January 2023: Alfador Isle: Difference between revisions

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Area of the Month for January 2023 is [[Alfador_Isle|Alfador Isle]]!
'''Player: Garant(Ninja/41)
'''
Review Date(s):1-26-23


A template format for your review is below; click 'edit' at the top of the page, copy-pasta from the <nowiki>----</nowiki> to the next <nowiki>----</nowiki>, and fill in the gaps!
'''Descriptions: 10/10'''


('''''Yes,''''' a wiki account is required to edit the page and therefore post your review, but take heart: The wiki is hosted by the Cleft itself, not a third party!)
The room descriptions are creative and informative. Everything is connected via easy to see or figure out room desc. No rubbing your face on walls to figure out how to proceed! Everything is lively and evokes mental visuals in every area. From the forest to the hamlet and in Magus' Castle itself, every tile you walk to will be a pleasure to read and mull over as you proceed to explore.


'''Balance: 8/10'''


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Majority of the area is fairly balanced. You might have a rather large gathering of enemies stuck behind closed doors, but overall I would say it's balanced. There are a couple of fights where you might need to take caution and proceed carefully. The Big Bats like to form trios and being succ'd to death is a very real possibility. Haunters in the area are also rather strong, and if they are still able to clump up in Ozzie's boss room and their backstab attack (Sucker Punch) doesn't hit like it used to (~200 a punch) but is still a painful occurrence (~50-70 a punch) and there are multiple present in the room, so use AoE with EXTREME caution.


'''Player: You!(Class/Level)'''
Final Boss himself is sort've on the squishy side, but then again he is a nerdy wizard, no matter how many cool capes he wears. But his spells are nothing to sneeze at, and he uses them a lot during his fights.


'''Review Date(s): '''
'''Attractions: 10/10'''


'''Descriptions: X/10'''
Some of the more used items in the game are found here. The shops, while overpriced, hold some rather powerful equipment for Mid-30s if you can afford it. The only thing lacking in the area is a stable source of food and water for those who may need it. You can buy filled canteens from the shop here, but it's super expensive. If you don't feel like buying equips, the forest and castle proper have some pretty good stuff awaiting procurement from within. XP is good, lots of enemy variety in my opinion if you can safely navigate the entire zone. Would be cool to have a quest where the inhabitants didn't hate you.


How does the area's room descriptions(descs) work for you? Do they give you a good idea of the area? Do things that stand out in the desc and NEED explanation GET that, either from flavor text(extra-descs) or NPCs in the room or anything?
'''Connections: 7/10'''


What about mobiles(mobs) and their descriptions? Can you get a decent mental image of who or what this NPC/monster is? Do they respond when you talk or interact with them?
It's super easy to get to Alfador Isle. Getting BACK to where you came from might be an issue depending on where you're coming from. It connects nicely to some higher leveled areas, and those areas are certainly worth exploring.


Some areas have interact-able objects like fountains. Do they stack up well also?
Overall the zone is pretty straightforward and fun to explore and play in.  


 
'''TOTAL 8/10'''
'''Balance: X/10 (OR N/A)'''
 
(NOTE: combat will be most accurately gauged when your character is in the area's suggested level range.)
 
If this area has combat, how does it feel? Does anything jump as horribly overpowered and impossible to deal with? What about the flipside, anything far too easy to beat?
 
Are purchased or rewarded items at the appropriate strength levels? Is the effort required to obtain rewarded items reflected in their usefulness (or uniqueness and fancifulness)
 
 
'''Attractions: X/10'''
 
Why would you suggest someone come to this area?
Is it just a good place to grind experience(lots of mobs)?
Does the area provide a chunk of good gold and loot?
 
What about the quests? Does this area's quests feel properly done, or is there some part of it that you feel needs work?
 
For towns, are the shops good? Any other non-combative attraction for the area?
 
 
'''Connections: X/10 '''
 
How easily and well does this area connect to its nearby areas?
Does it make sense thematically to be connected to the areas it is?
 
----
 
 
 
 
 
 
 
[[Category:Area of the Month]]

Revision as of 21:42, 26 January 2023

Player: Garant(Ninja/41) Review Date(s):1-26-23

Descriptions: 10/10

The room descriptions are creative and informative. Everything is connected via easy to see or figure out room desc. No rubbing your face on walls to figure out how to proceed! Everything is lively and evokes mental visuals in every area. From the forest to the hamlet and in Magus' Castle itself, every tile you walk to will be a pleasure to read and mull over as you proceed to explore.

Balance: 8/10

Majority of the area is fairly balanced. You might have a rather large gathering of enemies stuck behind closed doors, but overall I would say it's balanced. There are a couple of fights where you might need to take caution and proceed carefully. The Big Bats like to form trios and being succ'd to death is a very real possibility. Haunters in the area are also rather strong, and if they are still able to clump up in Ozzie's boss room and their backstab attack (Sucker Punch) doesn't hit like it used to (~200 a punch) but is still a painful occurrence (~50-70 a punch) and there are multiple present in the room, so use AoE with EXTREME caution.

Final Boss himself is sort've on the squishy side, but then again he is a nerdy wizard, no matter how many cool capes he wears. But his spells are nothing to sneeze at, and he uses them a lot during his fights.

Attractions: 10/10

Some of the more used items in the game are found here. The shops, while overpriced, hold some rather powerful equipment for Mid-30s if you can afford it. The only thing lacking in the area is a stable source of food and water for those who may need it. You can buy filled canteens from the shop here, but it's super expensive. If you don't feel like buying equips, the forest and castle proper have some pretty good stuff awaiting procurement from within. XP is good, lots of enemy variety in my opinion if you can safely navigate the entire zone. Would be cool to have a quest where the inhabitants didn't hate you.

Connections: 7/10

It's super easy to get to Alfador Isle. Getting BACK to where you came from might be an issue depending on where you're coming from. It connects nicely to some higher leveled areas, and those areas are certainly worth exploring.

Overall the zone is pretty straightforward and fun to explore and play in.

TOTAL 8/10