Prompt: Difference between revisions

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(Created page with "{| ! Code || Description |- | %a || Character alignment |- | %A || Super bar, as a percentage (100 = full) |- | %b || Health of current opponent, as an ascii bar |- | %B || Su...")
 
(Separating out codes that are only useful for builders. Also, fixed %k -> %K typo)
 
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=== For All Players ===
{|
{|
! Code || Description
! Code || Description
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|%k || Pet's current moves (or "--" if no pet)
|%k || Pet's current moves (or "--" if no pet)
|-
|-
|%k || Pet's maximum moves (or "--" if no pet)
|%K || Pet's maximum moves (or "--" if no pet)
|-
|-
|%l || Character level
|%l || Character level
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|-
|-
|%q || Current OLC mode (for players, only BEdit is available)
|%q || Current OLC mode (for players, only BEdit is available)
|-
|%Q || Current vnum being edited in OLC (not applicable to BEdit)
|-
|-
|%r || Name of the current room, with blue brackets
|%r || Name of the current room, with blue brackets
|-
|%R || vnum of the current room (not available to players; shows a single space instead)
|-
|-
|%s || Carried silver
|%s || Carried silver
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|%W || Local weather conditions, as ascii indicators
|%W || Local weather conditions, as ascii indicators
|-
|-
|%x || Current experience points
|%x || Current total experience points
|-
|-
|%X || Experience to next level
|%X || Experience to next level
|-
|-
|%y || Current hit points, as a percentage, or "Dead!" when you are undying
|%y || Current hit points, as a percentage, or "Dead!" when you are undying
|-
|%z || Local area's name (not available to players; shows a single space instead)
|-
|%Z || Room's local x/y coordinates (for minimap display) (not available to players, shows a single space instead)
|-
|-
|%1 || As %G (group readout) but uses group2 instead (there may not be a difference anymore)
|%1 || As %G (group readout) but uses group2 instead (there may not be a difference anymore)
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=== Builder-Only Codes ===
Non-builders can add these to their prompt but they will only show a single space instead of any useful information.
{|
! Code || Description
|-
|%Q || Current vnum being edited in OLC (not applicable to BEdit)
|-
|%R || vnum of the current room
|-
|%z || Local area's name
|-
|%Z || Room's local x/y coordinates (for minimap display)
|}
{{stub}}
{{stub}}

Latest revision as of 08:34, 10 January 2024

For All Players

Code Description
%a Character alignment
%A Super bar, as a percentage (100 = full)
%b Health of current opponent, as an ascii bar
%B Super bar, as an ascii bar ("SUPER" = full)
%c A linebreak (useful for multi-line prompts)
%C Current room's sector type
%d Last direction moved, as direction number plus ten (zero = last movement attempt failed)
%e Exits to current room as single letters, with color; closed doors will have brackets but in an ugly way
%E Shows the entire Affects readout
%f Exactly like %b (ascii bar of enemy health), but turns into a single space when not fighting
%g Carried gold
%G Shows the entire 'group' readout
%h Current hit points
%H Maximum hit points
%i Hour of the day (0-23)
%I Day of the week, as the day's name
%j Pet's current mana (or "--" if no pet)
%J Pet's maximum mana (or "--" if no pet)
%k Pet's current moves (or "--" if no pet)
%K Pet's maximum moves (or "--" if no pet)
%l Character level
%L Number of incarnations (1 = no remorts yet)
%m Current mana
%M Maximum mana
%n Character name
%o Opponent health, as a percentage, with a percent sign; shows "Dead!" when opponent is undying, or "None" when not fighting
$O Opponent health, as a percentage, with a percent sign and including "Enemy:"; shows "Dead!" when opponent is undying, turns into a single space when not fighting
%p Pet's current hit points (or "--" if no pet)
%P Pet's maximum hit points (or "--" if no pet)
%q Current OLC mode (for players, only BEdit is available)
%r Name of the current room, with blue brackets
%s Carried silver
%S Current gender, as its name
%T Pet's level (or "--" if no pet)
%u Shows "HUNGER" if satiation = 0, otherwise a single space
%U Shows "THIRST" if hydration = 0, otherwise a single space
%v Current moves
%V Maximum moves
%w Carried wealth (gold + silver); will abbreviate to thousands ("k") or millions ("M") as appropriate
%W Local weather conditions, as ascii indicators
%x Current total experience points
%X Experience to next level
%y Current hit points, as a percentage, or "Dead!" when you are undying
%1 As %G (group readout) but uses group2 instead (there may not be a difference anymore)
%2 A 9-character-wide ascii bar of character hit points/maximum hit points, with color overlay
%3 A 9-character-wide ascii bar of character mana/maximum mana, with color overlay
%4 A 9-character-wide ascii bar of character moves/maximum moves, with color overlay


Builder-Only Codes

Non-builders can add these to their prompt but they will only show a single space instead of any useful information.

Code Description
%Q Current vnum being edited in OLC (not applicable to BEdit)
%R vnum of the current room
%z Local area's name
%Z Room's local x/y coordinates (for minimap display)
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