Changes Log: Difference between revisions

From Cleft of Dimensions Wiki
Jump to navigation Jump to search
(Change note 3/29/16)
(Caught up the missing change notes)
 
(94 intermediate revisions by 3 users not shown)
Line 2: Line 2:
This page will copy those notes as well.
This page will copy those notes as well.


= 2025 Change Notes =


== Changes 3-29-2016 ==
== Change 4/1/25 ==
Various other changes have went in, but here are the highlights:


*oset is finished off with using flag names (vs their numerical value) in the value(0-4) slots, where needed. (the imm command 'set obj' has been updated to do the same)
* dark rooms behave more consistently: if you can see something, like a glowing object, when you 'look', then you can also 'look at' it
*"pet" has been added to the necromancers, to retrieve the corpse of all pets at once(that actually leave a corpse). Eg. necro pet
*  enemy's groupmates' MV no longer shows up in Protuna combat pane
*Added affected2 if check eg. If affected2 focus
*Added fast affect2 flag (works like the fast vehicle flag)
For builders:
*Added 'quicken spell' (applies fast)
*  boolean logic added for localmaps (see Butter Building for example)
*  'resets' displays mob names, among other things, correctly again
For Mudlet:
*  pixel art graphics added to Barrel Volcano
- MTS
 
== Changes 3/4/25 ==
 
*  syntax like 'buy shirt from beggar' and 'sell timeshare to steve' now work
* syntax like 'compare leather pants' now works, instead of generating snark
*  global emotes, e.g. :arrow_left:, now propagate from Discord to the MUD
* Bea: 'info' shows if you can haggle, if you have haggle
*  Bea: "Terminate with a - or @ on a blank line." was a LIE, tilde doesnt work
* hyper-resistant mobs take 33%, not 25%, damage from relevant damage types
 
For builders:
* $x variable added to mobprogs for counter of mob remember's target
*  Bea: "if skill" now returns TRUE if a character has a skill learned, even  if their current effective percent is below 1%, and always returns FALSE for  npcs or if the skill is temporary  (as if by blue magic)
 
== Changes 2/1/25 ==


== Changes 1-20-2016 ==
*  autoconsumable drink containers and fountains work properly
New mob commands:
*  group sizes are now unlimited
  mset          - See 'help set' for details
*  the 'salient' command actually works (it was a deceptive placeholder)
  oset          - This isn't actually new but more has been added to it, see 'help set'
*  linkdead and salient characters don't get hungrier, thirstier, or soberer
  mforce        - Allows players to execute mob commands without the use of an event item. (ie mob mforce $n mob cast fireball)
*  lights on linkdead and salient characters don't burn out
  mob face name - Mobs change their name tags
*  practicing matters more at low (<50%) skill percentages
*  the 'color' setting no longer resets on login
*  'color' added to settings panel


New Variables:
For builders:
  $A            - Same as $o, without quotes around name tags
*  nohaggle act flag added, for use in shops and pet shops
  $b            - Mob's remember target's race
  $B            - Mob's remember target's level
  These have been added to 'help variable' (Thanks Odwofi!)


Various Changes:
- MTS
  Brief mode is (re?)enabled due to volume of requests lately
  Wildcasting has been changed to a toggle
  Wildcasting has been added to affects2
  Affects2 can be toggled with mob flag




== Changes 11-18-2015 ==
== Changes 1/4/25 ==
*Created a new extra field for objects: extra3
New extra3 flags:
  *exalted    - requires at least 1 remort to equip
  *heroic    - requires at least 5 remorts to equip
  *epic      - requires at least 10 remorts to equip
  *perishable - vanishes on logout, like key type items
 
*Created a new field for affects: affects2
New affects2 flags:
  *focus        - double mana regeneration
  *motivation  - slight movement regeneration
  *theatrical  - identical to the theatrics spell
  *frenzy      - identical to the frenzy spell
 
New spells:
  *nofail armor  - enchant armor without failure
  *nofail weapon - enchant weapon without failure


== Changes 10-18-2015 ==
* ...nothing to report. Happy new year!
Some of these have been in for awhile but here are some recent changes.
   
   
*Added the Bleed spell (intended for mob use)
- MTS
*Added the Vengeance Saber spell (applies empower to weapons)
 
*Added the Sap Saber spell (applies enfeeble to weapons)
 
*Added the Vorpal Saber spell (The name says it all)
= 2024 Change Notes =
*Added the Sharp Saber spell (You guessed it!)
 
