Psyke Up with 15 charges (25 max)&lt;br /&gt;
:* Affects ac -10, saves -10, wisdom 2, strength 2, magroll 5&lt;br /&gt;
&lt;br /&gt;
* Pair of finely tailored crocodile skin, suede padded leggings   (1)&lt;br /&gt;
: Cost: 18,000g Level: 31 Weight 10lbs&lt;br /&gt;
:: Worn on legs&lt;br /&gt;
:: Armor with 25/25/25/25&lt;br /&gt;
:* Affects moves 300, mana 200, hp 100, dex 3, damroll 5, hitroll 2&lt;br /&gt;
&lt;br /&gt;
* High-tech steel-reinforced designer tote bag &lt;br /&gt;
: Cost: 2,000g Level: 8 Weight: 10lbs&lt;br /&gt;
:: Worn on shoulders, hold&lt;br /&gt;
:: Container with 100 item capacity, up to 300lbs. Items weigh 30% of normal.&lt;br /&gt;
:* Affects ac -15, mana 20, str 3&lt;br /&gt;
&lt;br /&gt;
* Super Potato Plushie   (!) (%) (1) (A)&lt;br /&gt;
: Cost: 4,500g Level: 3 Cooldown: 3 minutes Weight: 2lbs&lt;br /&gt;
:: Worn in hold&lt;br /&gt;
:: Rod that casts level 3 Create Food on a 3 minute cooldown&lt;br /&gt;
:* Affects ac -10, saves -5, moves 50, wis 1, int 1, con 1, dex 1, str 1&lt;br /&gt;
&lt;br /&gt;
* Pouch-laden sash    (!) (A) (noexplode)&lt;br /&gt;
: Cost: 3,500g Level: 17 Charges: 70 Weight: 3lbs&lt;br /&gt;
:: Worn in waist&lt;br /&gt;
:: Wand with 70 charges of level 1 Idle Hands&lt;br /&gt;
:* Affects ac -10, moves 100, hitroll 5&lt;br /&gt;
&lt;br /&gt;
* Unusually large flask, modified for use as a shield   (!) (noexplode)&lt;br /&gt;
: Cost: 23,000g Level 71 Units: 300 Weight: 12lbs&lt;br /&gt;
:: Worn as shield&lt;br /&gt;
:: Drink container with 300 units of whisky. Refillable.&lt;br /&gt;
:* Affects ac -40, con 5, damroll 5, magroll 5&lt;br /&gt;
:* Grants resistance to draining&lt;br /&gt;
&lt;br /&gt;
* Ring of pure condensed magic   (1) (A) (norecharge)&lt;br /&gt;
: Cost: 25,000g Level: 60 Cooldown: 15 minutes Weight: 2lbs&lt;br /&gt;
:: Worn on finger&lt;br /&gt;
:: Rod that casts level 60 Rainbow on a 15 minute cooldown&lt;br /&gt;
:* Affects saves -10, mana 600, int 5, magroll 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(x)= Uncounted (!)= Adhesive (*)= Magic (%)= No Check (m)= Hum (1)= Unique (A)= Anti-mob&lt;/div&gt;</summary>
		<author><name>Abaril</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Immortal_Shops&amp;diff=2214</id>
		<title>Immortal Shops</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Immortal_Shops&amp;diff=2214"/>
		<updated>2019-01-31T18:08:34Z</updated>

		<summary type="html">&lt;p&gt;Abaril: /* For Serious Magicians */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For the sake of vanity, various staff members have set up shops that you can only access by trading in an immortal token. Some of these shops are hidden somewhere in the cleft, others require contacting an immortal.&lt;br /&gt;
&lt;br /&gt;
===Tea House of Ageatii===&lt;br /&gt;
Hidden somewhere in the cleft, the Tea House of Ageatii can be accessed by trading in either a clay cup of ageatea. A bank is present inside the shop for your convenience, but make sure you buy everything you came here for before leaving! The shop keeper, the Basilisk Ronin offers the following items:&lt;br /&gt;
    &lt;br /&gt;
* Steel Fist Sake   (1)&lt;br /&gt;
: Cost: 300g Level: 50 Weight: 0lbs&lt;br /&gt;
:: It is a potion with the level 50 spells of Attack Up, Encore and Encore&lt;br /&gt;
 &lt;br /&gt;
* Steel Soul Sake&lt;br /&gt;
: Cost: 300g Level: 50 Weight: 0lbs&lt;br /&gt;
:: It is a potion with the level 50 spells of Protect, Encore and Encore&lt;br /&gt;
&lt;br /&gt;
* Rare Ores Grab Bag   (%)&lt;br /&gt;
: Cost: 500g Level: 0 Charges: 3 Cooldown: 0 minutes Weight: 0lbs&lt;br /&gt;
:: It is an event that randomly creates rare crafting materials.&lt;br /&gt;
&lt;br /&gt;
* Masterball   (%)&lt;br /&gt;
: Cost: 750g Level: 65 Charges: -1 Cooldown: 2 minutes Weight: 1lbs&lt;br /&gt;
::  It is an event that will charm and enslave the target, unless it is immune to charm or you already have a pet. It will then vanish.&lt;br /&gt;
&lt;br /&gt;
* Piece of Heart   (x)(!)&lt;br /&gt;
: Cost: 1500g Level: 0 Weight: 0lbs&lt;br /&gt;
:: If you get four of these it will give you an additional 50 max HP.&lt;br /&gt;
&lt;br /&gt;
* Organ of the Evening Calm   (m)&lt;br /&gt;
: Cost: 2000g Level: 40 Cooldown: 10 minutes Weight: 2lbs&lt;br /&gt;
:: It is a rod that can be worn as a shield and it casts a level 150 spell of Calm. It also affects HP by +150 and affects armor class by -40. This is an instrument that can affect Harvest Sprites, too.&lt;br /&gt;
&lt;br /&gt;
* Warp Whistle&lt;br /&gt;
: Cost: 4000g Level: 0 Charges: 100 Cooldown: 0 minutes Weight: 1lbs&lt;br /&gt;
:: It is an event that will call forth a spiraling vortex that carries you to a warp zone. The warp zone has pipes leading down to many locations around the world.&lt;br /&gt;
&lt;br /&gt;
* Dainty Cup of Ageatea   (!)(x)(*)&lt;br /&gt;
: Cost: 6000g Level: 0 Weight: 0lbs&lt;br /&gt;
:: It is a handy and weightless fountain of tea. &lt;br /&gt;
&lt;br /&gt;
* Stone Mask   (!)&lt;br /&gt;
: Cost: 10,000g Level: 60 Weight: 2lbs&lt;br /&gt;
:: Wearing this mask makes you permanently invisible(unless you enter a fight like the spell) but also makes you vulnerable to weapons, magic and degrades your dexterity by 4. With great power comes...Great weakness?&lt;br /&gt;
&lt;br /&gt;
=== The Wigglytuff Store (Carsanquay)===&lt;br /&gt;
[[Wigglytuff]], the mysterious entity, will sell you these items for a frightening amount of gold and a tuna token. This shop requires an immortal to load Wigglytuff, so send an immortal a tell when you&#039;re willing to purchase an item. Each item costs 1 tuna token and its gold amount.&lt;br /&gt;
&lt;br /&gt;
* the wand of banishment (*)&lt;br /&gt;
: Cost: 1,500g Level: 0 Weight: 3lbs&lt;br /&gt;
:: This wand will send the target to a twisted void of shadow and horror.  It will disappear when exhausted.&lt;br /&gt;
:* It has 40 (max 40) charges of level 100 &#039;Xzone&#039;.&lt;br /&gt;
&lt;br /&gt;
* Lobster Power&lt;br /&gt;
: Cost: 3,000g Level: 0 Weight: 1lb&lt;br /&gt;
:: This staff, worn on the wrist, will enhance your power. It protects the wearer with a mystical barrier of thorns, enable the wearer to swim, make them slightly tougher, and possibly improve their love life. Or not.&lt;br /&gt;
:* This staff improves Constitution by 2, Damroll by 5, AC by -10, adds Swim,  and grants the Thorn Shield effect.&lt;br /&gt;
:* It has 20 charges of level 50 &#039;Attack Up&#039;.&lt;br /&gt;
&lt;br /&gt;
* a lazy shell&lt;br /&gt;
: Cost: 3,000g Level: 0 Weight: 35lbs&lt;br /&gt;
:: This huge shell is worn on the torso. It makes the user a little tougher, but makes it harder to move freely. You could easily carry junk in this.&lt;br /&gt;
:* This container improves Constitution by 1, worsens Dexterity by 2, and improves AC by -15.  It&#039;s also a container, which can hold up to 10000 items weighing up to 10000 pounds, in total.  The weight of all those items is reduced to 10% of their normal value.&lt;br /&gt;
&lt;br /&gt;
* a minivan&lt;br /&gt;
: Cost: 6,000g Level: 60 (70 to purchase) Weight: 25lbs&lt;br /&gt;
::* This is a van. You can ride in it! Sweet! Insanely strong people can also hulk out and use this as a weapon. Ouch. I don&#039;t even want to think about what that would do to your premiums.&lt;br /&gt;
:* A minivan is a level 60 vehicle with seating for 8. It ignores move, and, when wielded as a weapon, affects dexterity by -4, damage roll by 70, armor class by -9,and hit roll by 100. WHAM!&lt;br /&gt;
&lt;br /&gt;
* the pratfallotron &lt;br /&gt;
: Cost: 2,250g  Level: 0 Weight: 2 lbs&lt;br /&gt;
::  This item can be held. What it does is a mystery.&lt;br /&gt;
&lt;br /&gt;
===The Bountiful Garden Cafe &amp;amp; Gift Shop (Lilly)===&lt;br /&gt;
The lovely waitstaff of this cafe have plenty to offer,&lt;br /&gt;
both food and trinkets alike, as long as you have a Bag&lt;br /&gt;
of Grass Seed (and plenty of gold) to exchange in return!&lt;br /&gt;
This shop is hidden somewhere in the cleft and costs a single Bag of Grass Seed to enter. A bank is present, so be sure not to leave the shop until you&#039;ve purchased everything you came here for!&lt;br /&gt;
&lt;br /&gt;
====Cafe====&lt;br /&gt;
&lt;br /&gt;
* A Bountiful Garden designer tote bag&lt;br /&gt;
: Cost: 2000g, Level: 8, Weight: 2lbs&lt;br /&gt;
:: Elegant and sturdy, this thing holds a lot!&lt;br /&gt;
:* Weight Cap: 300lbs, Item Cap: 120, Weight Reduction: 40%&lt;br /&gt;
:* Can be held or worn over the shoulder! AC -5, Moves +50, Wis &amp;amp; Int +1&lt;br /&gt;
&lt;br /&gt;
* A Bountiful Garden designer canteen&lt;br /&gt;
:  Cost: 1000g, Level: 1, Weight: 1lbs&lt;br /&gt;
:: One of our best-selling souvenirs!&lt;br /&gt;
:* Holds 250 units of liquid, starting with pre-filled root beer.&lt;br /&gt;
:* Can be held, HP &amp;amp; Mana +20&lt;br /&gt;
&lt;br /&gt;
* A Caramel Mocha Latte&lt;br /&gt;
: Cost: 500g, Level: 50, Weight: 0lbs&lt;br /&gt;
:: Great for those who need a quick pick-me-up (and we do mean &amp;quot;quick&amp;quot;)!&lt;br /&gt;
:* This is  a single-use potion with Lv110 spells of &amp;quot;Haste&amp;quot;, &amp;quot;Regen&amp;quot; &amp;amp; &amp;quot;Extension&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* An Angelic Energy Drink&lt;br /&gt;
: Cost: 650g, Level: 50, Weight: 0lbs&lt;br /&gt;
:: Downing one of these is guaranteed to bring about a heavenly experience!&lt;br /&gt;
:* This is a single-use potion with Lv80 spells of &amp;quot;Attack Up&amp;quot;, &amp;quot;Valor&amp;quot;, &amp;amp; &amp;quot;Seraph Form&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* A Slice of Bountiful Garden Cafe&#039;s Cherry Cheesecake&lt;br /&gt;
: Cost: 50g, Level 5, Weight: 0lbs&lt;br /&gt;
:: The signature treat of the Bountiful Garden Cafe!  Few leave without having tried some at least once!&lt;br /&gt;
:* This is food that provides 15 hours of satiation and 7 hours of fullness.&lt;br /&gt;
:* Also heals the consumer by ~450 HP!&lt;br /&gt;
&lt;br /&gt;
* A Whole Bountiful Garden Cafe&#039;s Cherry Cheesecake&lt;br /&gt;
: Cost: 200g, Level: 5, Weight 1lbs&lt;br /&gt;
:: Why stop at just one slice when you can have the whole thing?&lt;br /&gt;
:* This is a useable item that creates a slice of cheesecake when activated.&lt;br /&gt;
:* Provides 6 slices total, and is no-recharge.&lt;br /&gt;
&lt;br /&gt;
====Gift Shop====&lt;br /&gt;
&lt;br /&gt;
* A Bountiful Garden &#039;Vol Wolf&#039; Essence Bulb (!)(%)(m)(1)&lt;br /&gt;
: Cost: 4000g, Level: 50, Weight: 0lbs&lt;br /&gt;
:: A faithful companion for the more-traveled adventurer.  Shockingly loyal!&lt;br /&gt;
:* This is a useable item that will summon a Lv50 &#039;Vol Wolf&#039; as a pet.&lt;br /&gt;
:* It has 1 charge, but does not disappear when exhausted.&lt;br /&gt;
&lt;br /&gt;
* A Bountiful Garden &#039;Rappy&#039; Essence Bulb (!)(%)(m)(1)&lt;br /&gt;
: Cost: 2500g, Level: 30, Weight: 0lbs&lt;br /&gt;
:: A cute companion for the seasoned, but not super-experienced, traveler.  Cuddly in its own way!&lt;br /&gt;
:* This is a useable item that will summon a Lv30 &#039;Rappy&#039; as a pet.&lt;br /&gt;
:* It has 1 charge, but does not disappear when exhausted.&lt;br /&gt;
&lt;br /&gt;
* An Adventurously-Cut, Pale Rose Tube Top (!)(%)(1)&lt;br /&gt;
: Cost: 3800g, Level: 15, Weight: 1lbs&lt;br /&gt;
:: Sleek and provocative, worn only by the most outgoing of ladies.  Designed by our resident succubus, Natalie!&lt;br /&gt;
:* This is a wand-type item that can be worn on the torso and is flagged AntiMale.&lt;br /&gt;
:* Dex +2, AC +25, Hitroll +5, Damroll +10, Mana +100&lt;br /&gt;
:* Contains 20 charges of Lv60 &#039;Confuse&#039;&lt;br /&gt;
&lt;br /&gt;
*(Bountiful Garden) Rose Dress Shoes (!)&lt;br /&gt;
: Cost: 3200g, Level: 20, Weight: 1lbs&lt;br /&gt;
:: Cute in their presentation and easy to move around in!  These are the standard footwear apparel for our waitstaff.&lt;br /&gt;
:* This is a wand-type item that can be worn on the feet and is flagged AntiMale.&lt;br /&gt;
:* AC -20, Int/Wis/Dex +2, Mana +50&lt;br /&gt;
:* Contains 30 charges of Lv120 &#039;Mana Restore&#039;&lt;br /&gt;
&lt;br /&gt;
* (Bountiful Garden) A Pleated, Dark Rose Dress Skirt (!)&lt;br /&gt;
: Cost: 3000g, Level: 30, Weight: 1lbs&lt;br /&gt;
:: Stylish and elegant, this classy skirt is the standard legwear apparel for our waitstaff.&lt;br /&gt;
:*This is an armor that can be worn on the legs and is flagged AntiMale.&lt;br /&gt;
:* AC: 38 pierce/slash/bash, 45 Magic&lt;br /&gt;
:* Int &amp;amp; Wis +2, HP/Mana/Mov +50&lt;br /&gt;
:* Adds resistance to iron &amp;amp; silver&lt;br /&gt;
&lt;br /&gt;
* (Bountiful Garden) A Ruffle-Sleeved, Rose-Hued Blouse (!)&lt;br /&gt;
: Cost: 3000g, Level: 30, Weight: 1lbs&lt;br /&gt;
::  Professional with a touch of grace, this pretty blouse is the standard upperwear  apparel for our waitstaff.&lt;br /&gt;
:* This is an armor that can be worn on the torso and is flagged AntiMale.&lt;br /&gt;
:* AC: 38 pierce/slash/bash, 45 magic&lt;br /&gt;
:* Int &amp;amp; Wis +2, HP/Mana/Mov +50&lt;br /&gt;
:* Adds resistance to charm &amp;amp; mental&lt;br /&gt;
&lt;br /&gt;
* A Soft and Cuddly Flammie Plushie (!) (1)&lt;br /&gt;
: Cost: 8000g, Level: 85, Weight: 1lbs&lt;br /&gt;
:: A soft, furry and squishy representation of the gentle Manabeast herself.  A strong magical aura surrounds this toy; known to bring happiness to those who can afford one!&lt;br /&gt;
:* This is a wand-type item that can be held.&lt;br /&gt;
:* Mov +150, Mana/HP +250, Damroll/Hitroll +5, Str &amp;amp; Wis +2&lt;br /&gt;
:* Contains 20 charges of Lv100 &#039;Float&#039;&lt;br /&gt;
&lt;br /&gt;
* A Giant Sunflower Pillow (!)(1)&lt;br /&gt;
: Cost: 3500g, Level: 12, Weight: 3lbs&lt;br /&gt;
:: A bright decoration to throw around the house, yet sturdy enough to bring into combat!&lt;br /&gt;
:* This is a furniture-type item that increases HP/Mana regen rates by 300%,&lt;br /&gt;
:* can hold one person, and can be worn as a shield.&lt;br /&gt;
:* HP +75, Con +3, AC -20, Mana +30&lt;br /&gt;
&lt;br /&gt;
* A Golden Ankh of Venus (!)(%)(1)&lt;br /&gt;
: Cost: 2500g, Level: 30, Weight: 0lbs&lt;br /&gt;
:: A symbol of the female gender itself, this trinket is guaranteed to turn your world upside down!  Or is it inverted?  We&#039;re not too sure, really. Has a unique effect if used with the full Bountiful Garden Waitress&#039; ensemble.&lt;br /&gt;
:* This is a useable item that can be worn around the neck.  When used, it will cast Lv30 &#039;Change Sex&#039; &amp;amp; &#039;Extension&#039; on the user if a target is not selected, or a specified player if one is selected.&lt;br /&gt;
:* It has unlimited charges, with a cooldown of 3 minutes.&lt;br /&gt;
:* Wis &amp;amp; Int +2, Mana +50&lt;br /&gt;
&lt;br /&gt;
* A Flammie Jetbike (!)(1)&lt;br /&gt;
: Cost: 6800g, Level: 50, Weight: 5lbs&lt;br /&gt;
:: Highly prized and consistently ranked at the top of most customers&#039; &amp;quot;Most-Wanted&amp;quot; lists, this blazing vehicle boasts speed and durability, as well as easy carrying ability when not in use!&lt;br /&gt;
:* This is a vehicle that is ignores movement during usage, is fast, and flying.  It can hold 2 people, and can be worn on the body.&lt;br /&gt;
:* Damroll +3, AC -10, HP +75, Mana +50, Mov +100&lt;br /&gt;
&lt;br /&gt;
* A Piece of Mind (!)(x)&lt;br /&gt;
: Cost: 1500g, Level: 1, Weight: 0lbs&lt;br /&gt;
:: The long-awaited counterpart to the Piece of Heart, obtaining four of these will boost your maximum Mana by 50!&lt;br /&gt;
:* Collect four of these and turn them in to an Immortal to obtain +50 Max Mana.&lt;br /&gt;
&lt;br /&gt;
* A Token of Expansion (!)(x)&lt;br /&gt;
: Cost: 3500g, Level: 1, Weight: 0lbs&lt;br /&gt;
:: Bigger houses, more room, happier guests!  This token allows you to expand your house space by one room.  Useful when you just don&#039;t have enough restring tokens (damn that stingy Lilly)!&lt;br /&gt;
:* Give this token to an Immortal in charge of Player Housing to waive the cost of 1 room!  Mobs, objects, and anything else not included.&lt;br /&gt;
&lt;br /&gt;
* A Token of Conversion (!)(x)(1)&lt;br /&gt;
: Cost: 3000g, Level: 85, Weight: 0lbs&lt;br /&gt;
:: You ask, and we answered!  This token allows an adventurer to exchange 50 practice sessions for 5 training sessions!  The power involved is a fickle one, however, and only one of these may be used per incarnation!&lt;br /&gt;
:* This is a useable item that will deduct 50 practices and bestow 5 trains to the user.  The player is then flagged for the playthrough, and may not use another one until reaching the appropriate level of their next remort session.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;(The Magician&#039;s Trick)&amp;gt;=&lt;br /&gt;
If you&#039;ve received a black silk top hat with a red velvet band, you can visit Ozlynn&#039;s magical shop! By dropping the hat and entering it (which will promptly pick it back up), you can freely purchase these 4 items:&lt;br /&gt;
&lt;br /&gt;
* A Magikoopa Kap (1)&lt;br /&gt;
: Cost: 750g, Level: 16, Weight: 4 lbs&lt;br /&gt;
:: Use this hat to recall with style and hustle your goods to unsuspecting citizens, like a true Magikoopa! (Do not use in nonsmoking areas)&lt;br /&gt;
:* This hat is an event that boosts INT by 1 and Mana by 30. It has 4 charges of recall.&lt;br /&gt;
&lt;br /&gt;
* A solid brick of cheese&lt;br /&gt;
