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(Added changes from 4-16/4-19/5-1)
(Changelog catchup time! All the way up to 9/2/24!)
 
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This page will copy those notes as well.
This page will copy those notes as well.


= 2024 Change Notes =


== Changes 9/2/24 ==


== Area Changes 5-1-2018 ==
*Various upgrades made to Discord/CoD RP Sync
*Kakariko Village is accessible
 
*The Pillars of Nosgoth are accessible
- MTS
*The Ancient Library is accessible
*Viorar has some updates to descriptions and interactions
*Chocobo Forest has updated descriptions, item drops and spawn rates
*The world around the town of Todo has been expanded
*You now receive a class-specific reward for completing Truce's community service
*It's easier to get back the "mysterious map" item
*Oopsie Dayzees have joined the Dayzee Family
*For Builders:
*Fishing, Phone, Bomb Database added to the immortal hub
*Bambino Bombs have universal directional triggers


== Changes 8/3/24 ==


== Changes 4-19-2018 ==
*  'trash' items are now 'thing' items
FOR BUILDERS:
*  'ambience' config command added to toggle sun & weather update messages
*  'quiet' characters no longer see others connecting/disconnecting
*  CoD no longer crashes when a veedio is destroyed
*  borg!disconnect added for Discord RP two-way sync
*  reduced latency on Discord RP two-way sync
*  cleaned up author names on in/out-going sync'd RP messages
   
   
*New mob command: 'Addlag' (Adds lag to a player, disallowing them any activity until it wears off)
- MTS


== Changes 7/1/24 ==


== Changes 4-16-2018 ==
*Fix for Remorting crash
*Some fixes for cross-room battle issues
*Toggling 'pixelart' no longer toggles 'lessviolent' (& v/v) (Thanks Bea!)
*Players and mobs can no longer flee while grappled
*Toggling 'autoreplay' no longer toggles 'compactchat' (& v/v) (Thanks Bea!)
*Items with the 'Melt_Drop' flag can now be stolen
*Quezacotls Wrath is less likely to crash the game
*Items now have custom disintegration (when Condition reaches 0 through Decay) messages based in item's innate
*Various skills will now enjoy damroll bonuses applied to their damage calculations
*'Crash' is less random, does a bit more damage and also boosts the damage and lessens the damage variance depending on the 'Capacity' amount of the vehicle
*Spells with mob-moving effects (eg, Gravity Well) no longer require the mob to have Mov for the effect to function
*Dispel now has more effects that it can remove
*Esuna now has more ailments that it can remove
*'Charge' affects more Geomancer spells than before
*'Judgment' now does Holy/Negative damage based on alignment (instead of Light/Dark)
*Knight spells that have damage dependant on alignment have been updated with specific pairings (light/dark and holy/negative)
*'Encore' no longer affects Dodge, Parry or Shield Block
*New Spell: Debilitate (Lowers a target's level, prevents experience gain while in effect)
*New Spell: Enchant (Enchant Weapon & Enchant Armor rolled into one spell, affects both types)
*New skill: Ceremony (Toggled, forced resting position, autoattack off, sacrifice things for bonus mana and slightly adjusts alignment if sacrificing evil or blessed items)
*Merchants no longer get Enchant Weapon or Enchant Armor, replaced with 'Enchant'
*Magroll scaling is officially in place: Each point is 1% bonus effectiveness up to 20, and after 20 it scales to more-or-less needing 2 points for every 1% efficiency (with slight variance here and there)
*Remort Tokens are in the process of undergoing an upgrade; eventually, they will be automated and allow a player to auto-remort themselves, including the coverage of remort cost
*Various readout changes to give the Cleft's damtypes, elements and overall display a more consistent appearance


For Mudlet:
*Pixel art graphics added to Mt. Nibelheim, Fort Walla Walla,  Wutai, Gigan Canyon, Milky Well, Kett's Rooms, Booster Tower, Donut Plains, Joel Island, and Midnight Gardens
For Builders:
* $A, $E, $M, $o, $O, $p, $P, $S, $t, and $T should no longer crash the game when used in ACT mobprogs.