*Added a [[Remort]] check to see incarnations, eg 'if remort $n >=1  - Has $n remorted?')
== Changes 12/1/24 ==
*Fixed the Grizzly Style so it no longer bleeds out bloodless mobs
 
*Encore, scan, enchant armor and enchant weapon can no longer be made into a staff via staffify
* 'brief' is now a separate toggle from 'screenreader'
*Encore can no longer be made into a wand via wandify
* the former turns off auto-looking at room descs when entering a room, the latter replaces (most) asciiart and ascii tables with textual descriptions
*Encore's skill cooldown has been increased
 
*Various sounds have been added throughout the code to accommodate the newest ptuna release
* the 'pixel plains' in magicant now has non-ascii alt descs


--Ozlynn
FOR BUILDERS:
* new ifcheck 'islagged', returns true if a player is experiencing skill/spell delay
* the 'isbrief' ifcheck, which has never actually been used, is now named 'isscreenreader'
* documentation in the mud and on the wiki has been updated accordingly


-Bea


== Changes 8-2-2014 ==
== Changes 12/1/24 ==
*fixed a bug with [[Wizards#Spells|Drain]].
* the RPC channel now interacts properly with Discord's Tupper bot
*'Mysterious' flag now also hides weapon damage from Scan/examine/info.
*'key' type items properly disappear on lag-induced logouts.
For Mudlet:
*'mob cast' now accepts 'all' as a target -- weirdly.
* pixel art graphics added to R-Y Factory Ruins, Magitek Factory, Chimp Caverns, the Library of the Ancients, and Cosmo Canyon
*new item flag 'noecho' - suppresses 'soandso uses suchandsuch' etc on usable items (replaces now-unused ITEM_RUNIC).
*Wizen now works correctly from wands if you don't actually have the Wizen skill.
- MTS
*so do Tranquility and Abomination.
*Death Coil heals more when Charged like it's supposed to.
*helpfiles added for Doom Reverb, Sonic Boom, Vitriol, Firebreath, Gastro Acid, Influenza, Skylight, Rippler, saikyo-ryu.


*new skills:
== Changes 11/3/24 ==
**Rippler: swap status affects with target, always works on self or groupmates
* a fork of Mudlet with "Project Tuna" aesthetics is now available to download from the website's MUD Clients page.
**Influenza: long-duration status affect that cuts regen and even prevents sleeping
**saikyo-ryu style: expand Taunt repertoire and execute mana-damaging specials
- MTS


== Changes 10/1/24 ==
*  'autocatchup' command added for automatically marking notes as read
- MTS


== Changes 6-1-2013 ==
 
* Non-elemental [[Wizards]] now conjure acoustic elementals instead of eclipse elementals.
== Changes 9/2/24 ==
* [[Lockers]] now available for use in Truce and Viorar banks, and for purchase in player housing.
 
* [[Faron Woods]] is now linked north of [[Zigolis Swamp]]!
*Various upgrades made to Discord/CoD RP Sync
 
- MTS
 
== Changes 8/3/24 ==
 
* 'trash' items are now 'thing' items
*  'ambience' config command added to toggle sun & weather update messages
*  'quiet' characters no longer see others connecting/disconnecting
*  CoD no longer crashes when a veedio is destroyed
* borg!disconnect added for Discord RP two-way sync
*  reduced latency on Discord RP two-way sync
*  cleaned up author names on in/out-going sync'd RP messages
- MTS
 
== Changes 7/1/24 ==
 
*Fix for Remorting crash
*Toggling 'pixelart' no longer toggles 'lessviolent' (& v/v) (Thanks Bea!)
*Toggling 'autoreplay' no longer toggles 'compactchat' (& v/v) (Thanks Bea!)
*Quezacotls Wrath is less likely to crash the game
 
For Mudlet:
*Pixel art graphics added to Mt. Nibelheim, Fort Walla Walla,  Wutai, Gigan Canyon, Milky Well, Kett's Rooms, Booster Tower, Donut Plains, Joel Island, and Midnight Gardens


For Builders:
For Builders:
* New spells: Doom Reverb, Sonic Boom, Vitriol, Firebreath, Gastro Acid, Influenza, Skylight, Grease( Influenza and Grease are castable but have no effect yet).
* $A, $E, $M, $o, $O, $p, $P, $S, $t, and $T should no longer crash the game when used in ACT mobprogs.
* New affect flag AFF_INFLUENZA replaces AFF_SLEEP -- will cause regen-damaging debuffs but doesn't do that yet.
 
