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(Changes 3-22 and 3-23 have been added, whoops I feel asleep at the wheel.)
(Caught up the missing change notes)
 
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This page will copy those notes as well.
This page will copy those notes as well.


== Change 3-22/3-23-2018 ==
= 2025 Change Notes =
*Cure has a slightly lower rate of healing than before
 
*Cure's mana cost has been lowered from 10 to 8
== Change 4/1/25 ==
*Charge will now function with Vitalize
 
*A few spells have been excluded from the Metronome list
* dark rooms behave more consistently: if you can see something, like a glowing object, when you 'look', then you can also 'look at' it
*Ninjas can now hide better, generally, and even more so in dark rooms
* enemy's groupmates' MV no longer shows up in Protuna combat pane
*Ninjas now know when they have or have not become hidden.
*Ninjas now sneak more successfully in dark rooms or while hidden, even more so when both conditions are met
For builders:
*Ninjas now know when they have or have not started sneaking
*  boolean logic added for localmaps (see Butter Building for example)
*New spell: Debilitate (WORK IN PROGRESS)
*  'resets' displays mob names, among other things, correctly again
*Wording: 'Exotic' has replaced 'Magic' in a few areas
*The room affects, sandstorm and flurry, should not do damage if you're resistant to their respective elements.
For Mudlet:
*Alias max has been increased to 32.
*  pixel art graphics added to Barrel Volcano
- MTS
 
== Changes 3/4/25 ==
 
*  syntax like 'buy shirt from beggar' and 'sell timeshare to steve' now work
* syntax like 'compare leather pants' now works, instead of generating snark
* global emotes, e.g. :arrow_left:, now propagate from Discord to the MUD
* Bea: 'info' shows if you can haggle, if you have haggle
*  Bea: "Terminate with a - or @ on a blank line." was a LIE, tilde doesnt work
* hyper-resistant mobs take 33%, not 25%, damage from relevant damage types
 
For builders:
*  $x variable added to mobprogs for counter of mob remember's target
* Bea: "if skill" now returns TRUE if a character has a skill learned, even if their current effective percent is below 1%, and always returns FALSE for  npcs or if the skill is temporary  (as if by blue magic)
 
== Changes 2/1/25 ==
 
*  autoconsumable drink containers and fountains work properly
*  group sizes are now unlimited
*  the 'salient' command actually works (it was a deceptive placeholder)
* linkdead and salient characters don't get hungrier, thirstier, or soberer
*  lights on linkdead and salient characters don't burn out
* practicing matters more at low (<50%) skill percentages
* the 'color' setting no longer resets on login
'color' added to settings panel
 
For builders:
*  nohaggle act flag added, for use in shops and pet shops
 
- MTS
 
 
== Changes 1/4/25 ==
 
* ...nothing to report. Happy new year!
- MTS
 
 
= 2024 Change Notes =
 
== Changes 12/1/24 ==
 
* 'brief' is now a separate toggle from 'screenreader'
* the former turns off auto-looking at room descs when entering a room, the latter replaces (most) asciiart and ascii tables with textual descriptions
 
* the 'pixel plains' in magicant now has non-ascii alt descs
 
FOR BUILDERS:
* new ifcheck 'islagged', returns true if a player is experiencing skill/spell delay
* the 'isbrief' ifcheck, which has never actually been used, is now named 'isscreenreader'
* documentation in the mud and on the wiki has been updated accordingly
 
-Bea
 
== Changes 12/1/24 ==
*  the RPC channel now interacts properly with Discord's Tupper bot
For Mudlet:
*  pixel art graphics added to R-Y Factory Ruins, Magitek Factory, Chimp Caverns, the Library of the Ancients, and Cosmo Canyon
- MTS
 
== Changes 11/3/24 ==
*  a fork of Mudlet with "Project Tuna" aesthetics is now available to download from the website's MUD Clients page.
- MTS
 
== Changes 10/1/24 ==
* 'autocatchup' command added for automatically marking notes as read
- MTS
 
 
== Changes 9/2/24 ==
 
*Various upgrades made to Discord/CoD RP Sync
 
- MTS
 
== Changes 8/3/24 ==
 
*  'trash' items are now 'thing' items
*  'ambience' config command added to toggle sun & weather update messages
*  'quiet' characters no longer see others connecting/disconnecting
*  CoD no longer crashes when a veedio is destroyed
*  borg!disconnect added for Discord RP two-way sync
*  reduced latency on Discord RP two-way sync
*  cleaned up author names on in/out-going sync'd RP messages
- MTS
 
