http://wiki.cleftofdimensions.net/api.php?action=feedcontributions&user=DuskGonzales&feedformat=atomCleft of Dimensions Wiki - User contributions [en]2024-03-28T19:56:03ZUser contributionsMediaWiki 1.39.3http://wiki.cleftofdimensions.net/index.php?title=Mar_2018:_Chocobo_Forest&diff=2057Mar 2018: Chocobo Forest2018-03-23T01:13:10Z<p>DuskGonzales: Added Cross' Review</p>
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<div>Area of the Month for March 2018 is [[Chocobo_Forest|Chocobo Forest]]!<br />
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A template format for your review is below; click 'edit' at the top of the page, copy-pasta from the <nowiki>----</nowiki> to the next <nowiki>----</nowiki>, and fill in the gaps!<br />
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'''Player: You!(Class/Level)'''<br />
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'''Review Date(s): '''<br />
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'''Descriptions: X/10'''<br />
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How does the area's room descriptions(descs) work for you? Do they give you a good idea of the area? Do things that stand out in the desc and NEED explanation GET that, either from flavor text(extra-descs) or NPCs in the room or anything?<br />
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What about mobiles(mobs) and their descriptions? Can you get a decent mental image of who or what this NPC/monster is? Do they respond when you talk or interact with them?<br />
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Some areas have interact-able objects like fountains. Do they stack up well also?<br />
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'''Balance: X/10 (OR N/A)'''<br />
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(NOTE: combat will be most accurately gauged when your character is in the area's suggested level range.)<br />
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If this area has combat, how does it feel? Does anything jump as horribly overpowered and impossible to deal with? What about the flipside, anything far too easy to beat? <br />
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Are purchased or rewarded items at the appropriate strength levels? Is the effort required to obtain rewarded items reflected in their usefulness (or uniqueness and fancifulness)<br />
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'''Attractions: X/10'''<br />
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Why would you suggest someone come to this area?<br />
Is it just a good place to grind experience(lots of mobs)?<br />
Does the area provide a chunk of good gold and loot?<br />
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What about the quests? Does this area's quests feel properly done, or is there some part of it that you feel needs work?<br />
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For towns, are the shops good? Any other non-combative attraction for the area?<br />
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'''Connections: X/10 '''<br />
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How easily and well does this area connect to its nearby areas?<br />
Does it make sense thematically to be connected to the areas it is?<br />
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'''Personal'''<br />
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Any comments you'd like to make that you don't feel apply to the other sections can go here!<br />
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'''Player: Kaze (Ninja L50)''' - Token'd<br />
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'''Review Date(s): 3/2/2018'''<br />
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'''Descriptions: 7/10'''<br />
<br />
The general navigation worked to a point. The descriptions were were generally serviceable.<br />
The description when you pop the box is one of the better ones, but I don't like that it's a weird special room that teleports you around. (More on that later)<br />
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One thing that isn't clear from the descriptions is any sort of progression from place to place. Forest becomes rocky. Go up and you're on a hill or in the sky. It's rather abrupt, really. The layout is probably part of that issue. <br />
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The descriptions of the chocobo are pretty good. I can tell which each is, readily. I'm not convinced someone who hadn't played as much FF as I would, but such tend not to stick around that long, so... eh?<br />
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Chocobo should either spook and run/fight or react with curiosity when you talk to them. They tend to be portrayed as quite friendly, which doesn't come through. Maybe that's intentional. Dunno.<br />
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The nooks are suggested in the descriptions, so that seems fair. The cave is rather vague.<br />
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The biggest thing that seemed off, though was the inability to ride Boco or one of the others. What a gyp!<br />
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'''Balance: 7/10 (OR N/A)'''<br />
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The chocobo are pretty straightforward foes. (Some teamwork would ramp up the difficulty tremendously, as would inserting a white one should you do so.) <br />
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'''Attractions: 4/10'''<br />
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Honestly, mostly this zone is accessible exp. While they are giving good experience and you can drop them, the zone is a goldmine. Otherwise, it's not all that great. The gold chocobo feather was less than exciting. Note that part of that is the difficulty in obtaining Float status. If you could snag such things while there was exp to be had, it wouldn't seem so lackluster but you'd have less reason to return. The Sky Armor pet I now have is... interesting, but not very useful.<br />
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Now, I say all this knowing that I haven't gotten into the cave, yet. (I was going to experiment with trying to get the red chocobo to cast comet on the boulder, but I haven't come up with a good way to do so.)<br />
<br />
Okay: The fact that completing a leg of the quest leads to a special smoky room and then forces you to exit back to the clearing is irritating because that sleep thing. When you wake you can easily abandon a vehicle in the void. It's not too hard to avoid, if you're thinking about it, but I don't like it.<br />
<br />
I'd like there to be more quests, honestly. A quest to set up safer spots for nesting might be interesting. If there's going to be a free pet available, why not a chocobo buddy that's one of those fancy ones that levels and, thus, scales? Apparently, there is code in place to do that, so even if not a mount, (which, obviously, would be cool) at least a battle buddy could be a nice touch. A quest one-shot flag would make this something to be very careful of. (opening up the possibility of one or more resurrection quests) I'm seeing this as a difficult quest, though possibly more on the mind than the body. Don't know; kinda spit-balling. Some spirit of the forest could need something done to fix stuff for Big Bird's cousins.<br />
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'''Connections: 4/10'''<br />
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It's not hard to find but it's certainly out of the way. I have no idea what the thematic reason for its placement was. It actually seems like something that might fit better between Viorar and Truce, whether north of the Veldt or more southerly.<br />
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'''Player: Aludra???(Gambler/100)''' - Token'd<br />
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'''Review Date(s): 03/04/2018'''<br />
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'''Descriptions: 8/10'''<br />
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The room descriptions aren't too short, nor are they too long to the point where it's a bother to read them. The different sections of the area are color coded in the short description, which is a nice touch. It really helps to remind you which part of the area you're in at a glance. <br />
<br />
The mobs themselves are all described fairly decently except for Mene, the moogle. It isn't badly written so much as it's more backstory than appearance. A little jarring compared to the rest of the zone. The color in his name also makes me spell it wrong constantly. Although this could be contributed to my font as well.<br />
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The hidden objects and other looktraps are also quite nice. Plenty of secrets if you know where to look.<br />
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'''Balance: 7/10 (OR N/A)'''<br />
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The combat in the area is fairly engaging. The enemies use a variety of different abilities, which is only natural given the nature of different coloured chocobos. Some of the enemies drop wands that help out. The merchant in the area sells a few goodies as well. Though those are mostly used to access the rest of the zone. Aside from the boss of the zone, the enemies themselves aren't too rough. The only exception to this is the boss, and depending on your level, the Sky Armours. They can be a little mean if you're there kind of early. There's not much aggro to deal with. It's just too bad the zone is lacking in actual mobs. It's kind of deserted.<br />
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'''Attractions: 10/10'''<br />
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The main reason I'd come to this zone is for the quests. They're short, fun, and the rewards are very nice. It's worth a trip just to check them out, even if you're out of range for the forest itself.<br />
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The secondary reason? Taming chocobos. They make great pets and each colour offers a different utility - though Red would be my favorite, as it's a berserker with a lot to offer. <br />
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Like I mentioned previously, there aren't very many mobs to kill. Maybe ten enemies in the entire area, assuming you can swim and/or fly, and then you have to wait for a repop.<br />
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But again, like I mentioned before, the enemies drop some feathers - wands - which prove to be fairly useful if you remember to use them. It's just too bad you can't buy them in the shop.<br />
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'''Connections: 2/10 '''<br />
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There's only one place this really connects to, and that's the road outside of Wutai. The plus side, is it's super quick and easy to get to whether you're coming from the pier or walking through Truce Canyon. You don't even have to worry about recall scrolls because it's such a short distance. It's just a shame there isn't an area beyond it. <br />
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'''Personal'''<br />
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Great zone, very iconic. Easily one of my favorite areas when I was a lower level. Just wish it was more populated. Throw out some chocobo eaters and some extra chocobos or something, you know?<br />
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'''Player: RedMage(Wizard/26)''' - Token'd<br />
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'''Review Date(s): 3/15/18'''<br />
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Under Descriptions, I will list all of the typos/bad Engrish I've encountered while minimizing potential spoilers. I'll be posting only partial room descriptions to point these things out. Attractions has some problems too. Some of my comments are maked by ((parenthesis)).<br />
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'''Descriptions/Problems: 1/10'''<br />
<br />
*Guardia - Forest Trail<br />
<br />
with colorful drawings etches onto the beams. <br />
((*etched))<br />
<br />
>look drawing<br />
Some time ago, someone lightly carved into the fence and colored it in with pastel. Tiny drawings depict stick figure people smiling and holding hands with large birds.<br />
((So chocobos have hands apparently.))<br />
<br />
*Chocobo Forest - Entrance<br />
<br />
The sounds of the various creatures that normally populate a forest die out here, <br />
than in your average woodland area. <br />
((Who's average woodland area, mine? I thought one of the cardinal rules of building was to never use 'you'. This is the cleft of dimensions where nothing is normal or average.))<br />
<br />
*Chocobo Forest - Chocobo Path<br />
<br />
The trail is difficult to see from the path through the myriad trees, but once accessed it becomes easily navigable. <br />
((*myriad of trees.))<br />
<br />
*Chocobo Forest - Central Clearing<br />
<br />
their hue is an odd white green unlike any other in the forest. <br />
((*blend of white and green))<br />
<br />
*Breeder's Courtyard<br />
The two paths from the north and northwest collide here, coalescing into<br />
a trail leading to the east. <br />
(] Exits: north east south [)<br />
((Where's the northwest?))<br />
<br />
*Outside Chocobo Breeder's Farm<br />
Lacking a door, the building to the east is more of a barn than a proper<br />
(] Exits: north [east] [)<br />
((Huh, I thought the building to the east was lacking a door.))<br />
<br />
>talk breeder<br />
You think 'Do you have any work needs doing?'<br />
((*Do you have any work that needs doing?))<br />
You think 'I've got the feathers you wanted!'<br />
((This line showed up the first time I talked to him then mysteriously disappeared the second time, strange.))<br />
<br />
*Breeder's Barn<br />
still full of that smell which tends to fill any barn.<br />
((What if I've never been to a barn?))<br />
<br />
though occasionally they have discarded tools of the trade tossed inside.<br />
((What trade? What are these tools? What do they do? Can I use them for anything?))<br />
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*Chocobo Forest - Riverside Path<br />
creatures drinking from the water. A river crossing made up of solid white<br />
((Why can't I drink the water? Other rooms describe it as being pristine and pure.))<br />
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*Chocobo Mountain - Cliff Wall<br />
((A mob in this room has a "is in perfect condition." line when it shouldn't.))<br />
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*Choco Falls - East Side<br />
The river that the waterfall creates flows gently to the norhtwest,<br />
((*northwest.))<br />
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*Top of the Cliff<br />
A small alcove set agains the side of the mountain, accessible only by climbing from the plateua below.<br />
((*against, *plateau.))<br />
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*Stepping Stones<br />
To the south you can spy a waterfall at its origin.<br />
((There's that you again.))<br />
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*Singed Forest<br />
woods, aside from the occasional reslilent tree proving too stubborn to die. The cause of the devestation is made strikingly clear from the constant<br />
((The only thing that's strikingly clear are these typos. *resilient, *devastation.))<br />
patrol of crimson fowl, their sharp determined glare speaks volumes of their disdain for anyone who would intrude upon their sacred ground. <br />
((What crimson fowl?))<br />
<br />
*Chocobo Trail<br />
To the northwest you can spot a large clearing surrounded by thick brush and large rock formations. To the east the trail widens, and you can hear the faint sound of running water in the distance. <br />
((I should start a 'you' counter.))<br />
<br />
*Chocobo Lake: Shallow Water<br />
The creatures in this lake live in a peculiar casual harmony, the chocobos acting as both predator and proector, another sign of their strange but astonishing intelligence.<br />
((Their intelligence is so astonishing that they have become the legendary proectors of the forest. *protector))<br />
<br />
*While in ??? foggy rooms<br />
Looking around you see:<br />
This doesn't matter probably? , right here.<br />
((GUESS AGAIN MOTHERWARKER!))<br />
<br />
*Cumulus Ridge<br />
Comfortable and sturdy, it provides an excellent place to lean against or sit for a spell without fear of falling to the ground below.<br />
((So why is there no furniture to rest on?))<br />
<br />
*Chocobo Forest - Chocobo Paradise <br />
<br />
(] Exits: sw [)<br />
A shimmering golden chocobo observes you sagely.<br />
Choco is sitting here.<br />
Choco is sitting here.<br />
An enormous, rotund chocobo occupies a throne here, endlessly devouring a pile of food next to him.<br />
((Choco look, it's your long lost twin brothers! I wonder how many Chocos we'll get in here before a despawn prog is put in.))<br />
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Throne extra desc<br />
At the side of the throne sits a giant pile of food of every type and variety.<br />
((Why not just list some greens?))<br />
<br />
*Fat Chocobo's ?????<br />
seals off any hope of escape. <br />
((Divine recall is reserved for those of lower levels than you. - GUESS AGAIN MOTHERCLUCKER! Huh, deja vu.))<br />
is lined with a series of protusions which should allow safe descent;*<br />
((Not that anything has had any extra descriptions in this zone, but it'd be nice to know what those protusions are that I can climb down. Erm, I mean *protrusions.))<br />
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*Post-Dislodge Quest<br />
Fatty C says 'Redmage "Redmage"'<br />
((I heard you the first time.))<br />
<br />
*After Recalling with Choco present at any time<br />
((So nice of Choco to wait for me if I recall while he's following and return later. That can get messy fast if people keep abandoning their Chocos and nothing is there to despawn them.))<br />
<br />
*Chocobos going past the boulder<br />
((Hey wouldn't it be nice if the only red chocobo in the entire zone wandered past the boulder where no one who's done the quests yet could get to it to attempt to grind for red chocobo feathers? That can totally happen.))<br />
<br />
pecks you hard on the forehead! ( (39))<br />
That'll yeach ya!<br />
((That sure did yeach me.)<br />
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((Post-Mene Quest Choco no longer seems to be afraid of fighting. It can now be a useless follower, yay!))<br />
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*Yellow chocobo description<br />
spark of intelligence missing from its chicken cousin,<br />
((Since when were chocobos related to chickens?))<br />
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*Red chocobo description<br />
Its blazing crimson feathers designate it as a rare, but aggressive, breed of chocobo, with a oooked beak a similar but darker color. <br />
((Wow, even with copy/pasted descriptions, he still managed to type oooked.))<br />
Its eyes are aggressively dominant and intelligent, and there is a spark of great power, barely held in check. <br />
((I don't understand this sentence. Are its eyes holding back sparks of great power? With great power comes great aggressive dominance and intelligence?))<br />
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*Aspik description<br />
Its body is extremely weak and vulnerable to physical attack, and its sole tendril fares poorly in combat. In order to survive the Aspik has developed a natural defense in the form of an extremely high voltage current, which it can generate at will. <br />
((Hey thanks, now I don't have to read an analysis scroll!))<br />
<br />
*Mene the Moogle's description<br />
All other ways, however, Mene stands alone. An outcast from his moogle brethren, he identifies more with his best friend Choco than anyone from his own race. Alone together, they travel to find their place in the world.<br />
((Well I'm glad I got to know Mene better just by looking at him.))<br />
<br />
*Choco's description<br />
Choco is no different; though smaller than most and strangley distant from his choco brethren. Choco is particuarly gifted in his intellect, especially in his ability to determine a person's worth. A shy bird, Choco's only friend is a moogle named Mene. Alone together, they travel to find their place in the world. <br />
((Well I'm glad I got to know choco better just by looking at him. Huh, deja vu. *strangely, *particularly))<br />
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''In summary: Most of the room descriptions are okay, typos can be fixed, but they are lacking severely in extra descriptions. There are many instances of capitalized improper nouns and the hidden areas are really easy to find (found them all before I was even tasked to). What really drags this score down are the mob descriptions. There is a lot of copy and pasting across the different chocobos as well as background elements in some parts, which don't belong in a mob's description. This area is also lacking in furniture/fountains/fishing spots/mining spots, all the things that make a zone interesting.''<br />
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'''Balance: 7/10'''<br />
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While I have a bit more HP/Mana than most Wizards at my level, my armor was 100's across and I had vulnerability to Pierce, which EVERYTHING here uses. Despite these drawbacks I didn't have much trouble fighting anything. Red Chocobos could pull me down pretty quickly if I failed enough casts. They're also resistant to mental for some reason, so watch out Dancers! The other mobs had reasonable resistances/vulnerabilities and their combat progs certainly filled them with some life.<br />
<br />
The main problem here is that there's BARELY any chocobos to fight. This ties into the quest mentioned below, so if these reviews are to accomplish anything, Chocobo Forest needs more spawns. A lot of spawns. Maybe even a few other critters from the source material (or from the cleft. Chocobos are Pokemon, aren't they? Look how they evolve into new colors! Someone should CATCH THEM ALL!).<br />
<br />
Oh yeah, no mobs reward any money, at all. That's most likely a bug so I won't subtract any points, but it certainly needs to be addressed.<br />
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'''Attractions/Problems: 0/10'''<br />
*Loot<br />
The Sky Armor now follows you.<br />
((Oh, uh...ok. Thanks? Wait, your name is SKY ARMOR and you can't fly? How are you even..nevermind. Nice lack of teleport prog there, too.))<br />
[*SAY*] The Sky Armor 'I can wear equipment in these locations:'<br />
[*SAY*] The Sky Armor 'Hold, float, and light.'<br />
[*SAY*] The Sky Armor 'I have 4 damroll 6 hitroll 0 magroll. My average damage is 22.'<br />
[*SAY*] The Sky Armor 'My armor modifies damage by 105 / 105 / 105 / 105 percent. I have 0 Saves.'<br />
((Well aren't you a keeper. No wonder you were free.))<br />
<br />
Chocobo Wing(L32) is uh...semi-mediocre. Garbage as a shield since its -AC is worse than a L10 shield and there are better ways to get Haste. A +Dex shield with proper AC would probably be better.<br />
<br />
The Dislodge Quest Reward isn't clear about what level you have to be to use it. I'm L31 now and I still can't use it properly.<br />
<br />
''-Quest Issues-''<br />
*Mene Quest<br />
Mene says 'But...this place is way too big, and there's dangers all around. Sad to say, but I'm simply of no help to choco in this situation...'<br />
((I left all the capitalized non-proper nouns alone in the room descriptions, but I think Mene owes his buddy a capital C at the very least. Mene's dialogue is very uh, interestingly spaced out by the way.))<br />
You think, "No thanks."<br />
((This option literally does nothing.))<br />
Mene takes a moment to catch his breath<br />
((Hey Mene finally decided to do an emote instead of spamming say, too bad he forgot his period.))<br />
<br />
((Mene seems to enjoy copy and pasting parts of his dialogue between quest sessions. Choco definately enjoys copy and pasting throughout when QINFO happens.))<br />
<br />
Mene says 'I guess I'll have to forgo a life in the lap of luxury...but hey, at least I can always pay for food from that Chinese Delivery place.'<br />
((Not for long!))<br />
You say 'I lost my [QINFO ITEM], can I have another?'<br />
Mene says 'Sure! Here you go! '<br />
(10) [QINFO ITEM] is here.<br />
((Miiight want to add melt_drop to those suckers. Too bad I'm not L30 yet, I'd totally max Artifice here.))<br />
<br />
Mene says 'Sorry, looks like your party's a little too full, Choco's really shy.'<br />
((I know other zones use pet mechanics, but does Chocobo Forest really -need- one? You can't even order Choco to do anything let alone get in a battle with it. Well Sky Armor, it's been nice while it lasted. ...You uh..you can go home now. You know, wander on home? HOME! Shoo!...or you can just stay at Mene, that's fine too.))<br />
<br />
((A mob post-Mene Quest has a description that describes the outcome of Mene Quest when you look at it. Spoilers!))<br />
<br />
*Chocobo Breeder Quest<br />
((Chocobo Breeder Turn-in didn't remove the black and blue feathers from my inventory. Free items!))<br />
<br />
*Dislodging Quest<br />
((This is handled pretty messily. Can't go into detail because it's qinfo, but anyone is welcome to message me in private if they want the details as to why I say that. I'll just sum it up as 'It can be progged better.' It's also level locked.))<br />
*Fat Chocobo<br />
Fatty C says 'Well, well, well, what do we have here? QINFO, I haven't had one of those in ages! '<br />
((I always wanted to call the Fat Chocobo Fatty C and make fat jokes about it.))<br />
*Dislodge Quest Boss<br />
((Um...it's really hard to talk about this without breaking QINFO rules. Just like above, anyone is free to ask me in private if they want a detailed opinion. But it's really BAD. On-kill dialogue makes NO sense and it is a very immature way to implement a very notable boss from its source material.))<br />
<br />
''Summary: The quests are boring and unimaginative. There is no immersion, there is no reason why you should care about anyone or anything in this zone. There were so many ways the quests here could have been better and more clefty and the finale is just downright immature. There are not enough mobs to support the fetch quest or its other level locks. The quest rewards aren't worth the effort either.''<br />
<br />
<br />
'''Connections: 1/1'''<br />
<br />
Chocobo Forest fits where it's been connected to. What else is there to say? It does its job on this front. 1/1.<br />
<br />
<br />
'''Personal'''<br />
<br />
*Breeder's Courtyard<br />
It definitely smells like chocobo here, for all the wrong reasons. <br />
((Well I did keep saying this was a shitty area, seems the zone itself agrees.))<br />
<br />
*Chocobo Breeder Quest<br />
((This quest is awful. You need to turn in items dropped by mobs in the area, which there are very, VERY few of.))<br />
<br />
*Chocobo Lake: Shallow Water<br />
This rather shallow section of the lake butts up against a high wall of rock and earth, making land access impossible.<br />
((Well that's just an excuse to put the word butt in the description. I guess this area really is ass.))<br />
<br />
*Chocobo Lagoon<br />
The walls sparkle with occasional gems, but are otherwise bare and smooth. <br />
((I want those gems. Why can't I mine them?))<br />
<br />
Redmage's group:<br />
[ 0 Mob] Choco 501/ 501 hp 0/ 0 mana 100/ 100 mv 0 xp<br />
[26 Wiz] Redmage 505/ 505 hp 593/ 593 mana 490/ 490 mv 59017 xp<br />
((I feel like Choco should just ride me.))<br />
<br />
You are in Chocobo Forest. Have you:<br />
- Talked to the friend of a Chocobo?<br />
- Discovered the truth behind the legend?<br />
- Dislodged an obstruction?<br />
- Finished a stupid fetch quest?<br />
((I guess even the zone acknowledges one of its quests is stupid.))<br />
<br />
''Final Observation: It looked like Ademisk was pretty good with the combat from the source material and I wouldn't mind seeing him in charge of designing possible action heavy events in the future. Just leave the creativity to someone else.''<br />
<br />
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<br />
'''Player: Poochie(Geomancer/27)''' - Token'd<br />
<br />
'''Review Date(s): 3/16/18'''<br />
<br />
<br />
'''Descriptions: 6/10'''<br />
<br />
Some of the room descriptions are somewhat clunky and awkward to read. There are several spelling and grammatical errors sprinkled throughout as well. Some sentences are fragments entirely, while others lack or misuse certain types of punctuation. One room in the float section of the area is particularly clunky with multiple errors. Some rooms may need to be entirely rewritten to fix these types of problems.<br />
<br />
Aside from logistics, the descriptions are adequate on a room by room basis. The area is set up in different types of terrains, somewhat quartered off from each other, which makes reading through them interesting. The rooms linking the different terrains describe their transitions adequately for some areas, but not so much for others, specifically the forest into mountain sector. It's mentioned, but easily overlooked.<br />
<br />
In the Scorched Forest quadrant of the area, three of the rooms suddenly lack the "Chocobo Forest" title. They become one phrase titles in the default room name color. If this is intended, it's somewhat odd and makes it feel somewhat disjointed.<br />
<br />
The chocobos are fancifully described for the most part, with one exception - the first sentence appears copy-pasted and simply altered for colored adjectives of each chocobo. The black chocobo's description is disjointed, as it starts off describing them as 'standing' on their legs and ends with clarification that they are in fact floating. It's also clear they are floating from the fact that they are only in the float area. The copy-pasting of the first sentence is likely to blame for this inconsistency, as all the other chocobos begin with the same 'standing' sentence. <br />
<br />
<br />
'''Balance: 6/10'''<br />
<br />
The yellow chocobos in the beginning of the area are rather easy. The red chocobos are slightly dangerous, especially for a caster with their use of bash. This would make sense, since the yellow ones are 25 and the red ones are 30. The problem I see with this specifically is that it's not like there is a large amount of progress to make between the beginning of the area and the "end". Additionally, there are only 2-3 (that I could tell) of each chocobo type and not many other mobs. An entire five level difference in this area seems somewhat broad considering it's mostly quest focused. In order to not be highly threatened by the higher level mobs in this area, you have to level elsewhere and come back at the high-end of the level range, more or less, unless you're a remorter or of a particular class.<br />
<br />
<br />
'''Attractions: 4/10'''<br />
<br />
The 'first' quest has a strange set-up, where when you go into the room you can't actually begin the quest until you 'come back later'. I'm not sure if this is just as simple as leaving and re-entering the room immediately, as I actually did go out and read some more room descriptions and what not at that point. Mene abrutly speaks with you, and then says that he is busy if you speak with him afterwards.<br />
<br />
You are required to dismiss your pet to begin this quest, which is never something people are excited about. It also is likely entirely unecessary, especially because Mene explicitly states that Choco will not engage in combat. There is no benefit to having Choco be your actual pet rather than simply follow you.<br />
<br />
The area lists one of its own quests as "a stupid fetch quest" and it is unfortunately right on the money. This collection quest requires a drop from one of each of the chocobo types, of which, as mentioned, there are only 2-3 reset into the area at a time. Even doing this passively while working on the other quests may not net you all of the items and it could easily be incomplete by the time you're done everything else. There is nothing else to do except leave the area and wait for it to repop, come back, and hope - or just not do the 'final' quest.<br />
<br />
The other aspects of the quests are adequate, if unexpected.<br />
<br />
There are some pets here, which may be enticing for some, but unfortunately they lack some of the normal, expected functions of most pets. They also don't despawn on dismissal. There are some interesting quest rewards and there is a useful item for a relatively low level, readily available. There are too few mobs here with no other similar level areas nearby where it could be considered a pit stop to kill everything and then move on to somewhere else. <br />
<br />
I would recommend it if someone were specifically looking for something that they could find here, but probably not for leveling purposes.<br />
<br />
<br />
'''Connections: 3/10 '''<br />
<br />
Chocobo Forest sort of pops out of nowhere and doesn't seem to have any connection to the area around it. Logistically, it's easy to find and not too far for its level range. It is, however, the end of the line for anything else in that direction, which feels odd for some reason. <br />
<br />
<br />
'''Personal'''<br />
<br />
Despite several rooms clearly describing forests and trees, there was only a default level of overgrowth in one such room that I attempted to fight in. In reference to Mene's speech when you enter the room, the extra spaces between output lines is annoying. There don't need to be extra spaces for any reason, and anyone with compact off is going to be spammed by it.<br />
<br />
Of note, if you do happen to die in the swim or float areas, you either need assistance to retrieve your corpse or you have to necro your corpse, unless you can float or swim naturally.<br />
<br />
----<br />
<br />
'''Player: Alyse Wizard/39 no remort<br />
<br />
'''Review Date: March 2018'''<br />
<br />
<br />
'''Descriptions 1/10'''<br />
<br />
While some things can certainly be overlooked, it is hard to ignore the abundance of issues in Chocobo Forest with the writing. It is littered with typos, awkward grammatical errors, bland and lacking in substance, minimal with extra descriptions, as well as full of useless repetitive ideas used in order to make the rooms appear more fleshed out at first glance out than they actually are. Sometimes they are even unclear in what idea they are trying to portray as some of the writing can allow for misinterpretation. There are even inconsistencies between the room descriptions and the exits.<br />
<br />
The room descriptions sometimes talk about the mobs that are in the area rather than the scenery and provide information that the player may not or should not know. For example many times it assumes that the player entering knows about chocobos, sometimes referring to their calls, signs, and smells but giving no description to exactly what any of those are like. While we can assume many of our players might have some familiarity with games we can't assume they have knowledge of all the content within the cleft or remember everything about the games they played, even when it comes to popular titles.<br />
<br />
More than once you can encounter places described as 'serene' or 'grimdark' which basically tell the player how they should be feeling about the area when time could be better spent setting the stage to show these things. 'You' also makes an appearance here more than once. This would be fine if the player was reading a Choose Your Own Adventure book, but it doesn't belong in a room description for a MUD. The area description should have no control over the player and should not be addressing the player in any way.<br />
