Damage: Difference between revisions

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* Physical --  '''bash, slash, and pierce'''  
* Physical --  '''bash, slash, and pierce'''  
** These damage types are probably the most common among both weapons and mobiles -- each one has its own armor score which modifies received damage from attacks (but not spells)
** These damage types are probably the most common among both weapons and mobiles -- each one has its own armor score which modifies received damage from attacks (but not spells)
* Primary -- '''fire, cold, earth, wood, wind, electricity, energy, and poison'''
* Primary -- '''earth, wind, wood, fire, cold, light'''
* Secondary -- '''acid, negative, holy, silver, iron, mental, draining, water, light, sound, and dark'''
* Secondary -- '''iron, elec, poison, energy, water, dark'''
* Other -- '''charm'''
* Misc -- '''mental, acid, sound, silver, drain, charm, holy, evil'''
Auto-attacks and weapons of ALL non-physical damage types use the 'exotic' armor score.
Auto-attacks and weapons of ALL non-physical damage types use the 'exotic' armor score.
Generally, you can tell what type of damage something is by what color the numbers are:
{| style="background-color: #000000;text-align:left"
| style="color: #FF0000" | Bright Red: Fire
| style="color: #800000" | Dark Red: Draining
|-
| style="color: #00FF00" | Bright Green: Wind
| style="color: #008000" | Dark Green: Wood
|-
| style="color: #0000FF" | Bright Blue: Water
| style="color: #000080" | Dark Blue: Mana Drain
|-
| style="color: #00FFFF" | Bright Cyan: Cold
| style="color: #008080" | Dark Cyan: Iron
|-
| style="color: #FFFF00" | Bright Yellow: Electric
| style="color: #808000" | Dark Yellow: Earth
|-
| style="color: #FF00FF" | Bright Magenta: Energy
| style="color: #800080" | Dark Magenta: Poison
|-
| style="color: #FFFFFF" | Bright White: Light
| style="color: #808080" | Dark Gray: Dark
|-
| style="color: #C0C0C0" colspan="2" | Medium Gray: Physical, Mental, Acid, Sound, Silver, Charm, Holy, Evil, or untyped
|-
|}


===Resistances and Vulnerabilities===
===Resistances and Vulnerabilities===
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A very few attacks, like Megamagic, or Magic Rocket, deal completely untyped damage, and so cannot be resisted nor hit a vulnerability. The only way to avoid taking damage from attacks like this is to be immune to both Weapon and Magic.
A very few attacks, like Megamagic, or Magic Rocket, deal completely untyped damage, and so cannot be resisted nor hit a vulnerability. The only way to avoid taking damage from attacks like this is to be immune to both Weapon and Magic.
[[Category: Technical Information]]

Revision as of 09:47, 15 November 2020

Damaging foes in the Cleft of Dimensions is the primary way to defeat them, and it is the only way in which player characters can be defeated.

Damage Types

There are 23 types of damage in the Cleft of Dimensions, and some are far more common than others:

  • Physical -- bash, slash, and pierce
    • These damage types are probably the most common among both weapons and mobiles -- each one has its own armor score which modifies received damage from attacks (but not spells)
  • Primary -- earth, wind, wood, fire, cold, light
  • Secondary -- iron, elec, poison, energy, water, dark
  • Misc -- mental, acid, sound, silver, drain, charm, holy, evil

Auto-attacks and weapons of ALL non-physical damage types use the 'exotic' armor score.

Generally, you can tell what type of damage something is by what color the numbers are:

Bright Red: Fire Dark Red: Draining
Bright Green: Wind Dark Green: Wood
Bright Blue: Water Dark Blue: Mana Drain
Bright Cyan: Cold Dark Cyan: Iron
Bright Yellow: Electric Dark Yellow: Earth
Bright Magenta: Energy Dark Magenta: Poison
Bright White: Light Dark Gray: Dark
Medium Gray: Physical, Mental, Acid, Sound, Silver, Charm, Holy, Evil, or untyped

Resistances and Vulnerabilities

While there are 23 damage types, there are 26 types of resistance, vulnerability, or immunity; in addition to one for each damage type, one can also resist:

  • summon, which allows mobs to resist or be immune to attempts to Summon them
  • weapon, which provides a blanket resistance or vulnerability to all three of bash, slash, and pierce, but does NOT stack with nor override any specific resistance or vuln -- resisting Weapon while being vulnerable to Pierce will still result in effect vulnerability to Piercing attacks
  • magic, which behaves similarly for most other damage types
    • A few attacks, like Seance, and some status affects, like Slow, don't have a speciic damage type, and can only be resisted by having resistance to the overarching Magic type

A very few attacks, like Megamagic, or Magic Rocket, deal completely untyped damage, and so cannot be resisted nor hit a vulnerability. The only way to avoid taking damage from attacks like this is to be immune to both Weapon and Magic.