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(Changes 6-1-2013 added.)
 
(Changelog catchup time! All the way up to 9/2/24!)
 
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This page will copy those notes as well.
This page will copy those notes as well.


= 2024 Change Notes =


== Changes 6-1-2013 ==
== Changes 9/2/24 ==
* Non-elemental [[Wizards]] now conjure acoustic elementals instead of eclipse elementals.
 
* [[Lockers]] now available for use in Truce and Viorar banks, and for purchase in player housing.
*Various upgrades made to Discord/CoD RP Sync
* [[Faron Woods]] is now linked north of [[Zigolis Swamp]]!
 
- MTS
 
== Changes 8/3/24 ==
 
* 'trash' items are now 'thing' items
*  'ambience' config command added to toggle sun & weather update messages
*  'quiet' characters no longer see others connecting/disconnecting
*  CoD no longer crashes when a veedio is destroyed
* borg!disconnect added for Discord RP two-way sync
*  reduced latency on Discord RP two-way sync
*  cleaned up author names on in/out-going sync'd RP messages
- MTS
 
== Changes 7/1/24 ==
 
*Fix for Remorting crash
*Toggling 'pixelart' no longer toggles 'lessviolent' (& v/v) (Thanks Bea!)
*Toggling 'autoreplay' no longer toggles 'compactchat' (& v/v) (Thanks Bea!)
*Quezacotls Wrath is less likely to crash the game
 
For Mudlet:
*Pixel art graphics added to Mt. Nibelheim, Fort Walla Walla,  Wutai, Gigan Canyon, Milky Well, Kett's Rooms, Booster Tower, Donut Plains, Joel Island, and Midnight Gardens


For Builders:
For Builders:
* New spells: Doom Reverb, Sonic Boom, Vitriol, Firebreath, Gastro Acid, Influenza, Skylight, Grease( Influenza and Grease are castable but have no effect yet).
* $A, $E, $M, $o, $O, $p, $P, $S, $t, and $T should no longer crash the game when used in ACT mobprogs.
* New affect flag AFF_INFLUENZA replaces AFF_SLEEP -- will cause regen-damaging debuffs but doesn't do that yet.
 
* Races list is prettier when remorting.
-MTS
* Fixed a few typoes in spell echos.
 
* Enchant Weapon no longer strips affects from weapons.
== Changes 6/1/24 ==
 
* Brownout spell added
 
For Mudlet:
* Pixel art graphics added to Bequerel Mine, Smash Stadium, and Gringey City.
 
-MTS
 
== Changes 5/1/24 ==
 
*  'rpc' channel added for out-of-character roleplaying chat
*  'rpc' channel has two-way sync with #cleft-rp-osay on Discord
'story' note board added, which logs #cleft-roleplaying on Discord
*  doubled the length limit for notes
* unread notes are listed when reconnecting from linkdead, not just on logon
For Mudlet:
*  pixel art graphics added to Mongrelia, Honey I Shrunk the PCs, and Kakariko Village
For builders:
*  new off flag ai_potiondrinker (thanks Bea!)
*  'mob asset $n pixels' will default to the mob's current pixelartvnum
MTS
 
== Changes 4/1/24 ==
 
* 'config' has been reformatted and now includes pose, presence, and desc
* 'graffiti' skill added for spraying messages on top of room descs
* added hints describing 'pose' and 'presence'
* cleaned up the 'commands' list, especially by hiding config commands


-Ben
For Mudlet:
* pixel art graphics added to Chalk Zone, Lete River, Monstro Town, Faron
Woods, Sulfataska Mountain Range, Crysta, Moogle Cave, and Rocket Town
* suppressFontResize, soundOn, and secondaryHeight settings persist better
* squelched the excessive 'INFO' messages that spawn on connection
- MTS