<br />
NPCs when spoken to have weird random spacing in their dialogue and bombard the player with repetitive says for just about every single sentence with nothing like even a sigh, pause, or smile to break it up. When looked at, players are presented with their back story, or in the case of the chocobo's descriptions a copied and pasted description with no difference or variation aside from the bird's color.<br />
<br />
The only positive about the descriptions is that the use of color in some places is done well. Particularly when you are in a place obscured by fog.<br />
<br />
<br />
<br />
'''Balance 6/10'''<br />
<br />
Hopefully any pets the player has are not important to them or difficult to get because in order to do half the quests in this area they will have to be dismissed. This also goes for the pets you gain from the area itself as the Flying Armor will sometimes make itself the player's pet rather than attacking the player.<br />
<br />
The mobs seem to be decently balanced, and each are slightly different from one another as far as attacks go. The green chocobos assist each other which came as a surprise, and the red ones were appropriately aggressive by comparison to the others (even though getting slapped by stars seemed kind of silly for an attack).<br />
<br />
There isn't a whole lot to fight here though, making the place feel kind of empty and devoid of life. Save for the Aspik and the flying armor, the only things moving about the area are chocobos and they are not very plentiful in number, having only two mobs of each type wandering through each sub area. It is not a good place to level because of it. It makes it a pain when trying to collect a specific drop and produces a problem for players who enter the area at the minimum level requirement as some of the items in the area are level locked. Many will have to venture elsewhere or else deal with a slow and drawn out level grind.<br />
<br />
The area's final 'boss' really wasn't much of a boss. It did nothing to attack or defend itself for most rounds of fighting. While it eventually cast rainbow before it died it basically just amounted to the player hacking at it until it is out of hp making it no real challenge or threat.<br />
<br />
For the area's level, the reward for the last quest on the list is passable, but not particularly exciting. The reward in completing Choco's quest and dealing with the obstruction is either not working correctly, is not well explained, or has a ridiculous level requirement (I am 9 levels past the maximum level recommended for the area and still unable to use it).<br />
<br />
Players entering this area better hope they brought some money with them for the shop because the mobs here are sparse and do not drop any amount of gold or silver when they are killed. This isn't a huge issue though, as Wutai and its bank is just around the corner and easy enough to go back to when a player needs funds.<br />
<br />
<br />
<br />
'''Attractions 2/10'''<br />
<br />
There are also a lot of missed opportunities to add features such as mining, fishing or mini games to make the area more fun to explore. Especially since there is a lot of waiting involved in the area.<br />
<br />
*Talked to the friend of a Chocobo?<br />
<br />
There is not much to comment on about this quest as it just involves finding and talking to an NPC. It is simple enough, and not uncommon to see goals like this in some areas. You will have to wait before continuing on to the next quest on the list however. And while waiting for a quest isn't so bad, forcing the player to wait is used a bit too much in this area.<br />
<br />
*Discovered the truth behind the legend?<br />
<br />
This quest is a repetitive, dull game of hot and cold. While the idea itself isn't bad it wasn't very well executed. The quest goes as follows;<br />
<br />
Talk to Mene and take Choco → Enter a special room→ Talk to Choco → wait → exit room → wait again → Repeat<br />
<br />
The repetition wouldn't be so bad if there was some variation in the text. For example, Mene reacts by having to catch his breath and saying the exact same thing every time the player returns. While it is understandable the moogle could be startled by the appearance of the player and Choco suddenly appearing the first time, it doesn't make as much sense the 3rd or 4th time it happens. By then Mene should be expecting it to happen by that point.<br />
<br />
The waiting is also a bit annoying with the frequency in which it happens. Not only do you have to wait on Choco after finding each chest, but you have to wait again for Mene to talk to him regarding his new abilities. As mentioned in the Balance portion of the review, there really isn't a whole lot of things to do in the area during this downtime, and there is no indication as to just how long the downtime is.<br />
<br />
Part of what makes this quest so boring and tedious is a lack of variation when it comes to finding the locations of the treasure. All save for one can be found in rooms hidden only by extra descriptions. And by the time players get to this quest (Particularly those used to looking for hidden things in descriptions) they have likely already found all of these spots negating the need to even play the mini game with Choco in the first place. It isn't a far jump in logic to assume hidden places that have nothing in them are connected with finding the treasure chests for this quest.<br />
<br />
Some variation could go a long way and provide players with a little more challenge as they work their way through this quest. For example instead of only leaving the treasure in a hidden room (or completely out in the open at the end of the route as the last one is) What about putting them behind a puzzle, or placed at a seemingly random spot along the path that the player has walked past a dozen times? There is no increase in difficulty or challenge in locating them and it is the the same gimmick every time. The only obstacle getting in the way of the player is the wait time and traveling from point A to point B.<br />
<br />
*Dislodged an obstruction?<br />
<br />
Something tells me there needs to be a talk about maturity. While Chocobo Forest's other quests are bland with room for improvement, this one just ends up being flat out juvenile and inappropriate. The fat jokes, the boss's death line of “I'm a pretty princess, dammit!”, and the matter of both the player and reward being defecated from a bird's ass really isn't in the spirit of the source material. It's degrading to the player. Hopefully no one going through this part of the quest wanted to leave it with any degree of dignity. The only suggestion that can be made here is to just get rid of the entire thing.<br />
<br />
*Finished a stupid fetch quest?<br />
<br />
When an area calls its own quest stupid, it is basically telling the player they are not in for anything fun. You are basically required to collect feathers from different types of chocobo which may or may not be so easy to do as there are only 2 of each chocobo type and the drop is random. It is not particularly exciting or interesting.<br />
<br />
There are a lot of ways the 'Collect 20 Bear Asses' trope could be avoided. A possible way to make the quest more engaging and maybe a little less frustrating to players who just have poor luck would be to make obtaining the feathers more of a puzzle. Maybe each type of chocobo needs something and the player has to figure out how to help them in order to get the feather. It would even potentially make use of the breeder's hut and shop and maybe open up the possibilities in adding features to the surroundings.<br />
<br />
<br />
<br />
'''Connections 4/10'''<br />
<br />
The location is not the best nor the worst. It can be found roughly in a spot of similar leveled locations but at the same time it could go somewhere else if it needed and nothing would be lost. The only reference it makes in relation to its place in the world is a description mentioning Wutai in the distance. While it is tucked away in the corner of the continent, making it a little more hidden would be more fitting to the original content. It feels like an optional area.<br />
<br />
<br />
<br />
'''Personal'''<br />
<br />
I do not know why this area was linked. Even now after a number of immortals have combed through it and fixed things it still looks like a mess. Maybe it is less so than when first introduced to the players, but it is still a place I would consider low in quality and not one I would recommend unless an overhaul was done for the entire thing.<br />
<br />
Though not as demanding of attention as the balance or the mechanics, descriptions are an important part of the game. And that was one of my biggest disappointments here. Descriptions create a setting and tone for the player as they venture through each of the zones as well as provide important clues for the quests and puzzles they are to solve. They are what give the area life and personality. Most MUDs out there do not use their descriptions they way the Cleft does. It is something that the game prides itself upon when comparing it to other games out there so this is why the writing for an area should never be overlooked, its typos never brushed aside, and its inaccuracies and other flaws ignored.<br />
<br />
It is understandable to find a hiccup or two within an area and overlook something. But there are just so many problems here with the writing that it lessens the experience. It is kind of embarrassing to present this area to future players who might see these and develop an impression on the game and what is acceptable building standards based on them.<br />
<br />
There is potential to improve on it and make it a decent and even interesting. I am not suggesting it is so bad that it cannot be salvaged. It felt like there were a lot of missed opportunities to do something neat with the place. Rewrite and edit a large chunk of the descriptions, add more things to look at and see, clean up the weird quirks in the dialogue, add more mobs and this area, and completely drop everything beyond the boulder and would not be so bad. While it has improved since its first release, it still needs a lot of work and attention. <br />
<br />
----<br />
<br />
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[[Category:Area of the Month|*]]</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=Mar_2018:_Chocobo_Forest&diff=2046Mar 2018: Chocobo Forest2018-03-16T16:55:59Z<p>DuskGonzales: Forgot a part</p>
<hr />
<div>Area of the Month for March 2018 is [[Chocobo_Forest|Chocobo Forest]]!<br />
<br />
A template format for your review is below; click 'edit' at the top of the page, copy-pasta from the <nowiki>----</nowiki> to the next <nowiki>----</nowiki>, and fill in the gaps!<br />
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'''Player: You!(Class/Level)'''<br />
<br />
'''Review Date(s): '''<br />
<br />
<br />
'''Descriptions: X/10'''<br />
<br />
How does the area's room descriptions(descs) work for you? Do they give you a good idea of the area? Do things that stand out in the desc and NEED explanation GET that, either from flavor text(extra-descs) or NPCs in the room or anything?<br />
<br />
What about mobiles(mobs) and their descriptions? Can you get a decent mental image of who or what this NPC/monster is? Do they respond when you talk or interact with them?<br />
<br />
Some areas have interact-able objects like fountains. Do they stack up well also?<br />
<br />
<br />
'''Balance: X/10 (OR N/A)'''<br />
<br />
(NOTE: combat will be most accurately gauged when your character is in the area's suggested level range.)<br />
<br />
If this area has combat, how does it feel? Does anything jump as horribly overpowered and impossible to deal with? What about the flipside, anything far too easy to beat? <br />
<br />
Are purchased or rewarded items at the appropriate strength levels? Is the effort required to obtain rewarded items reflected in their usefulness (or uniqueness and fancifulness)<br />
<br />
<br />
'''Attractions: X/10'''<br />
<br />
Why would you suggest someone come to this area?<br />
Is it just a good place to grind experience(lots of mobs)?<br />
Does the area provide a chunk of good gold and loot?<br />
<br />
What about the quests? Does this area's quests feel properly done, or is there some part of it that you feel needs work?<br />
<br />
For towns, are the shops good? Any other non-combative attraction for the area?<br />
<br />
<br />
'''Connections: X/10 '''<br />
<br />
How easily and well does this area connect to its nearby areas?<br />
Does it make sense thematically to be connected to the areas it is?<br />
<br />
<br />
'''Personal'''<br />
<br />
Any comments you'd like to make that you don't feel apply to the other sections can go here!<br />
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<br />
'''Player: Kaze (Ninja L50)''' - Token'd<br />
<br />
'''Review Date(s): 3/2/2018'''<br />
<br />
'''Descriptions: 7/10'''<br />
<br />
The general navigation worked to a point. The descriptions were were generally serviceable.<br />
The description when you pop the box is one of the better ones, but I don't like that it's a weird special room that teleports you around. (More on that later)<br />
<br />
One thing that isn't clear from the descriptions is any sort of progression from place to place. Forest becomes rocky. Go up and you're on a hill or in the sky. It's rather abrupt, really. The layout is probably part of that issue. <br />
<br />
The descriptions of the chocobo are pretty good. I can tell which each is, readily. I'm not convinced someone who hadn't played as much FF as I would, but such tend not to stick around that long, so... eh?<br />
<br />
Chocobo should either spook and run/fight or react with curiosity when you talk to them. They tend to be portrayed as quite friendly, which doesn't come through. Maybe that's intentional. Dunno.<br />
<br />
The nooks are suggested in the descriptions, so that seems fair. The cave is rather vague.<br />
<br />
The biggest thing that seemed off, though was the inability to ride Boco or one of the others. What a gyp!<br />
<br />
'''Balance: 7/10 (OR N/A)'''<br />
<br />
The chocobo are pretty straightforward foes. (Some teamwork would ramp up the difficulty tremendously, as would inserting a white one should you do so.) <br />
<br />
<br />
<br />
'''Attractions: 4/10'''<br />
<br />
Honestly, mostly this zone is accessible exp. While they are giving good experience and you can drop them, the zone is a goldmine. Otherwise, it's not all that great. The gold chocobo feather was less than exciting. Note that part of that is the difficulty in obtaining Float status. If you could snag such things while there was exp to be had, it wouldn't seem so lackluster but you'd have less reason to return. The Sky Armor pet I now have is... interesting, but not very useful.<br />
<br />
Now, I say all this knowing that I haven't gotten into the cave, yet. (I was going to experiment with trying to get the red chocobo to cast comet on the boulder, but I haven't come up with a good way to do so.)<br />
<br />
Okay: The fact that completing a leg of the quest leads to a special smoky room and then forces you to exit back to the clearing is irritating because that sleep thing. When you wake you can easily abandon a vehicle in the void. It's not too hard to avoid, if you're thinking about it, but I don't like it.<br />
<br />
I'd like there to be more quests, honestly. A quest to set up safer spots for nesting might be interesting. If there's going to be a free pet available, why not a chocobo buddy that's one of those fancy ones that levels and, thus, scales? Apparently, there is code in place to do that, so even if not a mount, (which, obviously, would be cool) at least a battle buddy could be a nice touch. A quest one-shot flag would make this something to be very careful of. (opening up the possibility of one or more resurrection quests) I'm seeing this as a difficult quest, though possibly more on the mind than the body. Don't know; kinda spit-balling. Some spirit of the forest could need something done to fix stuff for Big Bird's cousins.<br />
<br />
<br />
<br />
'''Connections: 4/10'''<br />
<br />
It's not hard to find but it's certainly out of the way. I have no idea what the thematic reason for its placement was. It actually seems like something that might fit better between Viorar and Truce, whether north of the Veldt or more southerly.<br />
<br />
<br />
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'''Player: Aludra???(Gambler/100)''' - Token'd<br />
<br />
'''Review Date(s): 03/04/2018'''<br />
<br />
<br />
'''Descriptions: 8/10'''<br />
<br />
The room descriptions aren't too short, nor are they too long to the point where it's a bother to read them. The different sections of the area are color coded in the short description, which is a nice touch. It really helps to remind you which part of the area you're in at a glance. <br />
<br />
The mobs themselves are all described fairly decently except for Mene, the moogle. It isn't badly written so much as it's more backstory than appearance. A little jarring compared to the rest of the zone. The color in his name also makes me spell it wrong constantly. Although this could be contributed to my font as well.<br />
<br />
The hidden objects and other looktraps are also quite nice. Plenty of secrets if you know where to look.<br />
<br />
<br />
'''Balance: 7/10 (OR N/A)'''<br />
<br />
The combat in the area is fairly engaging. The enemies use a variety of different abilities, which is only natural given the nature of different coloured chocobos. Some of the enemies drop wands that help out. The merchant in the area sells a few goodies as well. Though those are mostly used to access the rest of the zone. Aside from the boss of the zone, the enemies themselves aren't too rough. The only exception to this is the boss, and depending on your level, the Sky Armours. They can be a little mean if you're there kind of early. There's not much aggro to deal with. It's just too bad the zone is lacking in actual mobs. It's kind of deserted.<br />
<br />
<br />
<br />
<br />
'''Attractions: 10/10'''<br />
<br />
The main reason I'd come to this zone is for the quests. They're short, fun, and the rewards are very nice. It's worth a trip just to check them out, even if you're out of range for the forest itself.<br />
<br />
The secondary reason? Taming chocobos. They make great pets and each colour offers a different utility - though Red would be my favorite, as it's a berserker with a lot to offer. <br />
<br />
Like I mentioned previously, there aren't very many mobs to kill. Maybe ten enemies in the entire area, assuming you can swim and/or fly, and then you have to wait for a repop.<br />
<br />
But again, like I mentioned before, the enemies drop some feathers - wands - which prove to be fairly useful if you remember to use them. It's just too bad you can't buy them in the shop.<br />
<br />
'''Connections: 2/10 '''<br />
<br />
There's only one place this really connects to, and that's the road outside of Wutai. The plus side, is it's super quick and easy to get to whether you're coming from the pier or walking through Truce Canyon. You don't even have to worry about recall scrolls because it's such a short distance. It's just a shame there isn't an area beyond it. <br />
<br />
<br />
'''Personal'''<br />
<br />
Great zone, very iconic. Easily one of my favorite areas when I was a lower level. Just wish it was more populated. Throw out some chocobo eaters and some extra chocobos or something, you know?<br />
<br />
<br />
----<br />
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'''Player: RedMage(Wizard/26)'''<br />
<br />
'''Review Date(s): 3/15/18'''<br />
<br />
Under Descriptions, I will list all of the typos/bad Engrish I've encountered while minimizing potential spoilers. I'll be posting only partial room descriptions to point these things out. Attractions has some problems too. Some of my comments are maked by ((parenthesis)).<br />
<br />
'''Descriptions/Problems: 1/10'''<br />
<br />
*Guardia - Forest Trail<br />
<br />
with colorful drawings etches onto the beams. <br />
((*etched))<br />
<br />
>look drawing<br />
Some time ago, someone lightly carved into the fence and colored it in with pastel. Tiny drawings depict stick figure people smiling and holding hands with large birds.<br />
((So chocobos have hands apparently.))<br />
<br />
*Chocobo Forest - Entrance<br />
<br />
The sounds of the various creatures that normally populate a forest die out here, <br />
than in your average woodland area. <br />
((Who's average woodland area, mine? I thought one of the cardinal rules of building was to never use 'you'. This is the cleft of dimensions where nothing is normal or average.))<br />
<br />
*Chocobo Forest - Chocobo Path<br />
<br />
The trail is difficult to see from the path through the myriad trees, but once accessed it becomes easily navigable. <br />
((*myriad of trees.))<br />
<br />
*Chocobo Forest - Central Clearing<br />
<br />
their hue is an odd white green unlike any other in the forest. <br />
((*blend of white and green))<br />
<br />
*Breeder's Courtyard<br />
The two paths from the north and northwest collide here, coalescing into<br />
a trail leading to the east. <br />
(] Exits: north east south [)<br />
((Where's the northwest?))<br />
<br />
*Outside Chocobo Breeder's Farm<br />
Lacking a door, the building to the east is more of a barn than a proper<br />
(] Exits: north [east] [)<br />
((Huh, I thought the building to the east was lacking a door.))<br />
<br />
>talk breeder<br />
You think 'Do you have any work needs doing?'<br />
((*Do you have any work that needs doing?))<br />
You think 'I've got the feathers you wanted!'<br />
((This line showed up the first time I talked to him then mysteriously disappeared the second time, strange.))<br />
<br />
*Breeder's Barn<br />
still full of that smell which tends to fill any barn.<br />
((What if I've never been to a barn?))<br />
<br />
though occasionally they have discarded tools of the trade tossed inside.<br />
((What trade? What are these tools? What do they do? Can I use them for anything?))<br />
<br />
*Chocobo Forest - Riverside Path<br />
creatures drinking from the water. A river crossing made up of solid white<br />
((Why can't I drink the water? Other rooms describe it as being pristine and pure.))<br />
<br />
*Chocobo Mountain - Cliff Wall<br />
((A mob in this room has a "is in perfect condition." line when it shouldn't.))<br />
<br />
*Choco Falls - East Side<br />
The river that the waterfall creates flows gently to the norhtwest,<br />
((*northwest.))<br />
<br />
*Top of the Cliff<br />
A small alcove set agains the side of the mountain, accessible only by climbing from the plateua below.<br />
((*against, *plateau.))<br />
<br />
*Stepping Stones<br />
To the south you can spy a waterfall at its origin.<br />
((There's that you again.))<br />
<br />
*Singed Forest<br />
woods, aside from the occasional reslilent tree proving too stubborn to die. The cause of the devestation is made strikingly clear from the constant<br />
((The only thing that's strikingly clear are these typos. *resilient, *devastation.))<br />
patrol of crimson fowl, their sharp determined glare speaks volumes of their disdain for anyone who would intrude upon their sacred ground. <br />
((What crimson fowl?))<br />
<br />
*Chocobo Trail<br />
To the northwest you can spot a large clearing surrounded by thick brush and large rock formations. To the east the trail widens, and you can hear the faint sound of running water in the distance. <br />
((I should start a 'you' counter.))<br />
<br />
*Chocobo Lake: Shallow Water<br />
The creatures in this lake live in a peculiar casual harmony, the chocobos acting as both predator and proector, another sign of their strange but astonishing intelligence.<br />
((Their intelligence is so astonishing that they have become the legendary proectors of the forest. *protector))<br />
<br />
*While in ??? foggy rooms<br />
Looking around you see:<br />
This doesn't matter probably? , right here.<br />
((GUESS AGAIN MOTHERWARKER!))<br />
<br />
*Cumulus Ridge<br />
Comfortable and sturdy, it provides an excellent place to lean against or sit for a spell without fear of falling to the ground below.<br />
((So why is there no furniture to rest on?))<br />
<br />
*Chocobo Forest - Chocobo Paradise <br />
<br />
(] Exits: sw [)<br />
A shimmering golden chocobo observes you sagely.<br />
Choco is sitting here.<br />
Choco is sitting here.<br />
An enormous, rotund chocobo occupies a throne here, endlessly devouring a pile of food next to him.<br />
((Choco look, it's your long lost twin brothers! I wonder how many Chocos we'll get in here before a despawn prog is put in.))<br />
<br />
Throne extra desc<br />
At the side of the throne sits a giant pile of food of every type and variety.<br />
((Why not just list some greens?))<br />
<br />
*Fat Chocobo's ?????<br />
seals off any hope of escape. <br />
((Divine recall is reserved for those of lower levels than you. - GUESS AGAIN MOTHERCLUCKER! Huh, deja vu.))<br />
is lined with a series of protusions which should allow safe descent;*<br />
((Not that anything has had any extra descriptions in this zone, but it'd be nice to know what those protusions are that I can climb down. Erm, I mean *protrusions.))<br />
<br />
*Post-Dislodge Quest<br />
Fatty C says 'Redmage "Redmage"'<br />
((I heard you the first time.))<br />
<br />
*After Recalling with Choco present at any time<br />
((So nice of Choco to wait for me if I recall while he's following and return later. That can get messy fast if people keep abandoning their Chocos and nothing is there to despawn them.))<br />
<br />
*Chocobos going past the boulder<br />
((Hey wouldn't it be nice if the only red chocobo in the entire zone wandered past the boulder where no one who's done the quests yet could get to it to attempt to grind for red chocobo feathers? That can totally happen.))<br />
<br />
pecks you hard on the forehead! ( (39))<br />
That'll yeach ya!<br />
((That sure did yeach me.)<br />
<br />
((Post-Mene Quest Choco no longer seems to be afraid of fighting. It can now be a useless follower, yay!))<br />
<br />
*Yellow chocobo description<br />
spark of intelligence missing from its chicken cousin,<br />
((Since when were chocobos related to chickens?))<br />
<br />
*Red chocobo description<br />
Its blazing crimson feathers designate it as a rare, but aggressive, breed of chocobo, with a oooked beak a similar but darker color. <br />
((Wow, even with copy/pasted descriptions, he still managed to type oooked.))<br />
Its eyes are aggressively dominant and intelligent, and there is a spark of great power, barely held in check. <br />
((I don't understand this sentence. Are its eyes holding back sparks of great power? With great power comes great aggressive dominance and intelligence?))<br />
<br />
*Aspik description<br />
Its body is extremely weak and vulnerable to physical attack, and its sole tendril fares poorly in combat. In order to survive the Aspik has developed a natural defense in the form of an extremely high voltage current, which it can generate at will. <br />
((Hey thanks, now I don't have to read an analysis scroll!))<br />
<br />
*Mene the Moogle's description<br />
All other ways, however, Mene stands alone. An outcast from his moogle brethren, he identifies more with his best friend Choco than anyone from his own race. Alone together, they travel to find their place in the world.<br />
((Well I'm glad I got to know Mene better just by looking at him.))<br />
<br />
*Choco's description<br />
Choco is no different; though smaller than most and strangley distant from his choco brethren. Choco is particuarly gifted in his intellect, especially in his ability to determine a person's worth. A shy bird, Choco's only friend is a moogle named Mene. Alone together, they travel to find their place in the world. <br />
((Well I'm glad I got to know choco better just by looking at him. Huh, deja vu. *strangely, *particularly))<br />
<br />
''In summary: Most of the room descriptions are okay, typos can be fixed, but they are lacking severely in extra descriptions. There are many instances of capitalized improper nouns and the hidden areas are really easy to find (found them all before I was even tasked to). What really drags this score down are the mob descriptions. There is a lot of copy and pasting across the different chocobos as well as background elements in some parts, which don't belong in a mob's description. This area is also lacking in furniture/fountains/fishing spots/mining spots, all the things that make a zone interesting.''<br />
<br />
<br />
'''Balance: 7/10'''<br />
<br />
While I have a bit more HP/Mana than most Wizards at my level, my armor was 100's across and I had vulnerability to Pierce, which EVERYTHING here uses. Despite these drawbacks I didn't have much trouble fighting anything. Red Chocobos could pull me down pretty quickly if I failed enough casts. They're also resistant to mental for some reason, so watch out Dancers! The other mobs had reasonable resistances/vulnerabilities and their combat progs certainly filled them with some life.<br />
<br />
The main problem here is that there's BARELY any chocobos to fight. This ties into the quest mentioned below, so if these reviews are to accomplish anything, Chocobo Forest needs more spawns. A lot of spawns. Maybe even a few other critters from the source material (or from the cleft. Chocobos are Pokemon, aren't they? Look how they evolve into new colors! Someone should CATCH THEM ALL!).<br />
<br />
Oh yeah, no mobs reward any money, at all. That's most likely a bug so I won't subtract any points, but it certainly needs to be addressed.<br />
<br />
<br />
'''Attractions/Problems: 0/10'''<br />
*Loot<br />
The Sky Armor now follows you.<br />
((Oh, uh...ok. Thanks? Wait, your name is SKY ARMOR and you can't fly? How are you even..nevermind. Nice lack of teleport prog there, too.))<br />
[*SAY*] The Sky Armor 'I can wear equipment in these locations:'<br />
[*SAY*] The Sky Armor 'Hold, float, and light.'<br />
[*SAY*] The Sky Armor 'I have 4 damroll 6 hitroll 0 magroll. My average damage is 22.'<br />
[*SAY*] The Sky Armor 'My armor modifies damage by 105 / 105 / 105 / 105 percent. I have 0 Saves.'<br />
((Well aren't you a keeper. No wonder you were free.))<br />
<br />
Chocobo Wing(L32) is uh...semi-mediocre. Garbage as a shield since its -AC is worse than a L10 shield and there are better ways to get Haste. A +Dex shield with proper AC would probably be better.<br />
<br />
The Dislodge Quest Reward isn't clear about what level you have to be to use it. I'm L31 now and I still can't use it properly.<br />
<br />
''-Quest Issues-''<br />
*Mene Quest<br />
Mene says 'But...this place is way too big, and there's dangers all around. Sad to say, but I'm simply of no help to choco in this situation...'<br />
((I left all the capitalized non-proper nouns alone in the room descriptions, but I think Mene owes his buddy a capital C at the very least. Mene's dialogue is very uh, interestingly spaced out by the way.))<br />
You think, "No thanks."<br />
((This option literally does nothing.))<br />
Mene takes a moment to catch his breath<br />
((Hey Mene finally decided to do an emote instead of spamming say, too bad he forgot his period.))<br />
<br />
((Mene seems to enjoy copy and pasting parts of his dialogue between quest sessions. Choco definately enjoys copy and pasting throughout when QINFO happens.))<br />
<br />
Mene says 'I guess I'll have to forgo a life in the lap of luxury...but hey, at least I can always pay for food from that Chinese Delivery place.'<br />
((Not for long!))<br />
You say 'I lost my [QINFO ITEM], can I have another?'<br />
Mene says 'Sure! Here you go! '<br />
(10) [QINFO ITEM] is here.<br />
((Miiight want to add melt_drop to those suckers. Too bad I'm not L30 yet, I'd totally max Artifice here.))<br />
<br />
Mene says 'Sorry, looks like your party's a little too full, Choco's really shy.'<br />
((I know other zones use pet mechanics, but does Chocobo Forest really -need- one? You can't even order Choco to do anything let alone get in a battle with it. Well Sky Armor, it's been nice while it lasted. ...You uh..you can go home now. You know, wander on home? HOME! Shoo!...or you can just stay at Mene, that's fine too.))<br />
<br />
((A mob post-Mene Quest has a description that describes the outcome of Mene Quest when you look at it. Spoilers!))<br />
<br />
*Chocobo Breeder Quest<br />
((Chocobo Breeder Turn-in didn't remove the black and blue feathers from my inventory. Free items!))<br />
<br />
*Dislodging Quest<br />
((This is handled pretty messily. Can't go into detail because it's qinfo, but anyone is welcome to message me in private if they want the details as to why I say that. I'll just sum it up as 'It can be progged better.' It's also level locked.))<br />
*Fat Chocobo<br />
Fatty C says 'Well, well, well, what do we have here? QINFO, I haven't had one of those in ages! '<br />
((I always wanted to call the Fat Chocobo Fatty C and make fat jokes about it.))<br />
*Dislodge Quest Boss<br />
((Um...it's really hard to talk about this without breaking QINFO rules. Just like above, anyone is free to ask me in private if they want a detailed opinion. But it's really BAD. On-kill dialogue makes NO sense and it is a very immature way to implement a very notable boss from its source material.))<br />
<br />
''Summary: The quests are boring and unimaginative. There is no immersion, there is no reason why you should care about anyone or anything in this zone. There were so many ways the quests here could have been better and more clefty and the finale is just downright immature. There are not enough mobs to support the fetch quest or its other level locks. The quest rewards aren't worth the effort either.''<br />
<br />
<br />
'''Connections: 1/1'''<br />
<br />
Chocobo Forest fits where it's been connected to. What else is there to say? It does its job on this front. 1/1.<br />
<br />
<br />
'''Personal'''<br />
<br />
*Breeder's Courtyard<br />
It definitely smells like chocobo here, for all the wrong reasons. <br />
((Well I did keep saying this was a shitty area, seems the zone itself agrees.))<br />
<br />
*Chocobo Breeder Quest<br />
((This quest is awful. You need to turn in items dropped by mobs in the area, which there are very, VERY few of.))<br />
<br />
*Chocobo Lake: Shallow Water<br />
This rather shallow section of the lake butts up against a high wall of rock and earth, making land access impossible.<br />
((Well that's just an excuse to put the word butt in the description. I guess this area really is ass.))<br />
<br />
*Chocobo Lagoon<br />
The walls sparkle with occasional gems, but are otherwise bare and smooth. <br />
((I want those gems. Why can't I mine them?))<br />
<br />
Redmage's group:<br />
[ 0 Mob] Choco 501/ 501 hp 0/ 0 mana 100/ 100 mv 0 xp<br />
[26 Wiz] Redmage 505/ 505 hp 593/ 593 mana 490/ 490 mv 59017 xp<br />
((I feel like Choco should just ride me.))<br />
<br />
You are in Chocobo Forest. Have you:<br />
- Talked to the friend of a Chocobo?<br />
- Discovered the truth behind the legend?<br />
- Dislodged an obstruction?<br />
- Finished a stupid fetch quest?<br />
((I guess even the zone acknowledges one of its quests is stupid.))<br />
<br />
''Final Observation: It looked like Ademisk was pretty good with the combat from the source material and I wouldn't mind seeing him in charge of designing possible action heavy events in the future. Just leave the creativity to someone else.''<br />
<br />
