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This page will copy those notes as well.
This page will copy those notes as well.


= 2024 Change Notes =


== Changes 6-1-2013 ==
== Changes 5/1/24 ==
* Non-elemental [[Wizards]] now conjure acoustic elementals instead of eclipse elementals.
* [[Lockers]] now available for use in Truce and Viorar banks, and for purchase in player housing.
* [[Faron Woods]] is now linked north of [[Zigolis Swamp]]!


For Builders:
*  'rpc' channel added for out-of-character roleplaying chat
* New spells: Doom Reverb, Sonic Boom, Vitriol, Firebreath, Gastro Acid, Influenza, Skylight, Grease( Influenza and Grease are castable but have no effect yet).
*  'rpc' channel has two-way sync with #cleft-rp-osay on Discord
* New affect flag AFF_INFLUENZA replaces AFF_SLEEP -- will cause regen-damaging debuffs but doesn't do that yet.
*  'story' note board added, which logs #cleft-roleplaying on Discord
* Races list is prettier when remorting.
*  doubled the length limit for notes
* Fixed a few typoes in spell echos.
*  unread notes are listed when reconnecting from linkdead, not just on logon
* Enchant Weapon no longer strips affects from weapons.
For Mudlet:
* pixel art graphics added to Mongrelia, Honey I Shrunk the PCs, and Kakariko Village
For builders:
*  new off flag ai_potiondrinker (thanks Bea!)
* 'mob asset $n pixels' will default to the mob's current pixelartvnum
MTS


-Ben
== Changes 4/1/24 ==


* 'config' has been reformatted and now includes pose, presence, and desc
* 'graffiti' skill added for spraying messages on top of room descs
* added hints describing 'pose' and 'presence'
* cleaned up the 'commands' list, especially by hiding config commands


== Changes 5-4-2013 ==
For Mudlet:
* [[Final Weapon]] now has no weather at all (always 0/0 sky/wind).
* pixel art graphics added to Chalk Zone, Lete River, Monstro Town, Faron
* 'Report Defense' now shows saves.
Woods, Sulfataska Mountain Range, Crysta, Moogle Cave, and Rocket Town
* No more buggy double output on prompt option %O
* suppressFontResize, soundOn, and secondaryHeight settings persist better
* squelched the excessive 'INFO' messages that spawn on connection
- MTS


For Builders:
== Changes 3/2/24 ==
* new mob act2 flag ACT_SHOPKEEPITEMS -- shopkeeper won't discard bought items from inventory over time.
* new area exflag noweather -- entire area is disconnected from weather grid, always has 0/0 weather, weather command fails.
* mobs can have Saves set per template - the ACT_MAGE flag still drops an extra -5 on top of this though.
* new mobprog command 'mob hit' -- mob executes an additional melee attack.
* replaced many many instances of 'mob goto self/mob kill $n' with 'mob hit $n'.
* Perma-haste on no longer raises mobs' Dexterity stat.
* Perma-Protect Good/Evil no longer improves a mob's saves by -1 each.