FOR BUILDERS
-MTS
*Oset'ing an item with the Decay flag and Oset'ing condition to 0 will cause an item to disintegrate immediately
*New ifchecks: Objcost, objweight, objextra, objextra2, and objextra3
*Ageatii has a new (or fixed, anyway) custom message when using the 'slay' command


== Changes 6/1/24 ==


== Changes 3-22/3-23-2018 ==
* Brownout spell added
*Cure has a slightly lower rate of healing than before
*Cure's mana cost has been lowered from 10 to 8
*Charge will now function with Vitalize
*A few spells have been excluded from the Metronome list
*Ninjas can now hide better, generally, and even more so in dark rooms
*Ninjas now know when they have or have not become hidden.
*Ninjas now sneak more successfully in dark rooms or while hidden, even more so when both conditions are met
*Ninjas now know when they have or have not started sneaking
*New spell: Debilitate (WORK IN PROGRESS)
*Wording: 'Exotic' has replaced 'Magic' in a few areas
*The room affects, sandstorm and flurry, should not do damage if you're resistant to their respective elements.
*Alias max has been increased to 32.


For Builders:
For Mudlet:
*Added a move if check
* Pixel art graphics added to Bequerel Mine, Smash Stadium, and Gringey City.
**mvchk 'if mvchk $i >= 50'
*Added object condition check
**objcond 'if objcond >= 20'
*Added condition as an oset field
**'mob oset $o condition -20' Adjust current condition by -20
*Added brief mode check
**isbrief 'if isbrief $n'
*Oset usage is now limited to the actor's inventory and in the current room the actor is standing in.
**Note: If you need to get around this and manipulate an object in another mob/player inventory, use force and mforce.


-MTS


== Changes 5/1/24 ==


== Changes 3-8/3-10-2018 ==
*  'rpc' channel added for out-of-character roleplaying chat
*Jumi and Matango now have independent, separate health regeneration rates that is not the 'Regen' affect (and thus no longer have the latter in constant effect).
* 'rpc' channel has two-way sync with #cleft-rp-osay on Discord
*CON and WIS now add a slight regeneration bonus to HP and Mana, respectively. This is especially noticeable in conditions that are not ideal.
*  'story' note board added, which logs #cleft-roleplaying on Discord
*'Psyke Up' and 'Psyke Down' spells added, effects are equivalent to their 'Attack Up' and 'Attack Down' counterparts except that it influences Magroll instead of Damroll.
* doubled the length limit for notes
*BUILDERS: Please be careful with using Psyke Down for now, as negative Magroll will prevent both players and mobs from dealing ANY spell damage!
* unread notes are listed when reconnecting from linkdead, not just on logon
*'Enchant Armor' no longer increases the target item's level by 1.
   
*Priests now receive slightly more mana when sacrificing gold coins.
For Mudlet:
*Choke and Powersurge now work with counterspell.
* pixel art graphics added to Mongrelia, Honey I Shrunk the PCs, and Kakariko Village
*Wisdom helps with failure to cast spells
*Magroll has been fleshed out for player usage and works as intended.
*Wall change can be charged to better penetrate saves.
*Enchant spell has been added, which combines both enchant armor and enchant weapon
*enchanting with the new enchant spell has slight chance to add -1 saves or +1 hitroll to armor or weapons, respectively.
*higher wisdom increases those odds even more.
*psyke down has been adjusted to be more likely to bypass saves.
*armor golems are no longer affected by slow naturally.
*various read out changes, most importantly, lockers and containers.
   
