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	<id>http://wiki.cleftofdimensions.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ageatii</id>
	<title>Cleft of Dimensions Wiki - User contributions [en]</title>
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	<updated>2026-04-25T19:34:07Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Weapons&amp;diff=4955</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Weapons&amp;diff=4955"/>
		<updated>2026-04-24T23:34:24Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Manasword.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
Weapons are items that characters can &#039;wield&#039; to change how they attack enemies. Their use is governed by [[Weapon Skills]], which you choose during character creation.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
When a character attacks, the amount and type of damage depend on the wielded weapon. Unarmed characters use a simplified &#039;Punch&#039; attack which deals a low amount of bashing damage, dependent on level. [[Lobstermen]], however, use a medium-damage &#039;Claw&#039; attack, also based on character level.&lt;br /&gt;
&lt;br /&gt;
If a character has any Damroll, a percentage of it, the same as their skill in that weapon type, will then be added to the damage calculations, before armor and resistances/vulnerabilities.&lt;br /&gt;
&lt;br /&gt;
Weapons only function when they are in a character or mobile&#039;s &amp;quot;Wield&amp;quot; wear slot. This slot is similar to the &amp;quot;Held&amp;quot; and &amp;quot;Shield&amp;quot; slots, but two-handed weapons don&#039;t allow the use of Held or Shield items unless the character is a [[Giganto]].&lt;br /&gt;
&lt;br /&gt;
Weapon-type items can be equipped in other locations, and other types of items can be equipped in the Wield slot, but in neither of these cases will a character&#039;s attacks change! Builders must ensure that weapons are built correctly, or they will be useless.&lt;br /&gt;
&lt;br /&gt;
Weapons can also be given a proc chance (Programed Random OCcurrence) by setting v6 to a number above zero. A spell will be cast, or a mobprog will execute, at the end of each round of autoattacks by the wielder.&lt;br /&gt;
&lt;br /&gt;
===Mobiles===&lt;br /&gt;
&lt;br /&gt;
Mobiles can either wield weapons like players, in which case they function identically, or have their damage types and amounts built into their template. Innate weapons cannot have weapon flags, but builders can have mobiles load and unload temporary weapons, even invisible ones, before or during combat, so *you never know*.&lt;br /&gt;
&lt;br /&gt;
Like most skills, a mobile&#039;s effective weapon skill is usually 75%, unless flagged as Adept or Inept (+/- 25%). Exotic weapons are treated as if the wielder has 100% skill.&lt;br /&gt;
&lt;br /&gt;
==Item Values==&lt;br /&gt;
&lt;br /&gt;
*[v0] Weapon Class: The [[Weapon Skill]] associated with this weapon&#039;s use.&lt;br /&gt;
*[v1] Number of Dice: The number of virtual dice used to determine weapon damage.&lt;br /&gt;
*[v2] Type of Dice: The size of the virtual dice used to determine weapon damage.&lt;br /&gt;
*[v3] Type: Sets the verb the weapon uses for combat messages and, by extension, what type of damage the weapon deals. There is a list of verbs, selectable by the builder, and it is large.&lt;br /&gt;
*[v4] Special Type: Also known as Weapon Flags&lt;br /&gt;
*[v5] Proc spell: If the proc chance succeeds, and extra3 eventitem is not set, this spell will be cast. When using &#039;&#039;set&#039;&#039; or &#039;&#039;mob oset&#039;&#039;, use the spell&#039;s sn (from the slook command) and not the spell&#039;s name.&lt;br /&gt;
*[v6] Proc chance: If this is above zero, the weapon will attempt to execute a spell or prog at the end of each round of attacks from the wielder.&lt;br /&gt;
*[v7] Proc level, OR mobprog vnum if extra3 eventitem is set&lt;br /&gt;
&lt;br /&gt;
===Weapon Classes===&lt;br /&gt;
Weapon classes have no attached properties, and only serve to determine which [[Weapon Skill]] is used to determine hit chance and percentage of damroll bonus. They are chosen at character creation, with the number determined by the character&#039;s chosen class.&lt;br /&gt;
&lt;br /&gt;
* 0: Exotic - always treated as if the wielder has 100% skill.&lt;br /&gt;
* 1: Shortslashing - Swords and sabres. Vzzt!&lt;br /&gt;
* 2: Shortpiercing - Daggers and knives. Snik!&lt;br /&gt;
* 4: Shortbashing  - Maces and hammers. Tonk!&lt;br /&gt;
* 6: Longbashing   - Rods and staves. Whump!&lt;br /&gt;
* 7: Longslashing  - Whips and chains. Ching!&lt;br /&gt;
* 8: Longpiercing  - Spears and pikes. Thuk!&lt;br /&gt;
* 9: Projectile    - Bows and slingshots. Zing!&lt;br /&gt;
* 10: Melee         - Gloves and claws. Biff!&lt;br /&gt;
&lt;br /&gt;
Weapon class 3 is the now-defunct stock &#039;spear&#039; type, which was distinct from polearm. Weapon class 5 is the mostly-defunct &#039;axe&#039; type, called &#039;outdated&#039; in oedit.&lt;br /&gt;
&lt;br /&gt;
Although some [[skills]] care what weapon type a character is wielding, weapon types do not have any inherent attributes. The fact that different weapon types tend to have different properties (such as being two-handed or having low weight) is merely collusion by the game&#039;s builders.&lt;br /&gt;
&lt;br /&gt;
The [[Reploid]] race&#039;s Armcannon ability uses its own weapon skill, for the armcannon weapon only.&lt;br /&gt;
&lt;br /&gt;
===Weapon Flags===&lt;br /&gt;
&lt;br /&gt;
Any number of these flags can be set on any weapon:&lt;br /&gt;
&lt;br /&gt;
* flaming: Deals (1 to [weapon level/4]+2) extra fire damage per attack. May blind targets briefly.&lt;br /&gt;
* frost: Deals (1 to [weapon level/4]+2) extra cold damage per attack. May slow targets briefly.&lt;br /&gt;
* vampiric: Deals ([total damage/5]+1) extra draining damage per attack and restores half that to the attacker. Only works on opponents with blood.&lt;br /&gt;
* sharp: has a skill/8% chance to do extra damage up to double.&lt;br /&gt;
* vorpal Causes bleeding for two pulses. Can be resisted as the weapon&#039;s damage type. Only works on opponents with blood.&lt;br /&gt;
* twohands: Fills both hands when equipped. [[Giganto]] ignore this flag in the main hand but can&#039;t dual-wield twohanded weapons.&lt;br /&gt;
* shocking: Deals (1 to [weapon level/4]+2) extra electric damage per attack. May daze targets briefly.&lt;br /&gt;
* poison: Weapon tries to apply the poison affect for two pulses.&lt;br /&gt;
* leaf: Damages the opponent&#039;s mana per attack (([total damage/5]), and restores half that much mana to the attacker.&lt;br /&gt;
* holy: Procs ([victim alignment x -1] x [weapon level] / 2000) extra Holy damage - Does more vs foes of evil alignment, doesn&#039;t work vs foes of good alignment&lt;br /&gt;
* unholy: Procs ([victim alignment] x [weapon level] / 2000) extra Negative damage - Does more vs foes of good alignment, doesn&#039;t work vs foes of evil alignment&lt;br /&gt;
* barotraumatic: Damages the opponent&#039;s Movement points per attack (1 to [weapon level/12]+3). Has a small chance to drain movement completely (AKA Sprain).&lt;br /&gt;
* enfeebling: Temporarily lowers the foe&#039;s damroll with successive hits.&lt;br /&gt;
* empowering: Temporarily raises the attacker&#039;s damroll with successive hits.&lt;br /&gt;
* featherweight: The weapon&#039;s weight is halved for the purposes of whether you can wield it (but not for determining second attacks, etc). Applied by [[Espers]]&#039; Ferre Potest spell.&lt;br /&gt;
* nervewracking: Does (1 to [weapon level/4]+2) extra mental damage per attack with a chance to confuse for 2 to 4 pulses, depending on weapon level.&lt;br /&gt;
* acidic: Deals (1 to [weapon level/4]+2) extra acid damage per attack. May osmose the target briefly.&lt;br /&gt;
* disrupting: Causes (1 to [weapon level/3]+2) extra non-elemental damage to mobs with the undead form flag or the Zombify affect.&lt;br /&gt;
* earthy: Deals (1 to [weapon level/3]+2) extra earth damage per attack.&lt;br /&gt;
* soulblade: Deals extra holy or dark damage (equivalent to a full extra attack without multi-hit penalties) depending on the wielder&#039;s alignment.&lt;br /&gt;
* tracer: Temporarily raises the attacker&#039;s hitroll with each attack, even misses.&lt;br /&gt;
* measuring: Altered damage output.&lt;br /&gt;
* squeaky: Makes noise on critical hits.&lt;br /&gt;
* loud: Combat occurs in UPPERCASE.&lt;br /&gt;
* mystery: No numerical damage display to player or victim.&lt;br /&gt;
* runic: Wielder takes no damage from magic spells -- only absorbs one spell when applied by the runic skill.&lt;br /&gt;
* mystic: Wielder&#039;s damage will use magroll (as a multiplicative bonus) instead of damroll.&lt;br /&gt;
* critical: has triple (i.e. 15% vs the usual 5%) chance to cause a critical hit.&lt;br /&gt;
* fastcast: applies trance affect toward weapon damage&lt;br /&gt;
&lt;br /&gt;
{{Itemtypes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Item Types]]&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Feb_2018:_Viorar&amp;diff=2002</id>
		<title>Feb 2018: Viorar</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Feb_2018:_Viorar&amp;diff=2002"/>
		<updated>2018-02-21T07:30:01Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: expanded on balance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Area of the Month for February 2018 is [[Viorar]]!&lt;br /&gt;
&lt;br /&gt;
A template format for your review is below; click &#039;edit&#039; at the top of the page, copy-pasta from the &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt; to the next &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt;, and fill in the gaps!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player: You!(Class/Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date(s): &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: X/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How does the area&#039;s room descriptions(descs) work for you? Do they give you a good idea of the area? Do things that stand out in the desc and NEED explanation GET that, either from flavor text(extra-descs) or NPCs in the room or anything?&lt;br /&gt;
&lt;br /&gt;
What about mobiles(mobs) and their descriptions? Can you get a decent mental image of who or what this NPC/monster is? Do they respond when you talk or interact with them?&lt;br /&gt;
&lt;br /&gt;
Some areas have interact-able objects like fountains. Do they stack up well also?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: X/10 (OR N/A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(NOTE: combat will be most accurately gauged when your character is in the area&#039;s suggested level range.)&lt;br /&gt;
&lt;br /&gt;
If this area has combat, how does it feel? Does anything jump as horribly overpowered and impossible to deal with? What about the flipside, anything far too easy to beat? &lt;br /&gt;
&lt;br /&gt;
Are purchased or rewarded items at the appropriate strength levels? Is the effort required to obtain rewarded items reflected in their usefulness (or uniqueness and fancifulness)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: X/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Why would you suggest someone come to this area?&lt;br /&gt;
Is it just a good place to grind experience(lots of mobs)?&lt;br /&gt;
Does the area provide a chunk of good gold and loot?&lt;br /&gt;
&lt;br /&gt;
What about the quests? Does this area&#039;s quests feel properly done, or is there some part of it that you feel needs work?&lt;br /&gt;
&lt;br /&gt;
For towns, are the shops good? Any other non-combative attraction for the area?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connections: X/10 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How easily and well does this area connect to its nearby areas?&lt;br /&gt;
Does it make sense thematically to be connected to the areas it is?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any comments you&#039;d like to make that you don&#039;t feel apply to the other sections can go here!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;Player: Bree (as Wylynn, level 4 Geomancer)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date(s): 02/05/2018&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions: 7/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Just about all of Viorar&#039;s descriptions are vivid and atmospheric, from rooms to objects to NPCs. They can sometimes be on the longer side, which might discourage some new players, and there are cases where the level of detail gets a little ridiculous (seriously, look at Roy the next chance you get). For the most part, though, they&#039;re very well thought out and paint a decent picture of the city and characters. The color of the text, of course, adds dramatically to the atmosphere and the feel of the area.&lt;br /&gt;
&lt;br /&gt;
My biggest complaint is a big lack of extra descriptions. They&#039;re abundant in a few rooms, like the south gate, but most are devoid of any level of detail beyond the base room description. So while the overall picture is clear, the minor details are seriously lacking. Rooms will frequently mention specific objects, and nine times out of ten, you won&#039;t be able to look at it. This is especially disappointing for things like windows overlooking the ocean, or...the entire vista point. Even a short or reused extra description would be worlds better than nothing. &lt;br /&gt;
&lt;br /&gt;
I think it&#039;s also worth mentioning that the way the city is laid out basically condenses all of the major points of interest into a few areas, leaving some parts of the city feeling pretty bare. I actually think this helps the atmosphere in a way - a bustling metropolis would have a much different feel to it, and it wouldn&#039;t really fit as well. That said, it takes away from it a little that they&#039;re empty of EVERYTHING, even extra descriptions. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance: N/A&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;m not aware of any combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions: 8/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Viorar has all of the basics - fountain, bank, morgue, shops, etc. Besides that, though, the shops are actually fairly varied, offering a few crafting materials, a larger selection of food, a store dedicated to selling lights, and even a pet store. Weapons and armor sets are offered up to level 10, but there are some extra pieces in a couple of the shops that help add some variety. &lt;br /&gt;
&lt;br /&gt;
I admittedly haven&#039;t done all of the quests, but the ones that I have done have been pretty fun and involved. The only problem here is that they&#039;re definitely not newbie friendly. Some of the outlying areas help compensate for that, and there is the temp agency to help point beginners in the right direction, but I can&#039;t help but feel like most beginners would end up lost and confused.&lt;br /&gt;
&lt;br /&gt;
The most important feature of Viorar, in my opinion, is Etansel Library. The books within contain essential backstory, some interesting (if largely outdated) information on items and spells, an atlas, so on. Thing is...it hasn&#039;t had any new submissions since 2013, and I honestly have no idea when it was last updated. Etensel is a very cool feature that is in need of some serious love.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Linkage: 6/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To the north, Viorar has quick access to several very cool areas by way of Zigolis Swamp and Faron Woods - namely Behemoth&#039;s Skull, Midnight Garens and Carnival Night Zone.&lt;br /&gt;
The docks in the west similarly provide access to a bunch of areas - three islands that connect exclusively (I think) to Viorar, Gold City, the S.S. Zelbess (and by extension Truce), and even the Red Rose and PvP arena.&lt;br /&gt;
To the south lies the absurdly long Luon Highway, which puts Viorar pretty far from anything else in the south.&lt;br /&gt;
In the east, you&#039;ve got Bequerel Mines and Chimp Caverns. While those do link to the eastern part of Fa&#039;Diel, it&#039;s by no means quick or convenient.&lt;br /&gt;
&lt;br /&gt;
All in all, despite having pretty much exclusive access to several very cool areas, its location isolates it from just about everything else on the continent. Thematically, I think that seclusion actually fits in well with the feel of the city - cold, dark, and lonely. The surrounding areas also tie into the theme very well, generally providing a darker, more serious alternative to many areas on the east end of the continent. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s no secret that I&#039;ve always loved Viorar. It&#039;s a beautiful and unique city with a lot of potential to get even better. I really enjoy browsing the library, and I can&#039;t help but imagine how great it&#039;d be with more material. The city is also a good hub for exploring some of my favorite areas. I think all it needs is some touching up to make it a really great area. &lt;br /&gt;
&lt;br /&gt;
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----&lt;br /&gt;
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&lt;br /&gt;
[[Category:Area of the Month|*]]&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Goa&amp;diff=1964</id>
		<title>Goa</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Goa&amp;diff=1964"/>
		<updated>2018-01-10T02:30:26Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaStats | color = #33F | picture = Okami.jpg | name = Goa | source = Mana Series/Crystalis/Okami/Paper Mario | builder = Ageatii | level range = 90-99 | linked = Yes | caption = Dogs not included.}}&lt;br /&gt;
&lt;br /&gt;
Goa is a militaristic nation that has repeatedly tried to invade [[Fa&#039;Diel]], even securing territories like [[Pandora]] and [[Lasacul]] for short periods.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&#039;&#039;&#039;190:&#039;&#039;&#039; Goa focuses its efforts on military development.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;220-228:&#039;&#039;&#039; The Coronar War (More in general cleft [[History]].)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;305:&#039;&#039;&#039; Goa sends forces to reclaim old territory and search for treasure to pay for their previous losses nearly a century ago. A Goan ship mysteriously disappears in the [[Sea of Wonders]] in search of the Moon Palace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Present Day:&#039;&#039;&#039; The [[Clan of the Lime Tree]] form a resistance, operating in the shadows across the cleft.&lt;br /&gt;
&lt;br /&gt;
== Sights ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brynmaer&#039;&#039;&#039; - A small port town that would be a popular tourism stop if it wasn&#039;t for the current regime. Exquisite kimonos and food made here have a lot of potential.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sei-an City&#039;&#039;&#039; - The biggest piece of civilization on Goa, home to the Goa Fortress. Fighters around the cleft who are deemed acceptable by Goa&#039;s ideals are invited to face each other in combat at the Glitz Pit. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shinshu Field&#039;&#039;&#039; - A sprawling countryside across the continent, Goan patrols are often spotted keeping the roads between Sei-an City and Brynmaer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hydra Mountains&#039;&#039;&#039; - Rough mountains home to a bunch of hydras that surrounds the Fire Palace, where an artifact is being secured by Goan forces. An abandoned zoo can be found somewhere inside the mountains, where hydras were kept at one point in time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shyron&#039;&#039;&#039; - A small, hidden village nestled in on the western side of the Hydra Mountains, far from the constant eyes of the government.&lt;br /&gt;
&lt;br /&gt;
== Travel ==&lt;br /&gt;
Goa has prohibited entry to and departure from the continent, but a ferry from [[Joel Island]] is able to transport individuals carrying proper identification. Rumors have it that members of the resistance are planning a way in.&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
Goan soldiers and citizens are mostly human while hydras dominate the nearby mountains. A portion of the Goan army is also made up of various monsters, summoned by the Sorceress Sabera.&lt;br /&gt;
&lt;br /&gt;
== Law, Government and Politics ==&lt;br /&gt;
&lt;br /&gt;
King Azteca harshly leads Goa with a lot of ambition, served by his Finest Four: The Assassin Mado, The Sorceress Sabera, General Kelbesque, and Head Priest Karmine. Goa is a military kingdom with a focus for expanding its territory and ruling with an iron fist. [[Joel Island]] is a territory of Goa, with a large fort full of soldiers on it. The [[Clan of the Lime Tree]] are actively attempting to take down King Azteca with their tiny resistance without much luck.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
Goa&#039;s quests are completed a bit differently than those in other areas. They consist of a chain of quests leading from one to the other where, at times, token-like items will be given to you and can be used to resume from where you left off, so keep an eye on them. Side quests include:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cured an incurable disease?&lt;br /&gt;
&lt;br /&gt;
Received an inheritance?&lt;br /&gt;
&lt;br /&gt;
Reunited lovers?&lt;br /&gt;
&lt;br /&gt;
Delivered the Living Sword?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some of these quests are missable, some require revisiting Goa again in another life. Keep a sharp eye out, for Goa is full of even more secrets than this!&lt;br /&gt;
&lt;br /&gt;
== The Great Explorer Luigi Says ==&lt;br /&gt;
[[file:luigi.jpg]]&lt;br /&gt;
&amp;quot;It&#039;s-a too bad that Goa is under such-a political turmoil. Luigi finds the land beautiful and-a bountiful! It&#039;s the only place Luigi can find-a Ultra Shroom, which is-a very tasty and perks Luigi right back up! It&#039;s-a very dangerous place, so Luigi would keep-a full stock of healing supplies and expect enemies to be a-ggressive and target Luigi&#039;s friends.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Joel_Island&amp;diff=1963</id>
		<title>Joel Island</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Joel_Island&amp;diff=1963"/>
		<updated>2018-01-10T02:23:36Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaStats | color = #33FFCC | picture = crysglitch3.gif | name = Joel Island | source = Crystalis | builder = Ageatii| level range = 16-25 | linked = Yes | caption = Joel Island}}&lt;br /&gt;
&lt;br /&gt;
Joel Island is an island somewhere to the south of [[Viorar]]. You can get there via [[ferry]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;144&#039;&#039;&#039; - Joel Island falls into the Cleft of Dimensions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;158&#039;&#039;&#039; - Joel Island joins the [[Fa&#039;Diel Union]], much to the dismay of [[Goa]], which earlier in the year proposed for the island to join their state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;219&#039;&#039;&#039; - [[Goa]] invades and easily takes over Joel Island.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;220&#039;&#039;&#039; - Goa finishes construction of a military fort on Joel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;227&#039;&#039;&#039; - The end of the &#039;&#039;&#039;Coronar War&#039;&#039;&#039; forces Goa to free Joel Island.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;305&#039;&#039;&#039; - Goa invades and reclaims Joel Island. The village is destroyed. They begin a cavern expedition in search of a [[Mana Stone]] rumored to be hidden on the island.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;310&#039;&#039;&#039; - A rag-tag group of adventurers led by the [[Cosmic Guardians]] come in conflict with the imperialists when the [[Mana Stone|Mana Stone of Water]] is found. The Stone is revealed to be a decoy created by [[Gnome]]. The resulting battle ends with the death of [[Zebu]].&lt;br /&gt;
&lt;br /&gt;
== Sights ==&lt;br /&gt;
&lt;br /&gt;
=== Martha&#039;s Bay ===&lt;br /&gt;
&lt;br /&gt;
It&#039;s a pretty bay that has a lighthouse at it&#039;s end.&lt;br /&gt;
&lt;br /&gt;
=== Abandoned Mines ===&lt;br /&gt;
&lt;br /&gt;
These mines were originally used by the villagers to dig for gems. They were later utilized by Goa to dig for the Mana Stone of Water.&lt;br /&gt;
&lt;br /&gt;
=== Glowing Corridors ===&lt;br /&gt;
&lt;br /&gt;
Some parts of the caverns in Joel are illuminated by plants that glow in the dark. Pretty.&lt;br /&gt;
&lt;br /&gt;
=== Imperial Fortress ===&lt;br /&gt;
&lt;br /&gt;
The imperial fortress is a historical building, but is once again occupied by a military.&lt;br /&gt;
&lt;br /&gt;
== Travel ==&lt;br /&gt;
&lt;br /&gt;
Joel Island is off of the southwestern coast of Fa&#039;Diel. A [[ferry]] from [[Viorar]] goes there - it takes 320 miles. Ships from Goa also travel to the island, but they are limited to military personnel only.&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
=== Villagers ===&lt;br /&gt;
&lt;br /&gt;
Joel island&#039;s villagers were a mixed clan of humans and sahagins. They were all eventually transformed into zombies by the sorceress [[Sabera]] in order to maximize their utility as manual labor slaves.&lt;br /&gt;
&lt;br /&gt;
=== Goa ===&lt;br /&gt;
&lt;br /&gt;
The Goa military had taken control of Joel Island under the supervision of [[Sabera]] in search of a [[Mana Stone]]. The Mana Stone was never found, but the army remains simply because the island is a strategic place to hold.&lt;br /&gt;
&lt;br /&gt;
=== Sahagin ===&lt;br /&gt;
&lt;br /&gt;
Sahagins still live in the caverns of the island, relying on the fish they can catch in the caves for sustenance.&lt;br /&gt;
&lt;br /&gt;
== Law, Government, and Politics ==&lt;br /&gt;
&lt;br /&gt;
Joel Island is currently a colony of the Goan Empire.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
A Goan scout rushed through the island, eager to finish his task before his cruel superiors would saddle him with other chores like:&lt;br /&gt;
&lt;br /&gt;
- Finish THE CURSE ON JOEL ISLAND!&lt;br /&gt;
&lt;br /&gt;
- Finish THE RESISTANCE!&lt;br /&gt;
&lt;br /&gt;
- Help a lost child!&lt;br /&gt;
&lt;br /&gt;
- Reconstruct an artifact!&lt;br /&gt;
&lt;br /&gt;
== The Great Explorer Luigi Says ==&lt;br /&gt;
[[file:luigi.jpg]]&lt;br /&gt;
&amp;quot;Always carry a pickaxe, you never know when-a ripe mineral shaft will come your way! Electricity and Earth magic are useful here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Joel_Island&amp;diff=1962</id>
		<title>Joel Island</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Joel_Island&amp;diff=1962"/>
		<updated>2018-01-10T02:22:06Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: rewriting history&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaStats | color = #33FFCC | picture = crysglitch3.gif | name = Joel Island | source = Crystalis | builder = Ageatii| level range = 16-25 | linked = Yes | caption = Joel Island}}&lt;br /&gt;
&lt;br /&gt;
Joel Island is an island somewhere to the south of [[Viorar]]. You can get there via [[ferry]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;144&#039;&#039;&#039; - Joel Island falls into the Cleft of Dimensions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;158&#039;&#039;&#039; - Joel Island joins the [[Fa&#039;Diel Union]], much to the dismay of [[Goa]], which earlier in the year proposed for the island to join their state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;219&#039;&#039;&#039; - [[Goa]] invades and easily takes over Joel Island.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;220&#039;&#039;&#039; - Goa finishes construction of a military fort on Joel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;227&#039;&#039;&#039; - The end of the &#039;&#039;&#039;Coronar War&#039;&#039;&#039; forces Goa to free Joel Island.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;305&#039;&#039;&#039; - Goa invades and reclaims Joel Island. The village is destroyed. They begin a cavern expedition in search of a [[Mana Stone]] rumored to be hidden on the island.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;310&#039;&#039;&#039; - A rag-tag group of adventurers led by the [[Cosmic Guardians]] come in conflict with the imperialists when the [[Mana Stone|Mana Stone of Water]] is found. The Stone is revealed to be a decoy created by [[Gnome]]. The resulting battle ends with the death of [[Zebu]].&lt;br /&gt;
&lt;br /&gt;
== Sights ==&lt;br /&gt;
&lt;br /&gt;
=== Martha&#039;s Bay ===&lt;br /&gt;
&lt;br /&gt;
It&#039;s a pretty bay that has a lighthouse at it&#039;s end.&lt;br /&gt;
&lt;br /&gt;
=== Abandoned Mines ===&lt;br /&gt;
&lt;br /&gt;
These mines were originally used by the villagers to dig for gems. They were later utilized by Goa to dig for the Mana Stone of Water.&lt;br /&gt;
&lt;br /&gt;
=== Glowing Corridors ===&lt;br /&gt;
&lt;br /&gt;
Some parts of the caverns in Joel are illuminated by plants that glow in the dark. Pretty.&lt;br /&gt;
&lt;br /&gt;
=== Imperial Fortress ===&lt;br /&gt;
&lt;br /&gt;
The imperial fortress is a historical building, but is once again occupied by a military.&lt;br /&gt;
&lt;br /&gt;
== Travel ==&lt;br /&gt;
&lt;br /&gt;
Joel Island is off of the southwestern coast of Fa&#039;Diel. A [[ferry]] from [[Viorar]] goes there - it takes 320 miles. Ships from Goa also travel to the island, but they are limited to military personnel only.&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
=== Villagers ===&lt;br /&gt;
&lt;br /&gt;
Joel island&#039;s villagers were a mixed clan of humans and sahagins. They were all eventually transformed into zombies by the sorceress [[Sabera]] in order to maximize their utility as manual labor slaves.&lt;br /&gt;
&lt;br /&gt;
=== Goa ===&lt;br /&gt;
&lt;br /&gt;
The Goa military had taken control of Joel Island under the supervision of [[Sabera]] in search of a [[Mana Stone]]. The Mana Stone was never found and Zeal left the Goan Empire, but the army remains simply because the island is a strategic place to hold.&lt;br /&gt;
&lt;br /&gt;
=== Sahagin ===&lt;br /&gt;
&lt;br /&gt;
Sahagins still live in the caverns of the island, relying on the fish they can catch in the caves for sustenance.&lt;br /&gt;
&lt;br /&gt;
== Law, Government, and Politics ==&lt;br /&gt;
&lt;br /&gt;
Joel Island is currently a colony of the Goan Empire.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
A Goan scout rushed through the island, eager to finish his task before his cruel superiors would saddle him with other chores like:&lt;br /&gt;
&lt;br /&gt;
- Finish THE CURSE ON JOEL ISLAND!&lt;br /&gt;
&lt;br /&gt;
- Finish THE RESISTANCE!&lt;br /&gt;
&lt;br /&gt;
- Help a lost child!&lt;br /&gt;
&lt;br /&gt;
- Reconstruct an artifact!&lt;br /&gt;
&lt;br /&gt;
== The Great Explorer Luigi Says ==&lt;br /&gt;
[[file:luigi.jpg]]&lt;br /&gt;
&amp;quot;Always carry a pickaxe, you never know when-a ripe mineral shaft will come your way! Electricity and Earth magic are useful here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Music_of_the_Cleft&amp;diff=1913</id>
		<title>Music of the Cleft</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Music_of_the_Cleft&amp;diff=1913"/>
		<updated>2017-12-29T05:52:39Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Interested in what the original music of a Cleft area was? Here is a list of the names of tracks from video games that inspired their corresponding area. If a link no longer goes to the correct track, feel free to remove it and just leave the title, or find the song elsewhere. Some of the songs aren&#039;t actually from the source material, either because there is no source material or something else.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Music of the Cleft&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Area&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Builder&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Game Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Composer&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Track Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Guardia]] (World) || Immortal || Chrono Trigger || Yasunori Mitsuda || [http://www.youtube.com/watch?v=6-uMkAWj28o Wind Scene]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fa&#039;Diel]] (World) || Immortal || Legend of Mana || Yoko Shimomura || [http://www.youtube.com/watch?v=CAkSPMjSKAE World of Mana]&lt;br /&gt;
|-&lt;br /&gt;
|[[Alfador Isle]] (Medina) || Immortal || Chrono Trigger || Yasunori Mitsuda || [http://www.youtube.com/watch?v=bW3KNnZ2ZiA Silent Light]&lt;br /&gt;
|-&lt;br /&gt;
|[[Angel Tower]] || Jango || Breath of Fire 3 || Akari Kaida &amp;lt;br&amp;gt; Yoshino Aoki || [http://www.youtube.com/watch?v=20skNvgDTJU&amp;amp;feature=related Dragon Slayer]&lt;br /&gt;
|-&lt;br /&gt;
|[[Arlia]] || Benamas || SaGa Frontier || Kenji Ito || [http://www.youtube.com/watch?v=Z2DEfZF0QPs&amp;amp;feature=related Confrontation! Cabellero Family]&lt;br /&gt;
|-&lt;br /&gt;
|[[Barrel Volcano]] || Carsanquay || Super Mario RPG || Yoko Shimomura || [http://www.youtube.com/watch?v=_mLRPPgp19g Barrel Volcano]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bean Valley]] &amp;lt;br&amp;gt; -Grate Guy&#039;s Casino || Ageatii &amp;lt;br&amp;gt; || Super Mario RPG &amp;lt;br&amp;gt; || Yoko Shimomura &amp;lt;br&amp;gt; || [http://www.youtube.com/watch?v=RHclsDoE6dI Still the Road is Full of Dangers] &amp;lt;br&amp;gt; Grate Guy&#039;s Casino&lt;br /&gt;
|-&lt;br /&gt;
|[[Behemoth&#039;s Skull]] || Lilly || Final Fantasy Mystic Quest || || [http://www.youtube.com/watch?v=ILIZrtiP8qs Bone Dungeon]&lt;br /&gt;
|-&lt;br /&gt;
|[[Booster Tower]] || dataAndrew || Super Mario RPG || Yoko Shimomura || [http://www.youtube.com/watch?v=hNhJJiMSTkw Welcome to Booster Tower] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=NJoGF1oLd0o And My Name&#039;s Booster]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bubbly Clouds]] || MTSowbug || Kirby&#039;s Dream Land || Jun Ishikawa || [http://www.youtube.com/watch?v=t4Prelz-qKs Bubbly Clouds]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cactuar Island]] || Benamas || Final Fantasy 7 || Nobuo Uematsu || [http://www.youtube.com/watch?v=-wGS8_HXTas Sandy Badlands]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave of Waterfalls]] || Sylvere || Seiken Densetsu 3 || Hiroki Kikuta || [http://www.youtube.com/watch?v=13SkJO_9fVE Few Paths Forbidden]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimp Caverns]] || Ageatii || Donkey Kong Country || David Wise || [http://www.youtube.com/watch?v=-rgo4DS_nEk Misty Menace]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chocobo Forest]] || Ademisk || Final Fantasy IX || || [http://www.youtube.com/watch?v=yekXJ1FbRCY Aloha de Chocobo ~ Chocobo Forest Theme]&lt;br /&gt;
|-&lt;br /&gt;
|[[Coronar Lowlands]] || Lilly || Secret of Mana || Hiroki Kikuta || [http://www.youtube.com/watch?v=33d6EK2HykM Into the Thick of It]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cosmo Canyon]] || Rune || Final Fantasy 7 || Nobuo Uematsu || [http://www.youtube.com/watch?v=1T3srk8Dkuo Cosmo Canyon]&lt;br /&gt;
|-&lt;br /&gt;
|[[Crysta]] || Benamas || Terranigma || Miyoko Kobayashi&amp;lt;br&amp;gt;Masanori Hikichi || [http://www.youtube.com/watch?v=QmmN-13uDS0 Hometown]&lt;br /&gt;
|-&lt;br /&gt;
|[[Donut Plains]] || Benamas || Super Mario World || Koji Kondo || [http://www.youtube.com/watch?v=76Mzb2PuIDI Athletic]&lt;br /&gt;
|-&lt;br /&gt;
|[[Douglas Island]] || Ageatii || Kingdom Hearts || Yoko Shimomura || [http://www.youtube.com/watch?v=_366fjO5iMc Destiny Islands]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dr. Wily&#039;s Lab]] || Benamas || Mega Man 3 || Bunbun (?) || [http://www.youtube.com/watch?v=RL1XaE24IC4 Dr. Wily&#039;s Castle II]&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldin Mountain]] || Sunflash &amp;lt;br&amp;gt; Ageatii || Zelda Series || Koji Kondo || [http://www.youtube.com/watch?v=qFtnDQJ0wbs Death Mountain]&lt;br /&gt;
|-&lt;br /&gt;
|[[El Nido Triangle]] || Ageatii || Chrono Cross || Yasunori Mitsuda || [http://www.youtube.com/watch?v=DZOX9Y3fHqw Jellyfish Sea]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fort Walla Walla]] || Ageatii || Oregon Trail 2 || ??? || [http://www.youtube.com/watch?v=nbzzdylg6sA On the Trail 4]&lt;br /&gt;
|-&lt;br /&gt;
|[[Frosty Forest]] || Lilly || Secret of Mana || Hiroki Kikuta || [http://www.youtube.com/watch?v=vf58TiGtIe4 A Wish]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gigan Canyon]] &amp;lt;br&amp;gt; -[[Gigan Stronghold]] || Pisces || Legend of Dragoon || Dennis Martin &amp;lt;br&amp;gt; Takao Miratsu || [http://www.youtube.com/watch?v=eZw6VoIX5Dg Valley of Corrupted Gravity]&lt;br /&gt;
|-&lt;br /&gt;
|[[Goa]] &amp;lt;br&amp;gt; Shinshu Field &amp;lt;br&amp;gt; Hydra Mountains &amp;lt;br&amp;gt; Shadow Forest &amp;lt;br&amp;gt; Sei&#039;an City &amp;lt;br&amp;gt; Brynmaer &amp;lt;br&amp;gt; Shyron &amp;lt;br&amp;gt; Glitz Pit &amp;lt;br&amp;gt; Palace of Fire &amp;lt;br&amp;gt; Goa Fortress &amp;lt;br&amp;gt; Harami Pyramid || Ageatii || Various || || &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=8yKG-Qu4WvM Shinshu Plains] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=W-hk3qNUXoY On the Mountain] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=CzAE8ZuOd3I Shadow Forest] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=8V_DiiA5h5w Sei&#039;an City Nobles&#039; Quarter] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=OWML4Bv-Kz8 Sei&#039;an City Commoners&#039; Quarter] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=PxPnWSTKqgY Town of Shyron] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=x_LAykoh18M The Glitz Pit] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=8HVy3WVkU6c Mount Pyre] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=WHkTJTD2gvU Oni Island] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=Ezp1KG4IUg0 The Great Pyramid]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold City]] || Avenant || Secret of Mana || Hiroki Kikuta || [http://www.youtube.com/watch?v=GMJYMWad-LI A Curious Tale]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guardia Castle]] || Benamas || Chrono Trigger || Yasunori Mitsuda || [http://www.youtube.com/watch?v=TykpyrHAZpw Pride and Courage]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guardia Fields]] || Lilly || Chrono Trigger || Yasunori Mitsuda || [http://www.youtube.com/watch?v=WDpPMu8EApg Memories of Green]&lt;br /&gt;
|-&lt;br /&gt;
|[[Haunted Wastelands]] || Ageatii || Zelda: Ocarina of Time || Koji Kondo || [http://www.youtube.com/watch?v=Hy0aEj85ifY Gerudo Valley]&lt;br /&gt;
|-&lt;br /&gt;
|[[Joel Island]] || Ageatii || Crystalis || Yoko Osaka || [http://www.youtube.com/watch?v=Ui8Cw-mEVeI Underwater Cave] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=x9snOtTJeXk Goa Fortress]&lt;br /&gt;
|-&lt;br /&gt;
|[[Jungle of Illusion]] &amp;lt;br&amp;gt; -[[Pedan]] &amp;lt;br&amp;gt; -Nep-Enut&#039;s Lake || Ageatii &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; || Legend of Mana &amp;lt;br&amp;gt; Seiken Densetsu 3 &amp;lt;br&amp;gt; Yoshi&#039;s Island || Yoko Shimomura &amp;lt;br&amp;gt; Hiroki Kikuta &amp;lt;br&amp;gt; Koji Kondo || [http://www.youtube.com/watch?v=TXMmXvSF8XQ Calmly Traveling] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=qm9wXrnUuf8 Last Audience] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=kDssUvBiHFk Overworld]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kakkara Desert]] &amp;lt;br&amp;gt; -[[Dry Dry Outpost]] || Ageatii &amp;lt;br&amp;gt; || Secret of Mana &amp;lt;br&amp;gt; Paper Mario || Hiroki Kikuta &amp;lt;br&amp;gt; Yuka Tsujiyoko || [http://www.youtube.com/watch?v=h2J1mZmtaSY Secret of the Arid Sands] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=RFHzcFZ7quA Mysterious Dry Dry Outpost]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kett&#039;s Rooms]] || Ageatii || Final Fantasy Adventure || Kenji Ito || [http://www.youtube.com/watch?v=100QvXU7hu0 Dungeon 1]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lea Monde]] || Pisces || Vagrant Story || Hitoshi Sakamoto || [http://www.youtube.com/watch?v=aNF_aSRw0SM Closed Lea Monde]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lelanol&#039;s Lair]] || Lilly || Various || Koji Kondo || [http://www.youtube.com/watch?v=N_GfnqdGWEY Dragon Roost Isle]&lt;br /&gt;
|-&lt;br /&gt;
|[[Loftarasa Mountains]] &amp;lt;br&amp;gt; -[[Mandala]] &amp;lt;br&amp;gt; -Sage Joch&#039;s Cave &amp;lt;br&amp;gt; -[[Palace of Darkness]] || Ageatii || Secret of Mana || Hiroki Kikuta || [http://www.youtube.com/watch?v=AAZo9jYI4cg The Wind Never Ceases] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=Uro-C3KesHM Distant Thunder] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=1P2gNB_U5g0 The Legend] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=9naMTjPsEpY The Holy Intruder]&lt;br /&gt;
|-&lt;br /&gt;
|[[Luon Highway]] || Ageatii || Legend of Mana || Yoko Shimomura || [http://www.youtube.com/watch?v=JdWCGuCG9JY Wanderer&#039;s Path]&lt;br /&gt;
|-&lt;br /&gt;
|[[Magitek Factory]] || Arilothas || Final Fantasy 6   || Nobuo Uematsu || [http://www.youtube.com/watch?v=IMK-y8w6YhA Devil&#039;s Lab]&lt;br /&gt;
|-&lt;br /&gt;
|[[Magus Castle]] || Ziddar || Chrono Trigger || Yasunori Mitsuda || [http://www.youtube.com/watch?v=HeFMB-7sj54 Confusing Melody]&lt;br /&gt;
|-&lt;br /&gt;
|[[McNeil Woods]] || Arilothas || Breath of Fire 3 || Akari Kaida&amp;lt;br&amp;gt;Yoshino Aoki || [http://www.youtube.com/watch?v=F8U5nxhxYf0 Cedar Forest]&lt;br /&gt;
|-&lt;br /&gt;
|[[Monotoli Building]] || MTSowbug || Earthbound || Keiichi Suzuki&amp;lt;br&amp;gt;Akio Ohmori&amp;lt;br&amp;gt;Ritsuo Kamimura&amp;lt;br&amp;gt;Hirokazu Tanaka || [http://www.youtube.com/watch?v=bvBT1Cspwss The Metropolis of Fourside]&amp;lt;br&amp;gt;[http://www.youtube.com/watch?v=ZMhqrJ3AX24 Dangerous Caves]&lt;br /&gt;
|-&lt;br /&gt;
|[[Monstro Town]] || Ziddar || Super Mario RPG || Yoko Shimomura || [http://www.youtube.com/watch?v=stQwA-0n4_I My Paradise ~ Monstro Town]&lt;br /&gt;
|-&lt;br /&gt;
|[[Moogle Caves]] || Versalia || Final Fantasy 6 || Nobuo Uematsu || [http://www.youtube.com/watch?v=i2QNuQJGAHs The Mines of Narshe]&amp;lt;br&amp;gt;[http://www.youtube.com/watch?v=M5UeEUdPiMg - Mog&#039;s Theme]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mt Nibelheim]] || Arctic || Final Fantasy 7 || Nobuo Uematsu || [http://www.youtube.com/watch?v=3rV40ypje7o Those Chosen by the Planet]&lt;br /&gt;
|-&lt;br /&gt;
|[[Myrkur Mountains]] &amp;lt;br&amp;gt; -[The Underworld]] || Ageatii || Dunno/Original &amp;lt;br&amp;gt; Legend of Mana || Koji Kondo&amp;lt;br&amp;gt;Yoko Shimomura || [http://www.youtube.com/watch?v=zCQ7IeEFok8 Snowpeak]&lt;br /&gt;
|-&lt;br /&gt;
|[[Phendrana Drifts]] || Benamas || Metroid Prime || Kenji Yamamoto || [http://www.youtube.com/watch?v=ZbbUv1hz6mE Phendrana Drifts]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabite Forest]] || Sylvere || Seiken Densetsu 3 || Hiroki Kikuta || [http://www.youtube.com/watch?v=lX6W_6pqUDA Powell]&lt;br /&gt;
|-&lt;br /&gt;
|[[Pillars of Nosgoth]] || Arilothas || LoK: Soul Reaver || ??? || [http://www.youtube.com/watch?v=WiO-BQRej74&amp;amp;feature=related Soul Reaver]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rocket Town]] || Benamas || Final Fantasy 7 || Nobuo Uematsu || [http://www.youtube.com/watch?v=vgvXCg1e_T8 Oppressed People]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rolante Mountain]] || Versalia || Seiken Densetsu 3 || Hiroki Kikuta || [http://www.youtube.com/watch?v=NNp5CNFTIDI Different Road]&lt;br /&gt;
|-&lt;br /&gt;
|[[R-Y Factory Ruins]] || Benamas || Chrono Trigger || Yasunori Mitsuda || [http://www.youtube.com/watch?v=TPYQUmhYKWs Remains of a Factory]&lt;br /&gt;
|-&lt;br /&gt;
|[[Safari Zone]] || Tenor || Pokemon Red/Blue || Go Ichinose&amp;lt;br&amp;gt;Junichi Masuda&amp;lt;br&amp;gt;Mori&#039;ichi Aoki || [http://www.youtube.com/watch?v=VOXGL5ipFY4 Evolution]&lt;br /&gt;
|-&lt;br /&gt;
|[[Saturn Valley]] || MTSowbug || Earthbound || Keiichi Suzuki&amp;lt;br&amp;gt;Akio Ohmori&amp;lt;br&amp;gt;Ritsuo Kamimura&amp;lt;br&amp;gt;Hirokazu Tanaka || [http://www.youtube.com/watch?v=qQYSPtfirLM Hi Hi Hi]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sea of Wonders]] &amp;lt;br&amp;gt; -The Sea &amp;lt;br&amp;gt; -[[Caspia]] || Ageatii || &amp;lt;br&amp;gt; Secret of Mana &amp;lt;br&amp;gt; Legend of Mana || &amp;lt;br&amp;gt; Hiroki Kikuta &amp;lt;br&amp;gt; Yoko Shimomura || &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=UKQ31mkobm0 Phantom and a Rose] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=X79LyywmWTM Southern City Polpota]&lt;br /&gt;
|-&lt;br /&gt;
|[[Shrike]] || Benamas || SaGa Frontier || Kenji Ito || [http://www.youtube.com/watch?v=aumWblPK58M Sunset Town]&lt;br /&gt;
|-&lt;br /&gt;
|[[Smash Stadium]] || Raitzeno &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Versalia &amp;lt;br&amp;gt; || SSB Melee &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; SSB Brawl &amp;lt;br&amp;gt; Metroid Prime/Brawl || ??? &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Kentaro Ishizaka &amp;lt;br&amp;gt; Kenji Yamamoto || Fountain of Dreams &amp;lt;br&amp;gt; Temple &amp;lt;br&amp;gt; Metal Battle &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=d3fudWbUMHQ Final Destination] &amp;lt;br&amp;gt; [http://www.youtube.comwatch?v=KXuDFVF4eWM&amp;amp;feature=related Multi-Man Melee 1]&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit Temple]] || Ageatii || Zelda: Ocarina of Time || Koji Kondo || [http://www.youtube.com/watch?v=2zQghQuzatg Spirit Temple]&lt;br /&gt;
|-&lt;br /&gt;
|[[S.S. Zelbess]] || Ageatii || Chrono Cross || Yasunori Mitsuda || [http://www.youtube.com/watch?v=Py3mLR0Fa-w Zelbess] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=taAivrUb_5c The Splendidly Grand Magic Troupe]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Veldt]] || Versalia || Final Fantasy 6 || Nobuo Uematsu || [http://www.youtube.com/watch?v=_ALrUk9GSaU Wild West]&lt;br /&gt;
|-&lt;br /&gt;
|[[Tonoe]] || Ageatii || Harvest Moon || Tsuyoshi Tanaka || [http://www.youtube.com/watch?v=Wl0knxkf1Mg Spring], [http://www.youtube.com/watch?v=Sbn7ACtBN8E Summer], [http://www.youtube.com/watch?v=pdyGiVOmSUI Fall], [http://www.youtube.com/watch?v=60ncdRzmVjA Winter]&lt;br /&gt;
|-&lt;br /&gt;
|[[Truce]] || Immortal || Chrono Trigger || Yasunori Mitsuda || [http://www.youtube.com/watch?v=KI3PtLCC8WE Peaceful Days]&lt;br /&gt;
|-&lt;br /&gt;
|[[Viorar]] || Ageatii || Legend of Mana || Yoko Shimomura || [http://www.youtube.com/watch?v=uiWJBuBU2c0 Moonlit City Roa]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wutai]] || Benamas || Final Fantasy 7 || Nobuo Uematsu || [http://www.youtube.com/watch?v=ichnoO0ZuG4 Wutai]&lt;br /&gt;
|-&lt;br /&gt;
|[[Orbonne Monastery]] || Versalia || Final Fantasy Tactics || Nobuo Uematsu || [http://www.youtube.com/watch?v=lGdeHJKicmc&amp;amp;feature=related Chapel]&lt;br /&gt;
|-&lt;br /&gt;
|[[Final Weapon]] || Immortal || Mega Man X4 || Toshihiko Horiyama || [http://www.youtube.com/watch?v=ben2vyeamyw Final Weapon Stage 2]&lt;br /&gt;
|-&lt;br /&gt;
|[[Zigolis Swamp]] || Versalia || Final Fantasy Tactics || Nobuo Uematsu || [http://www.youtube.com/watch?v=TmUsHH5lxsA&amp;amp;feature=related Trisection]&lt;br /&gt;
|-&lt;br /&gt;
|[[Expellian Island]] || Lilly &amp;lt;br&amp;gt; Benamas || Star Ocean: Second Story || Motoi Sakuraba || [http://www.youtube.com/watch?v=BwZodQUQFz4 We Form in Crystals]&lt;br /&gt;
|-&lt;br /&gt;
|[[Feyan Lake]] || Lilly &amp;lt;br&amp;gt; Ageatii || Legend of Mana || Yoko Shimomura || [http://www.youtube.com/watch?v=_eA6WkCZetw The Wind Sings of a Journey]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bequerel Mine]] || Umbraunt || Star Ocean 3 || Motoi Sakuraba || [http://www.youtube.com/watch?v=TSlDUPl7DoA Rust Colored]&lt;br /&gt;
|-&lt;br /&gt;
|[[Brigantes]] || Versalia || Ogre Battle || Hitoshi Sakimoto || [http://www.youtube.com/watch?v=BOswr5QAPSU&amp;amp;feature=related Rest in Peace]&lt;br /&gt;
|-&lt;br /&gt;
|[[Madra Ice Field]] || Versalia || Ogre Battle || Hitoshi Sakimoto || [http://www.youtube.com/watch?v=c4CYBnusycE&amp;amp;feature=related White Storm]&lt;br /&gt;
|-&lt;br /&gt;
|[[Midnight Gardens]] || Versalia || Seiken Densetsu 3 || Hiroki Kikuta || [http://www.youtube.com/watch?v=SYVxKqTKViA&amp;amp;feature=related Autumn Harvest]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gobi&#039;s Valley]] || Abysmal || Banjo-Kazooie || Grant Kirkhope || [http://www.youtube.com/watch?v=OFmzz4vMiLY Gobi&#039;s Valley]&lt;br /&gt;
|-&lt;br /&gt;
|[[Magmoor Caverns]] || Ageatii || Metroid Prime || Kenji Yamamoto || [http://www.youtube.com/watch?v=QQCZIb0fbt8 Magmoor Caverns]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cynbel Sea]] || Ageatii || Child of Light || Cœur de Pirate || [https://youtu.be/NDrjcsJhJvY Little Girl, Gen]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Areas to add:  Mabe, Lasacul, Goreomemu Swamp, Sulfataska Mountains&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Music_of_the_Cleft&amp;diff=1912</id>
		<title>Music of the Cleft</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Music_of_the_Cleft&amp;diff=1912"/>
		<updated>2017-12-29T05:48:59Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: added Cynbel Sea&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Interested in what the original music of a Cleft area was? Here is a list of the names of tracks from video games that inspired their corresponding area. If a link no longer goes to the correct track, feel free to remove it and just leave the title, or find the song elsewhere. Some of the songs aren&#039;t actually from the source material, either because there is no source material or something else.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Music of the Cleft&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Area&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Builder&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Game Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Composer&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Track Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Guardia]] (World) || Immortal || Chrono Trigger || Yasunori Mitsuda || [http://www.youtube.com/watch?v=6-uMkAWj28o Wind Scene]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fa&#039;Diel]] (World) || Immortal || Legend of Mana || Yoko Shimomura || [http://www.youtube.com/watch?v=CAkSPMjSKAE World of Mana]&lt;br /&gt;
|-&lt;br /&gt;
|[[Alfador Isle]] (Medina) || Immortal || Chrono Trigger || Yasunori Mitsuda || [http://www.youtube.com/watch?v=bW3KNnZ2ZiA Silent Light]&lt;br /&gt;
|-&lt;br /&gt;
|[[Angel Tower]] || Jango || Breath of Fire 3 || Akari Kaida &amp;lt;br&amp;gt; Yoshino Aoki || [http://www.youtube.com/watch?v=20skNvgDTJU&amp;amp;feature=related Dragon Slayer]&lt;br /&gt;
|-&lt;br /&gt;
|[[Arlia]] || Benamas || SaGa Frontier || Kenji Ito || [http://www.youtube.com/watch?v=Z2DEfZF0QPs&amp;amp;feature=related Confrontation! Cabellero Family]&lt;br /&gt;
|-&lt;br /&gt;
|[[Barrel Volcano]] || Carsanquay || Super Mario RPG || Yoko Shimomura || [http://www.youtube.com/watch?v=_mLRPPgp19g Barrel Volcano]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bean Valley]] &amp;lt;br&amp;gt; -Grate Guy&#039;s Casino || Ageatii &amp;lt;br&amp;gt; || Super Mario RPG &amp;lt;br&amp;gt; || Yoko Shimomura &amp;lt;br&amp;gt; || [http://www.youtube.com/watch?v=RHclsDoE6dI Still the Road is Full of Dangers] &amp;lt;br&amp;gt; Grate Guy&#039;s Casino&lt;br /&gt;
|-&lt;br /&gt;
|[[Behemoth&#039;s Skull]] || Lilly || Final Fantasy Mystic Quest || || [http://www.youtube.com/watch?v=ILIZrtiP8qs Bone Dungeon]&lt;br /&gt;
|-&lt;br /&gt;
|[[Booster Tower]] || dataAndrew || Super Mario RPG || Yoko Shimomura || [http://www.youtube.com/watch?v=hNhJJiMSTkw Welcome to Booster Tower] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=NJoGF1oLd0o And My Name&#039;s Booster]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bubbly Clouds]] || MTSowbug || Kirby&#039;s Dream Land || Jun Ishikawa || [http://www.youtube.com/watch?v=t4Prelz-qKs Bubbly Clouds]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cactuar Island]] || Benamas || Final Fantasy 7 || Nobuo Uematsu || [http://www.youtube.com/watch?v=-wGS8_HXTas Sandy Badlands]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave of Waterfalls]] || Sylvere || Seiken Densetsu 3 || Hiroki Kikuta || [http://www.youtube.com/watch?v=13SkJO_9fVE Few Paths Forbidden]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimp Caverns]] || Ageatii || Donkey Kong Country || David Wise || [http://www.youtube.com/watch?v=-rgo4DS_nEk Misty Menace]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chocobo Forest]] || Ademisk || Final Fantasy IX || || [http://www.youtube.com/watch?v=yekXJ1FbRCY Aloha de Chocobo ~ Chocobo Forest Theme]&lt;br /&gt;
|-&lt;br /&gt;
|[[Coronar Lowlands]] || Lilly || Secret of Mana || Hiroki Kikuta || [http://www.youtube.com/watch?v=33d6EK2HykM Into the Thick of It]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cosmo Canyon]] || Rune || Final Fantasy 7 || Nobuo Uematsu || [http://www.youtube.com/watch?v=1T3srk8Dkuo Cosmo Canyon]&lt;br /&gt;
|-&lt;br /&gt;
|[[Crysta]] || Benamas || Terranigma || Miyoko Kobayashi&amp;lt;br&amp;gt;Masanori Hikichi || [http://www.youtube.com/watch?v=QmmN-13uDS0 Hometown]&lt;br /&gt;
|-&lt;br /&gt;
|[[Donut Plains]] || Benamas || Super Mario World || Koji Kondo || [http://www.youtube.com/watch?v=76Mzb2PuIDI Athletic]&lt;br /&gt;
|-&lt;br /&gt;
|[[Douglas Island]] || Ageatii || Kingdom Hearts || Yoko Shimomura || [http://www.youtube.com/watch?v=_366fjO5iMc Destiny Islands]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dr. Wily&#039;s Lab]] || Benamas || Mega Man 3 || Bunbun (?) || [http://www.youtube.com/watch?v=RL1XaE24IC4 Dr. Wily&#039;s Castle II]&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldin Mountain]] || Sunflash &amp;lt;br&amp;gt; Ageatii || Zelda Series || Koji Kondo || [http://www.youtube.com/watch?v=qFtnDQJ0wbs Death Mountain]&lt;br /&gt;
|-&lt;br /&gt;
|[[El Nido Triangle]] || Ageatii || Chrono Cross || Yasunori Mitsuda || [http://www.youtube.com/watch?v=DZOX9Y3fHqw Jellyfish Sea]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fort Walla Walla]] || Ageatii || Oregon Trail 2 || ??? || [http://www.youtube.com/watch?v=nbzzdylg6sA On the Trail 4]&lt;br /&gt;
|-&lt;br /&gt;
|[[Frosty Forest]] || Lilly || Secret of Mana || Hiroki Kikuta || [http://www.youtube.com/watch?v=vf58TiGtIe4 A Wish]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gigan Canyon]] &amp;lt;br&amp;gt; -[[Gigan Stronghold]] || Pisces || Legend of Dragoon || Dennis Martin &amp;lt;br&amp;gt; Takao Miratsu || [http://www.youtube.com/watch?v=eZw6VoIX5Dg Valley of Corrupted Gravity]&lt;br /&gt;
|-&lt;br /&gt;
|[[Goa]] &amp;lt;br&amp;gt; Shinshu Field &amp;lt;br&amp;gt; Hydra Mountains &amp;lt;br&amp;gt; Shadow Forest &amp;lt;br&amp;gt; Sei&#039;an City &amp;lt;br&amp;gt; Brynmaer &amp;lt;br&amp;gt; Shyron &amp;lt;br&amp;gt; Glitz Pit &amp;lt;br&amp;gt; Palace of Fire &amp;lt;br&amp;gt; Goa Fortress &amp;lt;br&amp;gt; Harami Pyramid || Ageatii || Various || || &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=8yKG-Qu4WvM Shinshu Plains] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=W-hk3qNUXoY On the Mountain] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=CzAE8ZuOd3I Shadow Forest] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=8V_DiiA5h5w Sei&#039;an City Nobles&#039; Quarter] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=OWML4Bv-Kz8 Sei&#039;an City Commoners&#039; Quarter] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=PxPnWSTKqgY Town of Shyron] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=x_LAykoh18M The Glitz Pit] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=8HVy3WVkU6c Mount Pyre] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=WHkTJTD2gvU Oni Island] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=Ezp1KG4IUg0 The Great Pyramid]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold City]] || Avenant || Secret of Mana || Hiroki Kikuta || [http://www.youtube.com/watch?v=GMJYMWad-LI A Curious Tale]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guardia Castle]] || Benamas || Chrono Trigger || Yasunori Mitsuda || [http://www.youtube.com/watch?v=TykpyrHAZpw Pride and Courage]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guardia Fields]] || Lilly || Chrono Trigger || Yasunori Mitsuda || [http://www.youtube.com/watch?v=WDpPMu8EApg Memories of Green]&lt;br /&gt;
|-&lt;br /&gt;
|[[Haunted Wastelands]] || Ageatii || Zelda: Ocarina of Time || Koji Kondo || [http://www.youtube.com/watch?v=Hy0aEj85ifY Gerudo Valley]&lt;br /&gt;
|-&lt;br /&gt;
|[[Joel Island]] || Ageatii || Crystalis || Yoko Osaka || [http://www.youtube.com/watch?v=Ui8Cw-mEVeI Underwater Cave] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=x9snOtTJeXk Goa Fortress]&lt;br /&gt;
|-&lt;br /&gt;
|[[Jungle of Illusion]] &amp;lt;br&amp;gt; -[[Pedan]] &amp;lt;br&amp;gt; -Nep-Enut&#039;s Lake || Ageatii &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; || Legend of Mana &amp;lt;br&amp;gt; Seiken Densetsu 3 &amp;lt;br&amp;gt; Yoshi&#039;s Island || Yoko Shimomura &amp;lt;br&amp;gt; Hiroki Kikuta &amp;lt;br&amp;gt; Koji Kondo || [http://www.youtube.com/watch?v=TXMmXvSF8XQ Calmly Traveling] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=qm9wXrnUuf8 Last Audience] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=kDssUvBiHFk Overworld]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kakkara Desert]] &amp;lt;br&amp;gt; -[[Dry Dry Outpost]] || Ageatii &amp;lt;br&amp;gt; || Secret of Mana &amp;lt;br&amp;gt; Paper Mario || Hiroki Kikuta &amp;lt;br&amp;gt; Yuka Tsujiyoko || [http://www.youtube.com/watch?v=h2J1mZmtaSY Secret of the Arid Sands] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=RFHzcFZ7quA Mysterious Dry Dry Outpost]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kett&#039;s Rooms]] || Ageatii || Final Fantasy Adventure || Kenji Ito || [http://www.youtube.com/watch?v=100QvXU7hu0 Dungeon 1]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lea Monde]] || Pisces || Vagrant Story || Hitoshi Sakamoto || [http://www.youtube.com/watch?v=aNF_aSRw0SM Closed Lea Monde]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lelanol&#039;s Lair]] || Lilly || Various || Koji Kondo || [http://www.youtube.com/watch?v=N_GfnqdGWEY Dragon Roost Isle]&lt;br /&gt;
|-&lt;br /&gt;
|[[Loftarasa Mountains]] &amp;lt;br&amp;gt; -[[Mandala]] &amp;lt;br&amp;gt; -Sage Joch&#039;s Cave &amp;lt;br&amp;gt; -[[Palace of Darkness]] || Ageatii || Secret of Mana || Hiroki Kikuta || [http://www.youtube.com/watch?v=AAZo9jYI4cg The Wind Never Ceases] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=Uro-C3KesHM Distant Thunder] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=1P2gNB_U5g0 The Legend] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=9naMTjPsEpY The Holy Intruder]&lt;br /&gt;