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[[Category:Area of the Month|*]]</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=Mar_2018:_Chocobo_Forest&diff=2045Mar 2018: Chocobo Forest2018-03-16T06:14:59Z<p>DuskGonzales: </p>
<hr />
<div>Area of the Month for March 2018 is [[Chocobo_Forest|Chocobo Forest]]!<br />
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A template format for your review is below; click 'edit' at the top of the page, copy-pasta from the <nowiki>----</nowiki> to the next <nowiki>----</nowiki>, and fill in the gaps!<br />
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'''Player: You!(Class/Level)'''<br />
<br />
'''Review Date(s): '''<br />
<br />
<br />
'''Descriptions: X/10'''<br />
<br />
How does the area's room descriptions(descs) work for you? Do they give you a good idea of the area? Do things that stand out in the desc and NEED explanation GET that, either from flavor text(extra-descs) or NPCs in the room or anything?<br />
<br />
What about mobiles(mobs) and their descriptions? Can you get a decent mental image of who or what this NPC/monster is? Do they respond when you talk or interact with them?<br />
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Some areas have interact-able objects like fountains. Do they stack up well also?<br />
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'''Balance: X/10 (OR N/A)'''<br />
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(NOTE: combat will be most accurately gauged when your character is in the area's suggested level range.)<br />
<br />
If this area has combat, how does it feel? Does anything jump as horribly overpowered and impossible to deal with? What about the flipside, anything far too easy to beat? <br />
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Are purchased or rewarded items at the appropriate strength levels? Is the effort required to obtain rewarded items reflected in their usefulness (or uniqueness and fancifulness)<br />
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'''Attractions: X/10'''<br />
<br />
Why would you suggest someone come to this area?<br />
Is it just a good place to grind experience(lots of mobs)?<br />
Does the area provide a chunk of good gold and loot?<br />
<br />
What about the quests? Does this area's quests feel properly done, or is there some part of it that you feel needs work?<br />
<br />
For towns, are the shops good? Any other non-combative attraction for the area?<br />
<br />
<br />
'''Connections: X/10 '''<br />
<br />
How easily and well does this area connect to its nearby areas?<br />
Does it make sense thematically to be connected to the areas it is?<br />
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'''Personal'''<br />
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Any comments you'd like to make that you don't feel apply to the other sections can go here!<br />
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'''Player: Kaze (Ninja L50)''' - Token'd<br />
<br />
'''Review Date(s): 3/2/2018'''<br />
<br />
'''Descriptions: 7/10'''<br />
<br />
The general navigation worked to a point. The descriptions were were generally serviceable.<br />
The description when you pop the box is one of the better ones, but I don't like that it's a weird special room that teleports you around. (More on that later)<br />
<br />
One thing that isn't clear from the descriptions is any sort of progression from place to place. Forest becomes rocky. Go up and you're on a hill or in the sky. It's rather abrupt, really. The layout is probably part of that issue. <br />
<br />
The descriptions of the chocobo are pretty good. I can tell which each is, readily. I'm not convinced someone who hadn't played as much FF as I would, but such tend not to stick around that long, so... eh?<br />
<br />
Chocobo should either spook and run/fight or react with curiosity when you talk to them. They tend to be portrayed as quite friendly, which doesn't come through. Maybe that's intentional. Dunno.<br />
<br />
The nooks are suggested in the descriptions, so that seems fair. The cave is rather vague.<br />
<br />
The biggest thing that seemed off, though was the inability to ride Boco or one of the others. What a gyp!<br />
<br />
'''Balance: 7/10 (OR N/A)'''<br />
<br />
The chocobo are pretty straightforward foes. (Some teamwork would ramp up the difficulty tremendously, as would inserting a white one should you do so.) <br />
<br />
<br />
<br />
'''Attractions: 4/10'''<br />
<br />
Honestly, mostly this zone is accessible exp. While they are giving good experience and you can drop them, the zone is a goldmine. Otherwise, it's not all that great. The gold chocobo feather was less than exciting. Note that part of that is the difficulty in obtaining Float status. If you could snag such things while there was exp to be had, it wouldn't seem so lackluster but you'd have less reason to return. The Sky Armor pet I now have is... interesting, but not very useful.<br />
<br />
Now, I say all this knowing that I haven't gotten into the cave, yet. (I was going to experiment with trying to get the red chocobo to cast comet on the boulder, but I haven't come up with a good way to do so.)<br />
<br />
Okay: The fact that completing a leg of the quest leads to a special smoky room and then forces you to exit back to the clearing is irritating because that sleep thing. When you wake you can easily abandon a vehicle in the void. It's not too hard to avoid, if you're thinking about it, but I don't like it.<br />
<br />
I'd like there to be more quests, honestly. A quest to set up safer spots for nesting might be interesting. If there's going to be a free pet available, why not a chocobo buddy that's one of those fancy ones that levels and, thus, scales? Apparently, there is code in place to do that, so even if not a mount, (which, obviously, would be cool) at least a battle buddy could be a nice touch. A quest one-shot flag would make this something to be very careful of. (opening up the possibility of one or more resurrection quests) I'm seeing this as a difficult quest, though possibly more on the mind than the body. Don't know; kinda spit-balling. Some spirit of the forest could need something done to fix stuff for Big Bird's cousins.<br />
<br />
<br />
<br />
'''Connections: 4/10'''<br />
<br />
It's not hard to find but it's certainly out of the way. I have no idea what the thematic reason for its placement was. It actually seems like something that might fit better between Viorar and Truce, whether north of the Veldt or more southerly.<br />
<br />
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'''Player: Aludra???(Gambler/100)''' - Token'd<br />
<br />
'''Review Date(s): 03/04/2018'''<br />
<br />
<br />
'''Descriptions: 8/10'''<br />
<br />
The room descriptions aren't too short, nor are they too long to the point where it's a bother to read them. The different sections of the area are color coded in the short description, which is a nice touch. It really helps to remind you which part of the area you're in at a glance. <br />
<br />
The mobs themselves are all described fairly decently except for Mene, the moogle. It isn't badly written so much as it's more backstory than appearance. A little jarring compared to the rest of the zone. The color in his name also makes me spell it wrong constantly. Although this could be contributed to my font as well.<br />
<br />
The hidden objects and other looktraps are also quite nice. Plenty of secrets if you know where to look.<br />
<br />
<br />
'''Balance: 7/10 (OR N/A)'''<br />
<br />
The combat in the area is fairly engaging. The enemies use a variety of different abilities, which is only natural given the nature of different coloured chocobos. Some of the enemies drop wands that help out. The merchant in the area sells a few goodies as well. Though those are mostly used to access the rest of the zone. Aside from the boss of the zone, the enemies themselves aren't too rough. The only exception to this is the boss, and depending on your level, the Sky Armours. They can be a little mean if you're there kind of early. There's not much aggro to deal with. It's just too bad the zone is lacking in actual mobs. It's kind of deserted.<br />
<br />
<br />
<br />
<br />
'''Attractions: 10/10'''<br />
<br />
The main reason I'd come to this zone is for the quests. They're short, fun, and the rewards are very nice. It's worth a trip just to check them out, even if you're out of range for the forest itself.<br />
<br />
The secondary reason? Taming chocobos. They make great pets and each colour offers a different utility - though Red would be my favorite, as it's a berserker with a lot to offer. <br />
<br />
Like I mentioned previously, there aren't very many mobs to kill. Maybe ten enemies in the entire area, assuming you can swim and/or fly, and then you have to wait for a repop.<br />
<br />
But again, like I mentioned before, the enemies drop some feathers - wands - which prove to be fairly useful if you remember to use them. It's just too bad you can't buy them in the shop.<br />
<br />
'''Connections: 2/10 '''<br />
<br />
There's only one place this really connects to, and that's the road outside of Wutai. The plus side, is it's super quick and easy to get to whether you're coming from the pier or walking through Truce Canyon. You don't even have to worry about recall scrolls because it's such a short distance. It's just a shame there isn't an area beyond it. <br />
<br />
<br />
'''Personal'''<br />
<br />
Great zone, very iconic. Easily one of my favorite areas when I was a lower level. Just wish it was more populated. Throw out some chocobo eaters and some extra chocobos or something, you know?<br />
<br />
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'''Player: RedMage(Wizard/26)'''<br />
<br />
'''Review Date(s): 3/15/18'''<br />
<br />
Under Descriptions, I will list all of the typos/bad Engrish I've encountered while minimizing potential spoilers. I'll be posting only partial room descriptions to point these things out. Attractions has some problems too. Some of my comments are maked by ((parenthesis)).<br />
<br />
'''Descriptions/Problems: 1/10'''<br />
<br />
*Guardia - Forest Trail<br />
<br />
with colorful drawings etches onto the beams. <br />
((*etched))<br />
<br />
>look drawing<br />
Some time ago, someone lightly carved into the fence and colored it in with pastel. Tiny drawings depict stick figure people smiling and holding hands with large birds.<br />
((So chocobos have hands apparently.))<br />
<br />
*Chocobo Forest - Entrance<br />
<br />
The sounds of the various creatures that normally populate a forest die out here, <br />
than in your average woodland area. <br />
((Who's average woodland area, mine? I thought one of the cardinal rules of building was to never use 'you'. This is the cleft of dimensions where nothing is normal or average.))<br />
<br />
*Chocobo Forest - Chocobo Path<br />
<br />
The trail is difficult to see from the path through the myriad trees, but once accessed it becomes easily navigable. <br />
((*myriad of trees.))<br />
<br />
*Chocobo Forest - Central Clearing<br />
<br />
their hue is an odd white green unlike any other in the forest. <br />
((*blend of white and green))<br />
<br />
*Breeder's Courtyard<br />
The two paths from the north and northwest collide here, coalescing into<br />
a trail leading to the east. <br />
(] Exits: north east south [)<br />
((Where's the northwest?))<br />
<br />
*Outside Chocobo Breeder's Farm<br />
Lacking a door, the building to the east is more of a barn than a proper<br />
(] Exits: north [east] [)<br />
((Huh, I thought the building to the east was lacking a door.))<br />
<br />
>talk breeder<br />
You think 'Do you have any work needs doing?'<br />
((*Do you have any work that needs doing?))<br />
You think 'I've got the feathers you wanted!'<br />
((This line showed up the first time I talked to him then mysteriously disappeared the second time, strange.))<br />
<br />
*Breeder's Barn<br />
still full of that smell which tends to fill any barn.<br />
((What if I've never been to a barn?))<br />
<br />
though occasionally they have discarded tools of the trade tossed inside.<br />
((What trade? What are these tools? What do they do? Can I use them for anything?))<br />
<br />
*Chocobo Forest - Riverside Path<br />
creatures drinking from the water. A river crossing made up of solid white<br />
((Why can't I drink the water? Other rooms describe it as being pristine and pure.))<br />
<br />
*Chocobo Mountain - Cliff Wall<br />
((A mob in this room has a "is in perfect condition." line when it shouldn't.))<br />
<br />
*Choco Falls - East Side<br />
The river that the waterfall creates flows gently to the norhtwest,<br />
((*northwest.))<br />
<br />
*Top of the Cliff<br />
A small alcove set agains the side of the mountain, accessible only by climbing from the plateua below.<br />
((*against, *plateau.))<br />
<br />
*Stepping Stones<br />
To the south you can spy a waterfall at its origin.<br />
((There's that you again.))<br />
<br />
*Singed Forest<br />
woods, aside from the occasional reslilent tree proving too stubborn to die. The cause of the devestation is made strikingly clear from the constant<br />
((The only thing that's strikingly clear are these typos. *resilient, *devastation.))<br />
patrol of crimson fowl, their sharp determined glare speaks volumes of their disdain for anyone who would intrude upon their sacred ground. <br />
((What crimson fowl?))<br />
<br />
*Chocobo Trail<br />
To the northwest you can spot a large clearing surrounded by thick brush and large rock formations. To the east the trail widens, and you can hear the faint sound of running water in the distance. <br />
((I should start a 'you' counter.))<br />
<br />
*Chocobo Lake: Shallow Water<br />
The creatures in this lake live in a peculiar casual harmony, the chocobos acting as both predator and proector, another sign of their strange but astonishing intelligence.<br />
((Their intelligence is so astonishing that they have become the legendary proectors of the forest. *protector))<br />
<br />
*While in ??? foggy rooms<br />
Looking around you see:<br />
This doesn't matter probably? , right here.<br />
((GUESS AGAIN MOTHERWARKER!))<br />
<br />
*Cumulus Ridge<br />
Comfortable and sturdy, it provides an excellent place to lean against or sit for a spell without fear of falling to the ground below.<br />
((So why is there no furniture to rest on?))<br />
<br />
*Chocobo Forest - Chocobo Paradise <br />
<br />
(] Exits: sw [)<br />
A shimmering golden chocobo observes you sagely.<br />
Choco is sitting here.<br />
Choco is sitting here.<br />
An enormous, rotund chocobo occupies a throne here, endlessly devouring a pile of food next to him.<br />
((Choco look, it's your long lost twin brothers! I wonder how many Chocos we'll get in here before a despawn prog is put in.))<br />
<br />
Throne extra desc<br />
At the side of the throne sits a giant pile of food of every type and variety.<br />
((Why not just list some greens?))<br />
<br />
*Fat Chocobo's ?????<br />
seals off any hope of escape. <br />
((Divine recall is reserved for those of lower levels than you. - GUESS AGAIN MOTHERCLUCKER! Huh, deja vu.))<br />
is lined with a series of protusions which should allow safe descent;*<br />
((Not that anything has had any extra descriptions in this zone, but it'd be nice to know what those protusions are that I can climb down. Erm, I mean *protrusions.))<br />
<br />
*Post-Dislodge Quest<br />
Fatty C says 'Redmage "Redmage"'<br />
((I heard you the first time.))<br />
<br />
*After Recalling with Choco present at any time<br />
((So nice of Choco to wait for me if I recall while he's following and return later. That can get messy fast if people keep abandoning their Chocos and nothing is there to despawn them.))<br />
<br />
*Chocobos going past the boulder<br />
((Hey wouldn't it be nice if the only red chocobo in the entire zone wandered past the boulder where no one who's done the quests yet could get to it to attempt to grind for red chocobo feathers? That can totally happen.))<br />
<br />
pecks you hard on the forehead! ( (39))<br />
That'll yeach ya!<br />
((That sure did yeach me.)<br />
<br />
((Post-Mene Quest Choco no longer seems to be afraid of fighting. It can now be a useless follower, yay!))<br />
<br />
*Yellow chocobo description<br />
spark of intelligence missing from its chicken cousin,<br />
((Since when were chocobos related to chickens?))<br />
<br />
*Red chocobo description<br />
Its blazing crimson feathers designate it as a rare, but aggressive, breed of chocobo, with a oooked beak a similar but darker color. <br />
((Wow, even with copy/pasted descriptions, he still managed to type oooked.))<br />
Its eyes are aggressively dominant and intelligent, and there is a spark of great power, barely held in check. <br />
((I don't understand this sentence. Are its eyes holding back sparks of great power? With great power comes great aggressive dominance and intelligence?))<br />
<br />
*Aspik description<br />
Its body is extremely weak and vulnerable to physical attack, and its sole tendril fares poorly in combat. In order to survive the Aspik has developed a natural defense in the form of an extremely high voltage current, which it can generate at will. <br />
((Hey thanks, now I don't have to read an analysis scroll!))<br />
<br />
*Mene the Moogle's description<br />
All other ways, however, Mene stands alone. An outcast from his moogle brethren, he identifies more with his best friend Choco than anyone from his own race. Alone together, they travel to find their place in the world.<br />
((Well I'm glad I got to know Mene better just by looking at him.))<br />
<br />
*Choco's description<br />
Choco is no different; though smaller than most and strangley distant from his choco brethren. Choco is particuarly gifted in his intellect, especially in his ability to determine a person's worth. A shy bird, Choco's only friend is a moogle named Mene. Alone together, they travel to find their place in the world. <br />
((Well I'm glad I got to know choco better just by looking at him. Huh, deja vu. *strangely, *particularly))<br />
<br />
''In summary: Most of the room descriptions are okay, typos can be fixed, but they are lacking severely in extra descriptions. There are many instances of capitalized improper nouns and the hidden areas are really easy to find (found them all before I was even tasked to). What really drags this score down are the mob descriptions. There is a lot of copy and pasting across the different chocobos as well as background elements in some parts, which don't belong in a mob's description. This area is also lacking in furniture/fountains/fishing spots/mining spots, all the things that make a zone interesting.''<br />
<br />
<br />
'''Balance: 7/10'''<br />
<br />
While I have a bit more HP/Mana than most Wizards at my level, my armor was 100's across and I had vulnerability to Pierce, which EVERYTHING here uses. Despite these drawbacks I didn't have much trouble fighting anything. Red Chocobos could pull me down pretty quickly if I failed enough casts. They're also resistant to mental for some reason, so watch out Dancers! The other mobs had reasonable resistances/vulnerabilities and their combat progs certainly filled them with some life.<br />
<br />
The main problem here is that there's BARELY any chocobos to fight. This ties into the quest mentioned below, so if these reviews are to accomplish anything, Chocobo Forest needs more spawns. A lot of spawns. Maybe even a few other critters from the source material (or from the cleft. Chocobos are Pokemon, aren't they? Look how they evolve into new colors! Someone should CATCH THEM ALL!).<br />
<br />
<br />
'''Attractions/Problems: 0/10'''<br />
*Loot<br />
The Sky Armor now follows you.<br />
((Oh, uh...ok. Thanks? Wait, your name is SKY ARMOR and you can't fly? How are you even..nevermind. Nice lack of teleport prog there, too.))<br />
[*SAY*] The Sky Armor 'I can wear equipment in these locations:'<br />
[*SAY*] The Sky Armor 'Hold, float, and light.'<br />
[*SAY*] The Sky Armor 'I have 4 damroll 6 hitroll 0 magroll. My average damage is 22.'<br />
[*SAY*] The Sky Armor 'My armor modifies damage by 105 / 105 / 105 / 105 percent. I have 0 Saves.'<br />
((Well aren't you a keeper. No wonder you were free.))<br />
<br />
Chocobo Wing(L32) is uh...semi-mediocre. Garbage as a shield since its -AC is worse than a L10 shield and there are better ways to get Haste. A +Dex shield with proper AC would probably be better.<br />
<br />
The Dislodge Quest Reward isn't clear about what level you have to be to use it. I'm L31 now and I still can't use it properly.<br />
<br />
''-Quest Issues-''<br />
*Mene Quest<br />
Mene says 'But...this place is way too big, and there's dangers all around. Sad to say, but I'm simply of no help to choco in this situation...'<br />
((I left all the capitalized non-proper nouns alone in the room descriptions, but I think Mene owes his buddy a capital C at the very least. Mene's dialogue is very uh, interestingly spaced out by the way.))<br />
You think, "No thanks."<br />
((This option literally does nothing.))<br />
Mene takes a moment to catch his breath<br />
((Hey Mene finally decided to do an emote instead of spamming say, too bad he forgot his period.))<br />
<br />
((Mene seems to enjoy copy and pasting parts of his dialogue between quest sessions. Choco definately enjoys copy and pasting throughout when QINFO happens.))<br />
<br />
Mene says 'I guess I'll have to forgo a life in the lap of luxury...but hey, at least I can always pay for food from that Chinese Delivery place.'<br />
((Not for long!))<br />
You say 'I lost my [QINFO ITEM], can I have another?'<br />
Mene says 'Sure! Here you go! '<br />
(10) [QINFO ITEM] is here.<br />
((Miiight want to add melt_drop to those suckers. Too bad I'm not L30 yet, I'd totally max Artifice here.))<br />
<br />
Mene says 'Sorry, looks like your party's a little too full, Choco's really shy.'<br />
((I know other zones use pet mechanics, but does Chocobo Forest really -need- one? You can't even order Choco to do anything let alone get in a battle with it. Well Sky Armor, it's been nice while it lasted. ...You uh..you can go home now. You know, wander on home? HOME! Shoo!...or you can just stay at Mene, that's fine too.))<br />
<br />
((A mob post-Mene Quest has a description that describes the outcome of Mene Quest when you look at it. Spoilers!))<br />
<br />
*Chocobo Breeder Quest<br />
((Chocobo Breeder Turn-in didn't remove the black and blue feathers from my inventory. Free items!))<br />
<br />
*Dislodging Quest<br />
((This is handled pretty messily. Can't go into detail because it's qinfo, but anyone is welcome to message me in private if they want the details as to why I say that. I'll just sum it up as 'It can be progged better.' It's also level locked.))<br />
*Fat Chocobo<br />
Fatty C says 'Well, well, well, what do we have here? QINFO, I haven't had one of those in ages! '<br />
((I always wanted to call the Fat Chocobo Fatty C and make fat jokes about it.))<br />
*Dislodge Quest Boss<br />
((Um...it's really hard to talk about this without breaking QINFO rules. Just like above, anyone is free to ask me in private if they want a detailed opinion. But it's really BAD. On-kill dialogue makes NO sense and it is a very immature way to implement a very notable boss from its source material.))<br />
<br />
''Summary: The quests are boring and unimaginative. There is no immersion, there is no reason why you should care about anyone or anything in this zone. There were so many ways the quests here could have been better and more clefty and the finale is just downright immature. There are not enough mobs to support the fetch quest or its other level locks. The quest rewards aren't worth the effort either.''<br />
<br />
<br />
'''Connections: 1/1'''<br />
<br />
Chocobo Forest fits where it's been connected to. What else is there to say? It does its job on this front. 1/1.<br />
<br />
<br />
'''Personal'''<br />
<br />
*Breeder's Courtyard<br />
It definitely smells like chocobo here, for all the wrong reasons. <br />
((Well I did keep saying this was a shitty area, seems the zone itself agrees.))<br />
<br />
*Chocobo Breeder Quest<br />
((This quest is awful. You need to turn in items dropped by mobs in the area, which there are very, VERY few of.))<br />
<br />
*Chocobo Lake: Shallow Water<br />
This rather shallow section of the lake butts up against a high wall of rock and earth, making land access impossible.<br />
((Well that's just an excuse to put the word butt in the description. I guess this area really is ass.))<br />
<br />
*Chocobo Lagoon<br />
The walls sparkle with occasional gems, but are otherwise bare and smooth. <br />
((I want those gems. Why can't I mine them?))<br />
<br />
Redmage's group:<br />
[ 0 Mob] Choco 501/ 501 hp 0/ 0 mana 100/ 100 mv 0 xp<br />
[26 Wiz] Redmage 505/ 505 hp 593/ 593 mana 490/ 490 mv 59017 xp<br />
((I feel like Choco should just ride me.))<br />
<br />
You are in Chocobo Forest. Have you:<br />
- Talked to the friend of a Chocobo?<br />
- Discovered the truth behind the legend?<br />
- Dislodged an obstruction?<br />
- Finished a stupid fetch quest?<br />
((I guess even the zone acknowledges one of its quests is stupid.))<br />
<br />
''Final Observation: It looked like Ademisk was pretty good with the combat from the source material and I wouldn't mind seeing him in charge of designing possible action heavy events in the future. Just leave the creativity to someone else.''<br />
<br />
----<br />
<br />
<br />
<br />
[[Category:Area of the Month|*]]</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=Immortal_Shops&diff=1998Immortal Shops2018-02-16T07:48:54Z<p>DuskGonzales: Added some needed info to the other immshops</p>
<hr />
<div>For the sake of vanity, various staff members have set up shops that you can only access by trading in an immortal token. Some of these shops are hidden somewhere in the cleft, others require contacting an immortal.<br />
<br />
===Tea House of Ageatii===<br />
Hidden somewhere in the cleft, the Tea House of Ageatii can be accessed by trading in either a clay cup of ageatea or a dainty cup of ageatea. A bank is present inside the shop for your convenience, but make sure you buy everything you came here for before leaving !The shop keeper, the Basilisk Ronin offers the following items:<br />
<br />
* Steel Fist Sake (1)<br />
: Cost: 300g Level: 50 Weight: 0lbs<br />
:: It is a potion with the level 50 spells of Attack Up, Encore and Encore<br />
<br />
* Steel Soul Sake<br />
: Cost: 300g Level: 50 Weight: 0lbs<br />
:: It is a potion with the level 50 spells of Protect, Encore and Encore<br />
<br />
* Rare Ores Grab Bag (%)<br />
: Cost: 500g Level: 0 Charges: 3 Cooldown: 0 minutes Weight: 0lbs<br />
:: It is an event that randomly creates rare crafting materials.<br />
<br />
* Masterball (%)<br />
: Cost: 750g Level: 65 Charges: -1 Cooldown: 2 minutes Weight: 1lbs<br />
:: It is an event that will charm and enslave the target, unless it is immune to charm or you already have a pet. It will then vanish.<br />
<br />
* Piece of Heart (x)(!)<br />
: Cost: 1500g Level: 0 Weight: 0lbs<br />
:: If you get four of these it will give you an additional 50 max HP.<br />
<br />
* Organ of the Evening Calm (m)<br />
: Cost: 2000g Level: 40 Cooldown: 10 minutes Weight: 2lbs<br />
:: It is a rod that can be worn as a shield and it casts a level 150 spell of Calm. It also affects HP by +150 and affects armor class by -40. This is an instrument that can affect Harvest Sprites, too.<br />
<br />
* Warp Whistle<br />
: Cost: 4000g Level: 0 Charges: 100 Cooldown: 0 minutes Weight: 1lbs<br />
:: It is an event that will call forth a spiraling vortex that carries you to a warp zone. The warp zone has pipes leading down to many locations around the world.<br />
<br />
* Dainty Cup of Ageatea (!)(x)(*)<br />
: Cost: 6000g Level: 0 Weight: 0lbs<br />
:: It is a handy and weightless fountain of tea. <br />
<br />
* Stone Mask (!)<br />
: Cost: 10,000g Level: 60 Weight: 2lbs<br />
:: Wearing this mask makes you permanently invisible(unless you enter a fight like the spell) but also makes you vulnerable to weapons, magic and degrades your dexterity by 4. With great power comes...Great weakness? <br />
<br />
<br />
=== The Wigglytuff Store (Carsanquay)===<br />
[[Wigglytuff]], the mysterious entity, will sell you these items for a frightening amount of gold and a tuna token. This shop requires an immortal to load Wigglytuff, so send an immortal a tell when you're willing to purchase an item. Each item costs 1 tuna token and its gold amount.<br />
<br />
* the wand of banishment (*)<br />
: Cost: 1,500g Level: 0 Weight: 3lbs<br />
:: This wand will send the target to a twisted void of shadow and horror. It will disappear when exhausted.<br />
:* It has 40 (max 40) charges of level 100 'Xzone'.<br />
<br />
* Lobster Power<br />
: Cost: 3,000g Level: 0 Weight: 1lb<br />
:: This staff, worn on the wrist, will enhance your power. It protects the wearer with a mystical barrier of thorns, enable the wearer to swim, make them slightly tougher, and possibly improve their love life. Or not.<br />
:* This staff improves Constitution by 2, Damroll by 5, AC by -10, adds Swim, and grants the Thorn Shield effect.<br />
:* It has 20 charges of level 50 'Attack Up'.<br />
<br />
* a lazy shell<br />
: Cost: 3,000g Level: 0 Weight: 35lbs<br />
:: This huge shell is worn on the torso. It makes the user a little tougher, but makes it harder to move freely. You could easily carry junk in this.<br />
:* This container improves Constitution by 1, worsens Dexterity by 2, and improves AC by -15. It's also a container, which can hold up to 10000 items weighing up to 10000 pounds, in total. The weight of all those items is reduced to 10% of their normal value.<br />
<br />
* a minivan<br />
: Cost: 6,000g Level: 60 (70 to purchase) Weight: 25lbs<br />
::* This is a van. You can ride in it! Sweet! Insanely strong people can also hulk out and use this as a weapon. Ouch. I don't even want to think about what that would do to your premiums.<br />
:* A minivan is a level 60 vehicle with seating for 8. It ignores move, and, when wielded as a weapon, affects dexterity by -4, damage roll by 70, armor class by -9,and hit roll by 100. WHAM!<br />
<br />
* the pratfallotron <br />
: Cost: 2,250g Level: 0 Weight: 2 lbs<br />
:: This item can be held. What it does is a mystery.<br />
<br />
===The Bountiful Garden Cafe & Gift Shop (Lilly)===<br />
The lovely waitstaff of this cafe have plenty to offer,<br />
both food and trinkets alike, as long as you have a Bag<br />
of Grass Seed (and plenty of gold) to exchange in return!<br />
This shop is hidden somewhere in the cleft and costs a single Bag of Grass Seed to enter. A bank is present, so be sure not to leave the shop until you've purchased everything you came here for!<br />
<br />
====Cafe====<br />
<br />
* A Bountiful Garden designer tote bag<br />
: Cost: 2000g, Level: 8, Weight: 2lbs<br />
:: Elegant and sturdy, this thing holds a lot!<br />
:* Weight Cap: 300lbs, Item Cap: 120, Weight Reduction: 40%<br />
:* Can be held or worn over the shoulder! AC -5, Moves +50, Wis & Int +1<br />
<br />
* A Bountiful Garden designer canteen<br />
: Cost: 1000g, Level: 1, Weight: 1lbs<br />
:: One of our best-selling souvenirs!<br />
:* Holds 250 units of liquid, starting with pre-filled root beer.<br />
:* Can be held, HP & Mana +20<br />
<br />
* A Caramel Mocha Latte<br />
: Cost: 500g, Level: 50, Weight: 0lbs<br />
:: Great for those who need a quick pick-me-up (and we do mean "quick")!<br />
:* This is a single-use potion with Lv110 spells of "Haste", "Regen" & "Extension"<br />
<br />
* An Angelic Energy Drink<br />
: Cost: 650g, Level: 50, Weight: 0lbs<br />
:: Downing one of these is guaranteed to bring about a heavenly experience!<br />
:* This is a single-use potion with Lv80 spells of "Attack Up", "Valor", & "Seraph Form"<br />
<br />
* A Slice of Bountiful Garden Cafe's Cherry Cheesecake<br />
: Cost: 50g, Level 5, Weight: 0lbs<br />
:: The signature treat of the Bountiful Garden Cafe! Few leave without having tried some at least once!<br />
:* This is food that provides 15 hours of satiation and 7 hours of fullness.<br />
:* Also heals the consumer by ~450 HP!<br />
<br />
* A Whole Bountiful Garden Cafe's Cherry Cheesecake<br />
: Cost: 200g, Level: 5, Weight 1lbs<br />
:: Why stop at just one slice when you can have the whole thing?<br />
:* This is a useable item that creates a slice of cheesecake when activated.<br />
:* Provides 6 slices total, and is no-recharge.<br />
<br />
====Gift Shop====<br />
<br />
* A Bountiful Garden 'Vol Wolf' Essence Bulb (!)(%)(m)(1)<br />
: Cost: 4000g, Level: 50, Weight: 0lbs<br />
:: A faithful companion for the more-traveled adventurer. Shockingly loyal!<br />
:* This is a useable item that will summon a Lv50 'Vol Wolf' as a pet.<br />
:* It has 1 charge, but does not disappear when exhausted.<br />
<br />
* A Bountiful Garden 'Rappy' Essence Bulb (!)(%)(m)(1)<br />
: Cost: 2500g, Level: 30, Weight: 0lbs<br />
:: A cute companion for the seasoned, but not super-experienced, traveler. Cuddly in its own way!<br />
:* This is a useable item that will summon a Lv30 'Rappy' as a pet.<br />
:* It has 1 charge, but does not disappear when exhausted.<br />
<br />
* An Adventurously-Cut, Pale Rose Tube Top (!)(%)(1)<br />
: Cost: 3800g, Level: 15, Weight: 1lbs<br />
:: Sleek and provocative, worn only by the most outgoing of ladies. Designed by our resident succubus, Natalie!<br />
:* This is a wand-type item that can be worn on the torso and is flagged AntiMale.<br />
:* Dex +2, AC +25, Hitroll +5, Damroll +10, Mana +100<br />
:* Contains 20 charges of Lv60 'Confuse'<br />
<br />
*(Bountiful Garden) Rose Dress Shoes (!)<br />
: Cost: 3200g, Level: 20, Weight: 1lbs<br />
:: Cute in their presentation and easy to move around in! These are the standard footwear apparel for our waitstaff.<br />
:* This is a wand-type item that can be worn on the feet and is flagged AntiMale.<br />
:* AC -20, Int/Wis/Dex +2, Mana +50<br />
:* Contains 30 charges of Lv120 'Mana Restore'<br />
<br />
* (Bountiful Garden) A Pleated, Dark Rose Dress Skirt (!)<br />
: Cost: 3000g, Level: 30, Weight: 1lbs<br />
:: Stylish and elegant, this classy skirt is the standard legwear apparel for our waitstaff.<br />
:*This is an armor that can be worn on the legs and is flagged AntiMale.<br />
:* AC: 38 pierce/slash/bash, 45 Magic<br />
:* Int & Wis +2, HP/Mana/Mov +50<br />
:* Adds resistance to iron & silver<br />
<br />
* (Bountiful Garden) A Ruffle-Sleeved, Rose-Hued Blouse (!)<br />
: Cost: 3000g, Level: 30, Weight: 1lbs<br />
:: Professional with a touch of grace, this pretty blouse is the standard upperwear apparel for our waitstaff.<br />
:* This is an armor that can be worn on the torso and is flagged AntiMale.<br />
:* AC: 38 pierce/slash/bash, 45 magic<br />
:* Int & Wis +2, HP/Mana/Mov +50<br />
:* Adds resistance to charm & mental<br />
<br />
* A Soft and Cuddly Flammie Plushie (!) (1)<br />
: Cost: 8000g, Level: 85, Weight: 1lbs<br />
:: A soft, furry and squishy representation of the gentle Manabeast herself. A strong magical aura surrounds this toy; known to bring happiness to those who can afford one!<br />
:* This is a wand-type item that can be held.<br />
:* Mov +150, Mana/HP +250, Damroll/Hitroll +5, Str & Wis +2<br />
:* Contains 20 charges of Lv100 'Float'<br />
<br />
* A Giant Sunflower Pillow (!)(1)<br />
: Cost: 3500g, Level: 12, Weight: 3lbs<br />
:: A bright decoration to throw around the house, yet sturdy enough to bring into combat!<br />
:* This is a furniture-type item that increases HP/Mana regen rates by 300%,<br />
:* can hold one person, and can be worn as a shield.<br />
:* HP +75, Con +3, AC -20, Mana +30<br />
<br />
* A Golden Ankh of Venus (!)(%)(1)<br />