   
For builders:
For builders:
*mob award exp works in flat value. Use 'mob award $n exp 1234 noscale'
* new off flag ai_potiondrinker (thanks Bea!)
*mob preitle is a command. for safety reasons, its usage is 'mob mforce $n mob pretitle self lolmypretitle ' to remove pretitles, just use {x.
* 'mob asset $n pixels' will default to the mob's current pixelartvnum
*mobs currently are locked out of magroll.
MTS


== Changes 4/1/24 ==


== Changes 3-2-2018 ==
* 'config' has been reformatted and now includes pose, presence, and desc
*[[Cynbel_Sea|Cynbel Sea]] is now linked!
* 'graffiti' skill added for spraying messages on top of room descs
*The following areas have been removed from the "areas" command list: Magmoor Caverns, River City, Zanarkand, Magitek Factory.
* added hints describing 'pose' and 'presence'
*MiniMedals have been added to: Gold City, Gobi's Valley, Frosty Forest, Tonoe, Jungle of Illusion, Goreomemu Swamp.
* cleaned up the 'commands' list, especially by hiding config commands
*Level locks have been removed from: Orbonne Monastery, Guardia Castle, Dr Wily's Lab, Leires.
*Item re-balances: Mana Spirit Statues, Mirror Shield, Silver Gauntlets.
*Mob re-balances: Myrkur Necromancer, Great Rabite, Mushroomized Parasect, Angel Tower Spectre.
*Pandora's Clothes in Truce are re-categorized as 'jewelry' type.
*You have more time to complete Norstein Bekkler's light game in Truce.


For Mudlet:
* pixel art graphics added to Chalk Zone, Lete River, Monstro Town, Faron
Woods, Sulfataska Mountain Range, Crysta, Moogle Cave, and Rocket Town
* suppressFontResize, soundOn, and secondaryHeight settings persist better
* squelched the excessive 'INFO' messages that spawn on connection
- MTS


== Changes 2-19-2018 ==
== Changes 3/2/24 ==  
*Stealing an item you can't carry no longer hecks up the item's location.
*gptoss' damage is now a natural logarithm instead of base10... look forward to dealing more damage with it!
*Fling shouldn't cast weapons into the void or other mobs' inventories.


== Changes 1-26-2018 ==
* Blight and Osmosis drop HP and MP regen, respectively, to 0 instead of 25%
*[[Sunsnug_Isle|Sunsnug Isle]] is now accessible
* opening a door or object will attempt to unlock it first, if appropriate
*Mist Cave is accessible as an expansion to Magicant
* scrolls no longer get used up if they fail due to bad syntax
*[[Hu_Lao_Pass|Hu Lao Gate]] is now accessible
* staffs no longer use charges if they fail due to bad syntax
*An alternate unlockable path is available to get to the northern areas of Guardia.
* the HP/MP regen bonus from Wisdom is now modified by effects and room
*Non-Saturn Valley ATMs no longer require ATM cards.
characteristics. Expect better regen while sleeping and worse while hungry
*The potion seed pots (Crysta & Viorar) have been removed
* damage-over-time effects will now notify you when their damage awakens you
*Effects have been added to the remaining existing potion seeds that enemies drop
* fixed a potential memory leak in Skeleton Crew
*The speech in Lu Bu Feng Xian's delivery call is toned down
* steal no longer gives weird messages when stealing random items or coins
*The reward for collecting all the Chaos Emeralds is improved
* typing 'sl' now maps to 'sleep' instead of 'slam'
*Asina on Joel Island more directly gives out quest initiation hints
* bloodsucking moogles now gives the correct behavior
*Bugfix where Moon Saber was not being rewarded
* Doom Reverb does the intended bonus damage on echomagic (thanks Benamas)
* the %l prompt variable no longer provides inaccurate days (thanks Benamas)
* "undo" during weapon selection no longer removes spierce from thieves
* Carsanborg now handles multiline inputs from Discord
* fixed a bug where invoking 'consider' via 'look' used the wrong target
* fixed a bug where whirlwind sometimes just wouldn't work
* fixed a color bleed bug
For Mudlet:
* pixel art graphics added to Lasacul, Truce Canyon, Guardia Fields, Cave of
Waterfalls, Douglas Island, Zigolis Swamp, Luon Highway, Saturn Valley, and
the tutorial area
* Mudlet has numpad navigation (2=north, 4=west, etc.)
* Mudlet has chat scroll shortcuts (Shift-PgUp, Shift-PgDn, Shift-Ctrl-Enter)
* fixed a bug where Mudlet wasn't auto-updating correctly
* tertiary panel art will automatically clear during combat
For builders:
* gedit no longer crashes the game (thanks Benamas)
* pixelartvnum added to medit, allowing override of a mob's pixel art
* display pixel art via mobprog, e.g. 'mob asset $n pixels 1000'
* change a mob's pixel art via mobprog, e.g. 'mob face pixels 1000'
- MTS


