Custom Item Creation: Difference between revisions

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Custom Item Creation

Custom-created items are available for purchase, left up to the imagination (and bank account) of the player. These purchases are liable to be extremely expensive, depending on powerful an item is desired to be. Any items created in this way must be placed, for purchase, in a Shop owned by that player (which means that a player must already own a Shop in order to create custom items in this way).


Costs will be based on the following criteria:


-Item Type (armor, weapon, wand, jewelry, etc.)

-Statistics put upon it

-Extra 'flags' (magical, glowing, humming, etc.)

-Item's effects and power when used (if applicable)

-Level (sometimes, not always; see full list of 'starting prices' below)


In addition, the cost to purchase copies of the item from the shop it is placed in will be calculated first by comparing it to an existing item that is the closest possible similarity, then adding (or subtracting, as may be the case) based on how much better (or worse) it is than the item it is being compared to. This final purchasing cost will be at Lilly's discretion, but rest assured that it will be fairly analyzed and appraised.


The spells/effects of a 'useable' item (scrolls, wands, potions, etc.) will be negotiated with Lilly on a case-by-case basis; there are far too many spells and effects in the Cleft of Dimensions to make a database entailing specific costs for each one, so discuss with her exactly what you want an item to do, and she will quote you a price.




WEAPONS

Custom weapons will be given a base 'average damage' relative of its level compared to other weapons of its type at the same level. Information on custom weapon creation is as follows:


Starting Cost:

-800g


Starting Weight:

-Short Slash/Short Bash = 12 lbs

-Melee/Short Pierce = 7 lbs

-Long Bash/Long Slash/Long Pierce = 15 lbs

-Projectile/Exotic = 10 lbs


Damage Increase:

-Level 1-33:

-->Increase Avg Damage by 2 points: 1000g

-->Increase Avg Damage by 4 points: 2500g

-->Increase Avg Damage by 6 points: 4500g

-->Increase Avg Damage by 8 points: 6800g


-Level 34-70:

-->Increase Avg Damage by 2 points: 1500g

-->Increase Avg Damage by 4 points: 3000g

-->Increase Avg Damage by 6 points: 6500g

-->Increase Avg Damage by 8 points: 9000g


-Level 71-100:

-->Increase Avg Damage by 2 points: 2000g

-->Increase Avg Damage by 4 points: 3750g

-->Increase Avg Damage by 6 points: 7500g

-->Increase Avg Damage by 8 points: 12000g



Weight Reduction:

-->Decrease Weight by 1 point: 300g

-->Decrease Weight by 2 points: 900g

-->Decrease Weight by 3 points: 1750g

-->Decrease Weight by 4 points: 2800g

-->Decrease Weight by 5 points: 4000g

-->Decrease Weight by 6 points: 5500g



Weight Increase:

-->50g/point, up to a maximum of 50 lbs total



ARMOR

Custom armor will be given a base AC in accordance with a typical piece of that armor's type for its level. Each inclusion of additional armor class affects all four parameters (slash, bash, pierce, and exotic). Please note that Finger-Slot, Neck-Slot, Back-Slot and Waist-Slot items cannot be from this category; see 'Jewelry & Nonspecifics' below. Information on custom armor is as follows:


Starting Cost:

-800g


Starting Weight:

-Torso: 15 lbs

-Legs: 12 lbs

-All Other: 10 lbs



Defense Increase:

-->Increase (lower) AC by 2 points: 500g

-->Increase (lower) AC by 4 points: 1250g

-->Increase (lower) AC by 6 points: 2500g

-->Increase (lower) AC by 8 points: 4000g

-->Increase (lower) AC by 10 points: 6500g

-->Increase (lower) AC by 15 points: 13000g



Weight Reduction:

-->Decrease Weight by 1 point: 250g

-->Decrease Weight by 2 points: 600g

-->Decrease Weight by 3 points: 1400g

-->Decrease Weight by 4 points: 2200g

-->Decrease Weight by 5 points: 3450g

-->Decrease Weight by 6 points: 4800g



LIGHTS

Starting Cost:

-Level 1-25 (50 hours): 100g

-Level 26-50 (100 hours): 250g

-Level 51-75 (150 hours): 500g

-Level 76-100 (200 hours): 1000g


Additional Hours of Light:

-->25 Extra Hours: 800g

-->50 Extra Hours: 1750g

-->75 Extra Hours: 3000g

-->100 Extra Hours: 4500g



WANDS

Starting Cost:

-Level 1-33 (3 Charges): 500g

-Level 34-70 (6 Charges): 1000g

-Level 71-100 (10 Charges): 1750g



Additional Charges:

