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The Cleft of Dimensions is constantly being updated, poked, prodded, and tweaked. To keep everyone informed of the various changes, the Immortals semi-regularly post Change Notes in-game. | The Cleft of Dimensions is constantly being updated, poked, prodded, and tweaked. To keep everyone informed of the various changes, the Immortals semi-regularly post Change Notes in-game. | ||
This page will copy those notes as well. | This page will copy those notes as well. | ||
== Changes 1-10-2018 == | |||
*doubled the internal SPL_SPRD variable, which should reduce the variability of spell damage somewhat. | |||
*those NPCs you thought were healers.... aren't anymore. see selan and company for uncursing and IDing stuff now. | |||
*http://cod.mudmagic.com/who.php which conveniently updates whenever anyone who's not a staff member types 'who'. | |||
* 'report skills' -- for ordering your pet reveal its innate combat skills. | |||
*the 'cactus stool' made by a level 0 Mokuton no longer WORSENS regeneration. | |||
*Frost Saber now has a chance to apply a short-duration Slow. | |||
*Players and mobs warcry'ing at themselves have a better echo now. | |||
for builders: | |||
*mobs and objects no longer have a 'material' | |||
*shopkeepers now *clone* objects when selling them, instead of making new ones. | |||
**this means infinite 'inventory' objects can be modified or restrung while still in the keeper's inventory, and the changes will now propagate to the bought copy. | |||
*plus some other changes i probably forgot | |||
-Benamas | |||
== Changes 12-30-2017 == | == Changes 12-30-2017 == | ||
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*nofail armor - enchant armor without failure | *nofail armor - enchant armor without failure | ||
*nofail weapon - enchant weapon without failure | *nofail weapon - enchant weapon without failure | ||
Revision as of 09:51, 11 January 2018
The Cleft of Dimensions is constantly being updated, poked, prodded, and tweaked. To keep everyone informed of the various changes, the Immortals semi-regularly post Change Notes in-game. This page will copy those notes as well.
Changes 1-10-2018
- doubled the internal SPL_SPRD variable, which should reduce the variability of spell damage somewhat.
- those NPCs you thought were healers.... aren't anymore. see selan and company for uncursing and IDing stuff now.
- http://cod.mudmagic.com/who.php which conveniently updates whenever anyone who's not a staff member types 'who'.
- 'report skills' -- for ordering your pet reveal its innate combat skills.
- the 'cactus stool' made by a level 0 Mokuton no longer WORSENS regeneration.
- Frost Saber now has a chance to apply a short-duration Slow.
- Players and mobs warcry'ing at themselves have a better echo now.
for builders:
- mobs and objects no longer have a 'material'
- shopkeepers now *clone* objects when selling them, instead of making new ones.
- this means infinite 'inventory' objects can be modified or restrung while still in the keeper's inventory, and the changes will now propagate to the bought copy.
- plus some other changes i probably forgot
-Benamas
Changes 12-30-2017
- Jutsu's lag time reduced from 20 to 12
- Fumes now applies Poison instead of Fear -- rev up those Leeches
- Ninjas get the Fear spell at level 45
- Merchants now get Firebreath instead of Heat Metal at level 50
- Gptoss is about half the cost to use but does the same damage
- Dual Wield now functions correctly/at all when you have 2x/3x-cut
- fixed that rogue . when paralyzed
- converting gold to silver in banks is now free (but who does this)
- 'report offense' shows magroll now
Changes 12-29-2017
- Magroll is now percentage-based: 1 magroll is now equivalent to 1% more damage when casting a spell that deals damage. Builders, keep this in mind going forward when/if adding Magroll to items! Healing is also slated to be affected by this as well, but is not yet.
Changes 12-27-2017
- "MAGROLL" is a thing now. It applies a flat damage bonus to most spells and damaging affects. There will be some exceptions (base Summoner spells), and there will be some instances where magroll has an exaggerated effect (multi- hit spells like Rainbow). Some builds will be better, some won't be affected, but none should take a nerf from this. Regardless, we're in uncharted territory!