: Cost: 100g, Level:1, Weight: 10 lbs&lt;br /&gt;
:: This big brick of cheese will provide 5 hours of satiation and 20 hours of fullness, but be warned: Eating 10 pounds of cheese in a single sitting might cause one to feel lethargic.&lt;br /&gt;
&lt;br /&gt;
* A twinkle, twinkle little star&lt;br /&gt;
: Cost: 60g, Level: 5, Weight: 1 lbs&lt;br /&gt;
:* This little star will guide you through darkness forever!.. Or at least 240 hours, whichever comes first. It affects Mana by 10 and saves by -2&lt;br /&gt;
&lt;br /&gt;
* A fancy bottle of orange juice&lt;br /&gt;
: Cost: 320g, Level: 10, Weight 3 lbs&lt;br /&gt;
:: Start your day out right. Start your day with orange juice!&lt;br /&gt;
:* This is a drink container that holds 95 units, starting with orange juice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===For Serious Magicians===&lt;br /&gt;
These items can only be purchased by trading in a tophat for each transaction. Magical!&lt;br /&gt;
&lt;br /&gt;
* A Personal Dimension&lt;br /&gt;
: Cost: 6,200g, Level 30, Weighing 1 lbs.&lt;br /&gt;
:: Holds 15 items weighing up to 10,000 pounds, Reducing weight by 100%&lt;br /&gt;
:: Worn in float slot&lt;br /&gt;
:* Adds regeneration, HP/Mana/MV +110&lt;br /&gt;
&lt;br /&gt;
* A Warp Star&lt;br /&gt;
: Cost: 14,500g, Level 90 vehicle, Weighing 20 lbs.&lt;br /&gt;
:: Holds 2 people, affects regen by 100%&lt;br /&gt;
:: Fast, flying, indoors and ignores MV&lt;br /&gt;
:: Worn in shield slot&lt;br /&gt;
:* Affects hitroll by -3, AC -45, damroll +16, HP/Mana +120&lt;br /&gt;
:: Note: It cannot be used by mobs&lt;br /&gt;
&lt;br /&gt;
* A pair of hypno-goggles (%)&lt;br /&gt;
: Cost: 3,600 Level 35 event, weighing 2 lbs&lt;br /&gt;
:: Has 100(max 100) charges with a cooldown of 120 minutes, with norecharge&lt;br /&gt;
::Worn in face slot&lt;br /&gt;
:: It will hypnotize/tame the target, then enslave them!&lt;br /&gt;
:* Affects Con +2, AC -10, HP +40&lt;br /&gt;
&lt;br /&gt;
* A shiny cummerbund (%)&lt;br /&gt;
: Cost: 13,500g, Level 50 rod, Weighing 0 lbs.&lt;br /&gt;
:: Casts level 50 Dazzle, with a 10 minute cooldown.&lt;br /&gt;
:: Worn in waist slot&lt;br /&gt;
:* Affects AC -10, Mana +150, HP +50&lt;br /&gt;
&lt;br /&gt;
* A large, striped bow tie (!)&lt;br /&gt;
: Cost: 12,500g, Level 80 rod, Weighing 1 lbs.&lt;br /&gt;
:: Casts level 10 Charge, with a 5 minute cooldown, with norecharge&lt;br /&gt;
:: Worn in neck slot&lt;br /&gt;
:* Affects AC -5, HP +60, Mana +380, WIS +2, Int +2&lt;br /&gt;
&lt;br /&gt;
* A pair of glossy tap dancing shoes (!)&lt;br /&gt;
: Cost: 11,000g Level 35 event, weighing 4 lbs.&lt;br /&gt;
:: Has infinite charges with a 20 minute cooldown, with norecharge&lt;br /&gt;
:: Worn in feet slot&lt;br /&gt;
:: Tap dance in ways that might make you kick, break someone&#039;s heart, or get pumped and charged!&lt;br /&gt;
:* Affects HP +30, Mana +40, AC -20, MV +100, dex +2&lt;br /&gt;
&lt;br /&gt;
* A flashy black suede cape, lined in red silk&lt;br /&gt;
: Cost: 10,500g, Level 38 rod, weighing 8 lbs.&lt;br /&gt;
:: Casts level 15 Invisibility, with a 30 minute cooldown, with norecharge&lt;br /&gt;
:: Worn in about slot&lt;br /&gt;
:*Affects AC -16, MV +30, Mana +110, HP +105, adds float&lt;br /&gt;
:: Note: It cannot be used by mobs&lt;br /&gt;
&lt;br /&gt;
* A sterling silver cufflink (!)&lt;br /&gt;
: Cost: 1000g, Level 0 staff, weighing 0 lbs.&lt;br /&gt;
:: Has 20(max 25) charges of level 40 Haste&lt;br /&gt;
:: Worn in wrist slot&lt;br /&gt;
:* Affects damroll/hitroll +5, Ac -10, dex +2, adds ice shield&lt;br /&gt;
&lt;br /&gt;
* a Disco Star&lt;br /&gt;
: Cost: 8,000g, Level 1.&lt;br /&gt;
:* Summons a temporary float item and a temporary light item for a super boost!&lt;br /&gt;
&lt;br /&gt;
* A false memory (x)&lt;br /&gt;
: Cost 15,000g, Level 0, weighing 0 lbs.&lt;br /&gt;
:: Give this memory to Ozlynn and have her jam it into your head, but be warned, she&#039;ll take a memory in exchange!&lt;br /&gt;
:* Trade in a skill NOT in your current class, which you remorted into the class you are now, for another skill of another class.&lt;br /&gt;
:* The skill you wish to receive may not be a qspell, megamagic, a style(for simplicity&#039;s sake), or a skill that&#039;s outside what the current classes have available to them.&lt;br /&gt;
:* Other restrictions may apply.&lt;br /&gt;
&lt;br /&gt;
= The Black Market (Cooper) =&lt;br /&gt;
Hidden somewhere in the Cleft, the bartender of The Thieves&#039; Den will accept a coin made of pyrite featuring the smug grinning mug of Cooper himself for access to The Black Market. Certain items can only be acquired by exchanging the coin!&lt;br /&gt;
&lt;br /&gt;
===Surplus Contraband===&lt;br /&gt;
&lt;br /&gt;
* Terrible, glittering potion (1)&lt;br /&gt;
: Cost: 350g Level: 30 Weight: 4lbs&lt;br /&gt;
:: Potion that casts level 80 Darkmatter and level 80 Bleeding.&lt;br /&gt;
::* It is not recommended to drink these yourself.&lt;br /&gt;
&lt;br /&gt;
* Bottled enchantment essence&lt;br /&gt;
: Cost: 250g Level: 8 Light: 80 hours Weight: 5lbs&lt;br /&gt;
:: Used as light&lt;br /&gt;
:* Affects ac -2, damroll 1&lt;br /&gt;
&lt;br /&gt;
* Bag of unusual food (x) (q) (A)&lt;br /&gt;
: Cost: 25,000g Level: 40 Weight: 0lbs&lt;br /&gt;
:: Worn in hold&lt;br /&gt;
:: Event that spawns a random food on a 15 minute cooldown. Rechargeable, infinite charges. &lt;br /&gt;
&lt;br /&gt;
* Glass rod tipped with a beer keg (1) (m) (A)&lt;br /&gt;
: Cost: 10,000g Level: 0 Weight: 2lbs&lt;br /&gt;
:: Worn in hold&lt;br /&gt;
:: Rod that casts level 1 Create Booze on a 10 minute cooldown. Rechargeable.&lt;br /&gt;
:* Affects con 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rare and Exotic High-Risk Trading===&lt;br /&gt;
&lt;br /&gt;
* Tanuki Leaf   (%) (1) (A)&lt;br /&gt;
: Cost: 20,000g Level: 40 Charges: 30 Cooldown: 1 minute Weight 0lbs&lt;br /&gt;
:: Worn in float&lt;br /&gt;
:: Event item that equips the user with the Tanuki Suit. Suit is worn in head, face, about, legs, and feet and must be removed with the leaf, or by dying. How convenient! The leaf does not need to be worn while the suit is worn.&lt;br /&gt;
:* Affects saves -10, hp 25, hitroll 5&lt;br /&gt;
:* Suit grants infrared, detect hidden, motivation, sneak, fast, 500 move, 400 hp, 250 mana, 15 dex, 5 str, 10 damroll, 15 hitroll&lt;br /&gt;
&lt;br /&gt;
* Instalux brand instant tent  (x) (!) (%) (1) (A) (norecharge)&lt;br /&gt;
: Cost: 1,500g Level: 1 Charges: 500 Cooldown: 1 minute Weight 0lbs&lt;br /&gt;
:: Worn in hold&lt;br /&gt;
:: Event item that spawns a temporary tent. The tent grants 1000/1000 health/mana regen and can fit 5 people up to 10,000lbs. The tent disappears after 10 minutes or when the person who used the Instalux brand instant tent leaves the room.&lt;br /&gt;
&lt;br /&gt;
* Hooked staff, for thievery   (1) (A)&lt;br /&gt;
: Cost: 3,000g Level 23 Weight: 3lbs&lt;br /&gt;
:: Long bashing weapon&lt;br /&gt;
:* Claw attacks (slashing) 6d12 (average 39) &lt;br /&gt;
:* Affects dex 5, hitroll 2&lt;br /&gt;
:* Weapon flags: sharp, leaf&lt;br /&gt;
&lt;br /&gt;
* Chrome cufflink   (!) (1) (noexplode)&lt;br /&gt;
: Cost: 1,000g Level 0 Charges: 15 (25max) Cooldown: 0 Weight .5lbs&lt;br /&gt;
:: Worn on wrist&lt;br /&gt;
:: Wand that casts level 5 Psyke Up with 15 charges (25 max)&lt;br /&gt;
:* Affects ac -10, saves -10, wisdom 2, strength 2, magroll 5&lt;br /&gt;
&lt;br /&gt;
* Pair of finely tailored crocodile skin, suede padded leggings   (1)&lt;br /&gt;
: Cost: 18,000g Level: 31 Weight 10lbs&lt;br /&gt;
:: Worn on legs&lt;br /&gt;
:: Armor with 25/25/25/25&lt;br /&gt;
:* Affects moves 300, mana 200, hp 100, dex 3, damroll 5, hitroll 2&lt;br /&gt;
&lt;br /&gt;
* High-tech steel-reinforced designer tote bag &lt;br /&gt;
: Cost: 2,000g Level: 8 Weight: 10lbs&lt;br /&gt;
:: Worn on shoulders, hold&lt;br /&gt;
:: Container with 100 item capacity, up to 300lbs. Items weigh 30% of normal.&lt;br /&gt;
:* Affects ac -15, mana 20, str 3&lt;br /&gt;
&lt;br /&gt;
* Super Potato Plushie   (!) (%) (1) (A)&lt;br /&gt;
: Cost: 4,500g Level: 3 Cooldown: 3 minutes Weight: 2lbs&lt;br /&gt;
:: Worn in hold&lt;br /&gt;
:: Rod that casts level 3 Create Food on a 3 minute cooldown&lt;br /&gt;
:* Affects ac -10, saves -5, moves 50, wis 1, int 1, con 1, dex 1, str 1&lt;br /&gt;
&lt;br /&gt;
* Pouch-laden sash    (!) (A) (noexplode)&lt;br /&gt;
: Cost: 3,500g Level: 17 Charges: 70 Weight: 3lbs&lt;br /&gt;
:: Worn in waist&lt;br /&gt;
:: Wand with 70 charges of level 1 Idle Hands&lt;br /&gt;
:* Affects ac -10, moves 100, hitroll 5&lt;br /&gt;
&lt;br /&gt;
* Unusually large flask, modified for use as a shield   (!) (noexplode)&lt;br /&gt;
: Cost: 23,000g Level 71 Units: 300 Weight: 12lbs&lt;br /&gt;
:: Worn as shield&lt;br /&gt;
:: Drink container with 300 units of whisky. Refillable.&lt;br /&gt;
:* Affects ac -40, con 5, damroll 5, magroll 5&lt;br /&gt;
:* Grants resistance to draining&lt;br /&gt;
&lt;br /&gt;
* Ring of pure condensed magic   (1) (A) (norecharge)&lt;br /&gt;
: Cost: 25,000g Level: 60 Cooldown: 15 minutes Weight: 2lbs&lt;br /&gt;
:: Worn on finger&lt;br /&gt;
:: Rod that casts level 60 Rainbow on a 15 minute cooldown&lt;br /&gt;
:* Affects saves -10, mana 600, int 5, magroll 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(x)= Uncounted (!)= Adhesive (*)= Magic (%)= No Check (m)= Hum (1)= Unique (A)= Anti-mob&lt;/div&gt;</summary>
		<author><name>Abaril</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Quest_Skills&amp;diff=2174</id>
		<title>Quest Skills</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Quest_Skills&amp;diff=2174"/>
		<updated>2018-11-27T11:49:08Z</updated>

		<summary type="html">&lt;p&gt;Abaril: /* Quest Spell */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Skills.jpg|320px|right|But I&#039;m out of practice points]]&lt;br /&gt;
&lt;br /&gt;
Quest spells, quest skills, or &#039;Qspells&#039; are abilities that are only obtainable as rewards for completing quests. Anything listed under a base class (Knight, compared to Templar; for instance) is accessible by both evolutions.&lt;br /&gt;
&lt;br /&gt;
All of them are granted at 1% and will need to be practiced like other skills gained by leveling up.&lt;br /&gt;
&lt;br /&gt;
The *currently accessible* quest abilities are as follows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Knight&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Skills&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Comet Punch&#039;&#039;&#039; - Lag: 12&lt;br /&gt;
:Comet Punch is a combat skill that does highly variable damage. It can do from two to five hits, with the damage output increasing accordingly. It can also be used to start combat, as well as mid-combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Spells&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Cadenza&#039;&#039;&#039; - Lag: 9 - &#039;&#039;Mana: 9&#039;&#039;&lt;br /&gt;
:Cadenza does damage of the type that matches the caster&#039;s innate, and of an amount equal to that of their equipped weapon. If the caster has the &amp;quot;None&amp;quot; innate, the damage type is that of the weapon.&lt;br /&gt;
:When charged, this spell does an extra hit; it does yet another extra hit if the user is using the Moogle Capoeira fighting style. &lt;br /&gt;
*&#039;&#039;&#039;Create Rose&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 30&#039;&#039;&lt;br /&gt;
:This spell creates a sweet-smelling rose in the player&#039;s inventory. Not much simpler than that!&lt;br /&gt;
*&#039;&#039;&#039;Crusader Saber&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 32&#039;&#039;&lt;br /&gt;
:Crusader Saber will infuse a weapon with either holy or unholy energy. If the caster is of evil alignment, the weapon will gain the power to do extra damage to good. If the caster is of good alignment, the weapon will gain the power to do extra damage to evil. For the neutral caster, this spell will do nothing.&lt;br /&gt;
:A Holy or Unholy weapon functions regardless of the wielder&#039;s alignment.&lt;br /&gt;
*&#039;&#039;&#039;Float&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 18&#039;&#039;&lt;br /&gt;
:This spell allows a character to rise off the ground and float freely. This allows one to move freely in sky rooms, float over bodies of water, and be unaffected by earthquake attacks.&lt;br /&gt;
*&#039;&#039;&#039;Psycho Saber&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:Psycho Saber applies the nervewrack effect to the targeted weapon. Nervewrack deals a small amount of extra mental damage to those who are struck by it, and occasionally applies the Confusion affect. (&#039;&#039;Moon-Innate Knights Only!&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Stone Saber&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:Stone Saber can be cast on a weapon in your inventory. It enchants a weapon with the power of earth, causing additional earth damage to occur on every successful attack with that weapon. Only one of Thunder, Flame, Ice or Stone Saber may be cast on a weapon at once. (&#039;&#039;Earth-Innate Knights Only!&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Thunder Saber&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:Thunder Saber can be cast on a weapon in the caster&#039;s inventory. It enchants a weapon with the power of lightning, causing additional electric damage to occur on every successful attack with that weapon. Only one of Thunder, Flame, Ice or Stone Saber may be cast on a weapon at once. (&#039;&#039;Wind-Innate Knights Only!&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Flame Saber&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:Flame Saber can be cast on a weapon in the caster&#039;s inventory. It enchants a weapon with the power of fire, causing additional burning damage to occur on every successful attack with that weapon. Only one of Thunder, Flame, Stone, or Ice Saber may be cast on a weapon at once. (&#039;&#039;Fire-Innate Knights Only!&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Ice Saber&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:Ice Saber can be cast on a weapon in the caster&#039;s inventory. It enchants a weapon with the power of frost, causing additional cold damage to occur on every successful attack with that weapon. Only one of Thunder, Flame, Stone, or Ice Saber may be cast on a weapon at once. (&#039;&#039;Water-Innate Knights Only!&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Thief&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Skills&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Butcher&#039;&#039;&#039; - Lag: 8&lt;br /&gt;
:Butcher allows the user to turn the [[corpse]] of an edible foe into a chunk of meat. Poisonous corpses make for poisonous meat.&lt;br /&gt;
*&#039;&#039;&#039;Comet Punch&#039;&#039;&#039; - Lag: 12&lt;br /&gt;
:Comet Punch is a combat skill that does highly variable damage. It can do from two to five hits, with the damage output increasing accordingly. It can also be used to start combat, as well as mid-combat.&lt;br /&gt;
*&#039;&#039;&#039;Nimblehands&#039;&#039;&#039; - Lag: 6&lt;br /&gt;
:This passive skill allows the user to use magical items faster. Whenever a thief uses an item, there is a chance, based on the user&#039;s nimblehands skill, for the delay incurred by item usage to be halved.&lt;br /&gt;
*&#039;&#039;&#039;Warcry&#039;&#039;&#039; - Lag: 6&lt;br /&gt;
:Warcry is an enhancing skill that grants the target a bonus of 4 to their strength stat. Players can use this skill on themselves or on others.&lt;br /&gt;
*&#039;&#039;&#039;Iaido&#039;&#039;&#039; - &#039;&#039;Level: 60&#039;&#039; - Lag: ---&lt;br /&gt;
:Iaido is a passive skill that allows the player to turn the &#039;wield&#039; command into an attack.  With one swift motion, a player will simultaneously execute an extra attack when wielding a new weapon. This skill has an 8 second cooldown.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Spells&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Acid Saber&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:Acid Saber, when cast upon a weapon, coats it with a deadly corrosive acid. The acid burns any unfortunate target of the weapon, dealing an amount of extra damage and occasionally inflicting Osmosis.&lt;br /&gt;
*&#039;&#039;&#039;Fulgor Burst&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 18&#039;&#039;&lt;br /&gt;
:Channeling the power of their light source, a thief can use this spell to great effect. Their light is destroyed, dealing magical Light damage to the victim, and possibly blinding them in the resulting luminescent flare. There is also the chance that it will temporarily light up the room as per the Flash spell. The damage inflicted is based on caster level, light level, and light duration, where infinite lights deal a large amount.&lt;br /&gt;
*&#039;&#039;&#039;Recharge&#039;&#039;&#039; - Lag: 24 - &#039;&#039;Mana: 60&#039;&#039;&lt;br /&gt;
:The Recharge spell will refill a [[wand]], [[staff]], or [[event]] item to its maximum number of charges. It can also, for [[rod]]-type and some event items, re-set the lag time to make the item immediately usable again. A botched casting can set the maximum charges to zero, however, rendering the item unable to be recharged again. Additionally, it cannot be used on an item of higher level than the caster.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ninja&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Spells&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Darkness&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 12&#039;&#039;&lt;br /&gt;
