Changes Log: Difference between revisions
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= 2024 Change Notes = | |||
== Changes | == Changes 5/1/24 == | ||
For | * 'rpc' channel added for out-of-character roleplaying chat | ||
* | * 'rpc' channel has two-way sync with #cleft-rp-osay on Discord | ||
* | * 'story' note board added, which logs #cleft-roleplaying on Discord | ||
* doubled the length limit for notes | |||
* unread notes are listed when reconnecting from linkdead, not just on logon | |||
For Mudlet: | |||
* pixel art graphics added to Mongrelia, Honey I Shrunk the PCs, and Kakariko Village | |||
For builders: | |||
* new off flag ai_potiondrinker (thanks Bea!) | |||
* 'mob asset $n pixels' will default to the mob's current pixelartvnum | |||
MTS | |||
== Changes 4/1/24 == | |||
* 'config' has been reformatted and now includes pose, presence, and desc | |||
* 'graffiti' skill added for spraying messages on top of room descs | |||
* added hints describing 'pose' and 'presence' | |||
* cleaned up the 'commands' list, especially by hiding config commands | |||
For Mudlet: | |||
* | * pixel art graphics added to Chalk Zone, Lete River, Monstro Town, Faron | ||
* ' | Woods, Sulfataska Mountain Range, Crysta, Moogle Cave, and Rocket Town | ||
* suppressFontResize, soundOn, and secondaryHeight settings persist better | |||
* squelched the excessive 'INFO' messages that spawn on connection | |||
- MTS | |||
== Changes 3/2/24 == | |||
-- | * Blight and Osmosis drop HP and MP regen, respectively, to 0 instead of 25% | ||
* opening a door or object will attempt to unlock it first, if appropriate | |||
* scrolls no longer get used up if they fail due to bad syntax | |||
* staffs no longer use charges if they fail due to bad syntax | |||
* the HP/MP regen bonus from Wisdom is now modified by effects and room | |||
characteristics. Expect better regen while sleeping and worse while hungry | |||
* damage-over-time effects will now notify you when their damage awakens you | |||
* fixed a potential memory leak in Skeleton Crew | |||
* steal no longer gives weird messages when stealing random items or coins | |||
* typing 'sl' now maps to 'sleep' instead of 'slam' | |||
* bloodsucking moogles now gives the correct behavior | |||
* Doom Reverb does the intended bonus damage on echomagic (thanks Benamas) | |||
* the %l prompt variable no longer provides inaccurate days (thanks Benamas) | |||
* "undo" during weapon selection no longer removes spierce from thieves | |||
* Carsanborg now handles multiline inputs from Discord | |||
* fixed a bug where invoking 'consider' via 'look' used the wrong target | |||
* fixed a bug where whirlwind sometimes just wouldn't work | |||
* fixed a color bleed bug | |||
For Mudlet: | |||
* pixel art graphics added to Lasacul, Truce Canyon, Guardia Fields, Cave of | |||
Waterfalls, Douglas Island, Zigolis Swamp, Luon Highway, Saturn Valley, and | |||
the tutorial area | |||
* Mudlet has numpad navigation (2=north, 4=west, etc.) | |||
* Mudlet has chat scroll shortcuts (Shift-PgUp, Shift-PgDn, Shift-Ctrl-Enter) | |||
* fixed a bug where Mudlet wasn't auto-updating correctly | |||
* tertiary panel art will automatically clear during combat | |||
For builders: | |||
* gedit no longer crashes the game (thanks Benamas) | |||
* pixelartvnum added to medit, allowing override of a mob's pixel art | |||
* display pixel art via mobprog, e.g. 'mob asset $n pixels 1000' | |||