: Cost: 2500g, Level: 30, Weight: 0lbs<br />
:: A symbol of the female gender itself, this trinket is guaranteed to turn your world upside down! Or is it inverted? We're not too sure, really. Has a unique effect if used with the full Bountiful Garden Waitress' ensemble.<br />
:* This is a useable item that can be worn around the neck. When used, it will cast Lv30 'Change Sex' & 'Extension' on the user if a target is not selected, or a specified player if one is selected.<br />
:* It has unlimited charges, with a cooldown of 3 minutes.<br />
:* Wis & Int +2, Mana +50<br />
<br />
* A Flammie Jetbike (!)(1)<br />
: Cost: 6800g, Level: 50, Weight: 5lbs<br />
:: Highly prized and consistently ranked at the top of most customers' "Most-Wanted" lists, this blazing vehicle boasts speed and durability, as well as easy carrying ability when not in use!<br />
:* This is a vehicle that is ignores movement during usage, is fast, and flying. It can hold 2 people, and can be worn on the body.<br />
:* Damroll +3, AC -10, HP +75, Mana +50, Mov +100<br />
<br />
* A Piece of Mind (!)(x)<br />
: Cost: 1500g, Level: 1, Weight: 0lbs<br />
:: The long-awaited counterpart to the Piece of Heart, obtaining four of these will boost your maximum Mana by 50!<br />
:* Collect four of these and turn them in to an Immortal to obtain +50 Max Mana.<br />
<br />
* A Token of Expansion (!)(x)<br />
: Cost: 3500g, Level: 1, Weight: 0lbs<br />
:: Bigger houses, more room, happier guests! This token allows you to expand your house space by one room. Useful when you just don't have enough restring tokens (damn that stingy Lilly)!<br />
:* Give this token to an Immortal in charge of Player Housing to waive the cost of 1 room! Mobs, objects, and anything else not included.<br />
<br />
* A Token of Conversion (!)(x)(1)<br />
: Cost: 3000g, Level: 85, Weight: 0lbs<br />
:: You ask, and we answered! This token allows an adventurer to exchange 50 practice sessions for 5 training sessions! The power involved is a fickle one, however, and only one of these may be used per incarnation!<br />
:* This is a useable item that will deduct 50 practices and bestow 5 trains to the user. The player is then flagged for the playthrough, and may not use another one until reaching the appropriate level of their next remort session.<br />
<br />
=<(The Magician's Trick)>=<br />
If you've received a black silk top hat with a red velvet band, you can visit Ozlynn's magical shop! By dropping the hat and entering it (which will promptly pick it back up), you can freely purchase these 4 items:<br />
<br />
* A Magikoopa Kap (1)<br />
: Cost: 750, Level: 16, Weight: 4 lbs<br />
:: Use this hat to recall with style and hustle your goods to unsuspecting citizens, like a true Magikoopa! (Do not use in nonsmoking areas)<br />
:* This hat is an event that boosts INT by 1 and Mana by 30. It has 4 charges of recall.<br />
<br />
* A solid brick of cheese<br />
: Cost: 100g, Level:1, Weight: 10 lbs<br />
:: This big brick of cheese will provide 5 hours of satiation and 20 hours of fullness, but be warned: Eating 10 pounds of cheese in a single sitting might cause one to feel lethargic.<br />
<br />
* A twinkle, twinkle little star<br />
: Cost: 60g, Level: 5, Weight: 1 lbs<br />
:* This little star will guide you through darkness forever!.. Or at least 240 hours, whichever comes first. It affects Mana by 10 and saves by -2<br />
<br />
* A fancy bottle of orange juice<br />
: Cost: 320g, Level: 10, Weight 3 lbs<br />
:: Start your day out right. Start your day with orange juice!<br />
:* This is a drink container that holds 95 units, starting with orange juice.<br />
<br />
<br />
===For Serious Magicians===<br />
These items can only be purchased by trading in a tophat for each transaction. Magical!<br />
<br />
* A Personal Dimension<br />
: Cost: 6,200g, Level 30, Weighing 1 lbs.<br />
:: Holds 15 items weighing up to 10,000 pounds, Reducing weight by 100%<br />
:: Worn in float slot<br />
:* Adds regeneration, HP/Mana/MV +110<br />
<br />
* A Warp Star<br />
-: Cost: 14,500g, Level 90 vehicle, Weighing 20 lbs.<br />
:: Holds 2 people, affects regen by 100%<br />
:: Fast, flying, indoors and ignores MV<br />
:: Worn in shield slot<br />
:* Affects hitroll by -3, AC -45, damroll +16, HP/Mana +120<br />
:: Note: It cannot be used by mobs<br />
<br />
* A pair of hypno-goggles (%)<br />
: Cost: 3,600 Level 35 event, weighing 2 lbs<br />
:: Has 100(max 100) charges with a cooldown of 120 minutes, with norecharge<br />
::Worn in face slot<br />
:: It will hypnotize/tame the target, then enslave them!<br />
:* Affects Con +2, AC -10, HP +40<br />
<br />
* A shiny cummerbund (%)<br />
: Cost: 13,500g, Level 50 rod, Weighing 0 lbs.<br />
:: Casts level 50 Dazzle, with a 10 minute cooldown.<br />
:: Worn in waist slot<br />
:* Affects AC -10, Mana +150, HP +50<br />
<br />
* A large, striped bow tie (!)<br />
: Cost: 12,500g, Level 80 rod, Weighing 1 lbs.<br />
:: Casts level 10 Charge, with a 5 minute cooldown, with norecharge<br />
:: Worn in neck slot<br />
:* Affects AC -5, HP +60, Mana +380, WIS +2, Int +2<br />
<br />
* A pair of glossy tap dancing shoes (!)<br />
: Cost: 11,000g Level 35 event, weighing 4 lbs.<br />
:: Has infinite charges with a 20 minute cooldown, with norecharge<br />
:: Worn in feet slot<br />
:: Tap dance in ways that might make you kick, break someone's heart, or get pumped and charged!<br />
:* Affects HP +30, Mana +40, AC -20, MV +100, dex +2<br />
<br />
* A flashy black suede cape, lined in red silk<br />
: Cost: 10,500g, Level 38 rod, weighing 8 lbs.<br />
:: Casts level 15 Invisibility, with a 30 minute cooldown, with norecharge<br />
:: Worn in about slot<br />
:*Affects AC -16, MV +30, Mana +110, HP +105, adds float<br />
:: Note: It cannot be used by mobs<br />
<br />
* A sterling silver cufflink (!)<br />
: Cost: 1000g, Level 0 staff, weighing 0 lbs.<br />
:: Has 20(max 25) charges of level 40 Haste<br />
:: Worn in wrist slot<br />
:* Affects damroll/hitroll +5, Ac -10, dex +2, adds ice shield<br />
<br />
* Some rare candy<br />
: Cost: 1,000g, Level 0, Weighing 0 lbs.<br />
:* Use this to get a quick 10,000 experience points!<br />
<br />
* A false memory (x)<br />
: Cost 15,000g, Level 0, weighing 0 lbs.<br />
:: Give this memory to Ozlynn and have her jam it into your head, but be warned, she'll take a memory in exchange!<br />
:* Trade in a skill NOT in your current class, which you remorted into the class you are now, for another skill of another class.<br />
:* The skill you wish to receive may not be a qspell, megamagic, a style(for simplicity's sake), or a skill that's outside what the current classes have available to them.<br />
:* Other restrictions may apply.<br />
<br />
<br />
(x)= Uncounted (!)= Adhesive (*)= Magic (%)= No Check (m)= Hum (1)= Unique</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=Immortal_Shops&diff=1997Immortal Shops2018-02-16T07:36:04Z<p>DuskGonzales: /* Added some info Ozlynn's Shop */</p>
<hr />
<div>For the sake of vanity, various staff members have set up shops that you can only access by trading in an immortal token.<br />
<br />
===Tea House of Ageatii===<br />
The shop keeper, the Basilisk Ronin offers the following items in exchange for a really good cup of tea and lots of gold too!<br />
<br />
* Steel Fist Sake (1)<br />
: Cost: 300g Level: 50 Weight: 0lbs<br />
:: It is a potion with the level 50 spells of Attack Up, Encore and Encore<br />
<br />
* Steel Soul Sake<br />
: Cost: 300g Level: 50 Weight: 0lbs<br />
:: It is a potion with the level 50 spells of Protect, Encore and Encore<br />
<br />
* Rare Ores Grab Bag (%)<br />
: Cost: 500g Level: 0 Charges: 3 Cooldown: 0 minutes Weight: 0lbs<br />
:: It is an event that randomly creates rare crafting materials.<br />
<br />
* Masterball (%)<br />
: Cost: 750g Level: 65 Charges: -1 Cooldown: 2 minutes Weight: 1lbs<br />
:: It is an event that will charm and enslave the target, unless it is immune to charm or you already have a pet. It will then vanish.<br />
<br />
* Piece of Heart (x)(!)<br />
: Cost: 1500g Level: 0 Weight: 0lbs<br />
:: If you get four of these it will give you an additional 50 max HP.<br />
<br />
* Organ of the Evening Calm (m)<br />
: Cost: 2000g Level: 40 Cooldown: 10 minutes Weight: 2lbs<br />
:: It is a rod that can be worn as a shield and it casts a level 150 spell of Calm. It also affects HP by +150 and affects armor class by -40. This is an instrument that can affect Harvest Sprites, too.<br />
<br />
* Warp Whistle<br />
: Cost: 4000g Level: 0 Charges: 100 Cooldown: 0 minutes Weight: 1lbs<br />
:: It is an event that will call forth a spiraling vortex that carries you to a warp zone. The warp zone has pipes leading down to many locations around the world.<br />
<br />
* Dainty Cup of Ageatea (!)(x)(*)<br />
: Cost: 6000g Level: 0 Weight: 0lbs<br />
:: It is a handy and weightless fountain of tea. <br />
<br />
* Stone Mask (!)<br />
: Cost: 10,000g Level: 60 Weight: 2lbs<br />
:: Wearing this mask makes you permanently invisible(unless you enter a fight like the spell) but also makes you vulnerable to weapons, magic and degrades your dexterity by 4. With great power comes...Great weakness? <br />
<br />
<br />
=== The Wigglytuff Store (Carsanquay)===<br />
[[Wigglytuff]], the mysterious entity, will sell you these items for a frightening amount of gold and a tuna token.<br />
<br />
* the wand of banishment (*)<br />
: Cost: 1,500g Level: 0 Weight: 3lbs<br />
:: This wand will send the target to a twisted void of shadow and horror. It will disappear when exhausted.<br />
:* It has 40 (max 40) charges of level 100 'Xzone'.<br />
<br />
* Lobster Power<br />
: Cost: 3,000g Level: 0 Weight: 1lb<br />
:: This staff, worn on the wrist, will enhance your power. It protects the wearer with a mystical barrier of thorns, enable the wearer to swim, make them slightly tougher, and possibly improve their love life. Or not.<br />
:* This staff improves Constitution by 2, Damroll by 5, AC by -10, adds Swim, and grants the Thorn Shield effect.<br />
:* It has 20 charges of level 50 'Attack Up'.<br />
<br />
* a lazy shell<br />
: Cost: 3,000g Level: 0 Weight: 35lbs<br />
:: This huge shell is worn on the torso. It makes the user a little tougher, but makes it harder to move freely. You could easily carry junk in this.<br />
:* This container improves Constitution by 1, worsens Dexterity by 2, and improves AC by -15. It's also a container, which can hold up to 10000 items weighing up to 10000 pounds, in total. The weight of all those items is reduced to 10% of their normal value.<br />
<br />
* a minivan<br />
: Cost: 6,000g Level: 60 (70 to purchase) Weight: 25lbs<br />
::* This is a van. You can ride in it! Sweet! Insanely strong people can also hulk out and use this as a weapon. Ouch. I don't even want to think about what that would do to your premiums.<br />
:* A minivan is a level 60 vehicle with seating for 8. It ignores move, and, when wielded as a weapon, affects dexterity by -4, damage roll by 70, armor class by -9,and hit roll by 100. WHAM!<br />
<br />
* the pratfallotron <br />
: Cost: 2,250g Level: 0 Weight: 2 lbs<br />
:: This item can be held. What it does is a mystery.<br />
<br />
===The Bountiful Garden Cafe & Gift Shop (Lilly)===<br />
The lovely waitstaff of this cafe have plenty to offer,<br />
both food and trinkets alike, as long as you have a Bag<br />
of Grass Seed (and plenty of gold) to exchange in return!<br />
<br />
====Cafe====<br />
<br />
* A Bountiful Garden designer tote bag<br />
: Cost: 2000g, Level: 8, Weight: 2lbs<br />
:: Elegant and sturdy, this thing holds a lot!<br />
:* Weight Cap: 300lbs, Item Cap: 120, Weight Reduction: 40%<br />
:* Can be held or worn over the shoulder! AC -5, Moves +50, Wis & Int +1<br />
<br />
* A Bountiful Garden designer canteen<br />
: Cost: 1000g, Level: 1, Weight: 1lbs<br />
:: One of our best-selling souvenirs!<br />
:* Holds 250 units of liquid, starting with pre-filled root beer.<br />
:* Can be held, HP & Mana +20<br />
<br />
* A Caramel Mocha Latte<br />
: Cost: 500g, Level: 50, Weight: 0lbs<br />
:: Great for those who need a quick pick-me-up (and we do mean "quick")!<br />
:* This is a single-use potion with Lv110 spells of "Haste", "Regen" & "Extension"<br />
<br />
* An Angelic Energy Drink<br />
: Cost: 650g, Level: 50, Weight: 0lbs<br />
:: Downing one of these is guaranteed to bring about a heavenly experience!<br />
:* This is a single-use potion with Lv80 spells of "Attack Up", "Valor", & "Seraph Form"<br />
<br />
* A Slice of Bountiful Garden Cafe's Cherry Cheesecake<br />
: Cost: 50g, Level 5, Weight: 0lbs<br />
:: The signature treat of the Bountiful Garden Cafe! Few leave without having tried some at least once!<br />
:* This is food that provides 15 hours of satiation and 7 hours of fullness.<br />
:* Also heals the consumer by ~450 HP!<br />
<br />
* A Whole Bountiful Garden Cafe's Cherry Cheesecake<br />
: Cost: 200g, Level: 5, Weight 1lbs<br />
:: Why stop at just one slice when you can have the whole thing?<br />
:* This is a useable item that creates a slice of cheesecake when activated.<br />
:* Provides 6 slices total, and is no-recharge.<br />
<br />
====Gift Shop====<br />
<br />
* A Bountiful Garden 'Vol Wolf' Essence Bulb (!)(%)(m)(1)<br />
: Cost: 4000g, Level: 50, Weight: 0lbs<br />
:: A faithful companion for the more-traveled adventurer. Shockingly loyal!<br />
:* This is a useable item that will summon a Lv50 'Vol Wolf' as a pet.<br />
:* It has 1 charge, but does not disappear when exhausted.<br />
<br />
* A Bountiful Garden 'Rappy' Essence Bulb (!)(%)(m)(1)<br />
: Cost: 2500g, Level: 30, Weight: 0lbs<br />
:: A cute companion for the seasoned, but not super-experienced, traveler. Cuddly in its own way!<br />
:* This is a useable item that will summon a Lv30 'Rappy' as a pet.<br />
:* It has 1 charge, but does not disappear when exhausted.<br />
<br />
* An Adventurously-Cut, Pale Rose Tube Top (!)(%)(1)<br />
: Cost: 3800g, Level: 15, Weight: 1lbs<br />
:: Sleek and provocative, worn only by the most outgoing of ladies. Designed by our resident succubus, Natalie!<br />
:* This is a wand-type item that can be worn on the torso and is flagged AntiMale.<br />
:* Dex +2, AC +25, Hitroll +5, Damroll +10, Mana +100<br />
:* Contains 20 charges of Lv60 'Confuse'<br />
<br />
*(Bountiful Garden) Rose Dress Shoes (!)<br />
: Cost: 3200g, Level: 20, Weight: 1lbs<br />
:: Cute in their presentation and easy to move around in! These are the standard footwear apparel for our waitstaff.<br />
:* This is a wand-type item that can be worn on the feet and is flagged AntiMale.<br />
:* AC -20, Int/Wis/Dex +2, Mana +50<br />
:* Contains 30 charges of Lv120 'Mana Restore'<br />
<br />
* (Bountiful Garden) A Pleated, Dark Rose Dress Skirt (!)<br />
: Cost: 3000g, Level: 30, Weight: 1lbs<br />
:: Stylish and elegant, this classy skirt is the standard legwear apparel for our waitstaff.<br />
:*This is an armor that can be worn on the legs and is flagged AntiMale.<br />
:* AC: 38 pierce/slash/bash, 45 Magic<br />
:* Int & Wis +2, HP/Mana/Mov +50<br />
:* Adds resistance to iron & silver<br />
<br />
* (Bountiful Garden) A Ruffle-Sleeved, Rose-Hued Blouse (!)<br />
: Cost: 3000g, Level: 30, Weight: 1lbs<br />
:: Professional with a touch of grace, this pretty blouse is the standard upperwear apparel for our waitstaff.<br />
:* This is an armor that can be worn on the torso and is flagged AntiMale.<br />
:* AC: 38 pierce/slash/bash, 45 magic<br />
:* Int & Wis +2, HP/Mana/Mov +50<br />
:* Adds resistance to charm & mental<br />
<br />
* A Soft and Cuddly Flammie Plushie (!) (1)<br />
: Cost: 8000g, Level: 85, Weight: 1lbs<br />
:: A soft, furry and squishy representation of the gentle Manabeast herself. A strong magical aura surrounds this toy; known to bring happiness to those who can afford one!<br />
:* This is a wand-type item that can be held.<br />
:* Mov +150, Mana/HP +250, Damroll/Hitroll +5, Str & Wis +2<br />
:* Contains 20 charges of Lv100 'Float'<br />
<br />
* A Giant Sunflower Pillow (!)(1)<br />
: Cost: 3500g, Level: 12, Weight: 3lbs<br />
:: A bright decoration to throw around the house, yet sturdy enough to bring into combat!<br />
:* This is a furniture-type item that increases HP/Mana regen rates by 300%,<br />
:* can hold one person, and can be worn as a shield.<br />
:* HP +75, Con +3, AC -20, Mana +30<br />
<br />
* A Golden Ankh of Venus (!)(%)(1)<br />
: Cost: 2500g, Level: 30, Weight: 0lbs<br />
:: A symbol of the female gender itself, this trinket is guaranteed to turn your world upside down! Or is it inverted? We're not too sure, really. Has a unique effect if used with the full Bountiful Garden Waitress' ensemble.<br />
:* This is a useable item that can be worn around the neck. When used, it will cast Lv30 'Change Sex' & 'Extension' on the user if a target is not selected, or a specified player if one is selected.<br />
:* It has unlimited charges, with a cooldown of 3 minutes.<br />
:* Wis & Int +2, Mana +50<br />
<br />
* A Flammie Jetbike (!)(1)<br />
: Cost: 6800g, Level: 50, Weight: 5lbs<br />
:: Highly prized and consistently ranked at the top of most customers' "Most-Wanted" lists, this blazing vehicle boasts speed and durability, as well as easy carrying ability when not in use!<br />
:* This is a vehicle that is ignores movement during usage, is fast, and flying. It can hold 2 people, and can be worn on the body.<br />
:* Damroll +3, AC -10, HP +75, Mana +50, Mov +100<br />
<br />
* A Piece of Mind (!)(x)<br />
: Cost: 1500g, Level: 1, Weight: 0lbs<br />
:: The long-awaited counterpart to the Piece of Heart, obtaining four of these will boost your maximum Mana by 50!<br />
:* Collect four of these and turn them in to an Immortal to obtain +50 Max Mana.<br />
<br />
* A Token of Expansion (!)(x)<br />
: Cost: 3500g, Level: 1, Weight: 0lbs<br />
:: Bigger houses, more room, happier guests! This token allows you to expand your house space by one room. Useful when you just don't have enough restring tokens (damn that stingy Lilly)!<br />
:* Give this token to an Immortal in charge of Player Housing to waive the cost of 1 room! Mobs, objects, and anything else not included.<br />
<br />
* A Token of Conversion (!)(x)(1)<br />
: Cost: 3000g, Level: 85, Weight: 0lbs<br />
:: You ask, and we answered! This token allows an adventurer to exchange 50 practice sessions for 5 training sessions! The power involved is a fickle one, however, and only one of these may be used per incarnation!<br />
:* This is a useable item that will deduct 50 practices and bestow 5 trains to the user. The player is then flagged for the playthrough, and may not use another one until reaching the appropriate level of their next remort session.<br />
<br />
=<(The Magician's Trick)>=<br />
If you've received a black silk top hat with a red velvet band, you can visit Ozlynn's magical shop! By dropping the hat and entering it (which will promptly pick it back up), you can freely purchase these 4 items:<br />
<br />
* A Magikoopa Kap (1)<br />
: Cost: 750, Level: 16, Weight: 4 lbs<br />
:: Use this hat to recall with style and hustle your goods to unsuspecting citizens, like a true Magikoopa! (Do not use in nonsmoking areas)<br />
:* This hat is an event that boosts INT by 1 and Mana by 30. It has 4 charges of recall.<br />
<br />
* A solid brick of cheese<br />
: Cost: 100g, Level:1, Weight: 10 lbs<br />
:: This big brick of cheese will provide 5 hours of satiation and 20 hours of fullness, but be warned: Eating 10 pounds of cheese in a single sitting might cause one to feel lethargic.<br />
<br />
* A twinkle, twinkle little star<br />
: Cost: 60g, Level: 5, Weight: 1 lbs<br />
:* This little star will guide you through darkness forever!.. Or at least 240 hours, whichever comes first. It affects Mana by 10 and saves by -2<br />
<br />
* A fancy bottle of orange juice<br />
: Cost: 320g, Level: 10, Weight 3 lbs<br />
:: Start your day out right. Start your day with orange juice!<br />
:* This is a drink container that holds 95 units, starting with orange juice.<br />
<br />
<br />
===For Serious Magicians===<br />
These items can only be purchased by trading in a tophat for each transaction. Magical!<br />
<br />
* A Personal Dimension<br />
: Cost: 6,200g, Level 30, Weighing 1 lbs.<br />
:: Holds 15 items weighing up to 10,000 pounds, Reducing weight by 100%<br />
:: Worn in float slot<br />
:* Adds regeneration, HP/Mana/MV +110<br />
<br />
* A Warp Star<br />
-: Cost: 14,500g, Level 90 vehicle, Weighing 20 lbs.<br />
:: Holds 2 people, affects regen by 100%<br />
:: Fast, flying, indoors and ignores MV<br />
:: Worn in shield slot<br />
:* Affects hitroll by -3, AC -45, damroll +16, HP/Mana +120<br />
:: Note: It cannot be used by mobs<br />
<br />
* A pair of hypno-goggles (%)<br />
: Cost: 3,600 Level 35 event, weighing 2 lbs<br />
:: Has 100(max 100) charges with a cooldown of 120 minutes, with norecharge<br />
::Worn in face slot<br />
:: It will hypnotize/tame the target, then enslave them!<br />
:* Affects Con +2, AC -10, HP +40<br />
<br />
* A shiny cummerbund (%)<br />
: Cost: 13,500g, Level 50 rod, Weighing 0 lbs.<br />
:: Casts level 50 Dazzle, with a 10 minute cooldown.<br />
:: Worn in waist slot<br />
:* Affects AC -10, Mana +150, HP +50<br />
<br />
* A large, striped bow tie (!)<br />
: Cost: 12,500g, Level 80 rod, Weighing 1 lbs.<br />
:: Casts level 10 Charge, with a 5 minute cooldown, with norecharge<br />
:: Worn in neck slot<br />
:* Affects AC -5, HP +60, Mana +380, WIS +2, Int +2<br />
<br />
* A pair of glossy tap dancing shoes (!)<br />
: Cost: 11,000g Level 35 event, weighing 4 lbs.<br />
:: Has infinite charges with a 20 minute cooldown, with norecharge<br />
:: Worn in feet slot<br />
:: Tap dance in ways that might make you kick, break someone's heart, or get pumped and charged!<br />
:* Affects HP +30, Mana +40, AC -20, MV +100, dex +2<br />
<br />
* A flashy black suede cape, lined in red silk<br />
: Cost: 10,500g, Level 38 rod, weighing 8 lbs.<br />
:: Casts level 15 Invisibility, with a 30 minute cooldown, with norecharge<br />
:: Worn in about slot<br />
:*Affects AC -16, MV +30, Mana +110, HP +105, adds float<br />
:: Note: It cannot be used by mobs<br />
<br />
* A sterling silver cufflink (!)<br />
: Cost: 1000g, Level 0 staff, weighing 0 lbs.<br />
:: Has 20(max 25) charges of level 40 Haste<br />
:: Worn in wrist slot<br />
:* Affects damroll/hitroll +5, Ac -10, dex +2, adds ice shield<br />
<br />
* Some rare candy<br />
: Cost: 1,000g, Level 0, Weighing 0 lbs.<br />
:* Use this to get a quick 10,000 experience points!<br />
<br />
* A false memory (x)<br />
: Cost 15,000g, Level 0, weighing 0 lbs.<br />
:: Give this memory to Ozlynn and have her jam it into your head, but be warned, she'll take a memory in exchange!<br />
:* Trade in a skill NOT in your current class, which you remorted into the class you are now, for another skill of another class.<br />
:* The skill you wish to receive may not be a qspell, megamagic, a style(for simplicity's sake), or a skill that's outside what the current classes have available to them.<br />
:* Other restrictions may apply.<br />
<br />
<br />
(x)= Uncounted (!)= Adhesive (*)= Magic (%)= No Check (m)= Hum (1)= Unique</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=Clan_of_the_Lime_Tree&diff=1961Clan of the Lime Tree2018-01-10T02:11:10Z<p>DuskGonzales: Created page with "An organization that formed a resistance to take down Azteca, the King of Goa. Its members consist of Kensu and the wisdom Asina of the Four Seas and more. They have been..."</p>
<hr />
<div>An organization that formed a resistance to take down Azteca, the King of [[Goa]]. Its members consist of Kensu and the wisdom Asina of the Four Seas and more. They have been seen operating on [[Joel Island]] and outside of [[Wutai]]. Perhaps someone blessed by mana and friends with a Goan can aid them?<br />
<br />
They probably have some deep history that Ageatii would likely love to go into.<br />
<br />
{{stub}}<br />
<br />
[[Category:Lore]]</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=Goa&diff=1960Goa2018-01-10T02:04:56Z<p>DuskGonzales: </p>
<hr />
<div>{{AreaStats | color = #33F | picture = Okami.jpg | name = Goa | source = Mana Series/Crystalis/Okami/Paper Mario | builder = Ageatii | level range = 90-99 | linked = Yes | caption = Dogs not included.}}<br />
<br />
Goa is a militaristic nation that has repeatedly tried to invade [[Fa'Diel]], even securing territories like [[Pandora]] and [[Lasacul]] for short periods.<br />
<br />
== History ==<br />
'''190:''' Goa focuses its efforts on military development.<br />
<br />
'''220-228:''' The Coronar War (More in general cleft [[History]].)<br />
<br />
'''305:''' Goa sends forces to reclaim old territory and search for treasure to pay for their previous losses nearly a century ago. They gain control of the Fire Palace and Hydra Mountains, meanwhile a Goan ship mysteriously disappears in the [[Sea of Wonders]] in search of the Moon Palace.<br />
<br />
'''Present Day:''' The [[Clan of the Lime Tree]] form a resistance, operating in the shadows across the cleft.<br />
<br />
== Sights ==<br />
<br />
'''Brynamer''' - A small port town that would be a popular tourism stop if it wasn't for the current regime. Exquisite kimonos and food made here have a lot of potential.<br />
<br />
'''Sei-an City''' - The biggest piece of civilization on Goa, home to the Goa Fortress. Fighters around the cleft who are deemed acceptable by Goa's ideals are invited to face each other in combat at the Glitz Pit. <br />
<br />
'''Shinshu Field''' - A sprawling countryside across the continent, Goan patrols are often spotted keeping the roads between Sei-an City and Brynamer.<br />
<br />
'''Hydra Mountains''' - Rough mountains home to a bunch of hydras that surrounds the Fire Palace, where an artifact was once kept before being seized by Goan forces. An abandoned zoo can be found somewhere inside the mountains, where hydras were kept at one point in time.<br />
<br />
'''Shyron''' - A small, hidden village nestled in on the western side of the Hydra Mountains, far from the constant eyes of the government.<br />
<br />
== Travel ==<br />
Goa has prohibited entry to and departure from the continent, but a ferry from [[Joel Island]] is able to transport individuals carrying proper identification. Rumors have it that members of the resistance are planning a way in.<br />
<br />
== Inhabitants ==<br />
Goan soldiers and citizens are mostly human while hydras dominate the nearby mountains. A portion of the Goan army is also made up of various monsters, summoned by the Sorceress Sabera.<br />
<br />
== Law, Government and Politics ==<br />
<br />
King Azteca harshly leads Goa with a lot of ambition, served by his Finest Four: The Assassin Mado, The Sorceress Sabera, General Kelbesque, and Head Priest Karmine. Goa is a military kingdom with a focus for expanding its territory and ruling with an iron fist. [[Joel Island]] is a territory of Goa, with a large fort full of soldiers on it. The [[Clan of the Lime Tree]] are actively attempting to take down King Azteca with their tiny resistance without much luck.<br />
<br />
== Quests ==<br />
<br />
Goa's quests are completed a bit differently than those in other areas. They consist of a chain of quests leading from one to the other where, at times, token-like items will be given to you and can be used to resume from where you left off, so keep an eye on them. Side quests include:<br />
<br />
<br />
Cured an incurable disease?<br />
<br />
Received an inheritance?<br />
<br />
Reunited lovers?<br />
<br />
Delivered the Living Sword?<br />
<br />
<br />
Some of these quests are missable, some require revisiting Goa again in another life. Keep a sharp eye out, for Goa is full of even more secrets than this!<br />
<br />
== The Great Explorer Luigi Says ==<br />
[[file:luigi.jpg]]<br />
"It's-a too bad that Goa is under such-a political turmoil. Luigi finds the land beautiful and-a bountiful! It's the only place Luigi can find-a Ultra Shroom, which is-a very tasty and perks Luigi right back up! It's-a very dangerous place, so Luigi would keep-a full stock of healing supplies and expect enemies to be a-ggressive and target Luigi's friends."<br />
<br />
[[Category:Areas]]</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=File:Okami.jpg&diff=1959File:Okami.jpg2018-01-10T02:04:01Z<p>DuskGonzales: https://static.tumblr.com/353ff9dc05a744f71e1149b6c79f5d76/trn6t7z/yJKnfhv98/tumblr_static_tumblr_static_aarpkd7pw0g8gss4wokswss8s_640.jpg</p>
<hr />
<div>https://static.tumblr.com/353ff9dc05a744f71e1149b6c79f5d76/trn6t7z/yJKnfhv98/tumblr_static_tumblr_static_aarpkd7pw0g8gss4wokswss8s_640.jpg</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=Goa&diff=1958Goa2018-01-10T02:00:16Z<p>DuskGonzales: Removed stub, proper area page now</p>
<hr />
<div>{{AreaStats | color = #33F | picture = ruins.jpg | name = Goa | source = Mana Series/Crystalis/Okami/ | builder = Arilothas, Benamas, Ageatii | level range = 81-90 | linked = Yes | caption = Good night, sweet explorer. And may a flight of angels sing thee to thy rest.}}<br />
<br />
Goa is a militaristic nation that has repeatedly tried to invade [[Fa'Diel]], even securing territories like [[Pandora]] and [[Lasacul]] for short periods.<br />
<br />
== History ==<br />
'''190:''' Goa focuses its efforts on military development.<br />
<br />
'''220-228:''' The Coronar War (More in general cleft [[History]].)<br />
<br />
'''305:''' Goa sends forces to reclaim old territory and search for treasure to pay for their previous losses nearly a century ago. They gain control of the Fire Palace and Hydra Mountains, meanwhile a Goan ship mysteriously disappears in the [[Sea of Wonders]] in search of the Moon Palace.<br />
<br />
'''Present Day:''' The [[Clan of the Lime Tree]] form a resistance, operating in the shadows across the cleft.<br />
<br />
== Sights ==<br />
<br />
'''Brynamer''' - A small port town that would be a popular tourism stop if it wasn't for the current regime. Exquisite kimonos and food made here have a lot of potential.<br />
<br />
'''Sei-an City''' - The biggest piece of civilization on Goa, home to the Goa Fortress. Fighters around the cleft who are deemed acceptable by Goa's ideals are invited to face each other in combat at the Glitz Pit. <br />
<br />
'''Shinshu Field''' - A sprawling countryside across the continent, Goan patrols are often spotted keeping the roads between Sei-an City and Brynamer.<br />
<br />
'''Hydra Mountains''' - Rough mountains home to a bunch of hydras that surrounds the Fire Palace, where an artifact was once kept before being seized by Goan forces. An abandoned zoo can be found somewhere inside the mountains, where hydras were kept at one point in time.<br />
<br />
'''Shyron''' - A small, hidden village nestled in on the western side of the Hydra Mountains, far from the constant eyes of the government.<br />
<br />
== Travel ==<br />
Goa has prohibited entry to and departure from the continent, but a ferry from [[Joel Island]] is able to transport individuals carrying proper identification. Rumors have it that members of the resistance are planning a way in.<br />
<br />
== Inhabitants ==<br />
Goan soldiers and citizens are mostly human while hydras dominate the nearby mountains. A portion of the Goan army is also made up of various monsters, summoned by the Sorceress Sabera.<br />
<br />
== Law, Government and Politics ==<br />
<br />
King Azteca harshly leads Goa with a lot of ambition, served by his Finest Four: The Assassin Mado, The Sorceress Sabera, General Kelbesque, and Head Priest Karmine. Goa is a military kingdom with a focus for expanding its territory and ruling with an iron fist. [[Joel Island]] is a territory of Goa, with a large fort full of soldiers on it. The [[Clan of the Lime Tree]] are actively attempting to take down King Azteca with their tiny resistance without much luck.<br />
<br />
== Quests ==<br />
<br />
Goa's quests are completed a bit differently than those in other areas. They consist of a chain of quests leading from one to the other where, at times, token-like items will be given to you and can be used to resume from where you left off, so keep an eye on them. Side quests include:<br />
<br />
<br />
Cured an incurable disease?<br />
<br />
Received an inheritance?<br />
<br />
Reunited lovers?<br />
<br />
Delivered the Living Sword?<br />
<br />
<br />
Some of these quests are missable, some require revisiting Goa again in another life. Keep a sharp eye out, for Goa is full of even more secrets than this!<br />
<br />
== The Great Explorer Luigi Says ==<br />
[[file:luigi.jpg]]<br />
"It's-a too bad that Goa is under such-a political turmoil. Luigi finds the land beautiful and-a bountiful! It's the only place Luigi can find-a Ultra Shroom, which is-a very tasty and perks Luigi right back up! It's-a very dangerous place, so Luigi would keep-a full stock of healing supplies and expect enemies to be a-ggressive and target Luigi's friends."<br />
<br />
[[Category:Areas]]</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=Portal:Lore&diff=1957Portal:Lore2018-01-10T01:37:09Z<p>DuskGonzales: Made a link for Clan of the Lime Tree</p>
<hr />
<div>{| style="width: 100%" <br />
! style="width: 25%;vertical-align:top;border: 1px solid #101010; color: #fff; background-color: #FABD23;" | History & NPCs<br />
! style="width: 25%;vertical-align:top;border: 1px solid #101010; color: #fff; background-color: #FABD23;" | Religion & Magic<br />
! style="width: 25%;vertical-align:top;border: 1px solid #101010; color: #fff; background-color: #FABD23;" | Recent Developments<br />
|-<br />
<!-------------------------------------------------------------------------------------><br />
| style="vertical-align:top; background-color: #b6f2d0;" | <br />
<br />
;[[:Category:Non-player Characters|List of Non-player Characters]]<br />
<br />
;'''Governed Lands & Nation States'''<br />
:[[Guardia]] • [[Shrike]] • [[Beast Kingdom]] • [[Alfador Isle]] • [[Gigan Hold]] • [[Goa]] • [[Koopa Kingdom]] • [[Mushroom Kingdom]] • [[Hyrule]]<br />
<br />
;'''Former Governed Lands & Nation States'''<br />
:'''Iktoa''' • [[Lea Monde]] • [[Pedan]] • '''Monheim''' • [[Brigantes]] • [[Rolante]]<br />
<br />
;'''Organizations & Industries'''<br />
:'''Repliforce''' • '''Monotoli Inc.''' • '''Nakajima Robotics''' • '''ShinRa Electric Company''' • '''Knights of the Square Table''' • '''Windcallers of Lelanol''' • '''Crimson Blades''' • '''Filaha Order''' • '''Roslolian Order''' • '''[[Clan of the Lime Tree]]'''<br />
<br />
<br />
<!-------------------------------------------------------------------------------------><br />
| style="vertical-align:top; background-color: #b6f2d0;" | <br />
<br />
;[[Religion]]<br />
<br />
;[[Magic]]<br />
:Spells of Lore<br />
<br />
;[[Layers of the Cleft]]<br />
<br />
<br />
<!-------------------------------------------------------------------------------------><br />
| style="vertical-align:top; background-color: #b6f2d0;" | <br />
<br />
;'''Lost Artifacts'''<br />
:'''Sword of Mana''' • '''Mask of Truth''' • '''Triforce''' • '''Majora's Mask''' • '''Core of the Clarius''' • '''Varia Suit'''<br />
<br />
|}</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=Religion&diff=1954Religion2018-01-07T05:54:41Z<p>DuskGonzales: Editted a title</p>
<hr />
<div>The Cleft is rather confused as far as this goes, although likely not for any lack of divine presence. Rather, the confusion comes from the fact that the Gods either bicker wildly with each other or never do anything it all, making it hard to choose a figure of worship. Adding to the confusion is the fact that many newcomers import religions.<br />
<br />
Nonetheless, there are many true Gods and Goddesses to be found, even if they do have a tendency to be unstable.<br />
<br />
==Layers of the Cleft==<br />
The Cleft of Dimensions is divided into several layers, in a metaphysical sort of way.<br />
* The Upper Realm - Home to the immortals and other things<br />