:This spell conjures a cloud of darkness to blot out light in the room as well as all surrounding rooms. The darkness will persist even after the caster is gone.&lt;br /&gt;
:Casting Darkness has a chance to dispel any Flashes previously cast in the room.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Warrior&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Skills&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Grizzly Hunting Art&#039;&#039;&#039; - Lag: None&lt;br /&gt;
:Grizzly hunting art is a style that increases the player&#039;s damroll by 20%. It has a chance to inflict grizzly attacks in combat. These attacks can inflict cuts on the victim, causing bleeding worth 4% max HP every combat round.&lt;br /&gt;
*&#039;&#039;&#039;Rescue&#039;&#039;&#039; - Lag: 12&lt;br /&gt;
:This skill allows the user to rescue another character from combat. Using rescue will cause the user to take the place of the target in combat, saving the target from further harm.  Rescue may only be attempted on players or pets.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Spells&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Cadenza&#039;&#039;&#039; - Lag: 9 - &#039;&#039;Mana: 9&#039;&#039;&lt;br /&gt;
:Cadenza is a difficult spell to master, because it uses magical forces unfamiliar to the Warrior.  By releasing their inner strength and channeling it through the weapon, the user of this ability slices with a magical aura around them.  Cadenza does damage of the type that matches the caster&#039;s innate.  The damage is equal to that of the equipped weapon.   When charged, the spell does an extra hit; it does yet another extra hit if the user is fighting in the Moogle Capoeira style.  Cadenza costs few MP and has little to no lag time. If the caster has the &amp;quot;None&amp;quot; innate, the damage type is that of the weapon(Usually slash/bash/pierece).&lt;br /&gt;
*&#039;&#039;&#039;Psycho Saber&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:Psycho Saber applies the nervewrack effect to the targeted weapon. Nervewrack deals a small amount of extra mental damage to those who are struck by it, and occasionally applies the Confusion affect.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Warlord&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Skills&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Moogle Capoeira&#039;&#039;&#039; - Lag: None&lt;br /&gt;
:Moogle capoeira is a style that increases hitroll by 25% and improves AC by 9.  It also has a chance to initiate extra attacks in the way of spinning kicks and can allow for cartwheels, flips and other acrobatic maneuvers. With this style active, both Dance and Cadenza do more damage.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gladiator&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Skills&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Matango Breakdancing&#039;&#039;&#039; - Lag: None&lt;br /&gt;
:Matango breakdancing is a style that reduces hitroll by 20%.  It also has a chance to deliver various breakdancing moves in the way of attacks.  These attacks can also confuse opponents, forcing them to sometimes hit themselves. Breakdancing attacks will also sap movement points from the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Priest&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Spells&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Deliver&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 8&#039;&#039;&lt;br /&gt;
:Deliver can transport an item in the caster&#039;s inventory to the target&#039;s inventory over great distances. Said item must be in the caster&#039;s inventory, must be visible to the target, and must be removable. The target must have enough carrying capcity to actually receive the item, too. These requirements being met, the object will instantaneously move anywhere in the world to reach the target&#039;s inventory.&lt;br /&gt;
*&#039;&#039;&#039;Favour&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 10&#039;&#039;&lt;br /&gt;
:These spells, not normally obtainable by player classes, are available in a variety of other forms (pills, potions etc). One who is lucky enough to be in the good graces of the named being, whether a demi-godlike magical esper like Shiva and Ifrit, or a true God like Ageatii, is shielded from their like element.&lt;br /&gt;
&lt;br /&gt;
:*Shiva - Resist cold&lt;br /&gt;
:*Ifrit - Resist fire&lt;br /&gt;
:*Ramuh - Resist electricity&lt;br /&gt;
:*Titan - Resist earth&lt;br /&gt;
:*Alexander - Resist energy&lt;br /&gt;
:*Ageatii - Resist wood&lt;br /&gt;
&lt;br /&gt;
:The syntax is &#039;Cast Shivas Favour target&#039;, etc. Each Priest can only get whichever favour spell that matches their innate.&lt;br /&gt;
*&#039;&#039;&#039;Nurse&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 36&#039;&#039;&lt;br /&gt;
:This spell summons a fairy nurse to magically heal someone who is not in the same room as the caster. If you DO target someone in the same room, it will act like the Vitalize spell. Both Vitalize and Nurse will have their cooldown triggered if you do this.&lt;br /&gt;
*&#039;&#039;&#039;Pearl&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 120&#039;&#039;&lt;br /&gt;
:Pearl deals Light-type damage to a random enemy in the room three separate times(spread thin among many foes or concentrated on just a solo occupant). When Charged, Pearl will bombard the room with six blasts instead of three.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Wizard&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Spells&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Arcane Lock&#039;&#039;&#039; - Lag: 8 - &#039;&#039;Mana: 12&#039;&#039;&lt;br /&gt;
:The Arcane Lock spell does as its title suggests.  When cast on an exit, for the duration, the locked door can neither be lock picked nor passed through.  However, it is considered a room affect, so the Tranquility spell can remove it.&lt;br /&gt;
*&#039;&#039;&#039;Brilliance&#039;&#039;&#039; - Lag: 16 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:Brilliance is a stat augmentation spell that increases the intelligence of the target by 4. The duration increases with the level of the caster. Only one of Limber, Sage Aura, Brilliance, Valor, Vigor or warcry can be active on a character at a time.&lt;br /&gt;
*&#039;&#039;&#039;Dispel&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 100&#039;&#039;&lt;br /&gt;
:Casting Dispel on a target will remove all positive spell effects, such as Barrier and Haste. However, this is treated as an aggressive action and will trigger combat.&lt;br /&gt;
*&#039;&#039;&#039;Rainbow&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 200&#039;&#039;&lt;br /&gt;
:Rainbow will deal damage to the target six times, with each hit corresponding with a different innate. Each hit has the power of a tier-1 offensive Wizard spell. While powerful, it comes with a high mana cost.&lt;br /&gt;
*&#039;&#039;&#039;Tornado&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 58&#039;&#039;&lt;br /&gt;
:Drawing on the raw power of the wind, a Time Mage can direct its flow into a whirling column of confusion and destruction. This spell&#039;s damage increases with the windiness of the area. Additionally, it has a chance to confuse the enemy. With insufficient wind, the spell cannot confuse and will do only marginal damage.&lt;br /&gt;
:This spell can be charged to cause 1.5x damage. It deals wind-type damage.&lt;br /&gt;
*&#039;&#039;&#039;Fluid Magic&#039;&#039;&#039; - Lag: 8 - &#039;&#039;Mana: 12&#039;&#039;&lt;br /&gt;
:This spell takes some of the caster&#039;s mana and donates it to the target. At high skill percentages, this spell will donate more than the caster gives away.&lt;br /&gt;
*&#039;&#039;&#039;Darkmatter&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 30&#039;&#039;&lt;br /&gt;
:Darkmatter inflicts a massive burst of Dark-type damage to the target, while also inflicting the casting wizard with a severe bout of bleeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Summoner&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Spells&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Barrier&#039;&#039;&#039; - Lag: 8 - &#039;&#039;Mana: 5&#039;&#039;&lt;br /&gt;
:Barrier can be used to grant bonus armor to its target. Barrier bestows some extra points of armor class which expire after a short time. The duration of the spell increases with level.&lt;br /&gt;
*&#039;&#039;&#039;Fluid Magic&#039;&#039;&#039; - Lag: 8 - &#039;&#039;Mana: 12&#039;&#039;&lt;br /&gt;
:Fluid Magic takes some of the caster&#039;s mana and donates it to the target. This spell cannot be cast if the caster has very little mana to begin with. At high skill percentages, this spell will actually donate more mana to the target than the caster gives away.&lt;br /&gt;
*&#039;&#039;&#039;Harvest Sprite&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:Casting this spell summons a small sprite to your aid. The sprite&#039;s ability to withstand blows and deal damage is initially pathetic, unless the owner chooses to carry with him a variety of (Humming) musical instruments found throughout the Cleft. The harvest sprite will augment its abilities to aid the owner based on what instrument is played to it.&lt;br /&gt;
*&#039;&#039;&#039;Shell&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:As you may or may not expect, Summoners who use this spell literally conjure a turtle shell from thin air.  It plops down around the victim, freezing them in place.  While under the affects of the Shell spell, the victim cannot perform any action, but they are immune to all forms of damage.  It can be cast on allies as well as enemies, but enemies will receive a saving throw, and anyone who is immune to Summon will not be affected by this conjuration. This spell can be removed via the &#039;Dispel&#039; spell.&lt;br /&gt;
*&#039;&#039;&#039;Viscous Servant&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 35&#039;&#039;&lt;br /&gt;
:This spell conjures up a faithful but weak slime to follow around its master.  Although the slime is not very strong, it has a very large inventory capacity - so they may carry anything the summoner does not have room for.  Unfortunately, they are also cute and pink, so other monsters have a particular hatred for them, and will occasionally prioritize attacking them instead.&lt;br /&gt;
*&#039;&#039;&#039;Voltorb&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 18&#039;&#039;&lt;br /&gt;
:The Voltorb spell conjures an animated sphere, which will explode after a few rounds of combat, causing damage to enemies. The amount of damage increases dramatically as the sphere charges, but if it is attacked, it will explode prematurely. This spell can be Charged to kick-start the countdown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Geomancer&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Spells&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Charge&#039;&#039;&#039; - Lag: 8 - &#039;&#039;Mana: 30&#039;&#039;&lt;br /&gt;
:The channeling of mana, while second nature to most wizards, can be magnified to allow better results.  The charge spell infuses the target with a charge, greatly improving the effects of the next spell used by the target.  Most offensive spells will have their damage output increased by half when charged, although other spells may have other effects added.&lt;br /&gt;
Charge wears off after it has boosted one spell. You can cast this spell on yourself or others.&lt;br /&gt;
*&#039;&#039;&#039;Faerie Fog&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 40&#039;&#039;&lt;br /&gt;
:Faerie Fog is a spell which applies the Faerie Fire affect to everything in the room. The farie fire affect nullifies Hide and Invisibility.  It does not remove them, however; If faerie fire wears off before Invis or Hide, you&#039;ll continue to be unseen afterwards.&lt;br /&gt;
*&#039;&#039;&#039;Leech Seed&#039;&#039;&#039; - Lag: 8 - &#039;&#039;Mana: 16&#039;&#039;&lt;br /&gt;
:When cast, Leech Seed will attempt to plant energy sapping seeds onto the target. If they successfully sprout, the plant will drain health from the enemy, transfering it to  thecaster every round. The amount of health drained away increases with targets that have higher HP totals. No energy will be drained if the donor and recipient aren&#039;t in the same room.&lt;br /&gt;
*&#039;&#039;&#039;Miasmic Cloud&#039;&#039;&#039; - Lag: 16 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:A cloud of toxic gas is emitted from the Geomancer, clouding the entire room. Everyone in it will be affected by a penalty to one of their stats which rotates for the duration of the spell (-Int, then -Str, then -Dex).&lt;br /&gt;
*&#039;&#039;&#039;Sakura&#039;&#039;&#039; - Lag: 16 - &#039;&#039;Mana: 200&#039;&#039; &#039;&#039;(All Evolved Geomancers can learn this.)&#039;&#039;&lt;br /&gt;
:Sakura conjures forth a whirlwind of cherry blossoms that prevent everyone in the room from being reduced below 1 HP. The duration of the blossoms increases when it is rainier, windier, and when the room is more overgrown.&lt;br /&gt;
*&#039;&#039;&#039;Bee Storm&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 16&#039;&#039;&lt;br /&gt;
:Bee Storm conjures a swarm of angry bees to pursue the target. The target will be harassed by a gradually increasing number of bees that deal poison damage over time. The bee storm may induce panic in the target, compelling him to flee the room.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Time Mage&#039;&#039;&#039; ==&lt;br /&gt;
*&#039;&#039;&#039;Moon Saber&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 32&#039;&#039;&lt;br /&gt;
:Moon Saber can be cast on a weapon in the caster&#039;s inventory. This spell will imbue the targeted item with the power to drain health from those it strikes. Health drained from a target will be transferred to the wielder of the weapon. Only one of Leaf Saber and Moon Saber can be cast on a weapon at a time.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Dancer&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Skills&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Leap&#039;&#039;&#039; - Lag: 16 - Move: 20&lt;br /&gt;
:With an olympic leap, the user can jump clear over a room, bypassing any mobs or hazards present. For example, if three rooms A, B, and C are connected in a line west-to-east, &#039;leap east&#039; will allow moving from A to C while bypassing B. Some mobs and room features are not bypassable.&lt;br /&gt;
:You cannot leap from a [[vehicle]], and a leapist&#039;s followers will not automatically follow after a leap.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Spells&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Limber&#039;&#039;&#039; - Lag: 16 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:Limber is a stat augmentation spell that increases the dexterity of the target by 4. The duration increases with the level of the caster. Only one of Limber, Sage Aura, Brilliance, Valor, Vigor or warcry can be active on a character at a time.&lt;br /&gt;
*&#039;&#039;&#039;Restore Movement&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 25&#039;&#039;&lt;br /&gt;
:This spell restores an amount of movement points to the target equal to the level of the caster.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Everyone&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
===Quest Skills===&lt;br /&gt;
*&#039;&#039;&#039;Wino Wherewithal&#039;&#039;&#039; - Lag: None&lt;br /&gt;
:Wino Wherewithal is a passive skill. If you have this, and you are drunk, your regeneration rates are increased 50%.  Don&#039;t go driving though.&lt;br /&gt;
*&#039;&#039;&#039;Toss&#039;&#039;&#039; - Lag: 12&lt;br /&gt;
:The Toss skill allows you to use potions on other creatures and players.&lt;br /&gt;
&lt;br /&gt;
===Quest Spells===&lt;br /&gt;
*&#039;&#039;&#039;Magic Missile&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 15&#039;&#039;&lt;br /&gt;
:The Magic Missile spell fires a bolt of magical energy at a foe, dealing  a moderate amount of energy-type damage. It can occasionally fire multiple missiles at once, but victims with good Saves may only take half damage.&lt;br /&gt;
*&#039;&#039;&#039;Magic Rocket&#039;&#039;&#039; - Lag: 24 - &#039;&#039;Mana: 36&#039;&#039;&lt;br /&gt;
:The Magic Rocket spell deals a large amount of irresistable, non-elemental damage to a single target.  There is a chance that it can miss, however, and will miss more often against smaller-sized targets.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Moogles&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
===Quest Skills===&lt;br /&gt;
*&#039;&#039;&#039;Dance&#039;&#039;&#039; - Lag: 24&lt;br /&gt;
:Dance is a combat skill, similar to the spell &#039;Geomance&#039;. It does different types of damage depending on what room the user is in. For a list of effects, see [[Flags_Compendium#SECTOR]].&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Ranboobs&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