-->Add 2 Extra Charges: 450g

-->Add 4 Extra Charges: 1000g

-->Add 6 Extra Charges: 1750g

-->Add 8 Extra Charges: 2800g

-->Add 10 Extra Charges: 4250g



STAVES

Starting Cost:

-Level 1-33 (3 Charges): 1000g

-Level 34-70 (6 Charges): 1750g

-Level 71-100 (10 Charges): 3000g


Additional Charges:

-->Add 1 Extra Charge: 400g

-->Add 2 Extra Charges: 800g

-->Add 3 Extra Charges: 1500g

-->Add 4 Extra Charges: 2500g

-->Add 5 Extra Charges: 3750g



RODS

Starting Cost:

-Level 1-50 (30 Minute Cooldown): 1000g

-Level 51-100 (20 Minute Cooldown): 2500g


Cooldown Reduction:

-->Reduce Cooldown Time by 2 minutes: 400g

-->Reduce Cooldown Time by 4 minutes: 1000g

-->Reduce Cooldown Time by 6 minutes: 1750g

-->Reduce Cooldown Time by 8 minutes: 2800g

-->Reduce Cooldown Time by 10 minutes: 4000g



POTIONS & SCROLLS

Starting Cost:

-100g


Starting Spell Slots:

-Level 1-25: 1 slot

-Level 26-50: 2 slots

-Level 51-75: 3 slots

-Level 76-100: 4 slots



FURNITURE

Furniture defaults to a restorate rate of 150%.


Starting Cost:

-400g


Improve Restoration Rate:

-->Increase Restoration Rate by 20%: 1000g

-->Increase Restoration Rate by 40%: 2000g

-->Increase Restoration Rate by 60%: 3000g

-->Increase Restoration Rate by 80%: 4000g

-->Increase Restoration Rate by 100%: 5000g

-->Increase Restoration Rate by 150%: 10000g



BAG CONTAINERS

Default bag containers have a weight capacity of 80 lbs, no weight reduction, and can hold 20 items.


Starting Cost:

-800g


Improve Weight Capacity:

-->Increase Weight Limit by 20 lbs: 400g

-->Increase Weight Limit by 40 lbs: 1000g

-->Increase Weight Limit by 60 lbs: 1750g

-->Increase Weight Limit by 80 lbs: 2500g

-->Increase Weight Limit by 100 lbs: 3750g

-->Increase Weight Limit by 150 lbs: 6000g

-->Increase Weight Limit by 220 lbs: 10000g


Increase Item Capacity:

-->Allow Capacity for 10 more items: 400g

-->Allow Capacity for 20 more items: 1000g

-->Allow Capacity for 30 more items: 1750g

-->Allow Capacity for 40 more items: 2750g

-->Allow Capacity for 50 more items: 4000g

-->Allow Capacity for 80 more items: 8500g


Reduce Weight:

-->Container Weight reduced by 10%: 1000g

-->Container Weight reduced by 20%: 2200g

-->Container Weight reduced by 30%: 3800g

-->Container Weight reduced by 40%: 5500g

-->Container Weight reduced by 50%: 8200g



DRINK CONTAINERS

Default drink containers have a liquid capacity of 30 units.


Starting Cost:

-200g


Increased Liquid Capacity:

-->Allow for 20 more units of liquid: 500g

-->Allow for 40 more units of liquid: 1200g

-->Allow for 60 more units of liquid: 2000g

-->Allow for 80 more units of liquid: 3250g

-->Allow for 100 more units of liquid: 4750g



FOOD

By default, all custom food completely fills satiation and hunger levels to maximum.


Starting Cost:

-50g



Add Beneficial Spell/Effect:

-500g



JEWELRY

These are custom 'empty' items that can be equipped in any slot (except for waist, back, and wearfloat; see below), which are bolstered by separately purchased affects and statistic additions (see further below).


Starting Cost:

-200g



NONSPECIFICS

These are alternate custom 'empty' items that aren't as prominent as those in the jewelry category, and as such are not able to be as laden with statistics and/or affects. They include objects specifically designed for the waist, back, and wearfloat slots.