|-&lt;br /&gt;
|[[Luon Highway]] || Ageatii || Legend of Mana || Yoko Shimomura || [http://www.youtube.com/watch?v=JdWCGuCG9JY Wanderer&#039;s Path]&lt;br /&gt;
|-&lt;br /&gt;
|[[Magitek Factory]] || Arilothas || Final Fantasy 6   || Nobuo Uematsu || [http://www.youtube.com/watch?v=IMK-y8w6YhA Devil&#039;s Lab]&lt;br /&gt;
|-&lt;br /&gt;
|[[Magus Castle]] || Ziddar || Chrono Trigger || Yasunori Mitsuda || [http://www.youtube.com/watch?v=HeFMB-7sj54 Confusing Melody]&lt;br /&gt;
|-&lt;br /&gt;
|[[McNeil Woods]] || Arilothas || Breath of Fire 3 || Akari Kaida&amp;lt;br&amp;gt;Yoshino Aoki || [http://www.youtube.com/watch?v=F8U5nxhxYf0 Cedar Forest]&lt;br /&gt;
|-&lt;br /&gt;
|[[Monotoli Building]] || MTSowbug || Earthbound || Keiichi Suzuki&amp;lt;br&amp;gt;Akio Ohmori&amp;lt;br&amp;gt;Ritsuo Kamimura&amp;lt;br&amp;gt;Hirokazu Tanaka || [http://www.youtube.com/watch?v=bvBT1Cspwss The Metropolis of Fourside]&amp;lt;br&amp;gt;[http://www.youtube.com/watch?v=ZMhqrJ3AX24 Dangerous Caves]&lt;br /&gt;
|-&lt;br /&gt;
|[[Monstro Town]] || Ziddar || Super Mario RPG || Yoko Shimomura || [http://www.youtube.com/watch?v=stQwA-0n4_I My Paradise ~ Monstro Town]&lt;br /&gt;
|-&lt;br /&gt;
|[[Moogle Caves]] || Versalia || Final Fantasy 6 || Nobuo Uematsu || [http://www.youtube.com/watch?v=i2QNuQJGAHs The Mines of Narshe]&amp;lt;br&amp;gt;[http://www.youtube.com/watch?v=M5UeEUdPiMg - Mog&#039;s Theme]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mt Nibelheim]] || Arctic || Final Fantasy 7 || Nobuo Uematsu || [http://www.youtube.com/watch?v=3rV40ypje7o Those Chosen by the Planet]&lt;br /&gt;
|-&lt;br /&gt;
|[[Myrkur Mountains]] &amp;lt;br&amp;gt; -[The Underworld]] || Ageatii || Dunno/Original &amp;lt;br&amp;gt; Legend of Mana || Koji Kondo&amp;lt;br&amp;gt;Yoko Shimomura || [http://www.youtube.com/watch?v=zCQ7IeEFok8 Snowpeak]&lt;br /&gt;
|-&lt;br /&gt;
|[[Phendrana Drifts]] || Benamas || Metroid Prime || Kenji Yamamoto || [http://www.youtube.com/watch?v=ZbbUv1hz6mE Phendrana Drifts]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabite Forest]] || Sylvere || Seiken Densetsu 3 || Hiroki Kikuta || [http://www.youtube.com/watch?v=lX6W_6pqUDA Powell]&lt;br /&gt;
|-&lt;br /&gt;
|[[Pillars of Nosgoth]] || Arilothas || LoK: Soul Reaver || ??? || [http://www.youtube.com/watch?v=WiO-BQRej74&amp;amp;feature=related Soul Reaver]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rocket Town]] || Benamas || Final Fantasy 7 || Nobuo Uematsu || [http://www.youtube.com/watch?v=vgvXCg1e_T8 Oppressed People]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rolante Mountain]] || Versalia || Seiken Densetsu 3 || Hiroki Kikuta || [http://www.youtube.com/watch?v=NNp5CNFTIDI Different Road]&lt;br /&gt;
|-&lt;br /&gt;
|[[R-Y Factory Ruins]] || Benamas || Chrono Trigger || Yasunori Mitsuda || [http://www.youtube.com/watch?v=TPYQUmhYKWs Remains of a Factory]&lt;br /&gt;
|-&lt;br /&gt;
|[[Safari Zone]] || Tenor || Pokemon Red/Blue || Go Ichinose&amp;lt;br&amp;gt;Junichi Masuda&amp;lt;br&amp;gt;Mori&#039;ichi Aoki || [http://www.youtube.com/watch?v=VOXGL5ipFY4 Evolution]&lt;br /&gt;
|-&lt;br /&gt;
|[[Saturn Valley]] || MTSowbug || Earthbound || Keiichi Suzuki&amp;lt;br&amp;gt;Akio Ohmori&amp;lt;br&amp;gt;Ritsuo Kamimura&amp;lt;br&amp;gt;Hirokazu Tanaka || [http://www.youtube.com/watch?v=qQYSPtfirLM Hi Hi Hi]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sea of Wonders]] &amp;lt;br&amp;gt; -The Sea &amp;lt;br&amp;gt; -[[Caspia]] || Ageatii || &amp;lt;br&amp;gt; Secret of Mana &amp;lt;br&amp;gt; Legend of Mana || &amp;lt;br&amp;gt; Hiroki Kikuta &amp;lt;br&amp;gt; Yoko Shimomura || &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=UKQ31mkobm0 Phantom and a Rose] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=X79LyywmWTM Southern City Polpota]&lt;br /&gt;
|-&lt;br /&gt;
|[[Shrike]] || Benamas || SaGa Frontier || Kenji Ito || [http://www.youtube.com/watch?v=aumWblPK58M Sunset Town]&lt;br /&gt;
|-&lt;br /&gt;
|[[Smash Stadium]] || Raitzeno &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Versalia &amp;lt;br&amp;gt; || SSB Melee &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; SSB Brawl &amp;lt;br&amp;gt; Metroid Prime/Brawl || ??? &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Kentaro Ishizaka &amp;lt;br&amp;gt; Kenji Yamamoto || Fountain of Dreams &amp;lt;br&amp;gt; Temple &amp;lt;br&amp;gt; Metal Battle &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=d3fudWbUMHQ Final Destination] &amp;lt;br&amp;gt; [http://www.youtube.comwatch?v=KXuDFVF4eWM&amp;amp;feature=related Multi-Man Melee 1]&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit Temple]] || Ageatii || Zelda: Ocarina of Time || Koji Kondo || [http://www.youtube.com/watch?v=2zQghQuzatg Spirit Temple]&lt;br /&gt;
|-&lt;br /&gt;
|[[S.S. Zelbess]] || Ageatii || Chrono Cross || Yasunori Mitsuda || [http://www.youtube.com/watch?v=Py3mLR0Fa-w Zelbess] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=taAivrUb_5c The Splendidly Grand Magic Troupe]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Veldt]] || Versalia || Final Fantasy 6 || Nobuo Uematsu || [http://www.youtube.com/watch?v=_ALrUk9GSaU Wild West]&lt;br /&gt;
|-&lt;br /&gt;
|[[Tonoe]] || Ageatii || Harvest Moon || Tsuyoshi Tanaka || [http://www.youtube.com/watch?v=Wl0knxkf1Mg Spring], [http://www.youtube.com/watch?v=Sbn7ACtBN8E Summer], [http://www.youtube.com/watch?v=pdyGiVOmSUI Fall], [http://www.youtube.com/watch?v=60ncdRzmVjA Winter]&lt;br /&gt;
|-&lt;br /&gt;
|[[Truce]] || Immortal || Chrono Trigger || Yasunori Mitsuda || [http://www.youtube.com/watch?v=KI3PtLCC8WE Peaceful Days]&lt;br /&gt;
|-&lt;br /&gt;
|[[Viorar]] || Ageatii || Legend of Mana || Yoko Shimomura || [http://www.youtube.com/watch?v=uiWJBuBU2c0 Moonlit City Roa]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wutai]] || Benamas || Final Fantasy 7 || Nobuo Uematsu || [http://www.youtube.com/watch?v=ichnoO0ZuG4 Wutai]&lt;br /&gt;
|-&lt;br /&gt;
|[[Orbonne Monastery]] || Versalia || Final Fantasy Tactics || Nobuo Uematsu || [http://www.youtube.com/watch?v=lGdeHJKicmc&amp;amp;feature=related Chapel]&lt;br /&gt;
|-&lt;br /&gt;
|[[Final Weapon]] || Immortal || Mega Man X4 || Toshihiko Horiyama || [http://www.youtube.com/watch?v=ben2vyeamyw Final Weapon Stage 2]&lt;br /&gt;
|-&lt;br /&gt;
|[[Zigolis Swamp]] || Versalia || Final Fantasy Tactics || Nobuo Uematsu || [http://www.youtube.com/watch?v=TmUsHH5lxsA&amp;amp;feature=related Trisection]&lt;br /&gt;
|-&lt;br /&gt;
|[[Expellian Island]] || Lilly &amp;lt;br&amp;gt; Benamas || Star Ocean: Second Story || Motoi Sakuraba || [http://www.youtube.com/watch?v=BwZodQUQFz4 We Form in Crystals]&lt;br /&gt;
|-&lt;br /&gt;
|[[Feyan Lake]] || Lilly &amp;lt;br&amp;gt; Ageatii || Legend of Mana || Yoko Shimomura || [http://www.youtube.com/watch?v=_eA6WkCZetw The Wind Sings of a Journey]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bequerel Mine]] || Umbraunt || Star Ocean 3 || Motoi Sakuraba || [http://www.youtube.com/watch?v=TSlDUPl7DoA Rust Colored]&lt;br /&gt;
|-&lt;br /&gt;
|[[Brigantes]] || Versalia || Ogre Battle || Hitoshi Sakimoto || [http://www.youtube.com/watch?v=BOswr5QAPSU&amp;amp;feature=related Rest in Peace]&lt;br /&gt;
|-&lt;br /&gt;
|[[Madra Ice Field]] || Versalia || Ogre Battle || Hitoshi Sakimoto || [http://www.youtube.com/watch?v=c4CYBnusycE&amp;amp;feature=related White Storm]&lt;br /&gt;
|-&lt;br /&gt;
|[[Midnight Gardens]] || Versalia || Seiken Densetsu 3 || Hiroki Kikuta || [http://www.youtube.com/watch?v=SYVxKqTKViA&amp;amp;feature=related Autumn Harvest]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gobi&#039;s Valley]] || Abysmal || Banjo-Kazooie || Grant Kirkhope || [http://www.youtube.com/watch?v=OFmzz4vMiLY Gobi&#039;s Valley]&lt;br /&gt;
|-&lt;br /&gt;
|[[Magmoor Caverns]] || Ageatii || Metroid Prime || Kenji Yamamoto || [http://www.youtube.com/watch?v=QQCZIb0fbt8 Magmoor Caverns]&lt;br /&gt;
|-&lt;br /&gt;
|-[[Cynbel Sea]] || Ageatii || Child of Light || Cœur de Pirate || [https://youtu.be/NDrjcsJhJvY Little Girl, Gen]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Areas to add:  Mabe, Lasacul, Goreomemu Swamp, Sulfataska Mountains&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Raid_Bosses&amp;diff=1882</id>
		<title>Raid Bosses</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Raid_Bosses&amp;diff=1882"/>
		<updated>2017-12-25T19:16:28Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: /* Dayzee Family (Ageatii) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;THIS PAGE IS A WORK IN PROGRESS, SO BE PATIENT YA FILTHY ANIMALS! - Dusk&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While there are many bosses in the cleft, among them exist a variety of very powerful forces known as a raid boss. These bosses typically require a team of players at level 100 to defeat, though there are a few exceptions. Normally, multiple players not in the same group cannot fight the same mob because of kill-steal prevention, but raid bosses have a specific flag that allow for it so that players outside of grouping range can work together to defeat it. Below is a list of notable raid bosses in the game and a few tips on how to face them. Some raid bosses involve a bit of questing to get to, so you are welcome to help your group get on the same page but be sure not to discuss quest information on a public chat.&lt;br /&gt;
&lt;br /&gt;
==Dayzee Family ([[Ageatii]])==&lt;br /&gt;
Dayzees are timid little creatures that don&#039;t like to fight, but if you make one angry, it&#039;ll give you a bad time. While Dayzees aren&#039;t quite bosses, they are unique in that they each possess the raid flag. They can spawn randomly in any zone that&#039;s level 50 or higher, so keep your eyes peeled! Dayzees are generally worth a notable amount of EXP and GOLD and will drop 1 of their corresponding petals upon defeat, so decide beforehand who&#039;s going to get the petal before going after one. They also have a chance at dropping a rare spiny seed used in [[Player Housing]]. Just be sure you&#039;re prepared before engaging, because once a Dayzee spots you, it&#039;ll teleport away somewhere else in the cleft after about 8 seconds! As long as it&#039;s locked in combat with you, it can&#039;t teleport.&lt;br /&gt;
===Crayzee Dayzee===&lt;br /&gt;
These blue dayzees are the weakest of the bunch and you&#039;d know them well. Designed to be plucked by a group of players around L50, Crayzee Dayzees are a good way to liven up the party.&lt;br /&gt;
===Amayzee Dayzee===&lt;br /&gt;
Like Crayzee Dayzees except it&#039;s level 100 and simply amazing.&lt;br /&gt;
===Hazy Dayzee===&lt;br /&gt;
While they are level 100 like Amayzee Dayzees, Hazy Dayzees specialize in escape tactics. Expect that generous 8 second teleport period to be more like 4.&lt;br /&gt;
===Payzee Dayzee===&lt;br /&gt;
These Dayzees do not fight well because they are lugging a huge sack of loot around. If you encounter one be sure to drag out their misery as they leave behind a trail of treasure and tears.&lt;br /&gt;
&lt;br /&gt;
==Quest Locked Bosses==&lt;br /&gt;
===Axem Rangers ([[Ageatii]])===&lt;br /&gt;
The Axem Rangers can be fought after completing the main quests in [[Goa]]. Revisiting Goa in detail at this point will initiate a new chain of quests ultimately leading to this fight. Players can survive the fight at level 80, but a higher level and a large enough group is recommended.&lt;br /&gt;
&lt;br /&gt;
===Jenova NEO ([[Abysmal]])===&lt;br /&gt;
After having some kind of fallout with Shin-Ra, Professor Hojo turned towards Monotoli Inc. to pursue whatever it is he actually researches these days. The end result was tentacle fury beyond the likes of Uncle Ulty VS Sharknado 4. Beating Jenova NEO will take close coordination among at least a group of 3 level 100 players.&lt;br /&gt;
&lt;br /&gt;
===Magitek Guardian ([[Lilly]])===&lt;br /&gt;
Deep within the shadows of the [[Lunar Subterrane]], this ancient mechanical guardian continues to carry out its prime directive in keeping its factory secure. A lot of power will be needed to get through its defenses and regenerative capabilities, though rumors tell of those who have simply managed to slip by unscathed..&lt;br /&gt;
&lt;br /&gt;
===Omega ([[Lilly]])===&lt;br /&gt;
Hidden away in a forgotten dimension lies Omega, the keeper of Legacium. Omega&#039;s purpose and origins remain a mystery to this day, but if one thing is known about this mechanical nightmare, it&#039;s that very few have faced it and lived to tell the tale.&lt;br /&gt;
&lt;br /&gt;
===Shinryu ([[Lilly]])===&lt;br /&gt;
Lost in time and space, the ancient dragon Shinryu rests until the day a chosen band of warriors can endure its onslaught and claim its prize for their own.&lt;br /&gt;
&lt;br /&gt;
===Lillian ([[Lilly]])===&lt;br /&gt;
For those who have triumphed against all odds and wish to do combat with a goddess herself. If an offering is made, Lillian will reward such individuals with a battle they will surely never forget..should they survive.&lt;br /&gt;
&lt;br /&gt;
==Seasonal Raid Bosses==&lt;br /&gt;
As one might expect, these raid bosses only show up during certain times of the year. Be sure to check for notes in-game to see if any of them are available!&lt;br /&gt;
===Holidayzee ([[Ageatii]])===&lt;br /&gt;
The current epitome of all Dayzeekind, the Holidayzee can often be found around Christmas time in the same places you&#039;d find the normal dayzees. Talking to the Holidayzee will result in receiving a present while it teleports away. Otherwise, the Holidayzee can be killed for another present and a petal. MERRY CHRISTMAS!! Note that if you&#039;ve spoken to the Holidayzee once already on a previous year and have not remorted, it won&#039;t give you a new present peacefully. The Holidayzee will only drop 1 present, so plan ahead for its recipient.&lt;br /&gt;
===Eclipzee Dayzee ([[Ozlynn]])===&lt;br /&gt;
Goodness, what is going on with the sky? I&#039;m sure it&#039;s nothing important! Keep an eye out for these shadowy critters and their Phayzee Dayzee counterparts developed by [[Ozlynn]] during Halloween!&lt;br /&gt;
===Monster Bash!===&lt;br /&gt;
On a certain day during the Hikari no Matsuri, [[Lilly]] might open the cages at the battlestar arena for the throwdown of the year. Expect a lot of carnage, friendly fire, gore, and more!&lt;br /&gt;
&lt;br /&gt;
==Unavailable Raid Bosses==&lt;br /&gt;
These bosses are mostly for the record, but who knows? Certain immortals may drag them out to play again someday...&lt;br /&gt;
===Easter Bunny MK II ([[Lilly]])===&lt;br /&gt;
One of [[Lilly]]&#039;s early projects, the Easter Bunny MK II stalked [[Guardia Fields]] terrifying lower leveled players and the local population. Its might was often thwarted by the powerful Firestorm Ring, though a group of players faced the monstrosity head on and prevailed as well.&lt;br /&gt;
===Atma Weapon ([[Lilly]])===&lt;br /&gt;
While observing adventurers in the cleft face off against the mysterious mechanical bunny, [[Lilly]] decided to train the ancient guardian she acquired during a dimensional shift to test their resolve. She instructed the Atma Weapon to alter its power level by the day and to accept challenges by groups of adventurers of varying strength based on the day. Some days, the Atma Weapon would only face a group of players at level 50 or under and on others it would challenge players higher than level 50. As several groups of adventurers succeeded in vanquishing her pet, [[Lilly]] awarded them with an artifact of its likeness all the while planning for the future. Perhaps some of these warriors and wizards would be of use to her someday.&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Mprog_Compendium&amp;diff=1627</id>
		<title>Mprog Compendium</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Mprog_Compendium&amp;diff=1627"/>
		<updated>2016-01-03T01:41:36Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: /* MOB COMMANDS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:2Mprog3.jpg|right|thumb|212px|No clear results from Google images on what an Mprog looks like.]]&lt;br /&gt;
&lt;br /&gt;
For every entry in this database, I will attempt to explain to the fullest degree possible the various ways every mobprog command, trigger, and ifchk works in the Cleft of Dimensions. If you&#039;re just a tourist, check out some [[Mprog Compendium/Examples|examples]]&lt;br /&gt;
&lt;br /&gt;
===IFCHECKS===&lt;br /&gt;
&lt;br /&gt;
    rand		if rand 30		- if random number between 1 and 100 is &amp;lt; 30&lt;br /&gt;
    ishere               if ishere $q            - is $q in this room?&lt;br /&gt;
    mobhere		if mobhere fido		- is there a &#039;fido&#039; here&lt;br /&gt;
    objhere		if objhere bottle	- is there a &#039;bottle&#039; here&lt;br /&gt;
 			if mobhere 1233		- is there mob vnum 1233 here&lt;br /&gt;
 			if objhere 1233		- is there obj vnum 1233 here&lt;br /&gt;
    mobexists		if mobexists fido	- is there a fido somewhere&lt;br /&gt;
    exists		if exists $n		- does $n exist somewhere&lt;br /&gt;
    objexists		if objexists sword	- is there a sword somewhere&lt;br /&gt;
 &lt;br /&gt;
    people		if people &amp;gt; 4		- does room contain &amp;gt; 4 people&lt;br /&gt;
    players		if players &amp;gt; 1		- does room contain &amp;gt; 1 pcs&lt;br /&gt;
    mobs	        	if mobs &amp;gt; 2		- does room contain &amp;gt; 2 mobiles&lt;br /&gt;
    clones		if clones &amp;gt; 3   	- are there &amp;gt; 3 mobs of $i&#039;s vnum here&lt;br /&gt;
    order		if order == 0		- is mob the first in room&lt;br /&gt;
    hour	        	if hour &amp;gt; 11		- is the time &amp;gt; 11 o&#039;clock&lt;br /&gt;
         Sunrise occurs at 6am (hour 6)&lt;br /&gt;
         Sunset occurs at 6pm (hour 18)&lt;br /&gt;
    day                  if day &amp;gt; 0              - is today not the first day of the week&lt;br /&gt;
         0 - Mana Holy Day&lt;br /&gt;
         1 - Luna Day        &lt;br /&gt;
         2 - Salamando Day&lt;br /&gt;
         3 - Undine Day&lt;br /&gt;
         4 - Dryad Day&lt;br /&gt;
         5 - Jinn Day&lt;br /&gt;
         6 - Gnome Day&lt;br /&gt;
    sky 	        	if sky &amp;gt; 2         	- is the sky rating &amp;gt; cloudy&lt;br /&gt;
 	0 - dry&lt;br /&gt;
 	1 - cloudless&lt;br /&gt;
 	2 - cloudy&lt;br /&gt;
 	3 - raining&lt;br /&gt;
 	4 - lightning&lt;br /&gt;
    wind	        	if wind &amp;gt; 2		- is the wind rating &amp;gt; breeze&lt;br /&gt;
 	0 - stale&lt;br /&gt;
 	1 - none&lt;br /&gt;
 	2 - breeze&lt;br /&gt;
 	3 - windy&lt;br /&gt;
 	4 - gale&lt;br /&gt;
    ispc	        	if ispc $n 		- is $n a pc&lt;br /&gt;
    isnpc		if isnpc $n 		- is $n a mobile&lt;br /&gt;
    isgood		if isgood $n 		- is $n good&lt;br /&gt;
    isevil		if isevil $n 		- is $n evil&lt;br /&gt;
    isneutral		if isneutral $n 	- is $n neutral&lt;br /&gt;
    isimmort		if isimmort $n		- is $n immortal&lt;br /&gt;
    ischarm		if ischarm $n		- is $n charmed */&lt;br /&gt;
    isfollow		if isfollow $n		- is $n following someone&lt;br /&gt;
    isactive		if isactive $n		- is $n&#039;s position &amp;gt; SLEEPING&lt;br /&gt;
    isdelay		if isdelay $i		- does $i have mobprog pending&lt;br /&gt;
    isvisible		if isvisible $n		- can mob see $n&lt;br /&gt;
    hastarget		if hastarget $i		- does $i have a valid target&lt;br /&gt;
    istarget		if istarget $n		- is $n mob&#039;s target&lt;br /&gt;
 &lt;br /&gt;
    affected		if affected $n blind	- is $n affected by blind&lt;br /&gt;
    shielded  		if shielded $n charge	- is $n shielded by charge&lt;br /&gt;
    act			if act $i sentinel	- is $i flagged sentinel&lt;br /&gt;
    off           	if off $i berserk	- is $i flagged berserk&lt;br /&gt;
    imm           	if imm $i fire		- is $i immune to fire &lt;br /&gt;
    vuln                 if vuln $i electricity  - is $i vulnerable to electricity&lt;br /&gt;
    carries		if carries $n sword	- does $n have a &#039;sword&#039;&lt;br /&gt;
 			if carries $n 1233	- does $n have obj vnum 1233&lt;br /&gt;
    wears		if wears $n lantern	- is $n wearing a &#039;lantern&#039;&lt;br /&gt;
 			if wears $n 1233	- is $n wearing obj vnum 1233&lt;br /&gt;
    upon                 if upon $n motorcycle   - is $n riding/using as furniture a &#039;motorcycle&lt;br /&gt;
                         if upon $n 1233         - is $n riding/using as furniture obj vnum 1233&lt;br /&gt;
    has    		if has $n weapon	- does $n have obj of type weapon&lt;br /&gt;
    uses	        	if uses $n armor	- is $n wearing obj of type armor&lt;br /&gt;
    name	        	if name $n puff		- is $n&#039;s name &#039;puff&#039;&lt;br /&gt;
    pos			if pos $n standing	- is $n standing&lt;br /&gt;
    clan	        	if clan $n &#039;tuna&#039; 	- does $n belong to clan &#039;tuna&#039;&lt;br /&gt;
    race        		if race $n dragon	- is $n of &#039;dragon&#039; race&lt;br /&gt;
    class		if class $n mage	- is $n&#039;s class &#039;mage&#039;&lt;br /&gt;
    objtype		if objtype $p scroll	- is $p a scroll&lt;br /&gt;
    quest		if quest $n nerb1	- is nerb1 toggled for $n&lt;br /&gt;
    skill                if skill $n &#039;big boo&#039;   - does $n have the big boo skill&lt;br /&gt;
 &lt;br /&gt;
    vnum	        	if vnum $i == 1233  	- virtual number check&lt;br /&gt;
    hpcnt		if hpcnt $i &amp;gt; 30	- hit point percent check&lt;br /&gt;
    room	        	if room $i == 1233	- room virtual number&lt;br /&gt;
    sex			if sex $i == 0		- sex check&lt;br /&gt;
 	0 - none&lt;br /&gt;
 	1 - male&lt;br /&gt;
 	2 - female&lt;br /&gt;
    level		if level $n &amp;lt; 5		- level check&lt;br /&gt;
    align		if align $n &amp;lt; -1000	- alignment check&lt;br /&gt;
    innate		if innate $n == 1	- innate check&lt;br /&gt;
        0 - None&lt;br /&gt;
        1 - Water&lt;br /&gt;
        2 - Moon&lt;br /&gt;
        3 - Wood&lt;br /&gt;
        4 - None (Don&#039;t use)&lt;br /&gt;
        5 - Wind&lt;br /&gt;
        6 - Earth&lt;br /&gt;
        7 - Fire&lt;br /&gt;
    size        		if size $n &amp;lt; 2		- size check&lt;br /&gt;
 	0 - tiny&lt;br /&gt;
 	1 - small&lt;br /&gt;
 	2 - medium&lt;br /&gt;
 	3 - large&lt;br /&gt;
 	4 - huge&lt;br /&gt;
 	5 - giant&lt;br /&gt;
    money		if money $n &amp;gt; 500	- money check (in silver)&lt;br /&gt;
    duplicates		if duplicates $n &amp;gt; 3	- are there &amp;gt; 3 mobs of same vnum here&lt;br /&gt;
    objval0		if objval0 &amp;gt; 1000 	- object value[] checks 0..4&lt;br /&gt;
    objval1&lt;br /&gt;
    objval2&lt;br /&gt;
    objval3&lt;br /&gt;
    objval4&lt;br /&gt;
    grpsize		if grpsize $n &amp;gt; 6	- group size check&lt;br /&gt;
    mpchk        	if mpchk $i &amp;gt; 8  	- mana point check&lt;br /&gt;
    str			if str $n &amp;gt; 13		- strength check&lt;br /&gt;
    int			if int $i &amp;lt; 18		- intelligence check&lt;br /&gt;
    wis			if wis $q == 25		- wisdom check&lt;br /&gt;
    dex			if dex $f &amp;gt;= 8		- dexterity check&lt;br /&gt;
    con			if con $g &amp;lt;= 20		- constitution check&lt;br /&gt;
    hpchk		if hpchk $n &amp;lt; 15 	- hit point check&lt;br /&gt;
    mpcnt		if mpcnt $i &amp;gt; 50 	- mana percentage check&lt;br /&gt;
    counter		if counter $i &amp;gt;= 6 	- mob counter check&lt;br /&gt;
    sector              if sector $i == 5       - sector check&lt;br /&gt;
        0 - inside       1 - city         2 - field        3 - forest     &lt;br /&gt;
        4 - hills        5 - mountain     6 - swim         7 - noswim&lt;br /&gt;
        8 - unused       9 - air          10 - desert      11 - rock&lt;br /&gt;
        12 - road        13 - enter       14 - snow        15 - swamp&lt;br /&gt;
        16 - jungle      17 - ruins       18 - mount2      19 - coastal&lt;br /&gt;
        20 - developed   21 - void&lt;br /&gt;
    drunk               if drunk $n &amp;gt;= 5        - drunkenness check&lt;br /&gt;
    subclass            if subclass $n &amp;gt; 0      - subclass check&lt;br /&gt;
    skillchk            if skillchk $n &#039;big boo&#039; &amp;gt; 90 - character&#039;s skill percentage check&lt;br /&gt;
    isfighting          if isfighting $n        - fighting check&lt;br /&gt;
    roomaff             if roomaff sandstorm    - room affect check (&#039;? roomaff&#039; in editor to see valid flags)&lt;br /&gt;
    isself              if isself $n            - evaluate equivalence between a character and the acting mob&lt;br /&gt;
    remort              if remort $n &amp;gt; 1        - has $n remorted at least once?&lt;br /&gt;
                                                  (New characters start at &amp;quot;if remort = 1&amp;quot;;&lt;br /&gt;
                                                   first remort is at &amp;quot;if remort = 2&amp;quot;)&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
===VARIABLES===&lt;br /&gt;
&lt;br /&gt;
There are two types of variables that are used in mobprogs. There is a limited set of variables than can be used with ifchecks, and there is a far more diverse set of variables than can be used with everything else. Additionally, there are variables outside of mobprogs that deal with items such as gender, but those are covered by the general variables listed below and are outside the scope of this document anyway. The variables listed below are in alphabetical order.&lt;br /&gt;
&lt;br /&gt;
====Ifcheck Variables:====&lt;br /&gt;
 $f	the pet of the mob remember target&lt;br /&gt;
 $g	the master of the mob remember target&lt;br /&gt;
 $i	the acting mob himself&lt;br /&gt;
 $n	the target of the mob&lt;br /&gt;
 $o	the target object of the mob&lt;br /&gt;
 $p	the secondary target object of the mob (act trigger only)*&lt;br /&gt;
 $q	the mob remember target&lt;br /&gt;
 $r	random character in room&lt;br /&gt;
 $t	the secondary target of the mob (act trigger only)*&lt;br /&gt;
 $z	the counter of the acting mob&lt;br /&gt;
&lt;br /&gt;
====General Variables:====&lt;br /&gt;
 	$a	the numerical damage amount of the last successful Mob Damage (only works with Mob Echo)&lt;br /&gt;
 	$e	the subject pronoun of the mob&#039;s target&lt;br /&gt;
 	$E	the subject pronoun of the mob&#039;s secondary target*&lt;br /&gt;
 	$f	the name of the pet of the mob&#039;s remember target&lt;br /&gt;
 	$F	the short desc of the pet of the mob&#039;s remember target&lt;br /&gt;
 	$g	the name of the master of the mob&#039;s remember target&lt;br /&gt;
 	$G	the short desc of the master of the mob&#039;s remember target&lt;br /&gt;
 	$i	the name of the acting mob&lt;br /&gt;
 	$I	the short desc of the acting mob&lt;br /&gt;
 	$j	the subject pronoun of the acting mob (he/she/it)&lt;br /&gt;
 	$J	the subject pronoun of a random character&lt;br /&gt;
 	$k	the object pronoun of the acting mob (him/her/it)&lt;br /&gt;
 	$K	the object pronoun of a random character&lt;br /&gt;
 	$l	the possessive adjective of the acting mob (his/her/its)&lt;br /&gt;
 	$L	the possessive adjective of a random character&lt;br /&gt;
 	$m	the object pronoun of the mob&#039;s target&lt;br /&gt;
 	$M	the object pronoun of the mob&#039;s secondary target*&lt;br /&gt;
 	$n	the name of the mob&#039;s target&lt;br /&gt;
 	$N	the short desc of the mob&#039;s target&lt;br /&gt;
 	$o	the name of the mob&#039;s object target&lt;br /&gt;
 	$O	the short desc of the mob&#039;s object target&lt;br /&gt;
 	$p	the name of the mob&#039;s secondary object target*&lt;br /&gt;
 	$P	the short desc of the mob&#039;s secondary object target*&lt;br /&gt;
 	$q	the name of the mob&#039;s remember target&lt;br /&gt;
 	$Q	the short desc of the mob&#039;s remember target&lt;br /&gt;
 	$r	the name of a random character&lt;br /&gt;
 	$R	the short desc of a random character&lt;br /&gt;
 	$s	the possessive adjective of the mob&#039;s target&lt;br /&gt;
 	$S	the possessive adjective of the mob&#039;s secondary target*&lt;br /&gt;
 	$t	the name of the mob&#039;s secondary target*&lt;br /&gt;
 	$T	the short desc of the mob&#039;s secondary target*&lt;br /&gt;
 	$X	the subject pronoun of the mob remember target&lt;br /&gt;
 	$Y	the object pronoun of the mob remember target&lt;br /&gt;
 	$z	the counter of the acting mob&lt;br /&gt;
 	$Z	the possessive adjective of the mob remember target&lt;br /&gt;
&lt;br /&gt;
OR:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!  !! Name !! Short Desc !! Subject Pronoun !! Object Pronoun !! Possessive Adjective&lt;br /&gt;
|-&lt;br /&gt;
|  || For Targetting || For Echoing || He/She/It || Him/Her/It || His/Her/Its&lt;br /&gt;
|-&lt;br /&gt;
|Acting Mob || $i || $I || $j || $k || $l&lt;br /&gt;
|-&lt;br /&gt;
|Mob&#039;s Target || $n || $N || $e || $m || $s&lt;br /&gt;
|-&lt;br /&gt;
|Secondary Target* || $t || $T || $E || $M || $S&lt;br /&gt;
|-&lt;br /&gt;
|Object Target || $o || $O&lt;br /&gt;
|-&lt;br /&gt;
|Secondary Object* || $p || $P&lt;br /&gt;
|-&lt;br /&gt;
|Random Character || $r || $R || $J || $K || $L&lt;br /&gt;
|-&lt;br /&gt;
|Mob Remember Target || $q || $Q || $X || $Y || $Z&lt;br /&gt;
|-&lt;br /&gt;
|Remember Target&#039;s Pet || $f || $F&lt;br /&gt;
|-&lt;br /&gt;
|Remember Target&#039;s Master|| $g || $G&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*The secondary target variables are a bit odd. Basically, they only work when a target or mob is related indirectly to the mob. For example, if Griswald opened a box and the mob had an act prog execute on that, the box would be $p. Or if Griswald parried Ami&#039;s attack and the mob had an act prog execute on that, Ami would be $t. $p and $t cannot exist at the same time.&lt;br /&gt;
&lt;br /&gt;
===MOB COMMANDS===&lt;br /&gt;
&lt;br /&gt;
The commands are grouped logically, not alphabetically. Commands that serve a similar purpose are grouped together, since I thought it would be more helpful that way. Every command has the appropriate syntax listed under it. Stuff in &amp;lt;brackets&amp;gt; denotes necessary parameters, stuff in [brackets] denotes unnecessary parameters. A synopsis of every command is listed as well. At the bottom of every entry I list examples of every command&#039;s usage. &lt;br /&gt;
&lt;br /&gt;
A list of examples is given for each command. Every command has up to five basic examples and a further list of advanced usages for the command. In general, I try to draw no more than one example from each area, unless a given area has two or more distinctly different advanced usages of a command. The examples can be accessed via mpdump.&lt;br /&gt;
&lt;br /&gt;
;ECHO:mob echo &amp;lt;string&amp;gt;&lt;br /&gt;
This command sends a text message to every player in the room. It is the basic command to output whatever you want via mobprogs. There are many more specialized versions of this command, all of which are listed below. Oftentimes echo is a better choice than having a mob say or emote something.&lt;br /&gt;
&lt;br /&gt;
Examples: 1362, 2206, 2553, 1161, 4715&lt;br /&gt;
&lt;br /&gt;
;ECHOAT:mob echoat &amp;lt;target&amp;gt; &amp;lt;string&amp;gt;&lt;br /&gt;
This command will echo a message to the specific player targetted in the room and no one else. In combination with the echoaround command, this can allow for messages that simulate real commands. Usually the echo command is preferable, but echoaround combined with echoat can allow for the distinction between &amp;quot;you&amp;quot; and &amp;quot;$n&amp;quot; in messages. Echoat is useful in events such as someone being telepathed to, or if you just want to hide  a  certain message from other players in the room.&lt;br /&gt;
&lt;br /&gt;
Examples: 1072, 33, 152, 1502, 3007&lt;br /&gt;
&lt;br /&gt;
;ECHOAROUND:mob echoaround &amp;lt;target&amp;gt; &amp;lt;string&amp;gt;&lt;br /&gt;
This command will echo a message to every player in the room with the exception of the target. In combination with the echoat command, this can allow for messages that simulate real commands. Usually the echo command is preferable, but echoaround combined with echoat can allow for the distinction between &amp;quot;you&amp;quot; and &amp;quot;$n&amp;quot; in messages. Echoaround is generally useful when you want to hide certain messages from the target player.&lt;br /&gt;
&lt;br /&gt;
Examples: 1462, 4001, 4807, 3129, 4072&lt;br /&gt;
&lt;br /&gt;
;ASOUND:mob asound &amp;lt;string&amp;gt;&lt;br /&gt;
This command is similiar to echo. Unlike echo, however, asound will echo a message to every room that the mob&#039;s current room has an exit to - i.e., the surrounding rooms. What&#039;s interesting about asound is that it doesn&#039;t echo to the room the mob is in, only adjacent ones. It will echo through doors, but will not echo through portals or one-way exits leading INTO the mob&#039;s room.&lt;br /&gt;
&lt;br /&gt;
Examples: 4017, 5683, 2217, 5494, 2714&lt;br /&gt;
&lt;br /&gt;
;ZECHO:mob zecho &amp;lt;string&amp;gt;&lt;br /&gt;
This command is a more powerful version of echo, echoing a message to every player in the mob&#039;s current area. Staff will get a &amp;quot;mob echo&amp;gt;&amp;quot; in front of every zecho message, but players won&#039;t. The applications of this command are pretty straightforward, and they can easily add some flavor to your area.&lt;br /&gt;
&lt;br /&gt;
Examples: 1035, 1003, 182&lt;br /&gt;
&lt;br /&gt;
;GECHO:mob gecho &amp;lt;string&amp;gt;&lt;br /&gt;
This command is a more powerful version of zecho, echoing a message to every player in the MUD. There probably aren&#039;t that many times anybody would want to use this, but it&#039;s a powerful command and it&#039;s there. Staff will get a &amp;quot;mob echo&amp;gt;&amp;quot; in front of every gecho message, but players won&#039;t.&lt;br /&gt;
&lt;br /&gt;
Examples: 419&lt;br /&gt;
&lt;br /&gt;
;GOTO:mob goto &amp;lt;location&amp;gt;&lt;br /&gt;
This command transfers the mobile from the current room to another. The location parameter takes many different arguments. When given a number, goto will transfer the mob to the given room number. When given any single word, goto will transfer the mob to the first relevant mob or object in the world. An interesting fact about goto is that it stops the mob&#039;s combat during the transfer, so it acts like a localized mob peace. Also, use of the goto command can disguise a mob&#039;s death cry - shown in the examples below. Mob goto can transfer through safe or no_mob room flags and can move sentinel mobs.&lt;br /&gt;
&lt;br /&gt;
Examples: 4004, 2712, 3116, 1021, 5555&amp;lt;br&amp;gt;&lt;br /&gt;
Adv. Examples: 2115, 4069, 1212, 1549, 2262, 71, 4851, 1053, 187, 733&lt;br /&gt;
&lt;br /&gt;
;TRANSFER:mob transfer &amp;lt;target&amp;gt; [location]&lt;br /&gt;
This command transfers the target to the given location. The location can be a room vnum or a single keyword for a given mob or object. If location is omitted, the command will transfer the target to the room the mob is in. The target can be any mob or player in the world. Mob transfer can also transfer &amp;quot;all,&amp;quot; which will move all characters in the mob&#039;s room. Mob transfer can transfer through safe or no_mob room flags and move sentinel mobs.&lt;br /&gt;
&lt;br /&gt;
Examples: 1452, 4014, 2708, 4854, 1714&lt;br /&gt;
&lt;br /&gt;
;GTRANSFER:mob transfer &amp;lt;target&amp;gt; [location]&lt;br /&gt;
This command works just like transfer, except it transfers everyone in the target&#039;s group as well as the target. However, you cannot gtransfer all. Besides that, it is entirely identical to transfer.&lt;br /&gt;
&lt;br /&gt;
Examples: None.&lt;br /&gt;
&lt;br /&gt;
;MLOAD:mob mload &amp;lt;vnum&amp;gt;&lt;br /&gt;
This command loads a mob with the chosen vnum into the same room as the acting mob. It can load mobs from any area and into any room with no restrictions. It only takes vnums as a parameter - you cannot mload specific words. While the command appears straightforward, it can be used creatively.&lt;br /&gt;
&lt;br /&gt;
Examples: 1206, 1453, 39, 3119, 154&amp;lt;br&amp;gt;&lt;br /&gt;
Adv. Examples: 2729, 2262, 4076, 1404, 4849, 1563, 1003&lt;br /&gt;
&lt;br /&gt;
;OLOAD:mob oload &amp;lt;vnum&amp;gt; [level] [R] [W]&lt;br /&gt;
This command loads an object with the chosen vnum into the inventory of the mobile. If the item cannot be taken into inventory, it is generated on the floor. The optional level parameter allows you to modify the level of the loaded item, varying who can wear it and its cost. Level is limited to the mob&#039;s level, though. &amp;quot;R&amp;quot; will send the object to the room, and &amp;quot;W&amp;quot; will make the mob wear the object, if possible, instead of placing it in inventory. What&#039;s great about loading objects is that they can be used as &amp;quot;counters&amp;quot; in mobprogs, illustrated in some examples below.&lt;br /&gt;
&lt;br /&gt;
Examples: 1475, 1360, 3126, 2381, 2127&amp;lt;br&amp;gt;&lt;br /&gt;
Adv. Examples: 2232, 178, 5670, 4818&lt;br /&gt;
&lt;br /&gt;
;OTRANSFER:mob otransfer &amp;lt;target&amp;gt; &amp;lt;location&amp;gt;&lt;br /&gt;
This command transfers an object to a given location. The target object can be in the room, in the mob&#039;s inventory, or part of the mob&#039;s equipment. The location parameter can be a room vnum or an argument for a mobile or object anywhere in the world. Unlike the regular transfer command, the location is mandatory. Unfortunately, no matter what the location is, the target object will always transfer to the room the location is in, never the actual character specified. NOTE: items inside containers cannot be otransfered, but ifchks can see them.&lt;br /&gt;
&lt;br /&gt;
Examples: 4868&lt;br /&gt;
&lt;br /&gt;
;PURGE:mob purge [target]&lt;br /&gt;
This command can delete items or mobiles from the room the mob is in. It has powerful and versatile purposes. Mob purge without a parameter will purge all mobs and items in the room that lack the nopurge flag. Mob purge with a target can purge any mobile in the room or any object in the room or in the mob&#039;s inventory or equipment. Mob purge will never purge player characters. A mob can &amp;quot;mob purge self,&amp;quot; but do so sparingly - it appears to be able to crash the MUD at times. When you do use &amp;quot;mob purge self,&amp;quot; try to place it as close to the end of mobprogs as possible.&lt;br /&gt;
&lt;br /&gt;
Examples: 53, 3149, 4829, 1581, 710&amp;lt;br&amp;gt;&lt;br /&gt;
Adv. Examples: 1005, 3123&lt;br /&gt;
&lt;br /&gt;
;JUNK:mob junk &amp;lt;item&amp;gt;&lt;br /&gt;
This command can destroy any item the mob has in inventory or is wearing as equipment. The &amp;lt;item&amp;gt; parameter is very versatile. You can junk all, or junk all.something, or just junk a specific item. It works just like the get command in this regard. I believe it also takes variables such as $o, but of this I am not absolutely certain. Mob junk cannot junk items on the ground or items in a player&#039;s inventory. NOTE: items inside containers cannot be junked, but ifchks can see them.&lt;br /&gt;
&lt;br /&gt;
Examples: 1476, 2109, 1360, 2710, 4886&amp;lt;br&amp;gt;&lt;br /&gt;
Adv. Examples: 3146, 2216, 4015, 2387, 727, 1009, 1212, 5491, 3113&lt;br /&gt;
&lt;br /&gt;
;REMOVE:mob remove &amp;lt;target&amp;gt; &amp;lt;vnum&amp;gt;&lt;br /&gt;
This command removes the given object from the target&#039;s inventory or equipment. The target must be in the same room as the mob. The vnum parameter specifies the vnum of the object to be removed from the target. Mob remove will remove all objects of the given vnum from the target, which may or may not be helpful, depending on your circumstances. Alternately, all can be used instead of a vnum - this will remove every object the target has. Removed objects are completely destroyed, not dropped to the floor or given to the mob. This means be careful when using it. NOTE: items inside containers cannot be removed, but ifchks can see them. NOTE: the previous note is no longer true.&lt;br /&gt;
&lt;br /&gt;
Examples: 1027, 4829, 1314, 1162, 5556&lt;br /&gt;
&lt;br /&gt;
;FLEE:mob flee&lt;br /&gt;
This command causes the mob to instantly run to an adjoining room. It only works if the mob is not currently fighting. The mob will not flee through closed doors or into no_mob rooms, and it will not flee into the same room as it started in (via looped exits). The way it works is that the mob tries, six times, to run in a random direction. If at the end of those six attempts it hasn&#039;t found a valid exit, the mob does nothing. Because of this, mob flee is more likely to work in rooms with more exits than rooms with fewer exits.&lt;br /&gt;
&lt;br /&gt;
Examples: 1006&lt;br /&gt;
&lt;br /&gt;
;KILL:mob kill &amp;lt;target&amp;gt;&lt;br /&gt;
This command will force the mob to attack the target. The target parameter can be either a variable like $n or an actual name like goomba. It ignores almost all of the restrictions the regular kill command has - for example, a mob can attack a person who is already fighting someone else, or it can attack through a safe room. Here are the only restrictions: the target must be in the same room as the mob, the mob can&#039;t attack itself, and charmed mobs can&#039;t attack their masters. When your mobile absolutely must attack someone, you want to use this instead of the regular kill command.&lt;br /&gt;
&lt;br /&gt;
Examples: 4700, 1456, 2712, 3123&amp;lt;br&amp;gt;&lt;br /&gt;
Adv. Examples: 1514, 2352, 3014, 1060, 161, 172&lt;br /&gt;
&lt;br /&gt;
;ASSIST:mob assist &amp;lt;target&amp;gt;&lt;br /&gt;
This command works similarly to kill. It functions somewhat differently than the regular assist command. Mob assist will force the mob to attack whoever the target is fighting with. The target parameter can be either a variable like $n or an actual name like goomba. It does not relieve the target of fighting, it merely draws the mob into the fray. Mob assist will attack under any circumstances unless: the target isn&#039;t in the same room as the mob, the mob is trying to assist itself, the target is not fighting, or the mob is already fighting.&lt;br /&gt;
&lt;br /&gt;
Examples: None. This command is not mentioned in the standard mprog documentation.&lt;br /&gt;
&lt;br /&gt;
;HIT:mob hit &amp;lt;target&amp;gt;&lt;br /&gt;
Similar to Kill and Assist, this command causes the mob to attack the target. However, it doesn&#039;t care if the actor is already fighting -- this makes it useful for simulating special attacks.&lt;br /&gt;
&lt;br /&gt;
Examples: 1456&lt;br /&gt;
&lt;br /&gt;
;PEACE:mob peace&lt;br /&gt;
This command stops all fighting in the same room as the mob. It works exactly like the staff command of the same name. Besides furthering the cause of pacifism, it&#039;s ideal for creating a gap in the fighting to execute commands that can&#039;t be done while fighting, then resuming the brawl. Additionally, it&#039;s a helpful command to use with inert or passive mobs.&lt;br /&gt;
&lt;br /&gt;
Examples: 5669, 4001, 3014, 172, 3139&lt;br /&gt;
&lt;br /&gt;
;SKILL:mob skill &amp;lt;command&amp;gt;&lt;br /&gt;
This command allows the mob to execute almost any skill. The given command is parsed like a regular command, except that, when this command is executed, the mob is treated as having 75% adequacy in all skills in the game. Therefore, skills that are normally forbidden to mobs can be used with the mob skill command. By using the adept and inept act2 flags, the proficiency of the mob at skills can be increased or decreased by 25%.&lt;br /&gt;
&lt;br /&gt;
Examples: 2511&lt;br /&gt;
&lt;br /&gt;
;DAMAGE:mob damage &amp;lt;target&amp;gt; &amp;lt;min&amp;gt; &amp;lt;max&amp;gt; [damtype] [lethal] [safe] [percent]&lt;br /&gt;
This command directly damages the target. The target can be any character in the same room as the mob, or it can be &#039;&#039;&#039;all&#039;&#039;&#039;, which targets all characters in the room. Mob damage does a random number of hitpoints damage between min and max. Min and max are not dice, they are a flat range. Mob damage can do negative damage, which will heal the target - however, mob damage will not send the target&#039;s hp above maximum. &amp;lt;br&amp;gt;&lt;br /&gt;
Damtype specifies what [[damage type]] to use in respect to resistances and vulnerabilities. It can be any damage type you see with &amp;quot;? imm&amp;quot; in medit. A given mob damage can only have one given damtype.&amp;lt;br&amp;gt;&lt;br /&gt;
If you type &amp;quot;lethal&amp;quot; at the end of the command, the mob damage can kill the target. Otherwise, the target&#039;s hp will not drop below 0. [damtype] and [lethal]&#039;s positions in the command are interchangeable. If you type &amp;quot;safe&amp;quot; at the end of the command, the mob damage will not hurt characters in the same group as the mob; however, this is only relevant to &amp;quot;all&amp;quot; mob damages.&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;percent&amp;quot; keyword changes the min and max from a damage quantity into a percentage of the target&#039;s maximum HP. It will not do more damage than the target&#039;s current HP, however.&lt;br /&gt;
&lt;br /&gt;
Examples: 4061, 4831, 1704, 1532&lt;br /&gt;
&lt;br /&gt;
;DAMECHO:mob damecho &amp;quot;message to target&amp;quot; &amp;quot;message to room&amp;quot; &amp;lt;target&amp;gt; &amp;lt;min&amp;gt; &amp;lt;max&amp;gt; [damtype] [lethal] [safe] [percent]&lt;br /&gt;
This command is extremely similar to &#039;mob damage&#039; but allows echoes to the target and the room the target is in, with a number on the end for damage.&lt;br /&gt;
&lt;br /&gt;
Examples: 701&lt;br /&gt;
&lt;br /&gt;
;CAST:mob cast &amp;lt;spell&amp;gt; [target]&lt;br /&gt;
This command allows a mob to cast any of the spells normally available to players. The spell parameter takes an argument, and you&#039;d type in given spell there just like you would with the regular cast command. The target can be any mob or object in the room or mob&#039;s inventory, or, depending on the spell, no target at all. Mob cast costs no mana. Unfortunately, the targetting system for mob cast doesn&#039;t work very well. Some spells, such as curse, won&#039;t work at all. However, most attack spells will work, as well as buffs. You&#039;ll usually want to pair this command with a mob echo for more flavor.&lt;br /&gt;
&lt;br /&gt;
Examples: 4001, 2203, 4838, 301, 4716&lt;br /&gt;
&lt;br /&gt;
;MANA:mob mana &amp;lt;target&amp;gt; &amp;lt;min&amp;gt; &amp;lt;max&amp;gt;&lt;br /&gt;
This command drains mana from the target. It works in a similar fashion to mob damage, but it is less complex. The target can be any character in the same room as the mob, or it can be &amp;quot;all,&amp;quot; which targets all characters in the room. Mob mana does a random number of mana damage between min and max. Min and max are not dice, thye are a range. Mob mana can drain negative mana to cause restoration, but it will not give more mana than a character has max. Likewise, it will never send mana below 0. Mob mana $i commands are an excellent way to make realistic spellcasting for mobs, especially when combined with mob cast and mob damage commands, in addition to the mpchk ifchk.&lt;br /&gt;
&lt;br /&gt;
Examples: 3139, 2748, 169, 701. This command is unique to CoD.&lt;br /&gt;
&lt;br /&gt;
;AWARD:mob award &amp;lt;target&amp;gt; &amp;lt;type&amp;gt; &amp;lt;value&amp;gt; [scaled]&lt;br /&gt;
This command can award various points to the target. It works almost exactly like the staff command of the same name. The target argument can be any character in the world, but cannot be a mob or a staffer. Below is a chart of type arguments and their relevant range of values:&lt;br /&gt;
&lt;br /&gt;
 gold	-10000	10000		exp	-10000	10000		prac	10	-10&lt;br /&gt;
 silver	-10000	10000		qp	-10000	10000		train	5	-5&lt;br /&gt;
&lt;br /&gt;
Use this command sparingly and only as a reward for doing important stuff. It is best used in conjunction with the mob quest command, especially when dealing with experiernce, practices, or trains. Qp stands for quest points, and it is a marginally important value that basically translates to IOUs for restrings.&lt;br /&gt;
&lt;br /&gt;
The &#039;scaled&#039; argument is optional, and modifies awarded XP by 0-200% based on the level difference between target and mob, like XP gained from kills.&lt;br /&gt;
&lt;br /&gt;
Examples: 2260, 4022, 1027, 1116, 32. This command is unique to CoD.&lt;br /&gt;
&lt;br /&gt;
;QUEST:mob quest &amp;lt;target&amp;gt; &amp;lt;+/-/=&amp;gt; &amp;lt;questflag&amp;gt;&lt;br /&gt;
This command modifies the value of a quest flag on the target character. Quset flags are unique, hardcoded flags that save whether a mob has completed a certain event or not. Target is an argument and can refer to any player in the world. Mob quest does not work with mob targets. &amp;lt;+/-/=&amp;gt; indicates whether to set or unset the relevant quest flag; + and = are exactly the same. Finally, the questflag parameter is one of the hardcoded questflags in the MUD. Do you need a questflag added for your mobprogs? If so, talk to Carsanquay about adding one.&lt;br /&gt;
&lt;br /&gt;
The QUEST2 command works exactly the same as the QUEST command but only works for quest2 flags. The normal QUEST command works for both normal quest flags and the extended quest2 flags so the QUEST2 command &lt;br /&gt;
&lt;br /&gt;
Examples: 54, 3113, 2390, 4874, 1596. This command is unique to CoD.&lt;br /&gt;
&lt;br /&gt;
;PETIFY:mob petify &amp;lt;target&amp;gt; &amp;lt;victim&amp;gt;&lt;br /&gt;
This command makes the victim the pet of the target. It works almost exactly like the staff command of the same name. Target and victim are arguments, and they can be any character in the world. However, mob petify will not work if victim is a player or if target already has a pet. It&#039;s probably not a great idea to petify a victim that&#039;s not in the same room as the target, even though you can within the extent of the command.&lt;br /&gt;
&lt;br /&gt;
Examples: 2106, 3196, 700, 707, 715. This command is unique to CoD.&lt;br /&gt;
&lt;br /&gt;
;FORCE:mob force &amp;lt;target&amp;gt; &amp;lt;command&amp;gt;&lt;br /&gt;
This command forces the given target to perform the given command. The target can be anyone in the same room as the mobile, excluding the mobile itself. The target can also be &amp;quot;all,&amp;quot; which will affect every character in the room that the mob can see and who is not staff. The command can be any regular command - or if the target is a mob, a mob command - but it cannot be an ifcheck. This can be a very powerful command.&lt;br /&gt;
&lt;br /&gt;
Examples: 5660, 3130, 2710, 3014, 2387&lt;br /&gt;
&lt;br /&gt;
;GFORCE:mob gforce &amp;lt;target&amp;gt; &amp;lt;command&amp;gt;&lt;br /&gt;
This command works just like force, except it forces everyone in the target&#039;s group as well as the target. The target must be in the same room as and not be the mob. Besides that, it is entirely identical to force.&lt;br /&gt;
&lt;br /&gt;
Examples: 5276&lt;br /&gt;
&lt;br /&gt;
;VFORCE:mob vforce &amp;lt;vnum&amp;gt; &amp;lt;command&amp;gt;&lt;br /&gt;
This command works just like force, except it forces every character in the world of the specified vnum to do the given command. Vnum must be a number. Vforce will not force the mob that executed the command, or players, or characters that are currently fighting. Besides that, it is entirely identical to force.&lt;br /&gt;
&lt;br /&gt;
Examples: None.&lt;br /&gt;
&lt;br /&gt;
;AT:mob at &amp;lt;location&amp;gt; &amp;lt;command&amp;gt;&lt;br /&gt;
This command allows a mob to perform any single action at any location on the MUD. It&#039;s like using a mob goto, a command, and another mob goto to return all in one command. The location can be a vnum or any one word mob or object. The command parameter works just like a regular line of code in a mobprog. The &amp;lt;command&amp;gt; can be any regular or mob command, but it cannot be an ifcheck. If you want to perform multiple commands and ifchecks in a remote room, use multiple mob goto statements instead.&lt;br /&gt;
&lt;br /&gt;
Examples: 4073, 1003, 5664, 735, 2387&lt;br /&gt;
&lt;br /&gt;
;DELAY:mob delay &amp;lt;pulses&amp;gt;&lt;br /&gt;
This command sets the delay timer for the mob. The delay timer is measured in pulses - to see how quickly pulses count down, cast a buff spell and see how its timer works. When the delay timer hits zero, the mob&#039;s delay trigger prog will execute, if it has one. Unless a mob has update_always, its delay counter won&#039;t tick down unless there are players in the area - staff do not count. So when debugging progs, you may note in mpstat that the delay counter can stagnate. Mob delay is an intensely useful function and requires some thought to figure out. Due to the nature of mob delay, many potential example mobprogs are split up over several progs and are difficult to show here.&lt;br /&gt;
&lt;br /&gt;
Examples: 182, 1005, 1502, 1061, 1806&lt;br /&gt;
&lt;br /&gt;
;CANCEL:mob cancel&lt;br /&gt;
This command cancels the mob&#039;s delay timer. It sets it to zero and stops the mob&#039;s delay triggers from activating. While waiting enough pulses will also let the delay timer reach zero, that will make the mob&#039;s delay triggers activate. This will not.&lt;br /&gt;
&lt;br /&gt;
Examples: 4011, 1009&lt;br /&gt;
&lt;br /&gt;
;REMEMBER:mob remember &amp;lt;target&amp;gt;&lt;br /&gt;
This command stores the name of a target in the mob&#039;s memory. Target is one argument and can be either a name or a variable. The target can be anywhere in the world. Once remembered, the target&#039;s name is stored as $q for the mob and will remain until a mob forget command, a new mob remember, or the mob&#039;s death. A mob&#039;s memory can be seen with mpstat. If a mob has no target, it will remember the first person who walks into the room with it - note this, as it can cause problems for some mobprogs. Due to the nature of mob remember, many potential example mobprogs are split up over several progs and are difficult to show here.&lt;br /&gt;
&lt;br /&gt;
Examples: 4065, 1211, 1053, 1015, 160&lt;br /&gt;
&lt;br /&gt;
;FORGET:mob forget&lt;br /&gt;
This command empties the mob&#039;s memory. It is the opposite of mob remember and almost always appears accompanying it. Besides mob forget, the only way to clear mob memory is to kill the relevant mob (although you can always store a new target to mob memory with a new mob remember).&lt;br /&gt;
&lt;br /&gt;
Examples: 738, 1501, 3142, 5508, 2727&lt;br /&gt;
&lt;br /&gt;
;CALL:mob call &amp;lt;vnum&amp;gt; [victim] [obj1] [obj2]&lt;br /&gt;
This command executes a mobprog subroutine. Essentially, when you put in a mob call command, the MUD goes into the mobprog of the given vnum and executes it. Once the sub-prog finishes, the main prog continues as normal. Victim, obj1, and obj2 are optional parameters that specify what $n, $o, and $p are in the subroutine, respectively. If they are left out, the subroutine will execute with $n, $o, and $p set to null. If you want these variables to be null, just type null in the appropriate fields. Victim, obj1, and obj2 will look for mobs or objects in the same room as the mob. A mobprog can call itself recursively, but the MUD will stop such infinite loops after 5 recursive calls.&lt;br /&gt;
&lt;br /&gt;
Examples: 1368, 47, 1400, 2395, 5661&lt;br /&gt;
&lt;br /&gt;
;COUNTER: mob counter &amp;lt;value OR &#039;zero&#039;&amp;gt;&lt;br /&gt;
This command allows basic addition and subtraction operations to be performed on a variable stored on a mob. An ifcheck exists to take advantage of the command (if counter). The value parameter can be either positive or negative to perform either addition or subtraction. The word &#039;zero&#039; sets the counter to zero.&lt;br /&gt;
&lt;br /&gt;
Examples: 21, 22&lt;br /&gt;
&lt;br /&gt;
;FACE:mob face &amp;lt;long/short&amp;gt; &amp;lt;string&amp;gt;&lt;br /&gt;
This command changes the mob&#039;s long or short desc to whatever is specified. &lt;br /&gt;
&lt;br /&gt;
Examples: 9038&lt;br /&gt;
&lt;br /&gt;
;FLAG:mob flag &amp;lt;victim&amp;gt; &amp;lt;flag type&amp;gt; &amp;lt;flag&amp;gt; +/-&lt;br /&gt;
The Flag command can modify the act, act2, affect, shield, imm, resist, vuln, and off flags of a mob. A mob can use this command to change its own abilities on the fly.&lt;br /&gt;
&lt;br /&gt;
;SDAMAGE:mob sdamage ??? ???&lt;br /&gt;
Appears to be an uncoded solution to the problem that the $a flag fixed.&lt;br /&gt;
&lt;br /&gt;
;SPAWN:mob spawn &amp;lt;victim&amp;gt; &amp;lt;room vnum&amp;gt;&lt;br /&gt;
The Spawn command will change the target&#039;s recall point to the specified room vnum.&lt;br /&gt;
&lt;br /&gt;
Examples: 9098&lt;br /&gt;
&lt;br /&gt;
;RESCUE:mob rescue &amp;lt;victim&amp;gt;&lt;br /&gt;
The Rescue command works as the Rescue skill does, but without the restrictions on grouping or any skill checks.&lt;br /&gt;
&lt;br /&gt;
;EXITPERMIT:mob exitpermit&lt;br /&gt;
Exitpermit allows mobs with exit progs to allow the character through the exit normally, instead of requiring transfer commands or other sneaky tricks.&lt;br /&gt;
&lt;br /&gt;
Examples: 2917&lt;br /&gt;
&lt;br /&gt;
;ASSET:mob asset &amp;lt;victim&amp;gt; &amp;lt;art/sound&amp;gt; &amp;lt;file&amp;gt; &amp;lt;duration in beats&amp;gt;&lt;br /&gt;
The Asset command is used for enhanced asciiart and sound functions using the Project Tuna client. For advanced usage, see [[Project_Tuna#Mob Asset]].&lt;br /&gt;
&lt;br /&gt;
Examples: 10289, 12002&lt;br /&gt;
&lt;br /&gt;
;OSET: mob oset &amp;lt;object name&amp;gt; &amp;lt;field&amp;gt; &amp;lt;value&amp;gt;&lt;br /&gt;
Fields: name(a), short(a), long(a), level(#), wear(a), extra(a), extra2(a), extra3(a), weight(#), cost(#), timer(#), value0(#), value1(#), value2(#), value3(#), value4(#) or v0-v4&lt;br /&gt;
&lt;br /&gt;
Value:&lt;br /&gt;
(a) = requires a string or bit/flag name in place of value&lt;br /&gt;
(#) = requires a numerical value&lt;br /&gt;
&lt;br /&gt;
===MOB TRIGGERS===&lt;br /&gt;
&lt;br /&gt;
The triggers are listed alphabetically, since there aren&#039;t all that many of them and the ones that have a similar purpose have a similar name. Triggers are mostly self-explanatory, so the main use of this section will be to give examples of how the triggers are used in the MUD. Examples of usage will not be given in this section, but I will attempt to describe situations in which the triggers are usable. To see the triggers on any given mob, mpstat them.&lt;br /&gt;
&lt;br /&gt;
;ACT:addmprog &amp;lt;vnum&amp;gt; act &amp;lt;phrase&amp;gt;&lt;br /&gt;
The act trigger is the most versatile and basic trigger there is. The act trigger reads output directly from the MUD. It will activate when the &amp;lt;phrase&amp;gt; text appears to the mob. This means that act triggers will activate when a mob or player says something, when a mob or player does a social, or when a mob or player does an action (like give or eat or sleep). However, the act trigger will not activate on emotes. Act triggers are case insensitive. Act triggers can use one or more words in &amp;lt;phrase&amp;gt; - to set the phrase as multiple words, surrounded the phrase with &amp;quot;quotation marks.&amp;quot; When triggered by someone&#039;s speech, the act prog will activate before the &amp;lt;phrase&amp;gt; is actually spoken - making it look out of order. Many mobiles have an act prog with the phrase &amp;quot;talks to you,&amp;quot; which triggers on the talk social. This is especially common in towns and with humanoid mobs.&lt;br /&gt;