== Changes 3/2/24 ==


== Changes 5-4-2013 ==
* Blight and Osmosis drop HP and MP regen, respectively, to 0 instead of 25%
* [[Final Weapon]] now has no weather at all (always 0/0 sky/wind).
* opening a door or object will attempt to unlock it first, if appropriate
* 'Report Defense' now shows saves.
* scrolls no longer get used up if they fail due to bad syntax
* No more buggy double output on prompt option %O
* staffs no longer use charges if they fail due to bad syntax
* the HP/MP regen bonus from Wisdom is now modified by effects and room
characteristics. Expect better regen while sleeping and worse while hungry
* damage-over-time effects will now notify you when their damage awakens you
* fixed a potential memory leak in Skeleton Crew
* steal no longer gives weird messages when stealing random items or coins
* typing 'sl' now maps to 'sleep' instead of 'slam'
* bloodsucking moogles now gives the correct behavior
* Doom Reverb does the intended bonus damage on echomagic (thanks Benamas)
* the %l prompt variable no longer provides inaccurate days (thanks Benamas)
* "undo" during weapon selection no longer removes spierce from thieves
* Carsanborg now handles multiline inputs from Discord
* fixed a bug where invoking 'consider' via 'look' used the wrong target
* fixed a bug where whirlwind sometimes just wouldn't work
* fixed a color bleed bug
For Mudlet:
* pixel art graphics added to Lasacul, Truce Canyon, Guardia Fields, Cave of
Waterfalls, Douglas Island, Zigolis Swamp, Luon Highway, Saturn Valley, and
the tutorial area
* Mudlet has numpad navigation (2=north, 4=west, etc.)
* Mudlet has chat scroll shortcuts (Shift-PgUp, Shift-PgDn, Shift-Ctrl-Enter)
* fixed a bug where Mudlet wasn't auto-updating correctly
* tertiary panel art will automatically clear during combat
For builders:
* gedit no longer crashes the game (thanks Benamas)
* pixelartvnum added to medit, allowing override of a mob's pixel art
* display pixel art via mobprog, e.g. 'mob asset $n pixels 1000'
* change a mob's pixel art via mobprog, e.g. 'mob face pixels 1000'
- MTS


For Builders:
== Change 2/11/24 ==
* new mob act2 flag ACT_SHOPKEEPITEMS -- shopkeeper won't discard bought items from inventory over time.
 
* new area exflag noweather -- entire area is disconnected from weather grid, always has 0/0 weather, weather command fails.
* The vehicle summoned from the 'Phantom Motorcycle' skill is now considered an
* mobs can have Saves set per template - the ACT_MAGE flag still drops an extra -5 on top of this though.
'indoor' vehicle
* new mobprog command 'mob hit' -- mob executes an additional melee attack.
* replaced many many instances of 'mob goto self/mob kill $n' with 'mob hit $n'.
* Perma-haste on no longer raises mobs' Dexterity stat.
-Lilly
* Perma-Protect Good/Evil no longer improves a mob's saves by -1 each.
 
== Changes 2/2/24 ==
 
* pixel art graphics have been added to Viorar, Suburbia, and Rabite Forest
(see previous change note for details)
* bug fixed where closed containers couldn't be picked up without 'get all'
- MTS
 
== Truce has some graphics (11 Jan 2024) ==
 
First, use Mudlet.
 
Second, install the latest Cleft of Dimensions package. It should automatically
update itself on login, but it's also available at
https://cleftofdimensions.net/clients/cleftofdimensions.mpackage.
 
Third, type "pixelart" to toggle the pixel art setting on and off.


--Ben
Fourth, look at NPCs in Truce!


== Changes 5-1-2013 ==
Viorar's next.
* Midas Glow creates coins of caster level (the better to use for Fulgor Burst.)
* Nochk artifice items can no longer raise the [[artifice]] skill.
* - You can send/receive tells while asleep.


For Builders:
- MTS
* Immortals don't always automatically have 100% in every skill anymore.
* new item extra flag 'decaying' -- item loses 1 condition per minute, then disintegrates (replaces defunct 'hadtimer' flag).


--Ben


== Changes 4-14-2013 ==
= 2023 Change Notes =
* [[Wizards]] now receive the Detect Magic spell at level 10.
* Conjure Elemental now makes followers, not pets:
:* you can have more than one elemental.
:* you can have a pet AND an elemental.
* 'if vuln' check always returned false -- now works correctly:
:* Phendrana's boss now works right.
:* Katarina's Granbull is now nastier to fight (as intended).
* 'wandify' command added (uses staffify skill).
* 'mob petify' now respects group size and charmie limits.
* the Slow affect no longer penalizes HP and MP regen (but still penalizes MV regen).
* Hylian Fencing helpfile amended -- it works when OPPONENT parries (code was correct).


--Ben
== Changes 13 Jun 23 ==
- shield slam no longer removes your shield, but halves your shield block chance for a round or so after using
- shield slam receives a damage bonus proportional to the amount of AC your shield grants
- retort can now be used without blocking first, but with quadruple lag time (16 beats vs 4)
- lionhearted and brinksmanship should deliberately ignore any extra CURRENT hp from courage
- indomitable should ignore extra MAX hp from courage
- if practiced above 60%, endure will now automatically trigger upon lethal damage, but with triple the already-high cooldown
- since it makes saves useless, zeal now gives a physical damage bonus proportional to half your saves bonus when active


== Area Changes 3-16-2013 ==
- ninjas' flee bonus was incorrectly being given to merchants instead
* [[Mt. Nibelheim]] has been revised.
* A new line of pets are in and accessible.
* Some junk has been scattered across the Cleft.
* A new raid boss has been added.
* Forde has a new minor quest for people level 30+.
* Brigantes' questlist has been cleaned up.