== Change 2/11/24 ==


== Changes 1-10-2018 ==
* The vehicle summoned from the 'Phantom Motorcycle' skill is now considered an
*doubled the internal SPL_SPRD variable, which should reduce the  variability of spell damage somewhat.
'indoor' vehicle
*those NPCs you thought were healers.... aren't anymore. see selan and company for uncursing and IDing stuff now.
*http://cod.mudmagic.com/who.php which conveniently updates whenever anyone who's not a staff member types 'who'.
* 'report skills' -- for ordering your pet reveal its innate combat skills.
-Lilly
*the 'cactus stool' made by a level 0 Mokuton no longer WORSENS regeneration.
*Frost Saber now has a chance to apply a short-duration Slow.
*Players and mobs warcry'ing at themselves have a better echo now.


for builders:
== Changes 2/2/24 ==
*mobs and objects no longer have a 'material'
*shopkeepers now *clone* objects when selling them, instead of making new ones.
**this means infinite 'inventory' objects can be modified or restrung  while still in the keeper's inventory, and the changes will now propagate to the bought copy.
*plus some other changes i probably forgot


-Benamas
* pixel art graphics have been added to Viorar, Suburbia, and Rabite Forest
(see previous change note for details)
* bug fixed where closed containers couldn't be picked up without 'get all'
- MTS


== Truce has some graphics (11 Jan 2024) ==


== Changes 12-30-2017 ==
First, use Mudlet.
*Jutsu's lag time reduced from 20 to 12
*Fumes now applies Poison instead of Fear -- rev up those Leeches
*Ninjas get the Fear spell at level 45
*Merchants now get Firebreath instead of Heat Metal at level 50
*Gptoss is about half the cost to use but does the same damage
*Dual Wield now functions correctly/at all when you have 2x/3x-cut
*fixed that rogue . when paralyzed
*converting gold to silver in banks is now free (but who does this)
*'report offense' shows magroll now


== Changes 12-29-2017 ==
Second, install the latest Cleft of Dimensions package. It should automatically
*Magroll is now percentage-based: 1 magroll is now equivalent to 1% more damage when casting a spell that deals damage. Builders, keep this in mind going forward when/if adding Magroll to items!  Healing is also slated to be affected by this as well, but is not yet.
update itself on login, but it's also available at
https://cleftofdimensions.net/clients/cleftofdimensions.mpackage.


== Changes 12-27-2017 ==
Third, type "pixelart" to toggle the pixel art setting on and off.
* "MAGROLL" is a thing now. It applies a flat damage bonus to most spells and damaging affects. There will be some exceptions (base Summoner spells), and there will be some instances where magroll has an exaggerated effect (multi- hit spells like Rainbow). Some builds will be better, some won't be affected, but none should take a nerf from this. Regardless, we're in uncharted territory!
* Characters receive a bonus to Magroll similar to how Strength affects Damroll in practice, this is going to be about... 5 magroll for most casters
* Builders can put Magroll on mobs and items (replaced previously nonfunctional bonus to saves vs paralysis?) -- use this sparingly, as you did damroll!!!
* Bleeding damage now caps at level*3 per round so megabosses don't drain dry for thousands of damage per round
* Enchant Weapon's effect with Damroll has been readjusted up to 15%. More tweaking possible pending smoothing out Magroll.