&lt;br /&gt;
;BRIBE:addmprog &amp;lt;vnum&amp;gt; bribe &amp;lt;amount, in silver&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;DAMTYPE:addmprog &amp;lt;vnum&amp;gt; damtype &amp;lt;type of damage&amp;gt;&lt;br /&gt;
The damtype trigger is activated when a mob receives damage of a particular type. Be aware that multiple-hit attacks such as Pearl, kick, etc. will trigger the prog with every hit. The damtype specified is it&#039;s number, not its name:&lt;br /&gt;
  0 - None*     1 - Bash      2 - Pierce    3 - Slash     4 - Fire      5 - Cold      6 - Electric&lt;br /&gt;
  7 - Acid      8 - Poison    9 - Negative 10 - Holy     11 - Energy   12 - Mental   13 - Draining&lt;br /&gt;
 14 - Water    15 - Light    16 - Other*   17 - Harm*    18 - Charm    19 - Sound    20 - Wood&lt;br /&gt;
 21 - Silver   22 - Iron     23 - Wind     24 - Earth    25 - Dark&lt;br /&gt;
&lt;br /&gt;
* Very, very few attacks use the None, Other, Harm, or Charm damtype to actually deal damage.&lt;br /&gt;
&lt;br /&gt;
;DEATH:addmprog &amp;lt;vnum&amp;gt; death &amp;lt;percent&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;DELAY:addmprog &amp;lt;vnum&amp;gt; delay &amp;lt;percent&amp;gt;&lt;br /&gt;
The delay trigger is activated when the delay timer for the mob decrements to 0. To set a mob&#039;s delay timer, use the mob delay command. The trigger has a &amp;lt;percent&amp;gt; chance of activating when the delay timer hits 0, although in almost every usage of this command, 100 is used for the &amp;lt;percent&amp;gt; parameter. Delay triggers are known to occasionally and randomly not work. Delay timers will only count down if players are currently in the mob&#039;s area or have recently been in the area. It is important to note that delay triggers are checked at the same time as schedule and random triggers. A simultaneous schedule trigger activation will override a delay trigger, and a delay trigger will likewise override a random trigger activation.&lt;br /&gt;
&lt;br /&gt;
;EXALL:addmprog &amp;lt;vnum&amp;gt; exall &amp;lt;exit number&amp;gt;&lt;br /&gt;
The exall trigger works exactly like the exit trigger with the difference that the mob does not have to see the target character in order to activate the trigger. For further information, please see the EXIT trigger.&lt;br /&gt;
&lt;br /&gt;
;ENTRY:addmprog &amp;lt;vnum&amp;gt; entry &amp;lt;percent&amp;gt;&lt;br /&gt;
The entry trigger is activated whenever the mob walks into a new room. The trigger has a &amp;lt;percent&amp;gt; chance of activating on each mob movement. The entry trigger does not carry a $n target into the mobprog, so, in general, this trigger is not as useful as greet or grall. &lt;br /&gt;
&lt;br /&gt;
;EXIT:addmprog &amp;lt;vnum&amp;gt; exit &amp;lt;exit number&amp;gt;&lt;br /&gt;
The exit trigger is checked whenever a PC tries to exit the mob&#039;s room. The trigger will activate whenever a player tries to use &amp;lt;exit number&amp;gt;&#039;s exit. It is important to note that if an exit trigger activates, the player&#039;s movement will be cancelled - so if you want a player to be able to move after an exit trigger has been activated on him, you&#039;ll need to use the mob transfer command. The exit trigger will only activate if the mob can see the target character. The trigger will also only work if the mob is in its default position - important because fighting mobs will not check exit triggers.&lt;br /&gt;
&lt;br /&gt;
The following &amp;lt;exit numbers&amp;gt; collaborate with the indicated exits:&lt;br /&gt;
 0 - north  1 - east  2 - south  3 - west  4 - up&lt;br /&gt;
 5 - down   6 - ne    7 - nw     8 - se    9 - sw&lt;br /&gt;
&lt;br /&gt;
;FIGHT:addmprog &amp;lt;vnum&amp;gt; fight &amp;lt;percent&amp;gt;&lt;br /&gt;
The fight trigger is checked at the end of each combat round for the mob. The trigger has a &amp;lt;percent&amp;gt; chance of activating each round. Both a hpcnt trigger and a fight trigger can activate in the same combat round. Most mob combat routines are activated with the fight trigger.&lt;br /&gt;
&lt;br /&gt;
;GIVE:addmprog &amp;lt;vnum&amp;gt; give &amp;lt;object&amp;gt;&lt;br /&gt;
The give trigger is checked when an object is given to the mob. When an item of keyword &amp;lt;object&amp;gt; is given to the mob, the trigger activates. The phrase &#039;all&#039; can be used for &amp;lt;object&amp;gt; to cause the give trigger to activate when any item is given to the mob. In the mobprog triggered by the give trigger, the variable $o represents the object given. It is common practice to design all give triggers with the &#039;all&#039; phrase and then have specific object keywords checked within the mobprog. This is so that objects can be given back to the character who gave them with the &#039;give $o $n&#039; statement.&lt;br /&gt;
&lt;br /&gt;
;GRALL:addmprog &amp;lt;vnum&amp;gt; grall &amp;lt;percent&amp;gt;&lt;br /&gt;
The grall trigger works exactly like the greet trigger with the difference that the mob does not have to see the target character in order to activate the trigger. For further information, please see the GREET trigger.&lt;br /&gt;
&lt;br /&gt;
;GREET:addmprog &amp;lt;vnum&amp;gt; greet &amp;lt;percent&amp;gt;&lt;br /&gt;
The greet trigger is checked whenever a character enters the room that the mob occupies. It has a &amp;lt;percent&amp;gt; chance of activating each time a character enters the room. Note that if several characters enter the room simultaneously, such as when characters travel in a group, the greet trigger will activate for each of the characters. The greet trigger will only activate if the mob can see the target character. &lt;br /&gt;
&lt;br /&gt;
;HPCNT:addmprog &amp;lt;vnum&amp;gt; hpcnt &amp;lt;hp percent&amp;gt;&lt;br /&gt;
The hpcnt trigger is checked at the end of each combat round for the mob. The trigger will activate if the mob&#039;s hp percentage drops below the &amp;lt;hp percent&amp;gt; level. Both a hpcnt trigger and a fight trigger can activate in the same combat round. Hpcnt is frequently used as an easy way to activate mob desperation attacks.&lt;br /&gt;
&lt;br /&gt;
;KILL:addmprog &amp;lt;vnum&amp;gt; kill &amp;lt;percent&amp;gt;&lt;br /&gt;
The kill trigger is checked when someone attempts to kill the mob. The trigger has a &amp;lt;percent&amp;gt; chance of activating whenever someone initiates combat with the mob. This trigger only activates when someone attempts to kill the mob when it was not previously fighting. That is to say that the trigger activates only when combat is initiated, not when additional characters (such as groupmates) start attacking the mob.&lt;br /&gt;
&lt;br /&gt;
;RANDOM:addmprog &amp;lt;vnum&amp;gt; random &amp;lt;percent&amp;gt;&lt;br /&gt;
The random trigger is checked once every mob pulse for the game. A mob pulse is equal in frequency to a combat pulse. For reference, there are 15 mob pulses in a tick and a mob pulse triggers about once every 4 seconds. Random triggers have a &amp;lt;percent&amp;gt; chance of activating every mob pulse, but only if players are currently in the mob&#039;s area or have recently been in the area. A mob with the update_always act flag will have its random triggers checked every mob pulse, regardless of the status of players. Random triggers are only checked if the mob is in its default position - i.e., standing. Random triggers are commonly used for all sorts of mob activity. It is important to note that random triggers are checked at the same time as schedule and delay triggers, and the simultaneous activation of either of these triggers will prevent a random trigger from happening.&lt;br /&gt;
&lt;br /&gt;
;SCHEDULE:addmprog &amp;lt;vnum&amp;gt; schedule &amp;lt;hour&amp;gt;&lt;br /&gt;
The schedule trigger is checked once every hour, on the hour. The &amp;lt;hour&amp;gt; parameter equals a number from 0 to 23, where 0 is midnight and 12 is noon. If the &amp;lt;hour&amp;gt; equals the current hour, then the trigger activates. Schedule triggers are commonly used for time-based mob activity, especially mobs that move based on the time of day. It is important to note that schedule triggers are checked at the same time as random and delay triggers, and the activation of a schedule trigger will override any simultaneous delay or random trigger.&lt;br /&gt;
&lt;br /&gt;
;SPAWN:addmprog &amp;lt;vnum&amp;gt; spawn &amp;lt;percent&amp;gt;&lt;br /&gt;
The spawn trigger is checked whenever a mob is reset into an area. When the mob resets into its area, there is a &amp;lt;percent&amp;gt; chance that the spawn trigger will activate. For the most part, the spawn trigger is used to load equipment onto a mob when one does not want said equipment reset 100% of the time like with a normal reset.&lt;br /&gt;
&lt;br /&gt;
;SPEECH:addmprog &amp;lt;vnum&amp;gt; speech &amp;lt;phrase&amp;gt;&lt;br /&gt;
The speech trigger is mostly identical to the act trigger, with the biggest difference being that the speech trigger only activates when a mob or player uses the &#039;say&#039;, &#039;osay&#039;, or &#039;tell&#039; commands. The speech trigger is best used when one wants to limit mob response to speech instead of actions. Of further interest, the speech trigger will occur AFTER the target has actually spoken, unlike the act trigger. For further information, please see the ACT trigger.&lt;br /&gt;
&lt;br /&gt;
;SURRENDER:addmprog &amp;lt;vnum&amp;gt; surrender &amp;lt;percent&amp;gt;&lt;br /&gt;
The surrender trigger, while present on the triggers list, is defunct and is not actually used.&lt;br /&gt;
&lt;br /&gt;
*I like using this trigger to show what mprogs my mob calls within its other mprogs. -Ageatii&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Information]]&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Mprog_Compendium&amp;diff=1626</id>
		<title>Mprog Compendium</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Mprog_Compendium&amp;diff=1626"/>
		<updated>2016-01-03T01:39:41Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: /* MOB COMMANDS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:2Mprog3.jpg|right|thumb|212px|No clear results from Google images on what an Mprog looks like.]]&lt;br /&gt;
&lt;br /&gt;
For every entry in this database, I will attempt to explain to the fullest degree possible the various ways every mobprog command, trigger, and ifchk works in the Cleft of Dimensions. If you&#039;re just a tourist, check out some [[Mprog Compendium/Examples|examples]]&lt;br /&gt;
&lt;br /&gt;
===IFCHECKS===&lt;br /&gt;
&lt;br /&gt;
    rand		if rand 30		- if random number between 1 and 100 is &amp;lt; 30&lt;br /&gt;
    ishere               if ishere $q            - is $q in this room?&lt;br /&gt;
    mobhere		if mobhere fido		- is there a &#039;fido&#039; here&lt;br /&gt;
    objhere		if objhere bottle	- is there a &#039;bottle&#039; here&lt;br /&gt;
 			if mobhere 1233		- is there mob vnum 1233 here&lt;br /&gt;
 			if objhere 1233		- is there obj vnum 1233 here&lt;br /&gt;
    mobexists		if mobexists fido	- is there a fido somewhere&lt;br /&gt;
    exists		if exists $n		- does $n exist somewhere&lt;br /&gt;
    objexists		if objexists sword	- is there a sword somewhere&lt;br /&gt;
 &lt;br /&gt;
    people		if people &amp;gt; 4		- does room contain &amp;gt; 4 people&lt;br /&gt;
    players		if players &amp;gt; 1		- does room contain &amp;gt; 1 pcs&lt;br /&gt;
    mobs	        	if mobs &amp;gt; 2		- does room contain &amp;gt; 2 mobiles&lt;br /&gt;
    clones		if clones &amp;gt; 3   	- are there &amp;gt; 3 mobs of $i&#039;s vnum here&lt;br /&gt;
    order		if order == 0		- is mob the first in room&lt;br /&gt;
    hour	        	if hour &amp;gt; 11		- is the time &amp;gt; 11 o&#039;clock&lt;br /&gt;
         Sunrise occurs at 6am (hour 6)&lt;br /&gt;
         Sunset occurs at 6pm (hour 18)&lt;br /&gt;
    day                  if day &amp;gt; 0              - is today not the first day of the week&lt;br /&gt;
         0 - Mana Holy Day&lt;br /&gt;
         1 - Luna Day        &lt;br /&gt;
         2 - Salamando Day&lt;br /&gt;
         3 - Undine Day&lt;br /&gt;
         4 - Dryad Day&lt;br /&gt;
         5 - Jinn Day&lt;br /&gt;
         6 - Gnome Day&lt;br /&gt;
    sky 	        	if sky &amp;gt; 2         	- is the sky rating &amp;gt; cloudy&lt;br /&gt;
 	0 - dry&lt;br /&gt;
 	1 - cloudless&lt;br /&gt;
 	2 - cloudy&lt;br /&gt;
 	3 - raining&lt;br /&gt;
 	4 - lightning&lt;br /&gt;
    wind	        	if wind &amp;gt; 2		- is the wind rating &amp;gt; breeze&lt;br /&gt;
 	0 - stale&lt;br /&gt;
 	1 - none&lt;br /&gt;
 	2 - breeze&lt;br /&gt;
 	3 - windy&lt;br /&gt;
 	4 - gale&lt;br /&gt;
    ispc	        	if ispc $n 		- is $n a pc&lt;br /&gt;
    isnpc		if isnpc $n 		- is $n a mobile&lt;br /&gt;
    isgood		if isgood $n 		- is $n good&lt;br /&gt;
    isevil		if isevil $n 		- is $n evil&lt;br /&gt;
    isneutral		if isneutral $n 	- is $n neutral&lt;br /&gt;
    isimmort		if isimmort $n		- is $n immortal&lt;br /&gt;
    ischarm		if ischarm $n		- is $n charmed */&lt;br /&gt;
    isfollow		if isfollow $n		- is $n following someone&lt;br /&gt;
    isactive		if isactive $n		- is $n&#039;s position &amp;gt; SLEEPING&lt;br /&gt;
    isdelay		if isdelay $i		- does $i have mobprog pending&lt;br /&gt;
    isvisible		if isvisible $n		- can mob see $n&lt;br /&gt;
    hastarget		if hastarget $i		- does $i have a valid target&lt;br /&gt;
    istarget		if istarget $n		- is $n mob&#039;s target&lt;br /&gt;
 &lt;br /&gt;
    affected		if affected $n blind	- is $n affected by blind&lt;br /&gt;
    shielded  		if shielded $n charge	- is $n shielded by charge&lt;br /&gt;
    act			if act $i sentinel	- is $i flagged sentinel&lt;br /&gt;
    off           	if off $i berserk	- is $i flagged berserk&lt;br /&gt;
    imm           	if imm $i fire		- is $i immune to fire &lt;br /&gt;
    vuln                 if vuln $i electricity  - is $i vulnerable to electricity&lt;br /&gt;
    carries		if carries $n sword	- does $n have a &#039;sword&#039;&lt;br /&gt;
 			if carries $n 1233	- does $n have obj vnum 1233&lt;br /&gt;
    wears		if wears $n lantern	- is $n wearing a &#039;lantern&#039;&lt;br /&gt;
 			if wears $n 1233	- is $n wearing obj vnum 1233&lt;br /&gt;
    upon                 if upon $n motorcycle   - is $n riding/using as furniture a &#039;motorcycle&lt;br /&gt;
                         if upon $n 1233         - is $n riding/using as furniture obj vnum 1233&lt;br /&gt;
    has    		if has $n weapon	- does $n have obj of type weapon&lt;br /&gt;
    uses	        	if uses $n armor	- is $n wearing obj of type armor&lt;br /&gt;
    name	        	if name $n puff		- is $n&#039;s name &#039;puff&#039;&lt;br /&gt;
    pos			if pos $n standing	- is $n standing&lt;br /&gt;
    clan	        	if clan $n &#039;tuna&#039; 	- does $n belong to clan &#039;tuna&#039;&lt;br /&gt;
    race        		if race $n dragon	- is $n of &#039;dragon&#039; race&lt;br /&gt;
    class		if class $n mage	- is $n&#039;s class &#039;mage&#039;&lt;br /&gt;
    objtype		if objtype $p scroll	- is $p a scroll&lt;br /&gt;
    quest		if quest $n nerb1	- is nerb1 toggled for $n&lt;br /&gt;
    skill                if skill $n &#039;big boo&#039;   - does $n have the big boo skill&lt;br /&gt;
 &lt;br /&gt;
    vnum	        	if vnum $i == 1233  	- virtual number check&lt;br /&gt;
    hpcnt		if hpcnt $i &amp;gt; 30	- hit point percent check&lt;br /&gt;
    room	        	if room $i == 1233	- room virtual number&lt;br /&gt;
    sex			if sex $i == 0		- sex check&lt;br /&gt;
 	0 - none&lt;br /&gt;
 	1 - male&lt;br /&gt;
 	2 - female&lt;br /&gt;
    level		if level $n &amp;lt; 5		- level check&lt;br /&gt;
    align		if align $n &amp;lt; -1000	- alignment check&lt;br /&gt;
    innate		if innate $n == 1	- innate check&lt;br /&gt;
        0 - None&lt;br /&gt;
        1 - Water&lt;br /&gt;
        2 - Moon&lt;br /&gt;
        3 - Wood&lt;br /&gt;
        4 - None (Don&#039;t use)&lt;br /&gt;
        5 - Wind&lt;br /&gt;
        6 - Earth&lt;br /&gt;
        7 - Fire&lt;br /&gt;
    size        		if size $n &amp;lt; 2		- size check&lt;br /&gt;
 	0 - tiny&lt;br /&gt;
 	1 - small&lt;br /&gt;
 	2 - medium&lt;br /&gt;
 	3 - large&lt;br /&gt;
 	4 - huge&lt;br /&gt;
 	5 - giant&lt;br /&gt;
    money		if money $n &amp;gt; 500	- money check (in silver)&lt;br /&gt;
    duplicates		if duplicates $n &amp;gt; 3	- are there &amp;gt; 3 mobs of same vnum here&lt;br /&gt;
    objval0		if objval0 &amp;gt; 1000 	- object value[] checks 0..4&lt;br /&gt;
    objval1&lt;br /&gt;
    objval2&lt;br /&gt;
    objval3&lt;br /&gt;
    objval4&lt;br /&gt;
    grpsize		if grpsize $n &amp;gt; 6	- group size check&lt;br /&gt;
    mpchk        	if mpchk $i &amp;gt; 8  	- mana point check&lt;br /&gt;
    str			if str $n &amp;gt; 13		- strength check&lt;br /&gt;
    int			if int $i &amp;lt; 18		- intelligence check&lt;br /&gt;
    wis			if wis $q == 25		- wisdom check&lt;br /&gt;
    dex			if dex $f &amp;gt;= 8		- dexterity check&lt;br /&gt;
    con			if con $g &amp;lt;= 20		- constitution check&lt;br /&gt;
    hpchk		if hpchk $n &amp;lt; 15 	- hit point check&lt;br /&gt;
    mpcnt		if mpcnt $i &amp;gt; 50 	- mana percentage check&lt;br /&gt;
    counter		if counter $i &amp;gt;= 6 	- mob counter check&lt;br /&gt;
    sector              if sector $i == 5       - sector check&lt;br /&gt;
        0 - inside       1 - city         2 - field        3 - forest     &lt;br /&gt;
        4 - hills        5 - mountain     6 - swim         7 - noswim&lt;br /&gt;
        8 - unused       9 - air          10 - desert      11 - rock&lt;br /&gt;
        12 - road        13 - enter       14 - snow        15 - swamp&lt;br /&gt;
        16 - jungle      17 - ruins       18 - mount2      19 - coastal&lt;br /&gt;
        20 - developed   21 - void&lt;br /&gt;
    drunk               if drunk $n &amp;gt;= 5        - drunkenness check&lt;br /&gt;
    subclass            if subclass $n &amp;gt; 0      - subclass check&lt;br /&gt;
    skillchk            if skillchk $n &#039;big boo&#039; &amp;gt; 90 - character&#039;s skill percentage check&lt;br /&gt;
    isfighting          if isfighting $n        - fighting check&lt;br /&gt;
    roomaff             if roomaff sandstorm    - room affect check (&#039;? roomaff&#039; in editor to see valid flags)&lt;br /&gt;
    isself              if isself $n            - evaluate equivalence between a character and the acting mob&lt;br /&gt;
    remort              if remort $n &amp;gt; 1        - has $n remorted at least once?&lt;br /&gt;
                                                  (New characters start at &amp;quot;if remort = 1&amp;quot;;&lt;br /&gt;
                                                   first remort is at &amp;quot;if remort = 2&amp;quot;)&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
===VARIABLES===&lt;br /&gt;
&lt;br /&gt;
There are two types of variables that are used in mobprogs. There is a limited set of variables than can be used with ifchecks, and there is a far more diverse set of variables than can be used with everything else. Additionally, there are variables outside of mobprogs that deal with items such as gender, but those are covered by the general variables listed below and are outside the scope of this document anyway. The variables listed below are in alphabetical order.&lt;br /&gt;
&lt;br /&gt;
====Ifcheck Variables:====&lt;br /&gt;
 $f	the pet of the mob remember target&lt;br /&gt;
 $g	the master of the mob remember target&lt;br /&gt;
 $i	the acting mob himself&lt;br /&gt;
 $n	the target of the mob&lt;br /&gt;
 $o	the target object of the mob&lt;br /&gt;
 $p	the secondary target object of the mob (act trigger only)*&lt;br /&gt;
 $q	the mob remember target&lt;br /&gt;
 $r	random character in room&lt;br /&gt;
 $t	the secondary target of the mob (act trigger only)*&lt;br /&gt;
 $z	the counter of the acting mob&lt;br /&gt;
&lt;br /&gt;
====General Variables:====&lt;br /&gt;
 	$a	the numerical damage amount of the last successful Mob Damage (only works with Mob Echo)&lt;br /&gt;
 	$e	the subject pronoun of the mob&#039;s target&lt;br /&gt;
 	$E	the subject pronoun of the mob&#039;s secondary target*&lt;br /&gt;
 	$f	the name of the pet of the mob&#039;s remember target&lt;br /&gt;
 	$F	the short desc of the pet of the mob&#039;s remember target&lt;br /&gt;
 	$g	the name of the master of the mob&#039;s remember target&lt;br /&gt;
 	$G	the short desc of the master of the mob&#039;s remember target&lt;br /&gt;
 	$i	the name of the acting mob&lt;br /&gt;
 	$I	the short desc of the acting mob&lt;br /&gt;
 	$j	the subject pronoun of the acting mob (he/she/it)&lt;br /&gt;
 	$J	the subject pronoun of a random character&lt;br /&gt;
 	$k	the object pronoun of the acting mob (him/her/it)&lt;br /&gt;
 	$K	the object pronoun of a random character&lt;br /&gt;
 	$l	the possessive adjective of the acting mob (his/her/its)&lt;br /&gt;
 	$L	the possessive adjective of a random character&lt;br /&gt;
 	$m	the object pronoun of the mob&#039;s target&lt;br /&gt;
 	$M	the object pronoun of the mob&#039;s secondary target*&lt;br /&gt;
 	$n	the name of the mob&#039;s target&lt;br /&gt;
 	$N	the short desc of the mob&#039;s target&lt;br /&gt;
 	$o	the name of the mob&#039;s object target&lt;br /&gt;
 	$O	the short desc of the mob&#039;s object target&lt;br /&gt;
 	$p	the name of the mob&#039;s secondary object target*&lt;br /&gt;
 	$P	the short desc of the mob&#039;s secondary object target*&lt;br /&gt;
 	$q	the name of the mob&#039;s remember target&lt;br /&gt;
 	$Q	the short desc of the mob&#039;s remember target&lt;br /&gt;
 	$r	the name of a random character&lt;br /&gt;
 	$R	the short desc of a random character&lt;br /&gt;
 	$s	the possessive adjective of the mob&#039;s target&lt;br /&gt;
 	$S	the possessive adjective of the mob&#039;s secondary target*&lt;br /&gt;
 	$t	the name of the mob&#039;s secondary target*&lt;br /&gt;
 	$T	the short desc of the mob&#039;s secondary target*&lt;br /&gt;
 	$X	the subject pronoun of the mob remember target&lt;br /&gt;
 	$Y	the object pronoun of the mob remember target&lt;br /&gt;
 	$z	the counter of the acting mob&lt;br /&gt;
 	$Z	the possessive adjective of the mob remember target&lt;br /&gt;
&lt;br /&gt;
OR:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!  !! Name !! Short Desc !! Subject Pronoun !! Object Pronoun !! Possessive Adjective&lt;br /&gt;
|-&lt;br /&gt;
|  || For Targetting || For Echoing || He/She/It || Him/Her/It || His/Her/Its&lt;br /&gt;
|-&lt;br /&gt;
|Acting Mob || $i || $I || $j || $k || $l&lt;br /&gt;
|-&lt;br /&gt;
|Mob&#039;s Target || $n || $N || $e || $m || $s&lt;br /&gt;
|-&lt;br /&gt;
|Secondary Target* || $t || $T || $E || $M || $S&lt;br /&gt;
|-&lt;br /&gt;
|Object Target || $o || $O&lt;br /&gt;
|-&lt;br /&gt;
|Secondary Object* || $p || $P&lt;br /&gt;
|-&lt;br /&gt;
|Random Character || $r || $R || $J || $K || $L&lt;br /&gt;
|-&lt;br /&gt;
|Mob Remember Target || $q || $Q || $X || $Y || $Z&lt;br /&gt;
|-&lt;br /&gt;
|Remember Target&#039;s Pet || $f || $F&lt;br /&gt;
|-&lt;br /&gt;
|Remember Target&#039;s Master|| $g || $G&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*The secondary target variables are a bit odd. Basically, they only work when a target or mob is related indirectly to the mob. For example, if Griswald opened a box and the mob had an act prog execute on that, the box would be $p. Or if Griswald parried Ami&#039;s attack and the mob had an act prog execute on that, Ami would be $t. $p and $t cannot exist at the same time.&lt;br /&gt;
&lt;br /&gt;
===MOB COMMANDS===&lt;br /&gt;
&lt;br /&gt;
The commands are grouped logically, not alphabetically. Commands that serve a similar purpose are grouped together, since I thought it would be more helpful that way. Every command has the appropriate syntax listed under it. Stuff in &amp;lt;brackets&amp;gt; denotes necessary parameters, stuff in [brackets] denotes unnecessary parameters. A synopsis of every command is listed as well. At the bottom of every entry I list examples of every command&#039;s usage. &lt;br /&gt;
&lt;br /&gt;
A list of examples is given for each command. Every command has up to five basic examples and a further list of advanced usages for the command. In general, I try to draw no more than one example from each area, unless a given area has two or more distinctly different advanced usages of a command. The examples can be accessed via mpdump.&lt;br /&gt;
&lt;br /&gt;
;ECHO:mob echo &amp;lt;string&amp;gt;&lt;br /&gt;
This command sends a text message to every player in the room. It is the basic command to output whatever you want via mobprogs. There are many more specialized versions of this command, all of which are listed below. Oftentimes echo is a better choice than having a mob say or emote something.&lt;br /&gt;
&lt;br /&gt;
Examples: 1362, 2206, 2553, 1161, 4715&lt;br /&gt;
&lt;br /&gt;
;ECHOAT:mob echoat &amp;lt;target&amp;gt; &amp;lt;string&amp;gt;&lt;br /&gt;
This command will echo a message to the specific player targetted in the room and no one else. In combination with the echoaround command, this can allow for messages that simulate real commands. Usually the echo command is preferable, but echoaround combined with echoat can allow for the distinction between &amp;quot;you&amp;quot; and &amp;quot;$n&amp;quot; in messages. Echoat is useful in events such as someone being telepathed to, or if you just want to hide  a  certain message from other players in the room.&lt;br /&gt;
&lt;br /&gt;
Examples: 1072, 33, 152, 1502, 3007&lt;br /&gt;
&lt;br /&gt;
;ECHOAROUND:mob echoaround &amp;lt;target&amp;gt; &amp;lt;string&amp;gt;&lt;br /&gt;
This command will echo a message to every player in the room with the exception of the target. In combination with the echoat command, this can allow for messages that simulate real commands. Usually the echo command is preferable, but echoaround combined with echoat can allow for the distinction between &amp;quot;you&amp;quot; and &amp;quot;$n&amp;quot; in messages. Echoaround is generally useful when you want to hide certain messages from the target player.&lt;br /&gt;
&lt;br /&gt;
Examples: 1462, 4001, 4807, 3129, 4072&lt;br /&gt;
&lt;br /&gt;
;ASOUND:mob asound &amp;lt;string&amp;gt;&lt;br /&gt;
This command is similiar to echo. Unlike echo, however, asound will echo a message to every room that the mob&#039;s current room has an exit to - i.e., the surrounding rooms. What&#039;s interesting about asound is that it doesn&#039;t echo to the room the mob is in, only adjacent ones. It will echo through doors, but will not echo through portals or one-way exits leading INTO the mob&#039;s room.&lt;br /&gt;
&lt;br /&gt;
Examples: 4017, 5683, 2217, 5494, 2714&lt;br /&gt;
&lt;br /&gt;
;ZECHO:mob zecho &amp;lt;string&amp;gt;&lt;br /&gt;
This command is a more powerful version of echo, echoing a message to every player in the mob&#039;s current area. Staff will get a &amp;quot;mob echo&amp;gt;&amp;quot; in front of every zecho message, but players won&#039;t. The applications of this command are pretty straightforward, and they can easily add some flavor to your area.&lt;br /&gt;
&lt;br /&gt;
Examples: 1035, 1003, 182&lt;br /&gt;
&lt;br /&gt;
;GECHO:mob gecho &amp;lt;string&amp;gt;&lt;br /&gt;
This command is a more powerful version of zecho, echoing a message to every player in the MUD. There probably aren&#039;t that many times anybody would want to use this, but it&#039;s a powerful command and it&#039;s there. Staff will get a &amp;quot;mob echo&amp;gt;&amp;quot; in front of every gecho message, but players won&#039;t.&lt;br /&gt;
&lt;br /&gt;
Examples: 419&lt;br /&gt;
&lt;br /&gt;
;GOTO:mob goto &amp;lt;location&amp;gt;&lt;br /&gt;
This command transfers the mobile from the current room to another. The location parameter takes many different arguments. When given a number, goto will transfer the mob to the given room number. When given any single word, goto will transfer the mob to the first relevant mob or object in the world. An interesting fact about goto is that it stops the mob&#039;s combat during the transfer, so it acts like a localized mob peace. Also, use of the goto command can disguise a mob&#039;s death cry - shown in the examples below. Mob goto can transfer through safe or no_mob room flags and can move sentinel mobs.&lt;br /&gt;
&lt;br /&gt;
Examples: 4004, 2712, 3116, 1021, 5555&amp;lt;br&amp;gt;&lt;br /&gt;
Adv. Examples: 2115, 4069, 1212, 1549, 2262, 71, 4851, 1053, 187, 733&lt;br /&gt;
&lt;br /&gt;
;TRANSFER:mob transfer &amp;lt;target&amp;gt; [location]&lt;br /&gt;
This command transfers the target to the given location. The location can be a room vnum or a single keyword for a given mob or object. If location is omitted, the command will transfer the target to the room the mob is in. The target can be any mob or player in the world. Mob transfer can also transfer &amp;quot;all,&amp;quot; which will move all characters in the mob&#039;s room. Mob transfer can transfer through safe or no_mob room flags and move sentinel mobs.&lt;br /&gt;
&lt;br /&gt;
Examples: 1452, 4014, 2708, 4854, 1714&lt;br /&gt;
&lt;br /&gt;
;GTRANSFER:mob transfer &amp;lt;target&amp;gt; [location]&lt;br /&gt;
This command works just like transfer, except it transfers everyone in the target&#039;s group as well as the target. However, you cannot gtransfer all. Besides that, it is entirely identical to transfer.&lt;br /&gt;
&lt;br /&gt;
Examples: None.&lt;br /&gt;
&lt;br /&gt;
;MLOAD:mob mload &amp;lt;vnum&amp;gt;&lt;br /&gt;
This command loads a mob with the chosen vnum into the same room as the acting mob. It can load mobs from any area and into any room with no restrictions. It only takes vnums as a parameter - you cannot mload specific words. While the command appears straightforward, it can be used creatively.&lt;br /&gt;
&lt;br /&gt;
Examples: 1206, 1453, 39, 3119, 154&amp;lt;br&amp;gt;&lt;br /&gt;
Adv. Examples: 2729, 2262, 4076, 1404, 4849, 1563, 1003&lt;br /&gt;
&lt;br /&gt;
;OLOAD:mob oload &amp;lt;vnum&amp;gt; [level] [R] [W]&lt;br /&gt;
This command loads an object with the chosen vnum into the inventory of the mobile. If the item cannot be taken into inventory, it is generated on the floor. The optional level parameter allows you to modify the level of the loaded item, varying who can wear it and its cost. Level is limited to the mob&#039;s level, though. &amp;quot;R&amp;quot; will send the object to the room, and &amp;quot;W&amp;quot; will make the mob wear the object, if possible, instead of placing it in inventory. What&#039;s great about loading objects is that they can be used as &amp;quot;counters&amp;quot; in mobprogs, illustrated in some examples below.&lt;br /&gt;
&lt;br /&gt;
Examples: 1475, 1360, 3126, 2381, 2127&amp;lt;br&amp;gt;&lt;br /&gt;
Adv. Examples: 2232, 178, 5670, 4818&lt;br /&gt;
&lt;br /&gt;
;OTRANSFER:mob otransfer &amp;lt;target&amp;gt; &amp;lt;location&amp;gt;&lt;br /&gt;
This command transfers an object to a given location. The target object can be in the room, in the mob&#039;s inventory, or part of the mob&#039;s equipment. The location parameter can be a room vnum or an argument for a mobile or object anywhere in the world. Unlike the regular transfer command, the location is mandatory. Unfortunately, no matter what the location is, the target object will always transfer to the room the location is in, never the actual character specified. NOTE: items inside containers cannot be otransfered, but ifchks can see them.&lt;br /&gt;
&lt;br /&gt;
Examples: 4868&lt;br /&gt;
&lt;br /&gt;
;PURGE:mob purge [target]&lt;br /&gt;
This command can delete items or mobiles from the room the mob is in. It has powerful and versatile purposes. Mob purge without a parameter will purge all mobs and items in the room that lack the nopurge flag. Mob purge with a target can purge any mobile in the room or any object in the room or in the mob&#039;s inventory or equipment. Mob purge will never purge player characters. A mob can &amp;quot;mob purge self,&amp;quot; but do so sparingly - it appears to be able to crash the MUD at times. When you do use &amp;quot;mob purge self,&amp;quot; try to place it as close to the end of mobprogs as possible.&lt;br /&gt;
&lt;br /&gt;
Examples: 53, 3149, 4829, 1581, 710&amp;lt;br&amp;gt;&lt;br /&gt;
Adv. Examples: 1005, 3123&lt;br /&gt;
&lt;br /&gt;
;JUNK:mob junk &amp;lt;item&amp;gt;&lt;br /&gt;
This command can destroy any item the mob has in inventory or is wearing as equipment. The &amp;lt;item&amp;gt; parameter is very versatile. You can junk all, or junk all.something, or just junk a specific item. It works just like the get command in this regard. I believe it also takes variables such as $o, but of this I am not absolutely certain. Mob junk cannot junk items on the ground or items in a player&#039;s inventory. NOTE: items inside containers cannot be junked, but ifchks can see them.&lt;br /&gt;
&lt;br /&gt;
Examples: 1476, 2109, 1360, 2710, 4886&amp;lt;br&amp;gt;&lt;br /&gt;
Adv. Examples: 3146, 2216, 4015, 2387, 727, 1009, 1212, 5491, 3113&lt;br /&gt;
&lt;br /&gt;
;REMOVE:mob remove &amp;lt;target&amp;gt; &amp;lt;vnum&amp;gt;&lt;br /&gt;
This command removes the given object from the target&#039;s inventory or equipment. The target must be in the same room as the mob. The vnum parameter specifies the vnum of the object to be removed from the target. Mob remove will remove all objects of the given vnum from the target, which may or may not be helpful, depending on your circumstances. Alternately, all can be used instead of a vnum - this will remove every object the target has. Removed objects are completely destroyed, not dropped to the floor or given to the mob. This means be careful when using it. NOTE: items inside containers cannot be removed, but ifchks can see them. NOTE: the previous note is no longer true.&lt;br /&gt;
&lt;br /&gt;
Examples: 1027, 4829, 1314, 1162, 5556&lt;br /&gt;
&lt;br /&gt;
;FLEE:mob flee&lt;br /&gt;
This command causes the mob to instantly run to an adjoining room. It only works if the mob is not currently fighting. The mob will not flee through closed doors or into no_mob rooms, and it will not flee into the same room as it started in (via looped exits). The way it works is that the mob tries, six times, to run in a random direction. If at the end of those six attempts it hasn&#039;t found a valid exit, the mob does nothing. Because of this, mob flee is more likely to work in rooms with more exits than rooms with fewer exits.&lt;br /&gt;
&lt;br /&gt;
Examples: 1006&lt;br /&gt;
&lt;br /&gt;
;KILL:mob kill &amp;lt;target&amp;gt;&lt;br /&gt;
This command will force the mob to attack the target. The target parameter can be either a variable like $n or an actual name like goomba. It ignores almost all of the restrictions the regular kill command has - for example, a mob can attack a person who is already fighting someone else, or it can attack through a safe room. Here are the only restrictions: the target must be in the same room as the mob, the mob can&#039;t attack itself, and charmed mobs can&#039;t attack their masters. When your mobile absolutely must attack someone, you want to use this instead of the regular kill command.&lt;br /&gt;
&lt;br /&gt;
Examples: 4700, 1456, 2712, 3123&amp;lt;br&amp;gt;&lt;br /&gt;
Adv. Examples: 1514, 2352, 3014, 1060, 161, 172&lt;br /&gt;
&lt;br /&gt;
;ASSIST:mob assist &amp;lt;target&amp;gt;&lt;br /&gt;
This command works similarly to kill. It functions somewhat differently than the regular assist command. Mob assist will force the mob to attack whoever the target is fighting with. The target parameter can be either a variable like $n or an actual name like goomba. It does not relieve the target of fighting, it merely draws the mob into the fray. Mob assist will attack under any circumstances unless: the target isn&#039;t in the same room as the mob, the mob is trying to assist itself, the target is not fighting, or the mob is already fighting.&lt;br /&gt;
&lt;br /&gt;
Examples: None. This command is not mentioned in the standard mprog documentation.&lt;br /&gt;
&lt;br /&gt;
;HIT:mob hit &amp;lt;target&amp;gt;&lt;br /&gt;
Similar to Kill and Assist, this command causes the mob to attack the target. However, it doesn&#039;t care if the actor is already fighting -- this makes it useful for simulating special attacks.&lt;br /&gt;
&lt;br /&gt;
Examples: 1456&lt;br /&gt;
&lt;br /&gt;
;PEACE:mob peace&lt;br /&gt;
This command stops all fighting in the same room as the mob. It works exactly like the staff command of the same name. Besides furthering the cause of pacifism, it&#039;s ideal for creating a gap in the fighting to execute commands that can&#039;t be done while fighting, then resuming the brawl. Additionally, it&#039;s a helpful command to use with inert or passive mobs.&lt;br /&gt;
&lt;br /&gt;
Examples: 5669, 4001, 3014, 172, 3139&lt;br /&gt;
&lt;br /&gt;
;SKILL:mob skill &amp;lt;command&amp;gt;&lt;br /&gt;
This command allows the mob to execute almost any skill. The given command is parsed like a regular command, except that, when this command is executed, the mob is treated as having 75% adequacy in all skills in the game. Therefore, skills that are normally forbidden to mobs can be used with the mob skill command. By using the adept and inept act2 flags, the proficiency of the mob at skills can be increased or decreased by 25%.&lt;br /&gt;
&lt;br /&gt;
Examples: 2511&lt;br /&gt;
&lt;br /&gt;
;DAMAGE:mob damage &amp;lt;target&amp;gt; &amp;lt;min&amp;gt; &amp;lt;max&amp;gt; [damtype] [lethal] [safe] [percent]&lt;br /&gt;
This command directly damages the target. The target can be any character in the same room as the mob, or it can be &#039;&#039;&#039;all&#039;&#039;&#039;, which targets all characters in the room. Mob damage does a random number of hitpoints damage between min and max. Min and max are not dice, they are a flat range. Mob damage can do negative damage, which will heal the target - however, mob damage will not send the target&#039;s hp above maximum. &amp;lt;br&amp;gt;&lt;br /&gt;
Damtype specifies what [[damage type]] to use in respect to resistances and vulnerabilities. It can be any damage type you see with &amp;quot;? imm&amp;quot; in medit. A given mob damage can only have one given damtype.&amp;lt;br&amp;gt;&lt;br /&gt;
If you type &amp;quot;lethal&amp;quot; at the end of the command, the mob damage can kill the target. Otherwise, the target&#039;s hp will not drop below 0. [damtype] and [lethal]&#039;s positions in the command are interchangeable. If you type &amp;quot;safe&amp;quot; at the end of the command, the mob damage will not hurt characters in the same group as the mob; however, this is only relevant to &amp;quot;all&amp;quot; mob damages.&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;percent&amp;quot; keyword changes the min and max from a damage quantity into a percentage of the target&#039;s maximum HP. It will not do more damage than the target&#039;s current HP, however.&lt;br /&gt;
&lt;br /&gt;
Examples: 4061, 4831, 1704, 1532&lt;br /&gt;
&lt;br /&gt;
;DAMECHO:mob damecho &amp;quot;message to target&amp;quot; &amp;quot;message to room&amp;quot; &amp;lt;target&amp;gt; &amp;lt;min&amp;gt; &amp;lt;max&amp;gt; [damtype] [lethal] [safe] [percent]&lt;br /&gt;
This command is extremely similar to &#039;mob damage&#039; but allows echoes to the target and the room the target is in, with a number on the end for damage.&lt;br /&gt;
&lt;br /&gt;
Examples: 701&lt;br /&gt;
&lt;br /&gt;
;CAST:mob cast &amp;lt;spell&amp;gt; [target]&lt;br /&gt;
This command allows a mob to cast any of the spells normally available to players. The spell parameter takes an argument, and you&#039;d type in given spell there just like you would with the regular cast command. The target can be any mob or object in the room or mob&#039;s inventory, or, depending on the spell, no target at all. Mob cast costs no mana. Unfortunately, the targetting system for mob cast doesn&#039;t work very well. Some spells, such as curse, won&#039;t work at all. However, most attack spells will work, as well as buffs. You&#039;ll usually want to pair this command with a mob echo for more flavor.&lt;br /&gt;
&lt;br /&gt;
Examples: 4001, 2203, 4838, 301, 4716&lt;br /&gt;
&lt;br /&gt;
;MANA:mob mana &amp;lt;target&amp;gt; &amp;lt;min&amp;gt; &amp;lt;max&amp;gt;&lt;br /&gt;
This command drains mana from the target. It works in a similar fashion to mob damage, but it is less complex. The target can be any character in the same room as the mob, or it can be &amp;quot;all,&amp;quot; which targets all characters in the room. Mob mana does a random number of mana damage between min and max. Min and max are not dice, thye are a range. Mob mana can drain negative mana to cause restoration, but it will not give more mana than a character has max. Likewise, it will never send mana below 0. Mob mana $i commands are an excellent way to make realistic spellcasting for mobs, especially when combined with mob cast and mob damage commands, in addition to the mpchk ifchk.&lt;br /&gt;
&lt;br /&gt;
Examples: 3139, 2748, 169, 701. This command is unique to CoD.&lt;br /&gt;
&lt;br /&gt;
;AWARD:mob award &amp;lt;target&amp;gt; &amp;lt;type&amp;gt; &amp;lt;value&amp;gt; [scaled]&lt;br /&gt;
This command can award various points to the target. It works almost exactly like the staff command of the same name. The target argument can be any character in the world, but cannot be a mob or a staffer. Below is a chart of type arguments and their relevant range of values:&lt;br /&gt;
&lt;br /&gt;
 gold	-10000	10000		exp	-10000	10000		prac	10	-10&lt;br /&gt;
 silver	-10000	10000		qp	-10000	10000		train	5	-5&lt;br /&gt;
&lt;br /&gt;
Use this command sparingly and only as a reward for doing important stuff. It is best used in conjunction with the mob quest command, especially when dealing with experiernce, practices, or trains. Qp stands for quest points, and it is a marginally important value that basically translates to IOUs for restrings.&lt;br /&gt;
&lt;br /&gt;
The &#039;scaled&#039; argument is optional, and modifies awarded XP by 0-200% based on the level difference between target and mob, like XP gained from kills.&lt;br /&gt;
&lt;br /&gt;
Examples: 2260, 4022, 1027, 1116, 32. This command is unique to CoD.&lt;br /&gt;
&lt;br /&gt;
;QUEST:mob quest &amp;lt;target&amp;gt; &amp;lt;+/-/=&amp;gt; &amp;lt;questflag&amp;gt;&lt;br /&gt;
This command modifies the value of a quest flag on the target character. Quset flags are unique, hardcoded flags that save whether a mob has completed a certain event or not. Target is an argument and can refer to any player in the world. Mob quest does not work with mob targets. &amp;lt;+/-/=&amp;gt; indicates whether to set or unset the relevant quest flag; + and = are exactly the same. Finally, the questflag parameter is one of the hardcoded questflags in the MUD. Do you need a questflag added for your mobprogs? If so, talk to Carsanquay about adding one.&lt;br /&gt;
&lt;br /&gt;
The QUEST2 command works exactly the same as the QUEST command but only works for quest2 flags. The normal QUEST command works for both normal quest flags and the extended quest2 flags so the QUEST2 command &lt;br /&gt;
&lt;br /&gt;
Examples: 54, 3113, 2390, 4874, 1596. This command is unique to CoD.&lt;br /&gt;
&lt;br /&gt;
;PETIFY:mob petify &amp;lt;target&amp;gt; &amp;lt;victim&amp;gt;&lt;br /&gt;
This command makes the victim the pet of the target. It works almost exactly like the staff command of the same name. Target and victim are arguments, and they can be any character in the world. However, mob petify will not work if victim is a player or if target already has a pet. It&#039;s probably not a great idea to petify a victim that&#039;s not in the same room as the target, even though you can within the extent of the command.&lt;br /&gt;
&lt;br /&gt;
Examples: 2106, 3196, 700, 707, 715. This command is unique to CoD.&lt;br /&gt;
&lt;br /&gt;
;FORCE:mob force &amp;lt;target&amp;gt; &amp;lt;command&amp;gt;&lt;br /&gt;
This command forces the given target to perform the given command. The target can be anyone in the same room as the mobile, excluding the mobile itself. The target can also be &amp;quot;all,&amp;quot; which will affect every character in the room that the mob can see and who is not staff. The command can be any regular command - or if the target is a mob, a mob command - but it cannot be an ifcheck. This can be a very powerful command.&lt;br /&gt;
&lt;br /&gt;
Examples: 5660, 3130, 2710, 3014, 2387&lt;br /&gt;
&lt;br /&gt;
;GFORCE:mob gforce &amp;lt;target&amp;gt; &amp;lt;command&amp;gt;&lt;br /&gt;
This command works just like force, except it forces everyone in the target&#039;s group as well as the target. The target must be in the same room as and not be the mob. Besides that, it is entirely identical to force.&lt;br /&gt;
&lt;br /&gt;
Examples: 5276&lt;br /&gt;
&lt;br /&gt;
;VFORCE:mob vforce &amp;lt;vnum&amp;gt; &amp;lt;command&amp;gt;&lt;br /&gt;
This command works just like force, except it forces every character in the world of the specified vnum to do the given command. Vnum must be a number. Vforce will not force the mob that executed the command, or players, or characters that are currently fighting. Besides that, it is entirely identical to force.&lt;br /&gt;
&lt;br /&gt;
Examples: None.&lt;br /&gt;
&lt;br /&gt;
;AT:mob at &amp;lt;location&amp;gt; &amp;lt;command&amp;gt;&lt;br /&gt;
This command allows a mob to perform any single action at any location on the MUD. It&#039;s like using a mob goto, a command, and another mob goto to return all in one command. The location can be a vnum or any one word mob or object. The command parameter works just like a regular line of code in a mobprog. The &amp;lt;command&amp;gt; can be any regular or mob command, but it cannot be an ifcheck. If you want to perform multiple commands and ifchecks in a remote room, use multiple mob goto statements instead.&lt;br /&gt;
&lt;br /&gt;
Examples: 4073, 1003, 5664, 735, 2387&lt;br /&gt;
&lt;br /&gt;
;DELAY:mob delay &amp;lt;pulses&amp;gt;&lt;br /&gt;
This command sets the delay timer for the mob. The delay timer is measured in pulses - to see how quickly pulses count down, cast a buff spell and see how its timer works. When the delay timer hits zero, the mob&#039;s delay trigger prog will execute, if it has one. Unless a mob has update_always, its delay counter won&#039;t tick down unless there are players in the area - staff do not count. So when debugging progs, you may note in mpstat that the delay counter can stagnate. Mob delay is an intensely useful function and requires some thought to figure out. Due to the nature of mob delay, many potential example mobprogs are split up over several progs and are difficult to show here.&lt;br /&gt;
&lt;br /&gt;
Examples: 182, 1005, 1502, 1061, 1806&lt;br /&gt;
&lt;br /&gt;
;CANCEL:mob cancel&lt;br /&gt;
This command cancels the mob&#039;s delay timer. It sets it to zero and stops the mob&#039;s delay triggers from activating. While waiting enough pulses will also let the delay timer reach zero, that will make the mob&#039;s delay triggers activate. This will not.&lt;br /&gt;
&lt;br /&gt;
Examples: 4011, 1009&lt;br /&gt;
&lt;br /&gt;
;REMEMBER:mob remember &amp;lt;target&amp;gt;&lt;br /&gt;
This command stores the name of a target in the mob&#039;s memory. Target is one argument and can be either a name or a variable. The target can be anywhere in the world. Once remembered, the target&#039;s name is stored as $q for the mob and will remain until a mob forget command, a new mob remember, or the mob&#039;s death. A mob&#039;s memory can be seen with mpstat. If a mob has no target, it will remember the first person who walks into the room with it - note this, as it can cause problems for some mobprogs. Due to the nature of mob remember, many potential example mobprogs are split up over several progs and are difficult to show here.&lt;br /&gt;
&lt;br /&gt;
Examples: 4065, 1211, 1053, 1015, 160&lt;br /&gt;
&lt;br /&gt;
;FORGET:mob forget&lt;br /&gt;
This command empties the mob&#039;s memory. It is the opposite of mob remember and almost always appears accompanying it. Besides mob forget, the only way to clear mob memory is to kill the relevant mob (although you can always store a new target to mob memory with a new mob remember).&lt;br /&gt;
&lt;br /&gt;
Examples: 738, 1501, 3142, 5508, 2727&lt;br /&gt;
&lt;br /&gt;
;CALL:mob call &amp;lt;vnum&amp;gt; [victim] [obj1] [obj2]&lt;br /&gt;
This command executes a mobprog subroutine. Essentially, when you put in a mob call command, the MUD goes into the mobprog of the given vnum and executes it. Once the sub-prog finishes, the main prog continues as normal. Victim, obj1, and obj2 are optional parameters that specify what $n, $o, and $p are in the subroutine, respectively. If they are left out, the subroutine will execute with $n, $o, and $p set to null. If you want these variables to be null, just type null in the appropriate fields. Victim, obj1, and obj2 will look for mobs or objects in the same room as the mob. A mobprog can call itself recursively, but the MUD will stop such infinite loops after 5 recursive calls.&lt;br /&gt;
&lt;br /&gt;
Examples: 1368, 47, 1400, 2395, 5661&lt;br /&gt;
&lt;br /&gt;
;COUNTER: mob counter &amp;lt;value OR &#039;zero&#039;&amp;gt;&lt;br /&gt;
This command allows basic addition and subtraction operations to be performed on a variable stored on a mob. An ifcheck exists to take advantage of the command (if counter). The value parameter can be either positive or negative to perform either addition or subtraction. The word &#039;zero&#039; sets the counter to zero.&lt;br /&gt;
&lt;br /&gt;
Examples: 21, 22&lt;br /&gt;
&lt;br /&gt;
;FACE:mob face &amp;lt;long/short&amp;gt; &amp;lt;string&amp;gt;&lt;br /&gt;
This command changes the mob&#039;s long or short desc to whatever is specified. &lt;br /&gt;
&lt;br /&gt;
Examples: 9038&lt;br /&gt;
&lt;br /&gt;
;FLAG:mob flag &amp;lt;victim&amp;gt; &amp;lt;flag type&amp;gt; &amp;lt;flag&amp;gt; +/-&lt;br /&gt;
The Flag command can modify the act, act2, affect, shield, imm, resist, vuln, and off flags of a mob. A mob can use this command to change its own abilities on the fly.&lt;br /&gt;
&lt;br /&gt;
;SDAMAGE:mob sdamage ??? ???&lt;br /&gt;
Appears to be an uncoded solution to the problem that the $a flag fixed.&lt;br /&gt;
&lt;br /&gt;
;SPAWN:mob spawn &amp;lt;victim&amp;gt; &amp;lt;room vnum&amp;gt;&lt;br /&gt;
The Spawn command will change the target&#039;s recall point to the specified room vnum.&lt;br /&gt;
&lt;br /&gt;
Examples: 9098&lt;br /&gt;
&lt;br /&gt;
;RESCUE:mob rescue &amp;lt;victim&amp;gt;&lt;br /&gt;
The Rescue command works as the Rescue skill does, but without the restrictions on grouping or any skill checks.&lt;br /&gt;
&lt;br /&gt;
;EXITPERMIT:mob exitpermit&lt;br /&gt;
Exitpermit allows mobs with exit progs to allow the character through the exit normally, instead of requiring transfer commands or other sneaky tricks.&lt;br /&gt;
&lt;br /&gt;
Examples: 2917&lt;br /&gt;
&lt;br /&gt;
;ASSET:mob asset &amp;lt;victim&amp;gt; &amp;lt;art/sound&amp;gt; &amp;lt;file&amp;gt; &amp;lt;duration in beats&amp;gt;&lt;br /&gt;
The Asset command is used for enhanced asciiart and sound functions using the Project Tuna client. For advanced usage, see [[Project_Tuna#Mob Asset]].&lt;br /&gt;
&lt;br /&gt;
Examples: 10289, 12002&lt;br /&gt;
&lt;br /&gt;
;OSET: mob oset &amp;lt;object name&amp;gt; &amp;lt;field&amp;gt; &amp;lt;value&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Settable values: name, short, long, level, wear, extra, extra2, extra3, cost, timer, v0, v1, v2, v3, v4&lt;br /&gt;
&lt;br /&gt;
===MOB TRIGGERS===&lt;br /&gt;
&lt;br /&gt;
The triggers are listed alphabetically, since there aren&#039;t all that many of them and the ones that have a similar purpose have a similar name. Triggers are mostly self-explanatory, so the main use of this section will be to give examples of how the triggers are used in the MUD. Examples of usage will not be given in this section, but I will attempt to describe situations in which the triggers are usable. To see the triggers on any given mob, mpstat them.&lt;br /&gt;
&lt;br /&gt;
;ACT:addmprog &amp;lt;vnum&amp;gt; act &amp;lt;phrase&amp;gt;&lt;br /&gt;
The act trigger is the most versatile and basic trigger there is. The act trigger reads output directly from the MUD. It will activate when the &amp;lt;phrase&amp;gt; text appears to the mob. This means that act triggers will activate when a mob or player says something, when a mob or player does a social, or when a mob or player does an action (like give or eat or sleep). However, the act trigger will not activate on emotes. Act triggers are case insensitive. Act triggers can use one or more words in &amp;lt;phrase&amp;gt; - to set the phrase as multiple words, surrounded the phrase with &amp;quot;quotation marks.&amp;quot; When triggered by someone&#039;s speech, the act prog will activate before the &amp;lt;phrase&amp;gt; is actually spoken - making it look out of order. Many mobiles have an act prog with the phrase &amp;quot;talks to you,&amp;quot; which triggers on the talk social. This is especially common in towns and with humanoid mobs.&lt;br /&gt;
&lt;br /&gt;
;BRIBE:addmprog &amp;lt;vnum&amp;gt; bribe &amp;lt;amount, in silver&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;DAMTYPE:addmprog &amp;lt;vnum&amp;gt; damtype &amp;lt;type of damage&amp;gt;&lt;br /&gt;
The damtype trigger is activated when a mob receives damage of a particular type. Be aware that multiple-hit attacks such as Pearl, kick, etc. will trigger the prog with every hit. The damtype specified is it&#039;s number, not its name:&lt;br /&gt;
  0 - None*     1 - Bash      2 - Pierce    3 - Slash     4 - Fire      5 - Cold      6 - Electric&lt;br /&gt;
  7 - Acid      8 - Poison    9 - Negative 10 - Holy     11 - Energy   12 - Mental   13 - Draining&lt;br /&gt;
 14 - Water    15 - Light    16 - Other*   17 - Harm*    18 - Charm    19 - Sound    20 - Wood&lt;br /&gt;
 21 - Silver   22 - Iron     23 - Wind     24 - Earth    25 - Dark&lt;br /&gt;
&lt;br /&gt;
* Very, very few attacks use the None, Other, Harm, or Charm damtype to actually deal damage.&lt;br /&gt;
&lt;br /&gt;
;DEATH:addmprog &amp;lt;vnum&amp;gt; death &amp;lt;percent&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;DELAY:addmprog &amp;lt;vnum&amp;gt; delay &amp;lt;percent&amp;gt;&lt;br /&gt;
The delay trigger is activated when the delay timer for the mob decrements to 0. To set a mob&#039;s delay timer, use the mob delay command. The trigger has a &amp;lt;percent&amp;gt; chance of activating when the delay timer hits 0, although in almost every usage of this command, 100 is used for the &amp;lt;percent&amp;gt; parameter. Delay triggers are known to occasionally and randomly not work. Delay timers will only count down if players are currently in the mob&#039;s area or have recently been in the area. It is important to note that delay triggers are checked at the same time as schedule and random triggers. A simultaneous schedule trigger activation will override a delay trigger, and a delay trigger will likewise override a random trigger activation.&lt;br /&gt;
&lt;br /&gt;
;EXALL:addmprog &amp;lt;vnum&amp;gt; exall &amp;lt;exit number&amp;gt;&lt;br /&gt;
The exall trigger works exactly like the exit trigger with the difference that the mob does not have to see the target character in order to activate the trigger. For further information, please see the EXIT trigger.&lt;br /&gt;
&lt;br /&gt;
;ENTRY:addmprog &amp;lt;vnum&amp;gt; entry &amp;lt;percent&amp;gt;&lt;br /&gt;
The entry trigger is activated whenever the mob walks into a new room. The trigger has a &amp;lt;percent&amp;gt; chance of activating on each mob movement. The entry trigger does not carry a $n target into the mobprog, so, in general, this trigger is not as useful as greet or grall. &lt;br /&gt;
&lt;br /&gt;
;EXIT:addmprog &amp;lt;vnum&amp;gt; exit &amp;lt;exit number&amp;gt;&lt;br /&gt;
The exit trigger is checked whenever a PC tries to exit the mob&#039;s room. The trigger will activate whenever a player tries to use &amp;lt;exit number&amp;gt;&#039;s exit. It is important to note that if an exit trigger activates, the player&#039;s movement will be cancelled - so if you want a player to be able to move after an exit trigger has been activated on him, you&#039;ll need to use the mob transfer command. The exit trigger will only activate if the mob can see the target character. The trigger will also only work if the mob is in its default position - important because fighting mobs will not check exit triggers.&lt;br /&gt;
&lt;br /&gt;
The following &amp;lt;exit numbers&amp;gt; collaborate with the indicated exits:&lt;br /&gt;
 0 - north  1 - east  2 - south  3 - west  4 - up&lt;br /&gt;
 5 - down   6 - ne    7 - nw     8 - se    9 - sw&lt;br /&gt;
&lt;br /&gt;
;FIGHT:addmprog &amp;lt;vnum&amp;gt; fight &amp;lt;percent&amp;gt;&lt;br /&gt;
The fight trigger is checked at the end of each combat round for the mob. The trigger has a &amp;lt;percent&amp;gt; chance of activating each round. Both a hpcnt trigger and a fight trigger can activate in the same combat round. Most mob combat routines are activated with the fight trigger.&lt;br /&gt;
&lt;br /&gt;
;GIVE:addmprog &amp;lt;vnum&amp;gt; give &amp;lt;object&amp;gt;&lt;br /&gt;
The give trigger is checked when an object is given to the mob. When an item of keyword &amp;lt;object&amp;gt; is given to the mob, the trigger activates. The phrase &#039;all&#039; can be used for &amp;lt;object&amp;gt; to cause the give trigger to activate when any item is given to the mob. In the mobprog triggered by the give trigger, the variable $o represents the object given. It is common practice to design all give triggers with the &#039;all&#039; phrase and then have specific object keywords checked within the mobprog. This is so that objects can be given back to the character who gave them with the &#039;give $o $n&#039; statement.&lt;br /&gt;
&lt;br /&gt;
;GRALL:addmprog &amp;lt;vnum&amp;gt; grall &amp;lt;percent&amp;gt;&lt;br /&gt;
The grall trigger works exactly like the greet trigger with the difference that the mob does not have to see the target character in order to activate the trigger. For further information, please see the GREET trigger.&lt;br /&gt;
&lt;br /&gt;
;GREET:addmprog &amp;lt;vnum&amp;gt; greet &amp;lt;percent&amp;gt;&lt;br /&gt;
The greet trigger is checked whenever a character enters the room that the mob occupies. It has a &amp;lt;percent&amp;gt; chance of activating each time a character enters the room. Note that if several characters enter the room simultaneously, such as when characters travel in a group, the greet trigger will activate for each of the characters. The greet trigger will only activate if the mob can see the target character. &lt;br /&gt;
&lt;br /&gt;
;HPCNT:addmprog &amp;lt;vnum&amp;gt; hpcnt &amp;lt;hp percent&amp;gt;&lt;br /&gt;
The hpcnt trigger is checked at the end of each combat round for the mob. The trigger will activate if the mob&#039;s hp percentage drops below the &amp;lt;hp percent&amp;gt; level. Both a hpcnt trigger and a fight trigger can activate in the same combat round. Hpcnt is frequently used as an easy way to activate mob desperation attacks.&lt;br /&gt;
&lt;br /&gt;
