Prompt
Jump to navigation
Jump to search
Code | Description |
---|---|
%a | Character alignment |
%A | Super bar, as a percentage (100 = full) |
%b | Health of current opponent, as an ascii bar |
%B | Super bar, as an ascii bar ("SUPER" = full) |
%c | A linebreak (useful for multi-line prompts) |
%C | Current room's sector type |
%d | Last direction moved, as direction number plus ten (zero = last movement attempt failed) |
%e | Exits to current room as single letters, with color; closed doors will have brackets but in an ugly way |
%E | Shows the entire Affects readout |
%f | Exactly like %b (ascii bar of enemy health), but turns into a single space when not fighting |
%g | Carried gold |
%G | Shows the entire 'group' readout |
%h | Current hit points |
%H | Maximum hit points |
%i | Hour of the day (0-23) |
%I | Day of the week, as the day's name |
%j | Pet's current mana (or "--" if no pet) |
%J | Pet's maximum mana (or "--" if no pet) |
%k | Pet's current moves (or "--" if no pet) |
%k | Pet's maximum moves (or "--" if no pet) |
%l | Character level |
%L | Number of incarnations (1 = no remorts yet) |
%m | Current mana |
%M | Maximum mana |
%n | Character name |
%o | Opponent health, as a percentage, with a percent sign; shows "Dead!" when opponent is undying, or "None" when not fighting |
$O | Opponent health, as a percentage, with a percent sign and including "Enemy:"; shows "Dead!" when opponent is undying, turns into a single space when not fighting |
%p | Pet's current hit points (or "--" if no pet) |
%P | Pet's maximum hit points (or "--" if no pet) |
%q | Current OLC mode (for players, only BEdit is available) |
%Q | Current vnum being edited in OLC (not applicable to BEdit) |
%r | Name of the current room, with blue brackets |
%R | vnum of the current room (not available to players; shows a single space instead) |
%s | Carried silver |
%S | Current gender, as its name |
%T | Pet's level (or "--" if no pet) |
%u | Shows "HUNGER" if satiation = 0, otherwise a single space |
%U | Shows "THIRST" if hydration = 0, otherwise a single space |
%v | Current moves |
%V | Maximum moves |
%w | Carried wealth (gold + silver); will abbreviate to thousands ("k") or millions ("M") as appropriate |
%W | Local weather conditions, as ascii indicators |
%x | Current experience points |
%X | Experience to next level |
%y | Current hit points, as a percentage, or "Dead!" when you are undying |
%z | Local area's name (not available to players; shows a single space instead) |
%Z | Room's local x/y coordinates (for minimap display) (not available to players, shows a single space instead) |
%1 | As %G (group readout) but uses group2 instead (there may not be a difference anymore) |
%2 | A 9-character-wide ascii bar of character hit points/maximum hit points, with color overlay |
%3 | A 9-character-wide ascii bar of character mana/maximum mana, with color overlay |
%4 | A 9-character-wide ascii bar of character moves/maximum moves, with color overlay |
This article is a stub. You can help the CoD Wiki by expanding it.