== Changes 12-23-2017 ==
Fourth, look at NPCs in Truce!
* any potential mob with vnum 3708 will be able to attack now (weird stock bug)
* many abilities no longer penetrate the Shell affect
* 'rod' and 'event' type items will display their current cooldown time when Scan'd/examine'd
* enchanted weapons were having their damage bonus DOUBLED -- this has been corrected from 20% extra damroll per enchant to 10%
** this seems like a nerf but check out the helpfile -- it was only SUPPOSED to be 5%
* giga drain's mp cost cut by 1/3
* vampires only regenerate 1hp/pulse while exposed to sunlight
* plus other changes I've forgotten!


Viorar's next.


== Changes 6-15-2017 ==
- MTS
UPDATES:
*Pip will refresh his inventory every day even when players are away.
*Flameshe and the pumpkinhead butler will now not accept items (for now)
*Electrical barrier seems to be working correctly.
*Aisu's door is two-way.
*El Nido quest list fixed
*Vehicle loss in quest rooms: There isn't really a good solution that doesn't involve revamping how vehicles work.
*Kiki responds to Elazul when appropriate.
*The certain Gypsy Camp quest has the appropriate story prerequisites now.




== Changes 6-04-2017 ==
= 2023 Change Notes =
* added 'glance' command to show only room name, exits, and contents when 'brief' is on
* re-added 'exits' command -- beware of fake room names (re: mobprog trickery)
* re-added 'resistances' command -- shows a short version when 'brief' mode is on
* fixed a problem involving mobs with vampirism and the haunt affect which probably broke a bunch of other things too


for builders:
== Changes 13 Jun 23 ==
* new exit flag 'nomob'
- shield slam no longer removes your shield, but halves your shield block chance for a round or so after using
- shield slam receives a damage bonus proportional to the amount of AC your shield grants
- retort can now be used without blocking first, but with quadruple lag time (16 beats vs 4)
- lionhearted and brinksmanship should deliberately ignore any extra CURRENT hp from courage
- indomitable should ignore extra MAX hp from courage
- if practiced above 60%, endure will now automatically trigger upon lethal damage, but with triple the already-high cooldown
- since it makes saves useless, zeal now gives a physical damage bonus proportional to half your saves bonus when active


for me:
- ninjas' flee bonus was incorrectly being given to merchants instead
* cleared various compile warnings
* prototype "who's online" webpage cod.mudmagic.com/who.htm -- for now, only updates when a staff member types 'who2'


--Ben
-Bea


== Changes 3-29-2016 ==
== Changes 16 May 23 ==
Various other changes have went in, but here are the highlights:
- cider decreased from 8 to 6 thirst quenched
- ale increased from 10 to 12 proof
- sorry, Belfry now only allows one summoned flock at a time
- the Exit spell should no longer reveal room vnums
- legacy spell standardization: Fire lag increased from 8 to 12, Fira/Thundara lag increased from 12 to 16, Thundaga lag increased from 12 to 24, Blizzaga lag reduced from 32 to 24
- fixed Skeleton Crew skeleton names
- day name in prompts should be correct now
- vampire priests receive their saber spells at the correct levels
- Encore will actually disallow stacking certain effects, instead of lying that it can't and doing it anyway


*oset is finished off with using flag names (vs their numerical value) in the value(0-4) slots, where needed. (the imm command 'set obj' has been updated to do the same)
FOR BUILDERS:
*"pet" has been added to the necromancers, to retrieve the corpse of all pets at once(that actually leave a corpse). Eg. necro pet
- 'builders' command fixed (ignore the compile warning)
*Added affected2 if check eg. If affected2 focus
-Bea
*Added fast affect2 flag (works like the fast vehicle flag)
*Added 'quicken spell' (applies fast)
 
== Changes 1-20-2016 ==
New mob commands:
  mset          - See 'help set' for details
  oset          - This isn't actually new but more has been added to it, see 'help set'
  mforce        - Allows players to execute mob commands without the use of an event item. (ie mob mforce $n mob cast fireball)
  mob face name - Mobs change their name tags
 
New Variables:
  $A            - Same as $o, without quotes around name tags
  $b            - Mob's remember target's race
  $B            - Mob's remember target's level
  These have been added to 'help variable' (Thanks Odwofi!)