--Ben
* Blight and Osmosis drop HP and MP regen, respectively, to 0 instead of 25%
* opening a door or object will attempt to unlock it first, if appropriate
* scrolls no longer get used up if they fail due to bad syntax
* staffs no longer use charges if they fail due to bad syntax
* the HP/MP regen bonus from Wisdom is now modified by effects and room
characteristics. Expect better regen while sleeping and worse while hungry
* damage-over-time effects will now notify you when their damage awakens you
* fixed a potential memory leak in Skeleton Crew
* steal no longer gives weird messages when stealing random items or coins
* typing 'sl' now maps to 'sleep' instead of 'slam'
* bloodsucking moogles now gives the correct behavior
* Doom Reverb does the intended bonus damage on echomagic (thanks Benamas)
* the %l prompt variable no longer provides inaccurate days (thanks Benamas)
* "undo" during weapon selection no longer removes spierce from thieves
* Carsanborg now handles multiline inputs from Discord
* fixed a bug where invoking 'consider' via 'look' used the wrong target
* fixed a bug where whirlwind sometimes just wouldn't work
* fixed a color bleed bug
For Mudlet:
* pixel art graphics added to Lasacul, Truce Canyon, Guardia Fields, Cave of
Waterfalls, Douglas Island, Zigolis Swamp, Luon Highway, Saturn Valley, and
the tutorial area
* Mudlet has numpad navigation (2=north, 4=west, etc.)
* Mudlet has chat scroll shortcuts (Shift-PgUp, Shift-PgDn, Shift-Ctrl-Enter)
* fixed a bug where Mudlet wasn't auto-updating correctly
* tertiary panel art will automatically clear during combat
For builders:
* gedit no longer crashes the game (thanks Benamas)
* pixelartvnum added to medit, allowing override of a mob's pixel art
* display pixel art via mobprog, e.g. 'mob asset $n pixels 1000'
* change a mob's pixel art via mobprog, e.g. 'mob face pixels 1000'
- MTS


== Changes 5-1-2013 ==
== Change 2/11/24 ==
* Midas Glow creates coins of caster level (the better to use for Fulgor Burst.)
* Nochk artifice items can no longer raise the [[artifice]] skill.
* - You can send/receive tells while asleep.


For Builders:
* The vehicle summoned from the 'Phantom Motorcycle' skill is now considered an
* Immortals don't always automatically have 100% in every skill anymore.
'indoor' vehicle
* new item extra flag 'decaying' -- item loses 1 condition per minute, then disintegrates (replaces defunct 'hadtimer' flag).
-Lilly


--Ben
== Changes 2/2/24 ==


== Changes 4-14-2013 ==
* pixel art graphics have been added to Viorar, Suburbia, and Rabite Forest
* [[Wizards]] now receive the Detect Magic spell at level 10.
(see previous change note for details)
* Conjure Elemental now makes followers, not pets:
* bug fixed where closed containers couldn't be picked up without 'get all'
:* you can have more than one elemental.
:* you can have a pet AND an elemental.
- MTS
* 'if vuln' check always returned false -- now works correctly:
:* Phendrana's boss now works right.
:* Katarina's Granbull is now nastier to fight (as intended).
* 'wandify' command added (uses staffify skill).
* 'mob petify' now respects group size and charmie limits.
* the Slow affect no longer penalizes HP and MP regen (but still penalizes MV regen).
* Hylian Fencing helpfile amended -- it works when OPPONENT parries (code was correct).


--Ben
== Truce has some graphics (11 Jan 2024) ==


== Area Changes 3-16-2013 ==
First, use Mudlet.
* [[Mt. Nibelheim]] has been revised.
* A new line of pets are in and accessible.
* Some junk has been scattered across the Cleft.
* A new raid boss has been added.
* Forde has a new minor quest for people level 30+.
* Brigantes' questlist has been cleaned up.


--Age
Second, install the latest Cleft of Dimensions package. It should automatically
update itself on login, but it's also available at
https://cleftofdimensions.net/clients/cleftofdimensions.mpackage.


== Changes 2-13-2013 ==
Third, type "pixelart" to toggle the pixel art setting on and off.
* it is no longer possible to exceed carrying capacity via money.
* gold and silver have 1/4th the weight.
* autosplit is now permanently on, and splitting text is simplified.
* offensive (kill imp) and defensive (cast barrier imp) actions preferentially target valid enemies and groupmates, respectively.
* 'echomagic' skill added, which Sorcerers get at level 40.
* only innateless Sorcerers get Tractor Beam, which replaces Halo.
* surecasting's level reduced to 30.
* saves vs. Beguile ignores target's level.
* audiences no longer shrink when skills of incorrect mood are used.
* 'karma' skill added (for future use by Surgeons?).
* fixed bug where closed containers couldn't be picked up from the ground.
* healing spells show restored health to 3rd parties.
* players can now idle out of password input, MOTD, & character creation.
* fixed an issue where pets could login without their masters.
* 'affects' has simpler output for "locationless" affects (e.g. regen, risk).
* syntax such as 'sit down' and 'lie down on bed' work.


