Clan Halls: Difference between revisions

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==OVERVIEW==
==OVERVIEW==


A Clan Hall is a structure (or sometimes set of structures) that a guild or clan are entitled to as part of their official presence within the Cleft of Dimensions.  This entitlement does not come without monetary cost, of course, but these fixtures are often very grand and accommodating, considering they are designed for multiple people. Clan Halls can be compared to Player Houses that multiple people are allowed to visit, but the biggest difference lies in the fact that amenity availability is much greater (and pricier, as well) than standard homes.  Anyone in a Clan is able to pitch in for the prices of these purchases, and considering how expensive some of them are, it may well be a requirement.
Clan Halls are the physical establishments that represent the guild and solidify their placement within the Cleft of Dimensions.  They are a symbol of prestige and investment, and reflect the amount of effort taken by the guild to promote themselves.  Clans, as a whole, are not as well-developed as other aspects of the Cleft of Dimensions and are often overlooked because they don't have a lot going for them yet, in terms of game or player impact. However, with enough investment, they can make a name for themselves and establish a solid presence within the world, and new ideas are constantly being tossed around in how to make them shine a bit brighter.


Clan Halls are, by default, only available to members of that specific ClanAny entrance to the Clan Hall will be set with a blocker to prevent non-Clan members from gaining access, and Clan members are discouraged from summoning non-Clan members into the premises for unfair gain or use of their establishment (visits are often fine, but allowing them to use the commodities [such as shops] are generally frowned upon).
Clan Halls allow its members a variety of services and commodities, all of which are (generally) reserved for the members of the clanThis does not mean visitors are disallowed, based on the preference of the clan's leader, but it is considered bad form to open the shops and vaults to anyone not of the clan.


Almost all purchases available for Player Houses will also be allowed for Clan Halls, and in the same vein, Clan Halls can be made using the BEdit creation functions. Anything that can be made in BEdit can be applied to a Clan Hall at-cost, and most anything (some restrictions apply) in the Player Housing Shop can also be placed in a Clan Hall.  Please ask Lilly for details or clarifications if you are unsure of anything.


==CLAN HALL SHOP==
A clan may be established by anyone seeking to make a name for themselves or their budding organization, but a clan that rises with three or more members at its conception may begin their clan hall with the first room free of charge (a 5000g value!) in whatever location they desire by way of the BEdit command and structure. All BEdit rules apply to clan halls the same as they do to normal player houses, and, upon request, an NPC will be made available that will re-clan members who have lost their title (through remorts or otherwise).


