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Innate - Revision history
2024-03-29T02:09:32Z
Revision history for this page on the wiki
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http://wiki.cleftofdimensions.net/index.php?title=Innate&diff=2355&oldid=prev
Admin at 14:57, 23 July 2019
2019-07-23T14:57:28Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 07:57, 23 July 2019</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==NPCs==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==NPCs==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Mobiles, NPCs, and Monsters <del style="font-weight: bold; text-decoration: none;">don't </del>have <del style="font-weight: bold; text-decoration: none;">an innate, and spells that check for one treat them as being of the None </del>innate<del style="font-weight: bold; text-decoration: none;">. Some monster types are </del>set <del style="font-weight: bold; text-decoration: none;">to have a </del>'random <del style="font-weight: bold; text-decoration: none;">innate' </del>but <del style="font-weight: bold; text-decoration: none;">this really only gives them </del>a random <del style="font-weight: bold; text-decoration: none;">resist/vuln pair from the above chart</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Mobiles, NPCs, and Monsters <ins style="font-weight: bold; text-decoration: none;">may </ins>have <ins style="font-weight: bold; text-decoration: none;">their </ins>innate set <ins style="font-weight: bold; text-decoration: none;">by their area</ins>'<ins style="font-weight: bold; text-decoration: none;">s builder. Their innate can also be assigned at </ins>random <ins style="font-weight: bold; text-decoration: none;">when they are spawned, </ins>but <ins style="font-weight: bold; text-decoration: none;">a mobile with </ins>a random <ins style="font-weight: bold; text-decoration: none;">innate will never end up with no innate</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Spell Changes==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Spell Changes==</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Warlocks only receive the second-tier spell matching their innate. Unaligned warlocks receive Burst.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Warlocks only receive the second-tier spell matching their innate. Unaligned warlocks receive Burst.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The Sour Mouth spell won't try to apply the status affect associated with the caster's opposing innate (EG Fire innates won't apply Osmosis)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The Sour Mouth spell won't try to apply the status affect associated with the caster's opposing innate (EG Fire innates won't apply Osmosis)</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">*The first-tier spell cast by the Counterspell ability depends on the Warlock's innate.</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Other Classes===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Other Classes===</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* The [[Geomancer|Geomance]] spell does 1/6 more damage when the caster's innate matches the current day of the week.</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The [[Ninja]] class's Jutsu spell has a different damage type and status affect depending on the caster's innate.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The [[Ninja]] class's Jutsu spell has a different damage type and status affect depending on the caster's innate.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The puppet ability granted to armor golems by the [[Dollmage]]'s Junction Heart ability deals damage depending on the master's innate.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The puppet ability granted to armor golems by the [[Dollmage]]'s Junction Heart ability deals damage depending on the master's innate.</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The Aurablast spell's damage type depends on the caster's innate. Unaligned casters do non-elemental damage.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The Aurablast spell's damage type depends on the caster's innate. Unaligned casters do non-elemental damage.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The Cadenza and Aurablast spells use the same [[weather]] modifiers as Wizard spells (see above), but the type of modification depends on the caster's innate instead of the spell's.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The Cadenza and Aurablast spells use the same [[weather]] modifiers as Wizard spells (see above), but the type of modification depends on the caster's innate instead of the spell's.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* The Geomance spell does 1/6 more damage when the caster's innate matches the current day of the week.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Creature Conjuration Spells====</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Creature Conjuration Spells====</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Conjured Wisps have an attack type matching their caster's innate (hit/flame/dust/shock/freeze/laser/vines).</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Conjured Wisps have an attack type matching their caster's innate (hit/flame/dust/shock/freeze/laser/vines).</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The creature summoned by the Guardian Force spell depends on the caster's innate.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The creature summoned by the Guardian Force spell depends on the caster's innate.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">==Objects==</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Objects can have an Innate as well, from the same selection as players or mobiles. If a player or mobile with an innate besides 'none' equips an [[armor]] object with a matching innate, there is a bonus to the amount of AC granted. If the item opposes the wearer's innate, there is a small penalty.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">This is the only concrete interaction that objects' innate has with anything. An item's innate also affects the message (and only the message) when some item types decay.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">The object innate feature may be either expanded on or removed entirely in the future.</ins></div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Technical Information]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Technical Information]]</div></td></tr>
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Admin
http://wiki.cleftofdimensions.net/index.php?title=Innate&diff=2247&oldid=prev
Admin at 21:34, 27 February 2019