Various Changes:
Older changes have been archived
  Brief mode is (re?)enabled due to volume of requests lately
  Wildcasting has been changed to a toggle
  Wildcasting has been added to affects2
  Affects2 can be toggled with mob flag

Latest revision as of 06:22, 26 September 2024

The Cleft of Dimensions is constantly being updated, poked, prodded, and tweaked. To keep everyone informed of the various changes, the Immortals semi-regularly post Change Notes in-game. This page will copy those notes as well.

2024 Change Notes

Changes 9/2/24

  • Various upgrades made to Discord/CoD RP Sync

- MTS

Changes 8/3/24

  • 'trash' items are now 'thing' items
  • 'ambience' config command added to toggle sun & weather update messages
  • 'quiet' characters no longer see others connecting/disconnecting
  • CoD no longer crashes when a veedio is destroyed
  • borg!disconnect added for Discord RP two-way sync
  • reduced latency on Discord RP two-way sync
  • cleaned up author names on in/out-going sync'd RP messages

- MTS

Changes 7/1/24

  • Fix for Remorting crash
  • Toggling 'pixelart' no longer toggles 'lessviolent' (& v/v) (Thanks Bea!)
  • Toggling 'autoreplay' no longer toggles 'compactchat' (& v/v) (Thanks Bea!)
  • Quezacotls Wrath is less likely to crash the game

For Mudlet:

  • Pixel art graphics added to Mt. Nibelheim, Fort Walla Walla, Wutai, Gigan Canyon, Milky Well, Kett's Rooms, Booster Tower, Donut Plains, Joel Island, and Midnight Gardens

For Builders:

  • $A, $E, $M, $o, $O, $p, $P, $S, $t, and $T should no longer crash the game when used in ACT mobprogs.

-MTS

Changes 6/1/24

  • Brownout spell added

For Mudlet:

  • Pixel art graphics added to Bequerel Mine, Smash Stadium, and Gringey City.

-MTS

Changes 5/1/24

  • 'rpc' channel added for out-of-character roleplaying chat
  • 'rpc' channel has two-way sync with #cleft-rp-osay on Discord
  • 'story' note board added, which logs #cleft-roleplaying on Discord
  • doubled the length limit for notes
  • unread notes are listed when reconnecting from linkdead, not just on logon

For Mudlet:

  • pixel art graphics added to Mongrelia, Honey I Shrunk the PCs, and Kakariko Village

For builders:

  • new off flag ai_potiondrinker (thanks Bea!)
  • 'mob asset $n pixels' will default to the mob's current pixelartvnum

MTS

Changes 4/1/24

  • 'config' has been reformatted and now includes pose, presence, and desc
  • 'graffiti' skill added for spraying messages on top of room descs
  • added hints describing 'pose' and 'presence'
  • cleaned up the 'commands' list, especially by hiding config commands

For Mudlet:

  • pixel art graphics added to Chalk Zone, Lete River, Monstro Town, Faron

Woods, Sulfataska Mountain Range, Crysta, Moogle Cave, and Rocket Town

  • suppressFontResize, soundOn, and secondaryHeight settings persist better
  • squelched the excessive 'INFO' messages that spawn on connection