* change a mob's pixel art via mobprog, e.g. 'mob face pixels 1000' | |||
- MTS | |||
== | == Change 2/11/24 == | ||
* The vehicle summoned from the 'Phantom Motorcycle' skill is now considered an | |||
* | 'indoor' vehicle | ||
-Lilly | |||
== Changes 2/2/24 == | |||
* pixel art graphics have been added to Viorar, Suburbia, and Rabite Forest | |||
* | (see previous change note for details) | ||
* bug fixed where closed containers couldn't be picked up without 'get all' | |||
- MTS | |||
* ' | |||
== Truce has some graphics (11 Jan 2024) == | |||
First, use Mudlet. | |||
Second, install the latest Cleft of Dimensions package. It should automatically | |||
update itself on login, but it's also available at | |||
https://cleftofdimensions.net/clients/cleftofdimensions.mpackage. | |||
Third, type "pixelart" to toggle the pixel art setting on and off. | |||
Fourth, look at NPCs in Truce! | |||
-- | Viorar's next. | ||
- MTS | |||
= 2023 Change Notes = | |||
== Changes 13 Jun 23 == | |||
- shield slam no longer removes your shield, but halves your shield block chance for a round or so after using | |||
- shield slam receives a damage bonus proportional to the amount of AC your shield grants | |||
- retort can now be used without blocking first, but with quadruple lag time (16 beats vs 4) | |||
- lionhearted and brinksmanship should deliberately ignore any extra CURRENT hp from courage | |||
- indomitable should ignore extra MAX hp from courage | |||
- if practiced above 60%, endure will now automatically trigger upon lethal damage, but with triple the already-high cooldown | |||
- since it makes saves useless, zeal now gives a physical damage bonus proportional to half your saves bonus when active | |||
- ninjas' flee bonus was incorrectly being given to merchants instead | |||
-Bea | |||
== Changes 16 May 23 == | |||
- cider decreased from 8 to 6 thirst quenched | |||
- ale increased from 10 to 12 proof | |||
- sorry, Belfry now only allows one summoned flock at a time | |||
- the Exit spell should no longer reveal room vnums | |||
- legacy spell standardization: Fire lag increased from 8 to 12, Fira/Thundara lag increased from 12 to 16, Thundaga lag increased from 12 to 24, Blizzaga lag reduced from 32 to 24 | |||
- fixed Skeleton Crew skeleton names | |||
- day name in prompts should be correct now | |||
- vampire priests receive their saber spells at the correct levels | |||
- Encore will actually disallow stacking certain effects, instead of lying that it can't and doing it anyway | |||
FOR BUILDERS: | |||
- 'builders' command fixed (ignore the compile warning) | |||
-Bea | |||
Older changes have been archived |
Revision as of 02:57, 3 May 2024
The Cleft of Dimensions is constantly being updated, poked, prodded, and tweaked. To keep everyone informed of the various changes, the Immortals semi-regularly post Change Notes in-game. This page will copy those notes as well.
2024 Change Notes
Changes 5/1/24
- 'rpc' channel added for out-of-character roleplaying chat
- 'rpc' channel has two-way sync with #cleft-rp-osay on Discord
- 'story' note board added, which logs #cleft-roleplaying on Discord
- doubled the length limit for notes
- unread notes are listed when reconnecting from linkdead, not just on logon
For Mudlet:
- pixel art graphics added to Mongrelia, Honey I Shrunk the PCs, and Kakariko Village
For builders:
- new off flag ai_potiondrinker (thanks Bea!)