===Quest Spell===&lt;br /&gt;
*&#039;&#039;&#039;Leech Seed&#039;&#039;&#039; - Lag: 8&lt;br /&gt;
:When cast, Leech Seed will attempt to plant energy sapping seeds onto the target. If they successfully sprout, the plant will drain health from the enemy, transfering it to the caster every round. The amount of health drained away increases with targets that have higher HP totals. No energy will be drained if the donor and recipient aren&#039;t in the same room.&lt;br /&gt;
&lt;br /&gt;
=Reserved Skills=&lt;br /&gt;
&#039;&#039;&#039;Builders!&#039;&#039;&#039;: If you are working on adding a quest skill/spell to the MUD, please add a reserved tag to the item on the list.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ List of Quest Skills&lt;br /&gt;
|- &lt;br /&gt;
! Skill Name&lt;br /&gt;
! Description&lt;br /&gt;
! Status&lt;br /&gt;
|-&lt;br /&gt;
|Blam Gush || (Geomancer) Deals wind damage and attempts to blow all targets out of the room. Like a better Tsunami || {{SkillReserved}}&lt;br /&gt;
|-&lt;br /&gt;
|Darkmatter || (Wizard) Does a lot of damage, but causes the caster to lose HP for several rounds afterwards || {{SkillReserved}}&lt;br /&gt;
|-&lt;br /&gt;
|Ice Saber || (Knight) Gives your weapon extra cold damage for a while. || {{SkillReserved}}&lt;br /&gt;
|-&lt;br /&gt;
|Leaf Saber || (Terraformer) (Knight) Allows weapon to drain some MP with each hit || {{SkillReserved}}&lt;br /&gt;
|-&lt;br /&gt;
|Pearl || Hits random targets in the room 3 times; 6 when charged. || {{SkillReserved}}&lt;br /&gt;
|-&lt;br /&gt;
|Phlogiston || Recharges light sources || {{SkillReserved}}&lt;br /&gt;
|-&lt;br /&gt;
|screech || Worsens the armor class of all enemies in the room by 30 || {{SkillReserved}}&lt;br /&gt;
|-&lt;br /&gt;
|Seraph Form || (Priest) Gives the caster greatly increased Saves and HP, but prevents them from casting spells. || {{SkillReserved}}&lt;br /&gt;
|-&lt;br /&gt;
|White Wind || (Priest) Heals group for amount of HP caster currently has || {{SkillReserved}}&lt;br /&gt;
|-&lt;br /&gt;
|karma || (Priest) strike back at enemies when you heal status effects || {{SkillReserved}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Abaril</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Knight&amp;diff=2172</id>
		<title>Knight</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Knight&amp;diff=2172"/>
		<updated>2018-11-21T12:45:56Z</updated>

		<summary type="html">&lt;p&gt;Abaril: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;position:relative; margin: 0 0 0.5em 1em; border-collapse: collapse; float:right; background:white; clear:right; width:200px;&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: {{{color|#fff}}};&amp;quot;|&#039;&#039;&#039;{{{name|{{PAGENAME}}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;[[image:Knight.png]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Defense-oriented fighters with magic, too&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Style: Defensive Physical Fighter&lt;br /&gt;
|-&lt;br /&gt;
|Primary Stat: [[Statistics#Strength|Strength]]&lt;br /&gt;
|-&lt;br /&gt;
|HP Gain per Level: 12-15&lt;br /&gt;
|-&lt;br /&gt;
|MP Gain per Level: 1-1&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Skills: 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Knight&#039;&#039;&#039; =&lt;br /&gt;
The Knight is a class that is highly effective in physical combat. They have many abilities associated with fighting and get specialized skills that help improve their survivability, as well as allow them to come to the aid of their allies. Knights are especially adept with shields, and they have the ability to conjure up a mighty steed in their evolved states.&lt;br /&gt;
&lt;br /&gt;
At level 30, a Knight may evolve into either a [[#Cavalier|Cavalier]] or a [[#Templar|Templar]].&lt;br /&gt;
Knights can choose three weapon types in which to be proficient.&lt;br /&gt;
The primary attribute of the knight is [[Statistics#Strength|Strength]].&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*&#039;&#039;&#039;Bash&#039;&#039;&#039; - &#039;&#039;Level: 1&#039;&#039; - Lag: 16&lt;br /&gt;
:Bash can be used either during combat or to initiate combat.  Bash allows the user to slam into his opponent, knocking him to the ground.  Opponents knocked to the ground will be unable to use certain skills until they stand up.  A failed bash leaves the user open to attack.&lt;br /&gt;
:Bash uses a complicated series of calculations to determine if it works or not. It factors in: attacker carry weight, defender carry weight, character sizes, attacker&#039;s strength, defender&#039;s dexterity, whether either characters are hasted, the defender&#039;s AC vs bash-type attacks, the level difference between characters, and if the target has the Dodge skill.&lt;br /&gt;
*&#039;&#039;&#039;Shield Block&#039;&#039;&#039; - &#039;&#039;Level: 2&#039;&#039; - Lag: ---&lt;br /&gt;
:Shield block is a passive skill that allows a character to defend with a shield.  If wearing a shield, the character has a chance to block incoming attacks.  More attacks are blocked at higher skill percentages.  Shield block is somewhat more effective than other similar defensive skills, but requires wearing a shield in exchange.&lt;br /&gt;
:Shield block has a base skill/3% chance to work, with a slight increase versus higher-level foes.&lt;br /&gt;
*&#039;&#039;&#039;Shield Slam&#039;&#039;&#039; - &#039;&#039;Level: 3&#039;&#039; - Lag: 8&lt;br /&gt;
:A Knight who is using a shield (and what intelligent Knight isn&#039;t?) can throw it at their opponent for bashing damage. This hurts quite a bit, but also stops the Knight from getting any benefit from their shield for a period of time.&lt;br /&gt;
*&#039;&#039;&#039;Vigilance&#039;&#039;&#039; - &#039;&#039;Level: 5&#039;&#039; - Lag: 32&lt;br /&gt;
:Activating vigilance obviously makes one more alert, doubling the chance of blocking with a shield for yourself and others. Vigilance has a long lag time, immobilizing the user for a moment.&lt;br /&gt;
*&#039;&#039;&#039;Ration&#039;&#039;&#039; - &#039;&#039;Level: 10&#039;&#039; - Lag: 16&lt;br /&gt;
:This skill will divide any food object in your inventory into two equal parts which have half of the Food and Full hours. The new food also has half the weight and any spells present in it have their level halved. Rationed food may have slightly increased Food hours at higher skill levels.&lt;br /&gt;
*&#039;&#039;&#039;Rescue&#039;&#039;&#039; - &#039;&#039;Level: 10&#039;&#039; - Lag: 12&lt;br /&gt;
:This skill allows the user to rescue another character from combat. Using rescue will cause the user to take the place of the target in combat, saving the target from further harm.  Rescue may only be attempted on players or pets.&lt;br /&gt;
*&#039;&#039;&#039;Sizeup&#039;&#039;&#039; - &#039;&#039;Level: 20&#039;&#039; - Lag: 4&lt;br /&gt;
:The Sizeup skill reveals the offensive ability of the target, displaying their damage dice and damroll ratings.&lt;br /&gt;
*&#039;&#039;&#039;2x-cut&#039;&#039;&#039; - &#039;&#039;Level: 25&#039;&#039; - Lag: ---&lt;br /&gt;
:The 2x-cut skill grants the user a chance at an extra attack during every round of combat.  The effectiveness of this skill suffers dramatic reduction with exceptionally heavy weapons, and it works best when the user is skilled with their weapon in addition to 2x-cut.&lt;br /&gt;
:Successive extra attacks deal decreasing fractional damage of the first attack.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
*&#039;&#039;&#039;Courage&#039;&#039;&#039; - &#039;&#039;Level: 15&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 40&#039;&#039;&lt;br /&gt;
:Increases the Knight&#039;s maximum HP by &#039;&#039;[Levelx3]&#039;&#039; and heals them that much. When this spell wears off, they will lose health equal to what they gained, but will not be dropped below 1 HP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Cavalier&#039;&#039;&#039; =&lt;br /&gt;
The Cavalier is one of two classes a [[#Knight|Knight]] may evolve into at level 30.&lt;br /&gt;
&lt;br /&gt;
They say that the best offense is a good defense. Cavaliers aim to maximize their defenses through abilities that ensure they can survive even the most brutal attacks. Additionally, they are also capable of cutting down the offensive capabilities of their foes by disarming them. Cavaliers can even the odds against powerful spellcasters with their ability to worsen a mage&#039;s casting abilities and their effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*&#039;&#039;&#039;Distribute&#039;&#039;&#039; - &#039;&#039;Level: 30&#039;&#039; - Lag: ---&lt;br /&gt;
:With the Distribute skill practiced, healing you receive that would put you above your maximum hit points is instead distributed evenly among your group.  Practicing this skill further makes this more efficient, wasting less healing. &lt;br /&gt;
:Distribute ignores the undead and will not trigger recursively when two cavaliers are in the same group.&lt;br /&gt;
*&#039;&#039;&#039;Phalanx&#039;&#039;&#039; - &#039;&#039;Level: 30&#039;&#039; - Lag: ---&lt;br /&gt;
:Phalanx is a passive skill that allows a character to defend his groupmates. In order to use phalanx, shield block must already be practiced. Phalanx, when successful, will execute shield blocks for the character&#039;s allies.&lt;br /&gt;
:Phalanx has a base (shieldblock + phalanx)/7% chance to work, with a slight increase when defending lower-level groupmates.&lt;br /&gt;
*&#039;&#039;&#039;Indomitable&#039;&#039;&#039; - &#039;&#039;Level: 30&#039;&#039; - Lag: ---&lt;br /&gt;
:The mettle and prowess of Cavaliers allows them to deal extra damage to strike down their foes, at least when the Cavaliers aren&#039;t beaten and worn-down. Indomitable is a passive skill that provides bonus damage to healthy Cavaliers.&lt;br /&gt;
:An uninjured Cavalier has his damage boosted 50%, but the strength of this bonus declines as the Cavalier becomes more injured. Increased skill in indomitable decreases the rate of this decline. For reasons of gallantry and honor, indomitable&#039;s bonus only applies if the Cavalier&#039;s target is targeting the Cavalier.&lt;br /&gt;
*&#039;&#039;&#039;Disarm&#039;&#039;&#039; - &#039;&#039;Level: 35&#039;&#039; - Lag: 24&lt;br /&gt;
:Disarm is an active skill that can only be used during combat.  Using their weapon or hands, a player can fling a weapon from their opponent&#039;s hands.  The opponent must be wielding a weapon for this skill to work.&lt;br /&gt;
*&#039;&#039;&#039;Crash&#039;&#039;&#039; - &#039;&#039;Level: 40&#039;&#039; - Lag: 12&lt;br /&gt;
:This skill wrecks your motorcycle (see: PHANTOM MOTORCYCLE) or other ridden [[vehicle]] to cause a large amount of damage to the target. You must be riding a vehicle when you use this skill. Crashing higher-capacity vehicles will deal more damage, and crashing your motorcycle prevents you from summoning another for several minutes.&lt;br /&gt;
*&#039;&#039;&#039;Choke&#039;&#039;&#039; - &#039;&#039;Level: 45&#039;&#039; - Lag: 12&lt;br /&gt;
:By using their formidable strength in the simplest of motions, one can crush an enemy&#039;s throat.  This deals bashing damage, and the victim will suffer a 25% reduction in damage dealt by their abilities.&lt;br /&gt;
*&#039;&#039;&#039;3x-Cut&#039;&#039;&#039; - &#039;&#039;Level: 45&#039;&#039; - Lag: ---&lt;br /&gt;
:The 3x-cut skill is a passive ability that allows for extra attacks.  The skill is only checked for after a successful second strike.  The weight of the weapon affects how successful a 3x-cut strike will be, with lighter weapons having an increased chance for a third attack.&lt;br /&gt;
:Successive extra attacks deal decreasing fractional damage of the first attack.&lt;br /&gt;
*&#039;&#039;&#039;Roadblock&#039;&#039;&#039; - &#039;&#039;Level: 50&#039;&#039; - Lag: ---&lt;br /&gt;
:Roadblock is a skill that can be toggled. With this skill active, the user will use his [[vehicle]] like a barricade, letting it absorb all damage from incoming attacks. If the vehicle takes too much damage, it will be destroyed.&lt;br /&gt;
:A vehicle has the same defenses as its rider and has HP equal to three times its level.&lt;br /&gt;
*&#039;&#039;&#039;Defend&#039;&#039;&#039; - &#039;&#039;Level: 55&#039;&#039; - Lag: 6&lt;br /&gt;
:This skill takes the user into a defensive posture for one to two combat rounds.  While in a defensive posture, the user takes 25% damage from all attacks but cannot initiate attacks of his own.  Additionally, the user&#039;s status counts as &#039;sitting&#039; for the duration of the skill, conveying all modifiers that sitting normally would in combat.&lt;br /&gt;
*&#039;&#039;&#039;Runic&#039;&#039;&#039; - &#039;&#039;Level: 60&#039;&#039; - Lag: 12&lt;br /&gt;
:Runic is an active skill that can be used at any time. You must be wielding a weapon to enchant it with a Runic aura. The next magical attack that is targeted at the user will be absorbed for no damage, and the runic aura will dissipate. The magic absorbancy does not last long and there is a fairly long cooldown time associated. Runic works against spells and spell-like abilities.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
*&#039;&#039;&#039;Intimidate&#039;&#039;&#039; - &#039;&#039;Level: 30&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 32&#039;&#039;&lt;br /&gt;
:The Intimidate spell reduces the damroll of the target, and also has a chance to cause the Fear status. Repeated castings stack up to three times, and increase the chance of causing Fear.&lt;br /&gt;
*&#039;&#039;&#039;Phantom Motorcycle&#039;&#039;&#039; - &#039;&#039;Level: 35&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 60&#039;&#039;&lt;br /&gt;
:This spell summons a motorcycle for the Knight to ride around. It is a fast [[vehicle]], but cannot move over water.&lt;br /&gt;
*&#039;&#039;&#039;Vaccinate&#039;&#039;&#039; - &#039;&#039;Level: 40&#039;&#039; - Lag: 8 - &#039;&#039;Mana: 48&#039;&#039;&lt;br /&gt;
:The Vaccinate spell greatly improves the caster&#039;s Saves for a short time, giving them enhanced protection against status affects.&lt;br /&gt;
*&#039;&#039;&#039;Blazing Shield&#039;&#039;&#039; - &#039;&#039;Level: 65&#039;&#039; - Lag: 16 - &#039;&#039;Mana: 80&#039;&#039;&lt;br /&gt;
:This skill gives the caster resistance to all non-physical damage for several rounds, but has a 30-second cooldown. Also, the resistance to Magic will not cover up any existing elemental vulnerabilities!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Templar&#039;&#039;&#039; =&lt;br /&gt;
The Templar is one of two classes a [[#Knight|Knight]] may evolve into at level 30.&lt;br /&gt;
&lt;br /&gt;
When one tries to kill a Templar, they will only make him stronger, enabling him to kill them faster. The Templar is generous  with group mates, splitting any regenerative spells he receives with them, and allowing them to split the damage they take with him. Templars also have a few abilities that deal alignment-based damage.&lt;br /&gt;
&lt;br /&gt;
Defeating enemies causes Templars to restore their HP up to but not exceeding a fraction of maximum. For example, a Templar with 100 HP out of 1000 maximum will be restored to 333 HP on defeating an enemy, whereas a Templar with 500 HP out of 1000 maximum will receive no such restoration.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*&#039;&#039;&#039;Brinksmanship&#039;&#039;&#039; - &#039;&#039;Level: 30&#039;&#039; - Lag: ---&lt;br /&gt;
:Brinksmanship is a skill that can be toggled. When active, Brinksmanship heals the user whenever he or a group mate defeats an enemy, if the user is at low HP. The amount healed strongly depends on the user&#039;s remaining HP, healing nearly to full if the user has 1 HP and healing negligibly if the user has more than 40% or so HP.&lt;br /&gt;
:Brinksmanship&#039;s healing does not depend on skill percentage. Brinksmanship will not heal if the defeated enemy is 10 or more levels below the user or if the defeated enemy does not award XP.&lt;br /&gt;
*&#039;&#039;&#039;Lionhearted&#039;&#039;&#039; - &#039;&#039;Level: 37&#039;&#039; - Lag: ---&lt;br /&gt;
:Templars are paragons of courage, and they only get fiercer the closer they are to being defeated. Lionhearted is a passive skill that provides bonus damage to wounded Templars. A Templar on his last hit point has his damage boosted %50, but the strength of this bonus declines as the Templar is less injured. Increased skill in lionhearted decreases the rate of this decline.&lt;br /&gt;
:For reasons of gallantry and honor, lionhearted&#039;s bonus only applies if the Templar&#039;s target is targeting the Templar.&lt;br /&gt;
*&#039;&#039;&#039;3x-Cut&#039;&#039;&#039; - &#039;&#039;Level: 45&#039;&#039; - Lag: ---&lt;br /&gt;
:The 3x-cut skill is a passive ability that allows for extra attacks.  The skill is only checked for after a successful second strike.  The weight of the weapon affects how successful a 3x-cut strike will be, with lighter weapons having an increased chance for a third attack.&lt;br /&gt;
:Successive extra attacks deal decreasing fractional damage of the first attack.&lt;br /&gt;