* The Middle Realm - The physical realm most people inhabit<br />
* The Underworld - Home of the dead and [[Dreadite]]'s domain.<br />
<br />
See the main article at [[Layers of the Cleft]].<br />
<br />
==Immortals==<br />
While they are called Immortals, these entities are for the most part entirely mortal, just super-powerful. During the creation of the Cleft, these beings were the first sentient creatures to fall into the Origin Wormholes. It is said the first being that entered the Cleft from the wormhole was imbued with immense power based on their existence in their home dimension.<br />
<br />
Other entities listed here are directly related to the Immortals in some way.<br />
<br />
*[[Ageatii]], the Caretaker of Vitality.<br />
<br />
*[[Arctic]], Maestro of Weather.<br />
<br />
*[[Arilothas]], ??<br />
<br />
*[[Avenant]], the Infinite Muse.<br />
<br />
*[[Benamas]], the Ancient Mariner.<br />
<br />
*[[Carsanquay]], the Grand Architect.<br />
<br />
*[[Dreadite]], the Carriage of Spirits.<br />
<br />
*[[Jango]], the Lord of the Night.<br />
<br />
*[[Lilly]], the Animal Shepherd.<br />
<br />
*[[Pisces]], the Violent Pacifist.<br />
<br />
*[[Rune]], the Laboring Alchemist.<br />
<br />
*[[Saber]], the First God.<br />
<br />
*[[Sarai]], the Keeper of Hope.<br />
<br />
*[[Soohyun]], God of Judgment, helps maintain the balance of power between the immortals.<br />
<br />
*[[Sylvere]], Fate Storyteller.<br />
<br />
*[[Tenor]], God of Day.<br />
<br />
*[[Versalia]], the Lovely Lady Luck.<br />
<br />
*[[Ziddar]], the Mischievous Illusion<br />
<br />
===The Claire Bible===<br />
The Claire Bible is one of very few magic objects whose source of power is not the Mana Goddess. Instead, it harnesses the divine power of the Immortals directly.<br />
<br />
See the main article at [[Claire Bible]].<br />
<br />
===Forgotten Immortals===<br />
*Ami<br />
*dataAndrew<br />
*Hazama<br />
*Hiru<br />
*Jeeaghyn<br />
*Raven<br />
*Rew<br />
*Shionjin<br />
*Sirius<br />
*Umbraunt<br />
<br />
==Mana==<br />
The [[Mana Goddess]] and subordinate [[Mana Spirits]] control the flow of Mana, and thus, almost all Magic in the Cleft of Dimensions.<br />
<br />
See the main article at [[Mana]].<br />
<br />
[[Category:Immortals|*]]</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=Sunsnug_Isle&diff=1946Sunsnug Isle2018-01-04T01:52:00Z<p>DuskGonzales: Changed area from unlinked to link, added stub.</p>
<hr />
<div>{{AreaStats | color = #c1c | picture = SunsnugIsle.png | name = Sunsnug Isle | source = Monster Hunter | builder = Cooper | level range = 40+ | linked = Yes | caption = Your face is a caption.}}<br />
<br />
Sunsnug Isle is an island of the sun fit snug into the sea.<br />
<br />
==History==<br />
us snugsuns hav DEP HISTORI!<br />
<br />
==Sights==<br />
Pretty goldenfishies!<br />
<br />
==Travel==<br />
lol ferry<br />
<br />
==Inhabitants==<br />
There are many!<br />
<br />
== Law, Government, and Politics ==<br />
Thou shalt not go swimming without thy undergarments.<br />
<br />
==Quests==<br />
Have you:<br />
<br />
- Done any quests?<br />
<br />
==The Great Explorer Luigi Says==<br />
[[file:luigi.jpg]]<br />
"Mamma mia, a-new place to explore! Luigi will be-a back soon!"<br />
<br />
{{stub}}<br />
<br />
[[Category:Areas]]</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=Main_Page&diff=1892Main Page2017-12-27T05:06:41Z<p>DuskGonzales: Edited the Forum link to go to the RP Forum and moved it into the RP section</p>
<hr />
<div>[[file:Logo.png|center|400px|link=http://cod.mudmagic.com]]<br />
<br />
<br />
{| style="width: 100%" <br />
! style="width: 25%;vertical-align:top;border: 1px solid #101010; color: #fff; background-color: #0e4040;" | Gameplay Info<br />
! style="width: 25%;vertical-align:top;border: 1px solid #101010; color: #fff; background-color: #0e4040;" | Game Content<br />
! style="width: 25%;vertical-align:top;border: 1px solid #101010; color: #fff; background-color: #0e4040;" | Roleplaying<br />
! style="width: 25%;vertical-align:top;border: 1px solid #101010; color: #fff; background-color: #0e4040;" | Community<br />
|-<br />
<!-------------------------------------------------------------------------------------><br />
| style="vertical-align:top; background-color: #b6f2d0;" | <br />
;[[Newbie Guide|<span style="color:#cc00cc">Newbie Guide</span>]]<br />
;[[Classes]]<br />
:[[Knight]] • [[Warrior]] • [[Thief]] • [[Wizard]] • [[Priest]] • [[Summoner]] • [[Geomancer]] • [[Dancer]]<br />
<br />
;[[Races]]<br />
:'''[[:Category:Creatures|List of Races]]''' • [[Humans]] • [[Espers]] • [[Giganto]] • [[Hylians]] • [[Koopas]] • [[Moogles]] • [[Matangui]] • [[Pumpkinheads]] • [[Reploids]] • [[Saiyans]] • [[Kirbies]] • '''[[Remort|Remort Races]]''' • [[Jumi]] • [[Lobstermen]] • [[Nui]] • [[Ranboobs]] • [[Kokiri]]<br />
<br />
;[[Statistics|Player Statistics]]<br />
<br />
;[[Skills]] and [[Spells]]<br />
:[[Quest Skills]]<br />
<br />
;[[Item Types]]<br />
<br />
<!-------------------------------------------------------------------------------------><br />
| style="vertical-align:top; background-color: #b6f2d0;" | <br />
;[[Portal:Areas|<span style="color:#cc00cc">Areas Portal</span>]]<br />
:'''[[Geography]]''' • [[Area of the Month]] • [[:Category:Areas|List of Areas]] • [[Economy]] • [[Player_Housing|Player Housing]]<br />
<br />
;[[Portal:Lore|<span style="color:#cc00cc">Lore Portal</span>]]<br />
:'''[[History]]''' • [[:Category:Non-player Characters|List of Non-player Characters]] • [[Religion]] • [[Layers of the Cleft]] • [[Magic]]<br />
<br />
;[[Special Events]]<br />
:<span style="color:#cc00cc">[[2012 Scavenger Hunt]]</span> • [[2010 Fall Deathmatch]] • [[DK Coins|2010 Scavenger Hunt - DK Coins]] • [[Chaos Clans]] • [[Minigames]] • [[Utensil Wars]]<br />
<br />
;[[Physics]]<br />
:[[Astronomy]] • [[Time]]<br />
<br />
;[[Raid Bosses]]<br />
<br />
<!-------------------------------------------------------------------------------------><br />
| style="vertical-align:top; background-color: #b6f2d0;" | <br />
;'''[[Portal:RP|<span style="color:#cc00cc">RP Portal</span>]]'''<br />
:'''[[:Category:Player Characters|List of Player Characters]]''' • [[Character Applications]] • [[Rules for Creating Player Character Articles]] • [[RP_Logs|RP Logs]]<br />
<br />
;'''[[Clans]]'''<br />
:[[:Category:Clans|List of Clans]] • [[Clan Halls]]<br />
<br />
;[http://cleftchatbeta.forumotion.com/ Cleft of Dimensions RP Forum]<br />
<br />
| style="vertical-align:top; background-color: #b6f2d0;" | <br />
<br />
;Miscellaneous<br />
:[[Recipes]] • [[Music of the Cleft]] • [[Immortal_Shops|Immortal Shops]]<br />
<br />
|}<br />
<!-- ###################################################################################### --><br />
{| style="width: 100%" <br />
! style="width: 33%;vertical-align:top;border: 1px solid #101010; color: #fff; background-color: #0e4040;" | Game Updates<br />
! style="width: 33%;vertical-align:top;border: 1px solid #101010; color: #fff; background-color: #0340a6;" | Area of the Month<br />
! style="width: 33%;vertical-align:top;border: 1px solid #101010; color: #fff; background-color: #0340a6;" | Featured Article<br />
|-<br />
<!-------------------------------------------------------------------------------------><br />
| style="vertical-align:top; background-color: #b6f2d0;" | <br />
[[Changes_Log|'''Most Recent Updates to The Cleft of Dimensions''']]<br />
* [[Changes_Log#Changes_12-23-2017|Changes 12-23-2017]]: Various tweaks, Enchant Weapon fix, Shell fix.<br />
* [[Changes_Log#Changes_6-15-2017|Changes 6-15-2017]]: Mostly quest and NPC fixes.<br />
* [[Changes_Log#Changes_6-04-2017|Changes 6-04-2017]]: Glance/Exits/Resistances commands, vamp/haunt mob fixes.<br />
* [[Changes_Log#Changes_3-29-2016|Changes 3-29-2016]]: Various tweaks, Oset finished, Pet-corpses added to NPC Necros.<br />
* [[Changes_Log#Changes_1-20-2016|Changes 1-20-2016]]: Mostly Builder things, minor tweak to Wildcasting.<br />
<br />
<br />
| style="vertical-align:top; background-color: #b6f2d0;" |<br />
'''[[Area_of_the_Month | Area of the Month]]'''<br />
<br />
The Area of the Month for January 2018 is/will be [[Jan_2018:_Truce|Truce]]!<br />
<br />
<!-------------------------------------------------------------------------------------><br />
| style="vertical-align:top; background-color: #b6f2d0;" | <br />
{{FeaturedArticle}}<br />
<br />
|}<br />
<br />
{| style="width: 100%" <br />
! style="width: 33%;vertical-align:top;border: 1px solid #101010; color: #fff; background-color: #0e4040;" | Builder Compendium<br />
|-<br />
| style="vertical-align:top; background-color: #b6f2d0;" | <br />
;Builder Info<br />
:[[Building Guide]] • [[Mprog Compendium]] • [[Flags Compendium]] • [[Builder Applications]] • [[Forum For Proposing Racial Abilities]]<br />
|}<br />
<br />
On this page, we will try to present and iron out all the hard facts of the [http://cod.mudmagic.com Cleft of Dimensions] universe. Yes, we're probably making a lot of this stuff up as we go along. Regardless - this is canon in the making!<br />
<br />
Any and all CoD staff members are invited to make contributions to the article pages. However, if you're adding something controversial, make sure to discuss it on a discussion page first. All CoD players are invited to make contributions to the discussion pages, but I ask that you don't modify the article pages.<br><br />
- MTS 11:02, 5 February 2006 (PST)<br />
<br />
Clan leaders can create and edit pages for their clan at their discretion, also. This way, we resolve the headache of keeping the main website updated continually.<br><br />
- Ben 10:27, 23 November 2007 (EST)<br />
<br />
"Nature and Nature's Laws lay hid in night;<br>God said, 'Let Newton be!' -- And all was light."<br />
<br />
__NOEDITSECTION__<br />
__NOTOC__</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=Raid_Bosses&diff=1891Raid Bosses2017-12-27T03:55:11Z<p>DuskGonzales: </p>
<hr />
<div>[[File:Raidboss.jpg]]<br />
<br />
While there are many bosses in the cleft, among them exist a variety of very powerful forces known as a raid boss. These bosses typically require a team of players at level 100 to defeat, though there are a few exceptions. Normally, multiple players not in the same group cannot fight the same mob because of kill-steal prevention, but raid bosses have a specific flag that allow for it so that players outside of grouping range can work together to defeat it. Below is a list of notable raid bosses in the game and a few tips on how to face them. Some raid bosses involve a bit of questing to get to, so you are welcome to help your group get on the same page but be sure not to discuss quest information on a public chat.<br />
<br />
==Dayzee Family ([[Ageatii]])==<br />
[[File:Dayzeepowar.jpg]]<br />
<br />
Dayzees are timid little creatures that don't like to fight, but if you make one angry, it'll give you a bad time. While Dayzees aren't quite bosses, they are unique in that they each possess the raid flag. They can spawn randomly in any zone that's level 50 or higher, so keep your eyes peeled! Dayzees are generally worth a notable amount of EXP and GOLD and will drop 1 of their corresponding petals upon defeat, so decide beforehand who's going to get the petal before going after one. They also have a chance at dropping a rare spiny seed used in [[Player Housing]]. Just be sure you're prepared before engaging, because once a Dayzee spots you, it'll teleport away somewhere else in the cleft after about 8 seconds! As long as it's locked in combat with you, it can't teleport.<br />
===Crayzee Dayzee===<br />
These blue dayzees are the weakest of the bunch and you'd know them well. Designed to be plucked by a group of players around L50, Crayzee Dayzees are a good way to liven up the party.<br />
===Amayzee Dayzee===<br />
Like Crayzee Dayzees except it's level 100 and simply amazing.<br />
===Hazy Dayzee===<br />
While they are level 100 like Amayzee Dayzees, Hazy Dayzees specialize in escape tactics. Expect that generous 8 second teleport period to be more like 4.<br />
===Payzee Dayzee===<br />
These Dayzees do not fight well because they are lugging a huge sack of loot around. If you encounter one be sure to drag out their misery as they leave behind a trail of treasure and tears.<br />
<br />
==Quest Locked Bosses==<br />
===Axem Rangers ([[Ageatii]])===<br />
[[File:Axemrangers.jpg]]<br />
<br />
The Axem Rangers can be fought after completing the main quests in [[Goa]]. Revisiting Goa in detail at this point will initiate a new chain of quests ultimately leading to this fight. Players can survive the fight at level 80, but a higher level and a large enough group is recommended.<br />
<br />
===Jenova NEO ([[Abysmal]])===<br />
[[File:Jenova.jpg]]<br />
<br />
After having some kind of fallout with Shin-Ra, Professor Hojo turned towards Monotoli Inc. to pursue whatever it is he actually researches these days. The end result was tentacle fury beyond the likes of Uncle Ulty VS Sharknado 4. Beating Jenova NEO will take close coordination among at least a group of 3 level 100 players.<br />
<br />
===Magitek Guardian ([[Lilly]])===<br />
[[File:MagitekGuardian.png]]<br />
<br />
Deep within the shadows of the [[Lunar Subterrane]], this ancient mechanical guardian continues to carry out its prime directive in keeping its factory secure. A lot of power will be needed to get through its defenses and regenerative capabilities, though rumors tell of those who have simply managed to slip by unscathed..<br />
<br />
===Omega ([[Lilly]])===<br />
[[File:Omega.png]]<br />
<br />
Hidden away in a forgotten dimension lies Omega, the keeper of Legacium. Omega's purpose and origins remain a mystery to this day, but if one thing is known about this mechanical nightmare, it's that very few have faced it and lived to tell the tale.<br />
<br />
===Shinryu ([[Lilly]])===<br />
[[File:Shinryu.png]]<br />
<br />
Lost in time and space, the ancient dragon Shinryu rests until the day a chosen band of warriors can endure its onslaught and claim its prize for their own.<br />
<br />
===Lillian ([[Lilly]])===<br />
[[File:Lilly.png]]<br />
<br />
For those who have triumphed against all odds and wish to do combat with a goddess herself. If an offering is made, Lillian will reward such individuals with a battle they will surely never forget..should they survive.<br />
<br />
==Seasonal Raid Bosses==<br />
As one might expect, these raid bosses only show up during certain times of the year. Be sure to check for notes in-game to see if any of them are available!<br />
===Holidayzee ([[Ageatii]])===<br />
The current epitome of all Dayzeekind, the Holidayzee can often be found around Christmas time in the same places you'd find the normal dayzees. Talking to the Holidayzee will result in receiving a present while it teleports away. Otherwise, the Holidayzee can be killed for another present and a petal. MERRY CHRISTMAS!! Note that if you've spoken to the Holidayzee once already on a previous year and have not remorted, it won't give you a new present peacefully. The Holidayzee will only drop 1 present, so plan ahead for its recipient.<br />
===Eclipzee Dayzee ([[Ozlynn]])===<br />
Goodness, what is going on with the sky? I'm sure it's nothing important! Keep an eye out for these shadowy critters and their Phayzee Dayzee counterparts developed by [[Ozlynn]] during Halloween!<br />
===Monster Bash!===<br />
On a certain day during the Hikari no Matsuri, [[Lilly]] might open the cages at the battlestar arena for the throwdown of the year. Expect a lot of carnage, friendly fire, gore, and more!<br />
<br />
==Unavailable Raid Bosses==<br />
These bosses are mostly for the record, but who knows? Certain immortals may drag them out to play again someday...<br />
===Easter Bunny MK II ([[Lilly]])===<br />
One of [[Lilly]]'s early projects, the Easter Bunny MK II stalked [[Guardia Fields]] terrifying lower leveled players and the local population. Its might was often thwarted by the powerful Firestorm Ring, though a group of players faced the monstrosity head on and prevailed as well.<br />
===Atma Weapon ([[Lilly]])===<br />
While observing adventurers in the cleft face off against the mysterious mechanical bunny, [[Lilly]] decided to train the ancient guardian she acquired during a dimensional shift to test their resolve. She instructed the Atma Weapon to alter its power level by the day and to accept challenges by groups of adventurers of varying strength based on the day. Some days, the Atma Weapon would only face a group of players at level 50 or under and on others it would challenge players higher than level 50. As several groups of adventurers succeeded in vanquishing her pet, [[Lilly]] awarded them with an artifact of its likeness all the while planning for the future. Perhaps some of these warriors and wizards would be of use to her someday.</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=File:Raidboss.jpg&diff=1890File:Raidboss.jpg2017-12-27T03:54:00Z<p>DuskGonzales: </p>
<hr />
<div></div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=File:Shinryu.png&diff=1889File:Shinryu.png2017-12-27T03:51:51Z<p>DuskGonzales: https://vignette.wikia.nocookie.net/finalfantasy/images/2/26/Shinryu-ffv-ios.png/revision/latest?cb=20150401004752</p>
<hr />
<div>https://vignette.wikia.nocookie.net/finalfantasy/images/2/26/Shinryu-ffv-ios.png/revision/latest?cb=20150401004752</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=File:Omega.png&diff=1888File:Omega.png2017-12-27T03:49:57Z<p>DuskGonzales: https://vignette.wikia.nocookie.net/finalfantasy/images/a/ad/Omega-ffv-ios.png/revision/latest?cb=20150331232437</p>
<hr />
<div>https://vignette.wikia.nocookie.net/finalfantasy/images/a/ad/Omega-ffv-ios.png/revision/latest?cb=20150331232437</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=File:MagitekGuardian.png&diff=1887File:MagitekGuardian.png2017-12-27T03:47:23Z<p>DuskGonzales: https://vignette.wikia.nocookie.net/finalfantasy/images/2/20/Guardian-ffvi-ios.png/revision/latest?cb=20140715202757</p>
<hr />
<div>https://vignette.wikia.nocookie.net/finalfantasy/images/2/20/Guardian-ffvi-ios.png/revision/latest?cb=20140715202757</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=File:Jenova.jpg&diff=1886File:Jenova.jpg2017-12-27T03:45:34Z<p>DuskGonzales: https://vignette.wikia.nocookie.net/finalfantasy/images/f/f7/Jenova-AC.jpg/revision/latest/zoom-crop/width/240/height/240?cb=20071022223806</p>
<hr />
<div>https://vignette.wikia.nocookie.net/finalfantasy/images/f/f7/Jenova-AC.jpg/revision/latest/zoom-crop/width/240/height/240?cb=20071022223806</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=File:Axemrangers.jpg&diff=1885File:Axemrangers.jpg2017-12-27T03:42:42Z<p>DuskGonzales: http://villains.wikia.com/wiki/Axem_Rangers</p>
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<div>http://villains.wikia.com/wiki/Axem_Rangers</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=File:Dayzeepowar.jpg&diff=1884File:Dayzeepowar.jpg2017-12-26T14:58:40Z<p>DuskGonzales: https://img00.deviantart.net/3151/i/2016/162/c/5/crazee_dayzees_with_pokemon_elements_by_canvasdayzee-da5tsf9.jpg</p>
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<div>https://img00.deviantart.net/3151/i/2016/162/c/5/crazee_dayzees_with_pokemon_elements_by_canvasdayzee-da5tsf9.jpg</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=Raid_Bosses&diff=1881Raid Bosses2017-12-25T07:32:12Z<p>DuskGonzales: </p>
<hr />
<div>THIS PAGE IS A WORK IN PROGRESS, SO BE PATIENT YA FILTHY ANIMALS! - Dusk<br />
<br />
<br />
While there are many bosses in the cleft, among them exist a variety of very powerful forces known as a raid boss. These bosses typically require a team of players at level 100 to defeat, though there are a few exceptions. Normally, multiple players not in the same group cannot fight the same mob because of kill-steal prevention, but raid bosses have a specific flag that allow for it so that players outside of grouping range can work together to defeat it. Below is a list of notable raid bosses in the game and a few tips on how to face them. Some raid bosses involve a bit of questing to get to, so you are welcome to help your group get on the same page but be sure not to discuss quest information on a public chat.<br />
<br />
==Dayzee Family ([[Ageatii]])==<br />
Dayzees are timid little creatures that don't like to fight, but if you make one angry, it'll give you a bad time. While Dayzees aren't quite bosses, they are unique in that they each possess the raid flag. They can spawn randomly in any zone that's level 50 or higher, so keep your eyes peeled! Dayzees are generally worth a notable amount of EXP and GOLD and will drop 1 of their corresponding petals upon defeat, so decide beforehand who's going to get the petal before going after one. They also have a chance at dropping a rare spiny seed used in [[Player Housing]]. Just be sure you're prepared before engaging, because once a Dayzee spots you, it'll teleport away somewhere else in the cleft after about 8 seconds! As long as it's locked in combat with you, it can't teleport.<br />
===Crayzee Dayzee===<br />
These blue dayzees are the weakest of the bunch and you'd know them well. Designed to be plucked by a group of players around L50, Crayzee Dayzees are a good way to liven up the party.<br />
===Amayzee Dayzee===<br />
Like Crayzee Dayzees except it's level 100 and simply amazing.<br />
===Hazy Dayzee===<br />
While they are level 100 like Amayzee Dayzees, Hazy Dayzees specialize in escape tactics. Expect that generous 8 second teleport period to be more like 4.<br />
<br />
==Quest Locked Bosses==<br />
===Axem Rangers ([[Ageatii]])===<br />
The Axem Rangers can be fought after completing the main quests in [[Goa]]. Revisiting Goa in detail at this point will initiate a new chain of quests ultimately leading to this fight. Players can survive the fight at level 80, but a higher level and a large enough group is recommended.<br />
<br />
===Jenova NEO ([[Abysmal]])===<br />
After having some kind of fallout with Shin-Ra, Professor Hojo turned towards Monotoli Inc. to pursue whatever it is he actually researches these days. The end result was tentacle fury beyond the likes of Uncle Ulty VS Sharknado 4. Beating Jenova NEO will take close coordination among at least a group of 3 level 100 players.<br />
<br />
===Magitek Guardian ([[Lilly]])===<br />
Deep within the shadows of the [[Lunar Subterrane]], this ancient mechanical guardian continues to carry out its prime directive in keeping its factory secure. A lot of power will be needed to get through its defenses and regenerative capabilities, though rumors tell of those who have simply managed to slip by unscathed..<br />
<br />
===Omega ([[Lilly]])===<br />
Hidden away in a forgotten dimension lies Omega, the keeper of Legacium. Omega's purpose and origins remain a mystery to this day, but if one thing is known about this mechanical nightmare, it's that very few have faced it and lived to tell the tale.<br />
<br />
===Shinryu ([[Lilly]])===<br />
Lost in time and space, the ancient dragon Shinryu rests until the day a chosen band of warriors can endure its onslaught and claim its prize for their own.<br />
<br />
===Lillian ([[Lilly]])===<br />
For those who have triumphed against all odds and wish to do combat with a goddess herself. If an offering is made, Lillian will reward such individuals with a battle they will surely never forget..should they survive.<br />
<br />
==Seasonal Raid Bosses==<br />
As one might expect, these raid bosses only show up during certain times of the year. Be sure to check for notes in-game to see if any of them are available!<br />
===Holidayzee ([[Ageatii]])===<br />
The current epitome of all Dayzeekind, the Holidayzee can often be found around Christmas time in the same places you'd find the normal dayzees. Talking to the Holidayzee will result in receiving a present while it teleports away. Otherwise, the Holidayzee can be killed for another present and a petal. MERRY CHRISTMAS!! Note that if you've spoken to the Holidayzee once already on a previous year and have not remorted, it won't give you a new present peacefully. The Holidayzee will only drop 1 present, so plan ahead for its recipient.<br />
===Eclipzee Dayzee ([[Ozlynn]])===<br />
Goodness, what is going on with the sky? I'm sure it's nothing important! Keep an eye out for these shadowy critters and their Phayzee Dayzee counterparts developed by [[Ozlynn]] during Halloween!<br />
===Monster Bash!===<br />
On a certain day during the Hikari no Matsuri, [[Lilly]] might open the cages at the battlestar arena for the throwdown of the year. Expect a lot of carnage, friendly fire, gore, and more!<br />
<br />
==Unavailable Raid Bosses==<br />
These bosses are mostly for the record, but who knows? Certain immortals may drag them out to play again someday...<br />
===Easter Bunny MK II ([[Lilly]])===<br />
One of [[Lilly]]'s early projects, the Easter Bunny MK II stalked [[Guardia Fields]] terrifying lower leveled players and the local population. Its might was often thwarted by the powerful Firestorm Ring, though a group of players faced the monstrosity head on and prevailed as well.<br />
===Atma Weapon ([[Lilly]])===<br />
While observing adventurers in the cleft face off against the mysterious mechanical bunny, [[Lilly]] decided to train the ancient guardian she acquired during a dimensional shift to test their resolve. She instructed the Atma Weapon to alter its power level by the day and to accept challenges by groups of adventurers of varying strength based on the day. Some days, the Atma Weapon would only face a group of players at level 50 or under and on others it would challenge players higher than level 50. As several groups of adventurers succeeded in vanquishing her pet, [[Lilly]] awarded them with an artifact of its likeness all the while planning for the future. Perhaps some of these warriors and wizards would be of use to her someday.</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=Raid_Bosses&diff=1880Raid Bosses2017-12-25T04:22:10Z<p>DuskGonzales: Created page with "THIS PAGE IS A WORK IN PROGRESS, SO BE PATIENT YA FILTHY ANIMALS! - Dusk While there are many bosses in the cleft, among them exist a variety of very powerful forces known a..."</p>
<hr />
<div>THIS PAGE IS A WORK IN PROGRESS, SO BE PATIENT YA FILTHY ANIMALS! - Dusk<br />
<br />
<br />
While there are many bosses in the cleft, among them exist a variety of very powerful forces known as a raid boss. These bosses typically require a team of players at level 100 to defeat, though there are a few exceptions. Normally, multiple players not in the same group cannot fight the same mob because of kill-steal prevention, but raid bosses have a specific flag that allow for it so that players outside of grouping range can work together to defeat it. Below is a list of notable raid bosses in the game and a few tips on how to face them. Some raid bosses involve a bit of questing to get to, so you are welcome to help your group get on the same page but be sure not to discuss quest information on a public chat.<br />
<br />
==Dayzee Family==<br />
Dayzees are timid little creatures that don't like to fight, but if you make one angry, it'll give you a bad time. While Dayzees aren't quite bosses, they are unique in that they each possess the raid flag. They can spawn randomly in any zone that's level 50 or higher, so keep your eyes peeled! Dayzees are generally worth a notable amount of EXP and GOLD and will drop 1 of their corresponding petals upon defeat, so decide beforehand who's going to get the petal before going after one. They also have a chance at dropping a rare spiny seed used in [[Player Housing]]. Just be sure you're prepared before engaging, because once a Dayzee spots you, it'll teleport away somewhere else in the cleft after about 8 seconds! As long as it's locked in combat with you, it can't teleport.<br />
===Crayzee Dayzee===<br />
These blue dayzees are the weakest of the bunch and you'd know them well. Designed to be plucked by a group of players around L50, Crayzee Dayzees are a good way to liven up the party.<br />
===Hazy Dayzee===<br />
===Amayzee Dayzee===<br />
<br />
Axem Rangers<br />
<br />
Jenova NEO<br />
<br />
<br />
Seasonal Raid Bosses<br />
<br />
Holidayzee<br />
<br />
Unavailable Raid Bosses<br />
<br />
Easter Bunny MK II<br />
<br />
Atma Weapon</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=Main_Page&diff=1879Main Page2017-12-25T03:08:21Z<p>DuskGonzales: </p>
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<div>[[file:Logo.png|center|400px|link=http://cod.mudmagic.com]]<br />
<br />
<br />
{| style="width: 100%" <br />
! style="width: 25%;vertical-align:top;border: 1px solid #101010; color: #fff; background-color: #0e4040;" | Gameplay Info<br />
! style="width: 25%;vertical-align:top;border: 1px solid #101010; color: #fff; background-color: #0e4040;" | Game Content<br />
! style="width: 25%;vertical-align:top;border: 1px solid #101010; color: #fff; background-color: #0e4040;" | Roleplaying<br />
! style="width: 25%;vertical-align:top;border: 1px solid #101010; color: #fff; background-color: #0e4040;" | Community<br />
|-<br />
<!-------------------------------------------------------------------------------------><br />
| style="vertical-align:top; background-color: #b6f2d0;" | <br />
;[[Newbie Guide|<span style="color:#cc00cc">Newbie Guide</span>]]<br />
;[[Classes]]<br />
:[[Knight]] • [[Warrior]] • [[Thief]] • [[Wizard]] • [[Priest]] • [[Summoner]] • [[Geomancer]] • [[Dancer]]<br />
<br />
;[[Races]]<br />
:'''[[:Category:Creatures|List of Races]]''' • [[Humans]] • [[Espers]] • [[Giganto]] • [[Hylians]] • [[Koopas]] • [[Moogles]] • [[Matangui]] • [[Pumpkinheads]] • [[Reploids]] • [[Saiyans]] • [[Kirbies]] • '''[[Remort|Remort Races]]''' • [[Jumi]] • [[Lobstermen]] • [[Nui]] • [[Ranboobs]] • [[Kokiri]]<br />
<br />
;[[Statistics|Player Statistics]]<br />
<br />
;[[Skills]] and [[Spells]]<br />
:[[Quest Skills]]<br />
<br />
;[[Item Types]]<br />
<br />
<!-------------------------------------------------------------------------------------><br />
| style="vertical-align:top; background-color: #b6f2d0;" | <br />
;[[Portal:Areas|<span style="color:#cc00cc">Areas Portal</span>]]<br />
:'''[[Geography]]''' • [[Area of the Month]] • [[:Category:Areas|List of Areas]] • [[Economy]] • [[Player_Housing|Player Housing]]<br />
<br />
;[[Portal:Lore|<span style="color:#cc00cc">Lore Portal</span>]]<br />
:'''[[History]]''' • [[:Category:Non-player Characters|List of Non-player Characters]] • [[Religion]] • [[Layers of the Cleft]] • [[Magic]]<br />
<br />
;[[Special Events]]<br />
:<span style="color:#cc00cc">[[2012 Scavenger Hunt]]</span> • [[2010 Fall Deathmatch]] • [[DK Coins|2010 Scavenger Hunt - DK Coins]] • [[Chaos Clans]] • [[Minigames]] • [[Utensil Wars]]<br />
<br />
;[[Physics]]<br />
:[[Astronomy]] • [[Time]]<br />
<br />
;[[Raid Bosses]]<br />
<br />
<!-------------------------------------------------------------------------------------><br />
| style="vertical-align:top; background-color: #b6f2d0;" | <br />
;'''[[Portal:RP|<span style="color:#cc00cc">RP Portal</span>]]'''<br />
:'''[[:Category:Player Characters|List of Player Characters]]''' • [[Character Applications]] • [[Rules for Creating Player Character Articles]] • [[RP_Logs|RP Logs]]<br />
<br />
;'''[[Clans]]'''<br />
:[[:Category:Clans|List of Clans]] • [[Clan Halls]]<br />
<br />
| style="vertical-align:top; background-color: #b6f2d0;" | <br />
<br />
;[http://forum.cleftofdimensions.net/ Cleft of Dimensions Forum]<br />
<br />
;Miscellaneous<br />
:[[Recipes]] • [[Music of the Cleft]] • [[Immortal_Shops|Immortal Shops]]<br />
<br />
|}<br />
<!-- ###################################################################################### --><br />
{| style="width: 100%" <br />
! style="width: 33%;vertical-align:top;border: 1px solid #101010; color: #fff; background-color: #0e4040;" | Game Updates<br />
! style="width: 33%;vertical-align:top;border: 1px solid #101010; color: #fff; background-color: #0340a6;" | Area of the Month<br />
! style="width: 33%;vertical-align:top;border: 1px solid #101010; color: #fff; background-color: #0340a6;" | Featured Article<br />
|-<br />
<!-------------------------------------------------------------------------------------><br />
| style="vertical-align:top; background-color: #b6f2d0;" | <br />
[[Changes_Log|'''Most Recent Updates to The Cleft of Dimensions''']]<br />
* [[Changes_Log#Changes_12-23-2017|Changes 12-23-2017]]: Various tweaks, Enchant Weapon fix, Shell fix.<br />
* [[Changes_Log#Changes_6-15-2017|Changes 6-15-2017]]: Mostly quest and NPC fixes.<br />
* [[Changes_Log#Changes_6-04-2017|Changes 6-04-2017]]: Glance/Exits/Resistances commands, vamp/haunt mob fixes.<br />
* [[Changes_Log#Changes_3-29-2016|Changes 3-29-2016]]: Various tweaks, Oset finished, Pet-corpses added to NPC Necros.<br />
* [[Changes_Log#Changes_1-20-2016|Changes 1-20-2016]]: Mostly Builder things, minor tweak to Wildcasting.<br />
<br />
<br />
| style="vertical-align:top; background-color: #b6f2d0;" |<br />
'''[[Area_of_the_Month | Area of the Month]]'''<br />
<br />
The Area of the Month for January 2018 is/will be [[Jan_2018:_Truce|Truce]]!<br />
<br />
<!-------------------------------------------------------------------------------------><br />
| style="vertical-align:top; background-color: #b6f2d0;" | <br />
{{FeaturedArticle}}<br />
<br />
|}<br />
<br />
{| style="width: 100%" <br />
! style="width: 33%;vertical-align:top;border: 1px solid #101010; color: #fff; background-color: #0e4040;" | Builder Compendium<br />
|-<br />
| style="vertical-align:top; background-color: #b6f2d0;" | <br />
;Builder Info<br />
:[[Building Guide]] • [[Mprog Compendium]] • [[Flags Compendium]] • [[Builder Applications]] • [[Forum For Proposing Racial Abilities]]<br />
|}<br />
<br />
On this page, we will try to present and iron out all the hard facts of the [http://cod.mudmagic.com Cleft of Dimensions] universe. Yes, we're probably making a lot of this stuff up as we go along. Regardless - this is canon in the making!<br />
<br />
Any and all CoD staff members are invited to make contributions to the article pages. However, if you're adding something controversial, make sure to discuss it on a discussion page first. All CoD players are invited to make contributions to the discussion pages, but I ask that you don't modify the article pages.<br><br />
- MTS 11:02, 5 February 2006 (PST)<br />
<br />
Clan leaders can create and edit pages for their clan at their discretion, also. This way, we resolve the headache of keeping the main website updated continually.<br><br />
- Ben 10:27, 23 November 2007 (EST)<br />
<br />
"Nature and Nature's Laws lay hid in night;<br>God said, 'Let Newton be!' -- And all was light."<br />
<br />
__NOEDITSECTION__<br />
__NOTOC__</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=Odwofi&diff=1805Odwofi2017-12-12T07:37:17Z<p>DuskGonzales: Created page with "{{ImmortalBio | color = #339900 | picture = Odwofi.jpg | name = Odwofi | activity = Souls | form = Souls | element = Souls | influence = Souls | caption = Souls?}} Souls, sou..."</p>
<hr />
<div>{{ImmortalBio | color = #339900 | picture = Odwofi.jpg | name = Odwofi | activity = Souls | form = Souls | element = Souls | influence = Souls | caption = Souls?}}<br />
<br />
Souls, souls, SOULS! We are all Demonicor.<br />
<br />
'''Avatars:''' Souls<br />
<br />
'''Followers:''' Souls<br />
<br />
'''Monuments:''' Soles<br />
<br />
[[Category:Immortals]]</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=File:Odwofi.jpg&diff=1804File:Odwofi.jpg2017-12-12T07:34:40Z<p>DuskGonzales: Souls</p>
<hr />
<div>Souls</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=Puffleton&diff=1803Puffleton2017-12-12T07:29:20Z<p>DuskGonzales: Created page with "{{ImmortalBio | color = #339900 | picture = Puffleton.png | name = Puffleton | activity = Active | form = Shiny | element = Gold | influence = Prosperity | caption = Rune drop..."</p>
<hr />