;KILL:addmprog &amp;lt;vnum&amp;gt; kill &amp;lt;percent&amp;gt;&lt;br /&gt;
The kill trigger is checked when someone attempts to kill the mob. The trigger has a &amp;lt;percent&amp;gt; chance of activating whenever someone initiates combat with the mob. This trigger only activates when someone attempts to kill the mob when it was not previously fighting. That is to say that the trigger activates only when combat is initiated, not when additional characters (such as groupmates) start attacking the mob.&lt;br /&gt;
&lt;br /&gt;
;RANDOM:addmprog &amp;lt;vnum&amp;gt; random &amp;lt;percent&amp;gt;&lt;br /&gt;
The random trigger is checked once every mob pulse for the game. A mob pulse is equal in frequency to a combat pulse. For reference, there are 15 mob pulses in a tick and a mob pulse triggers about once every 4 seconds. Random triggers have a &amp;lt;percent&amp;gt; chance of activating every mob pulse, but only if players are currently in the mob&#039;s area or have recently been in the area. A mob with the update_always act flag will have its random triggers checked every mob pulse, regardless of the status of players. Random triggers are only checked if the mob is in its default position - i.e., standing. Random triggers are commonly used for all sorts of mob activity. It is important to note that random triggers are checked at the same time as schedule and delay triggers, and the simultaneous activation of either of these triggers will prevent a random trigger from happening.&lt;br /&gt;
&lt;br /&gt;
;SCHEDULE:addmprog &amp;lt;vnum&amp;gt; schedule &amp;lt;hour&amp;gt;&lt;br /&gt;
The schedule trigger is checked once every hour, on the hour. The &amp;lt;hour&amp;gt; parameter equals a number from 0 to 23, where 0 is midnight and 12 is noon. If the &amp;lt;hour&amp;gt; equals the current hour, then the trigger activates. Schedule triggers are commonly used for time-based mob activity, especially mobs that move based on the time of day. It is important to note that schedule triggers are checked at the same time as random and delay triggers, and the activation of a schedule trigger will override any simultaneous delay or random trigger.&lt;br /&gt;
&lt;br /&gt;
;SPAWN:addmprog &amp;lt;vnum&amp;gt; spawn &amp;lt;percent&amp;gt;&lt;br /&gt;
The spawn trigger is checked whenever a mob is reset into an area. When the mob resets into its area, there is a &amp;lt;percent&amp;gt; chance that the spawn trigger will activate. For the most part, the spawn trigger is used to load equipment onto a mob when one does not want said equipment reset 100% of the time like with a normal reset.&lt;br /&gt;
&lt;br /&gt;
;SPEECH:addmprog &amp;lt;vnum&amp;gt; speech &amp;lt;phrase&amp;gt;&lt;br /&gt;
The speech trigger is mostly identical to the act trigger, with the biggest difference being that the speech trigger only activates when a mob or player uses the &#039;say&#039;, &#039;osay&#039;, or &#039;tell&#039; commands. The speech trigger is best used when one wants to limit mob response to speech instead of actions. Of further interest, the speech trigger will occur AFTER the target has actually spoken, unlike the act trigger. For further information, please see the ACT trigger.&lt;br /&gt;
&lt;br /&gt;
;SURRENDER:addmprog &amp;lt;vnum&amp;gt; surrender &amp;lt;percent&amp;gt;&lt;br /&gt;
The surrender trigger, while present on the triggers list, is defunct and is not actually used.&lt;br /&gt;
&lt;br /&gt;
*I like using this trigger to show what mprogs my mob calls within its other mprogs. -Ageatii&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Information]]&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Flags_Compendium&amp;diff=1591</id>
		<title>Flags Compendium</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Flags_Compendium&amp;diff=1591"/>
		<updated>2015-12-18T16:35:48Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: /* MOB FLAGS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==FLAGS COMPENDIUM==&lt;br /&gt;
===ROOM FLAGS===&lt;br /&gt;
{|&lt;br /&gt;
|dark || Need a light source &lt;br /&gt;
|-&lt;br /&gt;
|always_night || Room is always night; sun never rises, &#039;look sky&#039; always shows stars.&lt;br /&gt;
|-&lt;br /&gt;
|no_mob || Mobs won&#039;t wander in here. Mobs on scripts and charmies are unaffected&lt;br /&gt;
|-&lt;br /&gt;
|indoors || Won&#039;t see [[weather]] or [[time|sunrise/set messages]]&lt;br /&gt;
|-&lt;br /&gt;
|private || Two people at a time&lt;br /&gt;
|-&lt;br /&gt;
|arena || Players don&#039;t leave corpses or lose XP when they die. Players also don&#039;t lose XP for fleeing combat.&lt;br /&gt;
|-&lt;br /&gt;
|safe || No fighting allowed&lt;br /&gt;
|-&lt;br /&gt;
|solitary || One person at a time&lt;br /&gt;
|-&lt;br /&gt;
|pet_shop || Can buy pets here. Pet cost is the &#039;wealth&#039; of the mob, but purchased pets will be flat broke. Builders should reset the pet mobs into next room vnum.&lt;br /&gt;
|-&lt;br /&gt;
|no_recall || Can&#039;t recall from here&lt;br /&gt;
|-&lt;br /&gt;
|imp_only || MTS only&lt;br /&gt;
|-&lt;br /&gt;
|gods_only || Staff only&lt;br /&gt;
|-&lt;br /&gt;
|heroes_only || Also Staff only&lt;br /&gt;
|-&lt;br /&gt;
|newbies_only || Level 5 or less only&lt;br /&gt;
|-&lt;br /&gt;
|law || Prevents use of Charm, Tame, and Hypnotize spells (for some reason). Other stock ROM effects have been commented out.&lt;br /&gt;
|-&lt;br /&gt;
|nowhere || Can&#039;t Scan into this room&lt;br /&gt;
|-&lt;br /&gt;
|wilderness || Was supposed to involve some sort of overworld map? Doesn&#039;t do anything now.&lt;br /&gt;
|-&lt;br /&gt;
|overgrown_1 || Room has +1 level of overgrowth.&lt;br /&gt;
|-&lt;br /&gt;
|overgrown_2 || Room has +2 levels of overgrowth. This can stack with overgrown_1.&lt;br /&gt;
|-&lt;br /&gt;
|always_day || Room is always day; sun never sets, &#039;look sky&#039; shows the sun.&lt;br /&gt;
|}&lt;br /&gt;
====SECTOR====&lt;br /&gt;
{|&lt;br /&gt;
!Sector !! Movement Rate !! Properties !! Geomance Element !! Dance Element&lt;br /&gt;
|-&lt;br /&gt;
|Inside || 4 || Stays lit at night || Pierce || No effect&lt;br /&gt;
|-&lt;br /&gt;
|City || 4 || Stays lit at night || Bash || No effect&lt;br /&gt;
|-&lt;br /&gt;
|Field || 4 || || Slash || Pierce&lt;br /&gt;
|-&lt;br /&gt;
|Forest || 6 || Has 1 level of overgrowth || Wood || Earth&lt;br /&gt;
|-&lt;br /&gt;
|Hills || 6 || || Slash || Pierce&lt;br /&gt;
|-&lt;br /&gt;
|Mountain || 8 || || Earth || Earth&lt;br /&gt;
|-&lt;br /&gt;
|Water (swim) || 4 || || Water || Water&lt;br /&gt;
|-&lt;br /&gt;
|Water (noswim) || 8 || Can&#039;t enter without a boat or the Swim affect || Water || Water&lt;br /&gt;
|-&lt;br /&gt;
|Unused || 1 || || Wind || No effect&lt;br /&gt;
|-&lt;br /&gt;
|Air || 4 || Can&#039;t enter without the Float affect || Wind || Wind&lt;br /&gt;
|-&lt;br /&gt;
|Desert || 8 || || Earth || Wind&lt;br /&gt;
|-&lt;br /&gt;
|Rock || 4 || || Earth || Earth&lt;br /&gt;
|-&lt;br /&gt;
|Road || 4 || || Wind || No effect&lt;br /&gt;
|-&lt;br /&gt;
|Enter || 4 || || Wind || No effect&lt;br /&gt;
|-&lt;br /&gt;
|Snow || 8 || || Cold || Cold&lt;br /&gt;
|-&lt;br /&gt;
|Swamp || 8 || || Water || Earth&lt;br /&gt;
|-&lt;br /&gt;
|Jungle || 8 || Has 1 level of overgrowth || Wood || Earth&lt;br /&gt;
|-&lt;br /&gt;
|Ruins || 4 || || Bash || No effect &lt;br /&gt;
|-&lt;br /&gt;
|Mount2 || 16 || || Earth || No effect&lt;br /&gt;
|-&lt;br /&gt;
|Coastal || 4 || || Earth || Wind&lt;br /&gt;
|-&lt;br /&gt;
|Developed || 4 || || Bash || No effect &lt;br /&gt;
|-&lt;br /&gt;
|Void || 4 || || Wind || No effect&lt;br /&gt;
|-&lt;br /&gt;
|Lava || 8 || || Fire || Fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[Exits|EXITS]]====&lt;br /&gt;
{|&lt;br /&gt;
|door || Exit has a door -- Required for most other exit flags&lt;br /&gt;
|-&lt;br /&gt;
|closed || Door resets to closed&lt;br /&gt;
|-&lt;br /&gt;
|locked || Door resets to locked&lt;br /&gt;
|-&lt;br /&gt;
|pickproof || Door can&#039;t be picked&lt;br /&gt;
|-&lt;br /&gt;
|nopass || Door can&#039;t be Pass Door&#039;d&lt;br /&gt;
|-&lt;br /&gt;
|easy || Pick Lock doesn&#039;t take many tries&lt;br /&gt;
|-&lt;br /&gt;
|hard || Pick Lock takes a few tries&lt;br /&gt;
|-&lt;br /&gt;
|infuriating || Keep pickin&#039;&lt;br /&gt;
|-&lt;br /&gt;
|noclose || Door can&#039;t be closed&lt;br /&gt;
|-&lt;br /&gt;
|nolock || Door can&#039;t be locked&lt;br /&gt;
|-&lt;br /&gt;
|hidden || Exit can&#039;t be seen by normal means&lt;br /&gt;
|-&lt;br /&gt;
|swim || Only players who can fly or swim, or are on a flying or seaworthy [[vehicle]] can pass.&lt;br /&gt;
|-&lt;br /&gt;
|fly || Only players who can fly or are on a flying [[vehicle]] can pass.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MOB FLAGS===&lt;br /&gt;
*Mobs with the None [[damage type]] will randomly have Slash, Pound, or Pierce.&lt;br /&gt;
&lt;br /&gt;
====FORM FLAGS====&lt;br /&gt;
Most of these don&#039;t do anything. The ones that have a coded effect are listed below!&lt;br /&gt;
{|&lt;br /&gt;
|edible || Mob&#039;s parts are edible, and the corpse can be butchered into meat.&lt;br /&gt;
|-&lt;br /&gt;
|poison || Mob&#039;s edible parts are poisonous, and meat butchered from the corpse will be poisoned. Bloodsucking will poison the bloodsucker.&lt;br /&gt;
|-&lt;br /&gt;
|instant_decay || Mob doesn&#039;t leave a corpse at all.&lt;br /&gt;
|-&lt;br /&gt;
|animal || Mob is affected by the Tame spell&lt;br /&gt;
|-&lt;br /&gt;
| || Mobs with any of the mammal, bird, reptile, amphibian, fish, or snake form flags can also be Tamed.&lt;br /&gt;
|-&lt;br /&gt;
|sentient || Mob is affected by the Hypnotize spell and can be haggled with if it&#039;s a shopkeeper.&lt;br /&gt;
|-&lt;br /&gt;
|cold_blood || Mob has blood that can be bloodsuck&#039;d.&lt;br /&gt;
|-&lt;br /&gt;
|warm_blood || Mob can be seen in the dark by characters with Infrared and can be bloodsuck&#039;d.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====PART FLAGS / WEARLOCS====&lt;br /&gt;
Mob parts determine what equipment it can wear.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Wearloc !! Required Part flag&lt;br /&gt;
|-&lt;br /&gt;
|take || none&lt;br /&gt;
|-&lt;br /&gt;
|finger || fingers&lt;br /&gt;
|-&lt;br /&gt;
|neck || head&lt;br /&gt;
|-&lt;br /&gt;
|body || guts&lt;br /&gt;
|-&lt;br /&gt;
|head || head&lt;br /&gt;
|-&lt;br /&gt;
|legs || legs&lt;br /&gt;
|-&lt;br /&gt;
|feet || feet&lt;br /&gt;
|-&lt;br /&gt;
|hands || hands&lt;br /&gt;
|-&lt;br /&gt;
|arms || hands&lt;br /&gt;
|-&lt;br /&gt;
|shield || hands&lt;br /&gt;
|-&lt;br /&gt;
|about || guts&lt;br /&gt;
|-&lt;br /&gt;
|waist || legs&lt;br /&gt;
|-&lt;br /&gt;
|wrist || hands&lt;br /&gt;
|-&lt;br /&gt;
|shoulders || head&lt;br /&gt;
|-&lt;br /&gt;
|wield || hands&lt;br /&gt;
|-&lt;br /&gt;
|hold || hands&lt;br /&gt;
|-&lt;br /&gt;
|nosac || not actually a wearloc&lt;br /&gt;
|-&lt;br /&gt;
|wearfloat || none&lt;br /&gt;
|-&lt;br /&gt;
|face || head&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The Brawling warrior style has special attacks that only execute if the opponent has certain parts; eye, tail, feet, or arms.&lt;br /&gt;
* The guts, head, heart, arms, legs, and brains parts can cause dismembered mob organs to be created when the mob dies.&lt;br /&gt;
* A mob requires the brains part in order to take any damage from the Brainbuster spell.&lt;br /&gt;
* &#039;&#039;&#039;A mob without hands cannot hold items, use weapons, or equip shields.&#039;&#039;&#039;&lt;br /&gt;
* Items which do not have the Take flag can&#039;t be sacrificed, so it is redundant to put nosac on these items also.&lt;br /&gt;
* Items without a Take flag can&#039;t be held by players or mobs at all. Avoid resetting these onto mobs or trying to have mobs oload them.&lt;br /&gt;
&lt;br /&gt;
====ACT FLAGS====&lt;br /&gt;
{|&lt;br /&gt;
|sentinel || Mob won&#039;t wander between rooms (although it can still move if instructed to by an mprog).&lt;br /&gt;
|-&lt;br /&gt;
|scavenger || Mob will pick up takeable objects in the room, starting with the most valuable.&lt;br /&gt;
|-&lt;br /&gt;
|inert || Mob can&#039;t be seen in the room (but can still be interacted with).&lt;br /&gt;
|-&lt;br /&gt;
|omnisight || Mob can see everyone despite invisibility etc but can&#039;t necessarily see in the dark.&lt;br /&gt;
|-&lt;br /&gt;
|aggressive || Doesn&#039;t do anything; the code for this function has been commented out.&lt;br /&gt;
|-&lt;br /&gt;
|stay_area || Mob won&#039;t wander outside the area it was reset into.&lt;br /&gt;
|-&lt;br /&gt;
|wimpy || Mob will try to flee from combat at 20% hp or less.&lt;br /&gt;
|-&lt;br /&gt;
|pet || Mob is a pet? Probably reserved for pet code. Don&#039;t use this.&lt;br /&gt;
|-&lt;br /&gt;
|train || Players can Train at this mob.&lt;br /&gt;
|-&lt;br /&gt;
|practice || Players can Practice at this mob.&lt;br /&gt;
|-&lt;br /&gt;
|passive || Mob doesn&#039;t fight back with autoattacks, its current health isn&#039;t visible when you &#039;look&#039; at it, nor will Peek work on it.&lt;br /&gt;
|-&lt;br /&gt;
|hyper || Mob wanders around real fast.&lt;br /&gt;
|-&lt;br /&gt;
|visdeath || Mob can only be seen by immortals and can&#039;t be interacted with by players.&lt;br /&gt;
|-&lt;br /&gt;
|mage || Mob gets -5 to Saves&lt;br /&gt;
|-&lt;br /&gt;
|thief || Mob has the Smokescreen skill&lt;br /&gt;
|-&lt;br /&gt;
|warrior || Mob has the Shield Block skill&lt;br /&gt;
|-&lt;br /&gt;
|noalign || Mob won&#039;t affect player alignment at all when killed.&lt;br /&gt;
|-&lt;br /&gt;
|nopurge || Mob can&#039;t be purged by immortals (the Mob Purge command from a mob can still affect these).&lt;br /&gt;
|-&lt;br /&gt;
|outdoors || Mob won&#039;t wander into Indoor flagged rooms.&lt;br /&gt;
|-&lt;br /&gt;
|indoors || Mob won&#039;t wander outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|healer || Mob offers hardcoded heal-for-cash services (EG Selan).&lt;br /&gt;
|-&lt;br /&gt;
|gain || Doesn&#039;t do anything -- in stock ROM allows for gaining new skills.&lt;br /&gt;
|-&lt;br /&gt;
|update_always || Mob does things even when no player in the area.&lt;br /&gt;
|-&lt;br /&gt;
|changer || Mob is a banker.&lt;br /&gt;
|-&lt;br /&gt;
|hyper_res || Mob takes 1/4 damage from sources it resists (instead of 2/3) and double damage from sources it&#039;s vulnerable to (instead of 3/2).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes on wandering mobs:&lt;br /&gt;
* When mobs try to move, they make three attempts. Each attempt, they pick a random exit in the room and then look at it more closely. If they can&#039;t move, they try again. If they can move, they do.&lt;br /&gt;
* Mobs will not wander through closed doors (even if affected by pass_door) or into no_mob rooms.&lt;br /&gt;
* Mobs with the stay_area flag will not wander between areas (which area its&#039; vnum is in doesn&#039;t matter).&lt;br /&gt;
* Mobs with the Outdoors flag won&#039;t wander into Indoors rooms. Mobs with the Indoors flag won&#039;t wander into rooms that aren&#039;t flagged Indoors.&lt;br /&gt;
* Only Flying mobs will move into Air sector rooms. Only mobs with the Swim affect will move into any sort of water room. &lt;br /&gt;
** A mob without the Swim affect &#039;&#039;will&#039;&#039; attempt to move into a noswim sector room (and fail to move, unless it has a boat object), but will not even try to get into a swim sector room unless it has the affect (even though it would be allowed to move there if it tried). This doesn&#039;t make a lot of sense but that&#039;s how it is.&lt;br /&gt;
&lt;br /&gt;
====ACT2 FLAGS====&lt;br /&gt;
{|&lt;br /&gt;
|doublexp || Mob gives double XP.&lt;br /&gt;
|-&lt;br /&gt;
|halfxp || Mob gives half XP.&lt;br /&gt;
|-&lt;br /&gt;
|noxp || Mob gives no XP.&lt;br /&gt;
|-&lt;br /&gt;
|noparts || Mob leaves no parts when killed.&lt;br /&gt;
|-&lt;br /&gt;
|sociable || Mob talks to or slaps people that use socials on it.&lt;br /&gt;
|-&lt;br /&gt;
|aquatic || Mob won&#039;t wander outside water rooms.&lt;br /&gt;
|-&lt;br /&gt;
|xpandahalf || Mob gives 1.5x XP.&lt;br /&gt;
|-&lt;br /&gt;
|adept || Mob uses skills at 100% (instead of 75%).&lt;br /&gt;
|-&lt;br /&gt;
|inept || Mob uses skills at 50% (instead of 75%).&lt;br /&gt;
|-&lt;br /&gt;
|carryall || Mob has no weight or item# limits.&lt;br /&gt;
|-&lt;br /&gt;
|priority || Mob will be targetted first by opponents with the AI_1 flag.&lt;br /&gt;
|-&lt;br /&gt;
|antihyper || Mob wanders especially slowly.&lt;br /&gt;
|-&lt;br /&gt;
|parsename || Mob will have a unique name as its first name when it resets.&lt;br /&gt;
|-&lt;br /&gt;
|noattack || Mob can&#039;t be attacked by anyone.&lt;br /&gt;
|-&lt;br /&gt;
|necromancer || Mob offers corpse retrieval for cash services, as Xzar, Caroline, etc.&lt;br /&gt;
|-&lt;br /&gt;
|raidmob || Mob can be attacked by anyone with no regard to &#039;kill stealing&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|carrynone || Mob can&#039;t pick up or be given items&lt;br /&gt;
|-&lt;br /&gt;
|passivelite || Mob won&#039;t auto-attack but still has visible health and such&lt;br /&gt;
|-&lt;br /&gt;
|ally || Is treated as a PC for some attack-safety purposes -- EG Ally mobs won&#039;t hit other Ally mobs with area attacks&lt;br /&gt;
|-&lt;br /&gt;
|shopkeepitems || Shop will not slowly discard items sold to it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====OFF FLAGS====&lt;br /&gt;
A lot of these are affected by the adept/inept Act flags&lt;br /&gt;
{|&lt;br /&gt;
|area_attack || Mob hits everything that&#039;s fighting it with its normal attacks.&lt;br /&gt;
|-&lt;br /&gt;
|backstab || Mob is capable of using the Backstab skill, and would if it aggroed, but mobs don&#039;t aggro, so it does nothing.&lt;br /&gt;
|-&lt;br /&gt;
|bash || Mob has a 12.5% chance of using the bash skill, if it&#039;s not lagged.&lt;br /&gt;
|-&lt;br /&gt;
|berserk || Mob has a 12.5% chance of using the berserk skill, if it&#039;s not lagged and isn&#039;t already berserk.&lt;br /&gt;
|-&lt;br /&gt;
|disarm || Mob has a 12.5% chance of using the disarm skill, if it&#039;s not lagged. The mob needs a [[weapon]].&lt;br /&gt;
|-&lt;br /&gt;
|dodge || Mob can dodge melee attacks as a player with the dodge skill at 75%.&lt;br /&gt;
|-&lt;br /&gt;
|fade || Doesn&#039;t do anything.&lt;br /&gt;
|-&lt;br /&gt;
|fast || Mob attacks twice always, doesn&#039;t stack with Haste. Mob will ignore Slow if affected. Mob gets +2 DEX when spawned.&lt;br /&gt;
|-&lt;br /&gt;
|kick || Mob has a 12.5% chance of using the kick skill, if it&#039;s not lagged.&lt;br /&gt;
|-&lt;br /&gt;
|dirt_kick || Mob has a 12.5% chance of using the dirt kick skill, if it&#039;s not lagged.&lt;br /&gt;
|-&lt;br /&gt;
|parry || Mob can parry attacks; works half as often with no [[weapon]].&lt;br /&gt;
|-&lt;br /&gt;
|rescue || Mob will try to rescue the target of its target, if that target is at 50% hp or less.&lt;br /&gt;
|-&lt;br /&gt;
|tail || Mob has a 12.5% chance of.. not doing anything (the code for this attack is commented out).&lt;br /&gt;
|-&lt;br /&gt;
|trip || Mob has a 12.5% chance of using the trip skill, if it&#039;s not lagged.&lt;br /&gt;
|-&lt;br /&gt;
|crush || Mob has a 12.5% chance of using the smash skill, if it&#039;s not lagged.&lt;br /&gt;
|-&lt;br /&gt;
|assist_all || Mob will assist all other &#039;&#039;&#039;mobs&#039;&#039;&#039; that it sees fighting.&lt;br /&gt;
|-&lt;br /&gt;
|assist_align || Mob will assist other mobs with a similar alignment, chunked out to good/neutral/evil.&lt;br /&gt;
|-&lt;br /&gt;
|assist_race || Mob will assist other mobs of the same race.&lt;br /&gt;
|-&lt;br /&gt;
|assist_players || Mob will assist players as long as the player isn&#039;t more than 5 levels above them. This has precedence over the other assist flags.&lt;br /&gt;
|-&lt;br /&gt;
|assist_leader || If following someone, mob will assist its leader.&lt;br /&gt;
|-&lt;br /&gt;
|assist_vnum || Mob will assist mobs of the same vnum.&lt;br /&gt;
|-&lt;br /&gt;
|second_attack || Mob has the 2x-Cut skill.&lt;br /&gt;
|-&lt;br /&gt;
|third_attack || Mob has the 3x-Cut skill.&lt;br /&gt;
|-&lt;br /&gt;
|ai_retargeting || Mob will aggro onto players that have recently fled from it, and selectively hit targets with the Priority act flag. If the mob&#039;s attacks are ineffective, it will re-target randomly to another member of the same group.&lt;br /&gt;
|-&lt;br /&gt;
|ai_flees || Mob will flee from sandstorms, flurries, miasmas, wildfires, etc unless it&#039;s immune to the appropriate damage type.&lt;br /&gt;
|-&lt;br /&gt;
|ai_rests || Mob will rest when injured (hp&amp;lt;50%), stand up when it&#039;s recovered (hp&amp;gt;75%).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* Only one of the various 12.5% flags can trigger in any given round. A mob will all eight will try to use one (and only one) every single round.&lt;br /&gt;
&lt;br /&gt;
====BEHAV FLAGS====&lt;br /&gt;
{|&lt;br /&gt;
|random_innate || Mob randomly has one of the 6 elemental innates. This creates one resistance and one vulnerability.&lt;br /&gt;
|-&lt;br /&gt;
|rand_phys_resist || Mob randomly resists one of bashing, slashing, or piercing.&lt;br /&gt;
|-&lt;br /&gt;
|rand_misc_resist || Mob randomly resists one or two non-physical elements.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====AFFECT FLAGS====&lt;br /&gt;
{|&lt;br /&gt;
|blind || Character can&#039;t see anything! Mobs ignore this flag so their mobprogs work&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|invisible || Character can only be seen and targetted by things with detect_invis.&lt;br /&gt;
|-&lt;br /&gt;
|detect_evil || Character sees evil objects and characters with a red aura.&lt;br /&gt;
|-&lt;br /&gt;
|detect_invis || Character can see invisible objects and characters, and knows they&#039;re invisible.&lt;br /&gt;
|-&lt;br /&gt;
|detect_magic || Character sees a blue aura around magical objects.&lt;br /&gt;
|-&lt;br /&gt;
|detect_hidden || Character can see hidden objects and characters, and knows they&#039;re hidden.&lt;br /&gt;
|-&lt;br /&gt;
|detect_good || Character sees good objects and characters with a gold aura.&lt;br /&gt;
|-&lt;br /&gt;
|sanctuary || Character is permanently under the effects of Nayru&#039;s Love (half damage from everything).&lt;br /&gt;
|-&lt;br /&gt;
|faerie_fire || Character has a pink aura. Negates invisibility.&lt;br /&gt;
|-&lt;br /&gt;
|infrared || Character can see warm_blood mobs in the dark.&lt;br /&gt;
|-&lt;br /&gt;
|curse || Character is flagged as cursed. All skill effectiveness is reduced by 15% while this flag is applied, but the character is immune to the Curse spell.&lt;br /&gt;
|-&lt;br /&gt;
|solidified || Character is completely frozen!&lt;br /&gt;
|-&lt;br /&gt;
|poison || Character is flagged as poisoned. This flag has no affect on stats but the character can&#039;t be poisoned again. Regeneration is decreased while this flag is applied, however.&lt;br /&gt;
|-&lt;br /&gt;
|protect_evil || Character takes 2/3 damage from evil foes.&lt;br /&gt;
|-&lt;br /&gt;
|protect_good || Character takes 2/3 damage from good foes.&lt;br /&gt;
|-&lt;br /&gt;
|sneak || Character doesn&#039;t generate echoes when moving from room to room. Triggers GRALL but not GREET progs.&lt;br /&gt;
|-&lt;br /&gt;
|hide || Character is hiding. Using any command removes this effect.&lt;br /&gt;
|-&lt;br /&gt;
|sleep || Character is under the effects of &#039;&#039;permanent&#039;&#039; magical sleep!!&lt;br /&gt;
|-&lt;br /&gt;
|charm || Character is under the effects of a Charm spell. Don&#039;t use.&lt;br /&gt;
|-&lt;br /&gt;
|flying || Character is flying: reduced MV costs everywhere (by 1 per room), can travel into air sector rooms, and doesn&#039;t need a boat to travel into noswim sector rooms. Also immune to Trip and Earthquake.&lt;br /&gt;
|-&lt;br /&gt;
|pass_door || Character can walk through some closed doors.&lt;br /&gt;
|-&lt;br /&gt;
|haste || Character is under the effects of Haste: &#039;&#039;&#039;always&#039;&#039;&#039; gets exactly 1 extra attack in combat, but regenerates at half speed. &lt;br /&gt;
|-&lt;br /&gt;
|calm || Character is under the effects of the Calm spell. Character can&#039;t use berserk.&lt;br /&gt;
|-&lt;br /&gt;
|plague || Character is flagged as plagued. Regeneration is decreased but the player can&#039;t be hit with the Bio 2 spell.&lt;br /&gt;
|-&lt;br /&gt;
|locusts || Character is a swarm of locusts per the Plague Swarm spell. *Cannot be set on a mob&#039;s template or applied by an item.&lt;br /&gt;
|-&lt;br /&gt;
|dark_vision || Character can see anything in any kind of darkness without a light source.&lt;br /&gt;
|-&lt;br /&gt;
|berserk || Character is under the effects of Berserk! Character can&#039;t cast spells, everything the character sees is red, and they get a 50% penalty to all saving throws.&lt;br /&gt;
|-&lt;br /&gt;
|swim || Character doesn&#039;t need a boat to enter noswim sector rooms.&lt;br /&gt;
|-&lt;br /&gt;
|regeneration || Character regenerates HP twice as fast!&lt;br /&gt;
|-&lt;br /&gt;
|slow || Character has a chance to simply not attack during combat. 2x-cut and 3x-cut chances are reduced dramatically. Ignored if the mob is flagged off_fast. Character also regenerates at half speed AND spends more MV when traveling.&lt;br /&gt;
|-&lt;br /&gt;
|scarecrow || Character is affected by the Scarecrow spell -- can&#039;t eat, drink, or move, and melee attacks do reduced damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====AFFECT2 FLAGS====&lt;br /&gt;
{|&lt;br /&gt;
|focus || double mana regeneration&lt;br /&gt;
|-&lt;br /&gt;
|motivation || slight movement regeneration&lt;br /&gt;
|-&lt;br /&gt;
|theatrical || takes damage when receiving an affect&lt;br /&gt;
|-&lt;br /&gt;
|frenzy || grants extra attack&lt;br /&gt;
|-&lt;br /&gt;
|vampirism || ??&lt;br /&gt;
|-&lt;br /&gt;
|paralysis|| ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====SHIELD FLAGS====&lt;br /&gt;
{|&lt;br /&gt;
|charge || Character does 1.5x damage with all applicable spells. DOES NOT DISSIPATE UNLESS IT IS APPLIED BY THE CHARGE SPELL.&lt;br /&gt;
|-&lt;br /&gt;
|sabotaged || Character takes damage when using skills or spells.&lt;br /&gt;
|-&lt;br /&gt;
|hallucinating || Character is under the effects of the Mushroomize spell; all MUD output turns wacky.&lt;br /&gt;
|-&lt;br /&gt;
|terrified || Character may cower helplessly in combat, with a greater chance is the foe&#039;s level is higher than the character&#039;s. Also makes the character try to flee.&lt;br /&gt;
|-&lt;br /&gt;
|haunted || Character is tormented by minighosts.&lt;br /&gt;
|-&lt;br /&gt;
|confused || Character hits itself sometimes in combat.&lt;br /&gt;
|-&lt;br /&gt;
|stat enhancement || Character is under the effects of one of Sage Aura, Brilliance, Limber, Valor, or Vigor/Warcry and can&#039;t be affected by another one.&lt;br /&gt;
|-&lt;br /&gt;
|ice shield || Returns 20 to 30% of melee damage as bash-type damage&lt;br /&gt;
|-&lt;br /&gt;
|thorn shield || Returns 20 to 30% of melee damage as pierce-type damage&lt;br /&gt;
|-&lt;br /&gt;
|crystal shield || Returns 20 to 30% of melee damage as slash-type damage&lt;br /&gt;
|-&lt;br /&gt;
|osmosis || Character loses MP steadily. Also decreases MP regeneration.&lt;br /&gt;
|-&lt;br /&gt;
|volta || Character does not auto-attack but has double normal dodge chances.&lt;br /&gt;
|-&lt;br /&gt;
|manashield || Character has Mana Shield permanently up. It will give the &#039;your shield broke&#039; message with every attack if they&#039;re at 0MP but they&#039;ll still take full damage.&lt;br /&gt;
|-&lt;br /&gt;
|kamikaze || Character is going to Detonate. *Cannot be set on a mob&#039;s template or applied by an item.&lt;br /&gt;
|-&lt;br /&gt;
|zeal || Character fails all saving throws but receives a bonus to damage for each bad affect&lt;br /&gt;
|-&lt;br /&gt;
|bleeding || Character loses HP steadily. Some types of bleeding make you bleed worse than others!&lt;br /&gt;
|-&lt;br /&gt;
|undead || Character is a zombie with a relentless hunger for delicious brains. All text is dark gray, healing spells do damage instead of healing, and the poor bastard doesn&#039;t necessarily die when they drop below 0hp! This is distinct from the undead form flag.&lt;br /&gt;
|-&lt;br /&gt;
|oozaru form || Character is an oozaru and can&#039;t cast spells.&lt;br /&gt;
|-&lt;br /&gt;
|double image || Character has a double image. It will take one attack and then vanish.&lt;br /&gt;
|-&lt;br /&gt;
|ink || Character has been inked. Display is all goofed up with large black splotches.&lt;br /&gt;
|-&lt;br /&gt;
|seraph form || Character has seraph form and can&#039;t cast spells.&lt;br /&gt;
|-&lt;br /&gt;
|reflect || Spells targetted at the character bounce back the wrong way&lt;br /&gt;
|-&lt;br /&gt;
|surefire casting || Character has surecasting on.&lt;br /&gt;
|-&lt;br /&gt;
|jinx || Character has a 33% chance of dropping any [[weapon]] they&#039;re wielding in any combat round.&lt;br /&gt;
|-&lt;br /&gt;
|leechseed || Character is under the effects of the Leech Seed spell. *Cannot be set on a mob&#039;s template or applied by an item.&lt;br /&gt;
|-&lt;br /&gt;
|bees || Character is covered in bees which obscure their display.&lt;br /&gt;
|-&lt;br /&gt;
|choke || Character is affected by Choke and casts spells at 3/4 the normal strength.&lt;br /&gt;
|-&lt;br /&gt;
|endure || Character cannot be reduced below 1hp.&lt;br /&gt;
|-&lt;br /&gt;
|sheltered || Character is being sheltered by a friendly Templar. *Cannot be set on a mob&#039;s template or applied by an item.&lt;br /&gt;
|-&lt;br /&gt;
|bide || Character is using the skill Bide. *Cannot be set on a mob&#039;s template or applied by an item.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Some of these affects can&#039;t be applied to a mob&#039;s template, only by spells; homing attack, stat enhancement, extension, kamikaze, short term combat effect, oozaru form, double image, seraph form, Jumi empathy, surefire casting, and leechseed.&lt;br /&gt;
&lt;br /&gt;
===OBJ FLAGS===&lt;br /&gt;
For more details on object types see [[Flags Compendium/Obj Types]]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[light]] || Light sources, go in a special &#039;light&#039; slot when equipped no matter what wear flags you use&lt;br /&gt;
|-&lt;br /&gt;
|[[scroll]] || Can be recited or read to cast 1-4 spells on a target. Works from base inventory, consumed when used, uses [[Artifice]] skill.&lt;br /&gt;
|-&lt;br /&gt;
|[[wand]] || Can be zapped or used to cast 1 spell a set number of times on a target. Must be equipped, any slot is OK. Uses [[Artifice]] skill. Explodes when out of charges unless NOEXPLODE extra flag is set.&lt;br /&gt;
|-&lt;br /&gt;
|[[staff]] || Can be brandished or used to cast 1 spell a set number of times on all targets in a room! Must be equipped, any slot is OK. Uses [[Artifice]] skill. Explodes when out of charges unless NOEXPLODE extra flag is set.&lt;br /&gt;
|-&lt;br /&gt;
|[[weapon]] || Changes wearer&#039;s melee autoattack damage to the type and amount specified in the object. Must be in the Wield slot to work.&lt;br /&gt;
|-&lt;br /&gt;
|[[treasure]] || No inherent properties, reserved for salable loot.&lt;br /&gt;
|-&lt;br /&gt;
|armor || Modifies wearer&#039;s armor values. Can be equipped anywhere.&lt;br /&gt;
|-&lt;br /&gt;
|[[potion]] || Can be quaffed or drunk to cast 1-4 spells on the drinker. Works from base inventory, consumed when used.&lt;br /&gt;
|-&lt;br /&gt;
|[[furniture]] || Various flags allow characters to sit, rest, stand, or sleep on, in, or at these objects. Recovery rates can be modified as well.&lt;br /&gt;
|-&lt;br /&gt;
|[[trash]] || No inherent properties, reserved for nonsalable loot.&lt;br /&gt;
|-&lt;br /&gt;
|[[container]] || Object that holds other objects. Can be closable/lockable like a door.&lt;br /&gt;
|-&lt;br /&gt;
|[[drinkcontainer]] || Holds a set quantity of a certain [[liquid]]. Liquids can be replaced with different liquids. Disappears when empty unless NOEXPLODE is set.&lt;br /&gt;
|-&lt;br /&gt;
|[[key]] || Object vanishes on logout. Has no other properties.&lt;br /&gt;
|- &lt;br /&gt;
|[[food]] || Can be eaten for food/full value and cast 1 spell on the eater.&lt;br /&gt;
|- &lt;br /&gt;
|[[money]] || Is abstracted into current wealth when picked up by a player. Dropped wealth turns into a money object. The Priest class can sacrifice money to recover mana for 1 MP per 50 silver.&lt;br /&gt;
|- &lt;br /&gt;
|boat || Can be equipped or in base inventory for players to move in water rooms. Defunct.&lt;br /&gt;
|- &lt;br /&gt;
|npccorpse || NPC [[Corpse]]. Reserved.&lt;br /&gt;
|- &lt;br /&gt;
|[[fountain]] || Like a drinkcontainer but the [[liquid]] inside can&#039;t be poisoned. Drinkcontainers can also be &#039;fill&#039;ed from it.&lt;br /&gt;
|- &lt;br /&gt;
|[[pill]] || Can be eaten to cast 1-4 spells on the drinker. Works from base inventory, consumed when used.&lt;br /&gt;
|- &lt;br /&gt;
|protect || Uncoded junk. Don&#039;t use.&lt;br /&gt;
|- &lt;br /&gt;
|map || Uncoded junk. Don&#039;t use.&lt;br /&gt;
|- &lt;br /&gt;
|[[portal]] || Objects that can be &#039;entered&#039; to take the character to a set room. Can be closable/lockable like a door.&lt;br /&gt;
|- &lt;br /&gt;
|warpstone || Used to be necessary for the Nexus spell.&lt;br /&gt;
|- &lt;br /&gt;
|roomkey || Uncoded junk. Don&#039;t use.&lt;br /&gt;
|- &lt;br /&gt;
|gem || Uncoded junk. Don&#039;t use.&lt;br /&gt;
|- &lt;br /&gt;
|[[jewelry]] || No inherent properties. Used for equippables that aren&#039;t armor.&lt;br /&gt;
|- &lt;br /&gt;
|[[Event Item|event]] || An object with both charges and cooldown capability, which executes an mprog when &#039;zap&#039;ped or &#039;use&#039;d. Uses [[Artifice]] skill.&lt;br /&gt;
|- &lt;br /&gt;
|slotmachine || Type &amp;quot;Game slots&amp;quot; at a slot machine to spin the wheel. Slot machines can have their cost and jackpot size specified in the object template.&lt;br /&gt;
|- &lt;br /&gt;
|gun || Uncoded junk. Don&#039;t use.&lt;br /&gt;
|- &lt;br /&gt;
|ammo || Uncoded junk. Don&#039;t use.&lt;br /&gt;
|- &lt;br /&gt;
|[[vehicle]] || Vehicles allow players to consume less movement points as they travel, move faster, and/or travel to rooms they can&#039;t enter on foot.&lt;br /&gt;
|- &lt;br /&gt;
|exit || Uncoded junk. Don&#039;t use. Not the same as a real [[exit]].&lt;br /&gt;
|- &lt;br /&gt;
|[[rod]] || Can be zapped or used to cast 1 spell on a target with a set delay between uses. Must be equipped, any slot is OK. Uses [[Artifice]] skill.&lt;br /&gt;
|}&lt;br /&gt;
====EXTRA FLAGS====&lt;br /&gt;
{|&lt;br /&gt;
|glow || Item can be seen in the dark, shows (glowing) before its short desc&lt;br /&gt;
|-&lt;br /&gt;
|hum || Item shows (Humming) before its short desc&lt;br /&gt;
|-&lt;br /&gt;
|norecharge || Wand, staff, rod, or event can&#039;t be recharged with the Recharge spell.&lt;br /&gt;
|-&lt;br /&gt;
|autoconsume || Item is automatically used as soon as it&#039;s picked up off the ground. Works with [[potions]], [[pills]], and [[artifice]] items.&lt;br /&gt;
|-&lt;br /&gt;
|evil || Item has a red aura if you can detect evil, can be removed with Bless.&lt;br /&gt;
|-&lt;br /&gt;
|invis || Item can only be seen if you have detect invis, and shows (Invis) if you can&lt;br /&gt;
|-&lt;br /&gt;
|magic || Item shows as magic if you can detect magic&lt;br /&gt;
|-&lt;br /&gt;
|nodrop || Item can&#039;t be dropped, can be removed with Bless&lt;br /&gt;
|-&lt;br /&gt;
|bless || Item has a blue aura if you can detect good, can&#039;t be poisoned, and is a little easier to enchant. Is removed by Curse.&lt;br /&gt;
|-&lt;br /&gt;
|noremove || Item can&#039;t be removed. This flag is removed by uncursing&lt;br /&gt;
|-&lt;br /&gt;
|inventory || Item is part of a shopkeeper&#039;s inventory and will be sold with infinite quantity left. Also evaporates when the holder dies, like rotdeath.&lt;br /&gt;
|-&lt;br /&gt;
|nopurge || Item can&#039;t be purged. Use sparingly!&lt;br /&gt;
|-&lt;br /&gt;
|rotdeath || Item poofs when whoever is holding it dies. If a mob dies with one of these, it will vanish.&lt;br /&gt;
|-&lt;br /&gt;
|visdeath || Item can only be seen by immortals&lt;br /&gt;
|-&lt;br /&gt;
|uncounted || Item doesn&#039;t count against the holder&#039;s carry number or weight capacities.&lt;br /&gt;
|-&lt;br /&gt;
|nonmetal || Item is unaffected by Heat Metal&lt;br /&gt;
|-&lt;br /&gt;
|meltdrop || Item poofs when dropped or stolen. If a mob dies with one of these, it will appear in the room. &lt;br /&gt;
|-&lt;br /&gt;
|decaying || Item loses 1 condition per minute, then disintegrates.&lt;br /&gt;
|-&lt;br /&gt;
|sellextract || Item poofs when sold to shopkeeper -- doesn&#039;t show up in their inventory&lt;br /&gt;
|-&lt;br /&gt;
|nodestroy || (AKA burn_proof in the code for some reason) Item can&#039;t be poisoned, and can&#039;t be destroyed by various item-destroying affects (which I think are disabled)&lt;br /&gt;
|-&lt;br /&gt;
|nouncurse || Item can&#039;t be uncursed. (nodrop, noremove flags)&lt;br /&gt;
|-&lt;br /&gt;
|runic || Unused&lt;br /&gt;
|-&lt;br /&gt;
|adhesive || Item stays with a player, not on their corpse&lt;br /&gt;
|-&lt;br /&gt;
|nochk || [[Wand]], [[Scroll]], [[Staff]], [[Rod]], and [[Event Item|Event]] items with this flag won&#039;t check a character&#039;s [[artifice]] skill when used, but just always work&lt;br /&gt;
|-&lt;br /&gt;
|noremort || Item can&#039;t be carried through a remort&lt;br /&gt;
|-&lt;br /&gt;
|inert || Item doesn&#039;t appear in rooms its in&lt;br /&gt;
|-&lt;br /&gt;
|noexplode || Wand and staff type item won&#039;t disintegrate when their charges are used up. Drinkcontainers won&#039;t poof when empty.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====EXTRA2 FLAGS====&lt;br /&gt;
{|&lt;br /&gt;
|antihuman || Can&#039;t be equipped by Human race&lt;br /&gt;
|-&lt;br /&gt;
|antimoogle || Can&#039;t be equipped by Moogle race&lt;br /&gt;
|-&lt;br /&gt;
|antisaiyan || Can&#039;t be equipped by Saiyan race&lt;br /&gt;
|-&lt;br /&gt;
|antiesper || Can&#039;t be equipped by Esper race&lt;br /&gt;
|-&lt;br /&gt;
|antihylian || Can&#039;t be equipped by Hylian race&lt;br /&gt;
|-&lt;br /&gt;
|antigiganto || Can&#039;t be equipped by Giganto race&lt;br /&gt;
|-&lt;br /&gt;
|antimatango || Can&#039;t be equipped by Matango race&lt;br /&gt;
|-&lt;br /&gt;
|antireploid || Can&#039;t be equipped by Reploid race&lt;br /&gt;
|-&lt;br /&gt;
|antikoopa || Can&#039;t be equipped by Koopa race&lt;br /&gt;
|-&lt;br /&gt;
|antipmpkn || Can&#039;t be equipped by Pumpkinhead race&lt;br /&gt;
|-&lt;br /&gt;
|antiknight || Can&#039;t be equipped by Knight class&lt;br /&gt;
|-&lt;br /&gt;
|antiwarrior || Can&#039;t be equipped by Warrior class&lt;br /&gt;
|-&lt;br /&gt;
|antithief || Can&#039;t be equipped by Thief class&lt;br /&gt;
|-&lt;br /&gt;
|antiwizard || Can&#039;t be equipped by Wizard class&lt;br /&gt;
|-&lt;br /&gt;
|antipriest || Can&#039;t be equipped by Priest class&lt;br /&gt;
|-&lt;br /&gt;
|antigeomancer || Can&#039;t be equipped by Geomancer class&lt;br /&gt;
|-&lt;br /&gt;
|antisummoner || Can&#039;t be equipped by Summoner class&lt;br /&gt;
|-&lt;br /&gt;
|antifemale || Can&#039;t be equipped by female characters&lt;br /&gt;
|-&lt;br /&gt;
|antimale || Can&#039;t be equipped by male characters&lt;br /&gt;
|-&lt;br /&gt;
|antineuter || Can&#039;t be equipped by sexless characters&lt;br /&gt;
|-&lt;br /&gt;
|cursed || Item becomes noremove when equipped&lt;br /&gt;
|-&lt;br /&gt;
|unique || Characters can&#039;t pick up one of these if they already have one.&lt;br /&gt;
|-&lt;br /&gt;
|remortable || Item was carried through a remort and won&#039;t vanish on logout if it&#039;s out of the player&#039;s level range.&lt;br /&gt;
|-&lt;br /&gt;
|antinu || Can&#039;t be equipped by Nu race&lt;br /&gt;
|-&lt;br /&gt;
|antikirby || Can&#039;t be equipped by Kirby race&lt;br /&gt;
|-&lt;br /&gt;
|antilobsterman || Can&#039;t be equipped by Lobster race&lt;br /&gt;
|-&lt;br /&gt;
|antiranboob || Can&#039;t be equipped by Ranboob race&lt;br /&gt;
|-&lt;br /&gt;
|antijumi || Can&#039;t be equipped by Jumi race&lt;br /&gt;
|-&lt;br /&gt;
|antidancer || Can&#039;t be equipped by Dancer class&lt;br /&gt;
|-&lt;br /&gt;
|antimob || Can&#039;t be equipped by mobs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* NOTE: Old classes are affected by antiwizard, etc, just as new ones are.&lt;br /&gt;
&lt;br /&gt;
===AREA EXFLAGS===&lt;br /&gt;
{|&lt;br /&gt;
|visdeath || Area is not visible on &#039;areas&#039; display.&lt;br /&gt;
|-&lt;br /&gt;
|norecall || No recalling anywhere within this area.&lt;br /&gt;
|-&lt;br /&gt;
|nosummon || No summoning within this area.&lt;br /&gt;
|-&lt;br /&gt;
|noweather || Weather is always 0 wind, 0 sky, and the &#039;weather&#039; command fails with no map displayed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Information]]&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=History&amp;diff=1570</id>
		<title>History</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=History&amp;diff=1570"/>
		<updated>2015-11-28T02:17:29Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Origins==&lt;br /&gt;
[[Carsanquay]] hides in a pocket dimension during a [http://en.wikipedia.org/wiki/Verneshot verneshot]: The Cleft is formed!&lt;br /&gt;
&lt;br /&gt;
==Cleft of Dimensions Timeline==&lt;br /&gt;
&lt;br /&gt;
[[Relics of the Immortals]]&lt;br /&gt;
&lt;br /&gt;
===The First Age: The Creation of the Cleft===&lt;br /&gt;
0  &lt;br /&gt;
*The Cleft is created and violent temporal rifts ravage the void.  Land masses fill in the space slowly, drawn together by their own inherent energies before finally reunited under the [[Machina Principia]]&#039;s influence. Most of the first living beings transported to the Cleft die out of lack of sufficient resources to live off in the inhospitable environment, though there are a handful of survivors.  Without Mana, all magic and its qualities are lost from the world.  The atmosphere fluctuates violently during this time, chaotic and destructive with its many storms and howling winds.  Sources of oxygens rise and lower with the unstable atmosphere.  A shadow descends from above and rain comes in after it.&lt;br /&gt;
*[[Zanarkand]], the First City. Assumed to have been the first city to fall into the Cleft, situated at the &amp;quot;top of the world&amp;quot;. The city and its people are believed to have ultimately failed to survive the birth of the Cleft.&lt;br /&gt;
&lt;br /&gt;
10&lt;br /&gt;
*The heavy rains come to an end, leaving behind a mess on the lands.  Massive mountains have been shaped and eroded into what they are today and the oceans have finally settled.  The water cycle begins and continues from here on, providing freshwater systems and expansive seas.  Yet, the chaotic weather continues to churn the seas and air still.&lt;br /&gt;
&lt;br /&gt;
30&lt;br /&gt;
*The [[Mana Holyland]] arrives in [[Shadmire]] and melds with the planet.  The great tree sends its roots sprawling throughout the lands, uniting them all with its strength and bringing balance to the Cleft&#039;s natural energies. Beams of light pierce the skies, quelling the weather and taming it into normalcy as they shoot out from the Mana Holyland.  From the Chaos, [[Versalia]] is born; at once, the atmosphere settles and the oceans find peace.  The sun emerges from its shadows and the moon comes as its companion.  The [[Mana Tree]] bathes the world in mana, once more allowing magic to be used and for life to flourish.  Lands, charred by fire and storms and eroded by rain turn fertile and growth begins. The land of Shadmire is doused with magic and from the fungal growth that has soldiered creation until now, the [[Matangui]] arise.&lt;br /&gt;
&lt;br /&gt;
40&lt;br /&gt;
*The city of [[Lea Monde]] is established.&lt;br /&gt;
&lt;br /&gt;
43&lt;br /&gt;
*Iktoa is established.&lt;br /&gt;
&lt;br /&gt;
60&lt;br /&gt;
*[[Orbonne Monastery]] is established as a sanctuary by a clan of Jumi led by Diana.&lt;br /&gt;
&lt;br /&gt;
80&lt;br /&gt;
*The [[Beast Kingdom]] is established.&lt;br /&gt;
&lt;br /&gt;
90&lt;br /&gt;
*With the development of agriculture and a stable environment, populations begin to grow and small towns develop.  Matangui are the first to circumnavigate the world, plotting the known lands with maps and bringing plantlife back to Shadmire to flourish.  An agreement is made amongst the many Matangui tribes and many set out to explore the other landmasses - acting as agents of both mana and nature.&lt;br /&gt;
&lt;br /&gt;
*The [[Macabre Tombstone]] appears in the [[Myrkur Mountains]], beginning the cycle of rebirth. It shepherds the dead souls through the underworld and back to the Mana Tree, so they may be reborn.&lt;br /&gt;
&lt;br /&gt;
===2nd Age: Age of Discovery===&lt;br /&gt;
100&lt;br /&gt;
*The city of [[Pandora]] is established.&lt;br /&gt;
&lt;br /&gt;
110&lt;br /&gt;
*The city of [[Viorar]] is established.&lt;br /&gt;
&lt;br /&gt;
120&lt;br /&gt;
*[[Sylvere]] gives 4 mirrors that can see fate to [[Diana]], [[Zebu]], [[Luka]], and [[Sceiron]].&lt;br /&gt;
*[[Angkor Wat]] is built.&lt;br /&gt;
*[[Brigantes]] is known to have existed at this time, but is probably older.&lt;br /&gt;
&lt;br /&gt;
150&lt;br /&gt;
*[[Etansel Library]] is built in [[Viorar]]. It is the largest library in the world, documenting the history of the Cleft and more.&lt;br /&gt;
&lt;br /&gt;
160&lt;br /&gt;
*The Kingdom of [[Mt. Rolante]] is established.&lt;br /&gt;
*[[Spirit Temple]] is built.&lt;br /&gt;
&lt;br /&gt;
170&lt;br /&gt;
*Lea Monde is destroyed.&lt;br /&gt;
*Reploids finish constructing [[Final Weapon]], a safe haven for their race&lt;br /&gt;
&lt;br /&gt;
180&lt;br /&gt;
*A rogue group of Reploids by the name of Maverick emerges, striking various human targets. Leader is Sigma&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
190&lt;br /&gt;
*The city of [[Wutai]] is established.&lt;br /&gt;
*[[Goa]] begins militarization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===3rd Age: Age of Destruction===&lt;br /&gt;
200&lt;br /&gt;
*The great drought of [[Iktoa]] begins, caused by appearance of Mana Stone of Earth&lt;br /&gt;
*Jumi Leader [[Diana]] is assassinated and the [[Mirror of Diana]] shatters, with its remnants stolen. The current Clarius retains authority.&lt;br /&gt;
*[[Sorceress Vulpecula]] lays siege to the Kingdom of Rolante.&lt;br /&gt;
&lt;br /&gt;
210&lt;br /&gt;
*Two unnamed prophets appear in [[Mandala]], giving six orbs that see the future to the shaman there.&lt;br /&gt;
*[[Sorceress Vulpecula]] establishes domination of the entire northlands beyond Loftarasa&lt;br /&gt;
&lt;br /&gt;
220&lt;br /&gt;
*Etansel Library mysteriously burns down.&lt;br /&gt;
*&#039;&#039;&#039;The Coronar War.&#039;&#039;&#039;&lt;br /&gt;
**Goa invades southern Fa&#039;Diel.&lt;br /&gt;
**Battle of Pandora&lt;br /&gt;
***Goa invades Pandora. Pandora falls to Goa after a long winter.&lt;br /&gt;
**221 - Goa invades more cities and slowly gains ground.&lt;br /&gt;
***By the Clarius&#039; command, Orbonne&#039;s doors are shut, despite pleas from countrymen for sanctuary.&lt;br /&gt;
**223 - Battle of the Luon Coast&lt;br /&gt;
***Goa attempts Viorar invasion.&lt;br /&gt;
***Beast Kingdom enters Coronar War against Goa.&lt;br /&gt;
***Viorar forces push Goa back after several weeks.&lt;br /&gt;
**224 - Goa takes over Palace of Water in [[Lake Lasacul]].&lt;br /&gt;
**Battle on High Water&lt;br /&gt;
***[[Lelanol&#039;s Lair|Lelanol]] enters Coronar War against Goa.&lt;br /&gt;
***Lelanol pushes Goan forces out of [[Lasacul]].&lt;br /&gt;
**226 - The Clarius of Orbonne passes away and the non-Jumi take over, exiling Jumi loyal to the former leader and opening their doors to help.&lt;br /&gt;
**227 - The new Clarius of the Jumi dies very early as a result of Goa&#039;s attacks on them. The exiled Jumi go into hiding.&lt;br /&gt;
**228 - Battle of Lorien&lt;br /&gt;
***Alliance of Beastmen and Lelanolians attack Goa-controlled Pandora.&lt;br /&gt;
**Goan forces lose war and surrender all land back to Fa&#039;Diel. Pandora falls to ruins&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
230&lt;br /&gt;
*All inhabitants of Iktoa migrate out of the nation, due to the withering drought, except the Gerudo and Giganto&lt;br /&gt;
*Construction of [[Temple of Prophecy]] completed&lt;br /&gt;
&lt;br /&gt;
250&lt;br /&gt;
*Iktoa becomes a complete desert, known now as the [[Haunted Wastelands]]&lt;br /&gt;
*Army of Vandole invades the Mana Holyland in the [[Valley of Wonders]], which [[Ageatii]] sends to the Upper Realm. [[Benamas]] turns the empty void that remained into a [[Sea of Wonders]].&lt;br /&gt;
*Army of Gerudo, led by Gannondorf, leave the wastelands in search of power to revive Iktoa&lt;br /&gt;
&lt;br /&gt;
260&lt;br /&gt;
*[[Sorceress Vulpecula]] invades Brigantes.&lt;br /&gt;
**She and the city of [[Brigantes]] are destroyed by Arctic, creating the [[Madra Ice Field]]&lt;br /&gt;
*The city of [[Caspia]] is established.&lt;br /&gt;
*[[Guardia Castle]] is constructed.&lt;br /&gt;
&lt;br /&gt;
270&lt;br /&gt;
*The city of [[Truce]] is established, forming the township of Guardia.&lt;br /&gt;
*[[Barrel Volcano]] erupts.&lt;br /&gt;
&lt;br /&gt;
280&lt;br /&gt;
*Establishment of [[Cosmic Guardians]].&lt;br /&gt;
*The city of [[Shrike]] falls into the Cleft of Dimensions.&lt;br /&gt;
*[[Rocket Town]] is established.&lt;br /&gt;
&lt;br /&gt;
290&lt;br /&gt;
*Sigma, Leader of Maverick, is destroyed near [[Rocket Town]]&lt;br /&gt;
*The [[Reploid]] [[Jedo]] finds the remains of the Maverick virus and is infected, declares himself the new leader of Maverick&lt;br /&gt;
&lt;br /&gt;
===4th Age: Age of Survival===&lt;br /&gt;
300&lt;br /&gt;
*New wormhole appears above the city of Truce, linking Cleft with other timelines in other dimensions&lt;br /&gt;
*Etansel Library finishes reconstruction&lt;br /&gt;
&lt;br /&gt;
305&lt;br /&gt;
*Goa begins reclaiming old territory, sending soldiers in search of treasure to reimburse the debt&lt;br /&gt;
*[[Vandole]] begins mission in search of the [[Mana Sword]], deploys finest warriors&lt;br /&gt;
*Goa gains control of the [[Fire Palace]] in the [[Hydra Mountains]]&lt;br /&gt;
*Goan ship mysteriously disappears in the Sea of Wonders while in search of the [[Moon Palace]]&lt;br /&gt;
&lt;br /&gt;
310&lt;br /&gt;
*Mana Stone of Light is sent to [[King Manmon]] on the [[Lumnon Isle]] for protection&lt;br /&gt;
*Rumors spread of the reappearance of the [[Jumi]] &lt;br /&gt;
&lt;br /&gt;
315&lt;br /&gt;
*Completion of Gold Tower - the stronghold for the Mana Stone of Light&lt;br /&gt;
*The Lumnon Isle becomes completely saturated with gold drained from the Mana Stone, becoming the Gold Isle&lt;br /&gt;
&lt;br /&gt;
320&lt;br /&gt;
*[[Gold City]] is established (in its modern form).&lt;br /&gt;
*Chobin army invades and destroys the Shrine of the [[Cosmic Guardians]]- few survive, including the leader Cyx&lt;br /&gt;
*Maverick Hunters form, under the leadership of [[Signas]]&lt;br /&gt;
&lt;br /&gt;
325&lt;br /&gt;
*The Maverick Virus is contained. Maverick Hunters disband&lt;br /&gt;
====[[Jango]] makes play for control of Middle Realm====&lt;br /&gt;
&lt;br /&gt;
====[[War: Guardia vs Koopa Kingdom]]====&lt;br /&gt;
&lt;br /&gt;
*The Island of [[Shrike]] begins to sink.&lt;br /&gt;
*Booskaboo, the great turtle, is discovered and freed from beneath it.&lt;br /&gt;
&lt;br /&gt;
====[[GodWars|War Amongst the Gods]]====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:History|*]]&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=History&amp;diff=1569</id>
		<title>History</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=History&amp;diff=1569"/>
		<updated>2015-11-28T01:47:30Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: /* The First Age: The Creation of the Cleft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Origins==&lt;br /&gt;
[[Carsanquay]] hides in a pocket dimension during a [http://en.wikipedia.org/wiki/Verneshot verneshot]: The Cleft is formed!&lt;br /&gt;
&lt;br /&gt;
==Cleft of Dimensions Timeline==&lt;br /&gt;
&lt;br /&gt;
[[Relics of the Immortals]]&lt;br /&gt;
&lt;br /&gt;
===The First Age: The Creation of the Cleft===&lt;br /&gt;
0  &lt;br /&gt;
*The Cleft is created and violent temporal rifts ravage the void.  Land masses fill in the space slowly, drawn together by their own inherent energies before finally reunited under the [[Machina Principia]]&#039;s influence. Most of the first living beings transported to the Cleft die out of lack of sufficient resources to live off in the inhospitable environment, though there are a handful of survivors.  Without Mana, all magic and its qualities are lost from the world.  The atmosphere fluctuates violently during this time, chaotic and destructive with its many storms and howling winds.  Sources of oxygens rise and lower with the unstable atmosphere.  A shadow descends from above and rain comes in after it.&lt;br /&gt;
*[[Zanarkand]], the First City. Assumed to have been the first city to fall into the Cleft, situated at the &amp;quot;top of the world&amp;quot;. The city and its people are believed to have ultimately failed to survive the birth of the Cleft.&lt;br /&gt;
&lt;br /&gt;
10&lt;br /&gt;
*The heavy rains come to an end, leaving behind a mess on the lands.  Massive mountains have been shaped and eroded into what they are today and the oceans have finally settled.  The water cycle begins and continues from here on, providing freshwater systems and expansive seas.  Yet, the chaotic weather continues to churn the seas and air still.&lt;br /&gt;
&lt;br /&gt;
30&lt;br /&gt;
*The [[Mana Holyland]] arrives in [[Shadmire]] and melds with the planet.  The great tree sends its roots sprawling throughout the lands, uniting them all with its strength and bringing balance to the Cleft&#039;s natural energies. Beams of light pierce the skies, quelling the weather and taming it into normalcy as they shoot out from the Mana Holyland.  From the Chaos, [[Versalia]] is born; at once, the atmosphere settles and the oceans find peace.  The sun emerges from its shadows and the moon comes as its companion.  The [[Mana Tree]] bathes the world in mana, once more allowing magic to be used and for life to flourish.  Lands, charred by fire and storms and eroded by rain turn fertile and growth begins. The land of Shadmire is doused with magic and from the fungal growth that has soldiered creation until now, the [[Matangui]] arise.&lt;br /&gt;
&lt;br /&gt;
60&lt;br /&gt;
*[[Orbonne Monastery]] is established as a sanctuary by a clan of Jumi led by Diana.&lt;br /&gt;
&lt;br /&gt;
80&lt;br /&gt;
*The [[Beast Kingdom]] is established.&lt;br /&gt;
&lt;br /&gt;
90&lt;br /&gt;
*With the development of agriculture and a stable environment, populations begin to grow and small towns develop.  Matangui are the first to circumnavigate the world, plotting the known lands with maps and bringing plantlife back to Shadmire to flourish.  An agreement is made amongst the many Matangui tribes and many set out to explore the other landmasses - acting as agents of both mana and nature.&lt;br /&gt;
&lt;br /&gt;
*The [[Macabre Tombstone]] appears in the [[Myrkur Mountains]], beginning the cycle of rebirth. It shepherds the dead souls through the underworld and back to the Mana Tree, so they may be reborn.&lt;br /&gt;
&lt;br /&gt;
===2nd Age: Age of Discovery===&lt;br /&gt;
100&lt;br /&gt;
*The city of [[Lea Monde]] is established.&lt;br /&gt;
*The city of [[Pandora]] is established.&lt;br /&gt;
&lt;br /&gt;
110&lt;br /&gt;
*The city of [[Viorar]] is established.&lt;br /&gt;
&lt;br /&gt;
120&lt;br /&gt;
*[[Sylvere]] gives 4 mirrors that can see fate to [[Diana]], [[Zebu]], [[Luka]], and [[Sceiron]].&lt;br /&gt;
*[[Angkor Wat]] is built.&lt;br /&gt;
&lt;br /&gt;
150&lt;br /&gt;
*[[Etansel Library]] is built in [[Viorar]]. It is the largest library in the world, documenting the history of the Cleft and more.&lt;br /&gt;
&lt;br /&gt;
160&lt;br /&gt;
*The Kingdom of [[Mt. Rolante]] is established.&lt;br /&gt;
*[[Spirit Temple]] is built.&lt;br /&gt;
&lt;br /&gt;
170&lt;br /&gt;
*Lea Monde is destroyed.&lt;br /&gt;
*Reploids finish constructing [[Final Weapon]], a safe haven for their race&lt;br /&gt;
&lt;br /&gt;
180&lt;br /&gt;
*A rogue group of Reploids by the name of Maverick emerges, striking various human targets. Leader is Sigma&lt;br /&gt;
*The city of [[Brigantes]] is established.&lt;br /&gt;
&lt;br /&gt;
190&lt;br /&gt;
*The city of [[Wutai]] is established.&lt;br /&gt;
*[[Goa]] begins militarization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===3rd Age: Age of Destruction===&lt;br /&gt;
200&lt;br /&gt;
*The great drought of [[Iktoa]] begins, caused by appearance of Mana Stone of Earth&lt;br /&gt;
*Jumi Leader [[Diana]] is assassinated and the [[Mirror of Diana]] shatters, with its remnants stolen. The current Clarius retains authority.&lt;br /&gt;
*[[Sorceress Vulpecula]] seizes control of Rolante, allying with Goa&lt;br /&gt;
&lt;br /&gt;
210&lt;br /&gt;
*Two unnamed prophets appear in [[Mandala]], giving six orbs that see the future to the shaman there.&lt;br /&gt;
*[[Sorceress Vulpecula]] establishes domination of the entire northlands beyond Loftarasa&lt;br /&gt;
&lt;br /&gt;
220&lt;br /&gt;
*Etansel Library mysteriously burns down.&lt;br /&gt;
*&#039;&#039;&#039;The Coronar War.&#039;&#039;&#039;&lt;br /&gt;
**Goa invades southern Fa&#039;Diel.&lt;br /&gt;
**Battle of Pandora&lt;br /&gt;
***Goa invades Pandora. Pandora falls to Goa after a long winter.&lt;br /&gt;
**221 - Goa invades more cities and slowly gains ground.&lt;br /&gt;
***By the Clarius&#039; command, Orbonne&#039;s doors are shut, despite pleas from countrymen for sanctuary.&lt;br /&gt;
**223 - Battle of the Luon Coast&lt;br /&gt;
***Goa attempts Viorar invasion.&lt;br /&gt;
***Beast Kingdom enters Coronar War against Goa.&lt;br /&gt;
***Viorar forces push Goa back after several weeks.&lt;br /&gt;
**224 - Goa takes over Palace of Water in [[Lake Lasacul]].&lt;br /&gt;
**Battle on High Water&lt;br /&gt;
***[[Lelanol&#039;s Lair|Lelanol]] enters Coronar War against Goa.&lt;br /&gt;
***Lelanol pushes Goan forces out of [[Lasacul]].&lt;br /&gt;
**226 - The Clarius of Orbonne passes away and the non-Jumi take over, exiling Jumi loyal to the former leader and opening their doors to help.&lt;br /&gt;
**227 - The new Clarius of the Jumi dies very early as a result of Goa&#039;s attacks on them. The exiled Jumi go into hiding.&lt;br /&gt;
**228 - Battle of Lorien&lt;br /&gt;
***Alliance of Beastmen and Lelanolians attack Goa-controlled Pandora.&lt;br /&gt;
**Goan forces lose war and surrender all land back to Fa&#039;Diel. Pandora falls to ruins&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
230&lt;br /&gt;
*All inhabitants of Iktoa migrate out of the nation, due to the withering drought, except the Gerudo and Giganto&lt;br /&gt;
*Construction of [[Temple of Prophecy]] completed&lt;br /&gt;
&lt;br /&gt;
250&lt;br /&gt;
*Iktoa becomes a complete desert, known now as the [[Haunted Wastelands]]&lt;br /&gt;
*Army of Vandole invades the Mana Holyland in the [[Valley of Wonders]], which [[Ageatii]] sends to the Upper Realm. [[Benamas]] turns the empty void that remained into a [[Sea of Wonders]].&lt;br /&gt;