For Builders:
Fourth, look at NPCs in Truce!
* fixed an issue where all "flag" ifchecks returned true if flag not found.
* $y now returns mob's full name in quotes (like all other name variables).


--MTS
Viorar's next.
 
- MTS
 
 
= 2023 Change Notes =
 
== Changes 13 Jun 23 ==
- shield slam no longer removes your shield, but halves your shield block chance for a round or so after using
- shield slam receives a damage bonus proportional to the amount of AC your shield grants
- retort can now be used without blocking first, but with quadruple lag time (16 beats vs 4)
- lionhearted and brinksmanship should deliberately ignore any extra CURRENT hp from courage
- indomitable should ignore extra MAX hp from courage
- if practiced above 60%, endure will now automatically trigger upon lethal damage, but with triple the already-high cooldown
- since it makes saves useless, zeal now gives a physical damage bonus proportional to half your saves bonus when active
 
- ninjas' flee bonus was incorrectly being given to merchants instead
 
-Bea
 
== Changes 16 May 23 ==
- cider decreased from 8 to 6 thirst quenched
- ale increased from 10 to 12 proof
- sorry, Belfry now only allows one summoned flock at a time
- the Exit spell should no longer reveal room vnums
- legacy spell standardization:  Fire lag increased from 8 to 12, Fira/Thundara lag increased from 12 to 16, Thundaga lag increased from 12 to 24, Blizzaga lag reduced from 32 to 24
- fixed Skeleton Crew skeleton names
- day name in prompts should be correct now
- vampire priests receive their saber spells at the correct levels
- Encore will actually disallow stacking certain effects, instead of lying that it can't and doing it anyway
 
FOR BUILDERS:
- 'builders' command fixed (ignore the compile warning)
-Bea
 
Older changes have been archived

Latest revision as of 03:57, 3 May 2024

The Cleft of Dimensions is constantly being updated, poked, prodded, and tweaked. To keep everyone informed of the various changes, the Immortals semi-regularly post Change Notes in-game. This page will copy those notes as well.

2024 Change Notes

Changes 5/1/24

  • 'rpc' channel added for out-of-character roleplaying chat
  • 'rpc' channel has two-way sync with #cleft-rp-osay on Discord
  • 'story' note board added, which logs #cleft-roleplaying on Discord
  • doubled the length limit for notes
  • unread notes are listed when reconnecting from linkdead, not just on logon

For Mudlet:

  • pixel art graphics added to Mongrelia, Honey I Shrunk the PCs, and Kakariko Village

For builders:

  • new off flag ai_potiondrinker (thanks Bea!)
  • 'mob asset $n pixels' will default to the mob's current pixelartvnum

MTS

Changes 4/1/24

  • 'config' has been reformatted and now includes pose, presence, and desc
  • 'graffiti' skill added for spraying messages on top of room descs
  • added hints describing 'pose' and 'presence'
  • cleaned up the 'commands' list, especially by hiding config commands

For Mudlet:

  • pixel art graphics added to Chalk Zone, Lete River, Monstro Town, Faron

Woods, Sulfataska Mountain Range, Crysta, Moogle Cave, and Rocket Town

  • suppressFontResize, soundOn, and secondaryHeight settings persist better
  • squelched the excessive 'INFO' messages that spawn on connection