*&#039;&#039;&#039;Zeal&#039;&#039;&#039; - &#039;&#039;Level: 45&#039;&#039; - Lag: ---&lt;br /&gt;
:Zeal is a skill that is toggled on or off when used.  The Templar suffers a loss for EVERY saving roll, but negative affects will give the Templar a boost to damroll.  As the Templar brims with religious zeal, further status affects will continue to raise the damage boost.&lt;br /&gt;
*&#039;&#039;&#039;Endure&#039;&#039;&#039; - &#039;&#039;Level: 55&#039;&#039; - Lag: 6&lt;br /&gt;
:While this skill is active, you cannot be reduced below 1 HP by any attack that would normally kill you. However, it lasts 3 rounds only and a very long cooldown.&lt;br /&gt;
*&#039;&#039;&#039;Repent&#039;&#039;&#039; - &#039;&#039;Level: 55&#039;&#039; - Lag: 16&lt;br /&gt;
:Atone for your mistakes! This skill drains the user&#039;s MV completely to restore an amount of HP proportional to how much MV they had.&lt;br /&gt;
*&#039;&#039;&#039;Runic&#039;&#039;&#039; - &#039;&#039;Level: 60&#039;&#039; Lag: 12&lt;br /&gt;
:Runic is an active skill that can be used at any time. You must be wielding a weapon to enchant it with a Runic aura. The next magical attack that is targeted at the user will be absorbed for no damage, and the runic aura will dissipate. The magic absorbancy does not last long and there is a fairly long cooldown time associated. Runic works against spells and spell-like abilities.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
*&#039;&#039;&#039;Shelter&#039;&#039;&#039; - &#039;&#039;Level: 30&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 60&#039;&#039;&lt;br /&gt;
:The Shelter spell makes the caster absorb half of all damage that the target of the spell receives. The split occurs AFTER any resistances or vulnerabilities have been calculated.&lt;br /&gt;
*&#039;&#039;&#039;Inflame&#039;&#039;&#039; - &#039;&#039;Level: 30&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 32&#039;&#039;&lt;br /&gt;
:The Inflame spell causes the target to take holy or negative damage over several rounds, but improves the enemy&#039;s damroll as well. This spell will ALWAYS land when you target yourself.&lt;br /&gt;
*&#039;&#039;&#039;Phantom Motorcycle&#039;&#039;&#039; - &#039;&#039;Level: 35&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 60&#039;&#039;&lt;br /&gt;
:This spell summons a motorcycle for the Knight to ride around. It is a fast [[vehicle]], but cannot move over water.&lt;br /&gt;
*&#039;&#039;&#039;Smite&#039;&#039;&#039; - &#039;&#039;Level: 40&#039;&#039; - Lag: 16 - &#039;&#039;Mana: 18&#039;&#039;&lt;br /&gt;
:Smite&#039;s damage is proportional to the damage sustained by the caster and his target. Smite will inflict maximum harm when both the caster and the target are severely wounded. Smite will do either holy or unholy damage based on the alignment of the caster.&lt;br /&gt;
*&#039;&#039;&#039;Soulblade&#039;&#039;&#039; - &#039;&#039;Level: 50&#039;&#039; - Lag: 6 - &#039;&#039;Mana:32&#039;&#039;&lt;br /&gt;
:The Soulblade spell gives the user an extra attack in combat, of either holy or negative damage depending on their alignment. The caster takes half the damage in recoil, however! This is a weapon enchantment, not an instant attack.&lt;br /&gt;
*&#039;&#039;&#039;Bide&#039;&#039;&#039; - &#039;&#039;Level: 65&#039;&#039; - Lag: 32 - &#039;&#039;Mana:60&#039;&#039;&lt;br /&gt;
:Casting Bide sends the user into a passive, damage-absorbing state. He will store energy from all hits taken but be unable to attack. After two to three rounds, the stored energy is unleashed, all targets in the room taking double the damage that was absorbed by the caster.&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Abaril</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Quest_Skills&amp;diff=2171</id>
		<title>Quest Skills</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Quest_Skills&amp;diff=2171"/>
		<updated>2018-11-21T12:44:10Z</updated>

		<summary type="html">&lt;p&gt;Abaril: /* Quest Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Skills.jpg|320px|right|But I&#039;m out of practice points]]&lt;br /&gt;
&lt;br /&gt;
Quest spells, quest skills, or &#039;Qspells&#039; are abilities that are only obtainable as rewards for completing quests. Anything listed under a base class (Knight, compared to Templar; for instance) is accessible by both evolutions.&lt;br /&gt;
&lt;br /&gt;
All of them are granted at 1% and will need to be practiced like other skills gained by leveling up.&lt;br /&gt;
&lt;br /&gt;
The *currently accessible* quest abilities are as follows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Knight&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Skills&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Comet Punch&#039;&#039;&#039; - Lag: 12&lt;br /&gt;
:Comet Punch is a combat skill that does highly variable damage. It can do from two to five hits, with the damage output increasing accordingly. It can also be used to start combat, as well as mid-combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Spells&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Cadenza&#039;&#039;&#039; - Lag: 9 - &#039;&#039;Mana: 9&#039;&#039;&lt;br /&gt;
:Cadenza does damage of the type that matches the caster&#039;s innate, and of an amount equal to that of their equipped weapon. If the caster has the &amp;quot;None&amp;quot; innate, the damage type is that of the weapon.&lt;br /&gt;
:When charged, this spell does an extra hit; it does yet another extra hit if the user is using the Moogle Capoeira fighting style. &lt;br /&gt;
*&#039;&#039;&#039;Create Rose&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 30&#039;&#039;&lt;br /&gt;
:This spell creates a sweet-smelling rose in the player&#039;s inventory. Not much simpler than that!&lt;br /&gt;
*&#039;&#039;&#039;Crusader Saber&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 32&#039;&#039;&lt;br /&gt;
:Crusader Saber will infuse a weapon with either holy or unholy energy. If the caster is of evil alignment, the weapon will gain the power to do extra damage to good. If the caster is of good alignment, the weapon will gain the power to do extra damage to evil. For the neutral caster, this spell will do nothing.&lt;br /&gt;
:A Holy or Unholy weapon functions regardless of the wielder&#039;s alignment.&lt;br /&gt;
*&#039;&#039;&#039;Float&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 18&#039;&#039;&lt;br /&gt;
:This spell allows a character to rise off the ground and float freely. This allows one to move freely in sky rooms, float over bodies of water, and be unaffected by earthquake attacks.&lt;br /&gt;
*&#039;&#039;&#039;Psycho Saber&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:Psycho Saber applies the nervewrack effect to the targeted weapon. Nervewrack deals a small amount of extra mental damage to those who are struck by it, and occasionally applies the Confusion affect. (&#039;&#039;Moon-Innate Knights Only!&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Stone Saber&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:Stone Saber can be cast on a weapon in your inventory. It enchants a weapon with the power of earth, causing additional earth damage to occur on every successful attack with that weapon. Only one of Thunder, Flame, Ice or Stone Saber may be cast on a weapon at once. (&#039;&#039;Earth-Innate Knights Only!&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Thunder Saber&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:Thunder Saber can be cast on a weapon in the caster&#039;s inventory. It enchants a weapon with the power of lightning, causing additional electric damage to occur on every successful attack with that weapon. Only one of Thunder, Flame, Ice or Stone Saber may be cast on a weapon at once. (&#039;&#039;Wind-Innate Knights Only!&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Flame Saber&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:Flame Saber can be cast on a weapon in the caster&#039;s inventory. It enchants a weapon with the power of fire, causing additional burning damage to occur on every successful attack with that weapon. Only one of Thunder, Flame, Stone, or Ice Saber may be cast on a weapon at once. (&#039;&#039;Fire-Innate Knights Only!&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Ice Saber&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:Ice Saber can be cast on a weapon in the caster&#039;s inventory. It enchants a weapon with the power of frost, causing additional cold damage to occur on every successful attack with that weapon. Only one of Thunder, Flame, Stone, or Ice Saber may be cast on a weapon at once. (&#039;&#039;Water-Innate Knights Only!&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Thief&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Skills&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Butcher&#039;&#039;&#039; - Lag: 8&lt;br /&gt;
:Butcher allows the user to turn the [[corpse]] of an edible foe into a chunk of meat. Poisonous corpses make for poisonous meat.&lt;br /&gt;
*&#039;&#039;&#039;Comet Punch&#039;&#039;&#039; - Lag: 12&lt;br /&gt;
:Comet Punch is a combat skill that does highly variable damage. It can do from two to five hits, with the damage output increasing accordingly. It can also be used to start combat, as well as mid-combat.&lt;br /&gt;
*&#039;&#039;&#039;Nimblehands&#039;&#039;&#039; - Lag: 6&lt;br /&gt;
:This passive skill allows the user to use magical items faster. Whenever a thief uses an item, there is a chance, based on the user&#039;s nimblehands skill, for the delay incurred by item usage to be halved.&lt;br /&gt;
*&#039;&#039;&#039;Warcry&#039;&#039;&#039; - Lag: 6&lt;br /&gt;
:Warcry is an enhancing skill that grants the target a bonus of 4 to their strength stat. Players can use this skill on themselves or on others.&lt;br /&gt;
*&#039;&#039;&#039;Iaido&#039;&#039;&#039; - &#039;&#039;Level: 60&#039;&#039; - Lag: ---&lt;br /&gt;
:Iaido is a passive skill that allows the player to turn the &#039;wield&#039; command into an attack.  With one swift motion, a player will simultaneously execute an extra attack when wielding a new weapon. This skill has an 8 second cooldown.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Spells&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Acid Saber&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:Acid Saber, when cast upon a weapon, coats it with a deadly corrosive acid. The acid burns any unfortunate target of the weapon, dealing an amount of extra damage and occasionally inflicting Osmosis.&lt;br /&gt;
*&#039;&#039;&#039;Fulgor Burst&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 18&#039;&#039;&lt;br /&gt;
:Channeling the power of their light source, a thief can use this spell to great effect. Their light is destroyed, dealing magical Light damage to the victim, and possibly blinding them in the resulting luminescent flare. There is also the chance that it will temporarily light up the room as per the Flash spell. The damage inflicted is based on caster level, light level, and light duration, where infinite lights deal a large amount.&lt;br /&gt;
*&#039;&#039;&#039;Recharge&#039;&#039;&#039; - Lag: 24 - &#039;&#039;Mana: 60&#039;&#039;&lt;br /&gt;
:The Recharge spell will refill a [[wand]], [[staff]], or [[event]] item to its maximum number of charges. It can also, for [[rod]]-type and some event items, re-set the lag time to make the item immediately usable again. A botched casting can set the maximum charges to zero, however, rendering the item unable to be recharged again. Additionally, it cannot be used on an item of higher level than the caster.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ninja&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Spells&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Darkness&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 12&#039;&#039;&lt;br /&gt;
:This spell conjures a cloud of darkness to blot out light in the room as well as all surrounding rooms. The darkness will persist even after the caster is gone.&lt;br /&gt;
:Casting Darkness has a chance to dispel any Flashes previously cast in the room.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Warrior&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Skills&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Grizzly Hunting Art&#039;&#039;&#039; - Lag: None&lt;br /&gt;
:Grizzly hunting art is a style that increases the player&#039;s damroll by 20%. It has a chance to inflict grizzly attacks in combat. These attacks can inflict cuts on the victim, causing bleeding worth 4% max HP every combat round.&lt;br /&gt;
*&#039;&#039;&#039;Rescue&#039;&#039;&#039; - Lag: 12&lt;br /&gt;
:This skill allows the user to rescue another character from combat. Using rescue will cause the user to take the place of the target in combat, saving the target from further harm.  Rescue may only be attempted on players or pets.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Spells&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Cadenza&#039;&#039;&#039; - Lag: 9 - &#039;&#039;Mana: 9&#039;&#039;&lt;br /&gt;
:Cadenza is a difficult spell to master, because it uses magical forces unfamiliar to the Warrior.  By releasing their inner strength and channeling it through the weapon, the user of this ability slices with a magical aura around them.  Cadenza does damage of the type that matches the caster&#039;s innate.  The damage is equal to that of the equipped weapon.   When charged, the spell does an extra hit; it does yet another extra hit if the user is fighting in the Moogle Capoeira style.  Cadenza costs few MP and has little to no lag time. If the caster has the &amp;quot;None&amp;quot; innate, the damage type is that of the weapon(Usually slash/bash/pierece).&lt;br /&gt;
*&#039;&#039;&#039;Psycho Saber&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:Psycho Saber applies the nervewrack effect to the targeted weapon. Nervewrack deals a small amount of extra mental damage to those who are struck by it, and occasionally applies the Confusion affect.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Warlord&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Skills&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Moogle Capoeira&#039;&#039;&#039; - Lag: None&lt;br /&gt;
:Moogle capoeira is a style that increases hitroll by 25% and improves AC by 9.  It also has a chance to initiate extra attacks in the way of spinning kicks and can allow for cartwheels, flips and other acrobatic maneuvers. With this style active, both Dance and Cadenza do more damage.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gladiator&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Skills&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Matango Breakdancing&#039;&#039;&#039; - Lag: None&lt;br /&gt;
:Matango breakdancing is a style that reduces hitroll by 20%.  It also has a chance to deliver various breakdancing moves in the way of attacks.  These attacks can also confuse opponents, forcing them to sometimes hit themselves. Breakdancing attacks will also sap movement points from the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Priest&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Spells&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Deliver&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 8&#039;&#039;&lt;br /&gt;
:Deliver can transport an item in the caster&#039;s inventory to the target&#039;s inventory over great distances. Said item must be in the caster&#039;s inventory, must be visible to the target, and must be removable. The target must have enough carrying capcity to actually receive the item, too. These requirements being met, the object will instantaneously move anywhere in the world to reach the target&#039;s inventory.&lt;br /&gt;
*&#039;&#039;&#039;Favour&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 10&#039;&#039;&lt;br /&gt;
:These spells, not normally obtainable by player classes, are available in a variety of other forms (pills, potions etc). One who is lucky enough to be in the good graces of the named being, whether a demi-godlike magical esper like Shiva and Ifrit, or a true God like Ageatii, is shielded from their like element.&lt;br /&gt;
&lt;br /&gt;
:*Shiva - Resist cold&lt;br /&gt;
:*Ifrit - Resist fire&lt;br /&gt;
:*Ramuh - Resist electricity&lt;br /&gt;
:*Titan - Resist earth&lt;br /&gt;
:*Alexander - Resist energy&lt;br /&gt;
:*Ageatii - Resist wood&lt;br /&gt;
&lt;br /&gt;
:The syntax is &#039;Cast Shivas Favour target&#039;, etc. Each Priest can only get whichever favour spell that matches their innate.&lt;br /&gt;
*&#039;&#039;&#039;Nurse&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 36&#039;&#039;&lt;br /&gt;
:This spell summons a fairy nurse to magically heal someone who is not in the same room as the caster. If you DO target someone in the same room, it will act like the Vitalize spell. Both Vitalize and Nurse will have their cooldown triggered if you do this.&lt;br /&gt;
*&#039;&#039;&#039;Pearl&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 120&#039;&#039;&lt;br /&gt;