* Races list is prettier when remorting.
-MTS
* Fixed a few typoes in spell echos.
 
* Enchant Weapon no longer strips affects from weapons.
== Changes 6/1/24 ==
 
* Brownout spell added
 
For Mudlet:
* Pixel art graphics added to Bequerel Mine, Smash Stadium, and Gringey City.
 
-MTS
 
== Changes 5/1/24 ==
 
* 'rpc' channel added for out-of-character roleplaying chat
*  'rpc' channel has two-way sync with #cleft-rp-osay on Discord
*  'story' note board added, which logs #cleft-roleplaying on Discord
*  doubled the length limit for notes
*  unread notes are listed when reconnecting from linkdead, not just on logon
For Mudlet:
*  pixel art graphics added to Mongrelia, Honey I Shrunk the PCs, and Kakariko Village
For builders:
*  new off flag ai_potiondrinker (thanks Bea!)
*  'mob asset $n pixels' will default to the mob's current pixelartvnum
MTS
 
== Changes 4/1/24 ==
 
* 'config' has been reformatted and now includes pose, presence, and desc
* 'graffiti' skill added for spraying messages on top of room descs
* added hints describing 'pose' and 'presence'
* cleaned up the 'commands' list, especially by hiding config commands
 
For Mudlet:
* pixel art graphics added to Chalk Zone, Lete River, Monstro Town, Faron
Woods, Sulfataska Mountain Range, Crysta, Moogle Cave, and Rocket Town
* suppressFontResize, soundOn, and secondaryHeight settings persist better
* squelched the excessive 'INFO' messages that spawn on connection
- MTS
 
== Changes 3/2/24 ==
 
* Blight and Osmosis drop HP and MP regen, respectively, to 0 instead of 25%
* opening a door or object will attempt to unlock it first, if appropriate
* scrolls no longer get used up if they fail due to bad syntax
* staffs no longer use charges if they fail due to bad syntax
* the HP/MP regen bonus from Wisdom is now modified by effects and room
characteristics. Expect better regen while sleeping and worse while hungry
* damage-over-time effects will now notify you when their damage awakens you
* fixed a potential memory leak in Skeleton Crew
* steal no longer gives weird messages when stealing random items or coins
* typing 'sl' now maps to 'sleep' instead of 'slam'
* bloodsucking moogles now gives the correct behavior
* Doom Reverb does the intended bonus damage on echomagic (thanks Benamas)
* the %l prompt variable no longer provides inaccurate days (thanks Benamas)
* "undo" during weapon selection no longer removes spierce from thieves
* Carsanborg now handles multiline inputs from Discord
* fixed a bug where invoking 'consider' via 'look' used the wrong target
* fixed a bug where whirlwind sometimes just wouldn't work
* fixed a color bleed bug
For Mudlet:
* pixel art graphics added to Lasacul, Truce Canyon, Guardia Fields, Cave of
Waterfalls, Douglas Island, Zigolis Swamp, Luon Highway, Saturn Valley, and
the tutorial area
* Mudlet has numpad navigation (2=north, 4=west, etc.)
* Mudlet has chat scroll shortcuts (Shift-PgUp, Shift-PgDn, Shift-Ctrl-Enter)
* fixed a bug where Mudlet wasn't auto-updating correctly
* tertiary panel art will automatically clear during combat
For builders:
* gedit no longer crashes the game (thanks Benamas)
* pixelartvnum added to medit, allowing override of a mob's pixel art
* display pixel art via mobprog, e.g. 'mob asset $n pixels 1000'
* change a mob's pixel art via mobprog, e.g. 'mob face pixels 1000'
- MTS


-Ben
== Change 2/11/24 ==


* The vehicle summoned from the 'Phantom Motorcycle' skill is now considered an
'indoor' vehicle
-Lilly


== Changes 5-4-2013 ==
== Changes 2/2/24 ==
* [[Final Weapon]] now has no weather at all (always 0/0 sky/wind).
* 'Report Defense' now shows saves.
* No more buggy double output on prompt option %O


