|Source: Breath of Fire 3 / Metroid Prime 2|
|Builder: Arilothas, Benamas, Ageatii|
|Level Range: 81-90|
Angel Tower is a horrible place full of monsters.
1 - Lelanolian Dragons move out of Angel Tower shortly after the transplant into the Cleft, due to an enchantment that shrouded the surrounding region in eternal night.
< 20 - Some dragon hunters are imprisoned within the tower by the Lelanolians.
100 - An army of undead escape the Underworld and start some shit in Myrkur, eventually overtaking Angel Tower. With the aid of the Immortals, some big nice dragons prevent the army from advancing any further, eventually destroying most of them.
It's an abandoned tower full of monsters. Tourists probably aren't common here.
The Seeing Stone One of four, this Stone allows the user to see what the other Stones see.
It's in the northern reaches of the Myrkur Mountains. One has to travel through a lot of rocky terrain and past some dragon guards to even get here.
Dragon hunters who called themselves Guardians were imprisoned here a while ago. They were not allowed to leave the tower, and none of them have been seen for a very long time.
This tower is a beacon for the dead, because it is so close to the Macabre Tombstone.
Mysterious creatures that thrive on the darkness wander the tower. Their origins or appearances are unknown.
Law, Government and Politics
The tower used to belong to the dragons of Lelanol, but they believe the place is cursed now. They still keep an eye on it these days. Because the tower falls under the dominion of the Mana Stone of Moon, the Beast Kingdom claims it and the region around it belong to them. The Beast Kingdom doesn't really care about the tower that much, though.
Haunted by spirits, a wolf once clawed these questions into its fur before disappearing into the darkness never to return:
- Have you defeated the heart of the darkness?
- Or attained a special artifact?
The Great Explorer Luigi Says
"Luigi was-a glad he packed as many healing potions as he did. The tower is-a dark place that is difficult for an adventurer to rest in. Magical weapons or items will come in handy as well as a-lot of remedies. And patience."