== Changes 7/1/24 ==
 
*Fix for Remorting crash
*Toggling 'pixelart' no longer toggles 'lessviolent' (& v/v) (Thanks Bea!)
*Toggling 'autoreplay' no longer toggles 'compactchat' (& v/v) (Thanks Bea!)
*Quezacotls Wrath is less likely to crash the game
 
For Mudlet:
*Pixel art graphics added to Mt. Nibelheim, Fort Walla Walla,  Wutai, Gigan Canyon, Milky Well, Kett's Rooms, Booster Tower, Donut Plains, Joel Island, and Midnight Gardens


For Builders:
For Builders:
*Added a move if check
* $A, $E, $M, $o, $O, $p, $P, $S, $t, and $T should no longer crash the game when used in ACT mobprogs.
**mvchk 'if mvchk $i >= 50'
*Added object condition check
**objcond 'if objcond >= 20'
*Added condition as an oset field
**'mob oset $o condition -20' Adjust current condition by -20
*Added brief mode check
**isbrief 'if isbrief $n'
*Oset usage is now limited to the actor's inventory and in the current room the actor is standing in.
**Note: If you need to get around this and manipulate an object in another mob/player inventory, use force and mforce.


-MTS


== Changes 6/1/24 ==


== Changes 3-8/3-10-2018 ==
* Brownout spell added
*Jumi and Matango now have independent, separate health regeneration rates that is not the 'Regen' affect (and thus no longer have the latter in constant effect).
 
*CON and WIS now add a slight regeneration bonus to HP and Mana, respectively. This is especially noticeable in conditions that are not ideal.
For Mudlet:
*'Psyke Up' and 'Psyke Down' spells added, effects are equivalent to their 'Attack Up' and 'Attack Down' counterparts except that it influences Magroll instead of Damroll.
* Pixel art graphics added to Bequerel Mine, Smash Stadium, and Gringey City.
*BUILDERS: Please be careful with using Psyke Down for now, as negative Magroll will prevent both players and mobs from dealing ANY spell damage!
 
*'Enchant Armor' no longer increases the target item's level by 1.
-MTS
*Priests now receive slightly more mana when sacrificing gold coins.
 
*Choke and Powersurge now work with counterspell.
== Changes 5/1/24 ==
*Wisdom helps with failure to cast spells
 
*Magroll has been fleshed out for player usage and works as intended.
*  'rpc' channel added for out-of-character roleplaying chat
*Wall change can be charged to better penetrate saves.
* 'rpc' channel has two-way sync with #cleft-rp-osay on Discord
*Enchant spell has been added, which combines both enchant armor and enchant weapon
* 'story' note board added, which logs #cleft-roleplaying on Discord
*enchanting with the new enchant spell has slight chance to add -1 saves or +1 hitroll to armor or weapons, respectively.
* doubled the length limit for notes
*higher wisdom increases those odds even more.
* unread notes are listed when reconnecting from linkdead, not just on logon
*psyke down has been adjusted to be more likely to bypass saves.
   
*armor golems are no longer affected by slow naturally.
For Mudlet:
*various read out changes, most importantly, lockers and containers.
* pixel art graphics added to Mongrelia, Honey I Shrunk the PCs, and Kakariko Village
   
   
For builders:
For builders:
*mob award exp works in flat value. Use 'mob award $n exp 1234 noscale'
* new off flag ai_potiondrinker (thanks Bea!)
*mob preitle is a command. for safety reasons, its usage is 'mob mforce $n mob pretitle self lolmypretitle ' to remove pretitles, just use {x.
* 'mob asset $n pixels' will default to the mob's current pixelartvnum
*mobs currently are locked out of magroll.
MTS


== Changes 4/1/24 ==


== Changes 3-2-2018 ==
* 'config' has been reformatted and now includes pose, presence, and desc
*[[Cynbel_Sea|Cynbel Sea]] is now linked!
* 'graffiti' skill added for spraying messages on top of room descs
*The following areas have been removed from the "areas" command list: Magmoor Caverns, River City, Zanarkand, Magitek Factory.
* added hints describing 'pose' and 'presence'
*MiniMedals have been added to: Gold City, Gobi's Valley, Frosty Forest, Tonoe, Jungle of Illusion, Goreomemu Swamp.
* cleaned up the 'commands' list, especially by hiding config commands
*Level locks have been removed from: Orbonne Monastery, Guardia Castle, Dr Wily's Lab, Leires.
*Item re-balances: Mana Spirit Statues, Mirror Shield, Silver Gauntlets.
*Mob re-balances: Myrkur Necromancer, Great Rabite, Mushroomized Parasect, Angel Tower Spectre.
*Pandora's Clothes in Truce are re-categorized as 'jewelry' type.
*You have more time to complete Norstein Bekkler's light game in Truce.