*Army of Gerudo, led by Gannondorf, leave the wastelands in search of power to revive Iktoa&lt;br /&gt;
&lt;br /&gt;
260&lt;br /&gt;
*[[Sorceress Vulpecula]] invades Brigantes.&lt;br /&gt;
**She and the city of [[Brigantes]] are destroyed by Arctic, creating the [[Madra Ice Field]]&lt;br /&gt;
*The city of [[Caspia]] is established.&lt;br /&gt;
*[[Guardia Castle]] is constructed.&lt;br /&gt;
&lt;br /&gt;
270&lt;br /&gt;
*The city of [[Truce]] is established, forming the township of Guardia.&lt;br /&gt;
*[[Barrel Volcano]] erupts.&lt;br /&gt;
&lt;br /&gt;
280&lt;br /&gt;
*Establishment of [[Cosmic Guardians]].&lt;br /&gt;
*The city of [[Shrike]] falls into the Cleft of Dimensions.&lt;br /&gt;
*[[Rocket Town]] is established.&lt;br /&gt;
&lt;br /&gt;
290&lt;br /&gt;
*Sigma, Leader of Maverick, is destroyed near [[Rocket Town]]&lt;br /&gt;
*The [[Reploid]] [[Jedo]] finds the remains of the Maverick virus and is infected, declares himself the new leader of Maverick&lt;br /&gt;
&lt;br /&gt;
===4th Age: Age of Survival===&lt;br /&gt;
300&lt;br /&gt;
*New wormhole appears above the city of Truce, linking Cleft with other timelines in other dimensions&lt;br /&gt;
*Etansel Library finishes reconstruction&lt;br /&gt;
&lt;br /&gt;
305&lt;br /&gt;
*Goa begins reclaiming old territory, sending soldiers in search of treasure to reimburse the debt&lt;br /&gt;
*[[Vandole]] begins mission in search of the [[Mana Sword]], deploys finest warriors&lt;br /&gt;
*Goa gains control of the [[Fire Palace]] in the [[Hydra Mountains]]&lt;br /&gt;
*Goan ship mysteriously disappears in the Sea of Wonders while in search of the [[Moon Palace]]&lt;br /&gt;
&lt;br /&gt;
310&lt;br /&gt;
*Mana Stone of Light is sent to [[King Manmon]] on the [[Lumnon Isle]] for protection&lt;br /&gt;
*Rumors spread of the reappearance of the [[Jumi]] &lt;br /&gt;
&lt;br /&gt;
315&lt;br /&gt;
*Completion of Gold Tower - the stronghold for the Mana Stone of Light&lt;br /&gt;
*The Lumnon Isle becomes completely saturated with gold drained from the Mana Stone, becoming the Gold Isle&lt;br /&gt;
&lt;br /&gt;
320&lt;br /&gt;
*[[Gold City]] is established (in its modern form).&lt;br /&gt;
*Chobin army invades and destroys the Shrine of the [[Cosmic Guardians]]- few survive, including the leader Cyx&lt;br /&gt;
*Maverick Hunters form, under the leadership of [[Signas]]&lt;br /&gt;
&lt;br /&gt;
325&lt;br /&gt;
*The Maverick Virus is contained. Maverick Hunters disband&lt;br /&gt;
====[[Jango]] makes play for control of Middle Realm====&lt;br /&gt;
&lt;br /&gt;
====[[War: Guardia vs Koopa Kingdom]]====&lt;br /&gt;
&lt;br /&gt;
*The Island of [[Shrike]] begins to sink.&lt;br /&gt;
*Booskaboo, the great turtle, is discovered and freed from beneath it.&lt;br /&gt;
&lt;br /&gt;
====[[GodWars|War Amongst the Gods]]====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:History|*]]&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Zanarkand&amp;diff=1568</id>
		<title>Zanarkand</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Zanarkand&amp;diff=1568"/>
		<updated>2015-11-28T01:42:50Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaStats | color = #800080 | name = Zanarkand | source = Final Fantasy X | builder = Versalia | level range = 90-99 | linked = No | caption = ??? }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This was once of the first cities to fall into the Cleft. Little is known of it, other than it was a major center of magic from its dimension of origin.&lt;br /&gt;
It seems to have vanished from history, presumably destroyed in the chaotic first years of the Cleft.&lt;br /&gt;
&lt;br /&gt;
It was known as the city at the top of the world, located at the northernmost point of the planet.&lt;br /&gt;
&lt;br /&gt;
Treasure hunters have sought the city, never to have returned, as the climate in the region remains trecherous.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Guardia&amp;diff=1520</id>
		<title>Guardia</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Guardia&amp;diff=1520"/>
		<updated>2014-06-29T05:46:07Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: /* Officials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On the northwest part of the common world map is the continent of Guardia, a mountaineous land of interconnected cities. The terrain varies wildly, depending on proximity to the mountains, and whether or not it is close to the north pole. The vast majority of the population lives in the flatlands and valleys of the Truce and Wutai regions.&lt;br /&gt;
&lt;br /&gt;
Nearly all of the continent is run by a central elected government named after the continent that represents the major cities. Guardia is divided by region, with a representative mayor from a town in each region. Some parts that are within the continent of Guardia are not actually under the rule of the state of Guardia, and instead these entities have sovereignty.&lt;br /&gt;
&lt;br /&gt;
 *  Inaccessible areas.&lt;br /&gt;
 ** Inaccessible areas with names that aren&#039;t finalized.&lt;br /&gt;
&lt;br /&gt;
=== Guardia Kingdom ===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Bold areas are sovereign.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Eriphia Winterlands ====&lt;br /&gt;
&lt;br /&gt;
 [[Frosty Forest]]&lt;br /&gt;
  Wintry Village, Todo&lt;br /&gt;
 [[Madra Ice Field]]&lt;br /&gt;
  &#039;&#039;&#039;[[Brigantes]]&#039;&#039;&#039;&lt;br /&gt;
  Temple of Arctic&lt;br /&gt;
 [[Phendrana Drifts]]&lt;br /&gt;
&lt;br /&gt;
The majority of the northern portion is cold enough year-round for extremely long (and in some places permanent) winters. The north is also covered almost entirely in conifer forest. It also has the largest river (the Eriphia River) in Guardia running through it and emptying into the Manawydan Ocean, which covers the northern limits of the Cleft.&lt;br /&gt;
&lt;br /&gt;
The northeast section of the Winterlands is a barren ice field and is largely unregulated. The ancient city of Brigantes once existed in this region. Along the north coast are the Phendrana Drifts and some barren beaches with some tiny villages that live their lives oblivious of what goes on in the world.&lt;br /&gt;
&lt;br /&gt;
==== Truce Farmlands ====&lt;br /&gt;
&lt;br /&gt;
 [[Guardia Fields]]&lt;br /&gt;
  Placid Village, [[Crysta]]&lt;br /&gt;
 [[Rabite Forest]]&lt;br /&gt;
  [[Booster&#039;s Tower]]&lt;br /&gt;
   Artificial Province, Marrymore&lt;br /&gt;
 Backwater Industry, [[Rocket Town]]&lt;br /&gt;
 Free City, [[Truce]]&lt;br /&gt;
 [[Sulfataska Mountains]]&lt;br /&gt;
  Mongrelia&lt;br /&gt;
&lt;br /&gt;
The southern most section of Guardia is popularly known as Truce Valley, and contains the continent&#039;s capital: Truce. Truce is a populous port town that is well guarded because of the primacy of it&#039;s location. There are many small towns that directly interact with this trade city, and it often acts as a financial liason.&lt;br /&gt;
&lt;br /&gt;
The Western Sea is to the east of the valley. The majority of farmland exists within this valley as well, protected by small mountains on its other three sides. The south mountains represent the border between Guardia and [[Fa&#039;Diel]].&lt;br /&gt;
&lt;br /&gt;
==== Guardia Tablelands ====&lt;br /&gt;
&lt;br /&gt;
 [[Guardia Castle]]&lt;br /&gt;
 Bustling Canyon, [[Cosmo]]&lt;br /&gt;
 &#039;&#039;&#039;[[Saturn Valley]]&#039;&#039;&#039;&lt;br /&gt;
 [[Truce Canyon]]&lt;br /&gt;
 &#039;&#039;&#039;[[Gigan Canyons]]&#039;&#039;&#039;&lt;br /&gt;
  &#039;&#039;&#039;[[Gigantos Stronghold]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Loftarasa Highlands ====&lt;br /&gt;
&lt;br /&gt;
 [[Loftarasa Mountain Range]]&lt;br /&gt;
  Mountaintop Commune, Mandala&lt;br /&gt;
   Temple of Prophecy&lt;br /&gt;
  [[Mount Nibelheim]]&lt;br /&gt;
  [[Mount Rolante]]&lt;br /&gt;
&lt;br /&gt;
==== Wutai Marshlands ====&lt;br /&gt;
&lt;br /&gt;
 Oriental City, [[Wutai]]&lt;br /&gt;
  [[Altamira Boardwalk]]&lt;br /&gt;
   Smash Stadium&lt;br /&gt;
  Wutai Fields&lt;br /&gt;
  Wutai Pagoda&lt;br /&gt;
 Humboldt Island&lt;br /&gt;
  [[Kett&#039;s Rooms]]&lt;br /&gt;
 The Western Sea&lt;br /&gt;
&lt;br /&gt;
The southeastern section of Guardia is still cool, but the warmest part of Guardia. It is isolated by canyons to the west and mountains to the north and much of it is marsh or beach. The region is named after the largest city there, Wutai. Wutai is a city whose primary economy focuses on the crop fields surrounding it. It also has a booming tourism industry, with the Altamira Boardwalk being the most notable example of this.&lt;br /&gt;
&lt;br /&gt;
The Zenan bridge connects the Marshlands to Humboldt Island, which has a small inn.&lt;br /&gt;
&lt;br /&gt;
=== Central Government ===&lt;br /&gt;
&lt;br /&gt;
==== Officials ====&lt;br /&gt;
&lt;br /&gt;
While Guardia claims to be a Kingdom, and there is even an actual throne, there has never been an actual monarch since Guardia Castle was built. All the actual work of governing is performed by a group of ministers who are appointed by the Knights of the Square Table, who are elected by popular vote.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Castle of Guardia&#039;&#039;&#039;&lt;br /&gt;
{| border = 1&lt;br /&gt;
! Official Position !! Duties !! Current Figure !! Gained By&lt;br /&gt;
|-&lt;br /&gt;
| The Royal Family || Ceremonial Figurehead || ??? || Inherited&lt;br /&gt;
|-&lt;br /&gt;
| Chancellor || Head of Judicial branch || Yakra || Appointed by the Knights of the Square Table&lt;br /&gt;
|-&lt;br /&gt;
| Chief of Defense || Commands the army of Guardia and the Truce Militia || Frog || Appointed by the Knights of the Square Table&lt;br /&gt;
|-&lt;br /&gt;
| Grand Magister || Head of the Misuse of Magic and Magical Artifacts branch || ??? || Appointed by the Knights of the Square Table&lt;br /&gt;
|-&lt;br /&gt;
| Minister of Urban Development  || Head of housing and construction || Reeve Tuesti || Appointed by the Knights of the Square Table&lt;br /&gt;
|-&lt;br /&gt;
| Knights of the Square Table || Mayors of the towns who also gather at Guardia Castle to debate and vote on manners related to the citizens of Guardia. || Various || Popular Vote&lt;br /&gt;
|-&lt;br /&gt;
| Chairman of the Square Table || Presides over the Square Table || ??? || Chosen by the Chancellor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mayors&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each territory has a capitol town, even if that territory only has one town. While all towns have mayors, the leaders of these specific towns have more voting power as members of the Knights of the Square Table. The mayors are elected by the town&#039;s citizens.&lt;br /&gt;
&lt;br /&gt;
{| border = 1&lt;br /&gt;
! Territory !! Mayor/Town # !! Capitol !! Current Mayor&lt;br /&gt;
|-&lt;br /&gt;
| Eriphia Winterlands || 1 || Todo || Bo Ordon&lt;br /&gt;
|-&lt;br /&gt;
| Truce Farmlands || 5 || Truce || Magnus&lt;br /&gt;
|-&lt;br /&gt;
| Guardia Tablelands || 1 || Cosmo ||  Bugenhagen&lt;br /&gt;
|-&lt;br /&gt;
| Loftarasa Highlands || 1 || Mandala || Byrjun&lt;br /&gt;
|-&lt;br /&gt;
| Wutai Marshlands || 2 || Wutai || Brock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Military ====&lt;br /&gt;
&lt;br /&gt;
Guardia employs a voluntary military sourced from its own population. The army is headed by the Chief of Defense, a position appointed by the Knights of the Square Table. The Guardia Army protects the interests, sovereignty, and territorial integrity of Guardia from internal and external threats.&lt;br /&gt;
&lt;br /&gt;
The [[Truce Militia]] forms an auxiliary reserve corps for the defense of the city of Truce.&lt;br /&gt;
&lt;br /&gt;
=== Sovereign Areas ===&lt;br /&gt;
&lt;br /&gt;
==== [[Alfador Isle]] ====&lt;br /&gt;
* Magus&#039; Castle&lt;br /&gt;
* Imp Village, Medina&lt;br /&gt;
&lt;br /&gt;
==== [[Brigantes]] ====&lt;br /&gt;
&lt;br /&gt;
==== Iktoa ====&lt;br /&gt;
&lt;br /&gt;
===== Giganto Territories =====&lt;br /&gt;
&lt;br /&gt;
* [[Gigan Canyons]]&lt;br /&gt;
* [[Gigan Hold]]&lt;br /&gt;
&lt;br /&gt;
===== Gerudo Territories =====&lt;br /&gt;
&lt;br /&gt;
* [[Haunted Wastelands]]&lt;br /&gt;
* [[Spirit Temple]]&lt;br /&gt;
&lt;br /&gt;
==== [[Saturn Valley]] ====&lt;br /&gt;
&lt;br /&gt;
[[Category:Areas|*]]&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Economy&amp;diff=1509</id>
		<title>Economy</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Economy&amp;diff=1509"/>
		<updated>2014-06-14T03:33:37Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: /* Treasures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Economy of the Cleft is diverse and varied, owing primarily to the diverse and varied resources in the world and the diverse and varied peoples that use them.&lt;br /&gt;
&lt;br /&gt;
== Towns of the Cleft ==&lt;br /&gt;
Not all shops shall be listed here. Some that are intentionally left off the list are &amp;quot;Secret/Hidden&amp;quot; shops or those not in towns.&lt;br /&gt;
&lt;br /&gt;
General Store = variety of items&lt;br /&gt;
&lt;br /&gt;
Artifice Store = items like wands or scrolls&lt;br /&gt;
&lt;br /&gt;
=== Lvl 1-30 Areas Closer to Truce ===&lt;br /&gt;
&lt;br /&gt;
====[[Truce]] - Starting Town:====&lt;br /&gt;
*IMPORTS - Newbies, Cloth, Weapons, Medicines&lt;br /&gt;
*EXPORTS - Adventurers, Tourism, Clothing, Labor&lt;br /&gt;
*Recall, Bank, Inn, Healer and Morgue Services&lt;br /&gt;
&lt;br /&gt;
Tent of Warfare - Armor (light) [lvl 10]&lt;br /&gt;
&lt;br /&gt;
Tent of Subsistence - General Store&lt;br /&gt;
&lt;br /&gt;
Moogle Trader - General Store&lt;br /&gt;
&lt;br /&gt;
Tent of Medicines - Recovery Items&lt;br /&gt;
&lt;br /&gt;
Tent of Wonders - Artifice Items&lt;br /&gt;
&lt;br /&gt;
Truce Bar - Restaurant&lt;br /&gt;
&lt;br /&gt;
Hut of Animal Husbandry - Pets&lt;br /&gt;
&lt;br /&gt;
====[[Crysta]]:====&lt;br /&gt;
*IMPORTS - Labor&lt;br /&gt;
*EXPORTS - Grain, Cloth, Medicines&lt;br /&gt;
&lt;br /&gt;
Merchant - Weapons [lvl 5] and Recovery Items&lt;br /&gt;
&lt;br /&gt;
Weaver&#039;s Hall - Magic Armor [lvl 15]&lt;br /&gt;
&lt;br /&gt;
Magishop - Recovery and Artifice Items&lt;br /&gt;
&lt;br /&gt;
Golem Workshop - Pets&lt;br /&gt;
&lt;br /&gt;
Jimmy&#039;s Bait and Tackle - Fishing Gear&lt;br /&gt;
&lt;br /&gt;
====[[Rocket Town]]:====&lt;br /&gt;
*IMPORTS - Labor, Metal&lt;br /&gt;
*EXPORTS - Machinery, Weapons&lt;br /&gt;
*Inn Service&lt;br /&gt;
&lt;br /&gt;
Weapons Store - Weapons [lvl 10]&lt;br /&gt;
&lt;br /&gt;
Armor Shop - Armor [lvl 15]&lt;br /&gt;
&lt;br /&gt;
Items Shop - General Store&lt;br /&gt;
&lt;br /&gt;
Mindy&#039;s Mine Shop - Mining Gear&lt;br /&gt;
&lt;br /&gt;
====[[Wutai]]:====&lt;br /&gt;
*IMPORTS - Iron, Cloth&lt;br /&gt;
*EXPORTS - Grain (Rice), Tourism, Tea, Silk &lt;br /&gt;
*Bank Service&lt;br /&gt;
&lt;br /&gt;
Weapon Shop - Weapons [lvl 15]&lt;br /&gt;
&lt;br /&gt;
Armor Shop - Armor (medium and heavy) [lvl 20]&lt;br /&gt;
&lt;br /&gt;
Item Shop - General Store&lt;br /&gt;
&lt;br /&gt;
Bits and Pieces - General Store&lt;br /&gt;
&lt;br /&gt;
Magishop - Artifice Items&lt;br /&gt;
&lt;br /&gt;
Turtle&#039;s Paradise - Restaurant&lt;br /&gt;
&lt;br /&gt;
Altamira Boardwalk - Entertainment&lt;br /&gt;
&lt;br /&gt;
====[[Saturn Valley]]====&lt;br /&gt;
*IMPORTS - Ducks, Ribbon&lt;br /&gt;
*EXPORTS - Peanut Cheese Bars&lt;br /&gt;
*ATM, Healer Services&lt;br /&gt;
&lt;br /&gt;
Inside a Store - General Store&lt;br /&gt;
&lt;br /&gt;
====[[Cosmo Canyon]]:====&lt;br /&gt;
*IMPORTS - Grain, Cloth&lt;br /&gt;
*EXPORTS - Clothing, Weapons, Stone&lt;br /&gt;
*Inn Service&lt;br /&gt;
&lt;br /&gt;
Tiger Lily Arms Shop - Weapons [lvl 20 + one lvl 35]&lt;br /&gt;
&lt;br /&gt;
Tailor&#039;s Shop - Armor (medium) [lvl 30]&lt;br /&gt;
&lt;br /&gt;
Lifestream - Recovery Items&lt;br /&gt;
&lt;br /&gt;
Materia Shop - Artifice Items&lt;br /&gt;
&lt;br /&gt;
Starlet Pub - Restaurant&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Lvl 1-30 Areas Closer to Viorar ===&lt;br /&gt;
&lt;br /&gt;
====[[Viorar]] - Starting Town:====&lt;br /&gt;
*IMPORTS - Grain, Cloth, Lumber&lt;br /&gt;
*EXPORTS - Iron, Seafood, Gems, Minerals, Books&lt;br /&gt;
*Recall, Bank, Inn, Healer and Morgue Services&lt;br /&gt;
&lt;br /&gt;
El Hazardous - Weapons [lvl 10]&lt;br /&gt;
&lt;br /&gt;
Armor Emporium - Armor (light) [lvl 5-10)&lt;br /&gt;
&lt;br /&gt;
Reckless Abandon - General Store&lt;br /&gt;
&lt;br /&gt;
Woodfall - Recovery Items&lt;br /&gt;
&lt;br /&gt;
Tatl Tael - Artifice Items&lt;br /&gt;
&lt;br /&gt;
Mummy Seeker - Artifice Items&lt;br /&gt;
&lt;br /&gt;
Lucky 8 - Food&lt;br /&gt;
&lt;br /&gt;
Mischievous Spirit - Restaurant&lt;br /&gt;
&lt;br /&gt;
Limelight - Light Sources&lt;br /&gt;
&lt;br /&gt;
Inuki&#039;s - Pets&lt;br /&gt;
&lt;br /&gt;
Cindy&#039;s Mine Shop - Mining Gear&lt;br /&gt;
&lt;br /&gt;
====[[Douglas Island]]====&lt;br /&gt;
*IMPORTS - Machinery&lt;br /&gt;
*EXPORTS - Fish&lt;br /&gt;
&lt;br /&gt;
Timmy&#039;s Bait and Tackle - Fishing Gear&lt;br /&gt;
&lt;br /&gt;
====[[Monstro Town]]====&lt;br /&gt;
*IMPORTS - Books, Fine Art&lt;br /&gt;
*EXPORTS - Pacifism, Fine Art&lt;br /&gt;
&lt;br /&gt;
Goom-Mart - Weapons [lvl 5], General Store&lt;br /&gt;
&lt;br /&gt;
====[[Fort Walla Walla]]====&lt;br /&gt;
*IMPORTS - Metal, Weapons, Cattle&lt;br /&gt;
*EXPORTS - Security, Tourism&lt;br /&gt;
&lt;br /&gt;
Blacksmith - some Weapons [lvl 10]&lt;br /&gt;
&lt;br /&gt;
Dry Goods - General Store&lt;br /&gt;
&lt;br /&gt;
====[[Arlia]]====&lt;br /&gt;
*IMPORTS - Produce&lt;br /&gt;
*EXPORTS - Alcohol, Gold, Minerals&lt;br /&gt;
*Bank and Inn Service&lt;br /&gt;
&lt;br /&gt;
Hardware Store - some Weapons [lvl 25], Armor (heavy) [lvl 30]&lt;br /&gt;
&lt;br /&gt;
Drug Store - Recovery Items &lt;br /&gt;
&lt;br /&gt;
Love Delicatessen - Restaurant&lt;br /&gt;
&lt;br /&gt;
Lanky&#039;s Saloon - Alcohol&lt;br /&gt;
&lt;br /&gt;
====[[Tonoe]]====&lt;br /&gt;
*IMPORTS - Labor, Machinery&lt;br /&gt;
*EXPORTS - Cloth, Dairy, Medicines, Produce&lt;br /&gt;
*Inn Service&lt;br /&gt;
&lt;br /&gt;
Atelier Saibara - Weapons [lvl 30]&lt;br /&gt;
&lt;br /&gt;
Hearty Lyla - Armor (light) [lvl 25], Recovery Items, General Store&lt;br /&gt;
&lt;br /&gt;
Cafe Callaway - Restaurant&lt;br /&gt;
&lt;br /&gt;
???? - Resistance Earrings&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Areas Above Lvl 30 ===&lt;br /&gt;
&lt;br /&gt;
====[[Shrike]]====&lt;br /&gt;
*IMPORTS - Grain, Iron&lt;br /&gt;
*EXPORTS - Medicines, Machinery&lt;br /&gt;
*Recall and Bank Services&lt;br /&gt;
&lt;br /&gt;
Bushmaster Sporting Goods - Various Level 35 Equipment&lt;br /&gt;
&lt;br /&gt;
Nakajima Robotics - Pets&lt;br /&gt;
&lt;br /&gt;
Lu Bu Feng Xian&#039;s Chinese Takeout - Restaurant&lt;br /&gt;
&lt;br /&gt;
Fruit Vendor - Food&lt;br /&gt;
&lt;br /&gt;
Quickstop - Food&lt;br /&gt;
&lt;br /&gt;
====[[Brei]]====&lt;br /&gt;
*IMPORTS - ???&lt;br /&gt;
*EXPORTS - Lumber&lt;br /&gt;
&lt;br /&gt;
====[[Mandala]]====&lt;br /&gt;
*IMPORTS - Books, Clothing&lt;br /&gt;
*EXPORTS - The Future?&lt;br /&gt;
*Inn Service&lt;br /&gt;
&lt;br /&gt;
Watts&#039; Forge - Weapons [lvl 40]&lt;br /&gt;
&lt;br /&gt;
Mr. Mito&#039;s Shop - General Store&lt;br /&gt;
&lt;br /&gt;
Happy Mask Shop - Masks&lt;br /&gt;
&lt;br /&gt;
====[[Dry Dry Outpost]]====&lt;br /&gt;
*IMPORTS - Machinery, Produce&lt;br /&gt;
*EXPORTS - Transportation, Tourism&lt;br /&gt;
&lt;br /&gt;
Item Shop - General Store&lt;br /&gt;
&lt;br /&gt;
Pawn Shop - Artifice Items&lt;br /&gt;
&lt;br /&gt;
Fruit Stand - Food and Drink&lt;br /&gt;
&lt;br /&gt;
====[[Caspia]]====&lt;br /&gt;
*IMPORTS - Clothing, Food, Machinery, Seafood&lt;br /&gt;
*EXPORTS - Gems&lt;br /&gt;
*Recall, ATM Services&lt;br /&gt;
&lt;br /&gt;
Armoury Plaza - Armor (light) (heavy) [lvl 50]&lt;br /&gt;
&lt;br /&gt;
Flower Stand - Flowers&lt;br /&gt;
&lt;br /&gt;
Crystal Stand - Artifice Items&lt;br /&gt;
&lt;br /&gt;
Yoshimi&#039;s Jewelry - Resistance Necklaces&lt;br /&gt;
&lt;br /&gt;
The Blue Moon - Restaurant&lt;br /&gt;
&lt;br /&gt;
====[[Lasacul]]====&lt;br /&gt;
*IMPORTS - Books, Produce&lt;br /&gt;
*EXPORTS - Water, Medicines, Fish&lt;br /&gt;
*Recall, Bank, Inn, Healer, Morgue Services&lt;br /&gt;
&lt;br /&gt;
====[[Todo]]====&lt;br /&gt;
*IMPORTS - Clothing, Weapons&lt;br /&gt;
*EXPORTS - Lumber, Medicines&lt;br /&gt;
*Recall Service&lt;br /&gt;
&lt;br /&gt;
Mammoth Discounts - General Store&lt;br /&gt;
&lt;br /&gt;
Savoonga Diner - Restaurant&lt;br /&gt;
&lt;br /&gt;
====[[Brigantes]]====&lt;br /&gt;
*IMPORTS - Books, Candles, Halloween decorations&lt;br /&gt;
*EXPORTS - Candy, Gold, Gemstones, Wands, Potions&lt;br /&gt;
*Bank Service&lt;br /&gt;
&lt;br /&gt;
Pin&#039;s Armor Emporium - Armor (light) [lvl 60]&lt;br /&gt;
&lt;br /&gt;
Pip&#039;s Pawn Shop - General Store&lt;br /&gt;
&lt;br /&gt;
Alanna&#039;s Alchemy - Recovery Items&lt;br /&gt;
&lt;br /&gt;
Studious Scribbery - Scrolls&lt;br /&gt;
&lt;br /&gt;
Creepy Confectionary - Food&lt;br /&gt;
&lt;br /&gt;
Killer Kitchen - Food&lt;br /&gt;
&lt;br /&gt;
Resting Rat - Alcohol&lt;br /&gt;
&lt;br /&gt;
The Witch&#039;s Wart - Alcohol&lt;br /&gt;
&lt;br /&gt;
Monstrous Menagerie - Pets&lt;br /&gt;
&lt;br /&gt;
Enchanted Evenings - Item Enhancements&lt;br /&gt;
&lt;br /&gt;
Fiendish Forge - Item Crafting&lt;br /&gt;
&lt;br /&gt;
====[[Gigantos Stronghold]]====&lt;br /&gt;
*IMPORTS - Water, Weapons&lt;br /&gt;
*EXPORTS - None&lt;br /&gt;
&lt;br /&gt;
Merchant - Weapons (twohands) [lvl 60]&lt;br /&gt;
&lt;br /&gt;
Classroom - Pets&lt;br /&gt;
&lt;br /&gt;
====[[Gold City]]====&lt;br /&gt;
*IMPORTS - Cloth, Clothing, Silk, Tea, Seafood, Medicines, Machinery, Gems, Minerals, Books, Slaves&lt;br /&gt;
*EXPORTS - Gold, Slaves&lt;br /&gt;
*Bank and Inn Service&lt;br /&gt;
&lt;br /&gt;
Market Stall - Weapons [lvl 60]&lt;br /&gt;
&lt;br /&gt;
Hole-in-the-wall Market - Armor (light) [lvl 70]&lt;br /&gt;
&lt;br /&gt;
Original Moti Market - General Store&lt;br /&gt;
&lt;br /&gt;
Gepetto&#039;s Toy Shop - Toys&lt;br /&gt;
&lt;br /&gt;
Poppy and Palahniuk&#039;s - Jewelry&lt;br /&gt;
&lt;br /&gt;
The Mad Hatter - Restaurant that also sells Decorative Headgear&lt;br /&gt;
&lt;br /&gt;
==  Just the Equipment Upgrades ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ Locations of Full Armor and Weapon Shops&lt;br /&gt;
|- &lt;br /&gt;
! Level&lt;br /&gt;
! Light Armor&lt;br /&gt;
! Medium Armor&lt;br /&gt;
! Heavy Armor&lt;br /&gt;
! Weapons&lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  || [[Crysta]] &amp;lt;br&amp;gt; [[Viorar]] || || [[Crysta]] &amp;lt;br&amp;gt; [[Monstro Town]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || || [[Truce]] &amp;lt;br&amp;gt; [[Viorar]] || || [[Rocket Town]] &amp;lt;br&amp;gt; [[Viorar]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || || [[Rocket Town]] || || [[Wutai]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Wutai]] || [[Wutai]] ||  || [[Cosmo Canyon]]&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[Mabe Village]] &amp;lt;br&amp;gt; [[Tonoe]] || || || [[Arlia]] (some)&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[Cosmo Canyon]] || Arlia || || [[Alfador Isle]] &amp;lt;br&amp;gt; [[Tonoe]]&lt;br /&gt;
|-&lt;br /&gt;
| 40 || || [[Brei]] || [[Brei]] || [[Mandala]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Caspia]] || [[Lasacul]] || Caspia || Lasacul&lt;br /&gt;
|-&lt;br /&gt;
| 60 || || [[Brigantes]] || || [[Gigan Hold]] &amp;lt;br&amp;gt; [[Gold City]]&lt;br /&gt;
|-&lt;br /&gt;
| 70 || || [[Gold_City]] || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*No Upgrade Shops will exist beyond 70&lt;br /&gt;
*Medium Armor - normal defensive armor&lt;br /&gt;
*Light Armor - weaker defensive armor but with some stat bonuses&lt;br /&gt;
*Heavy Armor - stronger defensive armor but with some stat penalties&lt;br /&gt;
&lt;br /&gt;
==Global Economy==&lt;br /&gt;
The Cleft, despite its often high level of technology, does not appear to have an extremely high volume of trade. As such, Cleft economies do not usually have a high degree of specialization. While every town has its imports and exports, all towns have some degree of self-sufficiency. Due to the high volume of monsters and invading armies that tend to roam the countryside, relying on distant areas for vital supplies would be suicidal for most areas. The diversification of Cleft economies can be seen in that almost all towns have a general store which sells most essential supplies.&lt;br /&gt;
&lt;br /&gt;
Due to their proximity and the relative safety of the routes between them, there is a high volume of trade between Truce, Wutai, Crysta, and Rocket Town. Shrike, too, is only a port away from Truce.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADD MORE INTERCONNECTED REGIONS HERE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Currency===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;See the main article at [[Money]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Treasures ==&lt;br /&gt;
&lt;br /&gt;
The Cleft is full of many rare ores and minerals. All of these are found by miners and their cost reflects their rarity. Sometimes you may be rewarded these items for doing good deeds or as a rare monster drop. The names reflect the location they were initially discovered by the Cleft denizens, but do NOT reflect where you are most likely to find it.&lt;br /&gt;
&lt;br /&gt;
Names of Items subject to change when we have more places to name them after.&lt;br /&gt;
&lt;br /&gt;
{| border = 1&lt;br /&gt;
! Value !! Name !! Mining !! Drops !! Quests !! Sea Chests !! Forge Implemented?&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Altamira Zinc || X || || || X || X&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Bequerel Copper || X || X || || X || X&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Cosmo Brimstone || X || || || || X&lt;br /&gt;
|-&lt;br /&gt;
| 500 || Tonoe Manganese* || X || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 1000 || Smaskifa Bronze* || X || X || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2500 || Shrike Iron || X || X || || || X&lt;br /&gt;
|-&lt;br /&gt;
| 5000 || Pedan Wood || || X || X || || X&lt;br /&gt;
|-&lt;br /&gt;
| 10000 || Gold City Gold || X || || X || X ||&lt;br /&gt;
|-&lt;br /&gt;
| 15000 || Shasras Steel || X || || X || X || X&lt;br /&gt;
|-&lt;br /&gt;
| 20000 || Lorien Silver* || || || X || X ||&lt;br /&gt;
|-&lt;br /&gt;
| 30000 || Brigantes Gold || || || X || X || X&lt;br /&gt;
|-&lt;br /&gt;
| 40000 || Zurvan Platinum || || X || X || X ||&lt;br /&gt;
|-&lt;br /&gt;
| 50000 || Iktoa Mithril || X || || X || X || X&lt;br /&gt;
|-&lt;br /&gt;
| 60000 || Lasacul Alloy || || X || X || X || X&lt;br /&gt;
|-&lt;br /&gt;
| 70000 || Magicant Rock || || X || X || X ||&lt;br /&gt;
|-&lt;br /&gt;
| 80000 || Nosgoth Obsidian || X || || X || X ||&lt;br /&gt;
|-&lt;br /&gt;
| 90000 || Etansel Diamond || || || || X ||&lt;br /&gt;
|-&lt;br /&gt;
| 100000 || Rune Metal || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Starred Names* subject to change&lt;br /&gt;
&lt;br /&gt;
== [[Player Housing]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Clan Halls]] ==&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Economy&amp;diff=1508</id>
		<title>Economy</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Economy&amp;diff=1508"/>
		<updated>2014-06-14T03:33:04Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: /* Treasures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Economy of the Cleft is diverse and varied, owing primarily to the diverse and varied resources in the world and the diverse and varied peoples that use them.&lt;br /&gt;
&lt;br /&gt;
== Towns of the Cleft ==&lt;br /&gt;
Not all shops shall be listed here. Some that are intentionally left off the list are &amp;quot;Secret/Hidden&amp;quot; shops or those not in towns.&lt;br /&gt;
&lt;br /&gt;
General Store = variety of items&lt;br /&gt;
&lt;br /&gt;
Artifice Store = items like wands or scrolls&lt;br /&gt;
&lt;br /&gt;
=== Lvl 1-30 Areas Closer to Truce ===&lt;br /&gt;
&lt;br /&gt;
====[[Truce]] - Starting Town:====&lt;br /&gt;
*IMPORTS - Newbies, Cloth, Weapons, Medicines&lt;br /&gt;
*EXPORTS - Adventurers, Tourism, Clothing, Labor&lt;br /&gt;
*Recall, Bank, Inn, Healer and Morgue Services&lt;br /&gt;
&lt;br /&gt;
Tent of Warfare - Armor (light) [lvl 10]&lt;br /&gt;
&lt;br /&gt;
Tent of Subsistence - General Store&lt;br /&gt;
&lt;br /&gt;
Moogle Trader - General Store&lt;br /&gt;
&lt;br /&gt;
Tent of Medicines - Recovery Items&lt;br /&gt;
&lt;br /&gt;
Tent of Wonders - Artifice Items&lt;br /&gt;
&lt;br /&gt;
Truce Bar - Restaurant&lt;br /&gt;
&lt;br /&gt;
Hut of Animal Husbandry - Pets&lt;br /&gt;
&lt;br /&gt;
====[[Crysta]]:====&lt;br /&gt;
*IMPORTS - Labor&lt;br /&gt;
*EXPORTS - Grain, Cloth, Medicines&lt;br /&gt;
&lt;br /&gt;
Merchant - Weapons [lvl 5] and Recovery Items&lt;br /&gt;
&lt;br /&gt;
Weaver&#039;s Hall - Magic Armor [lvl 15]&lt;br /&gt;
&lt;br /&gt;
Magishop - Recovery and Artifice Items&lt;br /&gt;
&lt;br /&gt;
Golem Workshop - Pets&lt;br /&gt;
&lt;br /&gt;
Jimmy&#039;s Bait and Tackle - Fishing Gear&lt;br /&gt;
&lt;br /&gt;
====[[Rocket Town]]:====&lt;br /&gt;
*IMPORTS - Labor, Metal&lt;br /&gt;
*EXPORTS - Machinery, Weapons&lt;br /&gt;
*Inn Service&lt;br /&gt;
&lt;br /&gt;
Weapons Store - Weapons [lvl 10]&lt;br /&gt;
&lt;br /&gt;
Armor Shop - Armor [lvl 15]&lt;br /&gt;
&lt;br /&gt;
Items Shop - General Store&lt;br /&gt;
&lt;br /&gt;
Mindy&#039;s Mine Shop - Mining Gear&lt;br /&gt;
&lt;br /&gt;
====[[Wutai]]:====&lt;br /&gt;
*IMPORTS - Iron, Cloth&lt;br /&gt;
*EXPORTS - Grain (Rice), Tourism, Tea, Silk &lt;br /&gt;
*Bank Service&lt;br /&gt;
&lt;br /&gt;
Weapon Shop - Weapons [lvl 15]&lt;br /&gt;
&lt;br /&gt;
Armor Shop - Armor (medium and heavy) [lvl 20]&lt;br /&gt;
&lt;br /&gt;
Item Shop - General Store&lt;br /&gt;
&lt;br /&gt;
Bits and Pieces - General Store&lt;br /&gt;
&lt;br /&gt;
Magishop - Artifice Items&lt;br /&gt;
&lt;br /&gt;
Turtle&#039;s Paradise - Restaurant&lt;br /&gt;
&lt;br /&gt;
Altamira Boardwalk - Entertainment&lt;br /&gt;
&lt;br /&gt;
====[[Saturn Valley]]====&lt;br /&gt;
*IMPORTS - Ducks, Ribbon&lt;br /&gt;
*EXPORTS - Peanut Cheese Bars&lt;br /&gt;
*ATM, Healer Services&lt;br /&gt;
&lt;br /&gt;
Inside a Store - General Store&lt;br /&gt;
&lt;br /&gt;
====[[Cosmo Canyon]]:====&lt;br /&gt;
*IMPORTS - Grain, Cloth&lt;br /&gt;
*EXPORTS - Clothing, Weapons, Stone&lt;br /&gt;
*Inn Service&lt;br /&gt;
&lt;br /&gt;
Tiger Lily Arms Shop - Weapons [lvl 20 + one lvl 35]&lt;br /&gt;
&lt;br /&gt;
Tailor&#039;s Shop - Armor (medium) [lvl 30]&lt;br /&gt;
&lt;br /&gt;
Lifestream - Recovery Items&lt;br /&gt;
&lt;br /&gt;
Materia Shop - Artifice Items&lt;br /&gt;
&lt;br /&gt;
Starlet Pub - Restaurant&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Lvl 1-30 Areas Closer to Viorar ===&lt;br /&gt;
&lt;br /&gt;
====[[Viorar]] - Starting Town:====&lt;br /&gt;
*IMPORTS - Grain, Cloth, Lumber&lt;br /&gt;
*EXPORTS - Iron, Seafood, Gems, Minerals, Books&lt;br /&gt;
*Recall, Bank, Inn, Healer and Morgue Services&lt;br /&gt;
&lt;br /&gt;
El Hazardous - Weapons [lvl 10]&lt;br /&gt;
&lt;br /&gt;
Armor Emporium - Armor (light) [lvl 5-10)&lt;br /&gt;
&lt;br /&gt;
Reckless Abandon - General Store&lt;br /&gt;
&lt;br /&gt;
Woodfall - Recovery Items&lt;br /&gt;
&lt;br /&gt;
Tatl Tael - Artifice Items&lt;br /&gt;
&lt;br /&gt;
Mummy Seeker - Artifice Items&lt;br /&gt;
&lt;br /&gt;
Lucky 8 - Food&lt;br /&gt;
&lt;br /&gt;
Mischievous Spirit - Restaurant&lt;br /&gt;
&lt;br /&gt;
Limelight - Light Sources&lt;br /&gt;
&lt;br /&gt;
Inuki&#039;s - Pets&lt;br /&gt;
&lt;br /&gt;
Cindy&#039;s Mine Shop - Mining Gear&lt;br /&gt;
&lt;br /&gt;
====[[Douglas Island]]====&lt;br /&gt;
*IMPORTS - Machinery&lt;br /&gt;
*EXPORTS - Fish&lt;br /&gt;
&lt;br /&gt;
Timmy&#039;s Bait and Tackle - Fishing Gear&lt;br /&gt;
&lt;br /&gt;
====[[Monstro Town]]====&lt;br /&gt;
*IMPORTS - Books, Fine Art&lt;br /&gt;
*EXPORTS - Pacifism, Fine Art&lt;br /&gt;
&lt;br /&gt;
Goom-Mart - Weapons [lvl 5], General Store&lt;br /&gt;
&lt;br /&gt;
====[[Fort Walla Walla]]====&lt;br /&gt;
*IMPORTS - Metal, Weapons, Cattle&lt;br /&gt;
*EXPORTS - Security, Tourism&lt;br /&gt;
&lt;br /&gt;
Blacksmith - some Weapons [lvl 10]&lt;br /&gt;
&lt;br /&gt;
Dry Goods - General Store&lt;br /&gt;
&lt;br /&gt;
====[[Arlia]]====&lt;br /&gt;
*IMPORTS - Produce&lt;br /&gt;
*EXPORTS - Alcohol, Gold, Minerals&lt;br /&gt;
*Bank and Inn Service&lt;br /&gt;
&lt;br /&gt;
Hardware Store - some Weapons [lvl 25], Armor (heavy) [lvl 30]&lt;br /&gt;
&lt;br /&gt;
Drug Store - Recovery Items &lt;br /&gt;
&lt;br /&gt;
Love Delicatessen - Restaurant&lt;br /&gt;
&lt;br /&gt;
Lanky&#039;s Saloon - Alcohol&lt;br /&gt;
&lt;br /&gt;
====[[Tonoe]]====&lt;br /&gt;
*IMPORTS - Labor, Machinery&lt;br /&gt;
*EXPORTS - Cloth, Dairy, Medicines, Produce&lt;br /&gt;
*Inn Service&lt;br /&gt;
&lt;br /&gt;
Atelier Saibara - Weapons [lvl 30]&lt;br /&gt;
&lt;br /&gt;
Hearty Lyla - Armor (light) [lvl 25], Recovery Items, General Store&lt;br /&gt;
&lt;br /&gt;
Cafe Callaway - Restaurant&lt;br /&gt;
&lt;br /&gt;
???? - Resistance Earrings&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Areas Above Lvl 30 ===&lt;br /&gt;
&lt;br /&gt;
====[[Shrike]]====&lt;br /&gt;
*IMPORTS - Grain, Iron&lt;br /&gt;
*EXPORTS - Medicines, Machinery&lt;br /&gt;
*Recall and Bank Services&lt;br /&gt;
&lt;br /&gt;
Bushmaster Sporting Goods - Various Level 35 Equipment&lt;br /&gt;
&lt;br /&gt;
Nakajima Robotics - Pets&lt;br /&gt;
&lt;br /&gt;
Lu Bu Feng Xian&#039;s Chinese Takeout - Restaurant&lt;br /&gt;
&lt;br /&gt;
Fruit Vendor - Food&lt;br /&gt;
&lt;br /&gt;
Quickstop - Food&lt;br /&gt;
&lt;br /&gt;
====[[Brei]]====&lt;br /&gt;
*IMPORTS - ???&lt;br /&gt;
*EXPORTS - Lumber&lt;br /&gt;
&lt;br /&gt;
====[[Mandala]]====&lt;br /&gt;
*IMPORTS - Books, Clothing&lt;br /&gt;
*EXPORTS - The Future?&lt;br /&gt;
*Inn Service&lt;br /&gt;
&lt;br /&gt;
Watts&#039; Forge - Weapons [lvl 40]&lt;br /&gt;
&lt;br /&gt;
Mr. Mito&#039;s Shop - General Store&lt;br /&gt;
&lt;br /&gt;
Happy Mask Shop - Masks&lt;br /&gt;
&lt;br /&gt;
====[[Dry Dry Outpost]]====&lt;br /&gt;
*IMPORTS - Machinery, Produce&lt;br /&gt;
*EXPORTS - Transportation, Tourism&lt;br /&gt;
&lt;br /&gt;
Item Shop - General Store&lt;br /&gt;
&lt;br /&gt;
Pawn Shop - Artifice Items&lt;br /&gt;
&lt;br /&gt;
Fruit Stand - Food and Drink&lt;br /&gt;
&lt;br /&gt;
====[[Caspia]]====&lt;br /&gt;
*IMPORTS - Clothing, Food, Machinery, Seafood&lt;br /&gt;
*EXPORTS - Gems&lt;br /&gt;
*Recall, ATM Services&lt;br /&gt;
&lt;br /&gt;
Armoury Plaza - Armor (light) (heavy) [lvl 50]&lt;br /&gt;
&lt;br /&gt;
Flower Stand - Flowers&lt;br /&gt;
&lt;br /&gt;
Crystal Stand - Artifice Items&lt;br /&gt;
&lt;br /&gt;
Yoshimi&#039;s Jewelry - Resistance Necklaces&lt;br /&gt;
&lt;br /&gt;
The Blue Moon - Restaurant&lt;br /&gt;
&lt;br /&gt;
====[[Lasacul]]====&lt;br /&gt;
*IMPORTS - Books, Produce&lt;br /&gt;
*EXPORTS - Water, Medicines, Fish&lt;br /&gt;
*Recall, Bank, Inn, Healer, Morgue Services&lt;br /&gt;
&lt;br /&gt;
====[[Todo]]====&lt;br /&gt;
*IMPORTS - Clothing, Weapons&lt;br /&gt;
*EXPORTS - Lumber, Medicines&lt;br /&gt;
*Recall Service&lt;br /&gt;
&lt;br /&gt;
Mammoth Discounts - General Store&lt;br /&gt;
&lt;br /&gt;
Savoonga Diner - Restaurant&lt;br /&gt;
&lt;br /&gt;
====[[Brigantes]]====&lt;br /&gt;
*IMPORTS - Books, Candles, Halloween decorations&lt;br /&gt;
*EXPORTS - Candy, Gold, Gemstones, Wands, Potions&lt;br /&gt;
*Bank Service&lt;br /&gt;
&lt;br /&gt;
Pin&#039;s Armor Emporium - Armor (light) [lvl 60]&lt;br /&gt;
&lt;br /&gt;
Pip&#039;s Pawn Shop - General Store&lt;br /&gt;
&lt;br /&gt;
Alanna&#039;s Alchemy - Recovery Items&lt;br /&gt;
&lt;br /&gt;
Studious Scribbery - Scrolls&lt;br /&gt;
&lt;br /&gt;
Creepy Confectionary - Food&lt;br /&gt;
&lt;br /&gt;
Killer Kitchen - Food&lt;br /&gt;
&lt;br /&gt;
Resting Rat - Alcohol&lt;br /&gt;
&lt;br /&gt;
The Witch&#039;s Wart - Alcohol&lt;br /&gt;
&lt;br /&gt;
Monstrous Menagerie - Pets&lt;br /&gt;
&lt;br /&gt;
Enchanted Evenings - Item Enhancements&lt;br /&gt;
&lt;br /&gt;
Fiendish Forge - Item Crafting&lt;br /&gt;
&lt;br /&gt;
====[[Gigantos Stronghold]]====&lt;br /&gt;
*IMPORTS - Water, Weapons&lt;br /&gt;
*EXPORTS - None&lt;br /&gt;
&lt;br /&gt;
Merchant - Weapons (twohands) [lvl 60]&lt;br /&gt;
&lt;br /&gt;
Classroom - Pets&lt;br /&gt;
&lt;br /&gt;
====[[Gold City]]====&lt;br /&gt;
*IMPORTS - Cloth, Clothing, Silk, Tea, Seafood, Medicines, Machinery, Gems, Minerals, Books, Slaves&lt;br /&gt;
*EXPORTS - Gold, Slaves&lt;br /&gt;
*Bank and Inn Service&lt;br /&gt;
&lt;br /&gt;
Market Stall - Weapons [lvl 60]&lt;br /&gt;
&lt;br /&gt;
Hole-in-the-wall Market - Armor (light) [lvl 70]&lt;br /&gt;
&lt;br /&gt;
Original Moti Market - General Store&lt;br /&gt;
&lt;br /&gt;
Gepetto&#039;s Toy Shop - Toys&lt;br /&gt;
&lt;br /&gt;
Poppy and Palahniuk&#039;s - Jewelry&lt;br /&gt;
&lt;br /&gt;
The Mad Hatter - Restaurant that also sells Decorative Headgear&lt;br /&gt;
&lt;br /&gt;
==  Just the Equipment Upgrades ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ Locations of Full Armor and Weapon Shops&lt;br /&gt;
|- &lt;br /&gt;
! Level&lt;br /&gt;
! Light Armor&lt;br /&gt;
! Medium Armor&lt;br /&gt;
! Heavy Armor&lt;br /&gt;
! Weapons&lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  || [[Crysta]] &amp;lt;br&amp;gt; [[Viorar]] || || [[Crysta]] &amp;lt;br&amp;gt; [[Monstro Town]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || || [[Truce]] &amp;lt;br&amp;gt; [[Viorar]] || || [[Rocket Town]] &amp;lt;br&amp;gt; [[Viorar]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || || [[Rocket Town]] || || [[Wutai]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Wutai]] || [[Wutai]] ||  || [[Cosmo Canyon]]&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[Mabe Village]] &amp;lt;br&amp;gt; [[Tonoe]] || || || [[Arlia]] (some)&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[Cosmo Canyon]] || Arlia || || [[Alfador Isle]] &amp;lt;br&amp;gt; [[Tonoe]]&lt;br /&gt;
|-&lt;br /&gt;
| 40 || || [[Brei]] || [[Brei]] || [[Mandala]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Caspia]] || [[Lasacul]] || Caspia || Lasacul&lt;br /&gt;
|-&lt;br /&gt;
| 60 || || [[Brigantes]] || || [[Gigan Hold]] &amp;lt;br&amp;gt; [[Gold City]]&lt;br /&gt;
|-&lt;br /&gt;
| 70 || || [[Gold_City]] || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*No Upgrade Shops will exist beyond 70&lt;br /&gt;
*Medium Armor - normal defensive armor&lt;br /&gt;
*Light Armor - weaker defensive armor but with some stat bonuses&lt;br /&gt;
*Heavy Armor - stronger defensive armor but with some stat penalties&lt;br /&gt;
&lt;br /&gt;
==Global Economy==&lt;br /&gt;
The Cleft, despite its often high level of technology, does not appear to have an extremely high volume of trade. As such, Cleft economies do not usually have a high degree of specialization. While every town has its imports and exports, all towns have some degree of self-sufficiency. Due to the high volume of monsters and invading armies that tend to roam the countryside, relying on distant areas for vital supplies would be suicidal for most areas. The diversification of Cleft economies can be seen in that almost all towns have a general store which sells most essential supplies.&lt;br /&gt;
&lt;br /&gt;
Due to their proximity and the relative safety of the routes between them, there is a high volume of trade between Truce, Wutai, Crysta, and Rocket Town. Shrike, too, is only a port away from Truce.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADD MORE INTERCONNECTED REGIONS HERE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Currency===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;See the main article at [[Money]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Treasures ==&lt;br /&gt;
&lt;br /&gt;
The Cleft is full of many rare ores and minerals. All of these are found by miners and their cost reflects their rarity. Sometimes you may be rewarded these items for doing good deeds or as a rare monster drop. The names reflect the location they were initially discovered by the Cleft denizens, but do NOT reflect where you are most likely to find it.&lt;br /&gt;
&lt;br /&gt;
Names of Items subject to change when we have more places to name them after.&lt;br /&gt;
&lt;br /&gt;
{| border = 1&lt;br /&gt;
! Value !! Name !! Mining !! Drops !! Quests !! Sea Chests !! Forge Implemented?&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Altamira Zinc || X || || || X || X&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Bequerel Copper || X || X || || X || X&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Cosmo Brimstone || X || || || || X&lt;br /&gt;
|-&lt;br /&gt;
| 500 || Tonoe Manganese* || X || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 1000 || Smaskifa Bronze* || X || X || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2500 || Shrike Iron || X || X || || || X&lt;br /&gt;
|-&lt;br /&gt;
| 5000 || Pedan Wood || || X || X || || X&lt;br /&gt;
|-&lt;br /&gt;
| 10000 || Gold City Gold || X || || X || X ||&lt;br /&gt;
|-&lt;br /&gt;
| 15000 || Shasras Steel || X || || X || X || X&lt;br /&gt;
|-&lt;br /&gt;
| 20000 || Lorien Silver* || || || X || X ||&lt;br /&gt;
|-&lt;br /&gt;
| 30000 || Brigantes Gold || || || X || X || X&lt;br /&gt;
|-&lt;br /&gt;
| 40000 || Zurvan Platinum || || X || X || X ||&lt;br /&gt;
|-&lt;br /&gt;
| 50000 || Iktoa Mithril || X || || X || X || X&lt;br /&gt;
|-&lt;br /&gt;
| 60000 || Lasacul Alloy || || X || X || X || X&lt;br /&gt;
|-&lt;br /&gt;
| 70000 || Magicant Rock || || X || X || X ||&lt;br /&gt;
|-&lt;br /&gt;
| 80000 || Nosgoth Obsidian || X || || X || X ||&lt;br /&gt;
|-&lt;br /&gt;
| 90000 || Etansel Diamond || || || || X ||&lt;br /&gt;
|-&lt;br /&gt;
| 100000 || Rune Metal || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Name subject to change&lt;br /&gt;
&lt;br /&gt;
== [[Player Housing]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Clan Halls]] ==&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Jumi&amp;diff=1505</id>
		<title>Jumi</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Jumi&amp;diff=1505"/>
		<updated>2014-06-06T18:29:48Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Pearl.jpg|right|thumb|200px|That doesn&#039;t seem like a practical hairstyle]]&lt;br /&gt;
&lt;br /&gt;
Jumi are reclusive people with precious stones instead of hearts.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Most Jumi went into hiding around the year 227. They can pass as humans pretty easily if they just button up their collar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jumi Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Jumi&#039;s status in Jumi society was based off the quality of the gemstone that their core was comprised of. There was good reason for this, as the quality of a Jumi&#039;s core reflected their [[innate]] talent and ability.&lt;br /&gt;
&lt;br /&gt;
The Clarius is the highest status a Jumi can obtain in their society, and there is only one. Clarius (most precious), rather than being a specific type of gemstone, is when a core is perfect and completely without flaws. The acting Clarius is essentially the figurehead of the group, and their role often is to cure the mortally wounded Jumi. This constant strain will eventually wear out the Clarius and their core, leading eventually to death.&lt;br /&gt;
&lt;br /&gt;
The actual acting leader of the Jumi is the person beneath the ranking of the Clarius.&lt;br /&gt;
&lt;br /&gt;
Jumi would often work or travel in pairs, one member of the pair being called a Knight and the other a Guardian. The Knight is generally a fighter while the Guardian is a spellcaster.&lt;br /&gt;
&lt;br /&gt;
Some especially powerful Jumi are better known by the names given to their cores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jumi Groups&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While Jumi existed all over the world, most lived in the forests of Fa&#039;Diel during the early years of the Cleft, under the leadership of Diana, in Orbonne. After the death of Diana and the Clarius Pyrin, conflict in Orbonne would cause the Jumi to over time faction off into 3 groups: Those who chose to follow the new leaders of Orbonne could stay. Those who chose to follow their traditions were exiled. When the exiled group was hunted by outside forces for their cores, they split again between those stuck to their tradition and those who did not, both disappearing from sight.&lt;br /&gt;
&lt;br /&gt;
It is rumored that a group of gypsies that has recently appeared wandering Fa&#039;Diel may be associated with the exiled Jumi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jumi Leaders&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border = 1&lt;br /&gt;
! Date !! Knight &amp;amp; Acting Leader !! Core !! Guardian &amp;amp; Clarius !! Core&lt;br /&gt;
|-&lt;br /&gt;
| 60 || Diana || Diamond || Pyrin || Pyrite&lt;br /&gt;
|-&lt;br /&gt;
| 200|| --- || -- || Pyrin || Pyrite&lt;br /&gt;
|-&lt;br /&gt;
| 226 || Rylla || Beryl || Merryn || Malachite&lt;br /&gt;
|-&lt;br /&gt;
| 227|| Ruben || Ruby || Esmeralda || Emerald&lt;br /&gt;
|-&lt;br /&gt;
| 311 || Sappho || Sapphire || Florina || Fluorite&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
                 STR INT WIS DEX CON&lt;br /&gt;
 Starting Stats: 11  13  13  12  16&lt;br /&gt;
 Maximum Stats:  17  18  18  18  21&lt;br /&gt;
&lt;br /&gt;
Jumi regenerate HP twice as fast as other races, and regenerate mana 33% faster, but are vulnerable to Poison and Draining.&lt;br /&gt;
&lt;br /&gt;
Jumi also have a Jumi Core permanently equipped into one of their neck slots which can be invoked to cast Core Empathy on other characters. This spell worsens the Jumi&#039;s AC by 12 to increase the target&#039;s HP by 20% for 60 pulses. Jumi can&#039;t use it on themselves (although they can use it on other Jumi).&lt;br /&gt;
&lt;br /&gt;
{{Races}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Jumi&amp;diff=1504</id>
		<title>Jumi</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Jumi&amp;diff=1504"/>
		<updated>2014-06-06T18:15:20Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Pearl.jpg|right|thumb|200px|That doesn&#039;t seem like a practical hairstyle]]&lt;br /&gt;
&lt;br /&gt;
Jumi are reclusive people with precious stones instead of hearts.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Most Jumi went into hiding around the year 227. They can pass as humans pretty easily if they just button up their collar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jumi Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Jumi&#039;s status in Jumi society was based off the quality of the gemstone that their core was comprised of. There was good reason for this, as the quality of a Jumi&#039;s core reflected their [[innate]] talent and ability.&lt;br /&gt;
&lt;br /&gt;
The Clarius is the highest status a Jumi can obtain in their society, and there is only one. Clarius (most precious), rather than being a specific type of gemstone, is when a core is perfect and completely without flaws. The acting Clarius is essentially the figurehead of the group, and their role often is to cure the mortally wounded Jumi. This constant strain will eventually wear out the Clarius and their core, leading eventually to death.&lt;br /&gt;
&lt;br /&gt;
The actual acting leader of the Jumi is the person beneath the ranking of the Clarius.&lt;br /&gt;
&lt;br /&gt;
Jumi would often work or travel in pairs, one member of the pair being called a Knight and the other a Guardian. The Knight is generally a fighter while the Guardian is a spellcaster.&lt;br /&gt;
&lt;br /&gt;
Some especially powerful Jumi are better known by the names given to their cores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jumi Groups&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While Jumi existed all over the world, most lived in the forests of Fa&#039;Diel during the early years of the Cleft, under the leadership of Diana, in Orbonne. After the death of Diana and the Clarius Pyrin, conflict in Orbonne would cause the Jumi to over time faction off into 3 groups: Those who chose to follow the new leaders of Orbonne could stay. Those who chose to follow their traditions were exiled. When the exiled group was hunted by outside forces for their cores, they split again between those stuck to their tradition and those who did not, both disappearing from sight.&lt;br /&gt;
&lt;br /&gt;
It is rumored that a group of gypsies that has recently appeared wandering Fa&#039;Diel may be associated with the exiled Jumi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jumi Leaders&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border = 1&lt;br /&gt;
! Date !! Knight &amp;amp; Acting Leader !! Guardian &amp;amp; Clarius&lt;br /&gt;
|-&lt;br /&gt;
| 60 || Diana || Pyrin&lt;br /&gt;
|-&lt;br /&gt;
| 200|| --- || Pyrin&lt;br /&gt;
|-&lt;br /&gt;
| 226 || ???? || new guy&lt;br /&gt;
|-&lt;br /&gt;
| 227|| ??? || ??? (newguy died) -&lt;br /&gt;
|-&lt;br /&gt;
| 311 || Sappho || Florina&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
                 STR INT WIS DEX CON&lt;br /&gt;
 Starting Stats: 11  13  13  12  16&lt;br /&gt;
 Maximum Stats:  17  18  18  18  21&lt;br /&gt;
&lt;br /&gt;
Jumi regenerate HP twice as fast as other races, and regenerate mana 33% faster, but are vulnerable to Poison and Draining.&lt;br /&gt;
&lt;br /&gt;
Jumi also have a Jumi Core permanently equipped into one of their neck slots which can be invoked to cast Core Empathy on other characters. This spell worsens the Jumi&#039;s AC by 12 to increase the target&#039;s HP by 20% for 60 pulses. Jumi can&#039;t use it on themselves (although they can use it on other Jumi).&lt;br /&gt;
&lt;br /&gt;
{{Races}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Orbonne_Monastery&amp;diff=1503</id>
		<title>Orbonne Monastery</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Orbonne_Monastery&amp;diff=1503"/>
		<updated>2014-06-06T17:51:34Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaStats | color = #006600 | name = Orbonne Monastery | source = Final Fantasy Tactics | builder = Versalia | level range = 40-50 | linked = Yes }}&lt;br /&gt;
&lt;br /&gt;
Orbonne Monastery is a monastery in [[Fa&#039;Diel]]. It is somewhere west of [[The Veldt]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Orbonne Monastery sits atop of one of the most ancient, dangerous libraries in existance. Practically rivaling the Etansel library in sheer volumes of knowledge, it is not nearly as famous or popular, as the inhabitants of the monastery have taken many measures to seal it up. The curse of the Zodiac Stones, mostly calmed, still seems to haunt the monastery...&lt;br /&gt;
&lt;br /&gt;
[[Diana]] started the Monastery as a temple sanctuary for [[Jumi]].&lt;br /&gt;
&lt;br /&gt;
Over time the monastery took in more devout followers of different races, but was mainly controlled by the Jumi following their strict society codes. When Diana mysteriously died, authority went to her Guardian and husband, the Clarius (Pyrin).&lt;br /&gt;
&lt;br /&gt;
When Goa invaded the southern lands of Fa&#039;Diel, Pyrin chose to close Orbonne off from the world rather than take in those seeking asylum. This unpopular action led to the eventual upheaval of order after Pyrin&#039;s untimely death. The non-Jumi took over and opened their doors to those seeking aid, while exiling the Jumi still loyal to Pyrin. Any Jumi that remain in Orbonne to this day are those who chose to follow the new order and break from their traditions.&lt;br /&gt;
&lt;br /&gt;
== Sights ==&lt;br /&gt;
Orbonne is home to the (currently) only known living enchanted fruit tree, which bears multiple kinds of fruit (apples, bananas, oranges, pears) on the same branches.&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
Rafa and Malak are the leaders, preaching tolerance and peace after the War of the Lions in their own world. Although everyone within is a devout pacifist, their brand of pacifism makes exceptions for aggressors - should you disturb their balance, the monks and priestesses can pummel the best warrior. The serene atmosphere of the place also draws bards and dancers, who form the majority of the church&#039;s choir and performers.&lt;br /&gt;
&lt;br /&gt;
== Law, Government, and Politics ==&lt;br /&gt;
Orbonne Monastery has been declared a strictly neutral religious zone. Anyone of any alignment, religion or affiliation may safely and peacefully worship or take refuge within its walls. It is a beacon of faith for many priests, and the guild of priests exists within its main hall.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Sorceress&amp;diff=1502</id>
		<title>Sorceress</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Sorceress&amp;diff=1502"/>
		<updated>2014-06-06T17:39:52Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: /* Known Sorceresses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;For the character class that evolves from Wizard, see [[Wizard#Sorcerer|Sorcerer]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===What is a Sorceress?===&lt;br /&gt;
A Sorceress, much like a [[Bahiti|Scribe-priestess]], can use magic more directly than other casters. Most wizards unconciously draw energy from Salamando when they cast a fire spell. Sorceresses are powerful enough to conciously draw directly from the flow of mana using their own power. It is known that Sorceresses are very hard to kill - that is, often they seem to die and reappear later.&lt;br /&gt;
&lt;br /&gt;
===Sorceresses in History===&lt;br /&gt;
With great power comes great arrogance, and a Sorceress is no exception. In fact, she may be the rule, for nearly every Sorceress in the history of the Cleft has been cruel and vicious. No kingdom has ever willingly had a Sorceress as their ruler, although many have had positions of power (Like [[Angela]]).&lt;br /&gt;
&lt;br /&gt;
===Known Sorceresses===&lt;br /&gt;
[[Deneb]], the Pumpkin Queen: She does not use the title of Sorceress, preferring instead to call herself a witch, but many suspect that she is one. Her magical abilities are very impressive indeed, and no one has ever matched her skill in enchantments and cursing. Unfortunately, she is ridiculously vapid and vain.&lt;br /&gt;
&lt;br /&gt;
[[Sorceress Vulpecula]]: Vulpecula was hell incarnate, using her fire spells to oppress her dominions and enslave others. [[Arctic]] is thought to have killed her or undone her Sorceress power in the cataclysmic forming of the [[Madra Ice Field]].&lt;br /&gt;
&lt;br /&gt;
[[Goreomemu]]: Mostly a reclusive hag who was once a beautiful witch. Because her Sorceress&#039; power is not natural, and comes from her [[Dusk Requiem]], she has aged faster than most by abusing it. She rules over [[Goreomemu Swamp]], enslaving lost souls and commanding mud golems and bog imps.&lt;br /&gt;
&lt;br /&gt;
[[Angela]]: Mayor of Truce, and fond of long vacations. Although currently MIA, Angela is the most approachable Sorceress. She is not as strong as Deneb or even Goreomemu, but her good looks and attitude have shown her victory over many an enemy.&lt;br /&gt;
&lt;br /&gt;
[[Diana]] of Diamonds: Only suspected of being a Sorceress because of her immense power, Diana was once a great leader to the Jumi race. She could heal many wounds and inflict various punishments, Petrification not being the least. She was petrified herself.&lt;br /&gt;
&lt;br /&gt;
[[Category:Non-player Characters]]&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Diana&amp;diff=1501</id>
		<title>Diana</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Diana&amp;diff=1501"/>
		<updated>2014-06-06T17:38:54Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterBio | color = #CCCCCC | picture = anonymous.png | caption = No Picture Available | name = Diana | age = c170 | race = Jumi | affiliation = None | status = Petrified}}&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Diana was the highest ranking Knight Jumi of her time and actual acting leader, and her Guardian and husband was the Clarius.&lt;br /&gt;
&lt;br /&gt;
===Origins===&lt;br /&gt;
*Home Dimension Unknown&lt;br /&gt;
*Arrived around c50 in [[Oreyndur Forest]]&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
60&lt;br /&gt;
*Establishes [[Orbonne Monastery]] in Oreyndur Forest&lt;br /&gt;
80&lt;br /&gt;
*Establishes self as leader of the Jumi, with the Clarius her husband Pyrin.&lt;br /&gt;
120&lt;br /&gt;
*Receives prophetic mirror, Fate&#039;s Teardrop, from Sylvere&lt;br /&gt;
200&lt;br /&gt;
* She was discovered in her quarters in Orbonne petrified, with the [[Mirror of Diana]] shattered and stolen.&lt;br /&gt;
* They say Diana forsaw her own death in Fate&#039;s Teardrop right before it occurs, and petrified herself to make her core worthless.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Queen Diana was a powerful healer-white mage.  She also had the power to petrify other subordinate Jumi. It is rumored that she was a [[Sorceress]].&lt;br /&gt;
&lt;br /&gt;
==Relatives==&lt;br /&gt;
Husband: [[Pyrin]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Non-player Characters]]&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=History&amp;diff=1500</id>
		<title>History</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=History&amp;diff=1500"/>
		<updated>2014-06-06T17:27:33Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: /* 3rd Age: Age of Destruction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Origins==&lt;br /&gt;
[[Carsanquay]] hides in a pocket dimension during a [http://en.wikipedia.org/wiki/Verneshot verneshot]: The Cleft is formed!&lt;br /&gt;
&lt;br /&gt;
==Cleft of Dimensions Timeline==&lt;br /&gt;
&lt;br /&gt;
[[Relics of the Immortals]]&lt;br /&gt;
&lt;br /&gt;
===The First Age: The Creation of the Cleft===&lt;br /&gt;
0  &lt;br /&gt;
*The Cleft is created and violent temporal rifts ravage the void.  Land masses fill in the space slowly, drawn together by their own inherent energies before finally reunited under the [[Machina Principia]]&#039;s influence. Most of the first living beings transported to the Cleft die out of lack of sufficient resources to live off in the inhospitable environment, though there are a handful of survivors.  Without Mana, all magic and its qualities are lost from the world.  The atmosphere fluctuates violently during this time, chaotic and destructive with its many storms and howling winds.  Sources of oxygens rise and lower with the unstable atmosphere.  A shadow descends from above and rain comes in after it.&lt;br /&gt;
&lt;br /&gt;
10&lt;br /&gt;
*The heavy rains come to an end, leaving behind a mess on the lands.  Massive mountains have been shaped and eroded into what they are today and the oceans have finally settled.  The water cycle begins and continues from here on, providing freshwater systems and expansive seas.  Yet, the chaotic weather continues to churn the seas and air still.&lt;br /&gt;
&lt;br /&gt;
30&lt;br /&gt;
*The [[Mana Holyland]] arrives in [[Shadmire]] and melds with the planet.  The great tree sends its roots sprawling throughout the lands, uniting them all with its strength and bringing balance to the Cleft&#039;s natural energies. Beams of light pierce the skies, quelling the weather and taming it into normalcy as they shoot out from the Mana Holyland.  From the Chaos, [[Versalia]] is born; at once, the atmosphere settles and the oceans find peace.  The sun emerges from its shadows and the moon comes as its companion.  The [[Mana Tree]] bathes the world in mana, once more allowing magic to be used and for life to flourish.  Lands, charred by fire and storms and eroded by rain turn fertile and growth begins. The land of Shadmire is doused with magic and from the fungal growth that has soldiered creation until now, the [[Matangui]] arise.&lt;br /&gt;
