Changes Log: Difference between revisions

From Cleft of Dimensions Wiki
Jump to navigation Jump to search
(Changes 2-19-2018)
(Caught up the missing change notes)
 
(86 intermediate revisions by 3 users not shown)
Line 2: Line 2:
This page will copy those notes as well.
This page will copy those notes as well.


== Changes 2-19-2018 ==
= 2025 Change Notes =
*Stealing an item you can't carry no longer hecks up the item's location.
*gptoss' damage is now a natural logarithm instead of base10... look forward to dealing more damage with it!
*Fling shouldn't cast weapons into the void or other mobs' inventories.


== Changes 1-26-2018 ==
== Change 4/1/25 ==
*[[Sunsnug_Isle|Sunsnug Isle]] is now accessible
*Mist Cave is accessible as an expansion to Magicant
*[[Hu_Lao_Pass|Hu Lao Gate]] is now accessible
*An alternate unlockable path is available to get to the northern areas of Guardia.
*Non-Saturn Valley ATMs no longer require ATM cards.
*The potion seed pots (Crysta & Viorar) have been removed
*Effects have been added to the remaining existing potion seeds that enemies drop
*The speech in Lu Bu Feng Xian's delivery call is toned down
*The reward for collecting all the Chaos Emeralds is improved
*Asina on Joel Island more directly gives out quest initiation hints
*Bugfix where Moon Saber was not being rewarded


*  dark rooms behave more consistently: if you can see something, like a glowing object, when you 'look', then you can also 'look at' it
*  enemy's groupmates' MV no longer shows up in Protuna combat pane
For builders:
*  boolean logic added for localmaps (see Butter Building for example)
*  'resets' displays mob names, among other things, correctly again
For Mudlet:
*  pixel art graphics added to Barrel Volcano
- MTS


== Changes 1-10-2018 ==
== Changes 3/4/25 ==
*doubled the internal SPL_SPRD variable, which should reduce the  variability of spell damage somewhat.
*those NPCs you thought were healers.... aren't anymore. see selan and company for uncursing and IDing stuff now.
*http://cod.mudmagic.com/who.php which conveniently updates whenever anyone who's not a staff member types 'who'.
* 'report skills' -- for ordering your pet reveal its innate combat skills.
*the 'cactus stool' made by a level 0 Mokuton no longer WORSENS regeneration.
*Frost Saber now has a chance to apply a short-duration Slow.
*Players and mobs warcry'ing at themselves have a better echo now.


for builders:
* syntax like 'buy shirt from beggar' and 'sell timeshare to steve' now work
*mobs and objects no longer have a 'material'
* syntax like 'compare leather pants' now works, instead of generating snark
*shopkeepers now *clone* objects when selling them, instead of making new ones.
global emotes, e.g. :arrow_left:, now propagate from Discord to the MUD
**this means infinite 'inventory' objects can be modified or restrung while still in the keeper's inventory, and the changes will now propagate to the bought copy.
*  Bea: 'info' shows if you can haggle, if you have haggle
*plus some other changes i probably forgot
*  Bea: "Terminate with a - or @ on a blank line." was a LIE, tilde doesnt work
* hyper-resistant mobs take 33%, not 25%, damage from relevant damage types


-Benamas
For builders:
*  $x variable added to mobprogs for counter of mob remember's target
*  Bea: "if skill" now returns TRUE if a character has a skill learned, even  if their current effective percent is below 1%, and always returns FALSE for  npcs or if the skill is temporary  (as if by blue magic)


== Changes 2/1/25 ==


== Changes 12-30-2017 ==
* autoconsumable drink containers and fountains work properly
*Jutsu's lag time reduced from 20 to 12
* group sizes are now unlimited
*Fumes now applies Poison instead of Fear -- rev up those Leeches
* the 'salient' command actually works (it was a deceptive placeholder)
*Ninjas get the Fear spell at level 45
* linkdead and salient characters don't get hungrier, thirstier, or soberer
*Merchants now get Firebreath instead of Heat Metal at level 50
* lights on linkdead and salient characters don't burn out
*Gptoss is about half the cost to use but does the same damage
* practicing matters more at low (<50%) skill percentages
*Dual Wield now functions correctly/at all when you have 2x/3x-cut
* the 'color' setting no longer resets on login
*fixed that rogue . when paralyzed
* 'color' added to settings panel
*converting gold to silver in banks is now free (but who does this)
*'report offense' shows magroll now