For Mudlet:
* pixel art graphics added to Chalk Zone, Lete River, Monstro Town, Faron
Woods, Sulfataska Mountain Range, Crysta, Moogle Cave, and Rocket Town
* suppressFontResize, soundOn, and secondaryHeight settings persist better
* squelched the excessive 'INFO' messages that spawn on connection
- MTS


== Changes 2-19-2018 ==
== Changes 3/2/24 ==  
*Stealing an item you can't carry no longer hecks up the item's location.
*gptoss' damage is now a natural logarithm instead of base10... look forward to dealing more damage with it!
*Fling shouldn't cast weapons into the void or other mobs' inventories.


== Changes 1-26-2018 ==
* Blight and Osmosis drop HP and MP regen, respectively, to 0 instead of 25%
*[[Sunsnug_Isle|Sunsnug Isle]] is now accessible
* opening a door or object will attempt to unlock it first, if appropriate
*Mist Cave is accessible as an expansion to Magicant
* scrolls no longer get used up if they fail due to bad syntax
*[[Hu_Lao_Pass|Hu Lao Gate]] is now accessible
* staffs no longer use charges if they fail due to bad syntax
*An alternate unlockable path is available to get to the northern areas of Guardia.
* the HP/MP regen bonus from Wisdom is now modified by effects and room
*Non-Saturn Valley ATMs no longer require ATM cards.
characteristics. Expect better regen while sleeping and worse while hungry
*The potion seed pots (Crysta & Viorar) have been removed
* damage-over-time effects will now notify you when their damage awakens you
*Effects have been added to the remaining existing potion seeds that enemies drop
* fixed a potential memory leak in Skeleton Crew
*The speech in Lu Bu Feng Xian's delivery call is toned down
* steal no longer gives weird messages when stealing random items or coins
*The reward for collecting all the Chaos Emeralds is improved
* typing 'sl' now maps to 'sleep' instead of 'slam'
*Asina on Joel Island more directly gives out quest initiation hints
* bloodsucking moogles now gives the correct behavior
*Bugfix where Moon Saber was not being rewarded
* Doom Reverb does the intended bonus damage on echomagic (thanks Benamas)
* the %l prompt variable no longer provides inaccurate days (thanks Benamas)
* "undo" during weapon selection no longer removes spierce from thieves
* Carsanborg now handles multiline inputs from Discord
* fixed a bug where invoking 'consider' via 'look' used the wrong target
* fixed a bug where whirlwind sometimes just wouldn't work
* fixed a color bleed bug
For Mudlet:
* pixel art graphics added to Lasacul, Truce Canyon, Guardia Fields, Cave of
Waterfalls, Douglas Island, Zigolis Swamp, Luon Highway, Saturn Valley, and
the tutorial area
* Mudlet has numpad navigation (2=north, 4=west, etc.)
* Mudlet has chat scroll shortcuts (Shift-PgUp, Shift-PgDn, Shift-Ctrl-Enter)
* fixed a bug where Mudlet wasn't auto-updating correctly
* tertiary panel art will automatically clear during combat
For builders:
* gedit no longer crashes the game (thanks Benamas)
* pixelartvnum added to medit, allowing override of a mob's pixel art
* display pixel art via mobprog, e.g. 'mob asset $n pixels 1000'
* change a mob's pixel art via mobprog, e.g. 'mob face pixels 1000'
- MTS