For Builders:
* pixel art graphics have been added to Viorar, Suburbia, and Rabite Forest
* new mob act2 flag ACT_SHOPKEEPITEMS -- shopkeeper won't discard bought items from inventory over time.
(see previous change note for details)
* new area exflag noweather -- entire area is disconnected from weather grid, always has 0/0 weather, weather command fails.
* bug fixed where closed containers couldn't be picked up without 'get all'
* mobs can have Saves set per template - the ACT_MAGE flag still drops an extra -5 on top of this though.
* new mobprog command 'mob hit' -- mob executes an additional melee attack.
- MTS
* replaced many many instances of 'mob goto self/mob kill $n' with 'mob hit $n'.
 
* Perma-haste on no longer raises mobs' Dexterity stat.
== Truce has some graphics (11 Jan 2024) ==
* Perma-Protect Good/Evil no longer improves a mob's saves by -1 each.
 
First, use Mudlet.
 
Second, install the latest Cleft of Dimensions package. It should automatically
update itself on login, but it's also available at
https://cleftofdimensions.net/clients/cleftofdimensions.mpackage.
 
Third, type "pixelart" to toggle the pixel art setting on and off.
 
Fourth, look at NPCs in Truce!
 
Viorar's next.
 
- MTS
 
 
= 2023 Change Notes =
 
== Changes 13 Jun 23 ==
- shield slam no longer removes your shield, but halves your shield block chance for a round or so after using
- shield slam receives a damage bonus proportional to the amount of AC your shield grants
- retort can now be used without blocking first, but with quadruple lag time (16 beats vs 4)
- lionhearted and brinksmanship should deliberately ignore any extra CURRENT hp from courage
- indomitable should ignore extra MAX hp from courage
- if practiced above 60%, endure will now automatically trigger upon lethal damage, but with triple the already-high cooldown
- since it makes saves useless, zeal now gives a physical damage bonus proportional to half your saves bonus when active
 
- ninjas' flee bonus was incorrectly being given to merchants instead
 
-Bea
 
== Changes 16 May 23 ==
- cider decreased from 8 to 6 thirst quenched
- ale increased from 10 to 12 proof
- sorry, Belfry now only allows one summoned flock at a time
- the Exit spell should no longer reveal room vnums
- legacy spell standardization:  Fire lag increased from 8 to 12, Fira/Thundara lag increased from 12 to 16, Thundaga lag increased from 12 to 24, Blizzaga lag reduced from 32 to 24
- fixed Skeleton Crew skeleton names
- day name in prompts should be correct now
- vampire priests receive their saber spells at the correct levels
- Encore will actually disallow stacking certain effects, instead of lying that it can't and doing it anyway
 
FOR BUILDERS:
- 'builders' command fixed (ignore the compile warning)
-Bea


--Ben
Older changes have been archived

Latest revision as of 13:58, 28 April 2025

The Cleft of Dimensions is constantly being updated, poked, prodded, and tweaked. To keep everyone informed of the various changes, the Immortals semi-regularly post Change Notes in-game. This page will copy those notes as well.

2025 Change Notes

Change 4/1/25

  • dark rooms behave more consistently: if you can see something, like a glowing object, when you 'look', then you can also 'look at' it
  • enemy's groupmates' MV no longer shows up in Protuna combat pane

For builders:

  • boolean logic added for localmaps (see Butter Building for example)
  • 'resets' displays mob names, among other things, correctly again

For Mudlet:

  • pixel art graphics added to Barrel Volcano

- MTS

Changes 3/4/25

  • syntax like 'buy shirt from beggar' and 'sell timeshare to steve' now work
  • syntax like 'compare leather pants' now works, instead of generating snark
  • global emotes, e.g. :arrow_left:, now propagate from Discord to the MUD
  • Bea: 'info' shows if you can haggle, if you have haggle
  • Bea: "Terminate with a - or @ on a blank line." was a LIE, tilde doesnt work
  • hyper-resistant mobs take 33%, not 25%, damage from relevant damage types

For builders:

  • $x variable added to mobprogs for counter of mob remember's target
  • Bea: "if skill" now returns TRUE if a character has a skill learned, even if their current effective percent is below 1%, and always returns FALSE for npcs or if the skill is temporary (as if by blue magic)

Changes 2/1/25

  • autoconsumable drink containers and fountains work properly
  • group sizes are now unlimited
  • the 'salient' command actually works (it was a deceptive placeholder)
  • linkdead and salient characters don't get hungrier, thirstier, or soberer
  • lights on linkdead and salient characters don't burn out
  • practicing matters more at low (<50%) skill percentages
  • the 'color' setting no longer resets on login
  • 'color' added to settings panel

For builders:

  • nohaggle act flag added, for use in shops and pet shops

- MTS


Changes 1/4/25

  • ...nothing to report. Happy new year!

