Changes Log: Difference between revisions

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(Replaced content with "The Cleft of Dimensions is constantly being updated, poked, prodded, and tweaked. To keep everyone informed of the various changes, the Immortals semi-regularly post Change Notes in-game. This page will copy those notes as well. = 2024 Change Notes = == Changes 4/1/24 == + 'config' has been reformatted and now includes pose, presence, and desc + 'graffiti' skill added for spraying messages on top of room descs + added hints describing 'pose' and 'presence' + c...")
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== Changes 4/1/24 ==
== Changes 4/1/24 ==


+ 'config' has been reformatted and now includes pose, presence, and desc
+ 'config' has been reformatted and now includes pose, presence, and desc
+ 'graffiti' skill added for spraying messages on top of room descs
+ 'graffiti' skill added for spraying messages on top of room descs
+ added hints describing 'pose' and 'presence'
+ added hints describing 'pose' and 'presence'
+ cleaned up the 'commands' list, especially by hiding config commands
+ cleaned up the 'commands' list, especially by hiding config commands


For Mudlet:
For Mudlet:
+ pixel art graphics added to Chalk Zone, Lete River, Monstro Town, Faron
+ pixel art graphics added to Chalk Zone, Lete River, Monstro Town, Faron
Woods, Sulfataska Mountain Range, Crysta, Moogle Cave, and Rocket Town
Woods, Sulfataska Mountain Range, Crysta, Moogle Cave, and Rocket Town
+ suppressFontResize, soundOn, and secondaryHeight settings persist better
+ suppressFontResize, soundOn, and secondaryHeight settings persist better
+ squelched the excessive 'INFO' messages that spawn on connection
+ squelched the excessive 'INFO' messages that spawn on connection
   
   
- MTS
- MTS
Line 22: Line 22:


+ Blight and Osmosis drop HP and MP regen, respectively, to 0 instead of 25%
+ Blight and Osmosis drop HP and MP regen, respectively, to 0 instead of 25%
+ opening a door or object will attempt to unlock it first, if appropriate
+ opening a door or object will attempt to unlock it first, if appropriate
+ scrolls no longer get used up if they fail due to bad syntax
+ scrolls no longer get used up if they fail due to bad syntax
+ staffs no longer use charges if they fail due to bad syntax
+ staffs no longer use charges if they fail due to bad syntax
+ the HP/MP regen bonus from Wisdom is now modified by effects and room
+ the HP/MP regen bonus from Wisdom is now modified by effects and room
characteristics. Expect better regen while sleeping and worse while hungry  
characteristics. Expect better regen while sleeping and worse while hungry  
+ damage-over-time effects will now notify you when their damage awakens you
+ damage-over-time effects will now notify you when their damage awakens you
+ fixed a potential memory leak in Skeleton Crew
+ fixed a potential memory leak in Skeleton Crew
+ steal no longer gives weird messages when stealing random items or coins
+ steal no longer gives weird messages when stealing random items or coins
+ typing 'sl' now maps to 'sleep' instead of 'slam'
+ typing 'sl' now maps to 'sleep' instead of 'slam'
+ bloodsucking moogles now gives the correct behavior
+ bloodsucking moogles now gives the correct behavior
+ Doom Reverb does the intended bonus damage on echomagic (thanks Benamas)
+ Doom Reverb does the intended bonus damage on echomagic (thanks Benamas)
+ the %l prompt variable no longer provides inaccurate days (thanks Benamas)
+ the %l prompt variable no longer provides inaccurate days (thanks Benamas)
+ "undo" during weapon selection no longer removes spierce from thieves
+ "undo" during weapon selection no longer removes spierce from thieves
+ Carsanborg now handles multiline inputs from Discord
+ Carsanborg now handles multiline inputs from Discord
+ fixed a bug where invoking 'consider' via 'look' used the wrong target
+ fixed a bug where invoking 'consider' via 'look' used the wrong target
+ fixed a bug where whirlwind sometimes just wouldn't work
+ fixed a bug where whirlwind sometimes just wouldn't work
+ fixed a color bleed bug
+ fixed a color bleed bug
   