Initial purchase of a Clan Hall is three (3) Immortal Tokens and 10000 gold.  This will buy three (3) rooms and one (1) piece of basic furniture per room; this is ultimately the simple 'startup fee' for creating a Clan Hall.  From there, the following are current available purchases that can be made regarding a Clan Hall:
{| border="1"
|+'''CLAN SHOP'''
|-
!Item/NPC
!Gold
!Description
|-
|Extra Rooms
|10000+2000(RoomCnt-3) gold<br />4+(RoomCnt-3) Restrings
|Extra rooms may be purchased beyond the initial three.  First room is 12000g + 5 Restrings, and increases by 2000g and 1 Restring for each subsequent.
|-
|Door Lock
|500g
|Locks one door or object; see below for key price to use with locks.  May be be used for group or personal needs.
|-
|Clan Keys
|1000 gold (single)/5000 gold (Clan set)<br />1 Restring/3 Restrings
|Create keys for a member or everyone in the Clan to access locked doors/objects within the Hall.
|-
|a Painting of [enter town here]
|30000g
|Portal that leads to a town (Rank 1 & 2)  Cost is flat, regardless of portal or Clan Hall location.
|-
|Mr. Moit
|20000g
|Turban Matango shopkeeper
|-
|a Moogle Maid
|10000g
|"Cleans" your Clan Hall, recovers your HP and MP.
|-
|a Servbot Helper
|30000g
|Casts "Recharge" on items given to it
|-
|a training dummy
|15000 gold<br />2 Restrings
|Beat it up, has about 1000 HP, resist weapon and magic.
|-
|a house pet
|4000 gold<br />1 Restring
|A custom, interactable mob that remains at your house. Provides no tangible benefit.
|-
|secret exits
|5000 gold<br />1 Restring
|Custom ways to open/reveal exits (ex: turn statue head to slide open bookshelf).
|-
|a pokeball vending machine
|50000 gold<br />3 Restrings
|Sells pokeballs with pets inside, only for Clan use (max of 8 pets per machine).
|-
|Fountain
|25000g
|Infinite source of specific liquid.
|-
|Furniture
|2000g
|Immobile objects of any kind that remain in a room.
|-
|Banker
|50000 gold<br />Req. Clan Hall size of 5+ Rooms
|The Clan's own banker!
|-
|Healer
|50000 gold<br />Req. House Size of 5+ Rooms
|The Clan's own personal healer! (Fees still apply)
|-
|Necromancer
|50000 gold<br />2 Restrings<br />Req. House Size of 5+ Rooms
|Because sometimes the Clan doesn't need their shame showing up in a public morgue.<br />
|Requires own room.
|-
|Mana Orchard Treant
|75000 gold<br />5 Restrings<br />Req. House Size of 6+ Rooms
|Sentient tree infused with Mana that will consume seeds and bear fruit/vegetables from them.<br />Requires 'outside'-type room.
|-
|Cooking Station
|75000 gold<br />1 Imm Token
|Includes an array of kitchenware needed to prepare lots of yummy recipes! (Note: Food not included)<br />Requires 'inside'-type room.
|-
|Krak Pot
|75000 gold<br />1 Imm Token
|A decorative, sentient iron pot with knack for alchemical knowledge.
|-
|Polychromatic Crystal
|100000 gold<br />2 Imm Tokens
|A splendorous, multi-hued crystal that bestows a buff based on the current day.
|-
|Custom Portal
|50000 gold<br />2 Imm Tokens
|A customized portal that can take you anywhere in the Cleft, with some exceptions.<br />No locations beyond quest/level/item-required mobs (i.e Cave of Trials' entrance, Lunar Subterrane, etc.)<br />Portal will have a level requirement of (MinAreaLv - 10).
|-
|A Cow
|5000 gold<br />Req. House Size of 5+ Rooms
|A domesticated farm animal that will occasionally produce milk when properly fed.<br />Requires 'outside'-type room.
|-
|A Cucco
|5000 gold<br />Req. House Size of 5+ Rooms
|A feathered farm animal that will occasionally produce eggs when properly fed.<br />Requires 'outside'-type room.
|-
|A Locker
|30000g
|A place for no-loss storage of items.<br />See 'locker' helpfile in-game for details.
|-
|A Combat Simulation Room
|75000 gold<br />2 Imm Tokens
|A holographic projector in this room will allow you to re-fight mobs of the Cleft of Dimensions at your leisure.  Some mobs may be unavailable if their programming becomes unstable due to being fought outside of their specific room, and all mobs will be given immunity to charm. Mobs defeated in this simulation will not yield any gold item rewards.
|Cost is per-mob: '''Regular Mobs''' = 50g*Lvl ... '''Boss Mobs''' = 100g*Lvl
|This purchase requires a new room '''entirely''' devoted to this purchase and nothing else, and the cost of the room's customization is included in the purchase price.
|-
|Inventory-to-Furniture Conversion
|(Varying Gold)<br />3 Restrings
|Players may 'convert' an item in their inventory to a piece of furniture in their house that (usually) will perform the same function as it did while being carried/used.  Exceptions apply and gold cost is on a per-item basis, so ask Lilly for specific item qualifications and costs.
|-
|Equipment Mannequins
|50000 gold<br />5 Restrings<br />Max 8
|A mannequin that can be used to store equipment sets.  One piece of equipment per slot may be placed upon it, and storage/retrieval is processed via Qflags (hence the maximum of 8). Each mannequin may only be used by one Clan Member at a time.  For details, please send Lilly a tell or a note.
|-
|a Homelink Transporter
|40000 gold<br />3 Restrings
|Transfers the user to his or her Player House, if they have one.
|}
* Notes on some items:
** Objects may be customized from their default at an added cost of 2500g + 1 Restring.
** Mobs may be customized from their default at an added cost of 15000g + 3 Restrings.  This includes custom pets for Vending Machine purchase (See below).
** Shopkeep purchase does not include items.  Cost of stocking items is 30g*ItemLvl for common items, and 100g*ItemLevel for exotic items.  Restrictions apply and are at Immortal discretion. Custom items may be designed for purchase, information on this is still being worked on.
** Pet vending machines do not include pets.  Cost of stocking pets is 100g*MobLvl, and some restrictions apply.  Custom pets may be created and added for purchase, and the cost of customization is in ADDITION to the 100*MobLvl cost.  Cost of purchase of pet from vendor itself is 5*MobLvl.
** Cookbooks and Alchenomicons are not available for Clan purchase.  Purchase of Cooking Station and Krak-Pot for Clan Hall are for local use regarding those who already own the books in their own Player House.
'''This page is a work-in-progress, so new things will be added as they come to light!'''





Latest revision as of 14:53, 11 November 2023

OVERVIEW

Clan Halls are the physical establishments that represent the guild and solidify their placement within the Cleft of Dimensions. They are a symbol of prestige and investment, and reflect the amount of effort taken by the guild to promote themselves. Clans, as a whole, are not as well-developed as other aspects of the Cleft of Dimensions and are often overlooked because they don't have a lot going for them yet, in terms of game or player impact. However, with enough investment, they can make a name for themselves and establish a solid presence within the world, and new ideas are constantly being tossed around in how to make them shine a bit brighter.

Clan Halls allow its members a variety of services and commodities, all of which are (generally) reserved for the members of the clan. This does not mean visitors are disallowed, based on the preference of the clan's leader, but it is considered bad form to open the shops and vaults to anyone not of the clan.

Almost all purchases available for Player Houses will also be allowed for Clan Halls, and in the same vein, Clan Halls can be made using the BEdit creation functions. Anything that can be made in BEdit can be applied to a Clan Hall at-cost, and most anything (some restrictions apply) in the Player Housing Shop can also be placed in a Clan Hall. Please ask Lilly for details or clarifications if you are unsure of anything.

A clan may be established by anyone seeking to make a name for themselves or their budding organization, but a clan that rises with three or more members at its conception may begin their clan hall with the first room free of charge (a 5000g value!) in whatever location they desire by way of the BEdit command and structure. All BEdit rules apply to clan halls the same as they do to normal player houses, and, upon request, an NPC will be made available that will re-clan members who have lost their title (through remorts or otherwise).