:Pearl deals Light-type damage to a random enemy in the room three separate times(spread thin among many foes or concentrated on just a solo occupant). When Charged, Pearl will bombard the room with six blasts instead of three.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Wizard&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Spells&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Arcane Lock&#039;&#039;&#039; - Lag: 8 - &#039;&#039;Mana: 12&#039;&#039;&lt;br /&gt;
:The Arcane Lock spell does as its title suggests.  When cast on an exit, for the duration, the locked door can neither be lock picked nor passed through.  However, it is considered a room affect, so the Tranquility spell can remove it.&lt;br /&gt;
*&#039;&#039;&#039;Brilliance&#039;&#039;&#039; - Lag: 16 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:Brilliance is a stat augmentation spell that increases the intelligence of the target by 4. The duration increases with the level of the caster. Only one of Limber, Sage Aura, Brilliance, Valor, Vigor or warcry can be active on a character at a time.&lt;br /&gt;
*&#039;&#039;&#039;Dispel&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 100&#039;&#039;&lt;br /&gt;
:Casting Dispel on a target will remove all positive spell effects, such as Barrier and Haste. However, this is treated as an aggressive action and will trigger combat.&lt;br /&gt;
*&#039;&#039;&#039;Rainbow&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 200&#039;&#039;&lt;br /&gt;
:Rainbow will deal damage to the target six times, with each hit corresponding with a different innate. Each hit has the power of a tier-1 offensive Wizard spell. While powerful, it comes with a high mana cost.&lt;br /&gt;
*&#039;&#039;&#039;Tornado&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 58&#039;&#039;&lt;br /&gt;
:Drawing on the raw power of the wind, a Time Mage can direct its flow into a whirling column of confusion and destruction. This spell&#039;s damage increases with the windiness of the area. Additionally, it has a chance to confuse the enemy. With insufficient wind, the spell cannot confuse and will do only marginal damage.&lt;br /&gt;
:This spell can be charged to cause 1.5x damage. It deals wind-type damage.&lt;br /&gt;
*&#039;&#039;&#039;Fluid Magic&#039;&#039;&#039; - Lag: 8 - &#039;&#039;Mana: 12&#039;&#039;&lt;br /&gt;
:This spell takes some of the caster&#039;s mana and donates it to the target. At high skill percentages, this spell will donate more than the caster gives away.&lt;br /&gt;
*&#039;&#039;&#039;Darkmatter&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 30&#039;&#039;&lt;br /&gt;
:Darkmatter inflicts a massive burst of Dark-type damage to the target, while also inflicting the casting wizard with a severe bout of bleeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Summoner&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Spells&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Barrier&#039;&#039;&#039; - Lag: 8 - &#039;&#039;Mana: 5&#039;&#039;&lt;br /&gt;
:Barrier can be used to grant bonus armor to its target. Barrier bestows some extra points of armor class which expire after a short time. The duration of the spell increases with level.&lt;br /&gt;
*&#039;&#039;&#039;Fluid Magic&#039;&#039;&#039; - Lag: 8 - &#039;&#039;Mana: 12&#039;&#039;&lt;br /&gt;
:Fluid Magic takes some of the caster&#039;s mana and donates it to the target. This spell cannot be cast if the caster has very little mana to begin with. At high skill percentages, this spell will actually donate more mana to the target than the caster gives away.&lt;br /&gt;
*&#039;&#039;&#039;Harvest Sprite&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:Casting this spell summons a small sprite to your aid. The sprite&#039;s ability to withstand blows and deal damage is initially pathetic, unless the owner chooses to carry with him a variety of (Humming) musical instruments found throughout the Cleft. The harvest sprite will augment its abilities to aid the owner based on what instrument is played to it.&lt;br /&gt;
*&#039;&#039;&#039;Shell&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:As you may or may not expect, Summoners who use this spell literally conjure a turtle shell from thin air.  It plops down around the victim, freezing them in place.  While under the affects of the Shell spell, the victim cannot perform any action, but they are immune to all forms of damage.  It can be cast on allies as well as enemies, but enemies will receive a saving throw, and anyone who is immune to Summon will not be affected by this conjuration. This spell can be removed via the &#039;Dispel&#039; spell.&lt;br /&gt;
*&#039;&#039;&#039;Viscous Servant&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 35&#039;&#039;&lt;br /&gt;
:This spell conjures up a faithful but weak slime to follow around its master.  Although the slime is not very strong, it has a very large inventory capacity - so they may carry anything the summoner does not have room for.  Unfortunately, they are also cute and pink, so other monsters have a particular hatred for them, and will occasionally prioritize attacking them instead.&lt;br /&gt;
*&#039;&#039;&#039;Voltorb&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 18&#039;&#039;&lt;br /&gt;
:The Voltorb spell conjures an animated sphere, which will explode after a few rounds of combat, causing damage to enemies. The amount of damage increases dramatically as the sphere charges, but if it is attacked, it will explode prematurely. This spell can be Charged to kick-start the countdown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Geomancer&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Spells&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Charge&#039;&#039;&#039; - Lag: 8 - &#039;&#039;Mana: 30&#039;&#039;&lt;br /&gt;
:The channeling of mana, while second nature to most wizards, can be magnified to allow better results.  The charge spell infuses the target with a charge, greatly improving the effects of the next spell used by the target.  Most offensive spells will have their damage output increased by half when charged, although other spells may have other effects added.&lt;br /&gt;
Charge wears off after it has boosted one spell. You can cast this spell on yourself or others.&lt;br /&gt;
*&#039;&#039;&#039;Faerie Fog&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 40&#039;&#039;&lt;br /&gt;
:Faerie Fog is a spell which applies the Faerie Fire affect to everything in the room. The farie fire affect nullifies Hide and Invisibility.  It does not remove them, however; If faerie fire wears off before Invis or Hide, you&#039;ll continue to be unseen afterwards.&lt;br /&gt;
*&#039;&#039;&#039;Leech Seed&#039;&#039;&#039; - Lag: 8 - &#039;&#039;Mana: 16&#039;&#039;&lt;br /&gt;
:When cast, Leech Seed will attempt to plant energy sapping seeds onto the target. If they successfully sprout, the plant will drain health from the enemy, transfering it to  thecaster every round. The amount of health drained away increases with targets that have higher HP totals. No energy will be drained if the donor and recipient aren&#039;t in the same room.&lt;br /&gt;
*&#039;&#039;&#039;Miasmic Cloud&#039;&#039;&#039; - Lag: 16 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:A cloud of toxic gas is emitted from the Geomancer, clouding the entire room. Everyone in it will be affected by a penalty to one of their stats which rotates for the duration of the spell (-Int, then -Str, then -Dex).&lt;br /&gt;
*&#039;&#039;&#039;Sakura&#039;&#039;&#039; - Lag: 16 - &#039;&#039;Mana: 200&#039;&#039; &#039;&#039;(All Evolved Geomancers can learn this.)&#039;&#039;&lt;br /&gt;
:Sakura conjures forth a whirlwind of cherry blossoms that prevent everyone in the room from being reduced below 1 HP. The duration of the blossoms increases when it is rainier, windier, and when the room is more overgrown.&lt;br /&gt;
*&#039;&#039;&#039;Bee Storm&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 16&#039;&#039;&lt;br /&gt;
:Bee Storm conjures a swarm of angry bees to pursue the target. The target will be harassed by a gradually increasing number of bees that deal poison damage over time. The bee storm may induce panic in the target, compelling him to flee the room.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Time Mage&#039;&#039;&#039; ==&lt;br /&gt;
*&#039;&#039;&#039;Moon Saber&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 32&#039;&#039;&lt;br /&gt;
:Moon Saber can be cast on a weapon in the caster&#039;s inventory. This spell will imbue the targeted item with the power to drain health from those it strikes. Health drained from a target will be transferred to the wielder of the weapon. Only one of Leaf Saber and Moon Saber can be cast on a weapon at a time.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Dancer&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Skills&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Leap&#039;&#039;&#039; - Lag: 16 - Move: 20&lt;br /&gt;
:With an olympic leap, the user can jump clear over a room, bypassing any mobs or hazards present. For example, if three rooms A, B, and C are connected in a line west-to-east, &#039;leap east&#039; will allow moving from A to C while bypassing B. Some mobs and room features are not bypassable.&lt;br /&gt;
:You cannot leap from a [[vehicle]], and a leapist&#039;s followers will not automatically follow after a leap.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Spells&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Limber&#039;&#039;&#039; - Lag: 16 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:Limber is a stat augmentation spell that increases the dexterity of the target by 4. The duration increases with the level of the caster. Only one of Limber, Sage Aura, Brilliance, Valor, Vigor or warcry can be active on a character at a time.&lt;br /&gt;
*&#039;&#039;&#039;Restore Movement&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 25&#039;&#039;&lt;br /&gt;
:This spell restores an amount of movement points to the target equal to the level of the caster.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Everyone&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
===Quest Skills===&lt;br /&gt;
*&#039;&#039;&#039;Wino Wherewithal&#039;&#039;&#039; - Lag: None&lt;br /&gt;
:Wino Wherewithal is a passive skill. If you have this, and you are drunk, your regeneration rates are increased 50%.  Don&#039;t go driving though.&lt;br /&gt;
*&#039;&#039;&#039;Toss&#039;&#039;&#039; - Lag: 12&lt;br /&gt;
:The Toss skill allows you to use potions on other creatures and players.&lt;br /&gt;
&lt;br /&gt;
===Quest Spells===&lt;br /&gt;
*&#039;&#039;&#039;Magic Missile&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 15&#039;&#039;&lt;br /&gt;
:The Magic Missile spell fires a bolt of magical energy at a foe, dealing  a moderate amount of energy-type damage. It can occasionally fire multiple missiles at once, but victims with good Saves may only take half damage.&lt;br /&gt;
*&#039;&#039;&#039;Magic Rocket&#039;&#039;&#039; - Lag: 24 - &#039;&#039;Mana: 36&#039;&#039;&lt;br /&gt;
:The Magic Rocket spell deals a large amount of irresistable, non-elemental damage to a single target.  There is a chance that it can miss, however, and will miss more often against smaller-sized targets.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Moogles&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
===Quest Skills===&lt;br /&gt;
*&#039;&#039;&#039;Dance&#039;&#039;&#039; - Lag: 24&lt;br /&gt;
:Dance is a combat skill, similar to the spell &#039;Geomance&#039;. It does different types of damage depending on what room the user is in. For a list of effects, see [[Flags_Compendium#SECTOR]].&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Ranboobs&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
===Quest Spell===&lt;br /&gt;
*&#039;&#039;&#039;Leech Seed&#039;&#039;&#039; - Lag: 8&lt;br /&gt;
:When cast, Leech Seed will attempt to plant energy sapping seeds onto the&lt;br /&gt;
target. If they successfully sprout, the plant will drain health from the&lt;br /&gt;
enemy, transfering it to the caster every round. The amount of health&lt;br /&gt;
drained away increases with targets that have higher HP totals. No energy&lt;br /&gt;
will be drained if the donor and recipient aren&#039;t in the same room.&lt;br /&gt;
&lt;br /&gt;
=Reserved Skills=&lt;br /&gt;
&#039;&#039;&#039;Builders!&#039;&#039;&#039;: If you are working on adding a quest skill/spell to the MUD, please add a reserved tag to the item on the list.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ List of Quest Skills&lt;br /&gt;
|- &lt;br /&gt;
! Skill Name&lt;br /&gt;
! Description&lt;br /&gt;
! Status&lt;br /&gt;
|-&lt;br /&gt;
|Blam Gush || (Geomancer) Deals wind damage and attempts to blow all targets out of the room. Like a better Tsunami || {{SkillReserved}}&lt;br /&gt;
|-&lt;br /&gt;
|Darkmatter || (Wizard) Does a lot of damage, but causes the caster to lose HP for several rounds afterwards || {{SkillReserved}}&lt;br /&gt;
|-&lt;br /&gt;
|Ice Saber || (Knight) Gives your weapon extra cold damage for a while. || {{SkillReserved}}&lt;br /&gt;
|-&lt;br /&gt;
|Leaf Saber || (Terraformer) (Knight) Allows weapon to drain some MP with each hit || {{SkillReserved}}&lt;br /&gt;
|-&lt;br /&gt;
|Pearl || Hits random targets in the room 3 times; 6 when charged. || {{SkillReserved}}&lt;br /&gt;
|-&lt;br /&gt;
|Phlogiston || Recharges light sources || {{SkillReserved}}&lt;br /&gt;
|-&lt;br /&gt;
|screech || Worsens the armor class of all enemies in the room by 30 || {{SkillReserved}}&lt;br /&gt;
|-&lt;br /&gt;
|Seraph Form || (Priest) Gives the caster greatly increased Saves and HP, but prevents them from casting spells. || {{SkillReserved}}&lt;br /&gt;
|-&lt;br /&gt;
|White Wind || (Priest) Heals group for amount of HP caster currently has || {{SkillReserved}}&lt;br /&gt;
|-&lt;br /&gt;
|karma || (Priest) strike back at enemies when you heal status effects || {{SkillReserved}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Abaril</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Quest_Skills&amp;diff=2170</id>
		<title>Quest Skills</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Quest_Skills&amp;diff=2170"/>
		<updated>2018-11-21T12:43:42Z</updated>

		<summary type="html">&lt;p&gt;Abaril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Skills.jpg|320px|right|But I&#039;m out of practice points]]&lt;br /&gt;
&lt;br /&gt;
Quest spells, quest skills, or &#039;Qspells&#039; are abilities that are only obtainable as rewards for completing quests. Anything listed under a base class (Knight, compared to Templar; for instance) is accessible by both evolutions.&lt;br /&gt;
&lt;br /&gt;
All of them are granted at 1% and will need to be practiced like other skills gained by leveling up.&lt;br /&gt;
&lt;br /&gt;
The *currently accessible* quest abilities are as follows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Knight&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Skills&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Comet Punch&#039;&#039;&#039; - Lag: 12&lt;br /&gt;
:Comet Punch is a combat skill that does highly variable damage. It can do from two to five hits, with the damage output increasing accordingly. It can also be used to start combat, as well as mid-combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Spells&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Cadenza&#039;&#039;&#039; - Lag: 9 - &#039;&#039;Mana: 9&#039;&#039;&lt;br /&gt;
:Cadenza does damage of the type that matches the caster&#039;s innate, and of an amount equal to that of their equipped weapon. If the caster has the &amp;quot;None&amp;quot; innate, the damage type is that of the weapon.&lt;br /&gt;
:When charged, this spell does an extra hit; it does yet another extra hit if the user is using the Moogle Capoeira fighting style. &lt;br /&gt;
*&#039;&#039;&#039;Create Rose&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 30&#039;&#039;&lt;br /&gt;
:This spell creates a sweet-smelling rose in the player&#039;s inventory. Not much simpler than that!&lt;br /&gt;
*&#039;&#039;&#039;Crusader Saber&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 32&#039;&#039;&lt;br /&gt;
:Crusader Saber will infuse a weapon with either holy or unholy energy. If the caster is of evil alignment, the weapon will gain the power to do extra damage to good. If the caster is of good alignment, the weapon will gain the power to do extra damage to evil. For the neutral caster, this spell will do nothing.&lt;br /&gt;
:A Holy or Unholy weapon functions regardless of the wielder&#039;s alignment.&lt;br /&gt;
*&#039;&#039;&#039;Float&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 18&#039;&#039;&lt;br /&gt;
:This spell allows a character to rise off the ground and float freely. This allows one to move freely in sky rooms, float over bodies of water, and be unaffected by earthquake attacks.&lt;br /&gt;