<div>{{ImmortalBio | color = #339900 | picture = Puffleton.png | name = Puffleton | activity = Active | form = Shiny | element = Gold | influence = Prosperity | caption = Rune dropped the ball. It's me.}}<br />
<br />
Apparently some guy named Rune was the god of wealth and things but like has anyone even met the guy? Srs that's gotta be like 15 years ago or something. Anyway Puffleton's gonna take his jerb so BAI!<br />
<br />
'''Avatars:''' Ferrets<br />
<br />
'''Followers:''' Scrooge McDuck<br />
<br />
'''Monuments:''' Gold City. It may as well be.<br />
<br />
[[Category:Immortals]]</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=File:Puffleton.png&diff=1802File:Puffleton.png2017-12-12T07:26:06Z<p>DuskGonzales: GOLD</p>
<hr />
<div>GOLD</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=Funslash&diff=1799Funslash2017-12-12T07:12:28Z<p>DuskGonzales: Created page with "{{ImmortalBio | color = #339900 | picture = Funslash.jpg | name = Funslash | activity = Active | form = Bright | element = Not Physical | influence = Casters | caption = "Yes..."</p>
<hr />
<div>{{ImmortalBio | color = #339900 | picture = Funslash.jpg | name = Funslash | activity = Active | form = Bright | element = Not Physical | influence = Casters | caption = "Yes yes, wizard hate is the norm in the Cleft, we alllll Know"}}<br />
<br />
Funslash is a calm, composed individual who carries a clear mind at all times. Unmoved by any extreme stimuli, he focuses on channeling raw magical power into relaxing activities such as idling by the fountain in Truce and organizing wiki data.<br />
<br />
'''Avatars:''' UV Rays<br />
<br />
'''Followers:''' Magic Man<br />
<br />
'''Monuments:''' The sky, where he goes to smile down at the world.<br />
<br />
[[Category:Immortals]]</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=File:Funslash.jpg&diff=1798File:Funslash.jpg2017-12-12T07:06:57Z<p>DuskGonzales: MELEE IS OP</p>
<hr />
<div>MELEE IS OP</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=Shamaster&diff=1797Shamaster2017-12-12T07:03:57Z<p>DuskGonzales: Created page with "{{ImmortalBio | color = #339900 | picture = sham.jpg | name = Shamaster | activity = Active | form = The Worst | element = Punk | influence = EVERYTHING LEGIT MAYBE YOU CAN'T..."</p>
<hr />
<div>{{ImmortalBio | color = #339900 | picture = sham.jpg | name = Shamaster | activity = Active | form = The Worst | element = Punk | influence = EVERYTHING LEGIT MAYBE YOU CAN'T PROVE IT | caption = You don't even.}}<br />
<br />
Shamaster is the Lord of the..uh..Moogles. Yes, he totally loves moogles and blesses them in their long lived and fulfilling lives. Don't mess with moogles, or you'll be shamned to hell.<br />
<br />
'''Avatars:''' Moogles<br />
<br />
'''Followers:''' Mogwai, Mekis, etc.<br />
<br />
'''Monuments:''' That pile in Moogle Caves<br />
<br />
[[Category:Immortals]]</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=File:Sham.jpg&diff=1796File:Sham.jpg2017-12-12T07:00:53Z<p>DuskGonzales: </p>
<hr />
<div></div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=Cooper&diff=1795Cooper2017-12-12T06:57:17Z<p>DuskGonzales: Created page with "{{ImmortalBio | color = #339900 | picture = Slycooper.jpeg | name = Cooper | activity = Active | form = Sneaky | element = Thief | influence = Taking of Things | caption = You..."</p>
<hr />
<div>{{ImmortalBio | color = #339900 | picture = Slycooper.jpeg | name = Cooper | activity = Active | form = Sneaky | element = Thief | influence = Taking of Things | caption = You butter believe it.}}<br />
<br />
Cooper is a raccoon, so hide your things. Also be sure to check your inventory frequently for unwanted orbs of light.<br />
<br />
'''Avatars:''' Like Likes, Chobin Hoods, Crows<br />
<br />
'''Followers:''' Pascal<br />
<br />
'''Monuments:''' The Orb Castle of Light<br />
<br />
[[Category:Immortals]]</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=File:Slycooper.jpeg&diff=1794File:Slycooper.jpeg2017-12-12T06:51:26Z<p>DuskGonzales: Cooper. Being sly.</p>
<hr />
<div>Cooper. Being sly.</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=Newbie_Guide&diff=1769Newbie Guide2017-11-18T17:43:25Z<p>DuskGonzales: /* Inventory Management */</p>
<hr />
<div>The main goal of the Cleft of Dimensions is, very simply, to kill monsters to gain levels. This is facilitated by gaining 'experience points' or XPs. After gaining 2000 of them, your character gains a level.<br />
<br />
As you gain levels, your character becomes stronger and thus monsters become easier to kill. The easier a monster is, the less XP you gain upon killing it. To counteract this, you need to seek out and kill progressively bigger and nastier monsters.<br />
<br />
Gaining a level also allows you to:<br />
* Use better weapons, armor, and other gear, which enhances your combat abilities AND<br />
* Learn new skills and spells, which equally enhance your combat abilities<br />
<br />
To sum up, you need to gain levels in order to use better items, and get new abilities, which both let you kill more monsters to gain even more levels.<br />
<br />
=Newbie Bonuses=<br />
One important thing to remember as a newbie is that at very low levels, there are drastically reduced penalties for [[dying]]. This serves as an incentive to wander outside of safe zones and explore or experiment, with no risk of losing valuable items.<br />
* At levels 11 through 15, necromancer NPCs will recover your [[corpse]] for free.<br />
* Below level 11, characters don't even leave a corpse when dying. This means that all your equipment and inventory stays in place while you are moved to your recall point.<br />
<br />
Characters at level 15 or below can also use the "Recall" command at any time, teleporting them back to town. You can even recall from combat, although this incurs a 25 XP point penalty. Above level 15, you will need to buy scrolls of recall or use similar items to recall.<br />
<br />
Characters below level 10 receive an additional 20% XP per kill, and characters below level 5 receive 40% extra per kill! These bonuses won't allow you to break the 200 per kill barrier, however.<br />
<br />
=Newbie Areas=<br />
Monsters in newbie zones aren't aggressive, and will passively wait around for you to kill them. This makes them among the safest areas to explore. Until very high levels, aggressive monsters remain uncommon, but it's still a good idea to develop a sense of caution as you gain levels, and "consider" unfamiliar monsters before attacking.<br />
<br />
Most areas(excluding interior dungeon-like areas) have a map that is accessible via the "map" command. These maps generally don't show you a room-by-room breakdown, but instead give you a general idea of the layout of the area. Towns will usually have shops and other points of interest marked for you already. In addition to the map, you can also get a much broader regional view via the "atlas" command. Both of these commands in tandem can make finding your way around the Cleft much easier.<br />
<br />
* Truce's newbie areas are [[Truce Canyon]] to the north, [[Guardia Fields]] to the south, and [[Rabite Forest]] to the west (and slightly north).<br />
** Be aware that heading straight west from Truce will put you near slightly more difficult areas like [[Booster Tower]] and [[Rocket Town]]. Nothing is dangerously aggressive, but reckless adventurers can easily bite off more than they can chew.<br />
<br />
* Viorar's newbie areas are [[Zigolis Swamp]] to the north, [[Luon Highway]] to the south, and [[Douglas Island]] via ferry.<br />
** Viorar's ferry dock is on the west side of town, and the ticket to Douglas Island costs a mere 1 silver coin.<br />
** While [[Bequerel Mine]] doesn't have any aggressive monsters, it is a level 11-15 area and is easy to accidentally wander into, just outside Viorar's east gate.<br />
<br />
Unsure what zone or area you should be exploring at your level? The "area" command will display a list of zones that are roughly within a small range of your level("area all" will show you the list of every area in the game). Not every area will display on the map or atlas, and may require some off-the-path exploring!<br />
<br />
== Picking a Starting Town ==<br />
There are some things to consider when picking a starting town<br />
<br />
*Easy Mode - Truce<br />
**Truce is a more compact town, and is the center of a populated region of the Cleft.<br />
**The nearby towns are easier to find.<br />
**For beginners, Truce may have more helpful NPCs nearby.<br />
**There are also a few newbie-focused intro quests in Truce.<br />
<br />
*Medium Mode - Viorar<br />
**Viorar is in an isolated area of the Cleft, the closest town is pretty far away.<br />
**North of Viorar is a region covered in eternal night, so you will need more light-type objects.<br />
**Viorar lacks intro quests, and assumes you have a general idea how to conduct yourself in MUDs.<br />
**Viorar shops close at certain hours.<br />
<br />
If you don't like where you started, you may head 'up' from the fountain room to return to the tutorial area, and pick another town. Once you reach level 6, it will be impossible to do.<br />
<br />
=Basic Shopping Skills=<br />
Although you will commonly receive pieces of new equipment by killing monsters, you will still need to buy things from shops to ensure that your weapons and armor stay up-to-date as you gain levels. Equipment never wears out from using it, so there's no need to waste money until you find an actual upgrade.<br />
<br />
'''Try Before You Buy''': Typing 'info item' while in a shop will identify the chosen item out of the shopkeeper's inventory. This is a free service, and is useful for comparing a new item to what you already have.<br />
<br />
'''Sell Your Old Junk''': Typing 'info' alone in a shop will allow you to see what types of items they are willing to buy. Find a shop that buys weapons and/or armor to sell back equipment you don't need anymore.<br />
<br />
'''Buying In Bulk''': To buy an item in bulk, simply enter the command 'buy #*item.' For example, buy 5*sword will buy you five swords, as long as you have enough money to buy the desired quantity of said item. To buy one at a time, simply type 'buy item'.<br />
<br />
=Equipment for Lowbies=<br />
<br />
When creating a character, you start out with a basic weapon and some flimsy armor. These will serve you well for several levels while you learn the ropes. <br />
<br />
==Weapons==<br />
Newbie weapons are granted to your character as soon as you make them, dependent on what weapon type(s) you chose during character creation. For their level, they are quite good. You won't really need to even consider upgrading until about level five.<br />
<br />
* Level 5 weapon shops exist in [[Crysta]] (for players starting in [[Truce]]) and [[Monstro Town]] (for players starting in [[Viorar]]).<br />
* Level 10 weapon shops can be found in [[Rocket Town]] (near Truce) and in Viorar.<br />
* Low-level weapons of various types can be found in newbie areas as drops from monsters or rewards from minor quests, too.<br />
<br />
Remember that attacking while unarmed will generally do very poor damage at any level. Despite this, it is possible for a high-level character to do more damage unarmed than with a very low-level weapon, so upgrading your weapon as you level up is almost mandatory.<br />
<br />
==Armors==<br />
Even low level armor will improve your damage reduction. Because the damage numbers at low levels are commonly in the single digits however, you may not even notice a difference! Extra equipment will help you feel less naked at the very least, though. <br />
* Level zero armor can be purchased in [[Truce]], and level five armor is available in [[Viorar]] and [[Crysta]].<br />
* Level 10 armor shops can be found in [[Truce]] and [[Viorar]] also.<br />
* Assorted pieces of low-level armor can be found as monster drops or scattered in various other shops, too.<br />
<br />
Damage reduction from armor only lessens damage from normal melee attacks. Monsters using spells or other special skills to attack will ignore it. Most monsters, especially low-level ones, don't do this, so armor is an important stat at any level. Good armor can't do any better than half incoming damage. Very poor armor can cause you to take up to double damage!<br />
<br />
The amount of damage reduction gained from a certain armor score is dependent on the wearer's level. This makes it mandatory to upgrade your armor as you level up, or you will actually take more damage from attacks. However, even armor items very far below your level will slightly improve your armor stats, so it is almost never a good idea to go naked.<br />
<br />
===The Armor Stat===<br />
'''Armor scores''' are stats that reduce damage from melee attacks, but their calculations and the way bonuses are applied can be misleading.<br />
<br />
There are four different types of armor score: bash, slash, pierce, and exotic aka magic. The exotic type of armor score protects against melee attacks of unusual damage type, such as 'flame', 'laser', 'vines', etc. Armor score doesn't protect against damage from actual spells regardless of their damage type.<br />
<br />
Low numbers are more beneficial for armor scores. When a spell's affect reads something like 'affects armor class by -15', this is a bonus. Positive numbers are armor penalties. (The 'saves' stat works similarly.) On the other hand, when looking at an armor and seeing "Armor class is 5 pierce, 6 bash, 5 slash, and 6 vs. magic.", positive numbers in this category mean better armor.<br />
<br />
Any changes to your armor score, whether from spells or items, will change the readout on 'score' or 'report defense' immediately, so you can always know what your armor scores actually do.<br />
<br />
==Inventory Management==<br />
Eventually you'll acquire enough items that dealing with your inventory screen may become a bit of a hassle. You may find yourself with a collection of water bottles, or more rabite meat than you can shake a stick at. Thankfully, there's a few things you can do to help mitigate this beyond simply dropping or selling your excess items.<br />
<br />
*A few stores scattered throughout the Cleft sell various containers, often a bag or backpack of some variety, sometimes other things. You might even find a few pieces of loot that can server as containers in a pinch. In their most basic form they will simply serve as a way to organize your inventory (putting all your food or lights in a backpack, for instance). Several containers will actually lessen the weight of the items contained within, so it's always worth keeping an eye out!<br />
*Containers can also be used to create a locker at certain locations, such as the [[Truce]] and [[Viorar]] banks. A locker will have the same capacity as the container used to make it and you can upgrade your locker from a better container anytime. Just make sure you don't lockercreate <container> with a container you want to keep, because you'll lose it for good.<br />
*Have you decided to buy a second water bottle for those long trips away from town, and having trouble using it? The game will understand such commands as "fill second water bottle" or "eat fifth apple".<br />
<br />
[[Category:Technical Information]]</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=Newbie_Guide&diff=1768Newbie Guide2017-11-18T17:37:06Z<p>DuskGonzales: /* The Armor Stat */</p>
<hr />
<div>The main goal of the Cleft of Dimensions is, very simply, to kill monsters to gain levels. This is facilitated by gaining 'experience points' or XPs. After gaining 2000 of them, your character gains a level.<br />
<br />
As you gain levels, your character becomes stronger and thus monsters become easier to kill. The easier a monster is, the less XP you gain upon killing it. To counteract this, you need to seek out and kill progressively bigger and nastier monsters.<br />
<br />
Gaining a level also allows you to:<br />
* Use better weapons, armor, and other gear, which enhances your combat abilities AND<br />
* Learn new skills and spells, which equally enhance your combat abilities<br />
<br />
To sum up, you need to gain levels in order to use better items, and get new abilities, which both let you kill more monsters to gain even more levels.<br />
<br />
=Newbie Bonuses=<br />
One important thing to remember as a newbie is that at very low levels, there are drastically reduced penalties for [[dying]]. This serves as an incentive to wander outside of safe zones and explore or experiment, with no risk of losing valuable items.<br />
* At levels 11 through 15, necromancer NPCs will recover your [[corpse]] for free.<br />
* Below level 11, characters don't even leave a corpse when dying. This means that all your equipment and inventory stays in place while you are moved to your recall point.<br />
<br />
Characters at level 15 or below can also use the "Recall" command at any time, teleporting them back to town. You can even recall from combat, although this incurs a 25 XP point penalty. Above level 15, you will need to buy scrolls of recall or use similar items to recall.<br />
<br />
Characters below level 10 receive an additional 20% XP per kill, and characters below level 5 receive 40% extra per kill! These bonuses won't allow you to break the 200 per kill barrier, however.<br />
<br />
=Newbie Areas=<br />
Monsters in newbie zones aren't aggressive, and will passively wait around for you to kill them. This makes them among the safest areas to explore. Until very high levels, aggressive monsters remain uncommon, but it's still a good idea to develop a sense of caution as you gain levels, and "consider" unfamiliar monsters before attacking.<br />
<br />
Most areas(excluding interior dungeon-like areas) have a map that is accessible via the "map" command. These maps generally don't show you a room-by-room breakdown, but instead give you a general idea of the layout of the area. Towns will usually have shops and other points of interest marked for you already. In addition to the map, you can also get a much broader regional view via the "atlas" command. Both of these commands in tandem can make finding your way around the Cleft much easier.<br />
<br />
* Truce's newbie areas are [[Truce Canyon]] to the north, [[Guardia Fields]] to the south, and [[Rabite Forest]] to the west (and slightly north).<br />
** Be aware that heading straight west from Truce will put you near slightly more difficult areas like [[Booster Tower]] and [[Rocket Town]]. Nothing is dangerously aggressive, but reckless adventurers can easily bite off more than they can chew.<br />
<br />
* Viorar's newbie areas are [[Zigolis Swamp]] to the north, [[Luon Highway]] to the south, and [[Douglas Island]] via ferry.<br />
** Viorar's ferry dock is on the west side of town, and the ticket to Douglas Island costs a mere 1 silver coin.<br />
** While [[Bequerel Mine]] doesn't have any aggressive monsters, it is a level 11-15 area and is easy to accidentally wander into, just outside Viorar's east gate.<br />
<br />
Unsure what zone or area you should be exploring at your level? The "area" command will display a list of zones that are roughly within a small range of your level("area all" will show you the list of every area in the game). Not every area will display on the map or atlas, and may require some off-the-path exploring!<br />
<br />
== Picking a Starting Town ==<br />
There are some things to consider when picking a starting town<br />
<br />
*Easy Mode - Truce<br />
**Truce is a more compact town, and is the center of a populated region of the Cleft.<br />
**The nearby towns are easier to find.<br />
**For beginners, Truce may have more helpful NPCs nearby.<br />
**There are also a few newbie-focused intro quests in Truce.<br />
<br />
*Medium Mode - Viorar<br />
**Viorar is in an isolated area of the Cleft, the closest town is pretty far away.<br />
**North of Viorar is a region covered in eternal night, so you will need more light-type objects.<br />
**Viorar lacks intro quests, and assumes you have a general idea how to conduct yourself in MUDs.<br />
**Viorar shops close at certain hours.<br />
<br />
If you don't like where you started, you may head 'up' from the fountain room to return to the tutorial area, and pick another town. Once you reach level 6, it will be impossible to do.<br />
<br />
=Basic Shopping Skills=<br />
Although you will commonly receive pieces of new equipment by killing monsters, you will still need to buy things from shops to ensure that your weapons and armor stay up-to-date as you gain levels. Equipment never wears out from using it, so there's no need to waste money until you find an actual upgrade.<br />
<br />
'''Try Before You Buy''': Typing 'info item' while in a shop will identify the chosen item out of the shopkeeper's inventory. This is a free service, and is useful for comparing a new item to what you already have.<br />
<br />
'''Sell Your Old Junk''': Typing 'info' alone in a shop will allow you to see what types of items they are willing to buy. Find a shop that buys weapons and/or armor to sell back equipment you don't need anymore.<br />
<br />
'''Buying In Bulk''': To buy an item in bulk, simply enter the command 'buy #*item.' For example, buy 5*sword will buy you five swords, as long as you have enough money to buy the desired quantity of said item. To buy one at a time, simply type 'buy item'.<br />
<br />
=Equipment for Lowbies=<br />
<br />
When creating a character, you start out with a basic weapon and some flimsy armor. These will serve you well for several levels while you learn the ropes. <br />
<br />
==Weapons==<br />
Newbie weapons are granted to your character as soon as you make them, dependent on what weapon type(s) you chose during character creation. For their level, they are quite good. You won't really need to even consider upgrading until about level five.<br />
<br />
* Level 5 weapon shops exist in [[Crysta]] (for players starting in [[Truce]]) and [[Monstro Town]] (for players starting in [[Viorar]]).<br />
* Level 10 weapon shops can be found in [[Rocket Town]] (near Truce) and in Viorar.<br />
* Low-level weapons of various types can be found in newbie areas as drops from monsters or rewards from minor quests, too.<br />
<br />
Remember that attacking while unarmed will generally do very poor damage at any level. Despite this, it is possible for a high-level character to do more damage unarmed than with a very low-level weapon, so upgrading your weapon as you level up is almost mandatory.<br />
<br />
==Armors==<br />
Even low level armor will improve your damage reduction. Because the damage numbers at low levels are commonly in the single digits however, you may not even notice a difference! Extra equipment will help you feel less naked at the very least, though. <br />
* Level zero armor can be purchased in [[Truce]], and level five armor is available in [[Viorar]] and [[Crysta]].<br />
* Level 10 armor shops can be found in [[Truce]] and [[Viorar]] also.<br />
* Assorted pieces of low-level armor can be found as monster drops or scattered in various other shops, too.<br />
<br />
Damage reduction from armor only lessens damage from normal melee attacks. Monsters using spells or other special skills to attack will ignore it. Most monsters, especially low-level ones, don't do this, so armor is an important stat at any level. Good armor can't do any better than half incoming damage. Very poor armor can cause you to take up to double damage!<br />
<br />
The amount of damage reduction gained from a certain armor score is dependent on the wearer's level. This makes it mandatory to upgrade your armor as you level up, or you will actually take more damage from attacks. However, even armor items very far below your level will slightly improve your armor stats, so it is almost never a good idea to go naked.<br />
<br />
===The Armor Stat===<br />
'''Armor scores''' are stats that reduce damage from melee attacks, but their calculations and the way bonuses are applied can be misleading.<br />
<br />
There are four different types of armor score: bash, slash, pierce, and exotic aka magic. The exotic type of armor score protects against melee attacks of unusual damage type, such as 'flame', 'laser', 'vines', etc. Armor score doesn't protect against damage from actual spells regardless of their damage type.<br />
<br />
Low numbers are more beneficial for armor scores. When a spell's affect reads something like 'affects armor class by -15', this is a bonus. Positive numbers are armor penalties. (The 'saves' stat works similarly.) On the other hand, when looking at an armor and seeing "Armor class is 5 pierce, 6 bash, 5 slash, and 6 vs. magic.", positive numbers in this category mean better armor.<br />
<br />
Any changes to your armor score, whether from spells or items, will change the readout on 'score' or 'report defense' immediately, so you can always know what your armor scores actually do.<br />
<br />
==Inventory Management==<br />
Eventually you'll acquire enough items that dealing with your inventory screen may become a bit of a hassle. You may find yourself with a collection of water bottles, or more rabite meat than you can shake a stick at. Thankfully, there's a few things you can do to help mitigate this beyond simply dropping or selling your excess items.<br />
<br />
*A few stores scattered throughout the Cleft sell various containers, often a bag or backpack of some variety, sometimes other things. You might even find a few pieces of loot that can server as containers in a pinch. In their most basic form they will simply serve as a way to organize your inventory (putting all your food or lights in a backpack, for instance). Several containers will actually lessen the weight of the items contained within, so it's always worth keeping an eye out!<br />
*Have you decided to buy a second water bottle for those long trips away from town, and having trouble using it? The game will understand such commands as "fill second water bottle" or "eat fifth apple".<br />
<br />
[[Category:Technical Information]]</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=Newbie_Guide&diff=1767Newbie Guide2017-11-18T17:23:50Z<p>DuskGonzales: /* Picking a Starting Town */</p>
<hr />
<div>The main goal of the Cleft of Dimensions is, very simply, to kill monsters to gain levels. This is facilitated by gaining 'experience points' or XPs. After gaining 2000 of them, your character gains a level.<br />
<br />
As you gain levels, your character becomes stronger and thus monsters become easier to kill. The easier a monster is, the less XP you gain upon killing it. To counteract this, you need to seek out and kill progressively bigger and nastier monsters.<br />
<br />
Gaining a level also allows you to:<br />
* Use better weapons, armor, and other gear, which enhances your combat abilities AND<br />
* Learn new skills and spells, which equally enhance your combat abilities<br />
<br />
To sum up, you need to gain levels in order to use better items, and get new abilities, which both let you kill more monsters to gain even more levels.<br />
<br />
=Newbie Bonuses=<br />
One important thing to remember as a newbie is that at very low levels, there are drastically reduced penalties for [[dying]]. This serves as an incentive to wander outside of safe zones and explore or experiment, with no risk of losing valuable items.<br />
* At levels 11 through 15, necromancer NPCs will recover your [[corpse]] for free.<br />
* Below level 11, characters don't even leave a corpse when dying. This means that all your equipment and inventory stays in place while you are moved to your recall point.<br />
<br />
Characters at level 15 or below can also use the "Recall" command at any time, teleporting them back to town. You can even recall from combat, although this incurs a 25 XP point penalty. Above level 15, you will need to buy scrolls of recall or use similar items to recall.<br />
<br />
Characters below level 10 receive an additional 20% XP per kill, and characters below level 5 receive 40% extra per kill! These bonuses won't allow you to break the 200 per kill barrier, however.<br />
<br />
=Newbie Areas=<br />
Monsters in newbie zones aren't aggressive, and will passively wait around for you to kill them. This makes them among the safest areas to explore. Until very high levels, aggressive monsters remain uncommon, but it's still a good idea to develop a sense of caution as you gain levels, and "consider" unfamiliar monsters before attacking.<br />
<br />
Most areas(excluding interior dungeon-like areas) have a map that is accessible via the "map" command. These maps generally don't show you a room-by-room breakdown, but instead give you a general idea of the layout of the area. Towns will usually have shops and other points of interest marked for you already. In addition to the map, you can also get a much broader regional view via the "atlas" command. Both of these commands in tandem can make finding your way around the Cleft much easier.<br />
<br />
* Truce's newbie areas are [[Truce Canyon]] to the north, [[Guardia Fields]] to the south, and [[Rabite Forest]] to the west (and slightly north).<br />
** Be aware that heading straight west from Truce will put you near slightly more difficult areas like [[Booster Tower]] and [[Rocket Town]]. Nothing is dangerously aggressive, but reckless adventurers can easily bite off more than they can chew.<br />
<br />
* Viorar's newbie areas are [[Zigolis Swamp]] to the north, [[Luon Highway]] to the south, and [[Douglas Island]] via ferry.<br />
** Viorar's ferry dock is on the west side of town, and the ticket to Douglas Island costs a mere 1 silver coin.<br />
** While [[Bequerel Mine]] doesn't have any aggressive monsters, it is a level 11-15 area and is easy to accidentally wander into, just outside Viorar's east gate.<br />
<br />
Unsure what zone or area you should be exploring at your level? The "area" command will display a list of zones that are roughly within a small range of your level("area all" will show you the list of every area in the game). Not every area will display on the map or atlas, and may require some off-the-path exploring!<br />
<br />
== Picking a Starting Town ==<br />
There are some things to consider when picking a starting town<br />
<br />
*Easy Mode - Truce<br />
**Truce is a more compact town, and is the center of a populated region of the Cleft.<br />
**The nearby towns are easier to find.<br />
**For beginners, Truce may have more helpful NPCs nearby.<br />
**There are also a few newbie-focused intro quests in Truce.<br />
<br />
*Medium Mode - Viorar<br />
**Viorar is in an isolated area of the Cleft, the closest town is pretty far away.<br />
**North of Viorar is a region covered in eternal night, so you will need more light-type objects.<br />
**Viorar lacks intro quests, and assumes you have a general idea how to conduct yourself in MUDs.<br />
**Viorar shops close at certain hours.<br />
<br />
If you don't like where you started, you may head 'up' from the fountain room to return to the tutorial area, and pick another town. Once you reach level 6, it will be impossible to do.<br />
<br />
=Basic Shopping Skills=<br />
Although you will commonly receive pieces of new equipment by killing monsters, you will still need to buy things from shops to ensure that your weapons and armor stay up-to-date as you gain levels. Equipment never wears out from using it, so there's no need to waste money until you find an actual upgrade.<br />
<br />
'''Try Before You Buy''': Typing 'info item' while in a shop will identify the chosen item out of the shopkeeper's inventory. This is a free service, and is useful for comparing a new item to what you already have.<br />
<br />
'''Sell Your Old Junk''': Typing 'info' alone in a shop will allow you to see what types of items they are willing to buy. Find a shop that buys weapons and/or armor to sell back equipment you don't need anymore.<br />
<br />
'''Buying In Bulk''': To buy an item in bulk, simply enter the command 'buy #*item.' For example, buy 5*sword will buy you five swords, as long as you have enough money to buy the desired quantity of said item. To buy one at a time, simply type 'buy item'.<br />
<br />
=Equipment for Lowbies=<br />
<br />
When creating a character, you start out with a basic weapon and some flimsy armor. These will serve you well for several levels while you learn the ropes. <br />
<br />
==Weapons==<br />
Newbie weapons are granted to your character as soon as you make them, dependent on what weapon type(s) you chose during character creation. For their level, they are quite good. You won't really need to even consider upgrading until about level five.<br />
<br />
* Level 5 weapon shops exist in [[Crysta]] (for players starting in [[Truce]]) and [[Monstro Town]] (for players starting in [[Viorar]]).<br />
* Level 10 weapon shops can be found in [[Rocket Town]] (near Truce) and in Viorar.<br />
* Low-level weapons of various types can be found in newbie areas as drops from monsters or rewards from minor quests, too.<br />
<br />
Remember that attacking while unarmed will generally do very poor damage at any level. Despite this, it is possible for a high-level character to do more damage unarmed than with a very low-level weapon, so upgrading your weapon as you level up is almost mandatory.<br />
<br />
==Armors==<br />
Even low level armor will improve your damage reduction. Because the damage numbers at low levels are commonly in the single digits however, you may not even notice a difference! Extra equipment will help you feel less naked at the very least, though. <br />
* Level zero armor can be purchased in [[Truce]], and level five armor is available in [[Viorar]] and [[Crysta]].<br />
* Level 10 armor shops can be found in [[Truce]] and [[Viorar]] also.<br />
* Assorted pieces of low-level armor can be found as monster drops or scattered in various other shops, too.<br />
<br />
Damage reduction from armor only lessens damage from normal melee attacks. Monsters using spells or other special skills to attack will ignore it. Most monsters, especially low-level ones, don't do this, so armor is an important stat at any level. Good armor can't do any better than half incoming damage. Very poor armor can cause you to take up to double damage!<br />
<br />
The amount of damage reduction gained from a certain armor score is dependent on the wearer's level. This makes it mandatory to upgrade your armor as you level up, or you will actually take more damage from attacks. However, even armor items very far below your level will slightly improve your armor stats, so it is almost never a good idea to go naked.<br />
<br />
===The Armor Stat===<br />
'''Armor scores''' are stats that reduce damage from melee attacks, but their calculations and the way bonuses are applied can be misleading.<br />
<br />
There are four different types of armor score: bash, slash, pierce, and exotic aka magic. The exotic type of armor score protects against melee attacks of unusual damage type, such as 'flame', 'laser', 'vines', etc. Armor score doesn't protect against damage from actual spells regardless of their damage type.<br />
<br />
Low numbers are more beneficial for armor scores. When a spell's affect reads something like 'affects armor class by -15', this is a bonus. Positive numbers are armor penalties. (The 'saves' stat works similarly.) <br />
<br />
Any changes to your armor score, whether from spells or items, will change the readout on 'score' or 'report defense' immediately, so you can always know what your armor scores actually do.<br />
<br />
==Inventory Management==<br />
Eventually you'll acquire enough items that dealing with your inventory screen may become a bit of a hassle. You may find yourself with a collection of water bottles, or more rabite meat than you can shake a stick at. Thankfully, there's a few things you can do to help mitigate this beyond simply dropping or selling your excess items.<br />
<br />