- Characters receive a bonus to Magroll similar to how Strength affects Damroll in practice, this is going to be about... 5 magroll for most casters
- Builders can put Magroll on mobs and items (replaced previously nonfunctional bonus to saves vs paralysis?) -- use this sparingly, as you did damroll!!!
- Bleeding damage now caps at level*3 per round so megabosses don't drain dry for thousands of damage per round
- Enchant Weapon's effect with Damroll has been readjusted up to 15%. More tweaking possible pending smoothing out Magroll.
Changes 12-23-2017
- any potential mob with vnum 3708 will be able to attack now (weird stock bug)
- many abilities no longer penetrate the Shell affect
- 'rod' and 'event' type items will display their current cooldown time when Scan'd/examine'd
- enchanted weapons were having their damage bonus DOUBLED -- this has been corrected from 20% extra damroll per enchant to 10%
- this seems like a nerf but check out the helpfile -- it was only SUPPOSED to be 5%
- giga drain's mp cost cut by 1/3
- vampires only regenerate 1hp/pulse while exposed to sunlight
- plus other changes I've forgotten!
Changes 6-15-2017
UPDATES:
- Pip will refresh his inventory every day even when players are away.
- Flameshe and the pumpkinhead butler will now not accept items (for now)
- Electrical barrier seems to be working correctly.
- Aisu's door is two-way.
- El Nido quest list fixed
- Vehicle loss in quest rooms: There isn't really a good solution that doesn't involve revamping how vehicles work.
- Kiki responds to Elazul when appropriate.
- The certain Gypsy Camp quest has the appropriate story prerequisites now.
Changes 6-04-2017
- added 'glance' command to show only room name, exits, and contents when 'brief' is on
- re-added 'exits' command -- beware of fake room names (re: mobprog trickery)
- re-added 'resistances' command -- shows a short version when 'brief' mode is on
- fixed a problem involving mobs with vampirism and the haunt affect which probably broke a bunch of other things too
for builders:
- new exit flag 'nomob'
for me:
- cleared various compile warnings
- prototype "who's online" webpage cod.mudmagic.com/who.htm -- for now, only updates when a staff member types 'who2'
--Ben
Changes 3-29-2016
Various other changes have went in, but here are the highlights:
- oset is finished off with using flag names (vs their numerical value) in the value(0-4) slots, where needed. (the imm command 'set obj' has been updated to do the same)
- "pet" has been added to the necromancers, to retrieve the corpse of all pets at once(that actually leave a corpse). Eg. necro pet
- Added affected2 if check eg. If affected2 focus
- Added fast affect2 flag (works like the fast vehicle flag)
- Added 'quicken spell' (applies fast)
Changes 1-20-2016
New mob commands:
mset - See 'help set' for details oset - This isn't actually new but more has been added to it, see 'help set' mforce - Allows players to execute mob commands without the use of an event item. (ie mob mforce $n mob cast fireball) mob face name - Mobs change their name tags
New Variables:
$A - Same as $o, without quotes around name tags $b - Mob's remember target's race $B - Mob's remember target's level These have been added to 'help variable' (Thanks Odwofi!)
Various Changes:
Brief mode is (re?)enabled due to volume of requests lately Wildcasting has been changed to a toggle Wildcasting has been added to affects2 Affects2 can be toggled with mob flag
Changes 11-18-2015
- Created a new extra field for objects: extra3
New extra3 flags:
*exalted - requires at least 1 remort to equip *heroic - requires at least 5 remorts to equip *epic - requires at least 10 remorts to equip *perishable - vanishes on logout, like key type items
- Created a new field for affects: affects2
New affects2 flags:
*focus - double mana regeneration *motivation - slight movement regeneration *theatrical - identical to the theatrics spell *frenzy - identical to the frenzy spell
New spells:
*nofail armor - enchant armor without failure *nofail weapon - enchant weapon without failure