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(Added changes 12-27/29/30-2017)
(Changelog catchup time! All the way up to 9/2/24!)
 
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This page will copy those notes as well.
This page will copy those notes as well.


== Changes 12-30-2017 ==
= 2024 Change Notes =
*Jutsu's lag time reduced from 20 to 12
*Fumes now applies Poison instead of Fear -- rev up those Leeches
*Ninjas get the Fear spell at level 45
*Merchants now get Firebreath instead of Heat Metal at level 50
*Gptoss is about half the cost to use but does the same damage
*Dual Wield now functions correctly/at all when you have 2x/3x-cut
*fixed that rogue . when paralyzed
*converting gold to silver in banks is now free (but who does this)
*'report offense' shows magroll now


== Changes 12-29-2017 ==
== Changes 9/2/24 ==
*Magroll is now percentage-based: 1 magroll is now equivalent to 1% more damage when casting a spell that deals damage.  Builders, keep this in mind going forward when/if adding Magroll to items!  Healing is also slated to be affected
by this as well, but is not yet.


== Changes 12-27-2017 ==
*Various upgrades made to Discord/CoD RP Sync
* "MAGROLL" is a thing now. It applies a flat damage bonus to most spells and damaging affects. There will be some exceptions (base Summoner spells), and there will be some instances where magroll has an exaggerated effect (multi- hit spells like Rainbow). Some builds will be better, some won't be affected, but none should take a nerf from this. Regardless, we're in uncharted territory!
* Characters receive a bonus to Magroll similar to how Strength affects Damroll in practice, this is going to be about... 5 magroll for most casters
* Builders can put Magroll on mobs and items (replaced previously nonfunctional bonus to saves vs paralysis?) -- use this sparingly, as you did damroll!!!
* Bleeding damage now caps at level*3 per round so megabosses don't drain dry for thousands of damage per round
* Enchant Weapon's effect with Damroll has been readjusted up to 15%. More tweaking possible pending smoothing out Magroll.


== Changes 12-23-2017 ==
- MTS
* any potential mob with vnum 3708 will be able to attack now (weird stock bug)
* many abilities no longer penetrate the Shell affect
* 'rod' and 'event' type items will display their current cooldown time when Scan'd/examine'd
* enchanted weapons were having their damage bonus DOUBLED -- this has been corrected from 20% extra damroll per enchant to 10%
** this seems like a nerf but check out the helpfile -- it was only SUPPOSED to be 5%
* giga drain's mp cost cut by 1/3
* vampires only regenerate 1hp/pulse while exposed to sunlight
* plus other changes I've forgotten!


== Changes 8/3/24 ==


== Changes 6-15-2017 ==
* 'trash' items are now 'thing' items
UPDATES:
* 'ambience' config command added to toggle sun & weather update messages
*Pip will refresh his inventory every day even when players are away.
* 'quiet' characters no longer see others connecting/disconnecting
*Flameshe and the pumpkinhead butler will now not accept items (for now)
*  CoD no longer crashes when a veedio is destroyed
*Electrical barrier seems to be working correctly.
*  borg!disconnect added for Discord RP two-way sync
*Aisu's door is two-way.
* reduced latency on Discord RP two-way sync
*El Nido quest list fixed
* cleaned up author names on in/out-going sync'd RP messages
*Vehicle loss in quest rooms: There isn't really a good solution that doesn't involve revamping how vehicles work.
*Kiki responds to Elazul when appropriate.
- MTS
*The certain Gypsy Camp quest has the appropriate story prerequisites now.
 
== Changes 7/1/24 ==
 
*Fix for Remorting crash
*Toggling 'pixelart' no longer toggles 'lessviolent' (& v/v) (Thanks Bea!)
*Toggling 'autoreplay' no longer toggles 'compactchat' (& v/v) (Thanks Bea!)
*Quezacotls Wrath is less likely to crash the game
 
For Mudlet:
*Pixel art graphics added to Mt. Nibelheim, Fort Walla Walla,  Wutai, Gigan Canyon, Milky Well, Kett's Rooms, Booster Tower, Donut Plains, Joel Island, and Midnight Gardens
 
For Builders:
* $A, $E, $M, $o, $O, $p, $P, $S, $t, and $T should no longer crash the game when used in ACT mobprogs.
 