--Age
-Bea


== Changes 2-13-2013 ==
== Changes 16 May 23 ==
* it is no longer possible to exceed carrying capacity via money.
- cider decreased from 8 to 6 thirst quenched
* gold and silver have 1/4th the weight.
- ale increased from 10 to 12 proof
* autosplit is now permanently on, and splitting text is simplified.
- sorry, Belfry now only allows one summoned flock at a time
* offensive (kill imp) and defensive (cast barrier imp) actions preferentially target valid enemies and groupmates, respectively.
- the Exit spell should no longer reveal room vnums
* 'echomagic' skill added, which Sorcerers get at level 40.
- legacy spell standardization:  Fire lag increased from 8 to 12, Fira/Thundara lag increased from 12 to 16, Thundaga lag increased from 12 to 24, Blizzaga lag reduced from 32 to 24
* only innateless Sorcerers get Tractor Beam, which replaces Halo.
- fixed Skeleton Crew skeleton names
* surecasting's level reduced to 30.
- day name in prompts should be correct now
* saves vs. Beguile ignores target's level.
- vampire priests receive their saber spells at the correct levels
* audiences no longer shrink when skills of incorrect mood are used.
- Encore will actually disallow stacking certain effects, instead of lying that it can't and doing it anyway
* 'karma' skill added (for future use by Surgeons?).
* fixed bug where closed containers couldn't be picked up from the ground.
* healing spells show restored health to 3rd parties.
* players can now idle out of password input, MOTD, & character creation.
* fixed an issue where pets could login without their masters.
* 'affects' has simpler output for "locationless" affects (e.g. regen, risk).
* syntax such as 'sit down' and 'lie down on bed' work.


For Builders:
FOR BUILDERS:
* fixed an issue where all "flag" ifchecks returned true if flag not found.
- 'builders' command fixed (ignore the compile warning)
* $y now returns mob's full name in quotes (like all other name variables).
-Bea


--MTS
Older changes have been archived

Latest revision as of 06:22, 26 September 2024

The Cleft of Dimensions is constantly being updated, poked, prodded, and tweaked. To keep everyone informed of the various changes, the Immortals semi-regularly post Change Notes in-game. This page will copy those notes as well.

2024 Change Notes

Changes 9/2/24

  • Various upgrades made to Discord/CoD RP Sync

- MTS

Changes 8/3/24

  • 'trash' items are now 'thing' items
  • 'ambience' config command added to toggle sun & weather update messages
  • 'quiet' characters no longer see others connecting/disconnecting
  • CoD no longer crashes when a veedio is destroyed
  • borg!disconnect added for Discord RP two-way sync
  • reduced latency on Discord RP two-way sync
  • cleaned up author names on in/out-going sync'd RP messages

- MTS

Changes 7/1/24

  • Fix for Remorting crash
  • Toggling 'pixelart' no longer toggles 'lessviolent' (& v/v) (Thanks Bea!)
  • Toggling 'autoreplay' no longer toggles 'compactchat' (& v/v) (Thanks Bea!)
  • Quezacotls Wrath is less likely to crash the game

For Mudlet:

  • Pixel art graphics added to Mt. Nibelheim, Fort Walla Walla, Wutai, Gigan Canyon, Milky Well, Kett's Rooms, Booster Tower, Donut Plains, Joel Island, and Midnight Gardens

For Builders:

  • $A, $E, $M, $o, $O, $p, $P, $S, $t, and $T should no longer crash the game when used in ACT mobprogs.

-MTS

Changes 6/1/24

  • Brownout spell added

For Mudlet:

  • Pixel art graphics added to Bequerel Mine, Smash Stadium, and Gringey City.

-MTS

Changes 5/1/24

  • 'rpc' channel added for out-of-character roleplaying chat
  • 'rpc' channel has two-way sync with #cleft-rp-osay on Discord
  • 'story' note board added, which logs #cleft-roleplaying on Discord
  • doubled the length limit for notes
  • unread notes are listed when reconnecting from linkdead, not just on logon

For Mudlet:

  • pixel art graphics added to Mongrelia, Honey I Shrunk the PCs, and Kakariko Village

For builders:

  • new off flag ai_potiondrinker (thanks Bea!)
  • 'mob asset $n pixels' will default to the mob's current pixelartvnum

MTS

Changes 4/1/24

  • 'config' has been reformatted and now includes pose, presence, and desc
  • 'graffiti' skill added for spraying messages on top of room descs
  • added hints describing 'pose' and 'presence'
  • cleaned up the 'commands' list, especially by hiding config commands