*A few stores scattered throughout the Cleft sell various containers, often a bag or backpack of some variety, sometimes other things. You might even find a few pieces of loot that can server as containers in a pinch. In their most basic form they will simply serve as a way to organize your inventory (putting all your food or lights in a backpack, for instance). Several containers will actually lessen the weight of the items contained within, so it's always worth keeping an eye out!<br />
*Have you decided to buy a second water bottle for those long trips away from town, and having trouble using it? The game will understand such commands as "fill second water bottle" or "eat fifth apple".<br />
<br />
[[Category:Technical Information]]</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=Magnus&diff=1764Magnus2017-08-03T18:09:17Z<p>DuskGonzales: Created page with "{{CharacterBio | color = #FF0 | picture = FITE ME | caption = Something something moogles are awful | name = Magnus | age = I dunno | race = Jerk | affiliation = The Order of..."</p>
<hr />
<div>{{CharacterBio | color = #FF0 | picture = FITE ME | caption = Something something moogles are awful | name = Magnus | age = I dunno | race = Jerk | affiliation = The Order of Light | status = Alive (FOR NOW!)}}<br />
<br />
==Backstory==<br />
===Origins===<br />
Something something Chuck Norris?<br />
<br />
==Abilities==<br />
See above.<br />
<br />
[[Category:Non-player Characters]]</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=History&diff=1763History2017-08-03T17:41:19Z<p>DuskGonzales: </p>
<hr />
<div>==Origins==<br />
[[Carsanquay]] hides in a pocket dimension during a [http://en.wikipedia.org/wiki/Verneshot verneshot]: The Cleft is formed!<br />
<br />
==Cleft of Dimensions Timeline==<br />
<br />
[[Relics of the Immortals]]<br />
<br />
===The First Age: The Creation of the Cleft===<br />
0 <br />
*The Cleft is created and violent temporal rifts ravage the void. Land masses fill in the space slowly, drawn together by their own inherent energies before finally reunited under the [[Machina Principia]]'s influence. Most of the first living beings transported to the Cleft die out of lack of sufficient resources to live off in the inhospitable environment, though there are a handful of survivors. Without Mana, all magic and its qualities are lost from the world. The atmosphere fluctuates violently during this time, chaotic and destructive with its many storms and howling winds. Sources of oxygens rise and lower with the unstable atmosphere. A shadow descends from above and rain comes in after it.<br />
*[[Zanarkand]], the First City. Assumed to have been the first city to fall into the Cleft, situated at the "top of the world". The city and its people are believed to have ultimately failed to survive the birth of the Cleft.<br />
<br />
10<br />
*The heavy rains come to an end, leaving behind a mess on the lands. Massive mountains have been shaped and eroded into what they are today and the oceans have finally settled. The water cycle begins and continues from here on, providing freshwater systems and expansive seas. Yet, the chaotic weather continues to churn the seas and air still.<br />
<br />
30<br />
*The [[Mana Holyland]] arrives in [[Shadmire]] and melds with the planet. The great tree sends its roots sprawling throughout the lands, uniting them all with its strength and bringing balance to the Cleft's natural energies. Beams of light pierce the skies, quelling the weather and taming it into normalcy as they shoot out from the Mana Holyland. From the Chaos, [[Versalia]] is born; at once, the atmosphere settles and the oceans find peace. The sun emerges from its shadows and the moon comes as its companion. The [[Mana Tree]] bathes the world in mana, once more allowing magic to be used and for life to flourish. Lands, charred by fire and storms and eroded by rain turn fertile and growth begins. The land of Shadmire is doused with magic and from the fungal growth that has soldiered creation until now, the [[Matangui]] arise.<br />
<br />
40<br />
*The city of [[Lea Monde]] is established.<br />
<br />
43<br />
*Iktoa is established.<br />
<br />
60<br />
*[[Orbonne Monastery]] is established as a sanctuary by a clan of Jumi led by Diana.<br />
<br />
80<br />
*The [[Beast Kingdom]] is established.<br />
<br />
90<br />
*With the development of agriculture and a stable environment, populations begin to grow and small towns develop. Matangui are the first to circumnavigate the world, plotting the known lands with maps and bringing plantlife back to Shadmire to flourish. An agreement is made amongst the many Matangui tribes and many set out to explore the other landmasses - acting as agents of both mana and nature.<br />
<br />
*The [[Macabre Tombstone]] appears in the [[Myrkur Mountains]], beginning the cycle of rebirth. It shepherds the dead souls through the underworld and back to the Mana Tree, so they may be reborn.<br />
<br />
===2nd Age: Age of Discovery===<br />
100<br />
*The city of [[Pandora]] is established.<br />
<br />
110<br />
*The city of [[Viorar]] is established.<br />
<br />
120<br />
*[[Sylvere]] gives 4 mirrors that can see fate to [[Diana]], [[Zebu]], [[Luka]], and [[Sceiron]].<br />
*[[Angkor Wat]] is built.<br />
*[[Brigantes]] is known to have existed at this time, but is probably older.<br />
<br />
150<br />
*[[Etansel Library]] is built in [[Viorar]]. It is the largest library in the world, documenting the history of the Cleft and more.<br />
<br />
160<br />
*The Kingdom of [[Mt. Rolante]] is established.<br />
*[[Spirit Temple]] is built.<br />
<br />
170<br />
*Lea Monde is destroyed.<br />
*Reploids finish constructing [[Final Weapon]], a safe haven for their race<br />
<br />
180<br />
*A rogue group of Reploids by the name of Maverick emerges, striking various human targets. Leader is Sigma<br />
<br />
<br />
190<br />
*The city of [[Wutai]] is established.<br />
*[[Goa]] begins militarization.<br />
<br />
<br />
===3rd Age: Age of Destruction===<br />
200<br />
*The great drought of [[Iktoa]] begins, caused by appearance of Mana Stone of Earth<br />
*Jumi Leader [[Diana]] is assassinated and the [[Mirror of Diana]] shatters, with its remnants stolen. The current Clarius retains authority.<br />
*[[Sorceress Vulpecula]] lays siege to the Kingdom of Rolante.<br />
<br />
210<br />
*Two unnamed prophets appear in [[Mandala]], giving six orbs that see the future to the shaman there.<br />
*[[Sorceress Vulpecula]] establishes domination of the entire northlands beyond Loftarasa<br />
<br />
220<br />
*Etansel Library mysteriously burns down.<br />
*'''The Coronar War.'''<br />
**Goa invades southern Fa'Diel.<br />
**Battle of Pandora<br />
***Goa invades Pandora. Pandora falls to Goa after a long winter.<br />
**221 - Goa invades more cities and slowly gains ground.<br />
***By the Clarius' command, Orbonne's doors are shut, despite pleas from countrymen for sanctuary.<br />
**223 - Battle of the Luon Coast<br />
***Goa attempts Viorar invasion.<br />
***Beast Kingdom enters Coronar War against Goa.<br />
***Viorar forces push Goa back after several weeks.<br />
**224 - Goa takes over Palace of Water in [[Lake Lasacul]].<br />
**Battle on High Water<br />
***[[Lelanol's Lair|Lelanol]] enters Coronar War against Goa.<br />
***Lelanol pushes Goan forces out of [[Lasacul]].<br />
**226 - The Clarius of Orbonne passes away and the non-Jumi take over, exiling Jumi loyal to the former leader and opening their doors to help.<br />
**227 - The new Clarius of the Jumi dies very early as a result of Goa's attacks on them. The exiled Jumi go into hiding.<br />
**228 - Battle of Lorien<br />
***Alliance of Beastmen and Lelanolians attack Goa-controlled Pandora.<br />
**Goan forces lose war and surrender all land back to Fa'Diel. Pandora falls to ruins<br />
<br />
<br />
230<br />
*All inhabitants of Iktoa migrate out of the nation, due to the withering drought, except the Gerudo and Giganto<br />
*Construction of [[Temple of Prophecy]] completed<br />
<br />
250<br />
*Iktoa becomes a complete desert, known now as the [[Haunted Wastelands]]<br />
*Army of Vandole invades the Mana Holyland in the [[Valley of Wonders]], which [[Ageatii]] sends to the Upper Realm. [[Benamas]] turns the empty void that remained into a [[Sea of Wonders]].<br />
*Army of Gerudo, led by Gannondorf, leave the wastelands in search of power to revive Iktoa<br />
<br />
260<br />
*[[Sorceress Vulpecula]] invades Brigantes.<br />
**She and the city of [[Brigantes]] are destroyed by Arctic, creating the [[Madra Ice Field]]<br />
*The city of [[Caspia]] is established.<br />
*[[Guardia Castle]] is constructed.<br />
<br />
270<br />
*The city of [[Truce]] is established, forming the township of Guardia.<br />
*[[Barrel Volcano]] erupts.<br />
<br />
280<br />
*Establishment of [[Cosmic Guardians]].<br />
*The city of [[Shrike]] falls into the Cleft of Dimensions.<br />
*[[Rocket Town]] is established.<br />
<br />
290<br />
*Sigma, Leader of Maverick, is destroyed near [[Rocket Town]]<br />
*The [[Reploid]] [[Jedo]] finds the remains of the Maverick virus and is infected, declares himself the new leader of Maverick<br />
<br />
===4th Age: Age of Survival===<br />
300<br />
*New wormhole appears above the city of Truce, linking Cleft with other timelines in other dimensions<br />
*Etansel Library finishes reconstruction<br />
<br />
305<br />
*Goa begins reclaiming old territory, sending soldiers in search of treasure to reimburse the debt<br />
*[[Vandole]] begins mission in search of the [[Mana Sword]], deploys finest warriors<br />
*Goa gains control of the [[Fire Palace]] in the [[Hydra Mountains]]<br />
*Goan ship mysteriously disappears in the Sea of Wonders while in search of the [[Moon Palace]]<br />
<br />
310<br />
*Mana Stone of Light is sent to [[King Manmon]] on the [[Lumnon Isle]] for protection<br />
*Rumors spread of the reappearance of the [[Jumi]] <br />
<br />
315<br />
*Completion of Gold Tower - the stronghold for the Mana Stone of Light<br />
*The Lumnon Isle becomes completely saturated with gold drained from the Mana Stone, becoming the Gold Isle<br />
<br />
320<br />
*[[Gold City]] is established (in its modern form).<br />
*Chobin army invades and destroys the Shrine of the [[Cosmic Guardians]]- few survive, including the leader Cyx<br />
*Maverick Hunters form, under the leadership of [[Signas]]<br />
<br />
325<br />
*The Maverick Virus is contained. Maverick Hunters disband<br />
====[[Jango]] makes play for control of Middle Realm====<br />
<br />
345<br />
====[[War: Guardia vs Koopa Kingdom]]====<br />
<br />
*The Island of [[Shrike]] begins to sink.<br />
*Booskaboo, the great turtle, is discovered and freed from beneath it.<br />
<br />
349<br />
====[[GodWars|War Amongst the Gods]]====<br />
<br />
350<br />
*[[Imbibobot]] arrives in [[Truce]], offering the wisdom of alcoholism to adventurers. A group of eccentric followers help him to discover his forgotten identity and role: To maintain the seams holding the cleft together.<br />
*[[Imbibobot]] is left behind deep beneath the ground to work this thankless task while his followers attempted to locate more Inventors to help. Dr. Wily is approached by them but refuses any aid, instead revealing a remote control and threatening to detonate a bomb that he left inside [[Imbibobot]] while repairing him. After growing weary with anger, Dr. Wily discards the remote control and kicks the group out of his lab, which is kept safe in [[Kolem]]'s hands.<br />
<br />
351<br />
*Kyuubey shows up in [[Truce]], granting people's wishes in exchange for their souls. Those people were turned into [[Wishborn]].<br />
*Witches and Yoma show up around [[Truce]], which adventurers have trouble defeating without the help of the [[Wishborn]].<br />
*Parasitic yoma invade [[Wutai]], killing off a portion of its population before being dealt with by the [[Wishborn]].<br />
*Oboyo Jinsaka receives a warning of a ghostly invasion from the Seer Leknaat, thus forming the [[Stars of Destiny]].<br />
*[[Chronicles of Mana]] - The Sinistrals wake up due to Gforte activating 8 black crystal shards in the [[Lorien Highlands]]. They proceed to reactivate the Mana Fortress and destroy [[Crysta]].<br />
*Monstro Town was almost destroyed by the Sinistrals, but they were thwarted by [[GForte]] and [[Ambience]]. Citizens are evacuated by members of the [[Wishborn]].<br />
*Gforte and Jillian go to the [[Mana Holyland]] and retrieve the [[Sword of Mana]]. [[Ambience]] and [[Sunflash]] join Gforte on a mana dragon to raid the Mana Fortress.<br />
*After defeating the Sinistrals, the mana dragon goes berserk. [[Ambience]] faces it without Gforte and [[Sunflash]]'s aid.<br />
*The [[Stars of Destiny]] successfully vanquish the Fog Ship before its invasion can begin.<br />
*[[Magnus]] and his Order of Light fall into the cleft, observing the world from their island and gathering resources.<br />
<br />
<br />
[[Category:History|*]]</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=History&diff=1762History2017-08-03T14:33:48Z<p>DuskGonzales: </p>
<hr />
<div>==Origins==<br />
[[Carsanquay]] hides in a pocket dimension during a [http://en.wikipedia.org/wiki/Verneshot verneshot]: The Cleft is formed!<br />
<br />
==Cleft of Dimensions Timeline==<br />
<br />
[[Relics of the Immortals]]<br />
<br />
===The First Age: The Creation of the Cleft===<br />
0 <br />
*The Cleft is created and violent temporal rifts ravage the void. Land masses fill in the space slowly, drawn together by their own inherent energies before finally reunited under the [[Machina Principia]]'s influence. Most of the first living beings transported to the Cleft die out of lack of sufficient resources to live off in the inhospitable environment, though there are a handful of survivors. Without Mana, all magic and its qualities are lost from the world. The atmosphere fluctuates violently during this time, chaotic and destructive with its many storms and howling winds. Sources of oxygens rise and lower with the unstable atmosphere. A shadow descends from above and rain comes in after it.<br />
*[[Zanarkand]], the First City. Assumed to have been the first city to fall into the Cleft, situated at the "top of the world". The city and its people are believed to have ultimately failed to survive the birth of the Cleft.<br />
<br />
10<br />
*The heavy rains come to an end, leaving behind a mess on the lands. Massive mountains have been shaped and eroded into what they are today and the oceans have finally settled. The water cycle begins and continues from here on, providing freshwater systems and expansive seas. Yet, the chaotic weather continues to churn the seas and air still.<br />
<br />
30<br />
*The [[Mana Holyland]] arrives in [[Shadmire]] and melds with the planet. The great tree sends its roots sprawling throughout the lands, uniting them all with its strength and bringing balance to the Cleft's natural energies. Beams of light pierce the skies, quelling the weather and taming it into normalcy as they shoot out from the Mana Holyland. From the Chaos, [[Versalia]] is born; at once, the atmosphere settles and the oceans find peace. The sun emerges from its shadows and the moon comes as its companion. The [[Mana Tree]] bathes the world in mana, once more allowing magic to be used and for life to flourish. Lands, charred by fire and storms and eroded by rain turn fertile and growth begins. The land of Shadmire is doused with magic and from the fungal growth that has soldiered creation until now, the [[Matangui]] arise.<br />
<br />
40<br />
*The city of [[Lea Monde]] is established.<br />
<br />
43<br />
*Iktoa is established.<br />
<br />
60<br />
*[[Orbonne Monastery]] is established as a sanctuary by a clan of Jumi led by Diana.<br />
<br />
80<br />
*The [[Beast Kingdom]] is established.<br />
<br />
90<br />
*With the development of agriculture and a stable environment, populations begin to grow and small towns develop. Matangui are the first to circumnavigate the world, plotting the known lands with maps and bringing plantlife back to Shadmire to flourish. An agreement is made amongst the many Matangui tribes and many set out to explore the other landmasses - acting as agents of both mana and nature.<br />
<br />
*The [[Macabre Tombstone]] appears in the [[Myrkur Mountains]], beginning the cycle of rebirth. It shepherds the dead souls through the underworld and back to the Mana Tree, so they may be reborn.<br />
<br />
===2nd Age: Age of Discovery===<br />
100<br />
*The city of [[Pandora]] is established.<br />
<br />
110<br />
*The city of [[Viorar]] is established.<br />
<br />
120<br />
*[[Sylvere]] gives 4 mirrors that can see fate to [[Diana]], [[Zebu]], [[Luka]], and [[Sceiron]].<br />
*[[Angkor Wat]] is built.<br />
*[[Brigantes]] is known to have existed at this time, but is probably older.<br />
<br />
150<br />
*[[Etansel Library]] is built in [[Viorar]]. It is the largest library in the world, documenting the history of the Cleft and more.<br />
<br />
160<br />
*The Kingdom of [[Mt. Rolante]] is established.<br />
*[[Spirit Temple]] is built.<br />
<br />
170<br />
*Lea Monde is destroyed.<br />
*Reploids finish constructing [[Final Weapon]], a safe haven for their race<br />
<br />
180<br />
*A rogue group of Reploids by the name of Maverick emerges, striking various human targets. Leader is Sigma<br />
<br />
<br />
190<br />
*The city of [[Wutai]] is established.<br />
*[[Goa]] begins militarization.<br />
<br />
<br />
===3rd Age: Age of Destruction===<br />
200<br />
*The great drought of [[Iktoa]] begins, caused by appearance of Mana Stone of Earth<br />
*Jumi Leader [[Diana]] is assassinated and the [[Mirror of Diana]] shatters, with its remnants stolen. The current Clarius retains authority.<br />
*[[Sorceress Vulpecula]] lays siege to the Kingdom of Rolante.<br />
<br />
210<br />
*Two unnamed prophets appear in [[Mandala]], giving six orbs that see the future to the shaman there.<br />
*[[Sorceress Vulpecula]] establishes domination of the entire northlands beyond Loftarasa<br />
<br />
220<br />
*Etansel Library mysteriously burns down.<br />
*'''The Coronar War.'''<br />
**Goa invades southern Fa'Diel.<br />
**Battle of Pandora<br />
***Goa invades Pandora. Pandora falls to Goa after a long winter.<br />
**221 - Goa invades more cities and slowly gains ground.<br />
***By the Clarius' command, Orbonne's doors are shut, despite pleas from countrymen for sanctuary.<br />
**223 - Battle of the Luon Coast<br />
***Goa attempts Viorar invasion.<br />
***Beast Kingdom enters Coronar War against Goa.<br />
***Viorar forces push Goa back after several weeks.<br />
**224 - Goa takes over Palace of Water in [[Lake Lasacul]].<br />
**Battle on High Water<br />
***[[Lelanol's Lair|Lelanol]] enters Coronar War against Goa.<br />
***Lelanol pushes Goan forces out of [[Lasacul]].<br />
**226 - The Clarius of Orbonne passes away and the non-Jumi take over, exiling Jumi loyal to the former leader and opening their doors to help.<br />
**227 - The new Clarius of the Jumi dies very early as a result of Goa's attacks on them. The exiled Jumi go into hiding.<br />
**228 - Battle of Lorien<br />
***Alliance of Beastmen and Lelanolians attack Goa-controlled Pandora.<br />
**Goan forces lose war and surrender all land back to Fa'Diel. Pandora falls to ruins<br />
<br />
<br />
230<br />
*All inhabitants of Iktoa migrate out of the nation, due to the withering drought, except the Gerudo and Giganto<br />
*Construction of [[Temple of Prophecy]] completed<br />
<br />
250<br />
*Iktoa becomes a complete desert, known now as the [[Haunted Wastelands]]<br />
*Army of Vandole invades the Mana Holyland in the [[Valley of Wonders]], which [[Ageatii]] sends to the Upper Realm. [[Benamas]] turns the empty void that remained into a [[Sea of Wonders]].<br />
*Army of Gerudo, led by Gannondorf, leave the wastelands in search of power to revive Iktoa<br />
<br />
260<br />
*[[Sorceress Vulpecula]] invades Brigantes.<br />
**She and the city of [[Brigantes]] are destroyed by Arctic, creating the [[Madra Ice Field]]<br />
*The city of [[Caspia]] is established.<br />
*[[Guardia Castle]] is constructed.<br />
<br />
270<br />
*The city of [[Truce]] is established, forming the township of Guardia.<br />
*[[Barrel Volcano]] erupts.<br />
<br />
280<br />
*Establishment of [[Cosmic Guardians]].<br />
*The city of [[Shrike]] falls into the Cleft of Dimensions.<br />
*[[Rocket Town]] is established.<br />
<br />
290<br />
*Sigma, Leader of Maverick, is destroyed near [[Rocket Town]]<br />
*The [[Reploid]] [[Jedo]] finds the remains of the Maverick virus and is infected, declares himself the new leader of Maverick<br />
<br />
===4th Age: Age of Survival===<br />
300<br />
*New wormhole appears above the city of Truce, linking Cleft with other timelines in other dimensions<br />
*Etansel Library finishes reconstruction<br />
<br />
305<br />
*Goa begins reclaiming old territory, sending soldiers in search of treasure to reimburse the debt<br />
*[[Vandole]] begins mission in search of the [[Mana Sword]], deploys finest warriors<br />
*Goa gains control of the [[Fire Palace]] in the [[Hydra Mountains]]<br />
*Goan ship mysteriously disappears in the Sea of Wonders while in search of the [[Moon Palace]]<br />
<br />
310<br />
*Mana Stone of Light is sent to [[King Manmon]] on the [[Lumnon Isle]] for protection<br />
*Rumors spread of the reappearance of the [[Jumi]] <br />
<br />
315<br />
*Completion of Gold Tower - the stronghold for the Mana Stone of Light<br />
*The Lumnon Isle becomes completely saturated with gold drained from the Mana Stone, becoming the Gold Isle<br />
<br />
320<br />
*[[Gold City]] is established (in its modern form).<br />
*Chobin army invades and destroys the Shrine of the [[Cosmic Guardians]]- few survive, including the leader Cyx<br />
*Maverick Hunters form, under the leadership of [[Signas]]<br />
<br />
325<br />
*The Maverick Virus is contained. Maverick Hunters disband<br />
====[[Jango]] makes play for control of Middle Realm====<br />
<br />
345<br />
====[[War: Guardia vs Koopa Kingdom]]====<br />
<br />
*The Island of [[Shrike]] begins to sink.<br />
*Booskaboo, the great turtle, is discovered and freed from beneath it.<br />
<br />
349<br />
====[[GodWars|War Amongst the Gods]]====<br />
<br />
350<br />
*[[Imbibobot]] arrives in [[Truce]], offering the wisdom of alcoholism to adventurers. A group of eccentric followers help him to discover his forgotten identity and role: To maintain the seams holding the cleft together.<br />
*[[Imbibobot]] is left behind deep beneath the ground to work this thankless task while his followers attempted to locate more Inventors to help. Dr. Wily is approached by them but refuses any aid, instead revealing a remote control and threatening to detonate a bomb that he left inside [[Imbibobot]] while repairing him. After growing weary with anger, Dr. Wily discards the remote control and kicks the group out of his lab, which is kept safe in [[Kolem]]'s hands.<br />
<br />
<br />
[[Category:History|*]]</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=History&diff=1761History2017-07-27T00:50:26Z<p>DuskGonzales: </p>
<hr />
<div>==Origins==<br />
[[Carsanquay]] hides in a pocket dimension during a [http://en.wikipedia.org/wiki/Verneshot verneshot]: The Cleft is formed!<br />
<br />
==Cleft of Dimensions Timeline==<br />
<br />
[[Relics of the Immortals]]<br />
<br />
===The First Age: The Creation of the Cleft===<br />
0 <br />
*The Cleft is created and violent temporal rifts ravage the void. Land masses fill in the space slowly, drawn together by their own inherent energies before finally reunited under the [[Machina Principia]]'s influence. Most of the first living beings transported to the Cleft die out of lack of sufficient resources to live off in the inhospitable environment, though there are a handful of survivors. Without Mana, all magic and its qualities are lost from the world. The atmosphere fluctuates violently during this time, chaotic and destructive with its many storms and howling winds. Sources of oxygens rise and lower with the unstable atmosphere. A shadow descends from above and rain comes in after it.<br />
*[[Zanarkand]], the First City. Assumed to have been the first city to fall into the Cleft, situated at the "top of the world". The city and its people are believed to have ultimately failed to survive the birth of the Cleft.<br />
<br />
10<br />
*The heavy rains come to an end, leaving behind a mess on the lands. Massive mountains have been shaped and eroded into what they are today and the oceans have finally settled. The water cycle begins and continues from here on, providing freshwater systems and expansive seas. Yet, the chaotic weather continues to churn the seas and air still.<br />
<br />
30<br />
*The [[Mana Holyland]] arrives in [[Shadmire]] and melds with the planet. The great tree sends its roots sprawling throughout the lands, uniting them all with its strength and bringing balance to the Cleft's natural energies. Beams of light pierce the skies, quelling the weather and taming it into normalcy as they shoot out from the Mana Holyland. From the Chaos, [[Versalia]] is born; at once, the atmosphere settles and the oceans find peace. The sun emerges from its shadows and the moon comes as its companion. The [[Mana Tree]] bathes the world in mana, once more allowing magic to be used and for life to flourish. Lands, charred by fire and storms and eroded by rain turn fertile and growth begins. The land of Shadmire is doused with magic and from the fungal growth that has soldiered creation until now, the [[Matangui]] arise.<br />
<br />
40<br />
*The city of [[Lea Monde]] is established.<br />
<br />
43<br />
*Iktoa is established.<br />
<br />
60<br />
*[[Orbonne Monastery]] is established as a sanctuary by a clan of Jumi led by Diana.<br />
<br />
80<br />
*The [[Beast Kingdom]] is established.<br />
<br />
90<br />
*With the development of agriculture and a stable environment, populations begin to grow and small towns develop. Matangui are the first to circumnavigate the world, plotting the known lands with maps and bringing plantlife back to Shadmire to flourish. An agreement is made amongst the many Matangui tribes and many set out to explore the other landmasses - acting as agents of both mana and nature.<br />
<br />
*The [[Macabre Tombstone]] appears in the [[Myrkur Mountains]], beginning the cycle of rebirth. It shepherds the dead souls through the underworld and back to the Mana Tree, so they may be reborn.<br />
<br />
===2nd Age: Age of Discovery===<br />
100<br />
*The city of [[Pandora]] is established.<br />
<br />
110<br />
*The city of [[Viorar]] is established.<br />
<br />
120<br />
*[[Sylvere]] gives 4 mirrors that can see fate to [[Diana]], [[Zebu]], [[Luka]], and [[Sceiron]].<br />
*[[Angkor Wat]] is built.<br />
*[[Brigantes]] is known to have existed at this time, but is probably older.<br />
<br />
150<br />
*[[Etansel Library]] is built in [[Viorar]]. It is the largest library in the world, documenting the history of the Cleft and more.<br />
<br />
160<br />
*The Kingdom of [[Mt. Rolante]] is established.<br />
*[[Spirit Temple]] is built.<br />
<br />
170<br />
*Lea Monde is destroyed.<br />
*Reploids finish constructing [[Final Weapon]], a safe haven for their race<br />
<br />
180<br />
*A rogue group of Reploids by the name of Maverick emerges, striking various human targets. Leader is Sigma<br />
<br />
<br />
190<br />
*The city of [[Wutai]] is established.<br />
*[[Goa]] begins militarization.<br />
<br />
<br />
===3rd Age: Age of Destruction===<br />
200<br />
*The great drought of [[Iktoa]] begins, caused by appearance of Mana Stone of Earth<br />
*Jumi Leader [[Diana]] is assassinated and the [[Mirror of Diana]] shatters, with its remnants stolen. The current Clarius retains authority.<br />
*[[Sorceress Vulpecula]] lays siege to the Kingdom of Rolante.<br />
<br />
210<br />
*Two unnamed prophets appear in [[Mandala]], giving six orbs that see the future to the shaman there.<br />
*[[Sorceress Vulpecula]] establishes domination of the entire northlands beyond Loftarasa<br />
<br />
220<br />
*Etansel Library mysteriously burns down.<br />
*'''The Coronar War.'''<br />
**Goa invades southern Fa'Diel.<br />
**Battle of Pandora<br />
***Goa invades Pandora. Pandora falls to Goa after a long winter.<br />
**221 - Goa invades more cities and slowly gains ground.<br />
***By the Clarius' command, Orbonne's doors are shut, despite pleas from countrymen for sanctuary.<br />
**223 - Battle of the Luon Coast<br />
***Goa attempts Viorar invasion.<br />
***Beast Kingdom enters Coronar War against Goa.<br />
***Viorar forces push Goa back after several weeks.<br />
**224 - Goa takes over Palace of Water in [[Lake Lasacul]].<br />
**Battle on High Water<br />
***[[Lelanol's Lair|Lelanol]] enters Coronar War against Goa.<br />
***Lelanol pushes Goan forces out of [[Lasacul]].<br />
**226 - The Clarius of Orbonne passes away and the non-Jumi take over, exiling Jumi loyal to the former leader and opening their doors to help.<br />
**227 - The new Clarius of the Jumi dies very early as a result of Goa's attacks on them. The exiled Jumi go into hiding.<br />
**228 - Battle of Lorien<br />
***Alliance of Beastmen and Lelanolians attack Goa-controlled Pandora.<br />
**Goan forces lose war and surrender all land back to Fa'Diel. Pandora falls to ruins<br />
<br />
<br />
230<br />
*All inhabitants of Iktoa migrate out of the nation, due to the withering drought, except the Gerudo and Giganto<br />
*Construction of [[Temple of Prophecy]] completed<br />
<br />
250<br />
*Iktoa becomes a complete desert, known now as the [[Haunted Wastelands]]<br />
*Army of Vandole invades the Mana Holyland in the [[Valley of Wonders]], which [[Ageatii]] sends to the Upper Realm. [[Benamas]] turns the empty void that remained into a [[Sea of Wonders]].<br />
*Army of Gerudo, led by Gannondorf, leave the wastelands in search of power to revive Iktoa<br />
<br />
260<br />
*[[Sorceress Vulpecula]] invades Brigantes.<br />
**She and the city of [[Brigantes]] are destroyed by Arctic, creating the [[Madra Ice Field]]<br />
*The city of [[Caspia]] is established.<br />
*[[Guardia Castle]] is constructed.<br />
<br />
270<br />
*The city of [[Truce]] is established, forming the township of Guardia.<br />
*[[Barrel Volcano]] erupts.<br />
<br />
280<br />
*Establishment of [[Cosmic Guardians]].<br />
*The city of [[Shrike]] falls into the Cleft of Dimensions.<br />
*[[Rocket Town]] is established.<br />
<br />
290<br />
*Sigma, Leader of Maverick, is destroyed near [[Rocket Town]]<br />
*The [[Reploid]] [[Jedo]] finds the remains of the Maverick virus and is infected, declares himself the new leader of Maverick<br />
<br />
===4th Age: Age of Survival===<br />
300<br />
*New wormhole appears above the city of Truce, linking Cleft with other timelines in other dimensions<br />
*Etansel Library finishes reconstruction<br />
<br />
305<br />
*Goa begins reclaiming old territory, sending soldiers in search of treasure to reimburse the debt<br />
*[[Vandole]] begins mission in search of the [[Mana Sword]], deploys finest warriors<br />
*Goa gains control of the [[Fire Palace]] in the [[Hydra Mountains]]<br />
*Goan ship mysteriously disappears in the Sea of Wonders while in search of the [[Moon Palace]]<br />
<br />
310<br />
*Mana Stone of Light is sent to [[King Manmon]] on the [[Lumnon Isle]] for protection<br />
*Rumors spread of the reappearance of the [[Jumi]] <br />
<br />
315<br />
*Completion of Gold Tower - the stronghold for the Mana Stone of Light<br />
*The Lumnon Isle becomes completely saturated with gold drained from the Mana Stone, becoming the Gold Isle<br />
<br />
320<br />
*[[Gold City]] is established (in its modern form).<br />
*Chobin army invades and destroys the Shrine of the [[Cosmic Guardians]]- few survive, including the leader Cyx<br />
*Maverick Hunters form, under the leadership of [[Signas]]<br />
<br />
325<br />
*The Maverick Virus is contained. Maverick Hunters disband<br />
====[[Jango]] makes play for control of Middle Realm====<br />
<br />
345<br />
====[[War: Guardia vs Koopa Kingdom]]====<br />
<br />
*The Island of [[Shrike]] begins to sink.<br />
*Booskaboo, the great turtle, is discovered and freed from beneath it.<br />
<br />
349<br />
====[[GodWars|War Amongst the Gods]]====<br />
<br />
<br />
<br />
[[Category:History|*]]</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=GodWars&diff=1760GodWars2017-07-27T00:47:06Z<p>DuskGonzales: </p>
<hr />
<div>=Some of the events leading up to the Hope Arc=<br />
When [[Coraveda]] disappeared during the Koopa Arc, she stumbled across a secret cavern with an ancient riddle. She managed to solve the puzzle of the cave, and apparently found the [[Claire Bible]] within it. Just as she grabbed it, however, someone shot her with a burning arrow...<br />
How she survived was unknown, but she washed ashore on the Lete river, along with a wolf pup. She had a grevious, gaping wound from the magical arrow, and was in critical condition. As Selan attempted to heal her, a voice spoke from her body - clearly that of the Claire Bible. It spoke cryptically, as always, but its hints helped those present figure out how to heal the wound. When she awoke, Coraveda had no memory of where the cave was, but she knew everything else that had happened; she did, however, choose to keep this information private. She instead started the [[Gypsy Rose]] clan in secret to protect the Claire Bible and the strange things it spoke of.<br />
<br />
*[[The Empire]] is formed in secret.<br />
*The [[Claire Bible]] is found by [[Coraveda]]<br />
**Revealed previously unknown spells<br />
**Awakened the power of the dormant [[Rosier]]s<br />
*[[Gypsy Rose]] is formed in secret to gather and protect the [[Rosier]]s<br />
*Led by [[Bahamut]] the Fake and backed by [[Deneb]], [[The Empire]] clashes with the [[Truce Militia]].<br />
*[[Versalia]] and [[Ageatii]] have a fierce argument over a card game.<br />
**Ageatii impregnates priestess [[Mizo]] with recently deceased [[Variance]], starting a bitter feud<br />
*[[The Empire]] destroys the village of [[Feyan Lake|Brei]].<br />
**The Fey are hunted to near-extinction for their magical properties.<br />
**Feyan Lake is poisoned, destroying the ecosystem, and spawning a mini-[[Haunted Wasteland]]<br />
*[[Jango]] resurfaces, this time looking for vampires instead of reploids<br />
*[[Versalia]], hatching a greater scheme to work against [[Ageatii]], begins subversion<br />
**[[Carsanquay]] gives Versalia some interesting inventions, unwittingly<br />
**[[Ziddar]] joins Versalia, just for some chaos and funsies<br />
**[[Arctic]] joins Versalia, believing she is fighting against Jango<br />
**[[Jango]] joins Versalia, believing he is fighting against Tenor<br />
**[[Sarai]] joins Versalia, believing Vers is fighting against Jango<br />
**[[Tenor]] joins Ageatii, (now correctly) believing he is fighting against Jango<br />
**[[Benamas]] joins Ageatii, believing he is fighting against Jango<br />
*[[The Empire]] and [[Truce Militia]] clash at the mountain pass south of Truce<br />
**Empire's generals are all killed; Heavy casualties on both sides<br />
**[[Bahamut]] the Fake breaks his contract with [[Deneb]], who turns him into magicite<br />
**[[Deneb]] reveals this was her plan the whole time, and has saved everyone. Hooray<br />
***[[Deneb]] and [[Guardia]] sign a peace treaty to prove it<br />
<br />
<br />
<br />
[[Category:History]]</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=History&diff=1759History2017-07-27T00:46:11Z<p>DuskGonzales: </p>
<hr />
<div>==Origins==<br />
[[Carsanquay]] hides in a pocket dimension during a [http://en.wikipedia.org/wiki/Verneshot verneshot]: The Cleft is formed!<br />
<br />
==Cleft of Dimensions Timeline==<br />
<br />
[[Relics of the Immortals]]<br />
<br />
===The First Age: The Creation of the Cleft===<br />
0 <br />