-MTS


== Changes 6/1/24 ==


== Changes 6-04-2017 ==
* Brownout spell added
* added 'glance' command to show only room name, exits, and contents when 'brief' is on
* re-added 'exits' command -- beware of fake room names (re: mobprog trickery)
* re-added 'resistances' command -- shows a short version when 'brief' mode is on
* fixed a problem involving mobs with vampirism and the haunt affect which probably broke a bunch of other things too


for builders:
For Mudlet:
* new exit flag 'nomob'
* Pixel art graphics added to Bequerel Mine, Smash Stadium, and Gringey City.


for me:
-MTS
* cleared various compile warnings
* prototype "who's online" webpage cod.mudmagic.com/who.htm -- for now, only updates when a staff member types 'who2'


--Ben
== Changes 5/1/24 ==


== Changes 3-29-2016 ==
*  'rpc' channel added for out-of-character roleplaying chat
Various other changes have went in, but here are the highlights:
*  'rpc' channel has two-way sync with #cleft-rp-osay on Discord
*  'story' note board added, which logs #cleft-roleplaying on Discord
*  doubled the length limit for notes
*  unread notes are listed when reconnecting from linkdead, not just on logon
For Mudlet:
*  pixel art graphics added to Mongrelia, Honey I Shrunk the PCs, and Kakariko Village
For builders:
*  new off flag ai_potiondrinker (thanks Bea!)
*  'mob asset $n pixels' will default to the mob's current pixelartvnum
MTS


*oset is finished off with using flag names (vs their numerical value) in the value(0-4) slots, where needed. (the imm command 'set obj' has been updated to do the same)
== Changes 4/1/24 ==
*"pet" has been added to the necromancers, to retrieve the corpse of all pets at once(that actually leave a corpse). Eg. necro pet
*Added affected2 if check eg. If affected2 focus
*Added fast affect2 flag (works like the fast vehicle flag)
*Added 'quicken spell' (applies fast)


== Changes 1-20-2016 ==
* 'config' has been reformatted and now includes pose, presence, and desc
New mob commands:
* 'graffiti' skill added for spraying messages on top of room descs
  mset          - See 'help set' for details
* added hints describing 'pose' and 'presence'
  oset          - This isn't actually new but more has been added to it, see 'help set'
* cleaned up the 'commands' list, especially by hiding config commands
  mforce        - Allows players to execute mob commands without the use of an event item. (ie mob mforce $n mob cast fireball)
  mob face name - Mobs change their name tags


New Variables:
For Mudlet:
  $A            - Same as $o, without quotes around name tags
* pixel art graphics added to Chalk Zone, Lete River, Monstro Town, Faron
  $b            - Mob's remember target's race
Woods, Sulfataska Mountain Range, Crysta, Moogle Cave, and Rocket Town
  $B            - Mob's remember target's level
* suppressFontResize, soundOn, and secondaryHeight settings persist better
  These have been added to 'help variable' (Thanks Odwofi!)
* squelched the excessive 'INFO' messages that spawn on connection
- MTS


Various Changes:
== Changes 3/2/24 ==
  Brief mode is (re?)enabled due to volume of requests lately
  Wildcasting has been changed to a toggle
  Wildcasting has been added to affects2
  Affects2 can be toggled with mob flag