== Changes 12-29-2017 ==
For builders:
*Magroll is now percentage-based: 1 magroll is now equivalent to 1% more damage when casting a spell that deals damage. Builders, keep this in mind going forward when/if adding Magroll to items!  Healing is also slated to be affected by this as well, but is not yet.
nohaggle act flag added, for use in shops and pet shops


== Changes 12-27-2017 ==
- MTS
* "MAGROLL" is a thing now. It applies a flat damage bonus to most spells and damaging affects. There will be some exceptions (base Summoner spells), and there will be some instances where magroll has an exaggerated effect (multi- hit spells like Rainbow). Some builds will be better, some won't be affected, but none should take a nerf from this. Regardless, we're in uncharted territory!
* Characters receive a bonus to Magroll similar to how Strength affects Damroll in practice, this is going to be about... 5 magroll for most casters
* Builders can put Magroll on mobs and items (replaced previously nonfunctional bonus to saves vs paralysis?) -- use this sparingly, as you did damroll!!!
* Bleeding damage now caps at level*3 per round so megabosses don't drain dry for thousands of damage per round
* Enchant Weapon's effect with Damroll has been readjusted up to 15%. More tweaking possible pending smoothing out Magroll.


== Changes 12-23-2017 ==
* any potential mob with vnum 3708 will be able to attack now (weird stock bug)
* many abilities no longer penetrate the Shell affect
* 'rod' and 'event' type items will display their current cooldown time when Scan'd/examine'd
* enchanted weapons were having their damage bonus DOUBLED -- this has been corrected from 20% extra damroll per enchant to 10%
** this seems like a nerf but check out the helpfile -- it was only SUPPOSED to be 5%
* giga drain's mp cost cut by 1/3
* vampires only regenerate 1hp/pulse while exposed to sunlight
* plus other changes I've forgotten!


== Changes 1/4/25 ==


== Changes 6-15-2017 ==
* ...nothing to report. Happy new year!
UPDATES:
*Pip will refresh his inventory every day even when players are away.
- MTS
*Flameshe and the pumpkinhead butler will now not accept items (for now)
*Electrical barrier seems to be working correctly.
*Aisu's door is two-way.
*El Nido quest list fixed
*Vehicle loss in quest rooms: There isn't really a good solution that doesn't involve revamping how vehicles work.
*Kiki responds to Elazul when appropriate.
*The certain Gypsy Camp quest has the appropriate story prerequisites now.




== Changes 6-04-2017 ==
= 2024 Change Notes =
* added 'glance' command to show only room name, exits, and contents when 'brief' is on
* re-added 'exits' command -- beware of fake room names (re: mobprog trickery)
* re-added 'resistances' command -- shows a short version when 'brief' mode is on
* fixed a problem involving mobs with vampirism and the haunt affect which probably broke a bunch of other things too


for builders:
== Changes 12/1/24 ==
* new exit flag 'nomob'


for me:
* 'brief' is now a separate toggle from 'screenreader'
* cleared various compile warnings
* the former turns off auto-looking at room descs when entering a room, the latter replaces (most) asciiart and ascii tables with textual descriptions
* prototype "who's online" webpage cod.mudmagic.com/who.htm -- for now, only updates when a staff member types 'who2'


--Ben
* the 'pixel plains' in magicant now has non-ascii alt descs


== Changes 3-29-2016 ==
FOR BUILDERS:
Various other changes have went in, but here are the highlights:
* new ifcheck 'islagged', returns true if a player is experiencing skill/spell delay
* the 'isbrief' ifcheck, which has never actually been used, is now named 'isscreenreader'
* documentation in the mud and on the wiki has been updated accordingly


*oset is finished off with using flag names (vs their numerical value) in the value(0-4) slots, where needed. (the imm command 'set obj' has been updated to do the same)
-Bea
*"pet" has been added to the necromancers, to retrieve the corpse of all pets at once(that actually leave a corpse). Eg. necro pet
*Added affected2 if check eg. If affected2 focus
*Added fast affect2 flag (works like the fast vehicle flag)
*Added 'quicken spell' (applies fast)


== Changes 1-20-2016 ==
== Changes 12/1/24 ==
New mob commands:
*  the RPC channel now interacts properly with Discord's Tupper bot
  mset          - See 'help set' for details
  oset          - This isn't actually new but more has been added to it, see 'help set'
For Mudlet:
  mforce        - Allows players to execute mob commands without the use of an event item. (ie mob mforce $n mob cast fireball)
*  pixel art graphics added to R-Y Factory Ruins, Magitek Factory, Chimp Caverns, the Library of the Ancients, and Cosmo Canyon
  mob face name - Mobs change their name tags
- MTS


New Variables:
== Changes 11/3/24 ==
  $A            - Same as $o, without quotes around name tags
*  a fork of Mudlet with "Project Tuna" aesthetics is now available to download from the website's MUD Clients page.
  $b            - Mob's remember target's race
  $B            - Mob's remember target's level
- MTS
  These have been added to 'help variable' (Thanks Odwofi!)