2019-02-27T21:34:23Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:34, 27 February 2019</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l29">Line 29:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==NPCs==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==NPCs==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Mobiles, NPCs, and Monsters don't have an innate, and spells that check for one treat them as being of the None innate. Some monster types are set to have a 'random innate' but this really only gives them a random resist/vuln pair from the above chart.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Mobiles, NPCs, and Monsters don't have an innate, and spells that check for one treat them as being of the None innate. Some monster types are set to have a 'random innate' but this really only gives them a random resist/vuln pair from the above chart.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">==Items==</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Characters that wear Armor-type objects of the same innate get a slight bonus to their armor class (+25% from that item). Wearing armor of the opposing innate gives a slight penalty (-25% on that item).</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Innate-aligned objects are extremely rare and probably shouldn't exist at all, so this won't happen often. An item's innate doesn't show up when it's identified, either.</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Spell Changes==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Spell Changes==</div></td></tr>
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Admin
http://wiki.cleftofdimensions.net/index.php?title=Innate&diff=239&oldid=prev
Admin: 1 revision: from wikkii
2013-10-27T16:32:37Z
<p>1 revision: from wikkii</p>
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<td colspan="1" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="1" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:32, 27 October 2013</td>
</tr><tr><td colspan="2" class="diff-notice" lang="en"><div class="mw-diff-empty">(No difference)</div>
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Admin
http://wiki.cleftofdimensions.net/index.php?title=Innate&diff=238&oldid=prev
Sunflash: /* Wizard */
2013-06-01T18:51:26Z
<p><span dir="auto"><span class="autocomment">Wizard</span></span></p>
<p><b>New page</b></p><div>[[Image:Spirits.png|right]]<br />
Characters in the Cleft of Dimensions all have an innate element, or elemental alignment, that determines some weaknesses and resistances to [[damage types]]. A character's innate also affects spells, especially for [[Wizards]].<br />
<br />
==Players==<br />
Players get to choose their Innate during character creation. A character's innate can't be changed later! The selection of innates coincides with the [[Time#Days of the Week|Days of the Week]] as well as most of the [[Mana Spirits]] (except Shade and Lumina).<br />
<br />
{| border = 1<br />
! width=23% | Innate !! Resistance !! Weakness !! [[Koopa]] Shell Color !! [[Jumi]] Core Color !! [[Reploid]] Cannon Damtype<br />
|-<br />
| '''0 None''' || None || None || Green || Clear || Energy*<br />
|-<br />
| '''1 Water''' || Cold || Light || Blue || Blue || Water<br />
|-<br />
| '''2 Moon''' || Light || Earth || Black || Yellow || Light<br />
|-<br />
| '''3 Wood''' || Wood || Fire || Green || Green || Wood<br />
|-<br />
| '''5 Wind''' || Wind || Wood || Cyan || Cyan || Wind<br />
|-<br />
| '''6 Earth''' || Earth || Wind || Yellow || Brown || Earth<br />
|-<br />
| '''7 Fire''' || Fire || Cold || Red || Red || Fire<br />
|}<br />
* Innate number 4 was Light. It's not fully coded and isn't selectable by new players.<br />
* Unaligned Reploid thieves shoot Shurikens from their cannon, which deal Piercing damage instead.<br />
<br />
The weaknesses and vulnerabilities granted by choosing an innate are permanent and can't be removed. Weaknesses can be canceled out to normal damage by having resistance, and Immunity will ignore the weakness completely.<br />
<br />
==NPCs==<br />
Mobiles, NPCs, and Monsters don't have an innate, and spells that check for one treat them as being of the None innate. Some monster types are set to have a 'random innate' but this really only gives them a random resist/vuln pair from the above chart.<br />
<br />
==Items==<br />
Characters that wear Armor-type objects of the same innate get a slight bonus to their armor class (+25% from that item). Wearing armor of the opposing innate gives a slight penalty (-25% on that item).<br />
<br />
Innate-aligned objects are extremely rare and probably shouldn't exist at all, so this won't happen often. An item's innate doesn't show up when it's identified, either.<br />
<br />
==Spell Changes==<br />
===[[Wizard]]===<br />
The Wizard class changes the most with the character's innate:<br />
*Elementally-aligned Wizard spells (first, second AND third-tier) give a 12.5% bonus to damage when the caster's innate is the same as that of the spell.<br />
*First and second-tier elementally-aligned spells get a bonus or penalty to damage depending on prevailing [[weather]] conditions:<br />
**Wind and Earth type spells do +/- 20% damage depending on the wind conditions.<br />
**Water and Fire type spells do +/- 20% damage depending on the sky conditions.<br />
**Moon and Wood type spells do +/- 10% damage depending on the [[time|time of day]].<br />
*Conjured Elementals have the innate of their summoner. Unaligned casters receive an Acoustic Elemental.<br />
<br />
====Sorcerer====<br />
*The Sorcerer subclass gets a different selection of second-tier spells depending on their innate; most don't receive the spell corresponding to their weakness, but unaligned sorcerers get all six.<br />
*Sorcerers only receive the third-tier spell matching their innate. Unaligned sorcerers receive Halo.<br />
*Sorcerers receive a Wizard Barrier loosely matching their innate:<br />
**Quartz Guard is received by Earth, Fire and Unaligned sorcerers.<br />
**Hailstone Barrier is received by Water and Wind sorcerers.<br />
**Thorn Aegis is received by Wood and Moon sorcerers.<br />
<br />
====Warlock====<br />
*Warlocks only receive the second-tier spell matching their innate. Unaligned warlocks receive Burst.<br />
*The Sour Mouth spell won't try to apply the status affect associated with the caster's opposing innate (EG Fire innates won't apply Osmosis)<br />
*The first-tier spell cast by the Counterspell ability depends on the Warlock's innate.<br />
<br />
===Other Classes===<br />
* The [[Geomancer|Geomance]] spell does 1/6 more damage when the caster's innate matches the current day of the week.<br />
*The [[Ninja]] class's Jutsu spell has a different damage type and status affect depending on the caster's innate.<br />
*The puppet ability granted to armor golems by the [[Dollmage]]'s Junction Heart ability deals damage depending on the master's innate.<br />
<br />
===[[Quest Spells]]===<br />
*Saber spells (IE Frost Saber, Moon Saber, etc) last an extra 5 [[pulses]] when the caster's element matches the spell's. <br />
*The Aurablast spell's damage type depends on the caster's innate. Unaligned casters do non-elemental damage.<br />
*The Cadenza and Aurablast spells use the same [[weather]] modifiers as Wizard spells (see above), but the type of modification depends on the caster's innate instead of the spell's.<br />
====Creature Conjuration Spells====<br />
*Conjured Wisps have an attack type matching their caster's innate (hit/flame/dust/shock/freeze/laser/vines).<br />
*The creature summoned by the Guardian Force spell depends on the caster's innate.<br />
<br />
[[Category:Technical Information]]</div>
Sunflash