* Blight and Osmosis drop HP and MP regen, respectively, to 0 instead of 25%
* opening a door or object will attempt to unlock it first, if appropriate
* scrolls no longer get used up if they fail due to bad syntax
* staffs no longer use charges if they fail due to bad syntax
* the HP/MP regen bonus from Wisdom is now modified by effects and room
characteristics. Expect better regen while sleeping and worse while hungry
* damage-over-time effects will now notify you when their damage awakens you
* fixed a potential memory leak in Skeleton Crew
* steal no longer gives weird messages when stealing random items or coins
* typing 'sl' now maps to 'sleep' instead of 'slam'
* bloodsucking moogles now gives the correct behavior
* Doom Reverb does the intended bonus damage on echomagic (thanks Benamas)
* the %l prompt variable no longer provides inaccurate days (thanks Benamas)
* "undo" during weapon selection no longer removes spierce from thieves
* Carsanborg now handles multiline inputs from Discord
* fixed a bug where invoking 'consider' via 'look' used the wrong target
* fixed a bug where whirlwind sometimes just wouldn't work
* fixed a color bleed bug
For Mudlet:
* pixel art graphics added to Lasacul, Truce Canyon, Guardia Fields, Cave of
Waterfalls, Douglas Island, Zigolis Swamp, Luon Highway, Saturn Valley, and
the tutorial area
* Mudlet has numpad navigation (2=north, 4=west, etc.)
* Mudlet has chat scroll shortcuts (Shift-PgUp, Shift-PgDn, Shift-Ctrl-Enter)
* fixed a bug where Mudlet wasn't auto-updating correctly
* tertiary panel art will automatically clear during combat
For builders:
* gedit no longer crashes the game (thanks Benamas)
* pixelartvnum added to medit, allowing override of a mob's pixel art
* display pixel art via mobprog, e.g. 'mob asset $n pixels 1000'
* change a mob's pixel art via mobprog, e.g. 'mob face pixels 1000'
- MTS


== Changes 11-18-2015 ==
== Change 2/11/24 ==
*Created a new extra field for objects: extra3
New extra3 flags:
  *exalted    - requires at least 1 remort to equip
  *heroic    - requires at least 5 remorts to equip
  *epic      - requires at least 10 remorts to equip
  *perishable - vanishes on logout, like key type items
 
*Created a new field for affects: affects2
New affects2 flags:
  *focus        - double mana regeneration
  *motivation  - slight movement regeneration
  *theatrical  - identical to the theatrics spell
  *frenzy      - identical to the frenzy spell
 
New spells:
  *nofail armor  - enchant armor without failure
  *nofail weapon - enchant weapon without failure


== Changes 10-18-2015 ==
* The vehicle summoned from the 'Phantom Motorcycle' skill is now considered an
Some of these have been in for awhile but here are some recent changes.
'indoor' vehicle
   
   
*Added the Bleed spell (intended for mob use)
-Lilly
*Added the Vengeance Saber spell (applies empower to weapons)
 
*Added the Sap Saber spell (applies enfeeble to weapons)
== Changes 2/2/24 ==
*Added the Vorpal Saber spell (The name says it all)
 
*Added the Sharp Saber spell (You guessed it!)
* pixel art graphics have been added to Viorar, Suburbia, and Rabite Forest
*Added a [[Remort]] check to see incarnations, eg 'if remort $n >=- Has $n remorted?')
(see previous change note for details)
*Fixed the Grizzly Style so it no longer bleeds out bloodless mobs
* bug fixed where closed containers couldn't be picked up without 'get all'
*Encore, scan, enchant armor and enchant weapon can no longer be made into a staff via staffify
*Encore can no longer be made into a wand via wandify
- MTS
*Encore's skill cooldown has been increased
 
*Various sounds have been added throughout the code to accommodate the newest ptuna release
== Truce has some graphics (11 Jan 2024) ==
 
First, use Mudlet.
 
Second, install the latest Cleft of Dimensions package. It should automatically
update itself on login, but it's also available at
https://cleftofdimensions.net/clients/cleftofdimensions.mpackage.
 
Third, type "pixelart" to toggle the pixel art setting on and off.
 
Fourth, look at NPCs in Truce!
 
Viorar's next.
 