Various Changes:
== Changes 10/1/24 ==
  Brief mode is (re?)enabled due to volume of requests lately
*  'autocatchup' command added for automatically marking notes as read
  Wildcasting has been changed to a toggle
  Wildcasting has been added to affects2
- MTS
  Affects2 can be toggled with mob flag
 
 
== Changes 9/2/24 ==
 
*Various upgrades made to Discord/CoD RP Sync
 
- MTS
 
== Changes 8/3/24 ==
 
*  'trash' items are now 'thing' items
*  'ambience' config command added to toggle sun & weather update messages
*  'quiet' characters no longer see others connecting/disconnecting
*  CoD no longer crashes when a veedio is destroyed
*  borg!disconnect added for Discord RP two-way sync
*  reduced latency on Discord RP two-way sync
*  cleaned up author names on in/out-going sync'd RP messages
- MTS
 
== Changes 7/1/24 ==
 
*Fix for Remorting crash
*Toggling 'pixelart' no longer toggles 'lessviolent' (& v/v) (Thanks Bea!)
*Toggling 'autoreplay' no longer toggles 'compactchat' (& v/v) (Thanks Bea!)
*Quezacotls Wrath is less likely to crash the game
 
For Mudlet:
*Pixel art graphics added to Mt. Nibelheim, Fort Walla Walla,  Wutai, Gigan Canyon, Milky Well, Kett's Rooms, Booster Tower, Donut Plains, Joel Island, and Midnight Gardens
 
For Builders:
* $A, $E, $M, $o, $O, $p, $P, $S, $t, and $T should no longer crash the game when used in ACT mobprogs.
 
-MTS
 
== Changes 6/1/24 ==
 
* Brownout spell added
 
For Mudlet:
* Pixel art graphics added to Bequerel Mine, Smash Stadium, and Gringey City.
 
-MTS
 
== Changes 5/1/24 ==
 
*  'rpc' channel added for out-of-character roleplaying chat
*  'rpc' channel has two-way sync with #cleft-rp-osay on Discord
*  'story' note board added, which logs #cleft-roleplaying on Discord
*  doubled the length limit for notes
*  unread notes are listed when reconnecting from linkdead, not just on logon
For Mudlet:
*  pixel art graphics added to Mongrelia, Honey I Shrunk the PCs, and Kakariko Village
For builders:
*  new off flag ai_potiondrinker (thanks Bea!)
*  'mob asset $n pixels' will default to the mob's current pixelartvnum
MTS
 
== Changes 4/1/24 ==
 
* 'config' has been reformatted and now includes pose, presence, and desc
* 'graffiti' skill added for spraying messages on top of room descs
* added hints describing 'pose' and 'presence'
* cleaned up the 'commands' list, especially by hiding config commands
 
For Mudlet:
* pixel art graphics added to Chalk Zone, Lete River, Monstro Town, Faron
Woods, Sulfataska Mountain Range, Crysta, Moogle Cave, and Rocket Town
* suppressFontResize, soundOn, and secondaryHeight settings persist better
* squelched the excessive 'INFO' messages that spawn on connection
- MTS
 