*&#039;&#039;&#039;Psycho Saber&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:Psycho Saber applies the nervewrack effect to the targeted weapon. Nervewrack deals a small amount of extra mental damage to those who are struck by it, and occasionally applies the Confusion affect. (&#039;&#039;Moon-Innate Knights Only!&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Stone Saber&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:Stone Saber can be cast on a weapon in your inventory. It enchants a weapon with the power of earth, causing additional earth damage to occur on every successful attack with that weapon. Only one of Thunder, Flame, Ice or Stone Saber may be cast on a weapon at once. (&#039;&#039;Earth-Innate Knights Only!&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Thunder Saber&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:Thunder Saber can be cast on a weapon in the caster&#039;s inventory. It enchants a weapon with the power of lightning, causing additional electric damage to occur on every successful attack with that weapon. Only one of Thunder, Flame, Ice or Stone Saber may be cast on a weapon at once. (&#039;&#039;Wind-Innate Knights Only!&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Flame Saber&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:Flame Saber can be cast on a weapon in the caster&#039;s inventory. It enchants a weapon with the power of fire, causing additional burning damage to occur on every successful attack with that weapon. Only one of Thunder, Flame, Stone, or Ice Saber may be cast on a weapon at once. (&#039;&#039;Fire-Innate Knights Only!&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Ice Saber&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:Ice Saber can be cast on a weapon in the caster&#039;s inventory. It enchants a weapon with the power of frost, causing additional cold damage to occur on every successful attack with that weapon. Only one of Thunder, Flame, Stone, or Ice Saber may be cast on a weapon at once. (&#039;&#039;Water-Innate Knights Only!&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Thief&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Skills&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Butcher&#039;&#039;&#039; - Lag: 8&lt;br /&gt;
:Butcher allows the user to turn the [[corpse]] of an edible foe into a chunk of meat. Poisonous corpses make for poisonous meat.&lt;br /&gt;
*&#039;&#039;&#039;Comet Punch&#039;&#039;&#039; - Lag: 12&lt;br /&gt;
:Comet Punch is a combat skill that does highly variable damage. It can do from two to five hits, with the damage output increasing accordingly. It can also be used to start combat, as well as mid-combat.&lt;br /&gt;
*&#039;&#039;&#039;Nimblehands&#039;&#039;&#039; - Lag: 6&lt;br /&gt;
:This passive skill allows the user to use magical items faster. Whenever a thief uses an item, there is a chance, based on the user&#039;s nimblehands skill, for the delay incurred by item usage to be halved.&lt;br /&gt;
*&#039;&#039;&#039;Warcry&#039;&#039;&#039; - Lag: 6&lt;br /&gt;
:Warcry is an enhancing skill that grants the target a bonus of 4 to their strength stat. Players can use this skill on themselves or on others.&lt;br /&gt;
*&#039;&#039;&#039;Iaido&#039;&#039;&#039; - &#039;&#039;Level: 60&#039;&#039; - Lag: ---&lt;br /&gt;
:Iaido is a passive skill that allows the player to turn the &#039;wield&#039; command into an attack.  With one swift motion, a player will simultaneously execute an extra attack when wielding a new weapon. This skill has an 8 second cooldown.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Spells&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Acid Saber&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:Acid Saber, when cast upon a weapon, coats it with a deadly corrosive acid. The acid burns any unfortunate target of the weapon, dealing an amount of extra damage and occasionally inflicting Osmosis.&lt;br /&gt;
*&#039;&#039;&#039;Fulgor Burst&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 18&#039;&#039;&lt;br /&gt;
:Channeling the power of their light source, a thief can use this spell to great effect. Their light is destroyed, dealing magical Light damage to the victim, and possibly blinding them in the resulting luminescent flare. There is also the chance that it will temporarily light up the room as per the Flash spell. The damage inflicted is based on caster level, light level, and light duration, where infinite lights deal a large amount.&lt;br /&gt;
*&#039;&#039;&#039;Recharge&#039;&#039;&#039; - Lag: 24 - &#039;&#039;Mana: 60&#039;&#039;&lt;br /&gt;
:The Recharge spell will refill a [[wand]], [[staff]], or [[event]] item to its maximum number of charges. It can also, for [[rod]]-type and some event items, re-set the lag time to make the item immediately usable again. A botched casting can set the maximum charges to zero, however, rendering the item unable to be recharged again. Additionally, it cannot be used on an item of higher level than the caster.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ninja&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Spells&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Darkness&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 12&#039;&#039;&lt;br /&gt;
:This spell conjures a cloud of darkness to blot out light in the room as well as all surrounding rooms. The darkness will persist even after the caster is gone.&lt;br /&gt;
:Casting Darkness has a chance to dispel any Flashes previously cast in the room.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Warrior&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Skills&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Grizzly Hunting Art&#039;&#039;&#039; - Lag: None&lt;br /&gt;
:Grizzly hunting art is a style that increases the player&#039;s damroll by 20%. It has a chance to inflict grizzly attacks in combat. These attacks can inflict cuts on the victim, causing bleeding worth 4% max HP every combat round.&lt;br /&gt;
*&#039;&#039;&#039;Rescue&#039;&#039;&#039; - Lag: 12&lt;br /&gt;
:This skill allows the user to rescue another character from combat. Using rescue will cause the user to take the place of the target in combat, saving the target from further harm.  Rescue may only be attempted on players or pets.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Spells&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Cadenza&#039;&#039;&#039; - Lag: 9 - &#039;&#039;Mana: 9&#039;&#039;&lt;br /&gt;
:Cadenza is a difficult spell to master, because it uses magical forces unfamiliar to the Warrior.  By releasing their inner strength and channeling it through the weapon, the user of this ability slices with a magical aura around them.  Cadenza does damage of the type that matches the caster&#039;s innate.  The damage is equal to that of the equipped weapon.   When charged, the spell does an extra hit; it does yet another extra hit if the user is fighting in the Moogle Capoeira style.  Cadenza costs few MP and has little to no lag time. If the caster has the &amp;quot;None&amp;quot; innate, the damage type is that of the weapon(Usually slash/bash/pierece).&lt;br /&gt;
*&#039;&#039;&#039;Psycho Saber&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:Psycho Saber applies the nervewrack effect to the targeted weapon. Nervewrack deals a small amount of extra mental damage to those who are struck by it, and occasionally applies the Confusion affect.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Warlord&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Skills&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Moogle Capoeira&#039;&#039;&#039; - Lag: None&lt;br /&gt;
:Moogle capoeira is a style that increases hitroll by 25% and improves AC by 9.  It also has a chance to initiate extra attacks in the way of spinning kicks and can allow for cartwheels, flips and other acrobatic maneuvers. With this style active, both Dance and Cadenza do more damage.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gladiator&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Skills&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Matango Breakdancing&#039;&#039;&#039; - Lag: None&lt;br /&gt;
:Matango breakdancing is a style that reduces hitroll by 20%.  It also has a chance to deliver various breakdancing moves in the way of attacks.  These attacks can also confuse opponents, forcing them to sometimes hit themselves. Breakdancing attacks will also sap movement points from the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Priest&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Spells&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Deliver&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 8&#039;&#039;&lt;br /&gt;
:Deliver can transport an item in the caster&#039;s inventory to the target&#039;s inventory over great distances. Said item must be in the caster&#039;s inventory, must be visible to the target, and must be removable. The target must have enough carrying capcity to actually receive the item, too. These requirements being met, the object will instantaneously move anywhere in the world to reach the target&#039;s inventory.&lt;br /&gt;
*&#039;&#039;&#039;Favour&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 10&#039;&#039;&lt;br /&gt;
:These spells, not normally obtainable by player classes, are available in a variety of other forms (pills, potions etc). One who is lucky enough to be in the good graces of the named being, whether a demi-godlike magical esper like Shiva and Ifrit, or a true God like Ageatii, is shielded from their like element.&lt;br /&gt;
&lt;br /&gt;
:*Shiva - Resist cold&lt;br /&gt;
:*Ifrit - Resist fire&lt;br /&gt;
:*Ramuh - Resist electricity&lt;br /&gt;
:*Titan - Resist earth&lt;br /&gt;
:*Alexander - Resist energy&lt;br /&gt;
:*Ageatii - Resist wood&lt;br /&gt;
&lt;br /&gt;
:The syntax is &#039;Cast Shivas Favour target&#039;, etc. Each Priest can only get whichever favour spell that matches their innate.&lt;br /&gt;
*&#039;&#039;&#039;Nurse&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 36&#039;&#039;&lt;br /&gt;
:This spell summons a fairy nurse to magically heal someone who is not in the same room as the caster. If you DO target someone in the same room, it will act like the Vitalize spell. Both Vitalize and Nurse will have their cooldown triggered if you do this.&lt;br /&gt;
*&#039;&#039;&#039;Pearl&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 120&#039;&#039;&lt;br /&gt;
:Pearl deals Light-type damage to a random enemy in the room three separate times(spread thin among many foes or concentrated on just a solo occupant). When Charged, Pearl will bombard the room with six blasts instead of three.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Wizard&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Spells&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Arcane Lock&#039;&#039;&#039; - Lag: 8 - &#039;&#039;Mana: 12&#039;&#039;&lt;br /&gt;
:The Arcane Lock spell does as its title suggests.  When cast on an exit, for the duration, the locked door can neither be lock picked nor passed through.  However, it is considered a room affect, so the Tranquility spell can remove it.&lt;br /&gt;
*&#039;&#039;&#039;Brilliance&#039;&#039;&#039; - Lag: 16 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:Brilliance is a stat augmentation spell that increases the intelligence of the target by 4. The duration increases with the level of the caster. Only one of Limber, Sage Aura, Brilliance, Valor, Vigor or warcry can be active on a character at a time.&lt;br /&gt;
*&#039;&#039;&#039;Dispel&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 100&#039;&#039;&lt;br /&gt;
:Casting Dispel on a target will remove all positive spell effects, such as Barrier and Haste. However, this is treated as an aggressive action and will trigger combat.&lt;br /&gt;
*&#039;&#039;&#039;Rainbow&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 200&#039;&#039;&lt;br /&gt;
:Rainbow will deal damage to the target six times, with each hit corresponding with a different innate. Each hit has the power of a tier-1 offensive Wizard spell. While powerful, it comes with a high mana cost.&lt;br /&gt;
*&#039;&#039;&#039;Tornado&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 58&#039;&#039;&lt;br /&gt;
:Drawing on the raw power of the wind, a Time Mage can direct its flow into a whirling column of confusion and destruction. This spell&#039;s damage increases with the windiness of the area. Additionally, it has a chance to confuse the enemy. With insufficient wind, the spell cannot confuse and will do only marginal damage.&lt;br /&gt;
:This spell can be charged to cause 1.5x damage. It deals wind-type damage.&lt;br /&gt;
*&#039;&#039;&#039;Fluid Magic&#039;&#039;&#039; - Lag: 8 - &#039;&#039;Mana: 12&#039;&#039;&lt;br /&gt;
:This spell takes some of the caster&#039;s mana and donates it to the target. At high skill percentages, this spell will donate more than the caster gives away.&lt;br /&gt;
*&#039;&#039;&#039;Darkmatter&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 30&#039;&#039;&lt;br /&gt;
:Darkmatter inflicts a massive burst of Dark-type damage to the target, while also inflicting the casting wizard with a severe bout of bleeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Summoner&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Spells&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Barrier&#039;&#039;&#039; - Lag: 8 - &#039;&#039;Mana: 5&#039;&#039;&lt;br /&gt;
:Barrier can be used to grant bonus armor to its target. Barrier bestows some extra points of armor class which expire after a short time. The duration of the spell increases with level.&lt;br /&gt;
*&#039;&#039;&#039;Fluid Magic&#039;&#039;&#039; - Lag: 8 - &#039;&#039;Mana: 12&#039;&#039;&lt;br /&gt;
:Fluid Magic takes some of the caster&#039;s mana and donates it to the target. This spell cannot be cast if the caster has very little mana to begin with. At high skill percentages, this spell will actually donate more mana to the target than the caster gives away.&lt;br /&gt;
*&#039;&#039;&#039;Harvest Sprite&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:Casting this spell summons a small sprite to your aid. The sprite&#039;s ability to withstand blows and deal damage is initially pathetic, unless the owner chooses to carry with him a variety of (Humming) musical instruments found throughout the Cleft. The harvest sprite will augment its abilities to aid the owner based on what instrument is played to it.&lt;br /&gt;
*&#039;&#039;&#039;Shell&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:As you may or may not expect, Summoners who use this spell literally conjure a turtle shell from thin air.  It plops down around the victim, freezing them in place.  While under the affects of the Shell spell, the victim cannot perform any action, but they are immune to all forms of damage.  It can be cast on allies as well as enemies, but enemies will receive a saving throw, and anyone who is immune to Summon will not be affected by this conjuration. This spell can be removed via the &#039;Dispel&#039; spell.&lt;br /&gt;
*&#039;&#039;&#039;Viscous Servant&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 35&#039;&#039;&lt;br /&gt;
:This spell conjures up a faithful but weak slime to follow around its master.  Although the slime is not very strong, it has a very large inventory capacity - so they may carry anything the summoner does not have room for.  Unfortunately, they are also cute and pink, so other monsters have a particular hatred for them, and will occasionally prioritize attacking them instead.&lt;br /&gt;
*&#039;&#039;&#039;Voltorb&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 18&#039;&#039;&lt;br /&gt;
:The Voltorb spell conjures an animated sphere, which will explode after a few rounds of combat, causing damage to enemies. The amount of damage increases dramatically as the sphere charges, but if it is attacked, it will explode prematurely. This spell can be Charged to kick-start the countdown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Geomancer&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Spells&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Charge&#039;&#039;&#039; - Lag: 8 - &#039;&#039;Mana: 30&#039;&#039;&lt;br /&gt;
:The channeling of mana, while second nature to most wizards, can be magnified to allow better results.  The charge spell infuses the target with a charge, greatly improving the effects of the next spell used by the target.  Most offensive spells will have their damage output increased by half when charged, although other spells may have other effects added.&lt;br /&gt;
Charge wears off after it has boosted one spell. You can cast this spell on yourself or others.&lt;br /&gt;
*&#039;&#039;&#039;Faerie Fog&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 40&#039;&#039;&lt;br /&gt;
:Faerie Fog is a spell which applies the Faerie Fire affect to everything in the room. The farie fire affect nullifies Hide and Invisibility.  It does not remove them, however; If faerie fire wears off before Invis or Hide, you&#039;ll continue to be unseen afterwards.&lt;br /&gt;
*&#039;&#039;&#039;Leech Seed&#039;&#039;&#039; - Lag: 8 - &#039;&#039;Mana: 16&#039;&#039;&lt;br /&gt;
:When cast, Leech Seed will attempt to plant energy sapping seeds onto the target. If they successfully sprout, the plant will drain health from the enemy, transfering it to  thecaster every round. The amount of health drained away increases with targets that have higher HP totals. No energy will be drained if the donor and recipient aren&#039;t in the same room.&lt;br /&gt;