- MTS
 
 
= 2023 Change Notes =
 
== Changes 13 Jun 23 ==
- shield slam no longer removes your shield, but halves your shield block chance for a round or so after using
- shield slam receives a damage bonus proportional to the amount of AC your shield grants
- retort can now be used without blocking first, but with quadruple lag time (16 beats vs 4)
- lionhearted and brinksmanship should deliberately ignore any extra CURRENT hp from courage
- indomitable should ignore extra MAX hp from courage
- if practiced above 60%, endure will now automatically trigger upon lethal damage, but with triple the already-high cooldown
- since it makes saves useless, zeal now gives a physical damage bonus proportional to half your saves bonus when active
 
- ninjas' flee bonus was incorrectly being given to merchants instead
 
-Bea
 
== Changes 16 May 23 ==
- cider decreased from 8 to 6 thirst quenched
- ale increased from 10 to 12 proof
- sorry, Belfry now only allows one summoned flock at a time
- the Exit spell should no longer reveal room vnums
- legacy spell standardization:  Fire lag increased from 8 to 12, Fira/Thundara lag increased from 12 to 16, Thundaga lag increased from 12 to 24, Blizzaga lag reduced from 32 to 24
- fixed Skeleton Crew skeleton names
- day name in prompts should be correct now
- vampire priests receive their saber spells at the correct levels
- Encore will actually disallow stacking certain effects, instead of lying that it can't and doing it anyway
 
FOR BUILDERS:
- 'builders' command fixed (ignore the compile warning)
-Bea


--Ozlynn
Older changes have been archived

Latest revision as of 06:22, 26 September 2024

The Cleft of Dimensions is constantly being updated, poked, prodded, and tweaked. To keep everyone informed of the various changes, the Immortals semi-regularly post Change Notes in-game. This page will copy those notes as well.

2024 Change Notes

Changes 9/2/24

  • Various upgrades made to Discord/CoD RP Sync

- MTS

Changes 8/3/24

  • 'trash' items are now 'thing' items
  • 'ambience' config command added to toggle sun & weather update messages
  • 'quiet' characters no longer see others connecting/disconnecting
  • CoD no longer crashes when a veedio is destroyed
  • borg!disconnect added for Discord RP two-way sync
  • reduced latency on Discord RP two-way sync
  • cleaned up author names on in/out-going sync'd RP messages

- MTS

Changes 7/1/24

  • Fix for Remorting crash
  • Toggling 'pixelart' no longer toggles 'lessviolent' (& v/v) (Thanks Bea!)
  • Toggling 'autoreplay' no longer toggles 'compactchat' (& v/v) (Thanks Bea!)
  • Quezacotls Wrath is less likely to crash the game

For Mudlet:

  • Pixel art graphics added to Mt. Nibelheim, Fort Walla Walla, Wutai, Gigan Canyon, Milky Well, Kett's Rooms, Booster Tower, Donut Plains, Joel Island, and Midnight Gardens

For Builders:

  • $A, $E, $M, $o, $O, $p, $P, $S, $t, and $T should no longer crash the game when used in ACT mobprogs.

-MTS

Changes 6/1/24

  • Brownout spell added

For Mudlet:

  • Pixel art graphics added to Bequerel Mine, Smash Stadium, and Gringey City.

-MTS

Changes 5/1/24

  • 'rpc' channel added for out-of-character roleplaying chat
  • 'rpc' channel has two-way sync with #cleft-rp-osay on Discord
  • 'story' note board added, which logs #cleft-roleplaying on Discord
  • doubled the length limit for notes
  • unread notes are listed when reconnecting from linkdead, not just on logon

For Mudlet:

  • pixel art graphics added to Mongrelia, Honey I Shrunk the PCs, and Kakariko Village

For builders:

  • new off flag ai_potiondrinker (thanks Bea!)
  • 'mob asset $n pixels' will default to the mob's current pixelartvnum

MTS

Changes 4/1/24

  • 'config' has been reformatted and now includes pose, presence, and desc
  • 'graffiti' skill added for spraying messages on top of room descs
  • added hints describing 'pose' and 'presence'
  • cleaned up the 'commands' list, especially by hiding config commands

For Mudlet:

  • pixel art graphics added to Chalk Zone, Lete River, Monstro Town, Faron

Woods, Sulfataska Mountain Range, Crysta, Moogle Cave, and Rocket Town

  • suppressFontResize, soundOn, and secondaryHeight settings persist better
  • squelched the excessive 'INFO' messages that spawn on connection