== Changes 3/2/24 ==
 
* Blight and Osmosis drop HP and MP regen, respectively, to 0 instead of 25%
* opening a door or object will attempt to unlock it first, if appropriate
* scrolls no longer get used up if they fail due to bad syntax
* staffs no longer use charges if they fail due to bad syntax
* the HP/MP regen bonus from Wisdom is now modified by effects and room
characteristics. Expect better regen while sleeping and worse while hungry
* damage-over-time effects will now notify you when their damage awakens you
* fixed a potential memory leak in Skeleton Crew
* steal no longer gives weird messages when stealing random items or coins
* typing 'sl' now maps to 'sleep' instead of 'slam'
* bloodsucking moogles now gives the correct behavior
* Doom Reverb does the intended bonus damage on echomagic (thanks Benamas)
* the %l prompt variable no longer provides inaccurate days (thanks Benamas)
* "undo" during weapon selection no longer removes spierce from thieves
* Carsanborg now handles multiline inputs from Discord
* fixed a bug where invoking 'consider' via 'look' used the wrong target
* fixed a bug where whirlwind sometimes just wouldn't work
* fixed a color bleed bug
For Mudlet:
* pixel art graphics added to Lasacul, Truce Canyon, Guardia Fields, Cave of
Waterfalls, Douglas Island, Zigolis Swamp, Luon Highway, Saturn Valley, and
the tutorial area
* Mudlet has numpad navigation (2=north, 4=west, etc.)
* Mudlet has chat scroll shortcuts (Shift-PgUp, Shift-PgDn, Shift-Ctrl-Enter)
* fixed a bug where Mudlet wasn't auto-updating correctly
* tertiary panel art will automatically clear during combat
For builders:
* gedit no longer crashes the game (thanks Benamas)
* pixelartvnum added to medit, allowing override of a mob's pixel art
* display pixel art via mobprog, e.g. 'mob asset $n pixels 1000'
* change a mob's pixel art via mobprog, e.g. 'mob face pixels 1000'
- MTS
 
== Change 2/11/24 ==
 
* The vehicle summoned from the 'Phantom Motorcycle' skill is now considered an
'indoor' vehicle
-Lilly
 
== Changes 2/2/24 ==
 
* pixel art graphics have been added to Viorar, Suburbia, and Rabite Forest
(see previous change note for details)
* bug fixed where closed containers couldn't be picked up without 'get all'
- MTS
 
== Truce has some graphics (11 Jan 2024) ==
 
First, use Mudlet.
 
Second, install the latest Cleft of Dimensions package. It should automatically
update itself on login, but it's also available at
https://cleftofdimensions.net/clients/cleftofdimensions.mpackage.
 
Third, type "pixelart" to toggle the pixel art setting on and off.
 
Fourth, look at NPCs in Truce!
 
Viorar's next.
 
- MTS
 
 
= 2023 Change Notes =
 
== Changes 13 Jun 23 ==
- shield slam no longer removes your shield, but halves your shield block chance for a round or so after using
- shield slam receives a damage bonus proportional to the amount of AC your shield grants
- retort can now be used without blocking first, but with quadruple lag time (16 beats vs 4)
- lionhearted and brinksmanship should deliberately ignore any extra CURRENT hp from courage
- indomitable should ignore extra MAX hp from courage
- if practiced above 60%, endure will now automatically trigger upon lethal damage, but with triple the already-high cooldown
- since it makes saves useless, zeal now gives a physical damage bonus proportional to half your saves bonus when active
 
- ninjas' flee bonus was incorrectly being given to merchants instead
 
-Bea
 
== Changes 16 May 23 ==
- cider decreased from 8 to 6 thirst quenched
- ale increased from 10 to 12 proof
- sorry, Belfry now only allows one summoned flock at a time
- the Exit spell should no longer reveal room vnums
- legacy spell standardization:  Fire lag increased from 8 to 12, Fira/Thundara lag increased from 12 to 16, Thundaga lag increased from 12 to 24, Blizzaga lag reduced from 32 to 24
- fixed Skeleton Crew skeleton names
- day name in prompts should be correct now
- vampire priests receive their saber spells at the correct levels
- Encore will actually disallow stacking certain effects, instead of lying that it can't and doing it anyway
 
FOR BUILDERS:
- 'builders' command fixed (ignore the compile warning)
-Bea
 
Older changes have been archived

Latest revision as of 13:58, 28 April 2025

The Cleft of Dimensions is constantly being updated, poked, prodded, and tweaked. To keep everyone informed of the various changes, the Immortals semi-regularly post Change Notes in-game. This page will copy those notes as well.

2025 Change Notes

Change 4/1/25

  • dark rooms behave more consistently: if you can see something, like a glowing object, when you 'look', then you can also 'look at' it
  • enemy's groupmates' MV no longer shows up in Protuna combat pane

For builders:

  • boolean logic added for localmaps (see Butter Building for example)
  • 'resets' displays mob names, among other things, correctly again

For Mudlet:

  • pixel art graphics added to Barrel Volcano

- MTS

Changes 3/4/25

  • syntax like 'buy shirt from beggar' and 'sell timeshare to steve' now work
  • syntax like 'compare leather pants' now works, instead of generating snark
  • global emotes, e.g. :arrow_left:, now propagate from Discord to the MUD
  • Bea: 'info' shows if you can haggle, if you have haggle
  • Bea: "Terminate with a - or @ on a blank line." was a LIE, tilde doesnt work
  • hyper-resistant mobs take 33%, not 25%, damage from relevant damage types