- MTS


2024 Change Notes

Changes 12/1/24

  • 'brief' is now a separate toggle from 'screenreader'
  • the former turns off auto-looking at room descs when entering a room, the latter replaces (most) asciiart and ascii tables with textual descriptions
  • the 'pixel plains' in magicant now has non-ascii alt descs

FOR BUILDERS:

  • new ifcheck 'islagged', returns true if a player is experiencing skill/spell delay
  • the 'isbrief' ifcheck, which has never actually been used, is now named 'isscreenreader'
  • documentation in the mud and on the wiki has been updated accordingly

-Bea

Changes 12/1/24

  • the RPC channel now interacts properly with Discord's Tupper bot

For Mudlet:

  • pixel art graphics added to R-Y Factory Ruins, Magitek Factory, Chimp Caverns, the Library of the Ancients, and Cosmo Canyon

- MTS

Changes 11/3/24

  • a fork of Mudlet with "Project Tuna" aesthetics is now available to download from the website's MUD Clients page.

- MTS

Changes 10/1/24

  • 'autocatchup' command added for automatically marking notes as read

- MTS


Changes 9/2/24

  • Various upgrades made to Discord/CoD RP Sync

- MTS

Changes 8/3/24

  • 'trash' items are now 'thing' items
  • 'ambience' config command added to toggle sun & weather update messages
  • 'quiet' characters no longer see others connecting/disconnecting
  • CoD no longer crashes when a veedio is destroyed
  • borg!disconnect added for Discord RP two-way sync
  • reduced latency on Discord RP two-way sync
  • cleaned up author names on in/out-going sync'd RP messages

- MTS

Changes 7/1/24

  • Fix for Remorting crash
  • Toggling 'pixelart' no longer toggles 'lessviolent' (& v/v) (Thanks Bea!)
  • Toggling 'autoreplay' no longer toggles 'compactchat' (& v/v) (Thanks Bea!)
  • Quezacotls Wrath is less likely to crash the game

For Mudlet:

  • Pixel art graphics added to Mt. Nibelheim, Fort Walla Walla, Wutai, Gigan Canyon, Milky Well, Kett's Rooms, Booster Tower, Donut Plains, Joel Island, and Midnight Gardens

For Builders:

  • $A, $E, $M, $o, $O, $p, $P, $S, $t, and $T should no longer crash the game when used in ACT mobprogs.

-MTS

Changes 6/1/24

  • Brownout spell added

For Mudlet:

  • Pixel art graphics added to Bequerel Mine, Smash Stadium, and Gringey City.

-MTS

Changes 5/1/24

  • 'rpc' channel added for out-of-character roleplaying chat
  • 'rpc' channel has two-way sync with #cleft-rp-osay on Discord
  • 'story' note board added, which logs #cleft-roleplaying on Discord
  • doubled the length limit for notes
  • unread notes are listed when reconnecting from linkdead, not just on logon

For Mudlet:

  • pixel art graphics added to Mongrelia, Honey I Shrunk the PCs, and Kakariko Village

For builders:

  • new off flag ai_potiondrinker (thanks Bea!)
  • 'mob asset $n pixels' will default to the mob's current pixelartvnum

MTS

Changes 4/1/24

  • 'config' has been reformatted and now includes pose, presence, and desc
  • 'graffiti' skill added for spraying messages on top of room descs
  • added hints describing 'pose' and 'presence'
  • cleaned up the 'commands' list, especially by hiding config commands

For Mudlet:

  • pixel art graphics added to Chalk Zone, Lete River, Monstro Town, Faron

Woods, Sulfataska Mountain Range, Crysta, Moogle Cave, and Rocket Town

  • suppressFontResize, soundOn, and secondaryHeight settings persist better
  • squelched the excessive 'INFO' messages that spawn on connection