*&#039;&#039;&#039;Miasmic Cloud&#039;&#039;&#039; - Lag: 16 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:A cloud of toxic gas is emitted from the Geomancer, clouding the entire room. Everyone in it will be affected by a penalty to one of their stats which rotates for the duration of the spell (-Int, then -Str, then -Dex).&lt;br /&gt;
*&#039;&#039;&#039;Sakura&#039;&#039;&#039; - Lag: 16 - &#039;&#039;Mana: 200&#039;&#039; &#039;&#039;(All Evolved Geomancers can learn this.)&#039;&#039;&lt;br /&gt;
:Sakura conjures forth a whirlwind of cherry blossoms that prevent everyone in the room from being reduced below 1 HP. The duration of the blossoms increases when it is rainier, windier, and when the room is more overgrown.&lt;br /&gt;
*&#039;&#039;&#039;Bee Storm&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 16&#039;&#039;&lt;br /&gt;
:Bee Storm conjures a swarm of angry bees to pursue the target. The target will be harassed by a gradually increasing number of bees that deal poison damage over time. The bee storm may induce panic in the target, compelling him to flee the room.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Time Mage&#039;&#039;&#039; ==&lt;br /&gt;
*&#039;&#039;&#039;Moon Saber&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 32&#039;&#039;&lt;br /&gt;
:Moon Saber can be cast on a weapon in the caster&#039;s inventory. This spell will imbue the targeted item with the power to drain health from those it strikes. Health drained from a target will be transferred to the wielder of the weapon. Only one of Leaf Saber and Moon Saber can be cast on a weapon at a time.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Dancer&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Skills&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Leap&#039;&#039;&#039; - Lag: 16 - Move: 20&lt;br /&gt;
:With an olympic leap, the user can jump clear over a room, bypassing any mobs or hazards present. For example, if three rooms A, B, and C are connected in a line west-to-east, &#039;leap east&#039; will allow moving from A to C while bypassing B. Some mobs and room features are not bypassable.&lt;br /&gt;
:You cannot leap from a [[vehicle]], and a leapist&#039;s followers will not automatically follow after a leap.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Quest Spells&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Limber&#039;&#039;&#039; - Lag: 16 - &#039;&#039;Mana: 24&#039;&#039;&lt;br /&gt;
:Limber is a stat augmentation spell that increases the dexterity of the target by 4. The duration increases with the level of the caster. Only one of Limber, Sage Aura, Brilliance, Valor, Vigor or warcry can be active on a character at a time.&lt;br /&gt;
*&#039;&#039;&#039;Restore Movement&#039;&#039;&#039; - Lag: 18 - &#039;&#039;Mana: 25&#039;&#039;&lt;br /&gt;
:This spell restores an amount of movement points to the target equal to the level of the caster.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Everyone&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
===Quest Skills===&lt;br /&gt;
*&#039;&#039;&#039;Wino Wherewithal&#039;&#039;&#039; - Lag: None&lt;br /&gt;
:Wino Wherewithal is a passive skill. If you have this, and you are drunk, your regeneration rates are increased 50%.  Don&#039;t go driving though.&lt;br /&gt;
*&#039;&#039;&#039;Toss&#039;&#039;&#039; - Lag: 12&lt;br /&gt;
:The Toss skill allows you to use potions on other creatures and players.&lt;br /&gt;
&lt;br /&gt;
===Quest Spells===&lt;br /&gt;
*&#039;&#039;&#039;Magic Missile&#039;&#039;&#039; - Lag: 12 - &#039;&#039;Mana: 15&#039;&#039;&lt;br /&gt;
:The Magic Missile spell fires a bolt of magical energy at a foe, dealing  a moderate amount of energy-type damage. It can occasionally fire multiple missiles at once, but victims with good Saves may only take half damage.&lt;br /&gt;
*&#039;&#039;&#039;Magic Rocket&#039;&#039;&#039; - Lag: 24 - &#039;&#039;Mana: 36&#039;&#039;&lt;br /&gt;
:The Magic Rocket spell deals a large amount of irresistable, non-elemental damage to a single target.  There is a chance that it can miss, however, and will miss more often against smaller-sized targets.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Moogles&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
===Quest Skills===&lt;br /&gt;
*&#039;&#039;&#039;Dance&#039;&#039;&#039; - Lag: 24&lt;br /&gt;
:Dance is a combat skill, similar to the spell &#039;Geomance&#039;. It does different types of damage depending on what room the user is in. For a list of effects, see [[Flags_Compendium#SECTOR]].&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Ranboobs&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
===Quest Skills===&lt;br /&gt;
*&#039;&#039;&#039;Leech Seed&#039;&#039;&#039; - Lag: 8&lt;br /&gt;
:When cast, Leech Seed will attempt to plant energy sapping seeds onto the&lt;br /&gt;
target. If they successfully sprout, the plant will drain health from the&lt;br /&gt;
enemy, transfering it to the caster every round. The amount of health&lt;br /&gt;
drained away increases with targets that have higher HP totals. No energy&lt;br /&gt;
will be drained if the donor and recipient aren&#039;t in the same room.&lt;br /&gt;
&lt;br /&gt;
=Reserved Skills=&lt;br /&gt;
&#039;&#039;&#039;Builders!&#039;&#039;&#039;: If you are working on adding a quest skill/spell to the MUD, please add a reserved tag to the item on the list.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ List of Quest Skills&lt;br /&gt;
|- &lt;br /&gt;
! Skill Name&lt;br /&gt;
! Description&lt;br /&gt;
! Status&lt;br /&gt;
|-&lt;br /&gt;
|Blam Gush || (Geomancer) Deals wind damage and attempts to blow all targets out of the room. Like a better Tsunami || {{SkillReserved}}&lt;br /&gt;
|-&lt;br /&gt;
|Darkmatter || (Wizard) Does a lot of damage, but causes the caster to lose HP for several rounds afterwards || {{SkillReserved}}&lt;br /&gt;
|-&lt;br /&gt;
|Ice Saber || (Knight) Gives your weapon extra cold damage for a while. || {{SkillReserved}}&lt;br /&gt;
|-&lt;br /&gt;
|Leaf Saber || (Terraformer) (Knight) Allows weapon to drain some MP with each hit || {{SkillReserved}}&lt;br /&gt;
|-&lt;br /&gt;
|Pearl || Hits random targets in the room 3 times; 6 when charged. || {{SkillReserved}}&lt;br /&gt;
|-&lt;br /&gt;
|Phlogiston || Recharges light sources || {{SkillReserved}}&lt;br /&gt;
|-&lt;br /&gt;
|screech || Worsens the armor class of all enemies in the room by 30 || {{SkillReserved}}&lt;br /&gt;
|-&lt;br /&gt;
|Seraph Form || (Priest) Gives the caster greatly increased Saves and HP, but prevents them from casting spells. || {{SkillReserved}}&lt;br /&gt;
|-&lt;br /&gt;
|White Wind || (Priest) Heals group for amount of HP caster currently has || {{SkillReserved}}&lt;br /&gt;
|-&lt;br /&gt;
|karma || (Priest) strike back at enemies when you heal status effects || {{SkillReserved}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Abaril</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=October_2018:_Barrel_Volcano&amp;diff=2147</id>
		<title>October 2018: Barrel Volcano</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=October_2018:_Barrel_Volcano&amp;diff=2147"/>
		<updated>2018-10-17T04:58:08Z</updated>

		<summary type="html">&lt;p&gt;Abaril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Area of the Month for October 2018 is the [[Barrel_Volcano|Barrel Volcano]]!&lt;br /&gt;
&lt;br /&gt;
A template format for your review is below; click &#039;edit&#039; at the top of the page, copy-pasta from the &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt; to the next &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt;, and fill in the gaps!&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;&#039;&#039;Yes,&#039;&#039;&#039;&#039;&#039; a wiki account is required to edit the page and therefore post your review, but take heart: The wiki is hosted by the Cleft itself, not a third party!&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;Player: You!(Class/Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date(s): &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: X/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How does the area&#039;s room descriptions(descs) work for you? Do they give you a good idea of the area? Do things that stand out in the desc and NEED explanation GET that, either from flavor text(extra-descs) or NPCs in the room or anything?&lt;br /&gt;
&lt;br /&gt;
What about mobiles(mobs) and their descriptions? Can you get a decent mental image of who or what this NPC/monster is? Do they respond when you talk or interact with them?&lt;br /&gt;
&lt;br /&gt;
Some areas have interact-able objects like fountains. Do they stack up well also?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: X/10 (OR N/A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(NOTE: combat will be most accurately gauged when your character is in the area&#039;s suggested level range.)&lt;br /&gt;
&lt;br /&gt;
If this area has combat, how does it feel? Does anything jump as horribly overpowered and impossible to deal with? What about the flipside, anything far too easy to beat? &lt;br /&gt;
&lt;br /&gt;
Are purchased or rewarded items at the appropriate strength levels? Is the effort required to obtain rewarded items reflected in their usefulness (or uniqueness and fancifulness)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: X/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Why would you suggest someone come to this area?&lt;br /&gt;
Is it just a good place to grind experience(lots of mobs)?&lt;br /&gt;
Does the area provide a chunk of good gold and loot?&lt;br /&gt;
&lt;br /&gt;
What about the quests? Does this area&#039;s quests feel properly done, or is there some part of it that you feel needs work?&lt;br /&gt;
&lt;br /&gt;
For towns, are the shops good? Any other non-combative attraction for the area?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connections: X/10 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How easily and well does this area connect to its nearby areas?&lt;br /&gt;
Does it make sense thematically to be connected to the areas it is?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any comments you&#039;d like to make that you don&#039;t feel apply to the other sections can go here!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Player, Vashka, lvl 100 Surgeon, 6th Remort. --Token&#039;d&lt;br /&gt;
 &lt;br /&gt;
Descriptions.&lt;br /&gt;
The descriptions at some points get a bit repetative, but given it&#039;s a maze of twisty, windy vulcanic passageways, this both makes sense, and actually adds to the atmosphere.&lt;br /&gt;
The mobs themselves, could in some cases definetly use some color-coding to give them some pop, but their descriptions are functional and descriptive enough as it is.&lt;br /&gt;
It&#039;s definetly one of the area where you most need to pay attention to extra-descs, which works, but makes it more glaring when you expect some bit of detail in the main-description to have an extra-desc, but there&#039;s no responding text. This could use some work, but then again, it would possibly detract from the functional extra-desc hints too.&lt;br /&gt;
 &lt;br /&gt;
Balance.&lt;br /&gt;
Obviously, since I went in over-leveled, I can&#039;t judge how balanced they are or feel. But then again, going in at-lvl probably wouldnt help much there either in my case.&lt;br /&gt;
That said, the enemies have the right level of health and power they should for their level range, and while their combat-progs are somewhat basic at times, there&#039;s a few genuinely enjoyable surprises they can pull off tucked away.&lt;br /&gt;
Given it also has multiple sub-areas, there are quasi mini-bosses that stand out as More Difficult, which could lead to nasty surprises to people not used to such a broad area range, and un-used to Looking at enemies to gauge their level. Which is actually a good thing; it&#039;s instructional on the hazards of haphazard killing.&lt;br /&gt;
 &lt;br /&gt;
Attractions.&lt;br /&gt;
Barrel Volcano, has a Ton of various Attractions, from exceptional Loot, to Mining spots, to varied strata&#039;s of Quest nearly across the whole spectrum of the level range.&lt;br /&gt;
Well integrated, lots of variaty, plenty to recommend going there, including non-combat in the Mining.&lt;br /&gt;
The Quests themselves are instructional, with multiple means of completing them in some cases, all educating would be explorers on valuable lessons, like looking at all them Extra Descs, or how to find hidden treasure. That said, they are quite challenging first-time tried, but I wouldnt see them changed a bit, since the Rewards are mostly proportionate to the hoops jumped through.&lt;br /&gt;
Shops there are, sell pretty much what you&#039;d expect, straight-forward, no fuss, get what you&#039;re there for.&lt;br /&gt;
That said, it feels rather barren at times for Mob Density, it is not really a combat-heavy zone for its sheer size. Plenty of variaty, not a lot of quantity so one tends to go there for the Puzzles, more then the Experience, which is understandable, it&#039;s a Volcano, not a wild-life habitat, but it could use more monsters all the same.&lt;br /&gt;
 &lt;br /&gt;
Connections&lt;br /&gt;
Its situated in a place that makes sense, a mountain range. Single Approach, also, sensible. Could use some inter-connectivity with the other nearby tunnel-sets maybe, but that&#039;s about it for Connectivity.&lt;br /&gt;
 &lt;br /&gt;
Personal Note&lt;br /&gt;
Barrel is a place that grows on you. The first time you go in, most people are frustrated, and quickly leave. It is one of the most Mapped places, actual physical maps, just to make sense of the various lay-out puzzles and secret passage-ways it hides.&lt;br /&gt;
It&#039;s frustrating, but beloved all the same, and you genuinely feel a sense of accomplishment the first time you finally figure out how it all is supposed to Work.&lt;br /&gt;
Further, it&#039;s withstood the test of time pretty well. A few things need a tweak to make them more appealing, but they&#039;re not really necisary either. It&#039;s a Volcano, if you try to give a new paintjob, it&#039;ll likely just scorch it right off again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
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----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player: Abaril(Summoner/100/6th remort)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date(s): 10/16/18&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: 6/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The room descriptions are, for the most part, very well-written and do a serviceable job of describing a volcano.  The &amp;quot;In a Tube,&amp;quot; &amp;quot;Further Down the Tube,&amp;quot; &amp;quot;Another Branch of the Tube&amp;quot; type room names gets a little monotonous, but I think that&#039;s probably something that comes with the territory of being in a volcano.  The bright and dark reds are used well throughout the area in the room names, but the rest of the area is definitely lacking in color.  I would expect mobs named Magmus and Pyrosphere to have some reds, yellows and whites to give them some more character.  The same would apply to the few items I&#039;ve found in the area.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: N/A &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I went in at level 100, and as you can see in the personal below, I don&#039;t find the area compelling enough to level in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: 5/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I would give this a much lower rating from my own personal experience, but I&#039;m bumping it up because I&#039;ve heard that the area has some fantastic quest rewards.  That being said, I haven&#039;t seen many of them. I&#039;ve only seen the one &amp;quot;shop,&amp;quot; and I have to say that the 2-hour light from the Pumpkinhead is puzzling and almost pointless. &lt;br /&gt;
&lt;br /&gt;
It&#039;s definitely not a place to use for regular leveling, and I haven&#039;t seen any drops that I would consider notable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connections: 7/10 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The volcano is easily accessible and on a standard path for newbies.  I am unaware of any connections beyond the main entrance to it at this time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
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I have never really done a lot in Barrel Volcano for two reasons:  the level range (21-45) spans 25 levels.  At higher levels, that might be ok, but for someone looking for a place to level right after Moogle Village, it doesn&#039;t really work for me.  You just wouldn&#039;t take a fresh level 21 character in there and hope to accomplish very much.  Second, the mob density is extremely low.  As a place to level, I would not recommend it at all.  And as a place for questing and exploring, I have found it to be boring and frustrating at the same time.  Maybe I will give it another shot one day, especially if I see multiple rave reviews from other players!&lt;br /&gt;
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[[Category:Area of the Month|*]]&lt;/div&gt;</summary>
		<author><name>Abaril</name></author>
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