&lt;br /&gt;
60&lt;br /&gt;
*[[Orbonne Monastery]] is established as a sanctuary by a clan of Jumi led by Diana.&lt;br /&gt;
&lt;br /&gt;
80&lt;br /&gt;
*The [[Beast Kingdom]] is established.&lt;br /&gt;
&lt;br /&gt;
90&lt;br /&gt;
*With the development of agriculture and a stable environment, populations begin to grow and small towns develop.  Matangui are the first to circumnavigate the world, plotting the known lands with maps and bringing plantlife back to Shadmire to flourish.  An agreement is made amongst the many Matangui tribes and many set out to explore the other landmasses - acting as agents of both mana and nature.&lt;br /&gt;
&lt;br /&gt;
*The [[Macabre Tombstone]] appears in the [[Myrkur Mountains]], beginning the cycle of rebirth. It shepherds the dead souls through the underworld and back to the Mana Tree, so they may be reborn.&lt;br /&gt;
&lt;br /&gt;
===2nd Age: Age of Discovery===&lt;br /&gt;
100&lt;br /&gt;
*The city of [[Lea Monde]] is established.&lt;br /&gt;
*The city of [[Pandora]] is established.&lt;br /&gt;
&lt;br /&gt;
110&lt;br /&gt;
*The city of [[Viorar]] is established.&lt;br /&gt;
&lt;br /&gt;
120&lt;br /&gt;
*[[Sylvere]] gives 4 mirrors that can see fate to [[Diana]], [[Zebu]], [[Luka]], and [[Sceiron]].&lt;br /&gt;
*[[Angkor Wat]] is built.&lt;br /&gt;
&lt;br /&gt;
150&lt;br /&gt;
*[[Etansel Library]] is built in [[Viorar]]. It is the largest library in the world, documenting the history of the Cleft and more.&lt;br /&gt;
&lt;br /&gt;
160&lt;br /&gt;
*The Kingdom of [[Mt. Rolante]] is established.&lt;br /&gt;
*[[Spirit Temple]] is built.&lt;br /&gt;
&lt;br /&gt;
170&lt;br /&gt;
*Lea Monde is destroyed.&lt;br /&gt;
*Reploids finish constructing [[Final Weapon]], a safe haven for their race&lt;br /&gt;
&lt;br /&gt;
180&lt;br /&gt;
*A rogue group of Reploids by the name of Maverick emerges, striking various human targets. Leader is Sigma&lt;br /&gt;
*The city of [[Brigantes]] is established.&lt;br /&gt;
&lt;br /&gt;
190&lt;br /&gt;
*The city of [[Wutai]] is established.&lt;br /&gt;
*[[Goa]] begins militarization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===3rd Age: Age of Destruction===&lt;br /&gt;
200&lt;br /&gt;
*The great drought of [[Iktoa]] begins, caused by appearance of Mana Stone of Earth&lt;br /&gt;
*Jumi Leader [[Diana]] is assassinated and the [[Mirror of Diana]] shatters, with its remnants stolen. The current Clarius retains authority.&lt;br /&gt;
*[[Sorceress Vulpecula]] seizes control of Rolante, allying with Goa&lt;br /&gt;
&lt;br /&gt;
210&lt;br /&gt;
*Two unnamed prophets appear in [[Mandala]], giving six orbs that see the future to the shaman there.&lt;br /&gt;
*[[Sorceress Vulpecula]] establishes domination of the entire northlands beyond Loftarasa&lt;br /&gt;
&lt;br /&gt;
220&lt;br /&gt;
*Etansel Library mysteriously burns down.&lt;br /&gt;
*&#039;&#039;&#039;The Coronar War.&#039;&#039;&#039;&lt;br /&gt;
**Goa invades southern Fa&#039;Diel.&lt;br /&gt;
**Battle of Pandora&lt;br /&gt;
***Goa invades Pandora. Pandora falls to Goa after a long winter.&lt;br /&gt;
**221 - Goa invades more cities and slowly gains ground.&lt;br /&gt;
***By the Clarius&#039; command, Orbonne&#039;s doors are shut, despite pleas from countrymen for sanctuary.&lt;br /&gt;
**223 - Battle of the Luon Coast&lt;br /&gt;
***Goa attempts Viorar invasion.&lt;br /&gt;
***Beast Kingdom enters Coronar War against Goa.&lt;br /&gt;
***Viorar forces push Goa back after several weeks.&lt;br /&gt;
**224 - Goa takes over Palace of Water in [[Lake Lasacul]].&lt;br /&gt;
**Battle on High Water&lt;br /&gt;
***[[Lelanol&#039;s Lair|Lelanol]] enters Coronar War against Goa.&lt;br /&gt;
***Lelanol pushes Goan forces out of [[Lasacul]].&lt;br /&gt;
**226 - The Clarius of Orbonne passes away and the non-Jumi take over, exiling Jumi loyal to the former leader and opening their doors to help.&lt;br /&gt;
**227 - The new Clarius of the Jumi dies very early as a result of Goa&#039;s attacks on them. The exiled Jumi go into hiding.&lt;br /&gt;
**228 - Battle of Lorien&lt;br /&gt;
***Alliance of Beastmen and Lelanolians attack Goa-controlled Pandora.&lt;br /&gt;
**Goan forces lose war and surrender all land back to Fa&#039;Diel. Pandora falls to ruins&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
230&lt;br /&gt;
*All inhabitants of Iktoa migrate out of the nation, due to the withering drought, except the Gerudo and Giganto&lt;br /&gt;
*Construction of [[Temple of Prophecy]] completed&lt;br /&gt;
&lt;br /&gt;
250&lt;br /&gt;
*Iktoa becomes a complete desert, known now as the [[Haunted Wastelands]]&lt;br /&gt;
*Army of Vandole invades the Mana Holyland in the [[Valley of Wonders]], which [[Ageatii]] sends to the Upper Realm. [[Benamas]] turns the empty void that remained into a [[Sea of Wonders]].&lt;br /&gt;
*Army of Gerudo, led by Gannondorf, leave the wastelands in search of power to revive Iktoa&lt;br /&gt;
&lt;br /&gt;
260&lt;br /&gt;
*[[Sorceress Vulpecula]] invades Brigantes.&lt;br /&gt;
**She and the city of [[Brigantes]] are destroyed by Arctic, creating the [[Madra Ice Field]]&lt;br /&gt;
*The city of [[Caspia]] is established.&lt;br /&gt;
*[[Guardia Castle]] is constructed.&lt;br /&gt;
&lt;br /&gt;
270&lt;br /&gt;
*The city of [[Truce]] is established, forming the township of Guardia.&lt;br /&gt;
*[[Barrel Volcano]] erupts.&lt;br /&gt;
&lt;br /&gt;
280&lt;br /&gt;
*Establishment of [[Cosmic Guardians]].&lt;br /&gt;
*The city of [[Shrike]] falls into the Cleft of Dimensions.&lt;br /&gt;
*[[Rocket Town]] is established.&lt;br /&gt;
&lt;br /&gt;
290&lt;br /&gt;
*Sigma, Leader of Maverick, is destroyed near [[Rocket Town]]&lt;br /&gt;
*The [[Reploid]] [[Jedo]] finds the remains of the Maverick virus and is infected, declares himself the new leader of Maverick&lt;br /&gt;
&lt;br /&gt;
===4th Age: Age of Survival===&lt;br /&gt;
300&lt;br /&gt;
*New wormhole appears above the city of Truce, linking Cleft with other timelines in other dimensions&lt;br /&gt;
*Etansel Library finishes reconstruction&lt;br /&gt;
&lt;br /&gt;
305&lt;br /&gt;
*Goa begins reclaiming old territory, sending soldiers in search of treasure to reimburse the debt&lt;br /&gt;
*[[Vandole]] begins mission in search of the [[Mana Sword]], deploys finest warriors&lt;br /&gt;
*Goa gains control of the [[Fire Palace]] in the [[Hydra Mountains]]&lt;br /&gt;
*Goan ship mysteriously disappears in the Sea of Wonders while in search of the [[Moon Palace]]&lt;br /&gt;
&lt;br /&gt;
310&lt;br /&gt;
*Mana Stone of Light is sent to [[King Manmon]] on the [[Lumnon Isle]] for protection&lt;br /&gt;
*Rumors spread of the reappearance of the [[Jumi]] &lt;br /&gt;
&lt;br /&gt;
315&lt;br /&gt;
*Completion of Gold Tower - the stronghold for the Mana Stone of Light&lt;br /&gt;
*The Lumnon Isle becomes completely saturated with gold drained from the Mana Stone, becoming the Gold Isle&lt;br /&gt;
&lt;br /&gt;
320&lt;br /&gt;
*[[Gold City]] is established (in its modern form).&lt;br /&gt;
*Chobin army invades and destroys the Shrine of the [[Cosmic Guardians]]- few survive, including the leader Cyx&lt;br /&gt;
*Maverick Hunters form, under the leadership of [[Signas]]&lt;br /&gt;
&lt;br /&gt;
325&lt;br /&gt;
*The Maverick Virus is contained. Maverick Hunters disband&lt;br /&gt;
====[[Jango]] makes play for control of Middle Realm====&lt;br /&gt;
&lt;br /&gt;
====[[War: Guardia vs Koopa Kingdom]]====&lt;br /&gt;
&lt;br /&gt;
*The Island of [[Shrike]] begins to sink.&lt;br /&gt;
*Booskaboo, the great turtle, is discovered and freed from beneath it.&lt;br /&gt;
&lt;br /&gt;
====[[GodWars|War Amongst the Gods]]====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:History|*]]&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Orbonne_Monastery&amp;diff=1499</id>
		<title>Orbonne Monastery</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Orbonne_Monastery&amp;diff=1499"/>
		<updated>2014-06-06T17:09:00Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaStats | color = #006600 | name = Orbonne Monastery | source = Final Fantasy Tactics | builder = Versalia | level range = 40-50 | linked = Yes }}&lt;br /&gt;
&lt;br /&gt;
Orbonne Monastery is a monastery in [[Fa&#039;Diel]]. It is somewhere west of [[The Veldt]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Orbonne Monastery sits atop of one of the most ancient, dangerous libraries in existance. Practically rivaling the Etansel library in sheer volumes of knowledge, it is not nearly as famous or popular, as the inhabitants of the monastery have taken many measures to seal it up. The curse of the Zodiac Stones, mostly calmed, still seems to haunt the monastery...&lt;br /&gt;
&lt;br /&gt;
[[Diana]] started the Monastery as a temple sanctuary for Jumi.&lt;br /&gt;
&lt;br /&gt;
== Sights ==&lt;br /&gt;
Orbonne is home to the (currently) only known living enchanted fruit tree, which bears multiple kinds of fruit (apples, bananas, oranges, pears) on the same branches.&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
Rafa and Malak are the leaders, preaching tolerance and peace after the War of the Lions in their own world. Although everyone within is a devout pacifist, their brand of pacifism makes exceptions for aggressors - should you disturb their balance, the monks and priestesses can pummel the best warrior. The serene atmosphere of the place also draws bards and dancers, who form the majority of the church&#039;s choir and performers.&lt;br /&gt;
&lt;br /&gt;
== Law, Government, and Politics ==&lt;br /&gt;
Orbonne Monastery has been declared a strictly neutral religious zone. Anyone of any alignment, religion or affiliation may safely and peacefully worship or take refuge within its walls. It is a beacon of faith for many priests, and the guild of priests exists within its main hall.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=History&amp;diff=1498</id>
		<title>History</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=History&amp;diff=1498"/>
		<updated>2014-06-06T17:05:45Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: /* The First Age: The Creation of the Cleft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Origins==&lt;br /&gt;
[[Carsanquay]] hides in a pocket dimension during a [http://en.wikipedia.org/wiki/Verneshot verneshot]: The Cleft is formed!&lt;br /&gt;
&lt;br /&gt;
==Cleft of Dimensions Timeline==&lt;br /&gt;
&lt;br /&gt;
[[Relics of the Immortals]]&lt;br /&gt;
&lt;br /&gt;
===The First Age: The Creation of the Cleft===&lt;br /&gt;
0  &lt;br /&gt;
*The Cleft is created and violent temporal rifts ravage the void.  Land masses fill in the space slowly, drawn together by their own inherent energies before finally reunited under the [[Machina Principia]]&#039;s influence. Most of the first living beings transported to the Cleft die out of lack of sufficient resources to live off in the inhospitable environment, though there are a handful of survivors.  Without Mana, all magic and its qualities are lost from the world.  The atmosphere fluctuates violently during this time, chaotic and destructive with its many storms and howling winds.  Sources of oxygens rise and lower with the unstable atmosphere.  A shadow descends from above and rain comes in after it.&lt;br /&gt;
&lt;br /&gt;
10&lt;br /&gt;
*The heavy rains come to an end, leaving behind a mess on the lands.  Massive mountains have been shaped and eroded into what they are today and the oceans have finally settled.  The water cycle begins and continues from here on, providing freshwater systems and expansive seas.  Yet, the chaotic weather continues to churn the seas and air still.&lt;br /&gt;
&lt;br /&gt;
30&lt;br /&gt;
*The [[Mana Holyland]] arrives in [[Shadmire]] and melds with the planet.  The great tree sends its roots sprawling throughout the lands, uniting them all with its strength and bringing balance to the Cleft&#039;s natural energies. Beams of light pierce the skies, quelling the weather and taming it into normalcy as they shoot out from the Mana Holyland.  From the Chaos, [[Versalia]] is born; at once, the atmosphere settles and the oceans find peace.  The sun emerges from its shadows and the moon comes as its companion.  The [[Mana Tree]] bathes the world in mana, once more allowing magic to be used and for life to flourish.  Lands, charred by fire and storms and eroded by rain turn fertile and growth begins. The land of Shadmire is doused with magic and from the fungal growth that has soldiered creation until now, the [[Matangui]] arise.&lt;br /&gt;
&lt;br /&gt;
60&lt;br /&gt;
*[[Orbonne Monastery]] is established as a sanctuary by a clan of Jumi led by Diana.&lt;br /&gt;
&lt;br /&gt;
80&lt;br /&gt;
*The [[Beast Kingdom]] is established.&lt;br /&gt;
&lt;br /&gt;
90&lt;br /&gt;
*With the development of agriculture and a stable environment, populations begin to grow and small towns develop.  Matangui are the first to circumnavigate the world, plotting the known lands with maps and bringing plantlife back to Shadmire to flourish.  An agreement is made amongst the many Matangui tribes and many set out to explore the other landmasses - acting as agents of both mana and nature.&lt;br /&gt;
&lt;br /&gt;
*The [[Macabre Tombstone]] appears in the [[Myrkur Mountains]], beginning the cycle of rebirth. It shepherds the dead souls through the underworld and back to the Mana Tree, so they may be reborn.&lt;br /&gt;
&lt;br /&gt;
===2nd Age: Age of Discovery===&lt;br /&gt;
100&lt;br /&gt;
*The city of [[Lea Monde]] is established.&lt;br /&gt;
*The city of [[Pandora]] is established.&lt;br /&gt;
&lt;br /&gt;
110&lt;br /&gt;
*The city of [[Viorar]] is established.&lt;br /&gt;
&lt;br /&gt;
120&lt;br /&gt;
*[[Sylvere]] gives 4 mirrors that can see fate to [[Diana]], [[Zebu]], [[Luka]], and [[Sceiron]].&lt;br /&gt;
*[[Angkor Wat]] is built.&lt;br /&gt;
&lt;br /&gt;
150&lt;br /&gt;
*[[Etansel Library]] is built in [[Viorar]]. It is the largest library in the world, documenting the history of the Cleft and more.&lt;br /&gt;
&lt;br /&gt;
160&lt;br /&gt;
*The Kingdom of [[Mt. Rolante]] is established.&lt;br /&gt;
*[[Spirit Temple]] is built.&lt;br /&gt;
&lt;br /&gt;
170&lt;br /&gt;
*Lea Monde is destroyed.&lt;br /&gt;
*Reploids finish constructing [[Final Weapon]], a safe haven for their race&lt;br /&gt;
&lt;br /&gt;
180&lt;br /&gt;
*A rogue group of Reploids by the name of Maverick emerges, striking various human targets. Leader is Sigma&lt;br /&gt;
*The city of [[Brigantes]] is established.&lt;br /&gt;
&lt;br /&gt;
190&lt;br /&gt;
*The city of [[Wutai]] is established.&lt;br /&gt;
*[[Goa]] begins militarization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===3rd Age: Age of Destruction===&lt;br /&gt;
200&lt;br /&gt;
*The great drought of [[Iktoa]] begins, caused by appearance of Mana Stone of Earth&lt;br /&gt;
*Jumi Leader [[Diana]] is assassinated by [[Deneb]]. Shortly afterward the [[Mirror of Diana]] shatters. Jumi everywhere go into hiding&lt;br /&gt;
*[[Sorceress Vulpecula]] seizes control of Rolante, allying with Goa&lt;br /&gt;
&lt;br /&gt;
210&lt;br /&gt;
*Two unnamed prophets appear in [[Mandala]], giving six orbs that see the future to the shaman there.&lt;br /&gt;
*[[Sorceress Vulpecula]] establishes domination of the entire northlands beyond Loftarasa&lt;br /&gt;
&lt;br /&gt;
220&lt;br /&gt;
*Etansel Library mysteriously burns down.&lt;br /&gt;
*&#039;&#039;&#039;The Coronar War.&#039;&#039;&#039;&lt;br /&gt;
**Goa invades southern Fa&#039;Diel.&lt;br /&gt;
**Battle of Pandora&lt;br /&gt;
***Goa invades Pandora. Pandora falls to Goa after a long winter.&lt;br /&gt;
**Goa invades more cities and slowly gains ground.&lt;br /&gt;
**Battle of the Luon Coast&lt;br /&gt;
***Goa attempts Viorar invasion.&lt;br /&gt;
***Beast Kingdom enters Coronar War against Goa.&lt;br /&gt;
***Viorar forces push Goa back after several weeks.&lt;br /&gt;
**Goa takes over Palace of Water in [[Lake Lasacul]].&lt;br /&gt;
**Battle on High Water&lt;br /&gt;
***[[Lelanol&#039;s Lair|Lelanol]] enters Coronar War against Goa.&lt;br /&gt;
***Lelanol pushes Goan forces out of [[Lasacul]].&lt;br /&gt;
**Battle of Lorien&lt;br /&gt;
***Alliance of Beastmen and Lelanolians attack Goa-controlled Pandora.&lt;br /&gt;
**Goan forces lose war and surrender all land back to Fa&#039;Diel. Pandora falls to ruins&lt;br /&gt;
&lt;br /&gt;
230&lt;br /&gt;
*All inhabitants of Iktoa migrate out of the nation, due to the withering drought, except the Gerudo and Giganto&lt;br /&gt;
*Construction of [[Temple of Prophecy]] completed&lt;br /&gt;
&lt;br /&gt;
250&lt;br /&gt;
*Iktoa becomes a complete desert, known now as the [[Haunted Wastelands]]&lt;br /&gt;
*Army of Vandole invades the Mana Holyland in the [[Valley of Wonders]], which [[Ageatii]] sends to the Upper Realm. [[Benamas]] turns the empty void that remained into a [[Sea of Wonders]].&lt;br /&gt;
*Army of Gerudo, led by Gannondorf, leave the wastelands in search of power to revive Iktoa&lt;br /&gt;
&lt;br /&gt;
260&lt;br /&gt;
*[[Sorceress Vulpecula]] invades Brigantes.&lt;br /&gt;
**She and the city of [[Brigantes]] are destroyed by Arctic, creating the [[Madra Ice Field]]&lt;br /&gt;
*The city of [[Caspia]] is established.&lt;br /&gt;
*[[Guardia Castle]] is constructed.&lt;br /&gt;
&lt;br /&gt;
270&lt;br /&gt;
*The city of [[Truce]] is established, forming the township of Guardia.&lt;br /&gt;
*[[Barrel Volcano]] erupts.&lt;br /&gt;
&lt;br /&gt;
280&lt;br /&gt;
*Establishment of [[Cosmic Guardians]].&lt;br /&gt;
*The city of [[Shrike]] falls into the Cleft of Dimensions.&lt;br /&gt;
*[[Rocket Town]] is established.&lt;br /&gt;
&lt;br /&gt;
290&lt;br /&gt;
*Sigma, Leader of Maverick, is destroyed near [[Rocket Town]]&lt;br /&gt;
*The [[Reploid]] [[Jedo]] finds the remains of the Maverick virus and is infected, declares himself the new leader of Maverick&lt;br /&gt;
&lt;br /&gt;
===4th Age: Age of Survival===&lt;br /&gt;
300&lt;br /&gt;
*New wormhole appears above the city of Truce, linking Cleft with other timelines in other dimensions&lt;br /&gt;
*Etansel Library finishes reconstruction&lt;br /&gt;
&lt;br /&gt;
305&lt;br /&gt;
*Goa begins reclaiming old territory, sending soldiers in search of treasure to reimburse the debt&lt;br /&gt;
*[[Vandole]] begins mission in search of the [[Mana Sword]], deploys finest warriors&lt;br /&gt;
*Goa gains control of the [[Fire Palace]] in the [[Hydra Mountains]]&lt;br /&gt;
*Goan ship mysteriously disappears in the Sea of Wonders while in search of the [[Moon Palace]]&lt;br /&gt;
&lt;br /&gt;
310&lt;br /&gt;
*Mana Stone of Light is sent to [[King Manmon]] on the [[Lumnon Isle]] for protection&lt;br /&gt;
*Rumors spread of the reappearance of the [[Jumi]] &lt;br /&gt;
&lt;br /&gt;
315&lt;br /&gt;
*Completion of Gold Tower - the stronghold for the Mana Stone of Light&lt;br /&gt;
*The Lumnon Isle becomes completely saturated with gold drained from the Mana Stone, becoming the Gold Isle&lt;br /&gt;
&lt;br /&gt;
320&lt;br /&gt;
*[[Gold City]] is established (in its modern form).&lt;br /&gt;
*Chobin army invades and destroys the Shrine of the [[Cosmic Guardians]]- few survive, including the leader Cyx&lt;br /&gt;
*Maverick Hunters form, under the leadership of [[Signas]]&lt;br /&gt;
&lt;br /&gt;
325&lt;br /&gt;
*The Maverick Virus is contained. Maverick Hunters disband&lt;br /&gt;
====[[Jango]] makes play for control of Middle Realm====&lt;br /&gt;
&lt;br /&gt;
====[[War: Guardia vs Koopa Kingdom]]====&lt;br /&gt;
&lt;br /&gt;
*The Island of [[Shrike]] begins to sink.&lt;br /&gt;
*Booskaboo, the great turtle, is discovered and freed from beneath it.&lt;br /&gt;
&lt;br /&gt;
====[[GodWars|War Amongst the Gods]]====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:History|*]]&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Music_of_the_Cleft&amp;diff=1467</id>
		<title>Music of the Cleft</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Music_of_the_Cleft&amp;diff=1467"/>
		<updated>2013-11-23T04:01:12Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Interested in what the original music of a Cleft area was? Here is a list of the names of tracks from video games that inspired their corresponding area. If a link no longer goes to the correct track, feel free to remove it and just leave the title, or find the song elsewhere. Some of the songs aren&#039;t actually from the source material, either because there is no source material or something else.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Music of the Cleft&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Area&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Builder&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Game Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Composer&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Track Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Guardia]] (World) || Immortal || Chrono Trigger || Yasunori Mitsuda || [http://www.youtube.com/watch?v=6-uMkAWj28o Wind Scene]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fa&#039;Diel]] (World) || Immortal || Legend of Mana || Yoko Shimomura || [http://www.youtube.com/watch?v=CAkSPMjSKAE World of Mana]&lt;br /&gt;
|-&lt;br /&gt;
|[[Alfador Isle]] (Medina) || Immortal || Chrono Trigger || Yasunori Mitsuda || [http://www.youtube.com/watch?v=bW3KNnZ2ZiA Silent Light]&lt;br /&gt;
|-&lt;br /&gt;
|[[Angel Tower]] || Jango || Breath of Fire 3 || Akari Kaida &amp;lt;br&amp;gt; Yoshino Aoki || [http://www.youtube.com/watch?v=20skNvgDTJU&amp;amp;feature=related Dragon Slayer]&lt;br /&gt;
|-&lt;br /&gt;
|[[Arlia]] || Benamas || SaGa Frontier || Kenji Ito || [http://www.youtube.com/watch?v=Z2DEfZF0QPs&amp;amp;feature=related Confrontation! Cabellero Family]&lt;br /&gt;
|-&lt;br /&gt;
|[[Barrel Volcano]] || Carsanquay || Super Mario RPG || Yoko Shimomura || [http://www.youtube.com/watch?v=_mLRPPgp19g Barrel Volcano]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bean Valley]] &amp;lt;br&amp;gt; -Grate Guy&#039;s Casino || Ageatii &amp;lt;br&amp;gt; || Super Mario RPG &amp;lt;br&amp;gt; || Yoko Shimomura &amp;lt;br&amp;gt; || [http://www.youtube.com/watch?v=RHclsDoE6dI Still the Road is Full of Dangers] &amp;lt;br&amp;gt; Grate Guy&#039;s Casino&lt;br /&gt;
|-&lt;br /&gt;
|[[Behemoth&#039;s Skull]] || Lilly || Final Fantasy Mystic Quest || || [http://www.youtube.com/watch?v=ILIZrtiP8qs Bone Dungeon]&lt;br /&gt;
|-&lt;br /&gt;
|[[Booster Tower]] || dataAndrew || Super Mario RPG || Yoko Shimomura || [http://www.youtube.com/watch?v=hNhJJiMSTkw Welcome to Booster Tower] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=NJoGF1oLd0o And My Name&#039;s Booster]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bubbly Clouds]] || MTSowbug || Kirby&#039;s Dream Land || Jun Ishikawa || [http://www.youtube.com/watch?v=t4Prelz-qKs Bubbly Clouds]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cactuar Island]] || Benamas || Final Fantasy 7 || Nobuo Uematsu || [http://www.youtube.com/watch?v=-wGS8_HXTas Sandy Badlands]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave of Waterfalls]] || Sylvere || Seiken Densetsu 3 || Hiroki Kikuta || [http://www.youtube.com/watch?v=13SkJO_9fVE Few Paths Forbidden]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimp Caverns]] || Ageatii || Donkey Kong Country || David Wise || [http://www.youtube.com/watch?v=-rgo4DS_nEk Misty Menace]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chocobo Forest]] || Ademisk || Final Fantasy IX || || [http://www.youtube.com/watch?v=yekXJ1FbRCY Aloha de Chocobo ~ Chocobo Forest Theme]&lt;br /&gt;
|-&lt;br /&gt;
|[[Coronar Lowlands]] || Lilly || Secret of Mana || Hiroki Kikuta || [http://www.youtube.com/watch?v=33d6EK2HykM Into the Thick of It]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cosmo Canyon]] || Rune || Final Fantasy 7 || Nobuo Uematsu || [http://www.youtube.com/watch?v=1T3srk8Dkuo Cosmo Canyon]&lt;br /&gt;
|-&lt;br /&gt;
|[[Crysta]] || Benamas || Terranigma || Miyoko Kobayashi&amp;lt;br&amp;gt;Masanori Hikichi || [http://www.youtube.com/watch?v=QmmN-13uDS0 Hometown]&lt;br /&gt;
|-&lt;br /&gt;
|[[Donut Plains]] || Benamas || Super Mario World || Koji Kondo || [http://www.youtube.com/watch?v=76Mzb2PuIDI Athletic]&lt;br /&gt;
|-&lt;br /&gt;
|[[Douglas Island]] || Ageatii || Kingdom Hearts || Yoko Shimomura || [http://www.youtube.com/watch?v=_366fjO5iMc Destiny Islands]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dr. Wily&#039;s Lab]] || Benamas || Mega Man 3 || Bunbun (?) || [http://www.youtube.com/watch?v=RL1XaE24IC4 Dr. Wily&#039;s Castle II]&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldin Mountain]] || Sunflash &amp;lt;br&amp;gt; Ageatii || Zelda Series || Koji Kondo || [http://www.youtube.com/watch?v=qFtnDQJ0wbs Death Mountain]&lt;br /&gt;
|-&lt;br /&gt;
|[[El Nido Triangle]] || Ageatii || Chrono Cross || Yasunori Mitsuda || [http://www.youtube.com/watch?v=DZOX9Y3fHqw Jellyfish Sea]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fort Walla Walla]] || Ageatii || Oregon Trail 2 || ??? || [http://www.youtube.com/watch?v=nbzzdylg6sA On the Trail 4]&lt;br /&gt;
|-&lt;br /&gt;
|[[Frosty Forest]] || Lilly || Secret of Mana || Hiroki Kikuta || [http://www.youtube.com/watch?v=vf58TiGtIe4 A Wish]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gigan Canyon]] &amp;lt;br&amp;gt; -[[Gigan Stronghold]] || Pisces || Legend of Dragoon || Dennis Martin &amp;lt;br&amp;gt; Takao Miratsu || [http://www.youtube.com/watch?v=eZw6VoIX5Dg Valley of Corrupted Gravity]&lt;br /&gt;
|-&lt;br /&gt;
|[[Goa]] &amp;lt;br&amp;gt; Shinshu Field &amp;lt;br&amp;gt; Hydra Mountains &amp;lt;br&amp;gt; Shadow Forest &amp;lt;br&amp;gt; Sei&#039;an City &amp;lt;br&amp;gt; Brynmaer &amp;lt;br&amp;gt; Shyron &amp;lt;br&amp;gt; Glitz Pit &amp;lt;br&amp;gt; Palace of Fire &amp;lt;br&amp;gt; Goa Fortress &amp;lt;br&amp;gt; Harami Pyramid || Ageatii || Various || || &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=8yKG-Qu4WvM Shinshu Plains] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=W-hk3qNUXoY On the Mountain] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=CzAE8ZuOd3I Shadow Forest] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=8V_DiiA5h5w Sei&#039;an City Nobles&#039; Quarter] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=OWML4Bv-Kz8 Sei&#039;an City Commoners&#039; Quarter] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=PxPnWSTKqgY Town of Shyron] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=x_LAykoh18M The Glitz Pit] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=8HVy3WVkU6c Mount Pyre] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=WHkTJTD2gvU Oni Island] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=Ezp1KG4IUg0 The Great Pyramid]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold City]] || Avenant || Secret of Mana || Hiroki Kikuta || [http://www.youtube.com/watch?v=GMJYMWad-LI A Curious Tale]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guardia Castle]] || Benamas || Chrono Trigger || Yasunori Mitsuda || [http://www.youtube.com/watch?v=TykpyrHAZpw Pride and Courage]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guardia Fields]] || Lilly || Chrono Trigger || Yasunori Mitsuda || [http://www.youtube.com/watch?v=WDpPMu8EApg Memories of Green]&lt;br /&gt;
|-&lt;br /&gt;
|[[Haunted Wastelands]] || Ageatii || Zelda: Ocarina of Time || Koji Kondo || [http://www.youtube.com/watch?v=Hy0aEj85ifY Gerudo Valley]&lt;br /&gt;
|-&lt;br /&gt;
|[[Joel Island]] || Ageatii || Crystalis || Yoko Osaka || [http://www.youtube.com/watch?v=Ui8Cw-mEVeI Underwater Cave] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=x9snOtTJeXk Goa Fortress]&lt;br /&gt;
|-&lt;br /&gt;
|[[Jungle of Illusion]] &amp;lt;br&amp;gt; -[[Pedan]] &amp;lt;br&amp;gt; -Nep-Enut&#039;s Lake || Ageatii &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; || Legend of Mana &amp;lt;br&amp;gt; Seiken Densetsu 3 &amp;lt;br&amp;gt; Yoshi&#039;s Island || Yoko Shimomura &amp;lt;br&amp;gt; Hiroki Kikuta &amp;lt;br&amp;gt; Koji Kondo || [http://www.youtube.com/watch?v=TXMmXvSF8XQ Calmly Traveling] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=qm9wXrnUuf8 Last Audience] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=kDssUvBiHFk Overworld]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kakkara Desert]] &amp;lt;br&amp;gt; -[[Dry Dry Outpost]] || Ageatii &amp;lt;br&amp;gt; || Secret of Mana &amp;lt;br&amp;gt; Paper Mario || Hiroki Kikuta &amp;lt;br&amp;gt; Yuka Tsujiyoko || [http://www.youtube.com/watch?v=h2J1mZmtaSY Secret of the Arid Sands] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=RFHzcFZ7quA Mysterious Dry Dry Outpost]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kett&#039;s Rooms]] || Ageatii || Final Fantasy Adventure || Kenji Ito || [http://www.youtube.com/watch?v=100QvXU7hu0 Dungeon 1]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lea Monde]] || Pisces || Vagrant Story || Hitoshi Sakamoto || [http://www.youtube.com/watch?v=aNF_aSRw0SM Closed Lea Monde]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lelanol&#039;s Lair]] || Lilly || Various || Koji Kondo || [http://www.youtube.com/watch?v=N_GfnqdGWEY Dragon Roost Isle]&lt;br /&gt;
|-&lt;br /&gt;
|[[Loftarasa Mountains]] &amp;lt;br&amp;gt; -[[Mandala]] &amp;lt;br&amp;gt; -Sage Joch&#039;s Cave &amp;lt;br&amp;gt; -[[Palace of Darkness]] || Ageatii || Secret of Mana || Hiroki Kikuta || [http://www.youtube.com/watch?v=AAZo9jYI4cg The Wind Never Ceases] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=Uro-C3KesHM Distant Thunder] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=1P2gNB_U5g0 The Legend] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=9naMTjPsEpY The Holy Intruder]&lt;br /&gt;
|-&lt;br /&gt;
|[[Luon Highway]] || Ageatii || Legend of Mana || Yoko Shimomura || [http://www.youtube.com/watch?v=JdWCGuCG9JY Wanderer&#039;s Path]&lt;br /&gt;
|-&lt;br /&gt;
|[[Magitek Factory]] || Arilothas || Final Fantasy 6   || Nobuo Uematsu || [http://www.youtube.com/watch?v=IMK-y8w6YhA Devil&#039;s Lab]&lt;br /&gt;
|-&lt;br /&gt;
|[[Magus Castle]] || Ziddar || Chrono Trigger || Yasunori Mitsuda || [http://www.youtube.com/watch?v=HeFMB-7sj54 Confusing Melody]&lt;br /&gt;
|-&lt;br /&gt;
|[[McNeil Woods]] || Arilothas || Breath of Fire 3 || Akari Kaida&amp;lt;br&amp;gt;Yoshino Aoki || [http://www.youtube.com/watch?v=F8U5nxhxYf0 Cedar Forest]&lt;br /&gt;
|-&lt;br /&gt;
|[[Monotoli Building]] || MTSowbug || Earthbound || Keiichi Suzuki&amp;lt;br&amp;gt;Akio Ohmori&amp;lt;br&amp;gt;Ritsuo Kamimura&amp;lt;br&amp;gt;Hirokazu Tanaka || [http://www.youtube.com/watch?v=bvBT1Cspwss The Metropolis of Fourside]&amp;lt;br&amp;gt;[http://www.youtube.com/watch?v=ZMhqrJ3AX24 Dangerous Caves]&lt;br /&gt;
|-&lt;br /&gt;
|[[Monstro Town]] || Ziddar || Super Mario RPG || Yoko Shimomura || [http://www.youtube.com/watch?v=stQwA-0n4_I My Paradise ~ Monstro Town]&lt;br /&gt;
|-&lt;br /&gt;
|[[Moogle Caves]] || Versalia || Final Fantasy 6 || Nobuo Uematsu || [http://www.youtube.com/watch?v=i2QNuQJGAHs The Mines of Narshe]&amp;lt;br&amp;gt;[http://www.youtube.com/watch?v=M5UeEUdPiMg - Mog&#039;s Theme]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mt Nibelheim]] || Arctic || Final Fantasy 7 || Nobuo Uematsu || [http://www.youtube.com/watch?v=3rV40ypje7o Those Chosen by the Planet]&lt;br /&gt;
|-&lt;br /&gt;
|[[Myrkur Mountains]] &amp;lt;br&amp;gt; -[The Underworld]] || Ageatii || Dunno/Original &amp;lt;br&amp;gt; Legend of Mana || Koji Kondo&amp;lt;br&amp;gt;Yoko Shimomura || [http://www.youtube.com/watch?v=zCQ7IeEFok8 Snowpeak]&lt;br /&gt;
|-&lt;br /&gt;
|[[Phendrana Drifts]] || Benamas || Metroid Prime || Kenji Yamamoto || [http://www.youtube.com/watch?v=ZbbUv1hz6mE Phendrana Drifts]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabite Forest]] || Sylvere || Seiken Densetsu 3 || Hiroki Kikuta || [http://www.youtube.com/watch?v=lX6W_6pqUDA Powell]&lt;br /&gt;
|-&lt;br /&gt;
|[[Pillars of Nosgoth]] || Arilothas || LoK: Soul Reaver || ??? || [http://www.youtube.com/watch?v=WiO-BQRej74&amp;amp;feature=related Soul Reaver]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rocket Town]] || Benamas || Final Fantasy 7 || Nobuo Uematsu || [http://www.youtube.com/watch?v=vgvXCg1e_T8 Oppressed People]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rolante Mountain]] || Versalia || Seiken Densetsu 3 || Hiroki Kikuta || [http://www.youtube.com/watch?v=NNp5CNFTIDI Different Road]&lt;br /&gt;
|-&lt;br /&gt;
|[[R-Y Factory Ruins]] || Benamas || Chrono Trigger || Yasunori Mitsuda || [http://www.youtube.com/watch?v=TPYQUmhYKWs Remains of a Factory]&lt;br /&gt;
|-&lt;br /&gt;
|[[Safari Zone]] || Tenor || Pokemon Red/Blue || Go Ichinose&amp;lt;br&amp;gt;Junichi Masuda&amp;lt;br&amp;gt;Mori&#039;ichi Aoki || [http://www.youtube.com/watch?v=VOXGL5ipFY4 Evolution]&lt;br /&gt;
|-&lt;br /&gt;
|[[Saturn Valley]] || MTSowbug || Earthbound || Keiichi Suzuki&amp;lt;br&amp;gt;Akio Ohmori&amp;lt;br&amp;gt;Ritsuo Kamimura&amp;lt;br&amp;gt;Hirokazu Tanaka || [http://www.youtube.com/watch?v=qQYSPtfirLM Hi Hi Hi]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sea of Wonders]] &amp;lt;br&amp;gt; -The Sea &amp;lt;br&amp;gt; -[[Caspia]] || Ageatii || &amp;lt;br&amp;gt; Secret of Mana &amp;lt;br&amp;gt; Legend of Mana || &amp;lt;br&amp;gt; Hiroki Kikuta &amp;lt;br&amp;gt; Yoko Shimomura || &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=UKQ31mkobm0 Phantom and a Rose] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=X79LyywmWTM Southern City Polpota]&lt;br /&gt;
|-&lt;br /&gt;
|[[Shrike]] || Benamas || SaGa Frontier || Kenji Ito || [http://www.youtube.com/watch?v=aumWblPK58M Sunset Town]&lt;br /&gt;
|-&lt;br /&gt;
|[[Smash Stadium]] || Raitzeno &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Versalia &amp;lt;br&amp;gt; || SSB Melee &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; SSB Brawl &amp;lt;br&amp;gt; Metroid Prime/Brawl || ??? &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Kentaro Ishizaka &amp;lt;br&amp;gt; Kenji Yamamoto || Fountain of Dreams &amp;lt;br&amp;gt; Temple &amp;lt;br&amp;gt; Metal Battle &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=d3fudWbUMHQ Final Destination] &amp;lt;br&amp;gt; [http://www.youtube.comwatch?v=KXuDFVF4eWM&amp;amp;feature=related Multi-Man Melee 1]&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit Temple]] || Ageatii || Zelda: Ocarina of Time || Koji Kondo || [http://www.youtube.com/watch?v=2zQghQuzatg Spirit Temple]&lt;br /&gt;
|-&lt;br /&gt;
|[[S.S. Zelbess]] || Ageatii || Chrono Cross || Yasunori Mitsuda || [http://www.youtube.com/watch?v=Py3mLR0Fa-w Zelbess] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=taAivrUb_5c The Splendidly Grand Magic Troupe]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Veldt]] || Versalia || Final Fantasy 6 || Nobuo Uematsu || [http://www.youtube.com/watch?v=_ALrUk9GSaU Wild West]&lt;br /&gt;
|-&lt;br /&gt;
|[[Tonoe]] || Ageatii || Harvest Moon || Tsuyoshi Tanaka || [http://www.youtube.com/watch?v=Wl0knxkf1Mg Spring], [http://www.youtube.com/watch?v=Sbn7ACtBN8E Summer], [http://www.youtube.com/watch?v=pdyGiVOmSUI Fall], [http://www.youtube.com/watch?v=60ncdRzmVjA Winter]&lt;br /&gt;
|-&lt;br /&gt;
|[[Truce]] || Immortal || Chrono Trigger || Yasunori Mitsuda || [http://www.youtube.com/watch?v=KI3PtLCC8WE Peaceful Days]&lt;br /&gt;
|-&lt;br /&gt;
|[[Viorar]] || Ageatii || Legend of Mana || Yoko Shimomura || [http://www.youtube.com/watch?v=uiWJBuBU2c0 Moonlit City Roa]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wutai]] || Benamas || Final Fantasy 7 || Nobuo Uematsu || [http://www.youtube.com/watch?v=ichnoO0ZuG4 Wutai]&lt;br /&gt;
|-&lt;br /&gt;
|[[Orbonne Monastery]] || Versalia || Final Fantasy Tactics || Nobuo Uematsu || [http://www.youtube.com/watch?v=lGdeHJKicmc&amp;amp;feature=related Chapel]&lt;br /&gt;
|-&lt;br /&gt;
|[[Final Weapon]] || Immortal || Mega Man X4 || Toshihiko Horiyama || [http://www.youtube.com/watch?v=ben2vyeamyw Final Weapon Stage 2]&lt;br /&gt;
|-&lt;br /&gt;
|[[Zigolis Swamp]] || Versalia || Final Fantasy Tactics || Nobuo Uematsu || [http://www.youtube.com/watch?v=TmUsHH5lxsA&amp;amp;feature=related Trisection]&lt;br /&gt;
|-&lt;br /&gt;
|[[Expellian Island]] || Lilly &amp;lt;br&amp;gt; Benamas || Star Ocean: Second Story || Motoi Sakuraba || [http://www.youtube.com/watch?v=BwZodQUQFz4 We Form in Crystals]&lt;br /&gt;
|-&lt;br /&gt;
|[[Feyan Lake]] || Lilly &amp;lt;br&amp;gt; Ageatii || Legend of Mana || Yoko Shimomura || [http://www.youtube.com/watch?v=_eA6WkCZetw The Wind Sings of a Journey]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bequerel Mine]] || Umbraunt || Star Ocean 3 || Motoi Sakuraba || [http://www.youtube.com/watch?v=TSlDUPl7DoA Rust Colored]&lt;br /&gt;
|-&lt;br /&gt;
|[[Brigantes]] || Versalia || Ogre Battle || Hitoshi Sakimoto || [http://www.youtube.com/watch?v=BOswr5QAPSU&amp;amp;feature=related Rest in Peace]&lt;br /&gt;
|-&lt;br /&gt;
|[[Madra Ice Field]] || Versalia || Ogre Battle || Hitoshi Sakimoto || [http://www.youtube.com/watch?v=c4CYBnusycE&amp;amp;feature=related White Storm]&lt;br /&gt;
|-&lt;br /&gt;
|[[Midnight Gardens]] || Versalia || Seiken Densetsu 3 || Hiroki Kikuta || [http://www.youtube.com/watch?v=SYVxKqTKViA&amp;amp;feature=related Autumn Harvest]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gobi&#039;s Valley]] || Abysmal || Banjo-Kazooie || Grant Kirkhope || [http://www.youtube.com/watch?v=OFmzz4vMiLY Gobi&#039;s Valley]&lt;br /&gt;
|-&lt;br /&gt;
|[[Magmoor Caverns]] || Ageatii || Metroid Prime || Kenji Yamamoto || [http://www.youtube.com/watch?v=QQCZIb0fbt8 Magmoor Caverns]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Areas to add:  Mabe, Lasacul, Goreomemu Swamp, Sulfataska Mountains&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Music_of_the_Cleft&amp;diff=1466</id>
		<title>Music of the Cleft</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Music_of_the_Cleft&amp;diff=1466"/>
		<updated>2013-11-23T03:56:35Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Interested in what the original music of a Cleft area was? Here is a list of the names of tracks from video games that inspired their corresponding area. If a link no longer goes to the correct track, feel free to remove it and just leave the title, or find the song elsewhere. Some of the songs aren&#039;t actually from the source material, either because there is no source material or something else.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Music of the Cleft&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Area&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Builder&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Game Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Composer&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Track Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Guardia]] (World) || Immortal || Chrono Trigger || Yasunori Mitsuda || [http://www.youtube.com/watch?v=6-uMkAWj28o Wind Scene]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fa&#039;Diel]] (World) || Immortal || Legend of Mana || Yoko Shimomura || [http://www.youtube.com/watch?v=CAkSPMjSKAE World of Mana]&lt;br /&gt;
|-&lt;br /&gt;
|[[Alfador Isle]] (Medina) || Immortal || Chrono Trigger || Yasunori Mitsuda || [http://www.youtube.com/watch?v=bW3KNnZ2ZiA Silent Light]&lt;br /&gt;
|-&lt;br /&gt;
|[[Angel Tower]] || Jango || Breath of Fire 3 || Akari Kaida &amp;lt;br&amp;gt; Yoshino Aoki || [http://www.youtube.com/watch?v=20skNvgDTJU&amp;amp;feature=related Dragon Slayer]&lt;br /&gt;
|-&lt;br /&gt;
|[[Arlia]] || Benamas || SaGa Frontier || Kenji Ito || [http://www.youtube.com/watch?v=Z2DEfZF0QPs&amp;amp;feature=related Confrontation! Cabellero Family]&lt;br /&gt;
|-&lt;br /&gt;
|[[Barrel Volcano]] || Carsanquay || Super Mario RPG || Yoko Shimomura || [http://www.youtube.com/watch?v=_mLRPPgp19g Barrel Volcano]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bean Valley]] &amp;lt;br&amp;gt; -Grate Guy&#039;s Casino || Ageatii &amp;lt;br&amp;gt; || Super Mario RPG &amp;lt;br&amp;gt; || Yoko Shimomura &amp;lt;br&amp;gt; || [http://www.youtube.com/watch?v=RHclsDoE6dI Still the Road is Full of Dangers] &amp;lt;br&amp;gt; Grate Guy&#039;s Casino&lt;br /&gt;
|-&lt;br /&gt;
|[[Behemoth&#039;s Skull]] || Lilly || Final Fantasy Mystic Quest || || [http://www.youtube.com/watch?v=ILIZrtiP8qs Bone Dungeon]&lt;br /&gt;
|-&lt;br /&gt;
|[[Booster Tower]] || dataAndrew || Super Mario RPG || Yoko Shimomura || [http://www.youtube.com/watch?v=hNhJJiMSTkw Welcome to Booster Tower] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=NJoGF1oLd0o And My Name&#039;s Booster]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bubbly Clouds]] || MTSowbug || Kirby&#039;s Dream Land || Jun Ishikawa || [http://www.youtube.com/watch?v=t4Prelz-qKs Bubbly Clouds]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cactuar Island]] || Benamas || Final Fantasy 7 || Nobuo Uematsu || [http://www.youtube.com/watch?v=-wGS8_HXTas Sandy Badlands]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave of Waterfalls]] || Sylvere || Seiken Densetsu 3 || Hiroki Kikuta || [http://www.youtube.com/watch?v=13SkJO_9fVE Few Paths Forbidden]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimp Caverns]] || Ageatii || Donkey Kong Country || David Wise || [http://www.youtube.com/watch?v=-rgo4DS_nEk Misty Menace]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chocobo Forest]] || Ademisk || Final Fantasy IX || || [http://www.youtube.com/watch?v=yekXJ1FbRCY Aloha de Chocobo ~ Chocobo Forest Theme]&lt;br /&gt;
|-&lt;br /&gt;
|[[Coronar Lowlands]] || Lilly || Secret of Mana || Hiroki Kikuta || [http://www.youtube.com/watch?v=33d6EK2HykM Into the Thick of It]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cosmo Canyon]] || Rune || Final Fantasy 7 || Nobuo Uematsu || [http://www.youtube.com/watch?v=1T3srk8Dkuo Cosmo Canyon]&lt;br /&gt;
|-&lt;br /&gt;
|[[Crysta]] || Benamas || Terranigma || Miyoko Kobayashi&amp;lt;br&amp;gt;Masanori Hikichi || [http://www.youtube.com/watch?v=QmmN-13uDS0 Hometown]&lt;br /&gt;
|-&lt;br /&gt;
|[[Donut Plains]] || Benamas || Super Mario World || Koji Kondo || [http://www.youtube.com/watch?v=76Mzb2PuIDI Athletic]&lt;br /&gt;
|-&lt;br /&gt;
|[[Douglas Island]] || Ageatii || Kingdom Hearts || Yoko Shimomura || [http://www.youtube.com/watch?v=_366fjO5iMc Destiny Islands]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dr. Wily&#039;s Lab]] || Benamas || Mega Man 3 || Bunbun (?) || [http://www.youtube.com/watch?v=RL1XaE24IC4 Dr. Wily&#039;s Castle II]&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldin Mountain]] || Sunflash &amp;lt;br&amp;gt; Ageatii || Zelda Series || Koji Kondo || [http://www.youtube.com/watch?v=qFtnDQJ0wbs Death Mountain]&lt;br /&gt;
|-&lt;br /&gt;
|[[El Nido Triangle]] || Ageatii || Chrono Cross || Yasunori Mitsuda || [http://www.youtube.com/watch?v=DZOX9Y3fHqw Jellyfish Sea]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fort Walla Walla]] || Ageatii || Oregon Trail 2 || ??? || [http://www.youtube.com/watch?v=nbzzdylg6sA On the Trail 4]&lt;br /&gt;
|-&lt;br /&gt;
|[[Frosty Forest]] || Lilly || Secret of Mana || Hiroki Kikuta || [http://www.youtube.com/watch?v=vf58TiGtIe4 A Wish]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gigan Canyon]] &amp;lt;br&amp;gt; -[[Gigan Stronghold]] || Pisces || Legend of Dragoon || Dennis Martin &amp;lt;br&amp;gt; Takao Miratsu || [http://www.youtube.com/watch?v=eZw6VoIX5Dg Valley of Corrupted Gravity]&lt;br /&gt;
|-&lt;br /&gt;
|[[Goa]] &amp;lt;br&amp;gt; Shinshu Field &amp;lt;br&amp;gt; Hydra Mountains &amp;lt;br&amp;gt; Shadow Forest &amp;lt;br&amp;gt; Sei&#039;an City &amp;lt;br&amp;gt; Brynmaer &amp;lt;br&amp;gt; Shyron &amp;lt;br&amp;gt; Glitz Pit &amp;lt;br&amp;gt; Palace of Fire &amp;lt;br&amp;gt; Goa Fortress &amp;lt;br&amp;gt; Harami Pyramid || Ageatii || Various || || &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=8yKG-Qu4WvM Shinshu Plains] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=W-hk3qNUXoY On the Mountain] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=CzAE8ZuOd3I Shadow Forest] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=BI2RcFYJ2_E Sei&#039;an City Nobles&#039; Quarter] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=akuSorwoSZg Sei&#039;an City Commoners&#039; Quarter] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=PxPnWSTKqgY Town of Shyron] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=x_LAykoh18M The Glitz Pit] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=8HVy3WVkU6c Mount Pyre] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=WHkTJTD2gvU Oni Island] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=Ezp1KG4IUg0 The Great Pyramid]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold City]] || Avenant || Secret of Mana || Hiroki Kikuta || [http://www.youtube.com/watch?v=GMJYMWad-LI A Curious Tale]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guardia Castle]] || Benamas || Chrono Trigger || Yasunori Mitsuda || [http://www.youtube.com/watch?v=TykpyrHAZpw Pride and Courage]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guardia Fields]] || Lilly || Chrono Trigger || Yasunori Mitsuda || [http://www.youtube.com/watch?v=WDpPMu8EApg Memories of Green]&lt;br /&gt;
|-&lt;br /&gt;
|[[Haunted Wastelands]] || Ageatii || Zelda: Ocarina of Time || Koji Kondo || [http://www.youtube.com/watch?v=Hy0aEj85ifY Gerudo Valley]&lt;br /&gt;
|-&lt;br /&gt;
|[[Joel Island]] || Ageatii || Crystalis || Yoko Osaka || [http://www.youtube.com/watch?v=Ui8Cw-mEVeI Underwater Cave] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=x9snOtTJeXk Goa Fortress]&lt;br /&gt;
|-&lt;br /&gt;
|[[Jungle of Illusion]] &amp;lt;br&amp;gt; -[[Pedan]] &amp;lt;br&amp;gt; -Nep-Enut&#039;s Lake || Ageatii &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; || Legend of Mana &amp;lt;br&amp;gt; Seiken Densetsu 3 &amp;lt;br&amp;gt; Yoshi&#039;s Island || Yoko Shimomura &amp;lt;br&amp;gt; Hiroki Kikuta &amp;lt;br&amp;gt; Koji Kondo || [http://www.youtube.com/watch?v=TXMmXvSF8XQ Calmly Traveling] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=qm9wXrnUuf8 Last Audience] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=kDssUvBiHFk Overworld]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kakkara Desert]] &amp;lt;br&amp;gt; -[[Dry Dry Outpost]] || Ageatii &amp;lt;br&amp;gt; || Secret of Mana &amp;lt;br&amp;gt; Paper Mario || Hiroki Kikuta &amp;lt;br&amp;gt; Yuka Tsujiyoko || [http://www.youtube.com/watch?v=h2J1mZmtaSY Secret of the Arid Sands] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=RFHzcFZ7quA Mysterious Dry Dry Outpost]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kett&#039;s Rooms]] || Ageatii || Final Fantasy Adventure || Kenji Ito || [http://www.youtube.com/watch?v=100QvXU7hu0 Dungeon 1]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lea Monde]] || Pisces || Vagrant Story || Hitoshi Sakamoto || [http://www.youtube.com/watch?v=aNF_aSRw0SM Closed Lea Monde]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lelanol&#039;s Lair]] || Lilly || Various || Koji Kondo || [http://www.youtube.com/watch?v=N_GfnqdGWEY Dragon Roost Isle]&lt;br /&gt;
|-&lt;br /&gt;
|[[Loftarasa Mountains]] &amp;lt;br&amp;gt; -[[Mandala]] &amp;lt;br&amp;gt; -Sage Joch&#039;s Cave &amp;lt;br&amp;gt; -[[Palace of Darkness]] || Ageatii || Secret of Mana || Hiroki Kikuta || [http://www.youtube.com/watch?v=AAZo9jYI4cg The Wind Never Ceases] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=Uro-C3KesHM Distant Thunder] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=1P2gNB_U5g0 The Legend] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=9naMTjPsEpY The Holy Intruder]&lt;br /&gt;
|-&lt;br /&gt;
|[[Luon Highway]] || Ageatii || Legend of Mana || Yoko Shimomura || [http://www.youtube.com/watch?v=JdWCGuCG9JY Wanderer&#039;s Path]&lt;br /&gt;
|-&lt;br /&gt;
|[[Magitek Factory]] || Arilothas || Final Fantasy 6   || Nobuo Uematsu || [http://www.youtube.com/watch?v=IMK-y8w6YhA Devil&#039;s Lab]&lt;br /&gt;
|-&lt;br /&gt;
|[[Magus Castle]] || Ziddar || Chrono Trigger || Yasunori Mitsuda || [http://www.youtube.com/watch?v=HeFMB-7sj54 Confusing Melody]&lt;br /&gt;
|-&lt;br /&gt;
|[[McNeil Woods]] || Arilothas || Breath of Fire 3 || Akari Kaida&amp;lt;br&amp;gt;Yoshino Aoki || [http://www.youtube.com/watch?v=F8U5nxhxYf0 Cedar Forest]&lt;br /&gt;
|-&lt;br /&gt;
|[[Monotoli Building]] || MTSowbug || Earthbound || Keiichi Suzuki&amp;lt;br&amp;gt;Akio Ohmori&amp;lt;br&amp;gt;Ritsuo Kamimura&amp;lt;br&amp;gt;Hirokazu Tanaka || [http://www.youtube.com/watch?v=bvBT1Cspwss The Metropolis of Fourside]&amp;lt;br&amp;gt;[http://www.youtube.com/watch?v=ZMhqrJ3AX24 Dangerous Caves]&lt;br /&gt;
|-&lt;br /&gt;
|[[Monstro Town]] || Ziddar || Super Mario RPG || Yoko Shimomura || [http://www.youtube.com/watch?v=stQwA-0n4_I My Paradise ~ Monstro Town]&lt;br /&gt;
|-&lt;br /&gt;
|[[Moogle Caves]] || Versalia || Final Fantasy 6 || Nobuo Uematsu || [http://www.youtube.com/watch?v=i2QNuQJGAHs The Mines of Narshe]&amp;lt;br&amp;gt;[http://www.youtube.com/watch?v=M5UeEUdPiMg - Mog&#039;s Theme]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mt Nibelheim]] || Arctic || Final Fantasy 7 || Nobuo Uematsu || [http://www.youtube.com/watch?v=3rV40ypje7o Those Chosen by the Planet]&lt;br /&gt;
|-&lt;br /&gt;
|[[Myrkur Mountains]] &amp;lt;br&amp;gt; -[The Underworld]] || Ageatii || Dunno/Original &amp;lt;br&amp;gt; Legend of Mana || Koji Kondo&amp;lt;br&amp;gt;Yoko Shimomura || [http://www.youtube.com/watch?v=zCQ7IeEFok8 Snowpeak]&lt;br /&gt;
|-&lt;br /&gt;
|[[Phendrana Drifts]] || Benamas || Metroid Prime || Kenji Yamamoto || [http://www.youtube.com/watch?v=ZbbUv1hz6mE Phendrana Drifts]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabite Forest]] || Sylvere || Seiken Densetsu 3 || Hiroki Kikuta || [http://www.youtube.com/watch?v=lX6W_6pqUDA Powell]&lt;br /&gt;
|-&lt;br /&gt;
|[[Pillars of Nosgoth]] || Arilothas || LoK: Soul Reaver || ??? || [http://www.youtube.com/watch?v=WiO-BQRej74&amp;amp;feature=related Soul Reaver]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rocket Town]] || Benamas || Final Fantasy 7 || Nobuo Uematsu || [http://www.youtube.com/watch?v=vgvXCg1e_T8 Oppressed People]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rolante Mountain]] || Versalia || Seiken Densetsu 3 || Hiroki Kikuta || [http://www.youtube.com/watch?v=NNp5CNFTIDI Different Road]&lt;br /&gt;
|-&lt;br /&gt;
|[[R-Y Factory Ruins]] || Benamas || Chrono Trigger || Yasunori Mitsuda || [http://www.youtube.com/watch?v=TPYQUmhYKWs Remains of a Factory]&lt;br /&gt;
|-&lt;br /&gt;
|[[Safari Zone]] || Tenor || Pokemon Red/Blue || Go Ichinose&amp;lt;br&amp;gt;Junichi Masuda&amp;lt;br&amp;gt;Mori&#039;ichi Aoki || [http://www.youtube.com/watch?v=VOXGL5ipFY4 Evolution]&lt;br /&gt;
|-&lt;br /&gt;
|[[Saturn Valley]] || MTSowbug || Earthbound || Keiichi Suzuki&amp;lt;br&amp;gt;Akio Ohmori&amp;lt;br&amp;gt;Ritsuo Kamimura&amp;lt;br&amp;gt;Hirokazu Tanaka || [http://www.youtube.com/watch?v=qQYSPtfirLM Hi Hi Hi]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sea of Wonders]] &amp;lt;br&amp;gt; -The Sea &amp;lt;br&amp;gt; -[[Caspia]] || Ageatii || &amp;lt;br&amp;gt; Secret of Mana &amp;lt;br&amp;gt; Legend of Mana || &amp;lt;br&amp;gt; Hiroki Kikuta &amp;lt;br&amp;gt; Yoko Shimomura || &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=UKQ31mkobm0 Phantom and a Rose] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=X79LyywmWTM Southern City Polpota]&lt;br /&gt;
|-&lt;br /&gt;
|[[Shrike]] || Benamas || SaGa Frontier || Kenji Ito || [http://www.youtube.com/watch?v=aumWblPK58M Sunset Town]&lt;br /&gt;
|-&lt;br /&gt;
|[[Smash Stadium]] || Raitzeno &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Versalia &amp;lt;br&amp;gt; || SSB Melee &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; SSB Brawl &amp;lt;br&amp;gt; Metroid Prime/Brawl || ??? &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Kentaro Ishizaka &amp;lt;br&amp;gt; Kenji Yamamoto || Fountain of Dreams &amp;lt;br&amp;gt; Temple &amp;lt;br&amp;gt; Metal Battle &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=d3fudWbUMHQ Final Destination] &amp;lt;br&amp;gt; [http://www.youtube.comwatch?v=KXuDFVF4eWM&amp;amp;feature=related Multi-Man Melee 1]&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit Temple]] || Ageatii || Zelda: Ocarina of Time || Koji Kondo || [http://www.youtube.com/watch?v=2zQghQuzatg Spirit Temple]&lt;br /&gt;
|-&lt;br /&gt;
|[[S.S. Zelbess]] || Ageatii || Chrono Cross || Yasunori Mitsuda || [http://www.youtube.com/watch?v=Py3mLR0Fa-w Zelbess] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=taAivrUb_5c The Splendidly Grand Magic Troupe]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Veldt]] || Versalia || Final Fantasy 6 || Nobuo Uematsu || [http://www.youtube.com/watch?v=_ALrUk9GSaU Wild West]&lt;br /&gt;
|-&lt;br /&gt;
|[[Tonoe]] || Ageatii || Harvest Moon || Tsuyoshi Tanaka || [http://www.youtube.com/watch?v=Wl0knxkf1Mg Spring], [http://www.youtube.com/watch?v=Sbn7ACtBN8E Summer], [http://www.youtube.com/watch?v=pdyGiVOmSUI Fall], [http://www.youtube.com/watch?v=60ncdRzmVjA Winter]&lt;br /&gt;
|-&lt;br /&gt;
|[[Truce]] || Immortal || Chrono Trigger || Yasunori Mitsuda || [http://www.youtube.com/watch?v=KI3PtLCC8WE Peaceful Days]&lt;br /&gt;
|-&lt;br /&gt;
|[[Viorar]] || Ageatii || Legend of Mana || Yoko Shimomura || [http://www.youtube.com/watch?v=uiWJBuBU2c0 Moonlit City Roa]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wutai]] || Benamas || Final Fantasy 7 || Nobuo Uematsu || [http://www.youtube.com/watch?v=ichnoO0ZuG4 Wutai]&lt;br /&gt;
|-&lt;br /&gt;
|[[Orbonne Monastery]] || Versalia || Final Fantasy Tactics || Nobuo Uematsu || [http://www.youtube.com/watch?v=lGdeHJKicmc&amp;amp;feature=related Chapel]&lt;br /&gt;
|-&lt;br /&gt;
|[[Final Weapon]] || Immortal || Mega Man X4 || Toshihiko Horiyama || [http://www.youtube.com/watch?v=ben2vyeamyw Final Weapon Stage 2]&lt;br /&gt;
|-&lt;br /&gt;
|[[Zigolis Swamp]] || Versalia || Final Fantasy Tactics || Nobuo Uematsu || [http://www.youtube.com/watch?v=TmUsHH5lxsA&amp;amp;feature=related Trisection]&lt;br /&gt;
|-&lt;br /&gt;
|[[Expellian Island]] || Lilly &amp;lt;br&amp;gt; Benamas || Star Ocean: Second Story || Motoi Sakuraba || [http://www.youtube.com/watch?v=BwZodQUQFz4 We Form in Crystals]&lt;br /&gt;
|-&lt;br /&gt;
|[[Feyan Lake]] || Lilly &amp;lt;br&amp;gt; Ageatii || Legend of Mana || Yoko Shimomura || [http://www.youtube.com/watch?v=_eA6WkCZetw The Wind Sings of a Journey]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bequerel Mine]] || Umbraunt || Star Ocean 3 || Motoi Sakuraba || [http://www.youtube.com/watch?v=TSlDUPl7DoA Rust Colored]&lt;br /&gt;
|-&lt;br /&gt;
|[[Brigantes]] || Versalia || Ogre Battle || Hitoshi Sakimoto || [http://www.youtube.com/watch?v=BOswr5QAPSU&amp;amp;feature=related Rest in Peace]&lt;br /&gt;
|-&lt;br /&gt;
|[[Madra Ice Field]] || Versalia || Ogre Battle || Hitoshi Sakimoto || [http://www.youtube.com/watch?v=c4CYBnusycE&amp;amp;feature=related White Storm]&lt;br /&gt;
|-&lt;br /&gt;
|[[Midnight Gardens]] || Versalia || Seiken Densetsu 3 || Hiroki Kikuta || [http://www.youtube.com/watch?v=SYVxKqTKViA&amp;amp;feature=related Autumn Harvest]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gobi&#039;s Valley]] || Abysmal || Banjo-Kazooie || Grant Kirkhope || [http://www.youtube.com/watch?v=OFmzz4vMiLY Gobi&#039;s Valley]&lt;br /&gt;
|-&lt;br /&gt;
|[[Magmoor Caverns]] || Ageatii || Metroid Prime || Kenji Yamamoto || [http://www.youtube.com/watch?v=QQCZIb0fbt8 Magmoor Caverns]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Areas to add:  Mabe, Lasacul, Goreomemu Swamp, Sulfataska Mountains&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Music_of_the_Cleft&amp;diff=1465</id>
		<title>Music of the Cleft</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Music_of_the_Cleft&amp;diff=1465"/>
		<updated>2013-11-23T03:50:19Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: fixing some links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Interested in what the original music of a Cleft area was? Here is a list of the names of tracks from video games that inspired their corresponding area. If a link no longer goes to the correct track, feel free to remove it and just leave the title, or find the song elsewhere. Some of the songs aren&#039;t actually from the source material, either because there is no source material or something else.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Music of the Cleft&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Area&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Builder&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Game Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Composer&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Track Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Guardia]] (World) || Immortal || Chrono Trigger || Yasunori Mitsuda || [http://www.youtube.com/watch?v=6-uMkAWj28o Wind Scene]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fa&#039;Diel]] (World) || Immortal || Legend of Mana || Yoko Shimomura || [http://www.youtube.com/watch?v=CAkSPMjSKAE World of Mana]&lt;br /&gt;
|-&lt;br /&gt;
|[[Alfador Isle]] (Medina) || Immortal || Chrono Trigger || Yasunori Mitsuda || [http://www.youtube.com/watch?v=bW3KNnZ2ZiA Silent Light]&lt;br /&gt;
|-&lt;br /&gt;
|[[Angel Tower]] || Jango || Breath of Fire 3 || Akari Kaida &amp;lt;br&amp;gt; Yoshino Aoki || [http://www.youtube.com/watch?v=20skNvgDTJU&amp;amp;feature=related Dragon Slayer]&lt;br /&gt;
|-&lt;br /&gt;
|[[Arlia]] || Benamas || SaGa Frontier || Kenji Ito || [http://www.youtube.com/watch?v=Z2DEfZF0QPs&amp;amp;feature=related Confrontation! Cabellero Family]&lt;br /&gt;
|-&lt;br /&gt;
|[[Barrel Volcano]] || Carsanquay || Super Mario RPG || Yoko Shimomura || [http://www.youtube.com/watch?v=_mLRPPgp19g Barrel Volcano]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bean Valley]] &amp;lt;br&amp;gt; -Grate Guy&#039;s Casino || Ageatii &amp;lt;br&amp;gt; || Super Mario RPG &amp;lt;br&amp;gt; || Yoko Shimomura &amp;lt;br&amp;gt; || [http://www.youtube.com/watch?v=RHclsDoE6dI Still the Road is Full of Dangers] &amp;lt;br&amp;gt; Grate Guy&#039;s Casino&lt;br /&gt;
|-&lt;br /&gt;
|[[Behemoth&#039;s Skull]] || Lilly || Final Fantasy Mystic Quest || || [http://www.youtube.com/watch?v=ILIZrtiP8qs Bone Dungeon]&lt;br /&gt;
|-&lt;br /&gt;
|[[Booster Tower]] || dataAndrew || Super Mario RPG || Yoko Shimomura || [http://www.youtube.com/watch?v=hNhJJiMSTkw Welcome to Booster Tower] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=NJoGF1oLd0o And My Name&#039;s Booster]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bubbly Clouds]] || MTSowbug || Kirby&#039;s Dream Land || Jun Ishikawa || [http://www.youtube.com/watch?v=t4Prelz-qKs Bubbly Clouds]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cactuar Island]] || Benamas || Final Fantasy 7 || Nobuo Uematsu || [http://www.youtube.com/watch?v=-wGS8_HXTas Sandy Badlands]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave of Waterfalls]] || Sylvere || Seiken Densetsu 3 || Hiroki Kikuta || [http://www.youtube.com/watch?v=13SkJO_9fVE Few Paths Forbidden]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimp Caverns]] || Ageatii || Donkey Kong Country || David Wise || [http://www.youtube.com/watch?v=-rgo4DS_nEk Misty Menace]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chocobo Forest]] || Ademisk || Final Fantasy IX || || [http://www.youtube.com/watch?v=yekXJ1FbRCY Aloha de Chocobo ~ Chocobo Forest Theme]&lt;br /&gt;