For Mudlet:

  • pixel art graphics added to Chalk Zone, Lete River, Monstro Town, Faron

Woods, Sulfataska Mountain Range, Crysta, Moogle Cave, and Rocket Town

  • suppressFontResize, soundOn, and secondaryHeight settings persist better
  • squelched the excessive 'INFO' messages that spawn on connection

- MTS

Changes 3/2/24

  • Blight and Osmosis drop HP and MP regen, respectively, to 0 instead of 25%
  • opening a door or object will attempt to unlock it first, if appropriate
  • scrolls no longer get used up if they fail due to bad syntax
  • staffs no longer use charges if they fail due to bad syntax
  • the HP/MP regen bonus from Wisdom is now modified by effects and room

characteristics. Expect better regen while sleeping and worse while hungry

  • damage-over-time effects will now notify you when their damage awakens you
  • fixed a potential memory leak in Skeleton Crew
  • steal no longer gives weird messages when stealing random items or coins
  • typing 'sl' now maps to 'sleep' instead of 'slam'
  • bloodsucking moogles now gives the correct behavior
  • Doom Reverb does the intended bonus damage on echomagic (thanks Benamas)
  • the %l prompt variable no longer provides inaccurate days (thanks Benamas)
  • "undo" during weapon selection no longer removes spierce from thieves
  • Carsanborg now handles multiline inputs from Discord
  • fixed a bug where invoking 'consider' via 'look' used the wrong target
  • fixed a bug where whirlwind sometimes just wouldn't work
  • fixed a color bleed bug

For Mudlet:

  • pixel art graphics added to Lasacul, Truce Canyon, Guardia Fields, Cave of

Waterfalls, Douglas Island, Zigolis Swamp, Luon Highway, Saturn Valley, and the tutorial area

  • Mudlet has numpad navigation (2=north, 4=west, etc.)
  • Mudlet has chat scroll shortcuts (Shift-PgUp, Shift-PgDn, Shift-Ctrl-Enter)
  • fixed a bug where Mudlet wasn't auto-updating correctly
  • tertiary panel art will automatically clear during combat

For builders:

  • gedit no longer crashes the game (thanks Benamas)
  • pixelartvnum added to medit, allowing override of a mob's pixel art
  • display pixel art via mobprog, e.g. 'mob asset $n pixels 1000'
  • change a mob's pixel art via mobprog, e.g. 'mob face pixels 1000'

- MTS

Change 2/11/24

  • The vehicle summoned from the 'Phantom Motorcycle' skill is now considered an

'indoor' vehicle


-Lilly

Changes 2/2/24

  • pixel art graphics have been added to Viorar, Suburbia, and Rabite Forest

(see previous change note for details)

  • bug fixed where closed containers couldn't be picked up without 'get all'

- MTS

Truce has some graphics (11 Jan 2024)

First, use Mudlet.

Second, install the latest Cleft of Dimensions package. It should automatically update itself on login, but it's also available at https://cleftofdimensions.net/clients/cleftofdimensions.mpackage.

Third, type "pixelart" to toggle the pixel art setting on and off.

Fourth, look at NPCs in Truce!

Viorar's next.

- MTS


2023 Change Notes

Changes 13 Jun 23

- shield slam no longer removes your shield, but halves your shield block chance for a round or so after using - shield slam receives a damage bonus proportional to the amount of AC your shield grants - retort can now be used without blocking first, but with quadruple lag time (16 beats vs 4) - lionhearted and brinksmanship should deliberately ignore any extra CURRENT hp from courage - indomitable should ignore extra MAX hp from courage - if practiced above 60%, endure will now automatically trigger upon lethal damage, but with triple the already-high cooldown - since it makes saves useless, zeal now gives a physical damage bonus proportional to half your saves bonus when active

- ninjas' flee bonus was incorrectly being given to merchants instead

-Bea

Changes 16 May 23

- cider decreased from 8 to 6 thirst quenched - ale increased from 10 to 12 proof - sorry, Belfry now only allows one summoned flock at a time - the Exit spell should no longer reveal room vnums - legacy spell standardization: Fire lag increased from 8 to 12, Fira/Thundara lag increased from 12 to 16, Thundaga lag increased from 12 to 24, Blizzaga lag reduced from 32 to 24 - fixed Skeleton Crew skeleton names - day name in prompts should be correct now - vampire priests receive their saber spells at the correct levels - Encore will actually disallow stacking certain effects, instead of lying that it can't and doing it anyway

FOR BUILDERS: - 'builders' command fixed (ignore the compile warning) -Bea

Older changes have been archived