Jan 2018: Truce: Difference between revisions

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'''Player: Nagol'''
'''Player: Nagol'''
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'''Personal: 9/10'''
'''Personal: 9/10'''
Truce to me is one of the best towns in the Cleft, the way it was adapted to a more focused and MMO-friendly town from the source material of Chrono Trigger was handled expertly. This is the town where people will go to idle around the fountain, and this was the RP capital of the Cleft back when Rp was very prevalent on the Cleft itself. Overall I give this place a solid and well earned A+ rating; there is nothing that needs to be changed or fixed about this area, but anything new added to it would be a welcome addition.
Truce to me is one of the best towns in the Cleft, the way it was adapted to a more focused and MMO-friendly town from the source material of Chrono Trigger was handled expertly. This is the town where people will go to idle around the fountain, and this was the RP capital of the Cleft back when Rp was very prevalent on the Cleft itself. Overall I give this place a solid and well earned A+ rating; there is nothing that needs to be changed or fixed about this area, but anything new added to it would be a welcome addition.
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'''Player: Deim'''
'''Descriptions''': Good, concise and to the point, whilest key words in them, lead to Extra Descs more often then not, allowing inquisitive Newbies to get into the habit of looking for extra descs and thus Clues.
'''Balance''': For a starter town, it offers what it needs, while the few things not offered, are in close-by towns, actually encouraging a little light exploration. Quests offered initially are encouragement to explore the surrounding areas, while there are a very few, tie ins with later areas back to Truce. That last one, is a nice touch and we could use more quests like that, find a MacGuffin somewhere else return it to Truce, to re-enforce the Hub like nature of Truce.
'''Attractions''': Its got a good set of starter quests, shops work. Could maybe use a few more varied mini-games to tie in further to the Chrono Trigger fair, but on the other, what it has works well.
'''Linkage''': As a hub, its well centered for Guardia, though personally, I find the West Gate could use more expansion, feeling somewhat dead-ended ending so quickly with Rocket-Town; its NWern expansion being shared with the North-gate. The port ferries are good, it being a small transit point more then a big port itself.
'''Personal''': As a high remorter, I dont use many of the Truce services, so it feels somewhat redundant beyond a point to pass through, but given its meant as a starter town, that makes sense. Maybe add in some items with the new Remort Tags, to keep it relevant to higher players aswell.




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[[Category:Area of the Month]]
[[Category:Area of the Month]]

Revision as of 11:09, 27 January 2018

Jan 2018: Truce

  • The actual article for this area is Truce

Builder: All

Source: Chrono Trigger


Player: Osgard

Review Date: 12-17-17

Descriptions 9/10 Each room in Truce is described in a clear and concise manner, without leaving anything to the imagination; it's quite easy to visualize the town, even if you've never played its source material.


Balance 7/10 Truce has a variety of things to do, and they also encourage players to explore the surrounding areas while rewarding them. As for actual difficulty of the location, it's fairly low, as it should be. It's the perfect location for players to ease into the world. My only complaint is that some of the items that are rewarded for quest completion don't match the level that I personally would do the quest at.


Attractions 8/10 There's a lot to do in Truce, and even after nearly reaching my evolution there's still stuff I haven't done yet. Plus, there's something for everyone; puzzles, fetch quests, and just regular old "go here and kill this guy" quests. Overall, much more fleshed out than some other areas.


Connections 7/10 Truce's climate is fairly accurate. There's not a lot to say here. It's mild, presumably due to the fact that you've got such diverse biomes surrounding it.


Personal 7/10

I don't have many issues with Truce, and it seems to be a fairly popular area given it's a hub town. Overall a great place to jump in to the game, or just hang out with other people.



Player: Nagol

Review Date: 1/26/2018

Descriptions: 9/10 The town of Truce is described in just the right amount of detail, enough to hook and engage the player with the locale while not being too detailed to jumble up the important details with text fluff. Extra descriptions are used quite a bit in this area, often to award the observant player with either something neat or a good joke.


Balance: 9/10 With the exception of Gato, there's not really much to fight in Truce. But when I give Truce a 9 out of 10 what I mean is that all of the items, weapons, and armor have a purpose. The equipment upgrades are a tad bland but it is the early game so that's a none issue, and Pandora's shop offers a nice selection of various stat-changing armor for low level characters so that's a plus. There are multiple tiers of food, lights, and other utility items that give you exactly what you're paying for them. Apples are a very low cost food but don't fill you for long, while jerky cost a fair deal more and lasts much longer.


Attractions: 10/10 Truce has a surprising amount of content for what you'd expect from a starter town, it's not some dinky little village but a sprawling medium-sized city. It has the whole cast of shops and services you would normally need, as well a few extras. There's a pet shop that introduces the concept of pets to new players, and there's even a book in Truce that teaches players about Slime taming (which is another for of pet that the player can acquire). There are a few quest that test your ability to navigate the areas surrounding Truce and complete certain objectives, or demand you to use your attentiveness to details to find the more hidden nooks and crannys of the town. This doesn't even mention the Tent of Horrors, which are a collection of puzzles and minigames that can even be challenging for those adept with the game.


Linkage: 9/10 Truce fits into the world wonderfully in regards to the areas surrounding it. This is partly due to Truce being the area with the most lore behind it in the game, all of the areas directly surrounding it are tied to it's backstory and overall feel. This easily gives this spot on the Cleft the most area cohesion that no other group of areas has matched quite yet. The northern and southern exits lead you on the paths to the various reaches of the Cleft, while the western exit and the port to the east give you access to smaller collections of areas.


Personal: 9/10 Truce to me is one of the best towns in the Cleft, the way it was adapted to a more focused and MMO-friendly town from the source material of Chrono Trigger was handled expertly. This is the town where people will go to idle around the fountain, and this was the RP capital of the Cleft back when Rp was very prevalent on the Cleft itself. Overall I give this place a solid and well earned A+ rating; there is nothing that needs to be changed or fixed about this area, but anything new added to it would be a welcome addition.


Player: Deim

Descriptions: Good, concise and to the point, whilest key words in them, lead to Extra Descs more often then not, allowing inquisitive Newbies to get into the habit of looking for extra descs and thus Clues.

Balance: For a starter town, it offers what it needs, while the few things not offered, are in close-by towns, actually encouraging a little light exploration. Quests offered initially are encouragement to explore the surrounding areas, while there are a very few, tie ins with later areas back to Truce. That last one, is a nice touch and we could use more quests like that, find a MacGuffin somewhere else return it to Truce, to re-enforce the Hub like nature of Truce.

Attractions: Its got a good set of starter quests, shops work. Could maybe use a few more varied mini-games to tie in further to the Chrono Trigger fair, but on the other, what it has works well.

Linkage: As a hub, its well centered for Guardia, though personally, I find the West Gate could use more expansion, feeling somewhat dead-ended ending so quickly with Rocket-Town; its NWern expansion being shared with the North-gate. The port ferries are good, it being a small transit point more then a big port itself.

Personal: As a high remorter, I dont use many of the Truce services, so it feels somewhat redundant beyond a point to pass through, but given its meant as a starter town, that makes sense. Maybe add in some items with the new Remort Tags, to keep it relevant to higher players aswell.