== Change 2/11/24 ==


== Changes 1-10-2018 ==
* The vehicle summoned from the 'Phantom Motorcycle' skill is now considered an
*doubled the internal SPL_SPRD variable, which should reduce the  variability of spell damage somewhat.
'indoor' vehicle
*those NPCs you thought were healers.... aren't anymore. see selan and company for uncursing and IDing stuff now.
*http://cod.mudmagic.com/who.php which conveniently updates whenever anyone who's not a staff member types 'who'.
* 'report skills' -- for ordering your pet reveal its innate combat skills.
-Lilly
*the 'cactus stool' made by a level 0 Mokuton no longer WORSENS regeneration.
*Frost Saber now has a chance to apply a short-duration Slow.
*Players and mobs warcry'ing at themselves have a better echo now.


for builders:
== Changes 2/2/24 ==
*mobs and objects no longer have a 'material'
*shopkeepers now *clone* objects when selling them, instead of making new ones.
**this means infinite 'inventory' objects can be modified or restrung  while still in the keeper's inventory, and the changes will now propagate to the bought copy.
*plus some other changes i probably forgot


-Benamas
* pixel art graphics have been added to Viorar, Suburbia, and Rabite Forest
 
(see previous change note for details)
 
* bug fixed where closed containers couldn't be picked up without 'get all'
== Changes 12-30-2017 ==
*Jutsu's lag time reduced from 20 to 12
- MTS
*Fumes now applies Poison instead of Fear -- rev up those Leeches
*Ninjas get the Fear spell at level 45
*Merchants now get Firebreath instead of Heat Metal at level 50
*Gptoss is about half the cost to use but does the same damage
*Dual Wield now functions correctly/at all when you have 2x/3x-cut
*fixed that rogue . when paralyzed
*converting gold to silver in banks is now free (but who does this)
*'report offense' shows magroll now


== Changes 12-29-2017 ==
== Truce has some graphics (11 Jan 2024) ==
*Magroll is now percentage-based: 1 magroll is now equivalent to 1% more damage when casting a spell that deals damage.  Builders, keep this in mind going forward when/if adding Magroll to items!  Healing is also slated to be affected by this as well, but is not yet.


== Changes 12-27-2017 ==
First, use Mudlet.
* "MAGROLL" is a thing now. It applies a flat damage bonus to most spells and damaging affects. There will be some exceptions (base Summoner spells), and there will be some instances where magroll has an exaggerated effect (multi- hit spells like Rainbow). Some builds will be better, some won't be affected, but none should take a nerf from this. Regardless, we're in uncharted territory!
* Characters receive a bonus to Magroll similar to how Strength affects Damroll in practice, this is going to be about... 5 magroll for most casters
* Builders can put Magroll on mobs and items (replaced previously nonfunctional bonus to saves vs paralysis?) -- use this sparingly, as you did damroll!!!
* Bleeding damage now caps at level*3 per round so megabosses don't drain dry for thousands of damage per round
* Enchant Weapon's effect with Damroll has been readjusted up to 15%. More tweaking possible pending smoothing out Magroll.


== Changes 12-23-2017 ==
Second, install the latest Cleft of Dimensions package. It should automatically
* any potential mob with vnum 3708 will be able to attack now (weird stock bug)
update itself on login, but it's also available at
* many abilities no longer penetrate the Shell affect
https://cleftofdimensions.net/clients/cleftofdimensions.mpackage.
* 'rod' and 'event' type items will display their current cooldown time when Scan'd/examine'd
* enchanted weapons were having their damage bonus DOUBLED -- this has been corrected from 20% extra damroll per enchant to 10%
** this seems like a nerf but check out the helpfile -- it was only SUPPOSED to be 5%
* giga drain's mp cost cut by 1/3
* vampires only regenerate 1hp/pulse while exposed to sunlight
* plus other changes I've forgotten!


Third, type "pixelart" to toggle the pixel art setting on and off.


== Changes 6-15-2017 ==
Fourth, look at NPCs in Truce!
UPDATES:
*Pip will refresh his inventory every day even when players are away.
*Flameshe and the pumpkinhead butler will now not accept items (for now)
*Electrical barrier seems to be working correctly.
*Aisu's door is two-way.
*El Nido quest list fixed
*Vehicle loss in quest rooms: There isn't really a good solution that doesn't involve revamping how vehicles work.
*Kiki responds to Elazul when appropriate.
*The certain Gypsy Camp quest has the appropriate story prerequisites now.


Viorar's next.