- MTS

Changes 3/2/24

  • Blight and Osmosis drop HP and MP regen, respectively, to 0 instead of 25%
  • opening a door or object will attempt to unlock it first, if appropriate
  • scrolls no longer get used up if they fail due to bad syntax
  • staffs no longer use charges if they fail due to bad syntax
  • the HP/MP regen bonus from Wisdom is now modified by effects and room

characteristics. Expect better regen while sleeping and worse while hungry

  • damage-over-time effects will now notify you when their damage awakens you
  • fixed a potential memory leak in Skeleton Crew
  • steal no longer gives weird messages when stealing random items or coins
  • typing 'sl' now maps to 'sleep' instead of 'slam'
  • bloodsucking moogles now gives the correct behavior
  • Doom Reverb does the intended bonus damage on echomagic (thanks Benamas)
  • the %l prompt variable no longer provides inaccurate days (thanks Benamas)
  • "undo" during weapon selection no longer removes spierce from thieves
  • Carsanborg now handles multiline inputs from Discord
  • fixed a bug where invoking 'consider' via 'look' used the wrong target
  • fixed a bug where whirlwind sometimes just wouldn't work
  • fixed a color bleed bug

For Mudlet:

  • pixel art graphics added to Lasacul, Truce Canyon, Guardia Fields, Cave of

Waterfalls, Douglas Island, Zigolis Swamp, Luon Highway, Saturn Valley, and the tutorial area

  • Mudlet has numpad navigation (2=north, 4=west, etc.)
  • Mudlet has chat scroll shortcuts (Shift-PgUp, Shift-PgDn, Shift-Ctrl-Enter)
  • fixed a bug where Mudlet wasn't auto-updating correctly
  • tertiary panel art will automatically clear during combat

For builders:

  • gedit no longer crashes the game (thanks Benamas)
  • pixelartvnum added to medit, allowing override of a mob's pixel art
  • display pixel art via mobprog, e.g. 'mob asset $n pixels 1000'
  • change a mob's pixel art via mobprog, e.g. 'mob face pixels 1000'

- MTS

Change 2/11/24

  • The vehicle summoned from the 'Phantom Motorcycle' skill is now considered an

'indoor' vehicle


-Lilly

Changes 2/2/24

  • pixel art graphics have been added to Viorar, Suburbia, and Rabite Forest

(see previous change note for details)

  • bug fixed where closed containers couldn't be picked up without 'get all'

- MTS

Truce has some graphics (11 Jan 2024)

First, use Mudlet.

Second, install the latest Cleft of Dimensions package. It should automatically update itself on login, but it's also available at https://cleftofdimensions.net/clients/cleftofdimensions.mpackage.

Third, type "pixelart" to toggle the pixel art setting on and off.

Fourth, look at NPCs in Truce!

Viorar's next.

- MTS


2023 Change Notes

Changes 13 Jun 23

- shield slam no longer removes your shield, but halves your shield block chance for a round or so after using - shield slam receives a damage bonus proportional to the amount of AC your shield grants - retort can now be used without blocking first, but with quadruple lag time (16 beats vs 4) - lionhearted and brinksmanship should deliberately ignore any extra CURRENT hp from courage - indomitable should ignore extra MAX hp from courage - if practiced above 60%, endure will now automatically trigger upon lethal damage, but with triple the already-high cooldown - since it makes saves useless, zeal now gives a physical damage bonus proportional to half your saves bonus when active

- ninjas' flee bonus was incorrectly being given to merchants instead

-Bea

Changes 16 May 23

- cider decreased from 8 to 6 thirst quenched - ale increased from 10 to 12 proof - sorry, Belfry now only allows one summoned flock at a time - the Exit spell should no longer reveal room vnums - legacy spell standardization: Fire lag increased from 8 to 12, Fira/Thundara lag increased from 12 to 16, Thundaga lag increased from 12 to 24, Blizzaga lag reduced from 32 to 24 - fixed Skeleton Crew skeleton names - day name in prompts should be correct now - vampire priests receive their saber spells at the correct levels - Encore will actually disallow stacking certain effects, instead of lying that it can't and doing it anyway

FOR BUILDERS: - 'builders' command fixed (ignore the compile warning) -Bea

Older changes have been archived