- 'mob asset $n pixels' will default to the mob's current pixelartvnum
MTS
Changes 4/1/24
- 'config' has been reformatted and now includes pose, presence, and desc
- 'graffiti' skill added for spraying messages on top of room descs
- added hints describing 'pose' and 'presence'
- cleaned up the 'commands' list, especially by hiding config commands
For Mudlet:
- pixel art graphics added to Chalk Zone, Lete River, Monstro Town, Faron
Woods, Sulfataska Mountain Range, Crysta, Moogle Cave, and Rocket Town
- suppressFontResize, soundOn, and secondaryHeight settings persist better
- squelched the excessive 'INFO' messages that spawn on connection
- MTS
Changes 3/2/24
- Blight and Osmosis drop HP and MP regen, respectively, to 0 instead of 25%
- opening a door or object will attempt to unlock it first, if appropriate
- scrolls no longer get used up if they fail due to bad syntax
- staffs no longer use charges if they fail due to bad syntax
- the HP/MP regen bonus from Wisdom is now modified by effects and room
characteristics. Expect better regen while sleeping and worse while hungry
- damage-over-time effects will now notify you when their damage awakens you
- fixed a potential memory leak in Skeleton Crew
- steal no longer gives weird messages when stealing random items or coins
- typing 'sl' now maps to 'sleep' instead of 'slam'
- bloodsucking moogles now gives the correct behavior
- Doom Reverb does the intended bonus damage on echomagic (thanks Benamas)
- the %l prompt variable no longer provides inaccurate days (thanks Benamas)
- "undo" during weapon selection no longer removes spierce from thieves
- Carsanborg now handles multiline inputs from Discord
- fixed a bug where invoking 'consider' via 'look' used the wrong target
- fixed a bug where whirlwind sometimes just wouldn't work
- fixed a color bleed bug
For Mudlet:
- pixel art graphics added to Lasacul, Truce Canyon, Guardia Fields, Cave of
Waterfalls, Douglas Island, Zigolis Swamp, Luon Highway, Saturn Valley, and the tutorial area
- Mudlet has numpad navigation (2=north, 4=west, etc.)
- Mudlet has chat scroll shortcuts (Shift-PgUp, Shift-PgDn, Shift-Ctrl-Enter)
- fixed a bug where Mudlet wasn't auto-updating correctly
- tertiary panel art will automatically clear during combat
For builders:
- gedit no longer crashes the game (thanks Benamas)
- pixelartvnum added to medit, allowing override of a mob's pixel art
- display pixel art via mobprog, e.g. 'mob asset $n pixels 1000'
- change a mob's pixel art via mobprog, e.g. 'mob face pixels 1000'
- MTS
Change 2/11/24
- The vehicle summoned from the 'Phantom Motorcycle' skill is now considered an
'indoor' vehicle
-Lilly
Changes 2/2/24
- pixel art graphics have been added to Viorar, Suburbia, and Rabite Forest
(see previous change note for details)
- bug fixed where closed containers couldn't be picked up without 'get all'
- MTS
Truce has some graphics (11 Jan 2024)
First, use Mudlet.
Second, install the latest Cleft of Dimensions package. It should automatically update itself on login, but it's also available at https://cleftofdimensions.net/clients/cleftofdimensions.mpackage.
Third, type "pixelart" to toggle the pixel art setting on and off.
Fourth, look at NPCs in Truce!
Viorar's next.
- MTS
2023 Change Notes
Changes 13 Jun 23
- shield slam no longer removes your shield, but halves your shield block chance for a round or so after using - shield slam receives a damage bonus proportional to the amount of AC your shield grants - retort can now be used without blocking first, but with quadruple lag time (16 beats vs 4) - lionhearted and brinksmanship should deliberately ignore any extra CURRENT hp from courage - indomitable should ignore extra MAX hp from courage - if practiced above 60%, endure will now automatically trigger upon lethal damage, but with triple the already-high cooldown - since it makes saves useless, zeal now gives a physical damage bonus proportional to half your saves bonus when active
- ninjas' flee bonus was incorrectly being given to merchants instead
-Bea
Changes 16 May 23
- cider decreased from 8 to 6 thirst quenched - ale increased from 10 to 12 proof - sorry, Belfry now only allows one summoned flock at a time - the Exit spell should no longer reveal room vnums - legacy spell standardization: Fire lag increased from 8 to 12, Fira/Thundara lag increased from 12 to 16, Thundaga lag increased from 12 to 24, Blizzaga lag reduced from 32 to 24 - fixed Skeleton Crew skeleton names - day name in prompts should be correct now - vampire priests receive their saber spells at the correct levels - Encore will actually disallow stacking certain effects, instead of lying that it can't and doing it anyway
FOR BUILDERS: - 'builders' command fixed (ignore the compile warning) -Bea
Older changes have been archived