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  • ...hanks to the wonderful efforts of our staff and implementors, a portion of player house construction can be done by the players themselves! For details (as For those of you who are deeply aware of and used to the way Player Housing mechanics used to be, I encourage you to read the [[BEdit]] page fi
    21 KB (3,662 words) - 20:37, 24 June 2023
  • ...making the article itself, make sure to tag it with '''<nowiki>[[Category:Player Characters]]</nowiki>'''. The [[Template:CharacterBio|CharacterBio Template ...t Cleft events (see: [[History]]) or an existing NPC (see: [[:Category:Non-player Characters]]), please run it by a staff member or elaborate on it in your [
    669 bytes (97 words) - 09:54, 27 October 2013

Page text matches

  • Items placed in a player's locker will remain there across player deaths, remorts, copyovers, and even game crashes! A player's locker starts with a weight and item capacity of zero -- by using the 'lo
    961 bytes (164 words) - 13:18, 28 March 2023
  • ...making the article itself, make sure to tag it with '''<nowiki>[[Category:Player Characters]]</nowiki>'''. The [[Template:CharacterBio|CharacterBio Template ...t Cleft events (see: [[History]]) or an existing NPC (see: [[:Category:Non-player Characters]]), please run it by a staff member or elaborate on it in your [
    669 bytes (97 words) - 09:54, 27 October 2013
  • ===Player Death=== ...n the room where they died. Objects flagged as 'adhesive' will stay on the player's body, and items flagged as 'rotdeath' will disappear. Defeated players al
    2 KB (334 words) - 21:08, 5 August 2020
  • ...oked because they don't have a lot going for them yet, in terms of game or player impact. However, with enough investment, they can make a name for themselve ...to a Clan Hall at-cost, and most anything (some restrictions apply) in the Player Housing Shop can also be placed in a Clan Hall. Please ask Lilly for detai
    2 KB (347 words) - 14:53, 11 November 2023
  • ...'eat all', which doesn't function for any other race. This will cause the player to instantly and simultaneously consume every food and pill item in their i ...on]] class's Zombify spell can't eat anything that isn't named 'brains'. A player turned into a Scarecrow can't eat anything at all.
    4 KB (682 words) - 18:54, 25 June 2019
  • ...t may have on other players or the stability of Roleplay as a whole. If a player isn't sure of how a power they come up with could work, or if it would be a Powers that exist to a player (maybe as they are from some other magical variant) prior to becoming a [[W
    2 KB (291 words) - 09:46, 27 October 2013
  • [[Category:Non-player Characters]]
    328 bytes (41 words) - 09:46, 27 October 2013
  • [[Category:Non-player Characters]]
    335 bytes (40 words) - 11:09, 3 August 2017
  • [[Category:Player Characters]]
    472 bytes (63 words) - 09:46, 27 October 2013
  • [[Category:Player Characters]]
    317 bytes (38 words) - 05:50, 3 January 2021
  • [[Vehicles]] can't go through portals: only the player is sent through. ...h: The portal object goes to the room that the player ends up in after the player goes through.
    3 KB (499 words) - 22:17, 19 January 2023
  • Pet shops, located in various cities and towns, allow a player to purchase a pet NPC. Purchased pets will be permanently and completely lo Necromancer NPCs, found in major cities, will allow the player to spend money to have their corpse, and their pet's corpse, recovered to t
    5 KB (779 words) - 21:45, 6 December 2023
  • ...e can exist on the ground and also briefly when money is given to a mob or player. When a player or mob 'drop's gold or silver, a Money object is created on the ground with
    3 KB (550 words) - 22:27, 3 May 2023
  • Armor-type items modify a player or mob's armor scores when worn. They are the only item type that can modif The armor item attributes are subtracted from the player's AC in those categories, meaning the higher the armor attribute, the bette
    3 KB (402 words) - 00:00, 19 November 2023
  • [[Category:Player Characters]]
    381 bytes (46 words) - 16:48, 11 January 2021
  • [[Category:Player Characters]]
    381 bytes (46 words) - 16:48, 11 January 2021
  • [[Category:Player Characters]]
    369 bytes (51 words) - 12:24, 23 January 2024
  • [[Category:Player Characters]]
    381 bytes (48 words) - 18:47, 21 January 2021
  • [[Category:Non-player Characters]]
    529 bytes (79 words) - 07:35, 1 January 2021
  • ...ater than the player's skill% in that spell. If a spell fails to cast, the player receives the 'lost your concentration' message and only 1/3 of the normal m Attempting to cast a spell causes a set amount of [[lag]] to the player, depending on the spell used.
    5 KB (810 words) - 17:32, 21 December 2023
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