Changes Log

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Revision as of 15:36, 29 April 2024 by Admin (talk | contribs) (Replaced content with "The Cleft of Dimensions is constantly being updated, poked, prodded, and tweaked. To keep everyone informed of the various changes, the Immortals semi-regularly post Change Notes in-game. This page will copy those notes as well. = 2024 Change Notes = == Changes 4/1/24 == + 'config' has been reformatted and now includes pose, presence, and desc + 'graffiti' skill added for spraying messages on top of room descs + added hints describing 'pose' and 'presence' + c...")
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The Cleft of Dimensions is constantly being updated, poked, prodded, and tweaked. To keep everyone informed of the various changes, the Immortals semi-regularly post Change Notes in-game. This page will copy those notes as well.

2024 Change Notes

Changes 4/1/24

+ 'config' has been reformatted and now includes pose, presence, and desc
+ 'graffiti' skill added for spraying messages on top of room descs
+ added hints describing 'pose' and 'presence'
+ cleaned up the 'commands' list, especially by hiding config commands

For Mudlet:

+ pixel art graphics added to Chalk Zone, Lete River, Monstro Town, Faron

Woods, Sulfataska Mountain Range, Crysta, Moogle Cave, and Rocket Town

+ suppressFontResize, soundOn, and secondaryHeight settings persist better
+ squelched the excessive 'INFO' messages that spawn on connection

- MTS

Changes 3/2/24

+ Blight and Osmosis drop HP and MP regen, respectively, to 0 instead of 25%

+ opening a door or object will attempt to unlock it first, if appropriate
+ scrolls no longer get used up if they fail due to bad syntax
+ staffs no longer use charges if they fail due to bad syntax
+ the HP/MP regen bonus from Wisdom is now modified by effects and room

characteristics. Expect better regen while sleeping and worse while hungry

+ damage-over-time effects will now notify you when their damage awakens you
+ fixed a potential memory leak in Skeleton Crew
+ steal no longer gives weird messages when stealing random items or coins
+ typing 'sl' now maps to 'sleep' instead of 'slam'
+ bloodsucking moogles now gives the correct behavior
+ Doom Reverb does the intended bonus damage on echomagic (thanks Benamas)
+ the %l prompt variable no longer provides inaccurate days (thanks Benamas)
+ "undo" during weapon selection no longer removes spierce from thieves
+ Carsanborg now handles multiline inputs from Discord
+ fixed a bug where invoking 'consider' via 'look' used the wrong target
+ fixed a bug where whirlwind sometimes just wouldn't work
+ fixed a color bleed bug

For Mudlet:

+ pixel art graphics added to Lasacul, Truce Canyon, Guardia Fields, Cave of

Waterfalls, Douglas Island, Zigolis Swamp, Luon Highway, Saturn Valley, and the tutorial area

+ Mudlet has numpad navigation (2=north, 4=west, etc.)
+ Mudlet has chat scroll shortcuts (Shift-PgUp, Shift-PgDn, Shift-Ctrl-Enter)
+ fixed a bug where Mudlet wasn't auto-updating correctly
+ tertiary panel art will automatically clear during combat

For builders:

+ gedit no longer crashes the game (thanks Benamas)
+ pixelartvnum added to medit, allowing override of a mob's pixel art
+ display pixel art via mobprog, e.g. 'mob asset $n pixels 1000'
+ change a mob's pixel art via mobprog, e.g. 'mob face pixels 1000'

- MTS

Change 2/11/24

  • The vehicle summoned from the 'Phantom Motorcycle' skill is now considered an

'indoor' vehicle


-Lilly