- MTS

Changes 3/2/24

  • Blight and Osmosis drop HP and MP regen, respectively, to 0 instead of 25%
  • opening a door or object will attempt to unlock it first, if appropriate
  • scrolls no longer get used up if they fail due to bad syntax
  • staffs no longer use charges if they fail due to bad syntax
  • the HP/MP regen bonus from Wisdom is now modified by effects and room

characteristics. Expect better regen while sleeping and worse while hungry

  • damage-over-time effects will now notify you when their damage awakens you
  • fixed a potential memory leak in Skeleton Crew
  • steal no longer gives weird messages when stealing random items or coins
  • typing 'sl' now maps to 'sleep' instead of 'slam'
  • bloodsucking moogles now gives the correct behavior
  • Doom Reverb does the intended bonus damage on echomagic (thanks Benamas)
  • the %l prompt variable no longer provides inaccurate days (thanks Benamas)
  • "undo" during weapon selection no longer removes spierce from thieves
  • Carsanborg now handles multiline inputs from Discord
  • fixed a bug where invoking 'consider' via 'look' used the wrong target
  • fixed a bug where whirlwind sometimes just wouldn't work
  • fixed a color bleed bug

For Mudlet:

  • pixel art graphics added to Lasacul, Truce Canyon, Guardia Fields, Cave of

Waterfalls, Douglas Island, Zigolis Swamp, Luon Highway, Saturn Valley, and the tutorial area

  • Mudlet has numpad navigation (2=north, 4=west, etc.)
  • Mudlet has chat scroll shortcuts (Shift-PgUp, Shift-PgDn, Shift-Ctrl-Enter)
  • fixed a bug where Mudlet wasn't auto-updating correctly
  • tertiary panel art will automatically clear during combat

For builders:

  • gedit no longer crashes the game (thanks Benamas)
  • pixelartvnum added to medit, allowing override of a mob's pixel art
  • display pixel art via mobprog, e.g. 'mob asset $n pixels 1000'
  • change a mob's pixel art via mobprog, e.g. 'mob face pixels 1000'

- MTS

Change 2/11/24

  • The vehicle summoned from the 'Phantom Motorcycle' skill is now considered an

'indoor' vehicle


-Lilly

Changes 2/2/24

  • pixel art graphics have been added to Viorar, Suburbia, and Rabite Forest

(see previous change note for details)

  • bug fixed where closed containers couldn't be picked up without 'get all'

- MTS

Truce has some graphics (11 Jan 2024)

First, use Mudlet.

Second, install the latest Cleft of Dimensions package. It should automatically update itself on login, but it's also available at https://cleftofdimensions.net/clients/cleftofdimensions.mpackage.

Third, type "pixelart" to toggle the pixel art setting on and off.

Fourth, look at NPCs in Truce!

Viorar's next.

- MTS


2023 Change Notes

Changes 13 Jun 23

- shield slam no longer removes your shield, but halves your shield block chance for a round or so after using - shield slam receives a damage bonus proportional to the amount of AC your shield grants - retort can now be used without blocking first, but with quadruple lag time (16 beats vs 4) - lionhearted and brinksmanship should deliberately ignore any extra CURRENT hp from courage - indomitable should ignore extra MAX hp from courage - if practiced above 60%, endure will now automatically trigger upon lethal damage, but with triple the already-high cooldown - since it makes saves useless, zeal now gives a physical damage bonus proportional to half your saves bonus when active

- ninjas' flee bonus was incorrectly being given to merchants instead

-Bea

Changes 16 May 23

- cider decreased from 8 to 6 thirst quenched - ale increased from 10 to 12 proof - sorry, Belfry now only allows one summoned flock at a time - the Exit spell should no longer reveal room vnums - legacy spell standardization: Fire lag increased from 8 to 12, Fira/Thundara lag increased from 12 to 16, Thundaga lag increased from 12 to 24, Blizzaga lag reduced from 32 to 24 - fixed Skeleton Crew skeleton names - day name in prompts should be correct now - vampire priests receive their saber spells at the correct levels - Encore will actually disallow stacking certain effects, instead of lying that it can't and doing it anyway

FOR BUILDERS: - 'builders' command fixed (ignore the compile warning) -Bea

Older changes have been archived