== Changes 6-04-2017 ==
- MTS
* added 'glance' command to show only room name, exits, and contents when 'brief' is on
* re-added 'exits' command -- beware of fake room names (re: mobprog trickery)
* re-added 'resistances' command -- shows a short version when 'brief' mode is on
* fixed a problem involving mobs with vampirism and the haunt affect which probably broke a bunch of other things too


for builders:
* new exit flag 'nomob'


for me:
= 2023 Change Notes =
* cleared various compile warnings
* prototype "who's online" webpage cod.mudmagic.com/who.htm -- for now, only updates when a staff member types 'who2'


--Ben
== Changes 13 Jun 23 ==
- shield slam no longer removes your shield, but halves your shield block chance for a round or so after using
- shield slam receives a damage bonus proportional to the amount of AC your shield grants
- retort can now be used without blocking first, but with quadruple lag time (16 beats vs 4)
- lionhearted and brinksmanship should deliberately ignore any extra CURRENT hp from courage
- indomitable should ignore extra MAX hp from courage
- if practiced above 60%, endure will now automatically trigger upon lethal damage, but with triple the already-high cooldown
- since it makes saves useless, zeal now gives a physical damage bonus proportional to half your saves bonus when active


== Changes 3-29-2016 ==
- ninjas' flee bonus was incorrectly being given to merchants instead
Various other changes have went in, but here are the highlights:


*oset is finished off with using flag names (vs their numerical value) in the value(0-4) slots, where needed. (the imm command 'set obj' has been updated to do the same)
-Bea
*"pet" has been added to the necromancers, to retrieve the corpse of all pets at once(that actually leave a corpse). Eg. necro pet
*Added affected2 if check eg. If affected2 focus
*Added fast affect2 flag (works like the fast vehicle flag)
*Added 'quicken spell' (applies fast)


== Changes 1-20-2016 ==
== Changes 16 May 23 ==
New mob commands:
- cider decreased from 8 to 6 thirst quenched
  mset          - See 'help set' for details
- ale increased from 10 to 12 proof
  oset          - This isn't actually new but more has been added to it, see 'help set'
- sorry, Belfry now only allows one summoned flock at a time
  mforce        - Allows players to execute mob commands without the use of an event item. (ie mob mforce $n mob cast fireball)
- the Exit spell should no longer reveal room vnums
  mob face name - Mobs change their name tags
- legacy spell standardization:  Fire lag increased from 8 to 12, Fira/Thundara lag increased from 12 to 16, Thundaga lag increased from 12 to 24, Blizzaga lag reduced from 32 to 24
- fixed Skeleton Crew skeleton names
- day name in prompts should be correct now
- vampire priests receive their saber spells at the correct levels
- Encore will actually disallow stacking certain effects, instead of lying that it can't and doing it anyway


New Variables:
FOR BUILDERS:
  $A            - Same as $o, without quotes around name tags
- 'builders' command fixed (ignore the compile warning)
  $b            - Mob's remember target's race
-Bea
  $B            - Mob's remember target's level
  These have been added to 'help variable' (Thanks Odwofi!)


Various Changes:
Older changes have been archived
  Brief mode is (re?)enabled due to volume of requests lately
  Wildcasting has been changed to a toggle
  Wildcasting has been added to affects2
  Affects2 can be toggled with mob flag

Latest revision as of 13:58, 28 April 2025

The Cleft of Dimensions is constantly being updated, poked, prodded, and tweaked. To keep everyone informed of the various changes, the Immortals semi-regularly post Change Notes in-game. This page will copy those notes as well.

2025 Change Notes

Change 4/1/25

  • dark rooms behave more consistently: if you can see something, like a glowing object, when you 'look', then you can also 'look at' it
  • enemy's groupmates' MV no longer shows up in Protuna combat pane

For builders:

  • boolean logic added for localmaps (see Butter Building for example)
  • 'resets' displays mob names, among other things, correctly again

For Mudlet:

  • pixel art graphics added to Barrel Volcano

- MTS

Changes 3/4/25

  • syntax like 'buy shirt from beggar' and 'sell timeshare to steve' now work
  • syntax like 'compare leather pants' now works, instead of generating snark
  • global emotes, e.g. :arrow_left:, now propagate from Discord to the MUD
  • Bea: 'info' shows if you can haggle, if you have haggle
  • Bea: "Terminate with a - or @ on a blank line." was a LIE, tilde doesnt work
  • hyper-resistant mobs take 33%, not 25%, damage from relevant damage types

For builders:

  • $x variable added to mobprogs for counter of mob remember's target
  • Bea: "if skill" now returns TRUE if a character has a skill learned, even if their current effective percent is below 1%, and always returns FALSE for npcs or if the skill is temporary (as if by blue magic)

Changes 2/1/25

  • autoconsumable drink containers and fountains work properly
  • group sizes are now unlimited
  • the 'salient' command actually works (it was a deceptive placeholder)
  • linkdead and salient characters don't get hungrier, thirstier, or soberer
  • lights on linkdead and salient characters don't burn out
  • practicing matters more at low (<50%) skill percentages
  • the 'color' setting no longer resets on login
  • 'color' added to settings panel

For builders:

  • nohaggle act flag added, for use in shops and pet shops

- MTS


Changes 1/4/25

  • ...nothing to report. Happy new year!

- MTS


2024 Change Notes

Changes 12/1/24

  • 'brief' is now a separate toggle from 'screenreader'
  • the former turns off auto-looking at room descs when entering a room, the latter replaces (most) asciiart and ascii tables with textual descriptions
  • the 'pixel plains' in magicant now has non-ascii alt descs

FOR BUILDERS:

  • new ifcheck 'islagged', returns true if a player is experiencing skill/spell delay
  • the 'isbrief' ifcheck, which has never actually been used, is now named 'isscreenreader'
  • documentation in the mud and on the wiki has been updated accordingly

-Bea

Changes 12/1/24

  • the RPC channel now interacts properly with Discord's Tupper bot

For Mudlet:

  • pixel art graphics added to R-Y Factory Ruins, Magitek Factory, Chimp Caverns, the Library of the Ancients, and Cosmo Canyon

- MTS

Changes 11/3/24

  • a fork of Mudlet with "Project Tuna" aesthetics is now available to download from the website's MUD Clients page.

- MTS

Changes 10/1/24

  • 'autocatchup' command added for automatically marking notes as read

- MTS


Changes 9/2/24

  • Various upgrades made to Discord/CoD RP Sync

- MTS

Changes 8/3/24

  • 'trash' items are now 'thing' items
  • 'ambience' config command added to toggle sun & weather update messages
  • 'quiet' characters no longer see others connecting/disconnecting
  • CoD no longer crashes when a veedio is destroyed
  • borg!disconnect added for Discord RP two-way sync
  • reduced latency on Discord RP two-way sync
  • cleaned up author names on in/out-going sync'd RP messages

- MTS

Changes 7/1/24

  • Fix for Remorting crash
  • Toggling 'pixelart' no longer toggles 'lessviolent' (& v/v) (Thanks Bea!)
  • Toggling 'autoreplay' no longer toggles 'compactchat' (& v/v) (Thanks Bea!)
  • Quezacotls Wrath is less likely to crash the game

For Mudlet:

  • Pixel art graphics added to Mt. Nibelheim, Fort Walla Walla, Wutai, Gigan Canyon, Milky Well, Kett's Rooms, Booster Tower, Donut Plains, Joel Island, and Midnight Gardens

For Builders:

  • $A, $E, $M, $o, $O, $p, $P, $S, $t, and $T should no longer crash the game when used in ACT mobprogs.

-MTS

Changes 6/1/24

  • Brownout spell added

For Mudlet:

  • Pixel art graphics added to Bequerel Mine, Smash Stadium, and Gringey City.

-MTS

Changes 5/1/24

  • 'rpc' channel added for out-of-character roleplaying chat
  • 'rpc' channel has two-way sync with #cleft-rp-osay on Discord
  • 'story' note board added, which logs #cleft-roleplaying on Discord
  • doubled the length limit for notes
  • unread notes are listed when reconnecting from linkdead, not just on logon

For Mudlet:

  • pixel art graphics added to Mongrelia, Honey I Shrunk the PCs, and Kakariko Village

For builders:

  • new off flag ai_potiondrinker (thanks Bea!)
  • 'mob asset $n pixels' will default to the mob's current pixelartvnum

MTS

Changes 4/1/24

  • 'config' has been reformatted and now includes pose, presence, and desc
  • 'graffiti' skill added for spraying messages on top of room descs
  • added hints describing 'pose' and 'presence'
  • cleaned up the 'commands' list, especially by hiding config commands

For Mudlet:

  • pixel art graphics added to Chalk Zone, Lete River, Monstro Town, Faron

Woods, Sulfataska Mountain Range, Crysta, Moogle Cave, and Rocket Town

  • suppressFontResize, soundOn, and secondaryHeight settings persist better
  • squelched the excessive 'INFO' messages that spawn on connection