|-&lt;br /&gt;
|[[Coronar Lowlands]] || Lilly || Secret of Mana || Hiroki Kikuta || [http://www.youtube.com/watch?v=33d6EK2HykM Into the Thick of It]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cosmo Canyon]] || Rune || Final Fantasy 7 || Nobuo Uematsu || [http://www.youtube.com/watch?v=1T3srk8Dkuo Cosmo Canyon]&lt;br /&gt;
|-&lt;br /&gt;
|[[Crysta]] || Benamas || Terranigma || Miyoko Kobayashi&amp;lt;br&amp;gt;Masanori Hikichi || [http://www.youtube.com/watch?v=QmmN-13uDS0 Hometown]&lt;br /&gt;
|-&lt;br /&gt;
|[[Donut Plains]] || Benamas || Super Mario World || Koji Kondo || [http://www.youtube.com/watch?v=76Mzb2PuIDI Athletic]&lt;br /&gt;
|-&lt;br /&gt;
|[[Douglas Island]] || Ageatii || Kingdom Hearts || Yoko Shimomura || [http://www.youtube.com/watch?v=_366fjO5iMc Destiny Islands]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dr. Wily&#039;s Lab]] || Benamas || Mega Man 3 || Bunbun (?) || [http://www.youtube.com/watch?v=RL1XaE24IC4 Dr. Wily&#039;s Castle II]&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldin Mountain]] || Sunflash &amp;lt;br&amp;gt; Ageatii || Zelda Series || Koji Kondo || [http://www.youtube.com/watch?v=qFtnDQJ0wbs Death Mountain]&lt;br /&gt;
|-&lt;br /&gt;
|[[El Nido Triangle]] || Ageatii || Chrono Cross || Yasunori Mitsuda || [http://www.youtube.com/watch?v=DZOX9Y3fHqw Jellyfish Sea]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fort Walla Walla]] || Ageatii || Oregon Trail 2 || ??? || [http://www.youtube.com/watch?v=nbzzdylg6sA On the Trail 4]&lt;br /&gt;
|-&lt;br /&gt;
|[[Frosty Forest]] || Lilly || Secret of Mana || Hiroki Kikuta || [http://www.youtube.com/watch?v=vf58TiGtIe4 A Wish]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gigan Canyon]] &amp;lt;br&amp;gt; -[[Gigan Stronghold]] || Pisces || Legend of Dragoon || Dennis Martin &amp;lt;br&amp;gt; Takao Miratsu || [http://www.youtube.com/watch?v=eZw6VoIX5Dg Valley of Corrupted Gravity]&lt;br /&gt;
|-&lt;br /&gt;
|[[Goa]] &amp;lt;br&amp;gt; Shinshu Field &amp;lt;br&amp;gt; Hydra Mountains &amp;lt;br&amp;gt; Shadow Forest &amp;lt;br&amp;gt; Sei&#039;an City &amp;lt;br&amp;gt; Brynmaer &amp;lt;br&amp;gt; Shyron &amp;lt;br&amp;gt; Glitz Pit &amp;lt;br&amp;gt; Palace of Fire &amp;lt;br&amp;gt; Goa Fortress || Ageatii || Various || || &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=8yKG-Qu4WvM Shinshu Plains] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=W-hk3qNUXoY On the Mountain] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=CzAE8ZuOd3I Shadow Forest] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=BI2RcFYJ2_E Sei&#039;an City Nobles&#039; Quarter] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=akuSorwoSZg Sei&#039;an City Commoners&#039; Quarter] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=PxPnWSTKqgY Town of Shyron] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=x_LAykoh18M The Glitz Pit] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=8HVy3WVkU6c Mount Pyre] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=WHkTJTD2gvU Oni Island]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold City]] || Avenant || Secret of Mana || Hiroki Kikuta || [http://www.youtube.com/watch?v=GMJYMWad-LI A Curious Tale]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guardia Castle]] || Benamas || Chrono Trigger || Yasunori Mitsuda || [http://www.youtube.com/watch?v=TykpyrHAZpw Pride and Courage]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guardia Fields]] || Lilly || Chrono Trigger || Yasunori Mitsuda || [http://www.youtube.com/watch?v=WDpPMu8EApg Memories of Green]&lt;br /&gt;
|-&lt;br /&gt;
|[[Haunted Wastelands]] || Ageatii || Zelda: Ocarina of Time || Koji Kondo || [http://www.youtube.com/watch?v=Hy0aEj85ifY Gerudo Valley]&lt;br /&gt;
|-&lt;br /&gt;
|[[Joel Island]] || Ageatii || Crystalis || Yoko Osaka || [http://www.youtube.com/watch?v=Ui8Cw-mEVeI Underwater Cave] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=x9snOtTJeXk Goa Fortress]&lt;br /&gt;
|-&lt;br /&gt;
|[[Jungle of Illusion]] &amp;lt;br&amp;gt; -[[Pedan]] &amp;lt;br&amp;gt; -Nep-Enut&#039;s Lake || Ageatii &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; || Legend of Mana &amp;lt;br&amp;gt; Seiken Densetsu 3 &amp;lt;br&amp;gt; Yoshi&#039;s Island || Yoko Shimomura &amp;lt;br&amp;gt; Hiroki Kikuta &amp;lt;br&amp;gt; Koji Kondo || [http://www.youtube.com/watch?v=TXMmXvSF8XQ Calmly Traveling] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=qm9wXrnUuf8 Last Audience] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=kDssUvBiHFk Overworld]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kakkara Desert]] &amp;lt;br&amp;gt; -[[Dry Dry Outpost]] || Ageatii &amp;lt;br&amp;gt; || Secret of Mana &amp;lt;br&amp;gt; Paper Mario || Hiroki Kikuta &amp;lt;br&amp;gt; Yuka Tsujiyoko || [http://www.youtube.com/watch?v=h2J1mZmtaSY Secret of the Arid Sands] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=RFHzcFZ7quA Mysterious Dry Dry Outpost]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kett&#039;s Rooms]] || Ageatii || Final Fantasy Adventure || Kenji Ito || [http://www.youtube.com/watch?v=100QvXU7hu0 Dungeon 1]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lea Monde]] || Pisces || Vagrant Story || Hitoshi Sakamoto || [http://www.youtube.com/watch?v=aNF_aSRw0SM Closed Lea Monde]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lelanol&#039;s Lair]] || Lilly || Various || Koji Kondo || [http://www.youtube.com/watch?v=N_GfnqdGWEY Dragon Roost Isle]&lt;br /&gt;
|-&lt;br /&gt;
|[[Loftarasa Mountains]] &amp;lt;br&amp;gt; -[[Mandala]] &amp;lt;br&amp;gt; -Sage Joch&#039;s Cave &amp;lt;br&amp;gt; -[[Palace of Darkness]] || Ageatii || Secret of Mana || Hiroki Kikuta || [http://www.youtube.com/watch?v=AAZo9jYI4cg The Wind Never Ceases] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=Uro-C3KesHM Distant Thunder] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=1P2gNB_U5g0 The Legend] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=9naMTjPsEpY The Holy Intruder]&lt;br /&gt;
|-&lt;br /&gt;
|[[Luon Highway]] || Ageatii || Legend of Mana || Yoko Shimomura || [http://www.youtube.com/watch?v=JdWCGuCG9JY Wanderer&#039;s Path]&lt;br /&gt;
|-&lt;br /&gt;
|[[Magitek Factory]] || Arilothas || Final Fantasy 6   || Nobuo Uematsu || [http://www.youtube.com/watch?v=IMK-y8w6YhA Devil&#039;s Lab]&lt;br /&gt;
|-&lt;br /&gt;
|[[Magus Castle]] || Ziddar || Chrono Trigger || Yasunori Mitsuda || [http://www.youtube.com/watch?v=HeFMB-7sj54 Confusing Melody]&lt;br /&gt;
|-&lt;br /&gt;
|[[McNeil Woods]] || Arilothas || Breath of Fire 3 || Akari Kaida&amp;lt;br&amp;gt;Yoshino Aoki || [http://www.youtube.com/watch?v=F8U5nxhxYf0 Cedar Forest]&lt;br /&gt;
|-&lt;br /&gt;
|[[Monotoli Building]] || MTSowbug || Earthbound || Keiichi Suzuki&amp;lt;br&amp;gt;Akio Ohmori&amp;lt;br&amp;gt;Ritsuo Kamimura&amp;lt;br&amp;gt;Hirokazu Tanaka || [http://www.youtube.com/watch?v=bvBT1Cspwss The Metropolis of Fourside]&amp;lt;br&amp;gt;[http://www.youtube.com/watch?v=ZMhqrJ3AX24 Dangerous Caves]&lt;br /&gt;
|-&lt;br /&gt;
|[[Monstro Town]] || Ziddar || Super Mario RPG || Yoko Shimomura || [http://www.youtube.com/watch?v=stQwA-0n4_I My Paradise ~ Monstro Town]&lt;br /&gt;
|-&lt;br /&gt;
|[[Moogle Caves]] || Versalia || Final Fantasy 6 || Nobuo Uematsu || [http://www.youtube.com/watch?v=i2QNuQJGAHs The Mines of Narshe]&amp;lt;br&amp;gt;[http://www.youtube.com/watch?v=M5UeEUdPiMg - Mog&#039;s Theme]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mt Nibelheim]] || Arctic || Final Fantasy 7 || Nobuo Uematsu || [http://www.youtube.com/watch?v=3rV40ypje7o Those Chosen by the Planet]&lt;br /&gt;
|-&lt;br /&gt;
|[[Myrkur Mountains]] &amp;lt;br&amp;gt; -[The Underworld]] || Ageatii || Dunno/Original &amp;lt;br&amp;gt; Legend of Mana || Koji Kondo&amp;lt;br&amp;gt;Yoko Shimomura || [http://www.youtube.com/watch?v=zCQ7IeEFok8 Snowpeak]&lt;br /&gt;
|-&lt;br /&gt;
|[[Phendrana Drifts]] || Benamas || Metroid Prime || Kenji Yamamoto || [http://www.youtube.com/watch?v=ZbbUv1hz6mE Phendrana Drifts]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabite Forest]] || Sylvere || Seiken Densetsu 3 || Hiroki Kikuta || [http://www.youtube.com/watch?v=lX6W_6pqUDA Powell]&lt;br /&gt;
|-&lt;br /&gt;
|[[Pillars of Nosgoth]] || Arilothas || LoK: Soul Reaver || ??? || [http://www.youtube.com/watch?v=WiO-BQRej74&amp;amp;feature=related Soul Reaver]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rocket Town]] || Benamas || Final Fantasy 7 || Nobuo Uematsu || [http://www.youtube.com/watch?v=vgvXCg1e_T8 Oppressed People]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rolante Mountain]] || Versalia || Seiken Densetsu 3 || Hiroki Kikuta || [http://www.youtube.com/watch?v=NNp5CNFTIDI Different Road]&lt;br /&gt;
|-&lt;br /&gt;
|[[R-Y Factory Ruins]] || Benamas || Chrono Trigger || Yasunori Mitsuda || [http://www.youtube.com/watch?v=TPYQUmhYKWs Remains of a Factory]&lt;br /&gt;
|-&lt;br /&gt;
|[[Safari Zone]] || Tenor || Pokemon Red/Blue || Go Ichinose&amp;lt;br&amp;gt;Junichi Masuda&amp;lt;br&amp;gt;Mori&#039;ichi Aoki || [http://www.youtube.com/watch?v=VOXGL5ipFY4 Evolution]&lt;br /&gt;
|-&lt;br /&gt;
|[[Saturn Valley]] || MTSowbug || Earthbound || Keiichi Suzuki&amp;lt;br&amp;gt;Akio Ohmori&amp;lt;br&amp;gt;Ritsuo Kamimura&amp;lt;br&amp;gt;Hirokazu Tanaka || [http://www.youtube.com/watch?v=qQYSPtfirLM Hi Hi Hi]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sea of Wonders]] &amp;lt;br&amp;gt; -The Sea &amp;lt;br&amp;gt; -[[Caspia]] || Ageatii || &amp;lt;br&amp;gt; Secret of Mana &amp;lt;br&amp;gt; Legend of Mana || &amp;lt;br&amp;gt; Hiroki Kikuta &amp;lt;br&amp;gt; Yoko Shimomura || &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=UKQ31mkobm0 Phantom and a Rose] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=X79LyywmWTM Southern City Polpota]&lt;br /&gt;
|-&lt;br /&gt;
|[[Shrike]] || Benamas || SaGa Frontier || Kenji Ito || [http://www.youtube.com/watch?v=aumWblPK58M Sunset Town]&lt;br /&gt;
|-&lt;br /&gt;
|[[Smash Stadium]] || Raitzeno &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Versalia &amp;lt;br&amp;gt; || SSB Melee &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; SSB Brawl &amp;lt;br&amp;gt; Metroid Prime/Brawl || ??? &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Kentaro Ishizaka &amp;lt;br&amp;gt; Kenji Yamamoto || Fountain of Dreams &amp;lt;br&amp;gt; Temple &amp;lt;br&amp;gt; Metal Battle &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=d3fudWbUMHQ Final Destination] &amp;lt;br&amp;gt; [http://www.youtube.comwatch?v=KXuDFVF4eWM&amp;amp;feature=related Multi-Man Melee 1]&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit Temple]] || Ageatii || Zelda: Ocarina of Time || Koji Kondo || [http://www.youtube.com/watch?v=2zQghQuzatg Spirit Temple]&lt;br /&gt;
|-&lt;br /&gt;
|[[S.S. Zelbess]] || Ageatii || Chrono Cross || Yasunori Mitsuda || [http://www.youtube.com/watch?v=Py3mLR0Fa-w Zelbess] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=taAivrUb_5c The Splendidly Grand Magic Troupe]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Veldt]] || Versalia || Final Fantasy 6 || Nobuo Uematsu || [http://www.youtube.com/watch?v=_ALrUk9GSaU Wild West]&lt;br /&gt;
|-&lt;br /&gt;
|[[Tonoe]] || Ageatii || Harvest Moon || Tsuyoshi Tanaka || [http://www.youtube.com/watch?v=Wl0knxkf1Mg Spring], [http://www.youtube.com/watch?v=Sbn7ACtBN8E Summer], [http://www.youtube.com/watch?v=pdyGiVOmSUI Fall], [http://www.youtube.com/watch?v=60ncdRzmVjA Winter]&lt;br /&gt;
|-&lt;br /&gt;
|[[Truce]] || Immortal || Chrono Trigger || Yasunori Mitsuda || [http://www.youtube.com/watch?v=KI3PtLCC8WE Peaceful Days]&lt;br /&gt;
|-&lt;br /&gt;
|[[Viorar]] || Ageatii || Legend of Mana || Yoko Shimomura || [http://www.youtube.com/watch?v=uiWJBuBU2c0 Moonlit City Roa]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wutai]] || Benamas || Final Fantasy 7 || Nobuo Uematsu || [http://www.youtube.com/watch?v=ichnoO0ZuG4 Wutai]&lt;br /&gt;
|-&lt;br /&gt;
|[[Orbonne Monastery]] || Versalia || Final Fantasy Tactics || Nobuo Uematsu || [http://www.youtube.com/watch?v=lGdeHJKicmc&amp;amp;feature=related Chapel]&lt;br /&gt;
|-&lt;br /&gt;
|[[Final Weapon]] || Immortal || Mega Man X4 || Toshihiko Horiyama || [http://www.youtube.com/watch?v=ben2vyeamyw Final Weapon Stage 2]&lt;br /&gt;
|-&lt;br /&gt;
|[[Zigolis Swamp]] || Versalia || Final Fantasy Tactics || Nobuo Uematsu || [http://www.youtube.com/watch?v=TmUsHH5lxsA&amp;amp;feature=related Trisection]&lt;br /&gt;
|-&lt;br /&gt;
|[[Expellian Island]] || Lilly &amp;lt;br&amp;gt; Benamas || Star Ocean: Second Story || Motoi Sakuraba || [http://www.youtube.com/watch?v=BwZodQUQFz4 We Form in Crystals]&lt;br /&gt;
|-&lt;br /&gt;
|[[Feyan Lake]] || Lilly &amp;lt;br&amp;gt; Ageatii || Legend of Mana || Yoko Shimomura || [http://www.youtube.com/watch?v=_eA6WkCZetw The Wind Sings of a Journey]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bequerel Mine]] || Umbraunt || Star Ocean 3 || Motoi Sakuraba || [http://www.youtube.com/watch?v=TSlDUPl7DoA Rust Colored]&lt;br /&gt;
|-&lt;br /&gt;
|[[Brigantes]] || Versalia || Ogre Battle || Hitoshi Sakimoto || [http://www.youtube.com/watch?v=BOswr5QAPSU&amp;amp;feature=related Rest in Peace]&lt;br /&gt;
|-&lt;br /&gt;
|[[Madra Ice Field]] || Versalia || Ogre Battle || Hitoshi Sakimoto || [http://www.youtube.com/watch?v=c4CYBnusycE&amp;amp;feature=related White Storm]&lt;br /&gt;
|-&lt;br /&gt;
|[[Midnight Gardens]] || Versalia || Seiken Densetsu 3 || Hiroki Kikuta || [http://www.youtube.com/watch?v=SYVxKqTKViA&amp;amp;feature=related Autumn Harvest]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gobi&#039;s Valley]] || Abysmal || Banjo-Kazooie || Grant Kirkhope || [http://www.youtube.com/watch?v=OFmzz4vMiLY Gobi&#039;s Valley]&lt;br /&gt;
|-&lt;br /&gt;
|[[Magmoor Caverns]] || Ageatii || Metroid Prime || Kenji Yamamoto || [http://www.youtube.com/watch?v=QQCZIb0fbt8 Magmoor Caverns]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Areas to add:  Mabe, Lasacul, Goreomemu Swamp, Sulfataska Mountains&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Mana_Stones&amp;diff=288</id>
		<title>Mana Stones</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Mana_Stones&amp;diff=288"/>
		<updated>2013-04-24T05:41:23Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mana stones are a physical manifestation of Mana which give their element a greater influence in the surrounding area, and likely possess great power. They have a magic seal on them which keeps the Mana Holyland closed. They also contain, or once contained,  the [[God-Beasts]] of Mana.&lt;br /&gt;
&lt;br /&gt;
There are eight of them, one for each aspect of Mana. They are ostensibly guarded by their associated [[Mana Spirits]].&lt;br /&gt;
&lt;br /&gt;
* Earth - Somewhere in the [[Haunted Wasteland]]. It dried out the entire nation of [[Iktoa]] into a giant awful desert over a long period of time.&lt;br /&gt;
* Fire - ???&lt;br /&gt;
* Wind - Within [[Final Weapon]], high above the surface of the Cleft. The winds generated by this mana stone power the space station via wind turbines in its interior. Used to be in [[Mt. Rolante]].&lt;br /&gt;
* Water - Rumored to be somewhere in the middle of the ocean.&lt;br /&gt;
* Light - In [[Gold City]]. It sheds light over Gold City and the surrounding areas, bathing them in eternal sunshine. Used to be in the [[Cave of Waterfalls]].&lt;br /&gt;
* Dark - ???&lt;br /&gt;
* Moon - In the [[Midnight Gardens]]. It casts the [[Beast Kingdom]] and [[Viorar]] into eternal nighttime.&lt;br /&gt;
* Wood - Somewhere in the Jungle of Illusion.&lt;br /&gt;
&lt;br /&gt;
[[Category:Artifacts]]&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Economy&amp;diff=190</id>
		<title>Economy</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Economy&amp;diff=190"/>
		<updated>2013-04-19T18:01:38Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: /* Just the Equipment Upgrades */ Reclassifying armor to save time with rebalances&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Economy of the Cleft is diverse and varied, owing primarily to the diverse and varied resources in the world and the diverse and varied peoples that use them.&lt;br /&gt;
&lt;br /&gt;
== Towns of the Cleft ==&lt;br /&gt;
Not all shops shall be listed here. Some that are intentionally left off the list are &amp;quot;Secret/Hidden&amp;quot; shops or those not in towns.&lt;br /&gt;
&lt;br /&gt;
General Store = variety of items&lt;br /&gt;
&lt;br /&gt;
Artifice Store = items like wands or scrolls&lt;br /&gt;
&lt;br /&gt;
=== Lvl 1-30 Areas Closer to Truce ===&lt;br /&gt;
&lt;br /&gt;
====[[Truce]] - Starting Town:====&lt;br /&gt;
*IMPORTS - Newbies, Cloth, Weapons, Medicines&lt;br /&gt;
*EXPORTS - Adventurers, Tourism, Clothing, Labor&lt;br /&gt;
*Recall, Bank, Inn, Healer and Morgue Services&lt;br /&gt;
&lt;br /&gt;
Tent of Warfare - Armor (light) [lvl 10]&lt;br /&gt;
&lt;br /&gt;
Tent of Subsistence - General Store&lt;br /&gt;
&lt;br /&gt;
Moogle Trader - General Store&lt;br /&gt;
&lt;br /&gt;
Tent of Medicines - Recovery Items&lt;br /&gt;
&lt;br /&gt;
Tent of Wonders - Artifice Items&lt;br /&gt;
&lt;br /&gt;
Truce Bar - Restaurant&lt;br /&gt;
&lt;br /&gt;
Hut of Animal Husbandry - Pets&lt;br /&gt;
&lt;br /&gt;
====[[Crysta]]:====&lt;br /&gt;
*IMPORTS - Labor&lt;br /&gt;
*EXPORTS - Grain, Cloth, Medicines&lt;br /&gt;
&lt;br /&gt;
Merchant - Weapons [lvl 5] and Recovery Items&lt;br /&gt;
&lt;br /&gt;
Weaver&#039;s Hall - Magic Armor [lvl 15]&lt;br /&gt;
&lt;br /&gt;
Magishop - Recovery and Artifice Items&lt;br /&gt;
&lt;br /&gt;
Golem Workshop - Pets&lt;br /&gt;
&lt;br /&gt;
Jimmy&#039;s Bait and Tackle - Fishing Gear&lt;br /&gt;
&lt;br /&gt;
====[[Rocket Town]]:====&lt;br /&gt;
*IMPORTS - Labor, Metal&lt;br /&gt;
*EXPORTS - Machinery, Weapons&lt;br /&gt;
*Inn Service&lt;br /&gt;
&lt;br /&gt;
Weapons Store - Weapons [lvl 10]&lt;br /&gt;
&lt;br /&gt;
Armor Shop - Armor [lvl 15]&lt;br /&gt;
&lt;br /&gt;
Items Shop - General Store&lt;br /&gt;
&lt;br /&gt;
Mindy&#039;s Mine Shop - Mining Gear&lt;br /&gt;
&lt;br /&gt;
====[[Wutai]]:====&lt;br /&gt;
*IMPORTS - Iron, Cloth&lt;br /&gt;
*EXPORTS - Grain (Rice), Tourism, Tea, Silk &lt;br /&gt;
*Bank Service&lt;br /&gt;
&lt;br /&gt;
Weapon Shop - Weapons [lvl 15]&lt;br /&gt;
&lt;br /&gt;
Armor Shop - Armor (medium and heavy) [lvl 20]&lt;br /&gt;
&lt;br /&gt;
Item Shop - General Store&lt;br /&gt;
&lt;br /&gt;
Bits and Pieces - General Store&lt;br /&gt;
&lt;br /&gt;
Magishop - Artifice Items&lt;br /&gt;
&lt;br /&gt;
Turtle&#039;s Paradise - Restaurant&lt;br /&gt;
&lt;br /&gt;
Altamira Boardwalk - Entertainment&lt;br /&gt;
&lt;br /&gt;
====[[Saturn Valley]]====&lt;br /&gt;
*IMPORTS - Ducks, Ribbon&lt;br /&gt;
*EXPORTS - Peanut Cheese Bars&lt;br /&gt;
*ATM, Healer Services&lt;br /&gt;
&lt;br /&gt;
Inside a Store - General Store&lt;br /&gt;
&lt;br /&gt;
====[[Cosmo Canyon]]:====&lt;br /&gt;
*IMPORTS - Grain, Cloth&lt;br /&gt;
*EXPORTS - Clothing, Weapons, Stone&lt;br /&gt;
*Inn Service&lt;br /&gt;
&lt;br /&gt;
Tiger Lily Arms Shop - Weapons [lvl 20 + one lvl 35]&lt;br /&gt;
&lt;br /&gt;
Tailor&#039;s Shop - Armor (medium) [lvl 30]&lt;br /&gt;
&lt;br /&gt;
Lifestream - Recovery Items&lt;br /&gt;
&lt;br /&gt;
Materia Shop - Artifice Items&lt;br /&gt;
&lt;br /&gt;
Starlet Pub - Restaurant&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Lvl 1-30 Areas Closer to Viorar ===&lt;br /&gt;
&lt;br /&gt;
====[[Viorar]] - Starting Town:====&lt;br /&gt;
*IMPORTS - Grain, Cloth, Lumber&lt;br /&gt;
*EXPORTS - Iron, Seafood, Gems, Minerals, Books&lt;br /&gt;
*Recall, Bank, Inn, Healer and Morgue Services&lt;br /&gt;
&lt;br /&gt;
El Hazardous - Weapons [lvl 10]&lt;br /&gt;
&lt;br /&gt;
Armor Emporium - Armor (light) [lvl 5-10)&lt;br /&gt;
&lt;br /&gt;
Reckless Abandon - General Store&lt;br /&gt;
&lt;br /&gt;
Woodfall - Recovery Items&lt;br /&gt;
&lt;br /&gt;
Tatl Tael - Artifice Items&lt;br /&gt;
&lt;br /&gt;
Mummy Seeker - Artifice Items&lt;br /&gt;
&lt;br /&gt;
Lucky 8 - Food&lt;br /&gt;
&lt;br /&gt;
Mischievous Spirit - Restaurant&lt;br /&gt;
&lt;br /&gt;
Limelight - Light Sources&lt;br /&gt;
&lt;br /&gt;
Inuki&#039;s - Pets&lt;br /&gt;
&lt;br /&gt;
Cindy&#039;s Mine Shop - Mining Gear&lt;br /&gt;
&lt;br /&gt;
====[[Douglas Island]]====&lt;br /&gt;
*IMPORTS - Machinery&lt;br /&gt;
*EXPORTS - Fish&lt;br /&gt;
&lt;br /&gt;
Timmy&#039;s Bait and Tackle - Fishing Gear&lt;br /&gt;
&lt;br /&gt;
====[[Monstro Town]]====&lt;br /&gt;
*IMPORTS - Books, Fine Art&lt;br /&gt;
*EXPORTS - Pacifism, Fine Art&lt;br /&gt;
&lt;br /&gt;
Goom-Mart - Weapons [lvl 5], General Store&lt;br /&gt;
&lt;br /&gt;
====[[Fort Walla Walla]]====&lt;br /&gt;
*IMPORTS - Metal, Weapons, Cattle&lt;br /&gt;
*EXPORTS - Security, Tourism&lt;br /&gt;
&lt;br /&gt;
Blacksmith - some Weapons [lvl 10]&lt;br /&gt;
&lt;br /&gt;
Dry Goods - General Store&lt;br /&gt;
&lt;br /&gt;
====[[Arlia]]====&lt;br /&gt;
*IMPORTS - Produce&lt;br /&gt;
*EXPORTS - Alcohol, Gold, Minerals&lt;br /&gt;
*Bank and Inn Service&lt;br /&gt;
&lt;br /&gt;
Hardware Store - some Weapons [lvl 25], Armor (heavy) [lvl 30]&lt;br /&gt;
&lt;br /&gt;
Drug Store - Recovery Items &lt;br /&gt;
&lt;br /&gt;
Love Delicatessen - Restaurant&lt;br /&gt;
&lt;br /&gt;
Lanky&#039;s Saloon - Alcohol&lt;br /&gt;
&lt;br /&gt;
====[[Tonoe]]====&lt;br /&gt;
*IMPORTS - Labor, Machinery&lt;br /&gt;
*EXPORTS - Cloth, Dairy, Medicines, Produce&lt;br /&gt;
*Inn Service&lt;br /&gt;
&lt;br /&gt;
Atelier Saibara - Weapons [lvl 30]&lt;br /&gt;
&lt;br /&gt;
Hearty Lyla - Armor (light) [lvl 25], Recovery Items, General Store&lt;br /&gt;
&lt;br /&gt;
Cafe Callaway - Restaurant&lt;br /&gt;
&lt;br /&gt;
???? - Resistance Earrings&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Areas Above Lvl 30 ===&lt;br /&gt;
&lt;br /&gt;
====[[Shrike]]====&lt;br /&gt;
*IMPORTS - Grain, Iron&lt;br /&gt;
*EXPORTS - Medicines, Machinery&lt;br /&gt;
*Recall and Bank Services&lt;br /&gt;
&lt;br /&gt;
Bushmaster Sporting Goods - Various Level 35 Equipment&lt;br /&gt;
&lt;br /&gt;
Nakajima Robotics - Pets&lt;br /&gt;
&lt;br /&gt;
Lu Bu Feng Xian&#039;s Chinese Takeout - Restaurant&lt;br /&gt;
&lt;br /&gt;
Fruit Vendor - Food&lt;br /&gt;
&lt;br /&gt;
Quickstop - Food&lt;br /&gt;
&lt;br /&gt;
====[[Brei]]====&lt;br /&gt;
*IMPORTS - ???&lt;br /&gt;
*EXPORTS - Lumber&lt;br /&gt;
&lt;br /&gt;
====[[Mandala]]====&lt;br /&gt;
*IMPORTS - Books, Clothing&lt;br /&gt;
*EXPORTS - The Future?&lt;br /&gt;
*Inn Service&lt;br /&gt;
&lt;br /&gt;
Watts&#039; Forge - Weapons [lvl 40]&lt;br /&gt;
&lt;br /&gt;
Mr. Mito&#039;s Shop - General Store&lt;br /&gt;
&lt;br /&gt;
Happy Mask Shop - Masks&lt;br /&gt;
&lt;br /&gt;
====[[Dry Dry Outpost]]====&lt;br /&gt;
*IMPORTS - Machinery, Produce&lt;br /&gt;
*EXPORTS - Transportation, Tourism&lt;br /&gt;
&lt;br /&gt;
Item Shop - General Store&lt;br /&gt;
&lt;br /&gt;
Pawn Shop - Artifice Items&lt;br /&gt;
&lt;br /&gt;
Fruit Stand - Food and Drink&lt;br /&gt;
&lt;br /&gt;
====[[Caspia]]====&lt;br /&gt;
*IMPORTS - Clothing, Food, Machinery, Seafood&lt;br /&gt;
*EXPORTS - Gems&lt;br /&gt;
*Recall, ATM Services&lt;br /&gt;
&lt;br /&gt;
Armoury Plaza - Armor (light) (heavy) [lvl 50]&lt;br /&gt;
&lt;br /&gt;
Flower Stand - Flowers&lt;br /&gt;
&lt;br /&gt;
Crystal Stand - Artifice Items&lt;br /&gt;
&lt;br /&gt;
Yoshimi&#039;s Jewelry - Resistance Necklaces&lt;br /&gt;
&lt;br /&gt;
The Blue Moon - Restaurant&lt;br /&gt;
&lt;br /&gt;
====[[Lasacul]]====&lt;br /&gt;
*IMPORTS - Books, Produce&lt;br /&gt;
*EXPORTS - Water, Medicines, Fish&lt;br /&gt;
*Recall, Bank, Inn, Healer, Morgue Services&lt;br /&gt;
&lt;br /&gt;
====[[Todo]]====&lt;br /&gt;
*IMPORTS - Clothing, Weapons&lt;br /&gt;
*EXPORTS - Lumber, Medicines&lt;br /&gt;
*Recall Service&lt;br /&gt;
&lt;br /&gt;
Mammoth Discounts - General Store&lt;br /&gt;
&lt;br /&gt;
Savoonga Diner - Restaurant&lt;br /&gt;
&lt;br /&gt;
====[[Brigantes]]====&lt;br /&gt;
*IMPORTS - Books, Candles, Halloween decorations&lt;br /&gt;
*EXPORTS - Candy, Gold, Gemstones, Wands, Potions&lt;br /&gt;
*Bank Service&lt;br /&gt;
&lt;br /&gt;
Pin&#039;s Armor Emporium - Armor (light) [lvl 60]&lt;br /&gt;
&lt;br /&gt;
Pip&#039;s Pawn Shop - General Store&lt;br /&gt;
&lt;br /&gt;
Alanna&#039;s Alchemy - Recovery Items&lt;br /&gt;
&lt;br /&gt;
Studious Scribbery - Scrolls&lt;br /&gt;
&lt;br /&gt;
Creepy Confectionary - Food&lt;br /&gt;
&lt;br /&gt;
Killer Kitchen - Food&lt;br /&gt;
&lt;br /&gt;
Resting Rat - Alcohol&lt;br /&gt;
&lt;br /&gt;
The Witch&#039;s Wart - Alcohol&lt;br /&gt;
&lt;br /&gt;
Monstrous Menagerie - Pets&lt;br /&gt;
&lt;br /&gt;
Enchanted Evenings - Item Enhancements&lt;br /&gt;
&lt;br /&gt;
Fiendish Forge - Item Crafting&lt;br /&gt;
&lt;br /&gt;
====[[Gigantos Stronghold]]====&lt;br /&gt;
*IMPORTS - Water, Weapons&lt;br /&gt;
*EXPORTS - None&lt;br /&gt;
&lt;br /&gt;
Merchant - Weapons (twohands) [lvl 60]&lt;br /&gt;
&lt;br /&gt;
Classroom - Pets&lt;br /&gt;
&lt;br /&gt;
====[[Gold City]]====&lt;br /&gt;
*IMPORTS - Cloth, Clothing, Silk, Tea, Seafood, Medicines, Machinery, Gems, Minerals, Books, Slaves&lt;br /&gt;
*EXPORTS - Gold, Slaves&lt;br /&gt;
*Bank and Inn Service&lt;br /&gt;
&lt;br /&gt;
Market Stall - Weapons [lvl 60]&lt;br /&gt;
&lt;br /&gt;
Hole-in-the-wall Market - Armor (light) [lvl 70]&lt;br /&gt;
&lt;br /&gt;
Original Moti Market - General Store&lt;br /&gt;
&lt;br /&gt;
Gepetto&#039;s Toy Shop - Toys&lt;br /&gt;
&lt;br /&gt;
Poppy and Palahniuk&#039;s - Jewelry&lt;br /&gt;
&lt;br /&gt;
The Mad Hatter - Restaurant that also sells Decorative Headgear&lt;br /&gt;
&lt;br /&gt;
==  Just the Equipment Upgrades ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ Locations of Full Armor and Weapon Shops&lt;br /&gt;
|- &lt;br /&gt;
! Level&lt;br /&gt;
! Light Armor&lt;br /&gt;
! Medium Armor&lt;br /&gt;
! Heavy Armor&lt;br /&gt;
! Weapons&lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  || [[Crysta]] &amp;lt;br&amp;gt; [[Viorar]] || || [[Crysta]] &amp;lt;br&amp;gt; [[Monstro Town]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || || [[Truce]] &amp;lt;br&amp;gt; [[Viorar]] || || [[Rocket Town]] &amp;lt;br&amp;gt; [[Viorar]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || || [[Rocket Town]] || || [[Wutai]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Wutai]] || [[Wutai]] ||  || [[Cosmo Canyon]]&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[Mabe Village]] &amp;lt;br&amp;gt; [[Tonoe]] || || || [[Arlia]] (some)&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[Cosmo Canyon]] || Arlia || || [[Alfador Isle]] &amp;lt;br&amp;gt; [[Tonoe]]&lt;br /&gt;
|-&lt;br /&gt;
| 40 || || [[Brei]] || [[Brei]] || [[Mandala]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Caspia]] || [[Lasacul]] || Caspia || Lasacul&lt;br /&gt;
|-&lt;br /&gt;
| 60 || || [[Brigantes]] || || [[Gigan Hold]] &amp;lt;br&amp;gt; [[Gold City]]&lt;br /&gt;
|-&lt;br /&gt;
| 70 || || [[Gold_City]] || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*No Upgrade Shops will exist beyond 70&lt;br /&gt;
*Medium Armor - normal defensive armor&lt;br /&gt;
*Light Armor - weaker defensive armor but with some stat bonuses&lt;br /&gt;
*Heavy Armor - stronger defensive armor but with some stat penalties&lt;br /&gt;
&lt;br /&gt;
==Global Economy==&lt;br /&gt;
The Cleft, despite its often high level of technology, does not appear to have an extremely high volume of trade. As such, Cleft economies do not usually have a high degree of specialization. While every town has its imports and exports, all towns have some degree of self-sufficiency. Due to the high volume of monsters and invading armies that tend to roam the countryside, relying on distant areas for vital supplies would be suicidal for most areas. The diversification of Cleft economies can be seen in that almost all towns have a general store which sells most essential supplies.&lt;br /&gt;
&lt;br /&gt;
Due to their proximity and the relative safety of the routes between them, there is a high volume of trade between Truce, Wutai, Crysta, and Rocket Town. Shrike, too, is only a port away from Truce.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADD MORE INTERCONNECTED REGIONS HERE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Currency===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;See the main article at [[Money]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Treasures ==&lt;br /&gt;
&lt;br /&gt;
The Cleft is full of many rare ores and minerals. All of these are found by miners and their cost reflects their rarity. Sometimes you may be rewarded these items for doing good deeds or as a rare monster drop. The names reflect the location they were initially discovered by the Cleft denizens, but do NOT reflect where you are most likely to find it.&lt;br /&gt;
&lt;br /&gt;
Names of Items subject to change when we have more places to name them after.&lt;br /&gt;
&lt;br /&gt;
{| border = 1&lt;br /&gt;
! Value !! Name !! Mining !! Drops !! Quests !! Sea Chests&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Altamira Zinc || X || || || X&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Bequerel Copper || X || X || || X&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Cosmo Brimstone || X || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 500 || Tonoe Manganese || X || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 1000 || Smaskifa Bronze || X || X || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2500 || Shrike Iron || X || X || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5000 || Pedan Wood || || X || X ||&lt;br /&gt;
|-&lt;br /&gt;
| 10000 || Gold City Gold || X || || X || X&lt;br /&gt;
|-&lt;br /&gt;
| 15000 || Shasras Steel || X || || X || X&lt;br /&gt;
|-&lt;br /&gt;
| 20000 || Lorien Silver || || || X || X&lt;br /&gt;
|-&lt;br /&gt;
| 30000 || Brigantes Gold || || || X || X&lt;br /&gt;
|-&lt;br /&gt;
| 40000 || Zurvan Platinum || || X || X || X&lt;br /&gt;
|-&lt;br /&gt;
| 50000 || Iktoa Mithril || X || || X || X&lt;br /&gt;
|-&lt;br /&gt;
| 60000 || Lasacul Alloy || || X || X || X&lt;br /&gt;
|-&lt;br /&gt;
| 70000 || Magicant Rock || || X || X || X&lt;br /&gt;
|-&lt;br /&gt;
| 80000 || Nosgoth Obsidian || X || || || X&lt;br /&gt;
|-&lt;br /&gt;
| 90000 || Etansel Diamond || || || || X&lt;br /&gt;
|-&lt;br /&gt;
| 100000 || Rune Metal || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Player Housing]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Clan Halls]] ==&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Portal:Lore&amp;diff=811</id>
		<title>Portal:Lore</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Portal:Lore&amp;diff=811"/>
		<updated>2013-04-06T09:41:57Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 100%&amp;quot; &lt;br /&gt;
! style=&amp;quot;width: 25%;vertical-align:top;border: 1px solid #101010; color: #fff; background-color: #FABD23;&amp;quot; | History &amp;amp; NPCs&lt;br /&gt;
! style=&amp;quot;width: 25%;vertical-align:top;border: 1px solid #101010; color: #fff; background-color: #FABD23;&amp;quot; | Religion &amp;amp; Magic&lt;br /&gt;
! style=&amp;quot;width: 25%;vertical-align:top;border: 1px solid #101010; color: #fff; background-color: #FABD23;&amp;quot; | Recent Developments&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-------------------------------------------------------------------------------------&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; background-color: #b6f2d0;&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
;[[:Category:Non-player Characters|List of Non-player Characters]]&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Governed Lands &amp;amp; Nation States&#039;&#039;&#039;&lt;br /&gt;
:[[Guardia]] • [[Shrike]] • [[Beast Kingdom]] • [[Alfador Isle]] • [[Gigan Hold]] • [[Goa]] • [[Koopa Kingdom]] • [[Mushroom Kingdom]] • [[Hyrule]]&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Former Governed Lands &amp;amp; Nation States&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Iktoa&#039;&#039;&#039; • [[Lea Monde]] • [[Pedan]] • &#039;&#039;&#039;Monheim&#039;&#039;&#039; • [[Brigantes]] • [[Rolante]]&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Organizations &amp;amp; Industries&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Repliforce&#039;&#039;&#039; • &#039;&#039;&#039;Monotoli Inc.&#039;&#039;&#039; • &#039;&#039;&#039;Nakajima Robotics&#039;&#039;&#039; • &#039;&#039;&#039;ShinRa Electric Company&#039;&#039;&#039; • &#039;&#039;&#039;Knights of the Square Table&#039;&#039;&#039; • &#039;&#039;&#039;Windcallers of Lelanol&#039;&#039;&#039; • &#039;&#039;&#039;Crimson Blades&#039;&#039;&#039; • &#039;&#039;&#039;Filaha Order&#039;&#039;&#039; • &#039;&#039;&#039;Roslolian Order&#039;&#039;&#039; • &#039;&#039;&#039;Clan of the Lime Tree&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------------------------------------------------------------------------&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; background-color: #b6f2d0;&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
;[[Religion]]&lt;br /&gt;
&lt;br /&gt;
;[[Magic]]&lt;br /&gt;
:Spells of Lore&lt;br /&gt;
&lt;br /&gt;
;[[Layers of the Cleft]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------------------------------------------------------------------------&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; background-color: #b6f2d0;&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Lost Artifacts&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Sword of Mana&#039;&#039;&#039; • &#039;&#039;&#039;Mask of Truth&#039;&#039;&#039; • &#039;&#039;&#039;Triforce&#039;&#039;&#039; • &#039;&#039;&#039;Majora&#039;s Mask&#039;&#039;&#039; • &#039;&#039;&#039;Core of the Clarius&#039;&#039;&#039; • &#039;&#039;&#039;Varia Suit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Religion&amp;diff=712</id>
		<title>Religion</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Religion&amp;diff=712"/>
		<updated>2013-04-06T05:40:38Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: /* Immortals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Cleft is rather confused as far as this goes, although likely not for any lack of divine presence. Rather, the confusion comes from the fact that the Gods either bicker wildly with each other or never do anything it all, making it hard to choose a figure of worship. Adding to the confusion is the fact that many newcomers import religions.&lt;br /&gt;
&lt;br /&gt;
Nonetheless, there are many true Gods and Goddesses to be found, even if they do have a tendency to be unstable.&lt;br /&gt;
&lt;br /&gt;
==Layers of the Cleft==&lt;br /&gt;
The Cleft of Dimensions is divided into several layers, in a metaphysical sort of way.&lt;br /&gt;
* The Upper Realm - Home to the immortals and other things&lt;br /&gt;
* The Middle Realm - The physical realm most people inhabit&lt;br /&gt;
* The Underworld - Home of the dead and [[Dreadite]]&#039;s domain.&lt;br /&gt;
&lt;br /&gt;
See the main article at [[Layers of the Cleft]].&lt;br /&gt;
&lt;br /&gt;
==Immortals==&lt;br /&gt;
While they are called Immortals, these entities are for the most part entirely mortal, just super-powerful. During the creation of the Cleft, these beings were the first sentient creatures to fall into the Origin Wormholes. It is said the first being that entered the Cleft from the wormhole was imbued with immense power based on their existence in their home dimension.&lt;br /&gt;
&lt;br /&gt;
Other entities listed here are directly related to the Immortals in some way.&lt;br /&gt;
&lt;br /&gt;
*[[Ageatii]], the Caretaker of Vitality.&lt;br /&gt;
&lt;br /&gt;
*[[Arctic]], Maestro of Weather.&lt;br /&gt;
&lt;br /&gt;
*[[Arilothas]], ??&lt;br /&gt;
&lt;br /&gt;
*[[Avenant]], the Infinite Muse.&lt;br /&gt;
&lt;br /&gt;
*[[Benamas]], the Ancient Mariner.&lt;br /&gt;
&lt;br /&gt;
*[[Carsanquay]], the Grand Architect.&lt;br /&gt;
&lt;br /&gt;
*[[Dreadite]], the Carriage of Spirits.&lt;br /&gt;
&lt;br /&gt;
*[[Jango]], the Lord of the Night.&lt;br /&gt;
&lt;br /&gt;
*[[Lilly]], the Animal Shepherd.&lt;br /&gt;
&lt;br /&gt;
*[[Pisces]], the Violent Pacifist.&lt;br /&gt;
&lt;br /&gt;
*[[Rune]], the Laboring Alchemist.&lt;br /&gt;
&lt;br /&gt;
*[[Saber]], the First God.&lt;br /&gt;
&lt;br /&gt;
*[[Sarai]], the Keeper of Hope.&lt;br /&gt;
&lt;br /&gt;
*[[Soohyun]], God of Judgment, helps maintain the balance of power between the immortals.&lt;br /&gt;
&lt;br /&gt;
*[[Sylvere]], Fate Storyteller.&lt;br /&gt;
&lt;br /&gt;
*[[Tenor]], God of Day.&lt;br /&gt;
&lt;br /&gt;
*[[Versalia]], the Lovely Lady Luck.&lt;br /&gt;
&lt;br /&gt;
*[[Ziddar]], the Mischievous Illusion&lt;br /&gt;
&lt;br /&gt;
===The Claire Bible===&lt;br /&gt;
The Claire Bible is one of very few magic objects whose source of power is not the Mana Goddess. Instead, it harnesses the divine power of the Immortals directly.&lt;br /&gt;
&lt;br /&gt;
See the main article at [[Claire Bible]].&lt;br /&gt;
&lt;br /&gt;
===Worthless staff who never made it===&lt;br /&gt;
*Ami&lt;br /&gt;
*dataAndrew&lt;br /&gt;
*Hazama&lt;br /&gt;
*Hiru&lt;br /&gt;
*Jeeaghyn&lt;br /&gt;
*Raven&lt;br /&gt;
*Rew&lt;br /&gt;
*Shionjin&lt;br /&gt;
*Sirius&lt;br /&gt;
*Umbraunt&lt;br /&gt;
&lt;br /&gt;
==Mana==&lt;br /&gt;
The [[Mana Goddess]] and subordinate [[Mana Spirits]] control the flow of Mana, and thus, almost all Magic in the Cleft of Dimensions.&lt;br /&gt;
&lt;br /&gt;
See the main article at [[Mana]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Immortals|*]]&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Ziddar&amp;diff=793</id>
		<title>Ziddar</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Ziddar&amp;diff=793"/>
		<updated>2013-04-06T05:34:34Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImmortalBio | color = #99CC33 | picture = Ziddar.png | name = Ziddar | activity = Mischevious | form = male human trickster | element = Moon | influence = Surprises and Mischief | caption = Ooo, twinkly star}}&lt;br /&gt;
&lt;br /&gt;
Ziddar enjoys nothing more than causing mischief, making him closely linked to [[Versalia]]. He, however, takes no sides, playing tricks on friends and foes alike. He spreads both happiness and sorrow with his &amp;quot;jokes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziddar is rumored to be a God of Origin, though no Immortal ever remembers encountering him during the creation of the Cleft or the years following. It is unknown if Ziddar&#039;s Epic powers were caused by falling through a Cleft Origin Wormhole, if he is an incarnation of the Cleft itself, or if he is a more recent transplant who can outmatch even the Immortals.&lt;br /&gt;
&lt;br /&gt;
Carsanquay is said to have attempted to trap or track down Ziddar to study him, but any attempts failed. This ability to baffle even the immortals has led to imfamy..and some followers.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;STATS&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Currently unknown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Can make you see or sense anything he wants, and can also prevent you from sensing the obvious.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some say Ziddar is a state of mind.&lt;br /&gt;
&lt;br /&gt;
[[Category:Immortals]]&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Saber&amp;diff=843</id>
		<title>Saber</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Saber&amp;diff=843"/>
		<updated>2013-04-06T05:26:54Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The First God, who was in the Cleft of Dimensions before it began existing and has since mysteriously vanished. No mortal has ever met this entity, and only know of it second-hand through the other Immortals. One account from Tenor describes finding Saber in the Abyss and bestowing power onto those who would unleash him. A log from Carsanquay describes a similar account.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Avatars:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Followers:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monuments:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;STATS&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Unknown Level&lt;br /&gt;
&lt;br /&gt;
HP: ??? MP: ??? MV: ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No known abilities&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Skills:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No known skills&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Immortals]]&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Tenor&amp;diff=1075</id>
		<title>Tenor</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Tenor&amp;diff=1075"/>
		<updated>2013-04-06T05:21:57Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImmortalBio | color = #FFFF99 | picture = anonymous.png | name = Tenor | activity = ?? | form = human male warrior | element = Light | influence = Sun and Light | caption = No Picture Available}}&lt;br /&gt;
&lt;br /&gt;
During his time in the Middle Realm, Tenor would cloak his entire body, to hide his bright aura from the people of the Cleft.&lt;br /&gt;
&lt;br /&gt;
While long ago Tenor was very active in the day-to-day affairs of the citizens of the Cleft, he has somewhat mysteriously disappeared.  No one, not even the gods, nor his champion Sunflash, have heard a whisper of his voice since just after Jango&#039;s experiment on the reploids.&lt;br /&gt;
&lt;br /&gt;
Since Tenor&#039;s disappearance coincides with Jango&#039;s, popular opinion is they possibly may have negated each other out of existence.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;STATS&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Level 102   HP: Unknown  MP: None   MV:Varies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tenor has never revealed everything he is capable of, and has never really demonstrated any offensive might.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Autoskills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tenor glows constantly with a blinding light. This makes him completely immune to any Dark spells, including those cast by Jango.&lt;br /&gt;
&lt;br /&gt;
He is able to travel at the speed of light with little effort, provided there is natural daylight. While Tenor is his own light source, he becomes significantly weaker at night.&lt;br /&gt;
&lt;br /&gt;
[[Category:Immortals]]&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Mt._Rolante&amp;diff=312</id>
		<title>Mt. Rolante</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Mt._Rolante&amp;diff=312"/>
		<updated>2013-04-05T22:02:39Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaStats | color = #99CC99 | name = Mt. Rolante | source = Seiken Densetsu Series | builder = Versalia| level range = 56-65| linked = Yes | caption = Holy god, that&#039;s a high mountain}}&lt;br /&gt;
&lt;br /&gt;
Mt. Rolante is a mountain in the [[Loftarasa Range]]. [[Riese]] is the princess and ruler here. There are no buildings or castles left in Rolante - [[Sorceress Vulpecula]] ran the kingdom to ruin. However, the descendants of the rightful ruler have continued their way of life here, completely attuned to nature and the mountain&#039;s terrain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;???&#039;&#039;&#039; - Rolante becomes part of the Cleft, and their Kingdom flourishes in the Loftarasa Mountains.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;???&#039;&#039;&#039; - Sorceress Vulpecula&#039;s actions lead to the downfall of the Rolante Kingdom. She rules here until __, when invasion of Brigantes lead to her demise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;303&#039;&#039;&#039; - Witnessing events south in Truce at this time, and fearing for his region&#039;s safety now that he is not protected by Rolante, Sylphid preemptively seeks refuge for the Mana Stone of Wind, eventually coming to agreement with the Reploids to protect it by housing it in their space fortress. Conveniently, they also decided to harness it for energy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sights ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rolante&#039;&#039;&#039;&lt;br /&gt;
The ruins of the Rolante Castle still remain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Peak&#039;&#039;&#039;&lt;br /&gt;
Rolante has the highest peak of any mountain in the Loftarasa range. Due to this, it is incredibly windy on most parts of the mountain. The amazons who live there have channeled the wind into various defensive mechanics, like the Corridor of Wind. The Corridor is a series of tunnels dug into the mountainside, with strategic holes to the outside, allowing wind to funnel into the holes and come blasting out into the Corridor.&lt;br /&gt;
&lt;br /&gt;
Someone has set up hot air balloon rides from the peak. Fun!&lt;br /&gt;
&lt;br /&gt;
== Travel ==&lt;br /&gt;
One must walk through the Loftarasa Mts to reach Rolante.&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
The last remaining descendants of Rolante still dwell here, reminiscing about the past and rarely interacting with the rest of the world.&lt;br /&gt;
&lt;br /&gt;
== Law, Government &amp;amp; Politics ==&lt;br /&gt;
While at one point it was ruled by the Rolante Kingdom, that kingdom is no more. Currently Guardia is considered to oversee the land, though like may remote areas, they don&#039;t spend much time doing so.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Cave_of_Waterfalls&amp;diff=366</id>
		<title>Cave of Waterfalls</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Cave_of_Waterfalls&amp;diff=366"/>
		<updated>2013-04-05T21:49:23Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaStats | color = #336699 | picture = Caveofwaterfalls.jpg | name = Cave of Waterfalls | source = Secret of Mana | builder = Zephyr | level range = 6-10 | linked = Yes | caption = Very wet. Definitely very wet.}}&lt;br /&gt;
&lt;br /&gt;
The Cave of Waterfalls is a moist cave system north of the [[Rabite Forest]]. It opens up into [[Saturn Valley]] and the [[Gigan Canyons]].&lt;br /&gt;
&lt;br /&gt;
It is inhabited by a lot of goblins and bats and zombies; none of these species seem to interact with each other very much. I bet they all have their own ecological niche.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also a giant spider monster in the back that eats adventurers, so watch out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;303&#039;&#039;&#039; - Because of the inadequacy of the armed forces in the area, the Mana Stone of Light is sent away from the Cave of Waterfalls to Manmon on the other side of the world, who promises to hide and protect the stone from the invading army of the time..for a price. The Spirit Lumina agrees. These events were the foundation for a push to arm more citizens within the towns of Guardia.&lt;br /&gt;
&lt;br /&gt;
== Sights ==&lt;br /&gt;
&lt;br /&gt;
Well, the Mana Stone of Light USED to be here. Now there&#039;s waterfalls and stuff.&lt;br /&gt;
&lt;br /&gt;
== Travel ==&lt;br /&gt;
&lt;br /&gt;
The various winding paths of the caves connect Saturn Valley and the Gigan Canyons with the rest of the world.&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
Nobody really lives here. There&#039;s some bats and goblins that run around. For some reason the caves have a zombie problem.&lt;br /&gt;
&lt;br /&gt;
== Law, Government &amp;amp; Politics ==&lt;br /&gt;
&lt;br /&gt;
This area is under the domain of Guardia.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Origin_Wormholes&amp;diff=801</id>
		<title>Origin Wormholes</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Origin_Wormholes&amp;diff=801"/>
		<updated>2013-04-05T21:15:42Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Origin Wormholes are the first wormholes to have appeared in the Cleft of Dimensions. They say that the first individual to fall into the Cleft through one of the wormholes became imbued with enough power to virtually become a god.&lt;br /&gt;
&lt;br /&gt;
These initial wormholes became the source of most of what is in the Cleft now.&lt;br /&gt;
&lt;br /&gt;
Since then, all of these wormholes have closed up, but occasionally newer and smaller wormholes appear for a little while.&lt;br /&gt;
&lt;br /&gt;
== Known Locations ==&lt;br /&gt;
&lt;br /&gt;
Colossus Valley, Iktoa AKA [[Haunted Wastelands]]&lt;br /&gt;
&lt;br /&gt;
[[Loftarasa Mountain Range]]&lt;br /&gt;
&lt;br /&gt;
[[El Nido Triangle]]&lt;br /&gt;
&lt;br /&gt;
[[Zanarkand]]&lt;br /&gt;
&lt;br /&gt;
The Arctic Circle&lt;br /&gt;
&lt;br /&gt;
[[Myrkur Mountains]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Barrel_Volcano&amp;diff=136</id>
		<title>Barrel Volcano</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Barrel_Volcano&amp;diff=136"/>
		<updated>2013-04-05T21:01:25Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaStats | color = #a02c2c | picture = Volcano.jpg | name = Barrel Volcano | source = Super Mario RPG | builder = MTSowbug | level range = 21-45 | linked = Yes | caption = Volcano smoke! Don&#039;t breathe this.}}&lt;br /&gt;
&lt;br /&gt;
Barrel Volcano is an active volcano south of [[Truce]]. Adventurers sometimes go in there and also sometimes don&#039;t come back out.&lt;br /&gt;
&lt;br /&gt;
It is part of the [[Sulfataska Mountains]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;306&#039;&#039;&#039; - Surveyors assess the volcano as a possible source of energy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;307&#039;&#039;&#039; - After presenting plans to the city of Truce, construction of a geothermal plant and robotics factory begin under Nakajima Robotocs Inc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;308&#039;&#039;&#039; - Construction of Geothermal plant inside the Volcano is suspended following a confidential incident involving the deaths of many specialists involved with the project, Barrel Volcano is discovered to possibly still be active.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;309&#039;&#039;&#039; - The robotics project in a lava tube connected to Barrel also fails, signalling other industries to not invest in this volcano.&lt;br /&gt;
&lt;br /&gt;
== Sights ==&lt;br /&gt;
&lt;br /&gt;
This is a volcano! People like looking at it from afar, but..&lt;br /&gt;
&lt;br /&gt;
Supposedly a Mana Stone is hidden here.&lt;br /&gt;
&lt;br /&gt;
== Travel ==&lt;br /&gt;
&lt;br /&gt;
You can reach the mouth of the volcano by following a simple trail along Sulfataska.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s mostly filled with magma-like creatures, including a colony of Blarggs deeper inside.&lt;br /&gt;
&lt;br /&gt;
The explosives expert Hinopio calls this place home for some reason. They say he knows about the failed power plant, but refuses to discuss it.&lt;br /&gt;
&lt;br /&gt;
== Law, Government &amp;amp; Politics ==&lt;br /&gt;
&lt;br /&gt;
Barrel Volcano lies in the northern border of the continent of Fa&#039;Diel. No one really cares to control it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Behemoth%27s_Skull&amp;diff=140</id>
		<title>Behemoth&#039;s Skull</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Behemoth%27s_Skull&amp;diff=140"/>
		<updated>2013-04-05T20:31:57Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: /* Sights */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaStats | color =  	#254117 | picture = Bugmuck.png | name = Behemoth&#039;s Skull | source = Mystic Quest/Secret of Evermore | builder = Lilly | level range = 36-40 | linked = Yes | caption = now with 20% more bones}}&lt;br /&gt;
&lt;br /&gt;
Behemoth&#039;s Skull is a dungeon in northwestern Fa&#039;Diel. You can reach it by going north from [[Viorar]] through [[Zigolis Swamp]].&lt;br /&gt;
&lt;br /&gt;
==Sights==&lt;br /&gt;
Bones! Mud! Mosquitoes! More bones! Rocks! Horrific beasts! Even more bones! Sand!&lt;br /&gt;
&lt;br /&gt;
The entrance to the skull is a gigantic reptilian skull, and the shores around it are littered with more ancient skeletons of beasts that may have died before the Cleft&#039;s time, or during the early years of the Cleft. Daring sightseers occasionally visit to gaze upon the outside, but very few are brave enough to enter.&lt;br /&gt;
&lt;br /&gt;
==Inhabitants==&lt;br /&gt;
&lt;br /&gt;
There are no known permanent inhabitants of Behemoth&#039;s Skull... at least no non-monster inhabitants. Treasure hunters and fortune seekers occasionally explore the area. Occasionally they actually make it back intact, as well.&lt;br /&gt;
&lt;br /&gt;
Rumors speak of several legendarily ferocious monsters that inhabit the dark and treacherous depths of the dungeon, but few have seen such and lived to tell the tale.&lt;br /&gt;
&lt;br /&gt;
[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=CHRISTMAS_2012_ART_CONTEST&amp;diff=150</id>
		<title>CHRISTMAS 2012 ART CONTEST</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=CHRISTMAS_2012_ART_CONTEST&amp;diff=150"/>
		<updated>2013-02-02T04:01:16Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: Added category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CHRISTMAS 2012 ART CONTEST ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Submissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;#1:&#039;&#039;&#039;  [http://i49.tinypic.com/2ai52z6.jpg]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;#2: &#039;&#039;&#039; [http://i50.tinypic.com/33067us.png]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;#3&#039;&#039;&#039;   [http://i46.tinypic.com/2u5rodw.jpg]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;#4&#039;&#039;&#039;   [http://i47.tinypic.com/x6lgy1.jpg]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;#5&#039;&#039;&#039;   [http://i49.tinypic.com/fnqs6r.png]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;#6&#039;&#039;&#039;   [http://i50.tinypic.com/nzeow9.jpg]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;#7&#039;&#039;&#039;   [http://i46.tinypic.com/ri963m.jpg]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;#8&#039;&#039;&#039;   [http://i46.tinypic.com/x429ab.png]&lt;br /&gt;
&lt;br /&gt;
Please send a Note to &#039;&#039;&#039;Rachel&#039;&#039;&#039; with the NUMBER of your submission. One vote per person. Thank you.&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events]]&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Pets&amp;diff=805</id>
		<title>Pets</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Pets&amp;diff=805"/>
		<updated>2012-03-17T22:52:02Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pets are charmed NPCs that follow you around and can assist you in combat in various ways. There are three primary types of pets which will be discussed in detail below.&lt;br /&gt;
&lt;br /&gt;
==Pets==&lt;br /&gt;
&lt;br /&gt;
Pets are obtained by purchasing them from stores, casting specific spells (Animate Golem, for example), or completing quests.&lt;br /&gt;
Players may only own &#039;&#039;&#039;one&#039;&#039;&#039; pet at a time. Most pets are designed to routinely check if their owner is with them, and go to them if they are separated or the owner recalls. Pets may be controlled with the &#039;&#039;&#039;order&#039;&#039;&#039; command. Pets are the only type of NPC that will stay with you when you log out of and back into the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafted Pets&#039;&#039;&#039; - Some store pets require you collect multiple items to &amp;quot;make&amp;quot; them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brigantes Pets&#039;&#039;&#039; - A pet shop in Brigantes has pets that gain stats every few levels. &#039;&#039;&#039;This is the only kind of pet that gains levels through combat.&#039;&#039;&#039; These pets also have the potential to gain new abilities, which can be activated on verbal command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gigan Hold Pets&#039;&#039;&#039; - A pet shop in Gigan Hold has a pet that you must pay every in-game day to keep around. Gigan Hold pets can be told to use their abilities either on verbal command. They can also be set to &amp;quot;autopilot&amp;quot; mode, where they will activate their abilities randomly.&lt;br /&gt;
&lt;br /&gt;
Examples: spark imp, seasoned crab, armor golem&lt;br /&gt;
&lt;br /&gt;
==Followers==&lt;br /&gt;
&lt;br /&gt;
Followers (AKA Charmies) cannot be purchased from stores, but are created by many spells or events. Followers can be controlled with the order command, and most will not routinely check for their owner and goto them, but can still be summoned with the Gather spell. Some spells which summon followers will make them vanish after a few combat rounds (EG Fairy, Bullet Bill, etc).&lt;br /&gt;
&lt;br /&gt;
When you Charm/Tame/Enslave a target, they become a temporary follower, not a pet (see above). This means that once you log out of the game, you will lose them, even if the Enslave spell has been cast on them.&lt;br /&gt;
&lt;br /&gt;
You may have two or more followers, depending on your class and skills. &#039;&#039;&#039;Pets count against this limit.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Examples: legionnaire, animated skeleton, anything you &#039;catch&#039; when you use a Pokeball.&lt;br /&gt;
&lt;br /&gt;
==Allies==&lt;br /&gt;
&lt;br /&gt;
Not technically a charmed follower at all, these NPCs will &#039;&#039;&#039;not&#039;&#039;&#039; have the (Charmed) tag when you look at a room. They are only sometimes flagged to assist whoever they are following (some are flagged to assist any player), and might not follow the leader through transfers and teleportations, and cannot be Gathered. Allies cannot be &#039;order&#039;ed.&lt;br /&gt;
&lt;br /&gt;
Examples: domesticated dogs&lt;br /&gt;
&lt;br /&gt;
==Partners==&lt;br /&gt;
&lt;br /&gt;
These are special, often quest NPC allies who will assist you and have all the limitations of Allies. The game restricts players to having only one Partner at a time.&lt;br /&gt;
&lt;br /&gt;
Examples: Synch&lt;br /&gt;
&lt;br /&gt;
== A CHART FOR YOU ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;WHAT CAN I DO WITH IT?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! (Charmed) Flag&lt;br /&gt;
! Orderable&lt;br /&gt;
! Returns on Login&lt;br /&gt;
! Gather Spell&lt;br /&gt;
! Sticks w/ you&lt;br /&gt;
! Count Limit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pet&#039;&#039;&#039; || Yes || Yes || Yes || Yes || Yes || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Follower&#039;&#039;&#039; || Yes || Yes || No || Yes || Maybe || 2 or more&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ally&#039;&#039;&#039; || No || No || No || No || Depends || Depends&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Partner&#039;&#039;&#039; || No || No || No || No || Depends || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Information]]&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Music_of_the_Cleft&amp;diff=314</id>
		<title>Music of the Cleft</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Music_of_the_Cleft&amp;diff=314"/>