Starting Cost:

-1000g





Statistics, Affects & Flags

Custom equipment can be given additional bonuses that are applied when equipped. The following is a list of purchaseable additions and their restrictions:


Statistic Bonuses:


Weapon, Armor, and Jewelry are allowed bonus statistics based on their level:

-Level 1-25: Up to 2 Stat Types Allowed

-Level 26-50: Up to 3 Stat Types Allowed

-Level 51-75: Up to 4 Stat Types Allowed

-Level 76-100: Up to 5 Stat Types Allowed


Nonspecifics are allowed bonus statistics based on their level:

-Level 1-33: 1 Stat Type Allowed

-Level 34-70: 2 Stat Types Allowed

-Level 71-100: 3 Stat Types Allowed


All other objects that are allowed the following based on their level:

-Level 1-50: 1 Stat Type OR Affect (see below) Allowed

-Level 51-100: Up to 2 Stat Types OR Affects (see below) Allowed


-Str/Dex/Con/Int/Wis:

-->Increased by 1 point: 500g

-->Increased by 2 points: 1750g

-->Increased by 3 points: 3000g

-->Increased by 4 points: 5000g


-Damroll:

-->Increased by 1 point: 500g

-->Increased by 2 points: 1250g

-->Increased by 3 points: 2500g

-->Increased by 4 points: 4000g

-->Increased by 5 points: 7500g


-Hitroll:

-->Increased by 1 point: 250g

-->Increased by 2 points: 800g

-->Increased by 3 points: 1800g

-->Increased by 4 points: 3000g

-->Increased by 5 points: 5750g


-Saves:

-->Increased by 1 point: 200g

-->Increased by 2 points: 500g

-->Increased by 3 points: 1000g

-->Increased by 4 points: 2000g

-->Increased by 5 points: 3800g


-Armor Class:

-->Lowered by 2 points: 500g

-->Lowered by 4 points: 1250g

-->Lowered by 6 points: 2500g

-->Lowered by 8 points: 4000g

-->Lowered by 10 points: 6500g


-Hit Points/Mana:

-->Increased by 1-50 points: 50g/point

-->Increased by 51-100 points: 100g/point*

  • After initial 50 points at 50g/point!


-Moves:

-->Increased by 1-100 points: 40g/point

-->Increased by 101-200 points: 75g/point*

  • After initial 100 points at 40g/point!



Affects:


Weapon, Armor, Jewelry, and Nonspecifics are allowed bonus affects based on their level:

-Level 1-50: 1 Affect Allowed

-Level 51-100: 2 Affects Allowed


All other objects that are allowed the following based on their level:

-Level 1-50: 1 Affect OR Stat Type (see above) Allowed

-Level 51-100: Up to 2 Affects OR Stat Types (see above) Allowed


-Resistance:

-->Apply any Elemental Resist: 4000g

-->Apply Poison Resist: 5000g


-Offensive:

-->Apply any Elemental Damage Bonus to Weapon: 2000g

]-->Apply any Second Elemental Damage Bonus to Weapon: 5750g

-->Apply Moon or Leaf Saber Affect: 5000g

-->Apply Poison Effect to Weapon: 4000g

-->Add Unique Effect to Weapon (does not count towards maximum allowed Affects):

]-->Add 'Mystery' (Damage appears as ???) Effect: 1000g

]-->Add 'Measuring' (Damage appears in inches and feet) Effect: 500g


-Detection:

-->Apply Invis Detection: 6000g

-->Apply Hidden Detection: 5500g


-Other Affects:

-->Apply Dark Vision: 4000g

-->Apply Float Ability: 7000g

-->Apply Swim Ability: 4000g


Extra Flags:

These are flags added to items that affect their appearance or useability in some way.


-Appearance:

-->Apply 'Glow' Flag (allows item to be seen in dark areas): 300g

-->Apply 'Hum' Flag (adds "(Humming)" notice in front of item): 100g

-->Apply 'Magic' Flag (adds "(Blue Aura)" notice in front of item: 100g


-Useability:

-->Add 'Noexplode' Flag (prevents items with multiple charges from disappearing when the last charge is used up): 750g

-->Add 'Nocheck' Flag (useable items will never fail when activated): 1000g

-->Add 'Adhesive' Flag (item stays with the player after death): 1000g




Give and Take

Adding positive aspects to an object is not the only way to create something new! By adding detrimental aspects to an item, you are able to give yourself 'allowance' on an item to use as credit towards other traits. Here's an example: Someone adds +1 Str to an item, which costs 500g. Instead of paying 500g, they also add -1 Int to the item, which sets them back to an even balance of no cost. By choosing where to place positive aspects and where to place negative aspects that may not hurt you too terribly, you can offset the cost of your finished product! Detrimental effects work the same way backward as they do forward, which means that adding a -4 to Wis, for example, will allow you to add +4 to Con at no additional cost!


Final Notes

If there are ANY questions about this process (think of it like a workshop!), please don't hesitate to contact Lilly via note or tell, if available online at the time. Though very detailed in its premise, I'm sure there are things I did not think of to include here that could likely be thought up by players, and I usually enjoy hearing about new ideas or insights. Additionally, haggling is an option! If there is something that you really, REALLY want, but is not listed as an available choice (within the confines of minimum and maximum allowances), ask Lilly about it. Chances are it's going to cost more to have it your way, but if its reasonable, there's a very good chance it can be created to your liking.