*The Cleft is created and violent temporal rifts ravage the void. Land masses fill in the space slowly, drawn together by their own inherent energies before finally reunited under the [[Machina Principia]]'s influence. Most of the first living beings transported to the Cleft die out of lack of sufficient resources to live off in the inhospitable environment, though there are a handful of survivors. Without Mana, all magic and its qualities are lost from the world. The atmosphere fluctuates violently during this time, chaotic and destructive with its many storms and howling winds. Sources of oxygens rise and lower with the unstable atmosphere. A shadow descends from above and rain comes in after it.<br />
*[[Zanarkand]], the First City. Assumed to have been the first city to fall into the Cleft, situated at the "top of the world". The city and its people are believed to have ultimately failed to survive the birth of the Cleft.<br />
<br />
10<br />
*The heavy rains come to an end, leaving behind a mess on the lands. Massive mountains have been shaped and eroded into what they are today and the oceans have finally settled. The water cycle begins and continues from here on, providing freshwater systems and expansive seas. Yet, the chaotic weather continues to churn the seas and air still.<br />
<br />
30<br />
*The [[Mana Holyland]] arrives in [[Shadmire]] and melds with the planet. The great tree sends its roots sprawling throughout the lands, uniting them all with its strength and bringing balance to the Cleft's natural energies. Beams of light pierce the skies, quelling the weather and taming it into normalcy as they shoot out from the Mana Holyland. From the Chaos, [[Versalia]] is born; at once, the atmosphere settles and the oceans find peace. The sun emerges from its shadows and the moon comes as its companion. The [[Mana Tree]] bathes the world in mana, once more allowing magic to be used and for life to flourish. Lands, charred by fire and storms and eroded by rain turn fertile and growth begins. The land of Shadmire is doused with magic and from the fungal growth that has soldiered creation until now, the [[Matangui]] arise.<br />
<br />
40<br />
*The city of [[Lea Monde]] is established.<br />
<br />
43<br />
*Iktoa is established.<br />
<br />
60<br />
*[[Orbonne Monastery]] is established as a sanctuary by a clan of Jumi led by Diana.<br />
<br />
80<br />
*The [[Beast Kingdom]] is established.<br />
<br />
90<br />
*With the development of agriculture and a stable environment, populations begin to grow and small towns develop. Matangui are the first to circumnavigate the world, plotting the known lands with maps and bringing plantlife back to Shadmire to flourish. An agreement is made amongst the many Matangui tribes and many set out to explore the other landmasses - acting as agents of both mana and nature.<br />
<br />
*The [[Macabre Tombstone]] appears in the [[Myrkur Mountains]], beginning the cycle of rebirth. It shepherds the dead souls through the underworld and back to the Mana Tree, so they may be reborn.<br />
<br />
===2nd Age: Age of Discovery===<br />
100<br />
*The city of [[Pandora]] is established.<br />
<br />
110<br />
*The city of [[Viorar]] is established.<br />
<br />
120<br />
*[[Sylvere]] gives 4 mirrors that can see fate to [[Diana]], [[Zebu]], [[Luka]], and [[Sceiron]].<br />
*[[Angkor Wat]] is built.<br />
*[[Brigantes]] is known to have existed at this time, but is probably older.<br />
<br />
150<br />
*[[Etansel Library]] is built in [[Viorar]]. It is the largest library in the world, documenting the history of the Cleft and more.<br />
<br />
160<br />
*The Kingdom of [[Mt. Rolante]] is established.<br />
*[[Spirit Temple]] is built.<br />
<br />
170<br />
*Lea Monde is destroyed.<br />
*Reploids finish constructing [[Final Weapon]], a safe haven for their race<br />
<br />
180<br />
*A rogue group of Reploids by the name of Maverick emerges, striking various human targets. Leader is Sigma<br />
<br />
<br />
190<br />
*The city of [[Wutai]] is established.<br />
*[[Goa]] begins militarization.<br />
<br />
<br />
===3rd Age: Age of Destruction===<br />
200<br />
*The great drought of [[Iktoa]] begins, caused by appearance of Mana Stone of Earth<br />
*Jumi Leader [[Diana]] is assassinated and the [[Mirror of Diana]] shatters, with its remnants stolen. The current Clarius retains authority.<br />
*[[Sorceress Vulpecula]] lays siege to the Kingdom of Rolante.<br />
<br />
210<br />
*Two unnamed prophets appear in [[Mandala]], giving six orbs that see the future to the shaman there.<br />
*[[Sorceress Vulpecula]] establishes domination of the entire northlands beyond Loftarasa<br />
<br />
220<br />
*Etansel Library mysteriously burns down.<br />
*'''The Coronar War.'''<br />
**Goa invades southern Fa'Diel.<br />
**Battle of Pandora<br />
***Goa invades Pandora. Pandora falls to Goa after a long winter.<br />
**221 - Goa invades more cities and slowly gains ground.<br />
***By the Clarius' command, Orbonne's doors are shut, despite pleas from countrymen for sanctuary.<br />
**223 - Battle of the Luon Coast<br />
***Goa attempts Viorar invasion.<br />
***Beast Kingdom enters Coronar War against Goa.<br />
***Viorar forces push Goa back after several weeks.<br />
**224 - Goa takes over Palace of Water in [[Lake Lasacul]].<br />
**Battle on High Water<br />
***[[Lelanol's Lair|Lelanol]] enters Coronar War against Goa.<br />
***Lelanol pushes Goan forces out of [[Lasacul]].<br />
**226 - The Clarius of Orbonne passes away and the non-Jumi take over, exiling Jumi loyal to the former leader and opening their doors to help.<br />
**227 - The new Clarius of the Jumi dies very early as a result of Goa's attacks on them. The exiled Jumi go into hiding.<br />
**228 - Battle of Lorien<br />
***Alliance of Beastmen and Lelanolians attack Goa-controlled Pandora.<br />
**Goan forces lose war and surrender all land back to Fa'Diel. Pandora falls to ruins<br />
<br />
<br />
230<br />
*All inhabitants of Iktoa migrate out of the nation, due to the withering drought, except the Gerudo and Giganto<br />
*Construction of [[Temple of Prophecy]] completed<br />
<br />
250<br />
*Iktoa becomes a complete desert, known now as the [[Haunted Wastelands]]<br />
*Army of Vandole invades the Mana Holyland in the [[Valley of Wonders]], which [[Ageatii]] sends to the Upper Realm. [[Benamas]] turns the empty void that remained into a [[Sea of Wonders]].<br />
*Army of Gerudo, led by Gannondorf, leave the wastelands in search of power to revive Iktoa<br />
<br />
260<br />
*[[Sorceress Vulpecula]] invades Brigantes.<br />
**She and the city of [[Brigantes]] are destroyed by Arctic, creating the [[Madra Ice Field]]<br />
*The city of [[Caspia]] is established.<br />
*[[Guardia Castle]] is constructed.<br />
<br />
270<br />
*The city of [[Truce]] is established, forming the township of Guardia.<br />
*[[Barrel Volcano]] erupts.<br />
<br />
280<br />
*Establishment of [[Cosmic Guardians]].<br />
*The city of [[Shrike]] falls into the Cleft of Dimensions.<br />
*[[Rocket Town]] is established.<br />
<br />
290<br />
*Sigma, Leader of Maverick, is destroyed near [[Rocket Town]]<br />
*The [[Reploid]] [[Jedo]] finds the remains of the Maverick virus and is infected, declares himself the new leader of Maverick<br />
<br />
===4th Age: Age of Survival===<br />
300<br />
*New wormhole appears above the city of Truce, linking Cleft with other timelines in other dimensions<br />
*Etansel Library finishes reconstruction<br />
<br />
305<br />
*Goa begins reclaiming old territory, sending soldiers in search of treasure to reimburse the debt<br />
*[[Vandole]] begins mission in search of the [[Mana Sword]], deploys finest warriors<br />
*Goa gains control of the [[Fire Palace]] in the [[Hydra Mountains]]<br />
*Goan ship mysteriously disappears in the Sea of Wonders while in search of the [[Moon Palace]]<br />
<br />
310<br />
*Mana Stone of Light is sent to [[King Manmon]] on the [[Lumnon Isle]] for protection<br />
*Rumors spread of the reappearance of the [[Jumi]] <br />
<br />
315<br />
*Completion of Gold Tower - the stronghold for the Mana Stone of Light<br />
*The Lumnon Isle becomes completely saturated with gold drained from the Mana Stone, becoming the Gold Isle<br />
<br />
320<br />
*[[Gold City]] is established (in its modern form).<br />
*Chobin army invades and destroys the Shrine of the [[Cosmic Guardians]]- few survive, including the leader Cyx<br />
*Maverick Hunters form, under the leadership of [[Signas]]<br />
<br />
325<br />
*The Maverick Virus is contained. Maverick Hunters disband<br />
====[[Jango]] makes play for control of Middle Realm====<br />
<br />
345<br />
====[[War: Guardia vs Koopa Kingdom]]====<br />
<br />
*The Island of [[Shrike]] begins to sink.<br />
*Booskaboo, the great turtle, is discovered and freed from beneath it.<br />
<br />
====[[GodWars|War Amongst the Gods]]====<br />
<br />
<br />
<br />
[[Category:History|*]]</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=Truce&diff=1758Truce2017-07-27T00:41:59Z<p>DuskGonzales: /* History */</p>
<hr />
<div>{{AreaStats | color = #FFc | picture = truce.png | name = Truce | source = Chrono Trigger | builder = Everyone | level range = All | linked = Yes | caption = ¡Bienvenidos a la Cleft de Dimensiones!}}<br />
<br />
Truce is a city in [[Guardia]]. It sits in a fertile valley on the coast of the [[Western Sea]]. It is one of the starting towns in the Cleft, along with [[Viorar]].<br />
<br />
==History==<br />
<br />
'''c270''' - Truce is one of the newer cities in the Cleft, founded around the year 270 by expatriates of various nations involved in the huge wars of the past decades. This diverse group of individuals from all over the world gathered here, establishing probably the most ethnically diverse city in the Cleft. The city was named '''Truce''', signalling the prosperty the founding fathers hoped would set an example for the rest of the world.<br />
<br />
'''300''' - The 3rd [[Centennial Fair]] is held in Truce.<br />
<br />
'''301''' - A small wormhole appears directly above Truce Fountain and doesn't close. From here on, adventurers occasionally fall through.<br />
<br />
'''303''' - A squad from the [[Beast Kingdom]], led by Lugar and Deathjester, takes over Truce in an attempt to locate the [[Mana Stone|Mana Stone of Light]] hidden somewhere in the region.<br />
<br />
A council of the Mana Spirits convenes, and the spirits decide to temporarily hide the Mana Stone of Light elsewhere, away from it's original spot - the Cave of Waterfalls.<br />
<br />
Deathjester kidnaps the Mana Spirit of Light, Lumina. He holds her hostage until the Beast Kingdome receives the Mana Stone of Light. A rag-tag group of adventurers, led by the witch [[Angela]] repells the Beast Kingdom. Lumina is set free. The Beastmen flee.<br />
<br />
'''304''' - Angela is named the head of Truce Council.<br />
<br />
'''308''' - The city of Shrike meets with Truce with plans to build a geothermal power plant inside [[Barrel Volcano]] to the south in order to provide electricity to the city.<br />
<br />
'''309''' - [[Nakajima Robotics]] withdraws from the geothermal plant productions when further excavating and building inside Barrel Volcano reveals that the volcano is still active. Plans for the geothermal plant go under.<br />
<br />
Truce still wants power. [[ShinRa Electric Power Company]] presents plans for [[Rocket Town]].<br />
<br />
'''310''' - Southern [[Rabite Forest]] is cut down to pave way for a road connecting to the Monotoli building site.<br />
<br />
Angela receives the Staff of Zephyr from Cyx, leader of the [[Cosmic Guardians]], shortly after the death of Zebu on [[Joel Island]]. She vows to keep it protected from the hands of evil.<br />
<br />
'''312''' - [[Rocket Town]] is established.<br />
<br />
'''313''' - Rocket Town provides first electrical power to Truce. The success and income potential convinces ShinRa to move their office headquarters from Shrike to Rocket Town permanently.<br />
<br />
'''316''' - The Staff of Zephyr is stolen from [[Angela]].<br />
<br />
'''317''' - [[Angela]] steps down from her position as Truce Council's leader and leaves Truce with Hawk to head north, disappearing from the pages of history.<br />
<br />
'''319''' - A Ministory involving the Runestones of Shadmire, Guardia, Fa'Diel, and Goa. The events are hazy, but led to the death of a wizard named Helena in the final battle atop Barrel Volcano, the destruction of the Runestones, the revelation of the identity of the Jumi assassin (Sandra), and the revelation that [[Princess Zelda]] has been missing from Hyrule for a year and Hyrule Castle has covered up this disaster. Oh, and Cyx gets shot. He lives and has a fling with Selan.<br />
<br />
'''321''' - A mysterious [[Sorceress]] shows up from the Haunted Wastelands in the [[Gigan Canyons]], wielding the [[Staff of Zephyr]]. This sparks rumors that [[Sorceress Vulpecula]] has returned. With a new legion of Gerudo warriors following her, and a legion of Chobin-Slaves, the goal was to take over Truce. Adventurers from Truce step in to combat her (with assistance via a Chobin revolt) and she eventually loses control of the staff and vanishes.<br />
<br />
The conflicts of this region led to the destruction of the Shrine of the Cosmic Guardians and most of it's members. The leader Cyx survives but abandons the region shortly after, disappearing from the pages of history.<br />
<br />
'''325''' - Booster Tower is constructed just outside of the western city limits of Truce. It is a vacuum of electrical energy supplied by ShinRa.<br />
<br />
'''327''' - Booster signs the Bundt Contract with Truce Council, allowing Booster Tower operations to continue as long as they did not interfere with the public.<br />
<br />
'''345''' - Bowser and Kamek of the Koopa Kingdom pay a visit to Truce, announcing the hunt for Princess Toadstool, whom they believe is hiding somewhere in the area. A woman named [[Selrin]] decides to impersonate the princess (she always wanted to be one) and the Koopas take her to their airship to prepare a wedding. He soon finds out that the girl is an imposter and these events lead up to [[History#War:_Guardia_vs_Koopa_Kingdom|war]].<br />
<br />
'''346''' - In the aftermath of the war, Morton Koopa Jr. was captured and imprisoned. The Koopa Kingdom stands down from all it's non-mobile military bases (except [[Walla Walla]]). Truce Council votes to form [[Truce Militia]], whose initial members consist of many of the people who bravely fought against the koopas. Truce Militia fills the gap the Cosmic Guardians once held as protectors of the region.<br />
<br />
'''349''' - [[The Empire]] attempts to take over Truce but is repelled by the Militia with aid from [[Guardia Castle]]. Truce Militia stations soldiers around Mongrelia in Sulfataska.<br />
<br />
[[Deneb]] lends her aid to [[The Empire]]. Hundreds of [[War Witches]] ride on winged horses down to [[Brei]], avoiding Truce on their way from [[Brigantes]]. Truce Militia detaches half of its force there, where they are victorious. However, half of the Witches were in McNeil Woods, and attacked and crushed the fort near Mongrelia.<br />
<br />
Both sides sustained such heavy casualties that Deneb called a cease-fire. Enraged, [[Bahamut]] the Fake revealed himself as the leader of The Empire and attacked Deneb for being 'so weak.' Because this directly contradicted Deneb's contract with him, she used the magic contract to instantly reduce Bahamut to magicite. Deneb was last seen negotiating the terms of a peace contract with the Council of Guardia.<br />
<br />
'''350''' - The [[Truce Militia]] is absorbed by and becomes an auxiliary service of the [[Guardia]] army.<br />
<br />
-<br />
<br />
Truce has also been the target of more than one invading evil army in its past, no doubt attributed to the pleasant and fertile [[Guardia Fields]] located to the south along the road through the [[Sulfataska Mountains]] into [[Fa'Diel]].<br />
<br />
==Sights==<br />
Truce has a few points of interest for tourists and residents.<br />
<br />
===The Truce Fountain===<br />
[[Image:TruceFountain.jpg|right|thumb|180px|The Truce Fountain might look like this?]]<br />
The Truce Fountain is an informal gathering place, set in the heart of eastern Truce. The actual fountain provides fresh water, and (hopefully!) features multiple, redundant filtering and cleaning systems. It also serves as a staging ground, and adventurers of all types can be found there at varying hours.<br />
<br />
Some people like to meet at the nearby Pub, instead.<br />
<br />
The Truce Fountain is the default recall point for all players. The Magical, Flying Tuna can change a player's recall point to [[Viorar]] instead, however.<br />
<br />
===Leene's Bell===<br />
Leene's Bell is a large metal bell near the western gate of Truce, constructed as a monument to Truce's history and traditions.<br />
<br />
It has an inscription which reads:<br />
*Life is a series of both tragedies and opportunities. The tragedies come from missing the opportunities, but hope arises when these opportunities are taken and tragedy is endured. When without hope, hear for the ringing, it will guide you home, for there light exists - amongst the shadows.<br />
<br />
===Shopping===<br />
Truce is home to several merchants of varying capacity. Most cater to the novice adventurer, but the Tent of Wonders offers a wider variety of merchandise.<br />
<br />
===The Wormhole===<br />
An invisible, one-way wormhole exists above Truce, which occasionally spews out adventurers, adding to Truce's already-varied population.<br />
<br />
==Travel==<br />
Cobblestone roads run throughout Truce itself, and walking is the preferred method of travel within the city.<br />
<br />
A [[ferry]] operates out of Truce, providing service to [[Alfador Isle]], [[Shrike]], [[Wutai]], and the [[Battle Arena]], all off of the eastern coast of Guardia, with passage to [[Viorar]] available on the [[S. S. Zelbess]]. <br />
<br />
The cities of [[Cosmo Canyon]] and [[Wutai]] lie to the north, on the other side of the [[Truce Canyon]]. Similarly, [[Rocket Town]] and [[Booster Tower]] can be found not far from the western gate of Truce. To the south are the [[Guardia Fields|fields of Guardia]] and the small town of [[Crysta]].<br />
<br />
==Inhabitants==<br />
<br />
Truce has an incredibly diverse population. No standout race can be mentioned here.<br />
<br />
==Law, Government, and Politics==<br />
While part of the kingdom of [[Guardia]], Truce receives little support -- financial or otherwise -- from its government, and operates ''de facto'' as a semi-independent city-state. A high volume of trade exists between Truce and the nearby cities of Rocket Town and Wutai.<br />
<br />
===Government===<br />
<br />
Truce is governed by a representative democracy. A city council oversees the function of Truce, where all council members are voted in place with 10 year tenures. Still, the city council rarely changes chairs, as most individuals in these positions are quite popular.<br />
<br />
===Military===<br />
The city of Truce has a formalized [[Truce Militia|Militia]], formed in response to [[History#War:_Guardia_vs_Koopa_Kingdom|an invasion]] by the [[Koopa Troops]]. They have also had some clashes with agents of [[The Empire]].<br />
<br />
==Quests==<br />
A boastful adventurer once shared his exploits with a few citizens of Truce while sitting next to the fountain one day. Before being splashed by water due to a newcomer plunging into the fountain from the sky, these were his tales:<br />
<br />
- I fulfilled my community service!<br />
<br />
- I solved the treasure map's riddles!<br />
<br />
- I also helped Tresa!<br />
<br />
- And I committed espionage!<br />
<br />
- Then I fetched Wally for his secret meeting!<br />
<br />
- And beat Norstein Bekkler's carnival games!<br />
<br />
- And collected a commemorative LED!<br />
<br />
<br />
==The Great Explorer Luigi Says==<br />
[[file:luigi.jpg]]<br />
"Luigi recommends all a-venturers visit Truce before traveling a-cross the cleft. Always carry several scrolls a-recall, a-couple of translucent scrolls, a-handful of identify scrolls, a-few spare flashlights, healing potions, and plenty of food and water."<br />
<br />
[[Category:Areas]]</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=Fort_Walla_Walla&diff=1757Fort Walla Walla2017-07-27T00:18:04Z<p>DuskGonzales: </p>
<hr />
<div>{{AreaStats | color = #FFc | picture = walla_walla.jpg | name = Fort Walla Walla | source = Various | builder = Ageatii| level range = 10-15 | linked = Yes | caption = Fort Walla Walla in real life! (Washington)}}<br />
<br />
Fort Walla Walla is a small military base of [[Fa'Diel]], in the [[Donut Plains]] at the entrance to the [[Luon Highway]].<br />
<br />
<br />
== History ==<br />
<br />
'''301''' - The [[Koopa Kingdom]] temporarily withdraws trade from Viorar until "a final solution is made regarding the rodent infestation" - ''[[Ludwig von Koopa]]''<br />
<br />
'''304''' - Fort Walla Walla is established by the Koopa Kingdom. Under Sheriff Leone, the cavalry begin a brutal and extremely successful campaign against the chobin raiders.<br />
<br />
'''305''' - Walla Walla establishes a wildlife reserve, which would later be known as the [[Safari Zone]].<br />
<br />
'''306''' - The successful campaign against the Chobins encourages many cities to voluntarily provide funds to keep the fort running. It acts now as a liason between the trade cities.<br />
<br />
'''307''' - Sheriff Leone retires, much to the dismay of his inferiors. Replaced by Ford.<br />
<br />
'''308''' - Sheriff Ford is fired by Koopa Kingdom. Replaced by Sturges.<br />
<br />
'''316''' - Sheriff Sturges dies in horrible chocobo riding accident. Replaced by Sheriff Mann, who had gone missing within a few weeks and whose body emerged from the Donut Lake months later. Killer is never found. Replaced by his deputy, Tarnashun, who had to run Fort Walla Walla during that time.<br />
<br />
'''317''' - Deputy Curse: A total of 9 deputies have died from horrible accidents under Tarnashun's tenure.<br />
<br />
== Sights ==<br />
<br />
=== Pastry Safari ===<br />
<br />
Once in a while, when they're bored, the Walla Walla Cavalry will offer chocobo-mounted tours of the surrounding plains. These tours are nonviolent to the wildlife..most of the time. (these tours also don't actually exist in-game)<br />
<br />
=== Shopping ===<br />
<br />
Walla Walla has a few shops, which cater solely to caravaners.<br />
<br />
== Travel ==<br />
<br />
Fort Walla Walla is the gate to [[Luon Highway]] to the west. It lies in the middle of the [[Donut Plains]]. It is merely a pitstop for travelers.<br />
<br />
== Inhabitants ==<br />
<br />
=== Walla Walla Cavalry ===<br />
<br />
The cavalry exists entirely of koopas, usually. They keep a stable of black chocobos in the back, which they ironically have learned to tame from the chobins they've met over the years.<br />
<br />
=== Greenhorns ===<br />
<br />
Many people come and go from the fort.<br />
<br />
== Law, Government, and Politics ==<br />
<br />
Fort Walla Walla is an extension of the Koopa Kingdom. Outside of the fort, the cavalry must abide by local law. Inside, all Koopa Kingdom laws are followed.<br />
<br />
The Walla Walla cavalry has one person in command, the sheriff. The sheriff sometimes has a deputy. The remaining cavalry members have equal power amongst each other, but must follow all of the sheriff's rules. Sheriffs are replaced at the Koopa Kingdom's discretion.<br />
<br />
'''List of Sheriffs:'''<br />
304 - 307: Sheriff Leone<br />
307 - 308: Sheriff Ford<br />
308 - 316: Sheriff Sturges (deceased during tenure)<br />
316 - 316: Sheriff Mann (deceased during tenure)<br />
316 - Now: Sheriff Tarnashun<br />
<br />
== Quests ==<br />
While on patrol, a pair of rangers picked up a suspicious note. It read:<br />
<br />
- Complete THE LUON TRAIL!<br />
<br />
- Complete THE TRUTH IS FAR FROM HERE!<br />
<br />
== The Great Explorer Luigi Says ==<br />
[[file:luigi.jpg]]<br />
"The water kegs sold here are a-mazing for deep exploration where water is scarce, but they sure are-a heavy! The Rabite canteens are-a better choice for less muscular explorers. Koopa forces have-a variety of elemental attributes."<br />
<br />
[[Category:Areas]]</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=Faron_Woods&diff=1756Faron Woods2017-07-27T00:15:52Z<p>DuskGonzales: /* Travel */</p>
<hr />
<div>{{AreaStats | color = #665555 | picture = faron.png | name = Faron Woods | source = Legend of Zelda -Twilight Princess | builder = Benamas | level range = 6-10 | linked = Yes | caption = Shadows everywhere! }}<br />
<br />
Faron Woods is a place of spiders and manly fish.<br />
<br />
== Sights ==<br />
Coro's Ranch lies along the southeast corner, home to a man selling unique lantern refills.<br />
<br />
== Travel ==<br />
A road north of [[Zigolis Swamp]] leads into the woods. From there, there are roads out to [[Behemoth's Skull]], [[Midnight Gardens]], and [[Carnival Night Zone]].<br />
<br />
== Inhabitants ==<br />
Beastmen, fish, and spiders take up most of the woods. <br />
<br />
== Law, Government, and Politics ==<br />
As with any location under the influence of the Moon Mana Stone, the Beast Kingdom claims the area as its territory.<br />
<br />
== Quests ==<br />
After colliding into a tree and losing his letters, a parakoopa once collected his thoughts before setting out to find his missing letters:<br />
<br />
- Have I had my courier work interrupted by a thief?<br />
<br />
- Or made a successful delivery?<br />
<br />
== The Great Explorer Luigi Says ==<br />
[[file:luigi.jpg]]<br />
"Always carry extra lights when exploring the Beast Kingdom because it's always dark!"<br />
<br />
[[Category:Areas]]</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=Monstro_Town&diff=1755Monstro Town2017-07-27T00:03:30Z<p>DuskGonzales: /* History */</p>
<hr />
<div>Monstro Town is a small secluded town of reformed monsters. It is in southwestern [[Fa'Diel]] near the [[Luon Highway]].<br />
<br />
{{AreaStats | color = #006600 | picture = Monstrotown.png | name = Monstro Town | source = Super Mario RPG | builder = Ziddar, Kolem, Ageatii | level range = ALL | linked = Yes | caption = Monstro Town!}}<br />
<br />
== History ==<br />
<br />
'''c130''' - Monstro Town is established by Monster Mama, with the help of [[Lea Monde]] patrons.<br />
<br />
'''136''' - Lea Monde forces scavenge the area in an attempt to capture the townspeople at all costs, but are sent home by the [[Beast Kingdom]] on behalf of Viorar.<br />
<br />
'''137''' - The Beast King declares Myrhh Island a sanctuary.<br />
<br />
'''140''' - Martial arts master Jinx settles in Monstro Town.<br />
<br />
'''170''' - Lea Monde falls, and the inhabitants of Monstro Town leave their village safely for the first time in 40 years.<br />
<br />
'''333''' - A wormhole briefly appears over Monstro Town at midnight, closing up within minutes.<br />
<br />
A large mansion is Monstro Town is purchased by an individual no one has come in personal contact with, named Culex.<br />
<br />
3-ish Years from Present Day - Monstro Town is almost destroyed by the Sinistrals using the Mana Fortress but it is saved by [[GForte]] and [[Ambience]]. Citizens are evacuated by members of the [[Wishborn]].<br />
<br />
== Sights ==<br />
<br />
It's just a boring small town that overlooks the sea, from somewhere in Myrhh Island.<br />
<br />
It has a surprisingly adequate art scene, and master Jinx's Dojo is located there.<br />
<br />
== Travel ==<br />
<br />
The entrance to Monstro Town is hidden from the public, and the inhabitants would prefer it stay that way, but it's really pretty easy to find on Myrhh Island, which is just off the west side of the [[Luon Highway]]..<br />
<br />
== Inhabitants ==<br />
<br />
Monstro Town consists mostly of beings considered monsters that were experimented on in Lea Monde. Certain Lea Monde aristocrats purchased a large group of the monsters under the guise of slavery, but freed them while on a trade caravan to [[Viorar]].<br />
<br />
One of the matango maids was also given priceless items and sent with the monsters to help them establish a living. She is referred to now as Monster Mama.<br />
<br />
== Law, Government, and Politics ==<br />
<br />
The Beast Kingdom simultaneously declared ownership and freed Monstro Town when they made the island a sanctuary, forbidding any reclamations from Lea Monde.<br />
<br />
Monstro Town exists in Fa'Diel, but it's operations are entirely independent from the union. Likewise, any sort of "ownership" over the denizens has expired because Lea Monde is no more.<br />
<br />
== Quests ==<br />
One day, a trio of goombettes wished to play outside, but their father wouldn't them leave until they completed the following chores for the day:<br />
<br />
- Master artifice.<br />
<br />
- Train with Jinx.<br />
<br />
- Patronize an art gallery.<br />
<br />
- Play with spirits.<br />
<br />
- Land the finishing blow on a powerful stranger.<br />
<br />
== The Great Explorer Luigi Says ==<br />
[[file:luigi.jpg]]<br />
"Great weapons for novices are sold in this town, but only for explorers keens enough to find it!"<br />
<br />
[[Category:Areas]]</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=The_Empire&diff=1754The Empire2017-07-26T23:16:04Z<p>DuskGonzales: </p>
<hr />
<div>The Empire wasn't really an empire at all, it was just headed by the vainglorious [[Bahamut]] the Fake who had taken to calling himself an Emperor. Through a contract with [[Deneb]], witches and magic were supplied for the invasion of Feyan Lake and eventually Truce. [[Camory]] and [[Yuber]] were the two Generals leading the army.<br />
<br />
Since Bahamut the Fake's attempted double-crossing of Deneb and subsequent death and transformation into Magicite, The Empire has disbanded.<br />
<br />
[[Category:Clans]]</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=Crysta&diff=1753Crysta2017-07-26T22:44:18Z<p>DuskGonzales: </p>
<hr />
<div>{{AreaStats | color = #cccc66 | picture = crysta.jpg | name = Crysta | source = Terranigma | builder = Benamas| level range = All | linked = Yes | caption = }}<br />
<br />
Crysta is a small farming town south of [[Truce]].<br />
<br />
==History==<br />
The town of Crysta exists only because of the nearby [[Guardia Fields]].<br />
<br />
Nobody remembers exactly when it was incorporated into a proper town of [[Guardia]] from its previous state of simply being a place in the country where a bunch of people lived.<br />
<br />
3-ish years from Present Day: Crysta was obliterated by the Sinistrals using the Mana Fortress, a threat halted by the efforts of [[Gforte]] and Jillian.<br />
<br />
==In-Character Only==<br />
Present Day: Former citizens of Crysta as well as Guardia volunteers have rebuilt the town and a third party has established a guild hall for the [[Heroes for Hire]] (unlinked RP-area).<br />
<br />
==Sights==<br />
A magic pot in the Weavers' Hall can sprout magic seeds.<br />
<br />
There is a windmill but it's not very interesting.<br />
<br />
===Shops===<br />
Several stores exist in Crysta, selling equipment for novice adventurers. A few of these shops have items catering to higher-level adventurers as well.<br />
<br />
A carp pond on the west side of town has a nearby shop for [[Fishing]] gear. This is the easiest and cheapest place around to get a fishing pole and bait.<br />
<br />
A pet shops specializes in low-level golems and Magikarps.<br />
<br />
==Travel==<br />
Crysta exists near the border between [[Guardia]] and [[Fa'Diel]], wedged in between forests and mountains. Because of this, there's only one road in or out of town, on the east side of town.<br />
<br />
Even once beyond the singular town gate, one still has to travel through [[Guardia Fields]] to get anywhere.<br />
<br />
No airships service the town, and there are no canals or shorelines to travel via water.<br />
<br />
==Inhabitants==<br />
Most of Crysta's population consists of farmers, fishermen, and weavers.<br />
<br />
==Law, Politics, and Government==<br />
Crysta lies in Guardia territory and is run by its mayor, Ark.<br />
<br />
==Quests==<br />
A bored traveler, short of luck, once stared into the carp pond waiting for a bite. A goose honked loudly next to him, asking him questions that he would never understand: <br />
<br />
- Have you learned to fish?<br />
<br />
- Made a local shop delivery?<br />
<br />
- Made another local shop delivery?<br />
<br />
- Defeated the town hero?<br />
<br />
==The Great Explorer Luigi Says==<br />
[[file:luigi.jpg]]<br />
"Mario carries scrolls-a recall on him, but Luigi buys RINGS-a Recall in Crysta for exploring. They last-a twice as long which means-a less clutter for Luigi to carry! Crysta is also a-good place to pick up fishing equipment, there are a-many places to fish in the cleft."<br />
<br />
[[Category:Areas]]</div>DuskGonzaleshttp://wiki.cleftofdimensions.net/index.php?title=Crysta&diff=1752Crysta2017-07-26T17:35:02Z<p>DuskGonzales: </p>
<hr />
<div>{{AreaStats | color = #cccc66 | picture = crysta.jpg | name = Crysta | source = Terranigma | builder = Benamas| level range = All | linked = Yes | caption = }}<br />
<br />
Crysta is a small farming town south of [[Truce]].<br />
<br />
==History==<br />
The town of Crysta exists only because of the nearby [[Guardia Fields]].<br />
<br />
Nobody remembers exactly when it was incorporated into a proper town of [[Guardia]] from its previous state of simply being a place in the country where a bunch of people lived.<br />
<br />
3-ish years from Present Day: Crysta was obliterated by the Sinistrals using the Mana Fortress, a threat halted by the efforts of [[Gforte]], [[Sunflash]], and [[Ambience]].<br />
<br />
==In-Character Only==<br />
Present Day: Former citizens of Crysta as well as Guardia volunteers have rebuilt the town and a third party has established a guild hall for the [[Heroes for Hire]] (unlinked RP-area).<br />
<br />
==Sights==<br />
A magic pot in the Weavers' Hall can sprout magic seeds.<br />
<br />
There is a windmill but it's not very interesting.<br />
<br />
===Shops===<br />
Several stores exist in Crysta, selling equipment for novice adventurers. A few of these shops have items catering to higher-level adventurers as well.<br />
<br />
A carp pond on the west side of town has a nearby shop for [[Fishing]] gear. This is the easiest and cheapest place around to get a fishing pole and bait.<br />
<br />
A pet shops specializes in low-level golems and Magikarps.<br />
<br />
==Travel==<br />
Crysta exists near the border between [[Guardia]] and [[Fa'Diel]], wedged in between forests and mountains. Because of this, there's only one road in or out of town, on the east side of town.<br />
<br />
Even once beyond the singular town gate, one still has to travel through [[Guardia Fields]] to get anywhere.<br />
<br />
No airships service the town, and there are no canals or shorelines to travel via water.<br />
<br />
==Inhabitants==<br />
Most of Crysta's population consists of farmers, fishermen, and weavers.<br />
<br />
==Law, Politics, and Government==<br />
Crysta lies in Guardia territory and is run by its mayor, Ark.<br />
<br />
==Quests==<br />
A bored traveler, short of luck, once stared into the carp pond waiting for a bite. A goose honked loudly next to him, asking him questions that he would never understand: <br />
<br />
- Have you learned to fish?<br />
<br />
- Made a local shop delivery?<br />
<br />
- Made another local shop delivery?<br />
<br />
- Defeated the town hero?<br />
<br />
==The Great Explorer Luigi Says==<br />
[[file:luigi.jpg]]<br />
"Mario carries scrolls-a recall on him, but Luigi buys RINGS-a Recall in Crysta for exploring. They last-a twice as long which means-a less clutter for Luigi to carry! Crysta is also a-good place to pick up fishing equipment, there are a-many places to fish in the cleft."<br />
<br />
[[Category:Areas]]</div>DuskGonzales