- MTS

Changes 3/2/24

  • Blight and Osmosis drop HP and MP regen, respectively, to 0 instead of 25%
  • opening a door or object will attempt to unlock it first, if appropriate
  • scrolls no longer get used up if they fail due to bad syntax
  • staffs no longer use charges if they fail due to bad syntax
  • the HP/MP regen bonus from Wisdom is now modified by effects and room

characteristics. Expect better regen while sleeping and worse while hungry

  • damage-over-time effects will now notify you when their damage awakens you
  • fixed a potential memory leak in Skeleton Crew
  • steal no longer gives weird messages when stealing random items or coins
  • typing 'sl' now maps to 'sleep' instead of 'slam'
  • bloodsucking moogles now gives the correct behavior
  • Doom Reverb does the intended bonus damage on echomagic (thanks Benamas)
  • the %l prompt variable no longer provides inaccurate days (thanks Benamas)
  • "undo" during weapon selection no longer removes spierce from thieves
  • Carsanborg now handles multiline inputs from Discord
  • fixed a bug where invoking 'consider' via 'look' used the wrong target
  • fixed a bug where whirlwind sometimes just wouldn't work
  • fixed a color bleed bug

For Mudlet:

  • pixel art graphics added to Lasacul, Truce Canyon, Guardia Fields, Cave of

Waterfalls, Douglas Island, Zigolis Swamp, Luon Highway, Saturn Valley, and the tutorial area

  • Mudlet has numpad navigation (2=north, 4=west, etc.)
  • Mudlet has chat scroll shortcuts (Shift-PgUp, Shift-PgDn, Shift-Ctrl-Enter)
  • fixed a bug where Mudlet wasn't auto-updating correctly
  • tertiary panel art will automatically clear during combat

For builders:

  • gedit no longer crashes the game (thanks Benamas)
  • pixelartvnum added to medit, allowing override of a mob's pixel art
  • display pixel art via mobprog, e.g. 'mob asset $n pixels 1000'
  • change a mob's pixel art via mobprog, e.g. 'mob face pixels 1000'

- MTS

Change 2/11/24

  • The vehicle summoned from the 'Phantom Motorcycle' skill is now considered an

'indoor' vehicle


-Lilly

Changes 2/2/24

  • pixel art graphics have been added to Viorar, Suburbia, and Rabite Forest

(see previous change note for details)

  • bug fixed where closed containers couldn't be picked up without 'get all'

- MTS

Truce has some graphics (11 Jan 2024)

First, use Mudlet.

Second, install the latest Cleft of Dimensions package. It should automatically update itself on login, but it's also available at https://cleftofdimensions.net/clients/cleftofdimensions.mpackage.

Third, type "pixelart" to toggle the pixel art setting on and off.

Fourth, look at NPCs in Truce!

Viorar's next.

- MTS


2023 Change Notes

Changes 13 Jun 23

- shield slam no longer removes your shield, but halves your shield block chance for a round or so after using - shield slam receives a damage bonus proportional to the amount of AC your shield grants - retort can now be used without blocking first, but with quadruple lag time (16 beats vs 4) - lionhearted and brinksmanship should deliberately ignore any extra CURRENT hp from courage - indomitable should ignore extra MAX hp from courage - if practiced above 60%, endure will now automatically trigger upon lethal damage, but with triple the already-high cooldown - since it makes saves useless, zeal now gives a physical damage bonus proportional to half your saves bonus when active

- ninjas' flee bonus was incorrectly being given to merchants instead

-Bea

Changes 16 May 23

- cider decreased from 8 to 6 thirst quenched - ale increased from 10 to 12 proof - sorry, Belfry now only allows one summoned flock at a time - the Exit spell should no longer reveal room vnums - legacy spell standardization: Fire lag increased from 8 to 12, Fira/Thundara lag increased from 12 to 16, Thundaga lag increased from 12 to 24, Blizzaga lag reduced from 32 to 24 - fixed Skeleton Crew skeleton names - day name in prompts should be correct now - vampire priests receive their saber spells at the correct levels - Encore will actually disallow stacking certain effects, instead of lying that it can't and doing it anyway

FOR BUILDERS: - 'builders' command fixed (ignore the compile warning) -Bea

Older changes have been archived