		<updated>2011-11-20T02:34:00Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Interested in what the original music of a Cleft area was? Here is a list of the names of tracks from video games that inspired their corresponding area. If a link no longer goes to the correct track, feel free to remove it and just leave the title, or find the song elsewhere. Some of the songs aren&#039;t actually from the source material, either because there is no source material or something else.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Music of the Cleft&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Area&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Builder&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Game Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Composer&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Track Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Guardia]] (World) || Immortal || Chrono Trigger || Yasunori Mitsuda || [http://www.youtube.com/watch?v=6-uMkAWj28o Wind Scene]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fa&#039;Diel]] (World) || Immortal || Legend of Mana || Yoko Shimomura || [http://www.youtube.com/watch?v=CAkSPMjSKAE World of Mana]&lt;br /&gt;
|-&lt;br /&gt;
|[[Alfador Isle]] (Medina) || Immortal || Chrono Trigger || Yasunori Mitsuda || [http://www.youtube.com/watch?v=bW3KNnZ2ZiA Silent Light]&lt;br /&gt;
|-&lt;br /&gt;
|[[Angel Tower]] || Jango || Breath of Fire 3 || Akari Kaida &amp;lt;br&amp;gt; Yoshino Aoki || [http://www.youtube.com/watch?v=20skNvgDTJU&amp;amp;feature=related Dragon Slayer]&lt;br /&gt;
|-&lt;br /&gt;
|[[Arlia]] || Benamas || SaGa Frontier || Kenji Ito || [http://www.youtube.com/watch?v=Z2DEfZF0QPs&amp;amp;feature=related Confrontation! Cabellero Family]&lt;br /&gt;
|-&lt;br /&gt;
|[[Barrel Volcano]] || Carsanquay || Super Mario RPG || Yoko Shimomura || [http://www.youtube.com/watch?v=_mLRPPgp19g Barrel Volcano]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bean Valley]] &amp;lt;br&amp;gt; -Grate Guy&#039;s Casino || Ageatii &amp;lt;br&amp;gt; || Super Mario RPG &amp;lt;br&amp;gt; || Yoko Shimomura &amp;lt;br&amp;gt; || [http://www.youtube.com/watch?v=RHclsDoE6dI Still the Road is Full of Dangers] &amp;lt;br&amp;gt; Grate Guy&#039;s Casino&lt;br /&gt;
|-&lt;br /&gt;
|[[Behemoth&#039;s Skull]] || Lilly || Final Fantasy Mystic Quest || || [http://www.youtube.com/watch?v=ILIZrtiP8qs Bone Dungeon]&lt;br /&gt;
|-&lt;br /&gt;
|[[Booster Tower]] || dataAndrew || Super Mario RPG || Yoko Shimomura || [http://www.youtube.com/watch?v=hNhJJiMSTkw Welcome to Booster Tower] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=NJoGF1oLd0o And My Name&#039;s Booster]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bubbly Clouds]] || MTSowbug || Kirby&#039;s Dream Land || Jun Ishikawa || [http://www.youtube.com/watch?v=t4Prelz-qKs Bubbly Clouds]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cactuar Island]] || Benamas || Final Fantasy 7 || Nobuo Uematsu || [http://www.youtube.com/watch?v=-wGS8_HXTas Sandy Badlands]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave of Waterfalls]] || Sylvere || Seiken Densetsu 3 || Hiroki Kikuta || [http://www.youtube.com/watch?v=13SkJO_9fVE Few Paths Forbidden]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimp Caverns]] || Ageatii || Donkey Kong Country || David Wise || [http://www.youtube.com/watch?v=-rgo4DS_nEk Misty Menace]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chocobo Forest]] || Ademisk || Final Fantasy IX || || [http://www.youtube.com/watch?v=yekXJ1FbRCY Aloha de Chocobo ~ Chocobo Forest Theme]&lt;br /&gt;
|-&lt;br /&gt;
|[[Coronar Lowlands]] || Lilly || Secret of Mana || Hiroki Kikuta || [http://www.youtube.com/watch?v=33d6EK2HykM Into the Thick of It]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cosmo Canyon]] || Rune || Final Fantasy 7 || Nobuo Uematsu || [http://www.youtube.com/watch?v=1T3srk8Dkuo Cosmo Canyon]&lt;br /&gt;
|-&lt;br /&gt;
|[[Crysta]] || Benamas || Terranigma || Miyoko Kobayashi&amp;lt;br&amp;gt;Masanori Hikichi || [http://www.youtube.com/watch?v=QmmN-13uDS0 Hometown]&lt;br /&gt;
|-&lt;br /&gt;
|[[Donut Plains]] || Benamas || Super Mario World || Koji Kondo || [http://www.youtube.com/watch?v=76Mzb2PuIDI Athletic]&lt;br /&gt;
|-&lt;br /&gt;
|[[Douglas Island]] || Ageatii || Kingdom Hearts || Yoko Shimomura || [http://www.youtube.com/watch?v=_366fjO5iMc Destiny Islands]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dr. Wily&#039;s Lab]] || Benamas || Mega Man 3 || Bunbun (?) || [http://www.youtube.com/watch?v=RL1XaE24IC4 Dr. Wily&#039;s Castle II]&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldin Mountain]] || Sunflash &amp;lt;br&amp;gt; Ageatii || Zelda Series || Koji Kondo || [http://www.youtube.com/watch?v=qFtnDQJ0wbs Death Mountain]&lt;br /&gt;
|-&lt;br /&gt;
|[[El Nido Triangle]] || Ageatii || Chrono Cross || Yasunori Mitsuda || [http://www.youtube.com/watch?v=DZOX9Y3fHqw Jellyfish Sea]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fort Walla Walla]] || Ageatii || Oregon Trail 2 || ??? || [http://www.youtube.com/watch?v=nbzzdylg6sA On the Trail 4]&lt;br /&gt;
|-&lt;br /&gt;
|[[Frosty Forest]] || Lilly || Secret of Mana || Hiroki Kikuta || [http://www.youtube.com/watch?v=oLK8IrYrZxA A Wish]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gigan Canyon]] &amp;lt;br&amp;gt; -[[Gigan Stronghold]] || Pisces || Legend of Dragoon || Dennis Martin &amp;lt;br&amp;gt; Takao Miratsu || [http://www.youtube.com/watch?v=eZw6VoIX5Dg Valley of Corrupted Gravity]&lt;br /&gt;
|-&lt;br /&gt;
|[[Goa]] &amp;lt;br&amp;gt; Shinshu Field &amp;lt;br&amp;gt; Hydra Mountains &amp;lt;br&amp;gt; Shadow Forest &amp;lt;br&amp;gt; Sei&#039;an City &amp;lt;br&amp;gt; Brynmaer &amp;lt;br&amp;gt; Shyron &amp;lt;br&amp;gt; Glitz Pit &amp;lt;br&amp;gt; Palace of Fire &amp;lt;br&amp;gt; Goa Fortress || Ageatii || Various || || &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=8yKG-Qu4WvM Shinshu Plains] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=W-hk3qNUXoY On the Mountain] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=CzAE8ZuOd3I Shadow Forest] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=BI2RcFYJ2_E Sei&#039;an City Nobles&#039; Quarter] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=akuSorwoSZg Sei&#039;an City Commoners&#039; Quarter] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=PxPnWSTKqgY Town of Shyron] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=x_LAykoh18M The Glitz Pit] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=8HVy3WVkU6c Mount Pyre] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=WHkTJTD2gvU Oni Island]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold City]] || Avenant || Secret of Mana || Hiroki Kikuta || [http://www.youtube.com/watch?v=qh9IRMwYU8A A Curious Tale]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guardia Castle]] || Benamas || Chrono Trigger || Yasunori Mitsuda || [http://www.youtube.com/watch?v=TykpyrHAZpw Pride and Courage]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guardia Fields]] || Lilly || Chrono Trigger || Yasunori Mitsuda || [http://www.youtube.com/watch?v=WDpPMu8EApg Memories of Green]&lt;br /&gt;
|-&lt;br /&gt;
|[[Haunted Wastelands]] || Ageatii || Zelda: Ocarina of Time || Koji Kondo || [http://www.youtube.com/watch?v=Hy0aEj85ifY Gerudo Valley]&lt;br /&gt;
|-&lt;br /&gt;
|[[Joel Island]] || Ageatii || Crystalis || Yoko Osaka || [http://www.youtube.com/watch?v=Ui8Cw-mEVeI Underwater Cave] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=x9snOtTJeXk Goa Fortress]&lt;br /&gt;
|-&lt;br /&gt;
|[[Jungle of Illusion]] &amp;lt;br&amp;gt; -[[Pedan]] &amp;lt;br&amp;gt; -Nep-Enut&#039;s Lake || Ageatii &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; || Legend of Mana &amp;lt;br&amp;gt; Seiken Densetsu 3 &amp;lt;br&amp;gt; Yoshi&#039;s Island || Yoko Shimomura &amp;lt;br&amp;gt; Hiroki Kikuta &amp;lt;br&amp;gt; Koji Kondo || [http://www.youtube.com/watch?v=ZBIrFETI_fk Calmly Traveling] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=ZcFLWcWUygY Last Audience] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=kDssUvBiHFk Overworld]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kakkara Desert]] &amp;lt;br&amp;gt; -[[Dry Dry Outpost]] || Ageatii &amp;lt;br&amp;gt; || Secret of Mana &amp;lt;br&amp;gt; Paper Mario || Hiroki Kikuta &amp;lt;br&amp;gt; Yuka Tsujiyoko || [http://www.youtube.com/watch?v=TcpB_ygKSBM Secret of the Arid Sands] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=RFHzcFZ7quA Mysterious Dry Dry Outpost]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kett&#039;s Rooms]] || Ageatii || Final Fantasy Adventure || Kenji Ito || [http://www.youtube.com/watch?v=100QvXU7hu0 Dungeon 1]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lea Monde]] || Pisces || Vagrant Story || Hitoshi Sakamoto || [http://www.youtube.com/watch?v=aNF_aSRw0SM Closed Lea Monde]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lelanol&#039;s Lair]] || Lilly || Various || Koji Kondo || [http://www.youtube.com/watch?v=N_GfnqdGWEY Dragon Roost Isle]&lt;br /&gt;
|-&lt;br /&gt;
|[[Loftarasa Mountains]] &amp;lt;br&amp;gt; -[[Mandala]] &amp;lt;br&amp;gt; -Sage Joch&#039;s Cave &amp;lt;br&amp;gt; -[[Palace of Darkness]] || Ageatii || Secret of Mana || Hiroki Kikuta || [http://www.youtube.com/watch?v=qHFvbft8E90 The Wind Never Ceases] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=u961QXIOCYs Distant Thunder] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=dE3GuH0DXwU The Legend] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=ofzs2wOOhxI The Holy Intruder]&lt;br /&gt;
|-&lt;br /&gt;
|[[Luon Highway]] || Ageatii || Legend of Mana || Yoko Shimomura || [http://www.youtube.com/watch?v=FaOJkkWNL1k Wanderer&#039;s Path]&lt;br /&gt;
|-&lt;br /&gt;
|[[Magitek Factory]] || Arilothas || Final Fantasy 6   || Nobuo Uematsu || [http://www.youtube.com/watch?v=IMK-y8w6YhA Devil&#039;s Lab]&lt;br /&gt;
|-&lt;br /&gt;
|[[Magus Castle]] || Ziddar || Chrono Trigger || Yasunori Mitsuda || [http://www.youtube.com/watch?v=HeFMB-7sj54 Confusing Melody]&lt;br /&gt;
|-&lt;br /&gt;
|[[McNeil Woods]] || Arilothas || Breath of Fire 3 || Akari Kaida&amp;lt;br&amp;gt;Yoshino Aoki || [http://www.youtube.com/watch?v=F8U5nxhxYf0 Cedar Forest]&lt;br /&gt;
|-&lt;br /&gt;
|[[Monotoli Building]] || MTSowbug || Earthbound || Keiichi Suzuki&amp;lt;br&amp;gt;Akio Ohmori&amp;lt;br&amp;gt;Ritsuo Kamimura&amp;lt;br&amp;gt;Hirokazu Tanaka || [http://www.youtube.com/watch?v=bvBT1Cspwss The Metropolis of Fourside]&amp;lt;br&amp;gt;[http://www.youtube.com/watch?v=ZMhqrJ3AX24 Dangerous Caves]&lt;br /&gt;
|-&lt;br /&gt;
|[[Monstro Town]] || Ziddar || Super Mario RPG || Yoko Shimomura || [http://www.youtube.com/watch?v=stQwA-0n4_I My Paradise ~ Monstro Town]&lt;br /&gt;
|-&lt;br /&gt;
|[[Moogle Caves]] || Versalia || Final Fantasy 6 || Nobuo Uematsu || [http://www.youtube.com/watch?v=i2QNuQJGAHs The Mines of Narshe]&amp;lt;br&amp;gt;[http://www.youtube.com/watch?v=M5UeEUdPiMg - Mog&#039;s Theme]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mt Nibelheim]] || Arctic || Final Fantasy 7 || Nobuo Uematsu || [http://www.youtube.com/watch?v=3rV40ypje7o Those Chosen by the Planet]&lt;br /&gt;
|-&lt;br /&gt;
|[[Myrkur Mountains]] &amp;lt;br&amp;gt; -[The Underworld]] || Ageatii || Dunno/Original &amp;lt;br&amp;gt; Legend of Mana || Koji Kondo&amp;lt;br&amp;gt;Yoko Shimomura || [http://www.youtube.com/watch?v=zCQ7IeEFok8 Snowpeak]&lt;br /&gt;
|-&lt;br /&gt;
|[[Phendrana Drifts]] || Benamas || Metroid Prime || Kenji Yamamoto || [http://www.youtube.com/watch?v=ZbbUv1hz6mE Phendrana Drifts]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabite Forest]] || Sylvere || Seiken Densetsu 3 || Hiroki Kikuta || [http://www.youtube.com/watch?v=lX6W_6pqUDA Powell]&lt;br /&gt;
|-&lt;br /&gt;
|[[Pillars of Nosgoth]] || Arilothas || LoK: Soul Reaver || ??? || [http://www.youtube.com/watch?v=WiO-BQRej74&amp;amp;feature=related Soul Reaver]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rocket Town]] || Benamas || Final Fantasy 7 || Nobuo Uematsu || [http://www.youtube.com/watch?v=vgvXCg1e_T8 Oppressed People]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rolante Mountain]] || Versalia || Seiken Densetsu 3 || Hiroki Kikuta || [http://www.youtube.com/watch?v=NNp5CNFTIDI Different Road]&lt;br /&gt;
|-&lt;br /&gt;
|[[R-Y Factory Ruins]] || Benamas || Chrono Trigger || Yasunori Mitsuda || [http://www.youtube.com/watch?v=TPYQUmhYKWs Remains of a Factory]&lt;br /&gt;
|-&lt;br /&gt;
|[[Safari Zone]] || Tenor || Pokemon Red/Blue || Go Ichinose&amp;lt;br&amp;gt;Junichi Masuda&amp;lt;br&amp;gt;Mori&#039;ichi Aoki || [http://www.youtube.com/watch?v=VOXGL5ipFY4 Evolution]&lt;br /&gt;
|-&lt;br /&gt;
|[[Saturn Valley]] || MTSowbug || Earthbound || Keiichi Suzuki&amp;lt;br&amp;gt;Akio Ohmori&amp;lt;br&amp;gt;Ritsuo Kamimura&amp;lt;br&amp;gt;Hirokazu Tanaka || [http://www.youtube.com/watch?v=qQYSPtfirLM Hi Hi Hi]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sea of Wonders]] &amp;lt;br&amp;gt; -The Sea &amp;lt;br&amp;gt; -[[Caspia]] || Ageatii || &amp;lt;br&amp;gt; Secret of Mana &amp;lt;br&amp;gt; Legend of Mana || &amp;lt;br&amp;gt; Hiroki Kikuta &amp;lt;br&amp;gt; Yoko Shimomura || &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=8n8LgtnN4yo Phantom and a Rose] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=5_0xb3Y1nE0 Southern City Polpota]&lt;br /&gt;
|-&lt;br /&gt;
|[[Shrike]] || Benamas || SaGa Frontier || Kenji Ito || [http://www.youtube.com/watch?v=aumWblPK58M Sunset Town]&lt;br /&gt;
|-&lt;br /&gt;
|[[Smash Stadium]] || Raitzeno &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Versalia &amp;lt;br&amp;gt; || SSB Melee &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; SSB Brawl &amp;lt;br&amp;gt; Metroid Prime/Brawl || ??? &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Kentaro Ishizaka &amp;lt;br&amp;gt; Kenji Yamamoto || Fountain of Dreams &amp;lt;br&amp;gt; Temple &amp;lt;br&amp;gt; Metal Battle &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=d3fudWbUMHQ Final Destination] &amp;lt;br&amp;gt; [http://www.youtube.comwatch?v=KXuDFVF4eWM&amp;amp;feature=related Multi-Man Melee 1]&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit Temple]] || Ageatii || Zelda: Ocarina of Time || Koji Kondo || [http://www.youtube.com/watch?v=2zQghQuzatg Spirit Temple]&lt;br /&gt;
|-&lt;br /&gt;
|[[S.S. Zelbess]] || Ageatii || Chrono Cross || Yasunori Mitsuda || [http://www.youtube.com/watch?v=Py3mLR0Fa-w Zelbess] &amp;lt;br&amp;gt; [http://www.youtube.com/watch?v=taAivrUb_5c The Splendidly Grand Magic Troupe]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Veldt]] || Versalia || Final Fantasy 6 || Nobuo Uematsu || [http://www.youtube.com/watch?v=_ALrUk9GSaU Wild West]&lt;br /&gt;
|-&lt;br /&gt;
|[[Tonoe]] || Ageatii || Harvest Moon || Tsuyoshi Tanaka || [http://www.youtube.com/watch?v=Wl0knxkf1Mg Spring], [http://www.youtube.com/watch?v=Sbn7ACtBN8E Summer], [http://www.youtube.com/watch?v=pdyGiVOmSUI Fall], [http://www.youtube.com/watch?v=60ncdRzmVjA Winter]&lt;br /&gt;
|-&lt;br /&gt;
|[[Truce]] || Immortal || Chrono Trigger || Yasunori Mitsuda || [http://www.youtube.com/watch?v=KI3PtLCC8WE Peaceful Days]&lt;br /&gt;
|-&lt;br /&gt;
|[[Viorar]] || Ageatii || Legend of Mana || Yoko Shimomura || [http://www.youtube.com/watch?v=2QopZDjvj5g Moonlit City Roa]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wutai]] || Benamas || Final Fantasy 7 || Nobuo Uematsu || [http://www.youtube.com/watch?v=ichnoO0ZuG4 Wutai]&lt;br /&gt;
|-&lt;br /&gt;
|[[Orbonne Monastery]] || Versalia || Final Fantasy Tactics || Nobuo Uematsu || [http://www.youtube.com/watch?v=lGdeHJKicmc&amp;amp;feature=related Chapel]&lt;br /&gt;
|-&lt;br /&gt;
|[[Final Weapon]] || Immortal || Mega Man X4 || Toshihiko Horiyama || [http://www.youtube.com/watch?v=ben2vyeamyw Final Weapon Stage 2]&lt;br /&gt;
|-&lt;br /&gt;
|[[Zigolis Swamp]] || Versalia || Final Fantasy Tactics || Nobuo Uematsu || [http://www.youtube.com/watch?v=TmUsHH5lxsA&amp;amp;feature=related Trisection]&lt;br /&gt;
|-&lt;br /&gt;
|[[Expellian Island]] || Lilly &amp;lt;br&amp;gt; Benamas || Star Ocean: Second Story || Motoi Sakuraba || [http://www.youtube.com/watch?v=BwZodQUQFz4 We Form in Crystals]&lt;br /&gt;
|-&lt;br /&gt;
|[[Feyan Lake]] || Lilly &amp;lt;br&amp;gt; Ageatii || Legend of Mana || Yoko Shimomura || [http://www.youtube.com/watch?v=kdxoZyhwy8I&amp;amp;feature=related The Wind Sings of a Journey]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bequerel Mine]] || Umbraunt || Star Ocean 3 || Motoi Sakuraba || [http://www.youtube.com/watch?v=TSlDUPl7DoA Rust Colored]&lt;br /&gt;
|-&lt;br /&gt;
|[[Brigantes]] || Versalia || Ogre Battle || Hitoshi Sakimoto || [http://www.youtube.com/watch?v=BOswr5QAPSU&amp;amp;feature=related Rest in Peace]&lt;br /&gt;
|-&lt;br /&gt;
|[[Madra Ice Field]] || Versalia || Ogre Battle || Hitoshi Sakimoto || [http://www.youtube.com/watch?v=c4CYBnusycE&amp;amp;feature=related White Storm]&lt;br /&gt;
|-&lt;br /&gt;
|[[Midnight Gardens]] || Versalia || Seiken Densetsu 3 || Hiroki Kikuta || [http://www.youtube.com/watch?v=SYVxKqTKViA&amp;amp;feature=related Autumn Harvest]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gobi&#039;s Valley]] || Abysmal || Banjo-Kazooie || Grant Kirkhope || [http://www.youtube.com/watch?v=OFmzz4vMiLY Gobi&#039;s Valley]&lt;br /&gt;
|-&lt;br /&gt;
|[[Magmoor Caverns]] || Ageatii || Metroid Prime || Kenji Yamamoto || [http://www.youtube.com/watch?v=QQCZIb0fbt8 Magmoor Caverns]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Areas to add:  Mabe, Lasacul, Goreomemu Swamp, Sulfataska Mountains&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Midnight_Gardens&amp;diff=296</id>
		<title>Midnight Gardens</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Midnight_Gardens&amp;diff=296"/>
		<updated>2011-06-16T06:06:43Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaStats | color = #3c3 | picture = Hedge-maze-at-night.jpg | name = Midnight Gardens | builder = Versalia | level range = 15-25 | linked = Yes | caption = &amp;quot;Maze make me angry!&amp;quot; }}&lt;br /&gt;
&lt;br /&gt;
The Midnight Gardens are the resting place of the [[Mana Stone]] of Moons.&lt;br /&gt;
&lt;br /&gt;
The plants are pretty exciting in that they manage to grow with no sunlight.&lt;br /&gt;
&lt;br /&gt;
The [[Beast Kingdom]] has decided that their territory is dependent on the area of this Mana Stone&#039;s affect. Because Midnight Gardens is the exact center of that, it very firmly falls under their rule.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Goa&amp;diff=218</id>
		<title>Goa</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Goa&amp;diff=218"/>
		<updated>2011-02-03T00:59:03Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Goa is a militaristic nation that has repeatedly tried to invade [[Fa&#039;Diel]], even securing territories like [[Pandora]] and [[Lasacul]] for short periods.&lt;br /&gt;
&lt;br /&gt;
[[Joel Island]] is a territory of Goa, with a large fort full of soldiers on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sights ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brynamer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sei-an City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shyron&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shinshu Field&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hydra Mountains&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glitz Pit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goa Fortress&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Travel ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Law, Government and Politics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Areas|*]]&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=DK_Coins&amp;diff=178</id>
		<title>DK Coins</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=DK_Coins&amp;diff=178"/>
		<updated>2010-12-31T22:48:20Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: /* Winners */ Demonicor PC Choice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The 2010 Scavenger Hunt has ended!&lt;br /&gt;
&lt;br /&gt;
Nearly every accessible area had a &#039;DK Coin.&#039; Players could collect these coins to earn points toward prizes!&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
 &lt;br /&gt;
DK Coins have been scattered across the world, waiting to be&lt;br /&gt;
collected. Prizes will be awarded based on how many coins&lt;br /&gt;
you collect (and points you earn).&lt;br /&gt;
There are no signups, everyone is a winner!&lt;br /&gt;
See details below:&lt;br /&gt;
 &lt;br /&gt;
# The Scavenger Hunt ends no earlier than September 15.&lt;br /&gt;
# There is exactly one DK Coin in each completed area on the areas list as of the time of this message, for a total of &#039;&#039;&#039;72&#039;&#039;&#039;. This includes the two starter cities.&lt;br /&gt;
# Zork and Lasacul do not have DK Coins.&lt;br /&gt;
# You will receive 1 pt for every -unique- DK Coin you find by the end of the Scavenger Hunt. You may also turn them in to Ageatii if you have 10 or more.&lt;br /&gt;
# Amazy Dayzee petals are also worth 1 point.&lt;br /&gt;
# Additional bonus points will be given out under certain conditions, see the Game Room for more details.&lt;br /&gt;
# If a DK Coin was recently taken from an area, it will not reset while players roam inside it.&lt;br /&gt;
# These coins melt when you drop them from your inventory, but also stay with you when you die.&lt;br /&gt;
# You may only use one character for this event.&lt;br /&gt;
# Anyone caught giving away DK Coins or their locations will be disqualified, on top of other consequences.&lt;br /&gt;
&lt;br /&gt;
==Bonus Points==&lt;br /&gt;
The following titles offer bonus points.&lt;br /&gt;
You may only win a specific bonus once if it has more than one winner.&lt;br /&gt;
 &lt;br /&gt;
  AWARD&lt;br /&gt;
 Gold | Pts NAME               Winner |Requires&lt;br /&gt;
          1 Reckless         -  Many  |Get killed by Amazy Dayzee&lt;br /&gt;
   100    1 Fast Hands       - Kolem  |Be the first to find a DK Coin.&lt;br /&gt;
   100    3 Speedy Explorer  - Radiata|Be the first to find 5 DK Coins.&lt;br /&gt;
  2000    5 Great Explorer   - Kolem  |Be the first to find 35 DK Coins.&lt;br /&gt;
  1000    1 Cool Collector   -  Many  |Find 35 DK Coins. (doesn&#039;t stack&lt;br /&gt;
                                      |              with Great Explorer)&lt;br /&gt;
 10000   15 Amazing Explorer -        |Be the first to find all 72 DK Coins&lt;br /&gt;
  5000    5 Perfect Score    -  Many  |Find all 72 DK Coins (doesn&#039;t stack)&lt;br /&gt;
   100   10 Green Thumb      -  Many  |Collect 10 daisy petals&lt;br /&gt;
   500   20 Weed Whacker     -  Many  |Collect 25 daisy petals&lt;br /&gt;
  1000   25 Flower Power     -  Many  |Collect 50 daisy petals&lt;br /&gt;
   500    1 Master of Time   -  Many  |Retrieve the Sylvere Crystal&lt;br /&gt;
   500    1 Master of Nature -  Many  |Retrieve the Ageatii Lantern&lt;br /&gt;
   500    1 Invention Master -  Many  |Retrieve the Carsanquay Shell&lt;br /&gt;
   500    1 Master of Death  -  Many  |Retrieve the Dreadite Cape&lt;br /&gt;
          ? BOSS CHALLENGES  -  Many  | See boss for more details&lt;br /&gt;
 CoD NPC  Legendary Explorer -        |Get the most points&lt;br /&gt;
&lt;br /&gt;
===Boss Challenges===&lt;br /&gt;
*An immortal must be present to ensure you complete a challenge correctly&lt;br /&gt;
 Gold | Pts | Level |Challenge&lt;br /&gt;
    50    5 |   &amp;lt;5  |Beat the Imp King and Monkey Mistress in 5 minutes&lt;br /&gt;
    50    3 |   &amp;lt;26 |Complete R-Y Factory ruins with R66-Y intact&lt;br /&gt;
    50    5 |   &amp;lt;30 |Massacre Safari Zone without using Pokemon food in&lt;br /&gt;
                     10 minutes&lt;br /&gt;
    50    3 |   &amp;lt;50 |Beat the 7 Robot Masters in Final Weapon in 7 minutes&lt;br /&gt;
    50    4 |   &amp;lt;56 |Beat Ozzie, Flea and Slash simultaneously&lt;br /&gt;
   100    5 |   &amp;lt;60 |Beat Xaphan without using artifice&lt;br /&gt;
   100    5 |   &amp;lt;70 |Beat 3 Gorvas simultaneously&lt;br /&gt;
   500    5 |   &amp;lt;90 |Get to the end of Jungle of Illusion in 30 minutes&lt;br /&gt;
                    |while Mushroomized the whole time&lt;br /&gt;
          3 |  ANY  |Complete the Professor Spruce quest in 5 minutes&lt;br /&gt;
          3 |  ANY  |Beat Czar Dragon without taking damage&lt;br /&gt;
   100    5 |  ANY  |Defeat a fully powered Emperor Ing&lt;br /&gt;
         15 |  ANY  |Beat the ghosts of Cyx, Bahamut, Pumki and Madoushi&lt;br /&gt;
                    |in 10 minutes (must complete the relevant quest first)&lt;br /&gt;
         10 |  ANY  |Beat Culex&lt;br /&gt;
         10 |  ANY  |Beat Maou Mudo in 2 minutes&lt;br /&gt;
  1000   10 |  ANY  |Beat Augurtor, Terrator, Anemotor and Pyrotor in 1 hour&lt;br /&gt;
&lt;br /&gt;
==Prizes==&lt;br /&gt;
Prize list in progress!&lt;br /&gt;
 &lt;br /&gt;
 Pts  Prize                            DETAILS&lt;br /&gt;
 1    100 Gold                         Fast cash!&lt;br /&gt;
 1    Scavenger Hunt Giftcard (1 Pt)   Must give this to someone else&lt;br /&gt;
 2    Voucher for a Corpse Retrieval   Morgues can get expensive..&lt;br /&gt;
 3    Ores Grab Bag                    Receive 3 random crafting items&lt;br /&gt;
 4    a heart-shaped box of chocolates Contains 16 random chocolates&lt;br /&gt;
                                       with powerups&lt;br /&gt;
 5    Scavenger Hunt Giftcard (5 Pt)   Must give this to someone else&lt;br /&gt;
 5    a restring token                 Change how your item looks&lt;br /&gt;
 10   Scavenger Hunt Giftcard (11 Pt)  Must give this to someone else&lt;br /&gt;
 10   Rare Ores Grab Bag               Receive 3 random crafting items&lt;br /&gt;
                                       of value &amp;gt;= 10000&lt;br /&gt;
 10   a Piece of Heart                 Collect 4 for +50 Max HP&lt;br /&gt;
 35   a Frog Suit                      Worn about body (armor)&lt;br /&gt;
                                        AC: 25  25  25  20&lt;br /&gt;
                                        Lets you swim, makes you slow&lt;br /&gt;
                                        saves -3, resist water&lt;br /&gt;
                                        Vuln draining, poison, fire&lt;br /&gt;
 50   Scavenger Hunt Giftcard (60 Pt)  Must give this to someone else&lt;br /&gt;
 50   Free Fish Bait and Pickaxes      For a year&lt;br /&gt;
 50   a Motorcycle Helmet              summon your own motorcycle!&lt;br /&gt;
                                       lvl 100 &#039;Phantom Motorcycle&#039;&lt;br /&gt;
                                        Rod- cooldown: 20 minutes.&lt;br /&gt;
                                        AC -20, Dex +2&lt;br /&gt;
 60   Kuribo&#039;s Stocking                Worn about body (jewelry)&lt;br /&gt;
                                        Dex +3, resist piercing&lt;br /&gt;
 75   Oocoo Jr.                        Worn in float slot&lt;br /&gt;
                                        Lvl 100 &#039;Word of Recall&#039;&lt;br /&gt;
                                        Rod- cooldown: 5 minutes. &lt;br /&gt;
                                        saves -5, Con +2&lt;br /&gt;
 75   a dainty cup of Ageatea          if you&#039;re very thirsty..&lt;br /&gt;
 100  a scavenger&#039;s backpack           friggin huge backpack&lt;br /&gt;
                                        Max 400 items / 1000 pounds&lt;br /&gt;
                                        Weight reduction to 5%&lt;br /&gt;
                                        AC -10, saves -2, Str &amp;amp; Wis +2&lt;br /&gt;
&lt;br /&gt;
==Winners==&lt;br /&gt;
Everyone who participated is a winner! Anyone who turned in points is listed here so we don&#039;t double-dip.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;1ST PLACE: KOLEM&#039;&#039;&#039;&lt;br /&gt;
:DK Coins: 72 (all)&lt;br /&gt;
:Bonus Pts: 62&lt;br /&gt;
:Total Pts: 134&lt;br /&gt;
:Bonus Gold: 14450&lt;br /&gt;
:Special Prize: Create a custom item to be available to all players through a shop or quest -and- Choose a PC to become part of a CoD in-game quest&lt;br /&gt;
:&#039;&#039;&#039;Redeemed&#039;&#039;&#039;: A dainty cup of Ageatea, Free Fish Bait and Pickaxes for a Year, a restring token, 2 corpse retrieval vouchers, PC Choice: Synch&lt;br /&gt;
 &lt;br /&gt;
;&#039;&#039;&#039;2ND PLACE: DEMETER&#039;&#039;&#039;&lt;br /&gt;
:DK Coins: 22&lt;br /&gt;
:Bonus Pts: 60&lt;br /&gt;
:Total Pts: 82&lt;br /&gt;
:Bonus Gold: 600&lt;br /&gt;
:Special Prize: Choose a PC to become part of a CoD in-game quest&lt;br /&gt;
:&#039;&#039;&#039;Redeemed&#039;&#039;&#039;: 16 restring tokens, 1 corpse retrieval voucher, PC choice: Demeter&lt;br /&gt;
 &lt;br /&gt;
;&#039;&#039;&#039;3RD PLACE: DEMONICOR&#039;&#039;&#039;&lt;br /&gt;
:DK Coins: 70&lt;br /&gt;
:Bonus Pts:  5&lt;br /&gt;
:Total Pts: 75&lt;br /&gt;
:Bonus Gold: 2000&lt;br /&gt;
:Special Prize: Choose a PC to make a cameo in CoD&lt;br /&gt;
:&#039;&#039;&#039;Redeemed&#039;&#039;&#039;: 1 Ageatea, PC Choice: Nightwind&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
;ADEMISK&lt;br /&gt;
:Coins - 36&lt;br /&gt;
:Bonus - 22&lt;br /&gt;
:Total - 58&lt;br /&gt;
:Bonus Gold - 1100&lt;br /&gt;
:&#039;&#039;&#039;Redeemed&#039;&#039;&#039;: Kuribo&#039;s Shoe (received 2 1-Pt Giftcards)&lt;br /&gt;
&lt;br /&gt;
;CRUXIS&lt;br /&gt;
:Coins - 14&lt;br /&gt;
&lt;br /&gt;
;DELLIS&lt;br /&gt;
:Coins - 6&lt;br /&gt;
:&#039;&#039;&#039;Redeemed&#039;&#039;&#039;: Restring token, 100 gold&lt;br /&gt;
&lt;br /&gt;
;DENNIS&lt;br /&gt;
:Coins - 5&lt;br /&gt;
&lt;br /&gt;
;DRACO&lt;br /&gt;
:Coins - 10&lt;br /&gt;
&lt;br /&gt;
;DRBOMB&lt;br /&gt;
:Coins - 25&lt;br /&gt;
&lt;br /&gt;
;FORTE&lt;br /&gt;
:Coins - 6&lt;br /&gt;
:Bonus - 1&lt;br /&gt;
:Total - 7&lt;br /&gt;
:Bonus Gold - 500&lt;br /&gt;
:&#039;&#039;&#039;Redeemed&#039;&#039;&#039;: Restring token, 2 1-Pt Giftcards&lt;br /&gt;
&lt;br /&gt;
;IRISA&lt;br /&gt;
:Coins - 6&lt;br /&gt;
&lt;br /&gt;
;KULYLA&lt;br /&gt;
:Coins - 10&lt;br /&gt;
&lt;br /&gt;
;LEXAVIAN&lt;br /&gt;
:Coins - 8&lt;br /&gt;
&lt;br /&gt;
;MAXIMUS&lt;br /&gt;
:Coins - 5&lt;br /&gt;
:&#039;&#039;&#039;Redeemed&#039;&#039;&#039;: Restring token&lt;br /&gt;
&lt;br /&gt;
;OBOYO&lt;br /&gt;
:Coins - 29&lt;br /&gt;
:&#039;&#039;&#039;Redeemed&#039;&#039;&#039;: Restring token x3, 5 corpse retrieval vouchers, 400 Gold&lt;br /&gt;
&lt;br /&gt;
;RADIATA&lt;br /&gt;
:Coins - 5&lt;br /&gt;
:Bonus - 3&lt;br /&gt;
:Total - 8&lt;br /&gt;
:Bonus Gold - 100&lt;br /&gt;
&lt;br /&gt;
;RUTARETE&lt;br /&gt;
:Coins - 6&lt;br /&gt;
&lt;br /&gt;
;SUNFLASH&lt;br /&gt;
:Coins - 17&lt;br /&gt;
:Bonus - 4&lt;br /&gt;
:Total - 21&lt;br /&gt;
:&#039;&#039;&#039;Redeemed&#039;&#039;&#039;: 4 restring tokens, 100 gold&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events]]&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Guardia&amp;diff=508</id>
		<title>Guardia</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Guardia&amp;diff=508"/>
		<updated>2010-09-07T23:36:54Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: replaced some blanks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On the northwest part of the common world map is the continent of Guardia, a mountaineous land of interconnected cities. The terrain varies wildly, depending on proximity to the mountains, and whether or not it is close to the north pole. The vast majority of the population lives in the flatlands and valleys of the Truce and Wutai regions.&lt;br /&gt;
&lt;br /&gt;
Nearly all of the continent is run by a central elected government named after the continent that represents the major cities. Guardia is divided by region, with a representative mayor from a town in each region. Some parts that are within the continent of Guardia are not actually under the rule of the state of Guardia, and instead these entities have sovereignty.&lt;br /&gt;
&lt;br /&gt;
 *  Inaccessible areas.&lt;br /&gt;
 ** Inaccessible areas with names that aren&#039;t finalized.&lt;br /&gt;
&lt;br /&gt;
=== Guardia Kingdom ===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Bold areas are sovereign.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Eriphia Winterlands ====&lt;br /&gt;
&lt;br /&gt;
 [[Frosty Forest]]&lt;br /&gt;
  Wintry Village, Todo&lt;br /&gt;
 [[Madra Ice Field]]&lt;br /&gt;
  &#039;&#039;&#039;[[Brigantes]]&#039;&#039;&#039;&lt;br /&gt;
  Temple of Arctic&lt;br /&gt;
 [[Phendrana Drifts]]&lt;br /&gt;
&lt;br /&gt;
The majority of the northern portion is cold enough year-round for extremely long (and in some places permanent) winters. The north is also covered almost entirely in conifer forest. It also has the largest river (the Eriphia River) in Guardia running through it and emptying into the Manawydan Ocean, which covers the northern limits of the Cleft.&lt;br /&gt;
&lt;br /&gt;
The northeast section of the Winterlands is a barren ice field and is largely unregulated. The ancient city of Brigantes once existed in this region. Along the north coast are the Phendrana Drifts and some barren beaches with some tiny villages that live their lives oblivious of what goes on in the world.&lt;br /&gt;
&lt;br /&gt;
==== Truce Farmlands ====&lt;br /&gt;
&lt;br /&gt;
 [[Guardia Fields]]&lt;br /&gt;
  Placid Village, [[Crysta]]&lt;br /&gt;
 [[Rabite Forest]]&lt;br /&gt;
  [[Booster&#039;s Tower]]&lt;br /&gt;
   Artificial Province, Marrymore&lt;br /&gt;
 Backwater Industry, [[Rocket Town]]&lt;br /&gt;
 Free City, [[Truce]]&lt;br /&gt;
 [[Sulfataska Mountains]]&lt;br /&gt;
  Mongrelia&lt;br /&gt;
&lt;br /&gt;
The southern most section of Guardia is popularly known as Truce Valley, and contains the continent&#039;s capital: Truce. Truce is a populous port town that is well guarded because of the primacy of it&#039;s location. There are many small towns that directly interact with this trade city, and it often acts as a financial liason.&lt;br /&gt;
&lt;br /&gt;
The Western Sea is to the east of the valley. The majority of farmland exists within this valley as well, protected by small mountains on its other three sides. The south mountains represent the border between Guardia and [[Fa&#039;Diel]].&lt;br /&gt;
&lt;br /&gt;
==== Guardia Tablelands ====&lt;br /&gt;
&lt;br /&gt;
 [[Guardia Castle]]&lt;br /&gt;
 Bustling Canyon, [[Cosmo]]&lt;br /&gt;
 &#039;&#039;&#039;[[Saturn Valley]]&#039;&#039;&#039;&lt;br /&gt;
 [[Truce Canyon]]&lt;br /&gt;
 &#039;&#039;&#039;[[Gigan Canyons]]&#039;&#039;&#039;&lt;br /&gt;
  &#039;&#039;&#039;[[Gigantos Stronghold]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Loftarasa Highlands ====&lt;br /&gt;
&lt;br /&gt;
 [[Loftarasa Mountain Range]]&lt;br /&gt;
  Mountaintop Commune, Mandala&lt;br /&gt;
   Temple of Prophecy&lt;br /&gt;
  [[Mount Nibelheim]]&lt;br /&gt;
  [[Mount Rolante]]&lt;br /&gt;
&lt;br /&gt;
==== Wutai Marshlands ====&lt;br /&gt;
&lt;br /&gt;
 Oriental City, [[Wutai]]&lt;br /&gt;
  [[Altamira Boardwalk]]&lt;br /&gt;
   Smash Stadium&lt;br /&gt;
  Wutai Fields&lt;br /&gt;
  Wutai Pagoda&lt;br /&gt;
 Humboldt Island&lt;br /&gt;
  [[Kett&#039;s Rooms]]&lt;br /&gt;
 The Western Sea&lt;br /&gt;
&lt;br /&gt;
The southeastern section of Guardia is still cool, but the warmest part of Guardia. It is isolated by canyons to the west and mountains to the north and much of it is marsh or beach. The region is named after the largest city there, Wutai. Wutai is a city whose primary economy focuses on the crop fields surrounding it. It also has a booming tourism industry, with the Altamira Boardwalk being the most notable example of this.&lt;br /&gt;
&lt;br /&gt;
The Zenan bridge connects the Marshlands to Humboldt Island, which has a small inn.&lt;br /&gt;
&lt;br /&gt;
=== Central Government ===&lt;br /&gt;
&lt;br /&gt;
==== Officials ====&lt;br /&gt;
&lt;br /&gt;
While Guardia claims to be a Kingdom, and there is even an actual throne, there has never been an actual monarch since Guardia Castle was built. All the actual work of governing is performed by a group of ministers who are appointed by the Knights of the Square Table, who are elected by popular vote.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Castle of Guardia&#039;&#039;&#039;&lt;br /&gt;
{| border = 1&lt;br /&gt;
! Official Position !! Duties !! Current Figure !! Gained By&lt;br /&gt;
|-&lt;br /&gt;
| The Royal Family || Ceremonial Figurehead || ??? || Inherited&lt;br /&gt;
|-&lt;br /&gt;
| Chancellor || Head of Judicial branch || Yakra || Appointed by the Knights of the Square Table&lt;br /&gt;
|-&lt;br /&gt;
| Chief of Defense || Commands the army of Guardia and the Truce Militia || Frog || Appointed by the Knights of the Square Table&lt;br /&gt;
|-&lt;br /&gt;
| Grand Magister || Head of the Misuse of Magic and Magical Artifacts branch || ??? || Appointed by the Knights of the Square Table&lt;br /&gt;
|-&lt;br /&gt;
| Minister of Urban Development  || Head of housing and construction || Reeve Tuesti || Appointed by the Knights of the Square Table&lt;br /&gt;
|-&lt;br /&gt;
| Knights of the Square Table || Mayors of the towns who also gather at Guardia Castle to debate and vote on manners related to the citizens of Guardia. || Various || Popular Vote&lt;br /&gt;
|-&lt;br /&gt;
| Chairman of the Square Table || Presides over the Square Table || ??? || Chosen by the Chancellor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mayors&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each territory has a capitol town, even if that territory only has one town. While all towns have mayors, the leaders of these specific towns have more voting power as members of the Knights of the Square Table. The mayors are elected by the town&#039;s citizens.&lt;br /&gt;
&lt;br /&gt;
{| border = 1&lt;br /&gt;
! Territory !! Mayor/Town # !! Capitol !! Current Mayor&lt;br /&gt;
|-&lt;br /&gt;
| Eriphia Winterlands || 1 || Todo || ???&lt;br /&gt;
|-&lt;br /&gt;
| Truce Farmlands || 5 || Truce || Magnus&lt;br /&gt;
|-&lt;br /&gt;
| Guardia Tablelands || 1 || Cosmo ||  Bugenhagen&lt;br /&gt;
|-&lt;br /&gt;
| Loftarasa Highlands || 1 || Mandala || Byrjun&lt;br /&gt;
|-&lt;br /&gt;
| Wutai Marshlands || 2 || Wutai || Brock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Military ====&lt;br /&gt;
&lt;br /&gt;
Guardia employs a voluntary military sourced from its own population. The army is headed by the Chief of Defense, a position appointed by the Knights of the Square Table. The Guardia Army protects the interests, sovereignty, and territorial integrity of Guardia from internal and external threats.&lt;br /&gt;
&lt;br /&gt;
The [[Truce Militia]] forms an auxiliary reserve corps for the defense of the city of Truce.&lt;br /&gt;
&lt;br /&gt;
=== Sovereign Areas ===&lt;br /&gt;
&lt;br /&gt;
==== [[Alfador Isle]] ====&lt;br /&gt;
* Magus&#039; Castle&lt;br /&gt;
* Imp Village, Medina&lt;br /&gt;
&lt;br /&gt;
==== [[Brigantes]] ====&lt;br /&gt;
&lt;br /&gt;
==== Iktoa ====&lt;br /&gt;
&lt;br /&gt;
===== Giganto Territories =====&lt;br /&gt;
&lt;br /&gt;
* [[Gigan Canyons]]&lt;br /&gt;
* [[Gigan Hold]]&lt;br /&gt;
&lt;br /&gt;
===== Gerudo Territories =====&lt;br /&gt;
&lt;br /&gt;
* [[Haunted Wastelands]]&lt;br /&gt;
* [[Spirit Temple]]&lt;br /&gt;
&lt;br /&gt;
==== [[Saturn Valley]] ====&lt;br /&gt;
&lt;br /&gt;
[[Category:Areas|*]]&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Ageatii&amp;diff=122</id>
		<title>Ageatii</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Ageatii&amp;diff=122"/>
		<updated>2010-09-06T21:24:13Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: /* STATS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImmortalBio | color = #339900 | picture = Poisonivy.jpg | name = Ageatii | activity = Active | form = basilisk | element = Earth | influence = Nature and Life | caption = Foliage!}}&lt;br /&gt;
&lt;br /&gt;
Ageatii is as strong as the world is. He spends most of his time sleeping in the Middle Realm underground and has a tendency to fall ill when nature is under attack. He has influence over the health and physical well being of all living things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Avatars:&#039;&#039;&#039; Poes, Ents, Mountains, Bacteria&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Followers:&#039;&#039;&#039; Iktoa&#039;ak&#039;o&#039;ya-Reed Woman&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monuments:&#039;&#039;&#039; Spirit Temple, various small shrines built by farmers&lt;br /&gt;
&lt;br /&gt;
==Cleft Origin Stories: A Folktale From Ageatii to the Trees==&lt;br /&gt;
I used to live in an ocean world with some small islands.&amp;lt;br&amp;gt;&lt;br /&gt;
I don&#039;t remember our tribe name - I don&#039;t remember my island name.&amp;lt;br&amp;gt;&lt;br /&gt;
We were getting diseases with no names.&amp;lt;br&amp;gt;&lt;br /&gt;
We consumed too much and all our land was foul.&amp;lt;br&amp;gt;&lt;br /&gt;
They sent some of us to find a new home.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The same thing already happened many times.&amp;lt;br&amp;gt;&lt;br /&gt;
My grandmother found the new home in the past.&amp;lt;br&amp;gt;&lt;br /&gt;
I wanted to find it. I wanted to save my people.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I found a place.&amp;lt;br&amp;gt;&lt;br /&gt;
I found a place with a friend but he didn&#039;t want to share it with the&amp;lt;br&amp;gt;&lt;br /&gt;
tribe. He said they would use up every island until there was no more&amp;lt;br&amp;gt;&lt;br /&gt;
place to sleep above water.&amp;lt;br&amp;gt;&lt;br /&gt;
He kept talking about what was right for the people and what was right&amp;lt;br&amp;gt;&lt;br /&gt;
for the world.&amp;lt;br&amp;gt;&lt;br /&gt;
He wanted to save the world.&amp;lt;br&amp;gt;&lt;br /&gt;
He knew I wanted to go back.&amp;lt;br&amp;gt;&lt;br /&gt;
He didn&#039;t want me to go back.&amp;lt;br&amp;gt;&lt;br /&gt;
He didn&#039;t want me to leave him so I killed him.&amp;lt;br&amp;gt;&lt;br /&gt;
My hands were bloody but I don&#039;t remember killing him.&amp;lt;br&amp;gt;&lt;br /&gt;
I loved him.&amp;lt;br&amp;gt;&lt;br /&gt;
I loved him but I could smell his flesh on my palms.&amp;lt;br&amp;gt;&lt;br /&gt;
I thought of the islands and the people and I felt sick.&amp;lt;br&amp;gt;&lt;br /&gt;
I thought of his words and the scent of his death and I tasted something.&amp;lt;br&amp;gt;&lt;br /&gt;
I had vomitted.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I went back to the ocean alone this time on the boat.&amp;lt;br&amp;gt;&lt;br /&gt;
I didn&#039;t want to go back and I didn&#039;t want to stay.&amp;lt;br&amp;gt;&lt;br /&gt;
I needed a sign.&amp;lt;br&amp;gt;&lt;br /&gt;
I felt tired as I waited on the still waters.&amp;lt;br&amp;gt;&lt;br /&gt;
I almost slept above the water but it was not comfortable.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I dreamt a nightmare of a squall in the form of a serpent.&amp;lt;br&amp;gt;&lt;br /&gt;
The serpent swallowed me as it ravaged my island.&amp;lt;br&amp;gt;&lt;br /&gt;
The oceans became red and they screeched and rumbled.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When I opened my eyes the sky was black and power of the gods roared&amp;lt;br&amp;gt;&lt;br /&gt;
and flashed against the dark clouds. I was at the edge of an enormous&amp;lt;br&amp;gt;&lt;br /&gt;
whirlpool and I was about to descend in a spiral into it.&amp;lt;br&amp;gt;&lt;br /&gt;
I couldn&#039;t escape.&amp;lt;br&amp;gt;&lt;br /&gt;
I couldn&#039;t escape and I was going to die. The current was strong and I&amp;lt;br&amp;gt;&lt;br /&gt;
fell off the boat and I saw the terror in the eyes of the sea monsters.&amp;lt;br&amp;gt;&lt;br /&gt;
I saw myself through the water and I thought of the islands and the&amp;lt;br&amp;gt;&lt;br /&gt;
people.&amp;lt;br&amp;gt;&lt;br /&gt;
I thought of who we were and I felt sick.&amp;lt;br&amp;gt;&lt;br /&gt;
I thought of him and wanted to sleep.&amp;lt;br&amp;gt;&lt;br /&gt;
Then I saw the bottom. I touched the ground but I could fall through it.&amp;lt;br&amp;gt;&lt;br /&gt;
The ocean was falling through it.&amp;lt;br&amp;gt;&lt;br /&gt;
It was a hole as black and vast as the sky.&amp;lt;br&amp;gt;&lt;br /&gt;
I fell through it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now I could sleep.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Then the world was still.&amp;lt;br&amp;gt;&lt;br /&gt;
And there was no more water then.&amp;lt;br&amp;gt;&lt;br /&gt;
No more clouds or streams or ocean.&amp;lt;br&amp;gt;&lt;br /&gt;
All the plants and trees and flowers - they all dried up and started to&amp;lt;br&amp;gt;&lt;br /&gt;
blow away in the wind.&amp;lt;br&amp;gt;&lt;br /&gt;
The people and animals were thirsty.&amp;lt;br&amp;gt;&lt;br /&gt;
They were starving.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;STATS&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Level 106&lt;br /&gt;
&lt;br /&gt;
HP: Varies MP: 9999 MV: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ageatii knows all spells available to [[Terraformer]] and [[Surgeon]].&lt;br /&gt;
His max HP depends on the health of the area he is in.&lt;br /&gt;
&lt;br /&gt;
Rainbow: 60 MP - Magic spell that combines the powers of all innates&lt;br /&gt;
&lt;br /&gt;
Lucid Barrier: 60 MP - Hyper_res all physical attacks&lt;br /&gt;
&lt;br /&gt;
Color Barrier: 60 MP - Hyper_res all magical attacks&lt;br /&gt;
&lt;br /&gt;
Vaccinate: 48 MP - Improve saves&lt;br /&gt;
&lt;br /&gt;
Immaculate Conception: 0 MP - Requires prayer on behalf of target&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Skills:&#039;&#039;&#039;&lt;br /&gt;
Ageatii has increased lag from the skills he uses.&lt;br /&gt;
&lt;br /&gt;
Nature Empathy: Restore MP faster in healthier lands&lt;br /&gt;
&lt;br /&gt;
Worldly Empathy: Maximum HP is dependant on the health of the surrounding areas.&lt;br /&gt;
&lt;br /&gt;
[[Category:Immortals]]&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Jul_2008:_Zigolis_Swamp&amp;diff=244</id>
		<title>Jul 2008: Zigolis Swamp</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Jul_2008:_Zigolis_Swamp&amp;diff=244"/>
		<updated>2010-09-05T23:17:21Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;The actual article for this area is [[Zigolis Swamp]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Builder: Versalia&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source: Final Fantasy Tactics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ Kolem ] Zigolis Swamp (No level requirement)&#039;&#039;&#039; July 9, 2008&lt;br /&gt;
(My scale runs along the lines of roughly this: Five is an area that is completely MEH in one category, with higher scores reflecting interest and lower scores signifying something visibly or distractingly wrong with an area.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This brand-spanking new (At the time of this writing) area was put directly north of [[Viorar]] as part of the effort to turn Viorar into a viable game starting point slash recall point, and as such, I write this while bearing in mind that brand new players will ideally be exploring it. Right now, it&#039;s sort of distant--getting to Viorar takes some legwork or a ticket and some time. However, travel distance for the purpose of this review will be ignored for the above reasons (EG it will one day be a start point.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions 7/10&#039;&#039;&#039;&lt;br /&gt;
My experiences with the Cleft&#039;s descriptions are *usually* quite positive (Monstro town/Giganto Hold aside). With that in mind, the descriptions in this area are perfectly servicable, seeming to average about four to six lines in length, with different regions of the swamp using different colors (EG underwater, riding the raft ect ect ect). The mobs stand out okay, and there is at least one exit which is not immediately obvious, but is presented in such a way that the observant player will pick up on it once they&#039;ve taken a good look-command around themselves. My interest in this zone may be because it was added relatively recently, however.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance OKAY&#039;&#039;&#039; I find it difficult to assign a numerical score to the balance of a zone for level one characters without MAKING level one characters. There are some slightly stronger unique mobs which likely take a level or two or three, akin to the Imp King, to take on, and this is as it should be: variety is good and hidden easter eggy drops are also nice. (Just ask Tanoomba.) Nothing seems to be *seriously* amiss in this zone, and all my characters are a high enough level (13 lowest) that nothing here poses a real threat to them. As I am too lazy to create a brand new character to write one review, I may revise this review once I remort and have a recall set to viorar one day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions 8/10 &#039;&#039;&#039; First, let me mention I approve the recent trend of slipping minibosses and interactable mobs into every level range of area, and I think it should be mentioned that the few in Zigolis represent a decent bar to set a brand new area by. The Old Man in particular demonstrates a neat mechanic for the brand new player, and the Fishing hole--despite the fact you catch only combats--is nice. I&#039;m a little leery about the image of fishing as a different way to draw fights, but that will probably be alleviated when Destiny Island is linked. The monsters in this zone have amusing drops in general, though I have not aquired any from the Mastering yet--a nice blend of treasure, utility, and equipment that represents a nice blend of items. The Old Man bit in this zone is enough of an attraction for ANY player to visit regardless of level, and low level players will probably find it nice to find special and harder-to get equipment, even if they can&#039;t use all of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Linkage NOT RATED&#039;&#039;&#039; Quite bluntly, this is a newbie zone for a town that isn&#039;t a start point yet. It&#039;s just about as far away from the default start point as you can get without getting into really hidden places or dungeons like Barrel, and as such, accessing it is a pain in the ass. On the flipside, as mentioned above, this is intended to become an adjoining newbie zone for Viorar, and once it does, it will be one of the easiest zones in the game for some players to get to. I somewhat question the wisdom of building a town directly next to a swamp (those crazy Viorarians), but gamewise the location makes sense and when more zones are linked to it it will likely represent as commonly used a road as Imp Canyon is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal 9/10&#039;&#039;&#039; I love NPC mechanics, and when non-combat things like fishing, taming, and discussion/itemswap rewards are involved I genuinely enjoy myself. Add to this the existence of Viscous Servant, and, well, you get a lot of love from me. (Summoner is, yes, STILL my favorite class.) I look forward to seeing where this zone links to later.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; Demonicor&lt;br /&gt;
&#039;&#039;&#039;Character:&#039;&#039;&#039; Akumakaze, Reploid Thief, Levels 2-4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date:&#039;&#039;&#039; 7/25/08&lt;br /&gt;
&lt;br /&gt;
I decided to start this review off with a character set for the recommended level range, with the given newbie equipment, along with anything equipment I pick up while in the swamp. I will be running through without the use of skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions 10/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The swamp is a well written one, it makes me see the swamp fairly clearly in my mind, I&#039;m almost surprised I haven&#039;t felt a bug-bite. The responses of the creatures in the swamp are well written, even the ones that aggro when they fall from the tree have a some kind of response when you talk to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance 9/10&#039;&#039;&#039;&lt;br /&gt;
The pineco and ledyba seems a bit difficult for a level 2 newbie to take easily, but any newbie who reaches the point of attacking trees has probably already killed off a few porings, mudkips, and wisps and gained enough levels to have a good grasp on at least one skill. I actually had to upgrade to stuff I got outside the swamp to beat the masterling, oh well, I had to do it at some point.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions 9/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As far as I can see, the drops would prove very useful to any newbie who grabs them, I especially like the gem missile. The scarf seems like a restrung imp medal. The quests are fun, and if done properly, very easy and quite rewarding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Linkage 5/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s not actually dark at daytime, like you would think it would be seeing as Viorar, the city of eternal night, is just south of it, though most of it does go dark at night (not all of it though). There is no &amp;quot;The sun slowly disappears into the west.&amp;quot; or even a &amp;quot;The light fades from the swamp as nighttime sets in.&amp;quot; when the darkness appears, it&#039;s just there. The blending of water rooms and land rooms gives the feeling of walking through a swamp well enough to make up for it though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal 9/10&#039;&#039;&#039;&lt;br /&gt;
Overall, a great place to level a newbie. It&#039;s a new area so it has its quirks, but it makes me look forward to the day when Viorar is a choosable recall point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player: Ageatii&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date: 9/05/10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptions:&#039;&#039;&#039; Descriptions are well done, though the area could use more extra descriptions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance:&#039;&#039;&#039; There is a pretty large variety of things to kill, and most of them are hidden from plain sight. It&#039;s hard to think of balance for this area because it&#039;s your first area, and should be very easy. Porings die if you so much as breathe on them, maybe they could have a little more HP. The rest of the enemies scale up expectedly, and the boss won&#039;t go down lightly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractions:&#039;&#039;&#039; The area is built in a way to indirectly teach new players about specific things - something that is absent from other newbie areas. There&#039;s a good quest that also teaches you extra information, essentially a beginners&#039; guide to pets/taming. I think more low areas could use similar types of beginner quests.&lt;br /&gt;
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&#039;&#039;&#039;Connections:&#039;&#039;&#039; Well, it&#039;s a swamp that&#039;s just outside the gates of Viorar. There&#039;s a main path that leads toward the forest and eventually the Beast Kingdom when that is added. When more areas get added beyond it I could see adding another traveling NPC or something.&lt;br /&gt;
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&#039;&#039;&#039;Misc. Stuff:&#039;&#039;&#039;&lt;br /&gt;
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- Some rooms are lit even though its supposed to be an always_night area.&lt;br /&gt;
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- Up until recently, Zigolis Swamp was what I would consider the standard that other 1-5 areas should live up to. Some newbie areas have since been updated and now live up to this standard, yay!&lt;br /&gt;
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- In general, I would like to see more helpful/tutorial-type NPCs or situations in the newbie areas.&lt;br /&gt;
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[[Category:Area of the Month]]&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
	<entry>
		<id>http://wiki.cleftofdimensions.net/index.php?title=Chimp_Caverns&amp;diff=158</id>
		<title>Chimp Caverns</title>
		<link rel="alternate" type="text/html" href="http://wiki.cleftofdimensions.net/index.php?title=Chimp_Caverns&amp;diff=158"/>
		<updated>2010-08-28T09:14:21Z</updated>

		<summary type="html">&lt;p&gt;Ageatii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaStats | color = #808080 | picture = chimpcaverns.jpg | name = Chimp Caverns | source = Donkey Kong Country | builder = Ageatii | level range = 21-25 | linked = Yes | caption = Chimp Caverns!}}&lt;br /&gt;
&lt;br /&gt;
A series of caves east of [[Bequerel Mine]] and west of [[Arlia]].&lt;br /&gt;
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== History ==&lt;br /&gt;
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A while ago, these caves were dug up to better connect Viorar to the rest of central Fa&#039;Diel. For a while, trade relationships between Viorar and the podunk town of Arlia thrived, and Arlia especially prospered because of this trade route. Eventually, the caves were expanded too far, and became unstable. Rockslides occur frequently here and poisonous fumes have been unleashed from the earth. Because of this, very few people travel this route anymore, and Arlia consequently has suffered economically.&lt;br /&gt;
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== Sights ==&lt;br /&gt;
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It&#039;s hard to see in here because it&#039;s dark and full of fog.&lt;br /&gt;
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There is a rumor that something deep in the Cleft connects to these caverns.&lt;br /&gt;
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== Travel ==&lt;br /&gt;
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The caverns are a straightforward set of caves the connect to the [[Bequerel Mine]] and [[Arlia]]. These caverns are very unstable due to frequent cave-ins and poisonous fumes seeping in, so merchants and travelers generally avoid going through them to travel between Viorar and Arlia unless they&#039;re pretty hardy adventurers.&lt;br /&gt;
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== Inhabitants ==&lt;br /&gt;
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Contrary to its name, very few apes live in the caverns. Mostly low-life vermin inhabit the areas. Some Kremlings (humanoid lizards) have evolved to naturally resist these harsh environments.&lt;br /&gt;
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== Law, Government and Politics ==&lt;br /&gt;
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Originally, both Viorar and Arlia participated in the creation of these caverns, but when things sent downhill, the Viorar funders abandoned ship.&lt;br /&gt;
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This region is overrun with wild monsters, and no one bothers to regulate it anymore. The mayor of Arlia has recently ordered the east end of the caverns boarded up.&lt;br /&gt;
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[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>Ageatii</name></author>
	</entry>
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