Changes Log

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Revision as of 09:51, 11 January 2018 by Sunflash (talk | contribs) (Added change 1-10-2018, removed 10-18-2015)
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The Cleft of Dimensions is constantly being updated, poked, prodded, and tweaked. To keep everyone informed of the various changes, the Immortals semi-regularly post Change Notes in-game. This page will copy those notes as well.

Changes 1-10-2018

  • doubled the internal SPL_SPRD variable, which should reduce the variability of spell damage somewhat.
  • those NPCs you thought were healers.... aren't anymore. see selan and company for uncursing and IDing stuff now.
  • http://cod.mudmagic.com/who.php which conveniently updates whenever anyone who's not a staff member types 'who'.
  • 'report skills' -- for ordering your pet reveal its innate combat skills.
  • the 'cactus stool' made by a level 0 Mokuton no longer WORSENS regeneration.
  • Frost Saber now has a chance to apply a short-duration Slow.
  • Players and mobs warcry'ing at themselves have a better echo now.

for builders:

  • mobs and objects no longer have a 'material'
  • shopkeepers now *clone* objects when selling them, instead of making new ones.
    • this means infinite 'inventory' objects can be modified or restrung while still in the keeper's inventory, and the changes will now propagate to the bought copy.
  • plus some other changes i probably forgot

-Benamas


Changes 12-30-2017

  • Jutsu's lag time reduced from 20 to 12
  • Fumes now applies Poison instead of Fear -- rev up those Leeches
  • Ninjas get the Fear spell at level 45
  • Merchants now get Firebreath instead of Heat Metal at level 50
  • Gptoss is about half the cost to use but does the same damage
  • Dual Wield now functions correctly/at all when you have 2x/3x-cut
  • fixed that rogue . when paralyzed
  • converting gold to silver in banks is now free (but who does this)
  • 'report offense' shows magroll now

Changes 12-29-2017

  • Magroll is now percentage-based: 1 magroll is now equivalent to 1% more damage when casting a spell that deals damage. Builders, keep this in mind going forward when/if adding Magroll to items! Healing is also slated to be affected by this as well, but is not yet.

Changes 12-27-2017

  • "MAGROLL" is a thing now. It applies a flat damage bonus to most spells and damaging affects. There will be some exceptions (base Summoner spells), and there will be some instances where magroll has an exaggerated effect (multi- hit spells like Rainbow). Some builds will be better, some won't be affected, but none should take a nerf from this. Regardless, we're in uncharted territory!
  • Characters receive a bonus to Magroll similar to how Strength affects Damroll in practice, this is going to be about... 5 magroll for most casters
  • Builders can put Magroll on mobs and items (replaced previously nonfunctional bonus to saves vs paralysis?) -- use this sparingly, as you did damroll!!!
  • Bleeding damage now caps at level*3 per round so megabosses don't drain dry for thousands of damage per round
  • Enchant Weapon's effect with Damroll has been readjusted up to 15%. More tweaking possible pending smoothing out Magroll.

Changes 12-23-2017

  • any potential mob with vnum 3708 will be able to attack now (weird stock bug)
  • many abilities no longer penetrate the Shell affect
  • 'rod' and 'event' type items will display their current cooldown time when Scan'd/examine'd
  • enchanted weapons were having their damage bonus DOUBLED -- this has been corrected from 20% extra damroll per enchant to 10%
    • this seems like a nerf but check out the helpfile -- it was only SUPPOSED to be 5%
  • giga drain's mp cost cut by 1/3
  • vampires only regenerate 1hp/pulse while exposed to sunlight
  • plus other changes I've forgotten!


Changes 6-15-2017

UPDATES:

  • Pip will refresh his inventory every day even when players are away.
  • Flameshe and the pumpkinhead butler will now not accept items (for now)
  • Electrical barrier seems to be working correctly.
  • Aisu's door is two-way.
  • El Nido quest list fixed
  • Vehicle loss in quest rooms: There isn't really a good solution that doesn't involve revamping how vehicles work.
  • Kiki responds to Elazul when appropriate.
  • The certain Gypsy Camp quest has the appropriate story prerequisites now.


Changes 6-04-2017

  • added 'glance' command to show only room name, exits, and contents when 'brief' is on
  • re-added 'exits' command -- beware of fake room names (re: mobprog trickery)
  • re-added 'resistances' command -- shows a short version when 'brief' mode is on
  • fixed a problem involving mobs with vampirism and the haunt affect which probably broke a bunch of other things too

for builders:

  • new exit flag 'nomob'

for me:

  • cleared various compile warnings
  • prototype "who's online" webpage cod.mudmagic.com/who.htm -- for now, only updates when a staff member types 'who2'

--Ben

Changes 3-29-2016

Various other changes have went in, but here are the highlights:

  • oset is finished off with using flag names (vs their numerical value) in the value(0-4) slots, where needed. (the imm command 'set obj' has been updated to do the same)
  • "pet" has been added to the necromancers, to retrieve the corpse of all pets at once(that actually leave a corpse). Eg. necro pet
  • Added affected2 if check eg. If affected2 focus
  • Added fast affect2 flag (works like the fast vehicle flag)
  • Added 'quicken spell' (applies fast)

Changes 1-20-2016

New mob commands:

  mset          - See 'help set' for details
  oset          - This isn't actually new but more has been added to it, see 'help set'
  mforce        - Allows players to execute mob commands without the use of an event item. (ie mob mforce $n mob cast fireball)
  mob face name - Mobs change their name tags

New Variables:

  $A            - Same as $o, without quotes around name tags
  $b            - Mob's remember target's race
  $B            - Mob's remember target's level
  These have been added to 'help variable' (Thanks Odwofi!)

Various Changes:

  Brief mode is (re?)enabled due to volume of requests lately
  Wildcasting has been changed to a toggle
  Wildcasting has been added to affects2
  Affects2 can be toggled with mob flag


Changes 11-18-2015

  • Created a new extra field for objects: extra3

New extra3 flags:

  *exalted    - requires at least 1 remort to equip
  *heroic     - requires at least 5 remorts to equip
  *epic       - requires at least 10 remorts to equip
  *perishable - vanishes on logout, like key type items
  
  • Created a new field for affects: affects2

New affects2 flags:

  *focus        - double mana regeneration
  *motivation   - slight movement regeneration
  *theatrical   - identical to the theatrics spell
  *frenzy       - identical to the frenzy spell
  

New spells:

  *nofail armor  - enchant armor without failure
  *nofail weapon - enchant weapon without failure