For builders:

  • $x variable added to mobprogs for counter of mob remember's target
  • Bea: "if skill" now returns TRUE if a character has a skill learned, even if their current effective percent is below 1%, and always returns FALSE for npcs or if the skill is temporary (as if by blue magic)

Changes 2/1/25

  • autoconsumable drink containers and fountains work properly
  • group sizes are now unlimited
  • the 'salient' command actually works (it was a deceptive placeholder)
  • linkdead and salient characters don't get hungrier, thirstier, or soberer
  • lights on linkdead and salient characters don't burn out
  • practicing matters more at low (<50%) skill percentages
  • the 'color' setting no longer resets on login
  • 'color' added to settings panel

For builders:

  • nohaggle act flag added, for use in shops and pet shops

- MTS


Changes 1/4/25

  • ...nothing to report. Happy new year!

- MTS


2024 Change Notes

Changes 12/1/24

  • 'brief' is now a separate toggle from 'screenreader'
  • the former turns off auto-looking at room descs when entering a room, the latter replaces (most) asciiart and ascii tables with textual descriptions
  • the 'pixel plains' in magicant now has non-ascii alt descs

FOR BUILDERS:

  • new ifcheck 'islagged', returns true if a player is experiencing skill/spell delay
  • the 'isbrief' ifcheck, which has never actually been used, is now named 'isscreenreader'
  • documentation in the mud and on the wiki has been updated accordingly

-Bea

Changes 12/1/24

  • the RPC channel now interacts properly with Discord's Tupper bot

For Mudlet:

  • pixel art graphics added to R-Y Factory Ruins, Magitek Factory, Chimp Caverns, the Library of the Ancients, and Cosmo Canyon

- MTS

Changes 11/3/24

  • a fork of Mudlet with "Project Tuna" aesthetics is now available to download from the website's MUD Clients page.

- MTS

Changes 10/1/24

  • 'autocatchup' command added for automatically marking notes as read

- MTS


Changes 9/2/24

  • Various upgrades made to Discord/CoD RP Sync

- MTS

Changes 8/3/24

  • 'trash' items are now 'thing' items
  • 'ambience' config command added to toggle sun & weather update messages
  • 'quiet' characters no longer see others connecting/disconnecting
  • CoD no longer crashes when a veedio is destroyed
  • borg!disconnect added for Discord RP two-way sync
  • reduced latency on Discord RP two-way sync
  • cleaned up author names on in/out-going sync'd RP messages

- MTS

Changes 7/1/24

  • Fix for Remorting crash
  • Toggling 'pixelart' no longer toggles 'lessviolent' (& v/v) (Thanks Bea!)
  • Toggling 'autoreplay' no longer toggles 'compactchat' (& v/v) (Thanks Bea!)
  • Quezacotls Wrath is less likely to crash the game

For Mudlet:

  • Pixel art graphics added to Mt. Nibelheim, Fort Walla Walla, Wutai, Gigan Canyon, Milky Well, Kett's Rooms, Booster Tower, Donut Plains, Joel Island, and Midnight Gardens

For Builders:

  • $A, $E, $M, $o, $O, $p, $P, $S, $t, and $T should no longer crash the game when used in ACT mobprogs.

-MTS

Changes 6/1/24

  • Brownout spell added

For Mudlet:

  • Pixel art graphics added to Bequerel Mine, Smash Stadium, and Gringey City.

-MTS

Changes 5/1/24

  • 'rpc' channel added for out-of-character roleplaying chat
  • 'rpc' channel has two-way sync with #cleft-rp-osay on Discord
  • 'story' note board added, which logs #cleft-roleplaying on Discord
  • doubled the length limit for notes
  • unread notes are listed when reconnecting from linkdead, not just on logon

For Mudlet:

  • pixel art graphics added to Mongrelia, Honey I Shrunk the PCs, and Kakariko Village

For builders:

  • new off flag ai_potiondrinker (thanks Bea!)
  • 'mob asset $n pixels' will default to the mob's current pixelartvnum

MTS

Changes 4/1/24

  • 'config' has been reformatted and now includes pose, presence, and desc
  • 'graffiti' skill added for spraying messages on top of room descs
  • added hints describing 'pose' and 'presence'
  • cleaned up the 'commands' list, especially by hiding config commands

For Mudlet:

  • pixel art graphics added to Chalk Zone, Lete River, Monstro Town, Faron

Woods, Sulfataska Mountain Range, Crysta, Moogle Cave, and Rocket Town

  • suppressFontResize, soundOn, and secondaryHeight settings persist better
  • squelched the excessive 'INFO' messages that spawn on connection

- MTS

Changes 3/2/24

  • Blight and Osmosis drop HP and MP regen, respectively, to 0 instead of 25%
  • opening a door or object will attempt to unlock it first, if appropriate
  • scrolls no longer get used up if they fail due to bad syntax
  • staffs no longer use charges if they fail due to bad syntax
  • the HP/MP regen bonus from Wisdom is now modified by effects and room

characteristics. Expect better regen while sleeping and worse while hungry

  • damage-over-time effects will now notify you when their damage awakens you
  • fixed a potential memory leak in Skeleton Crew
  • steal no longer gives weird messages when stealing random items or coins
  • typing 'sl' now maps to 'sleep' instead of 'slam'
  • bloodsucking moogles now gives the correct behavior
  • Doom Reverb does the intended bonus damage on echomagic (thanks Benamas)
  • the %l prompt variable no longer provides inaccurate days (thanks Benamas)
  • "undo" during weapon selection no longer removes spierce from thieves
  • Carsanborg now handles multiline inputs from Discord
  • fixed a bug where invoking 'consider' via 'look' used the wrong target
  • fixed a bug where whirlwind sometimes just wouldn't work
  • fixed a color bleed bug

For Mudlet:

  • pixel art graphics added to Lasacul, Truce Canyon, Guardia Fields, Cave of

Waterfalls, Douglas Island, Zigolis Swamp, Luon Highway, Saturn Valley, and the tutorial area

  • Mudlet has numpad navigation (2=north, 4=west, etc.)
  • Mudlet has chat scroll shortcuts (Shift-PgUp, Shift-PgDn, Shift-Ctrl-Enter)
  • fixed a bug where Mudlet wasn't auto-updating correctly
  • tertiary panel art will automatically clear during combat

For builders:

  • gedit no longer crashes the game (thanks Benamas)
  • pixelartvnum added to medit, allowing override of a mob's pixel art
  • display pixel art via mobprog, e.g. 'mob asset $n pixels 1000'
  • change a mob's pixel art via mobprog, e.g. 'mob face pixels 1000'

- MTS

Change 2/11/24

  • The vehicle summoned from the 'Phantom Motorcycle' skill is now considered an

'indoor' vehicle


-Lilly

Changes 2/2/24

  • pixel art graphics have been added to Viorar, Suburbia, and Rabite Forest

(see previous change note for details)

  • bug fixed where closed containers couldn't be picked up without 'get all'

- MTS

Truce has some graphics (11 Jan 2024)

First, use Mudlet.

Second, install the latest Cleft of Dimensions package. It should automatically update itself on login, but it's also available at https://cleftofdimensions.net/clients/cleftofdimensions.mpackage.

Third, type "pixelart" to toggle the pixel art setting on and off.

Fourth, look at NPCs in Truce!

Viorar's next.

- MTS


2023 Change Notes

Changes 13 Jun 23

- shield slam no longer removes your shield, but halves your shield block chance for a round or so after using - shield slam receives a damage bonus proportional to the amount of AC your shield grants - retort can now be used without blocking first, but with quadruple lag time (16 beats vs 4) - lionhearted and brinksmanship should deliberately ignore any extra CURRENT hp from courage - indomitable should ignore extra MAX hp from courage - if practiced above 60%, endure will now automatically trigger upon lethal damage, but with triple the already-high cooldown - since it makes saves useless, zeal now gives a physical damage bonus proportional to half your saves bonus when active

- ninjas' flee bonus was incorrectly being given to merchants instead

-Bea

Changes 16 May 23

- cider decreased from 8 to 6 thirst quenched - ale increased from 10 to 12 proof - sorry, Belfry now only allows one summoned flock at a time - the Exit spell should no longer reveal room vnums - legacy spell standardization: Fire lag increased from 8 to 12, Fira/Thundara lag increased from 12 to 16, Thundaga lag increased from 12 to 24, Blizzaga lag reduced from 32 to 24 - fixed Skeleton Crew skeleton names - day name in prompts should be correct now - vampire priests receive their saber spells at the correct levels - Encore will actually disallow stacking certain effects, instead of lying that it can't and doing it anyway

FOR BUILDERS: - 'builders' command fixed (ignore the compile warning) -Bea

Older changes have been archived