|Source: Mega Man X4|
|Level Range: 41-50|
Final Weapon is a space station in orbit around the main body of the Cleft.
Built by Reploids, for Reploids, Final Weapon was constructed around 170 years after the Cleft formed. This faction of Reploids called themselves the Repliforce, and they maintain a strong military presence. Against what, I dunno, because people only ever go there one rocket at the time. But then again, you know how adventurers are.
The inhabitants of Final Weapon kept mostly to themselves for almost 150 years, but have more recently opened up their 'borders' for industry and tourism. Rocket flights from Rocket Town travel there almost daily.
It was launched in pieces from the surface of the Cleft and assembled in space, with a large amount of assistance from the Mana Stone of Wind. The Mana Stone continues to provide power (and breathable air!) to Final Weapon via a series of wind turbines in its interior.
Final Weapon probably has facilities for harvesting ores and such from asteroids or space debris.
Mostly the reason people go to Final Weapon is because it is IN SPACE. How exotic! Such a view! Okay my retinas are fried from UV overexposure can I go home now.
Final Weapon can be reached from Rocket Town via rocket travel. Getting back down is a little harder.
Reploids and mechanical constructs can be seen everywhere, as Final Weapon is the home to the Repliforce.
Law, Government, and Politics
Final Weapon's government is an oligarchy headed up by the military leader of the Repliforce, General. (that's his name, not just his title)
They are presumably on good terms with Guardia, and engage in as much trade as is possible on the payload of one rocket, because nobody has a space elevator.
The kingdom of Fa'Diel mostly lacks any means of travelling to or communicating with Final Weapon.
A squad of Repliforce soldiers once performed a training session against the dreaded 'Metool Time Raiders'. Their mission objectives were clear:
- Steal the ProtoShield.
- Exploit Jet Stingray's secret weakness.
- Decide what to do with the emergency punchcard.
- Confront Plug Man.