- MTS

Changes 3/2/24

  • Blight and Osmosis drop HP and MP regen, respectively, to 0 instead of 25%
  • opening a door or object will attempt to unlock it first, if appropriate
  • scrolls no longer get used up if they fail due to bad syntax
  • staffs no longer use charges if they fail due to bad syntax
  • the HP/MP regen bonus from Wisdom is now modified by effects and room

characteristics. Expect better regen while sleeping and worse while hungry

  • damage-over-time effects will now notify you when their damage awakens you
  • fixed a potential memory leak in Skeleton Crew
  • steal no longer gives weird messages when stealing random items or coins
  • typing 'sl' now maps to 'sleep' instead of 'slam'
  • bloodsucking moogles now gives the correct behavior
  • Doom Reverb does the intended bonus damage on echomagic (thanks Benamas)
  • the %l prompt variable no longer provides inaccurate days (thanks Benamas)
  • "undo" during weapon selection no longer removes spierce from thieves
  • Carsanborg now handles multiline inputs from Discord
  • fixed a bug where invoking 'consider' via 'look' used the wrong target
  • fixed a bug where whirlwind sometimes just wouldn't work
  • fixed a color bleed bug

For Mudlet:

  • pixel art graphics added to Lasacul, Truce Canyon, Guardia Fields, Cave of

Waterfalls, Douglas Island, Zigolis Swamp, Luon Highway, Saturn Valley, and the tutorial area

  • Mudlet has numpad navigation (2=north, 4=west, etc.)
  • Mudlet has chat scroll shortcuts (Shift-PgUp, Shift-PgDn, Shift-Ctrl-Enter)
  • fixed a bug where Mudlet wasn't auto-updating correctly
  • tertiary panel art will automatically clear during combat

For builders:

  • gedit no longer crashes the game (thanks Benamas)
  • pixelartvnum added to medit, allowing override of a mob's pixel art
  • display pixel art via mobprog, e.g. 'mob asset $n pixels 1000'
  • change a mob's pixel art via mobprog, e.g. 'mob face pixels 1000'

- MTS

Change 2/11/24

  • The vehicle summoned from the 'Phantom Motorcycle' skill is now considered an

'indoor' vehicle


-Lilly

Changes 2/2/24

  • pixel art graphics have been added to Viorar, Suburbia, and Rabite Forest

(see previous change note for details)

  • bug fixed where closed containers couldn't be picked up without 'get all'

- MTS

Truce has some graphics (11 Jan 2024)

First, use Mudlet.

Second, install the latest Cleft of Dimensions package. It should automatically update itself on login, but it's also available at https://cleftofdimensions.net/clients/cleftofdimensions.mpackage.

Third, type "pixelart" to toggle the pixel art setting on and off.

Fourth, look at NPCs in Truce!

Viorar's next.

- MTS


2023 Change Notes

Changes 13 Jun 23

- shield slam no longer removes your shield, but halves your shield block chance for a round or so after using - shield slam receives a damage bonus proportional to the amount of AC your shield grants - retort can now be used without blocking first, but with quadruple lag time (16 beats vs 4) - lionhearted and brinksmanship should deliberately ignore any extra CURRENT hp from courage - indomitable should ignore extra MAX hp from courage - if practiced above 60%, endure will now automatically trigger upon lethal damage, but with triple the already-high cooldown - since it makes saves useless, zeal now gives a physical damage bonus proportional to half your saves bonus when active

- ninjas' flee bonus was incorrectly being given to merchants instead

-Bea

Changes 16 May 23

- cider decreased from 8 to 6 thirst quenched - ale increased from 10 to 12 proof - sorry, Belfry now only allows one summoned flock at a time - the Exit spell should no longer reveal room vnums - legacy spell standardization: Fire lag increased from 8 to 12, Fira/Thundara lag increased from 12 to 16, Thundaga lag increased from 12 to 24, Blizzaga lag reduced from 32 to 24 - fixed Skeleton Crew skeleton names - day name in prompts should be correct now - vampire priests receive their saber spells at the correct levels - Encore will actually disallow stacking certain effects, instead of lying that it can't and doing it anyway

FOR BUILDERS: - 'builders' command fixed (ignore the compile warning) -Bea

Older changes have been archived