   
For Mudlet:
For Mudlet:
+ pixel art graphics added to Lasacul, Truce Canyon, Guardia Fields, Cave of
+ pixel art graphics added to Lasacul, Truce Canyon, Guardia Fields, Cave of
Waterfalls, Douglas Island, Zigolis Swamp, Luon Highway, Saturn Valley, and
Waterfalls, Douglas Island, Zigolis Swamp, Luon Highway, Saturn Valley, and
the tutorial area
the tutorial area
+ Mudlet has numpad navigation (2=north, 4=west, etc.)
+ Mudlet has numpad navigation (2=north, 4=west, etc.)
+ Mudlet has chat scroll shortcuts (Shift-PgUp, Shift-PgDn, Shift-Ctrl-Enter)
+ Mudlet has chat scroll shortcuts (Shift-PgUp, Shift-PgDn, Shift-Ctrl-Enter)
+ fixed a bug where Mudlet wasn't auto-updating correctly
+ fixed a bug where Mudlet wasn't auto-updating correctly
+ tertiary panel art will automatically clear during combat
+ tertiary panel art will automatically clear during combat
   
   
For builders:
For builders:
+ gedit no longer crashes the game (thanks Benamas)
+ gedit no longer crashes the game (thanks Benamas)
+ pixelartvnum added to medit, allowing override of a mob's pixel art
+ pixelartvnum added to medit, allowing override of a mob's pixel art
+ display pixel art via mobprog, e.g. 'mob asset $n pixels 1000'
+ display pixel art via mobprog, e.g. 'mob asset $n pixels 1000'
+ change a mob's pixel art via mobprog, e.g. 'mob face pixels 1000'
+ change a mob's pixel art via mobprog, e.g. 'mob face pixels 1000'
   
   
- MTS
- MTS

Revision as of 15:37, 29 April 2024

The Cleft of Dimensions is constantly being updated, poked, prodded, and tweaked. To keep everyone informed of the various changes, the Immortals semi-regularly post Change Notes in-game. This page will copy those notes as well.

2024 Change Notes

Changes 4/1/24

+ 'config' has been reformatted and now includes pose, presence, and desc + 'graffiti' skill added for spraying messages on top of room descs + added hints describing 'pose' and 'presence' + cleaned up the 'commands' list, especially by hiding config commands

For Mudlet: + pixel art graphics added to Chalk Zone, Lete River, Monstro Town, Faron Woods, Sulfataska Mountain Range, Crysta, Moogle Cave, and Rocket Town + suppressFontResize, soundOn, and secondaryHeight settings persist better + squelched the excessive 'INFO' messages that spawn on connection

- MTS

Changes 3/2/24

+ Blight and Osmosis drop HP and MP regen, respectively, to 0 instead of 25% + opening a door or object will attempt to unlock it first, if appropriate + scrolls no longer get used up if they fail due to bad syntax + staffs no longer use charges if they fail due to bad syntax + the HP/MP regen bonus from Wisdom is now modified by effects and room characteristics. Expect better regen while sleeping and worse while hungry + damage-over-time effects will now notify you when their damage awakens you + fixed a potential memory leak in Skeleton Crew + steal no longer gives weird messages when stealing random items or coins + typing 'sl' now maps to 'sleep' instead of 'slam' + bloodsucking moogles now gives the correct behavior + Doom Reverb does the intended bonus damage on echomagic (thanks Benamas) + the %l prompt variable no longer provides inaccurate days (thanks Benamas) + "undo" during weapon selection no longer removes spierce from thieves + Carsanborg now handles multiline inputs from Discord + fixed a bug where invoking 'consider' via 'look' used the wrong target + fixed a bug where whirlwind sometimes just wouldn't work + fixed a color bleed bug

For Mudlet: + pixel art graphics added to Lasacul, Truce Canyon, Guardia Fields, Cave of Waterfalls, Douglas Island, Zigolis Swamp, Luon Highway, Saturn Valley, and the tutorial area + Mudlet has numpad navigation (2=north, 4=west, etc.) + Mudlet has chat scroll shortcuts (Shift-PgUp, Shift-PgDn, Shift-Ctrl-Enter) + fixed a bug where Mudlet wasn't auto-updating correctly + tertiary panel art will automatically clear during combat

For builders: + gedit no longer crashes the game (thanks Benamas) + pixelartvnum added to medit, allowing override of a mob's pixel art + display pixel art via mobprog, e.g. 'mob asset $n pixels 1000' + change a mob's pixel art via mobprog, e.g. 'mob face pixels 1000'

- MTS

Change 2/11/24

  • The vehicle summoned from the 'Phantom Motorcycle' skill is now considered an

'indoor' vehicle


-Lilly