- MTS

Changes 3/2/24

  • Blight and Osmosis drop HP and MP regen, respectively, to 0 instead of 25%
  • opening a door or object will attempt to unlock it first, if appropriate
  • scrolls no longer get used up if they fail due to bad syntax
  • staffs no longer use charges if they fail due to bad syntax
  • the HP/MP regen bonus from Wisdom is now modified by effects and room

characteristics. Expect better regen while sleeping and worse while hungry

  • damage-over-time effects will now notify you when their damage awakens you
  • fixed a potential memory leak in Skeleton Crew
  • steal no longer gives weird messages when stealing random items or coins
  • typing 'sl' now maps to 'sleep' instead of 'slam'
  • bloodsucking moogles now gives the correct behavior
  • Doom Reverb does the intended bonus damage on echomagic (thanks Benamas)
  • the %l prompt variable no longer provides inaccurate days (thanks Benamas)
  • "undo" during weapon selection no longer removes spierce from thieves
  • Carsanborg now handles multiline inputs from Discord
  • fixed a bug where invoking 'consider' via 'look' used the wrong target
  • fixed a bug where whirlwind sometimes just wouldn't work
  • fixed a color bleed bug

For Mudlet:

  • pixel art graphics added to Lasacul, Truce Canyon, Guardia Fields, Cave of

Waterfalls, Douglas Island, Zigolis Swamp, Luon Highway, Saturn Valley, and the tutorial area

  • Mudlet has numpad navigation (2=north, 4=west, etc.)
  • Mudlet has chat scroll shortcuts (Shift-PgUp, Shift-PgDn, Shift-Ctrl-Enter)
  • fixed a bug where Mudlet wasn't auto-updating correctly
  • tertiary panel art will automatically clear during combat

For builders:

  • gedit no longer crashes the game (thanks Benamas)
  • pixelartvnum added to medit, allowing override of a mob's pixel art
  • display pixel art via mobprog, e.g. 'mob asset $n pixels 1000'
  • change a mob's pixel art via mobprog, e.g. 'mob face pixels 1000'

- MTS

Change 2/11/24

  • The vehicle summoned from the 'Phantom Motorcycle' skill is now considered an

'indoor' vehicle


-Lilly

Changes 2/2/24

  • pixel art graphics have been added to Viorar, Suburbia, and Rabite Forest

(see previous change note for details)

  • bug fixed where closed containers couldn't be picked up without 'get all'

- MTS

Truce has some graphics (11 Jan 2024)

First, use Mudlet.

Second, install the latest Cleft of Dimensions package. It should automatically update itself on login, but it's also available at https://cleftofdimensions.net/clients/cleftofdimensions.mpackage.

Third, type "pixelart" to toggle the pixel art setting on and off.

Fourth, look at NPCs in Truce!

Viorar's next.

- MTS


2023 Change Notes

Changes 13 Jun 23

- shield slam no longer removes your shield, but halves your shield block chance for a round or so after using - shield slam receives a damage bonus proportional to the amount of AC your shield grants - retort can now be used without blocking first, but with quadruple lag time (16 beats vs 4) - lionhearted and brinksmanship should deliberately ignore any extra CURRENT hp from courage - indomitable should ignore extra MAX hp from courage - if practiced above 60%, endure will now automatically trigger upon lethal damage, but with triple the already-high cooldown - since it makes saves useless, zeal now gives a physical damage bonus proportional to half your saves bonus when active

- ninjas' flee bonus was incorrectly being given to merchants instead

-Bea

Changes 16 May 23

- cider decreased from 8 to 6 thirst quenched - ale increased from 10 to 12 proof - sorry, Belfry now only allows one summoned flock at a time - the Exit spell should no longer reveal room vnums - legacy spell standardization: Fire lag increased from 8 to 12, Fira/Thundara lag increased from 12 to 16, Thundaga lag increased from 12 to 24, Blizzaga lag reduced from 32 to 24 - fixed Skeleton Crew skeleton names - day name in prompts should be correct now - vampire priests receive their saber spells at the correct levels - Encore will actually disallow stacking certain effects, instead of lying that it can't and doing it anyway

FOR BUILDERS: - 'builders' command fixed (ignore the compile warning) -Bea

Older changes have been archived