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(Changes 9/4 and 9/27 added.) |
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This page will copy those notes as well. | This page will copy those notes as well. | ||
== Area Changes 9-27-2018 == | |||
NEW AREAS | |||
*Jam Wasteland is now available. Has some pre-requisites - alchemy related! | |||
*The Feymarch is now available, linked (for now) at the end of the Mist Cave. | |||
NEW WORLD FEATURES | |||
*There are now secret treasure spots (referred to sometimes as "hidey holes") all around the Cleft. Be on the lookout for a weird, old guy in various Cleft cities for more information. | |||
*See chobins and palicos getting drunk together at the Rat Cantina, located in the ocean somewhere. Maybe a friendly merchant will let you ride their ship there! If not, maybe you can bother a not-so-friendly merchant until they give in. | |||
*There is now a publically available Mana Treant. It has some interesting "features", see note regarding it for more information. | |||
TWEAKS/CHANGES | |||
*Booster Tower has been given a face lift, remort-only fight, minor tweaks, new drops, fixes, and new quests. | |||
== Changes 9-4-2018 == | |||
STAT UPDATES! | |||
------------- | |||
*DEX: | |||
If >= 25, chance for a movement to cost 1/2 MV, and to avoid being Disarmed. | |||
If <= 9, chance for a movement to cost 1.5x MV. | |||
Higher Dex scores now also increase MV regeneration. | |||
*WIS: | |||
If >= 25, when using a Rod item there is a chance based on INT for halved cooldown or halved lag. | |||
If <= 9, there is a chance based on INT to increase Rod-used cooldown by 25%. | |||
If >= 25, when using a Wand or Staff item there is a chance based on INT to withhold using a charge, or boost the spell's effectiveness by 1.5x. | |||
If <= 9, there is a chance to weaken the Wand/Staff's effectiveness by 25% | |||
*INT: | |||
Higher Int now positively affects Mana regeneration and negatively affects cast failure. | |||
If >= 25, there is a chance based on WIS to gain spell damage bonuses. | |||
If <= 8, there is a chance to accidentally perform drunk speech. | |||
If >= 25, there is a chance based on WIS that Scrolls will have halved lag or doublecast one of the spells. | |||
If >= 40, there is a chance to doublecast two spells on the scroll. | |||
If <= 9, there is a chance to fail one of the spells on a scroll or lose 25% of the spell's effectiveness/power. | |||
*New Gender Types: 'They (Plural)' and 'Spivak (e/em)' | |||
*New Spell: Reraise - Instantly revives the caster and restores them completely (EXP penalty for dying is still applied, though!) | |||
*'Idle Hands' spell has been adjusted, now giving Level/2 increases to both Weight and Item capacity, maxing out at +50/+50 at Lv100. | |||
*'Enchant' spell has been renamed 'Enchantment'. | |||
FOR BUILDERS | |||
------------ | |||
*Mob Variable Additions: 'sex' ifcheck now can use '5' for the Spivak gender (E.g. 'if sex $i == 5') | |||
Revision as of 11:44, 27 September 2018
The Cleft of Dimensions is constantly being updated, poked, prodded, and tweaked. To keep everyone informed of the various changes, the Immortals semi-regularly post Change Notes in-game. This page will copy those notes as well.
Area Changes 9-27-2018
NEW AREAS
- Jam Wasteland is now available. Has some pre-requisites - alchemy related!
- The Feymarch is now available, linked (for now) at the end of the Mist Cave.
NEW WORLD FEATURES
- There are now secret treasure spots (referred to sometimes as "hidey holes") all around the Cleft. Be on the lookout for a weird, old guy in various Cleft cities for more information.
- See chobins and palicos getting drunk together at the Rat Cantina, located in the ocean somewhere. Maybe a friendly merchant will let you ride their ship there! If not, maybe you can bother a not-so-friendly merchant until they give in.
- There is now a publically available Mana Treant. It has some interesting "features", see note regarding it for more information.
TWEAKS/CHANGES
- Booster Tower has been given a face lift, remort-only fight, minor tweaks, new drops, fixes, and new quests.
Changes 9-4-2018
STAT UPDATES!
- DEX:
If >= 25, chance for a movement to cost 1/2 MV, and to avoid being Disarmed. If <= 9, chance for a movement to cost 1.5x MV. Higher Dex scores now also increase MV regeneration.
- WIS:
If >= 25, when using a Rod item there is a chance based on INT for halved cooldown or halved lag. If <= 9, there is a chance based on INT to increase Rod-used cooldown by 25%. If >= 25, when using a Wand or Staff item there is a chance based on INT to withhold using a charge, or boost the spell's effectiveness by 1.5x. If <= 9, there is a chance to weaken the Wand/Staff's effectiveness by 25%
- INT:
Higher Int now positively affects Mana regeneration and negatively affects cast failure. If >= 25, there is a chance based on WIS to gain spell damage bonuses. If <= 8, there is a chance to accidentally perform drunk speech. If >= 25, there is a chance based on WIS that Scrolls will have halved lag or doublecast one of the spells. If >= 40, there is a chance to doublecast two spells on the scroll. If <= 9, there is a chance to fail one of the spells on a scroll or lose 25% of the spell's effectiveness/power.
- New Gender Types: 'They (Plural)' and 'Spivak (e/em)'
- New Spell: Reraise - Instantly revives the caster and restores them completely (EXP penalty for dying is still applied, though!)
- 'Idle Hands' spell has been adjusted, now giving Level/2 increases to both Weight and Item capacity, maxing out at +50/+50 at Lv100.
- 'Enchant' spell has been renamed 'Enchantment'.
FOR BUILDERS
- Mob Variable Additions: 'sex' ifcheck now can use '5' for the Spivak gender (E.g. 'if sex $i == 5')
Area Changes 5-1-2018
- Kakariko Village is accessible
- The Pillars of Nosgoth are accessible
- The Ancient Library is accessible
- Viorar has some updates to descriptions and interactions
- Chocobo Forest has updated descriptions, item drops and spawn rates
- The world around the town of Todo has been expanded
- You now receive a class-specific reward for completing Truce's community service
- It's easier to get back the "mysterious map" item
- Oopsie Dayzees have joined the Dayzee Family
- For Builders:
- Fishing, Phone, Bomb Database added to the immortal hub
- Bambino Bombs have universal directional triggers
Changes 4-19-2018
FOR BUILDERS:
- New mob command: 'Addlag' (Adds lag to a player, disallowing them any activity until it wears off)
Changes 4-16-2018
- Some fixes for cross-room battle issues
- Players and mobs can no longer flee while grappled
- Items with the 'Melt_Drop' flag can now be stolen
- Items now have custom disintegration (when Condition reaches 0 through Decay) messages based in item's innate
- Various skills will now enjoy damroll bonuses applied to their damage calculations
- 'Crash' is less random, does a bit more damage and also boosts the damage and lessens the damage variance depending on the 'Capacity' amount of the vehicle
- Spells with mob-moving effects (eg, Gravity Well) no longer require the mob to have Mov for the effect to function
- Dispel now has more effects that it can remove
- Esuna now has more ailments that it can remove
- 'Charge' affects more Geomancer spells than before
- 'Judgment' now does Holy/Negative damage based on alignment (instead of Light/Dark)
- Knight spells that have damage dependant on alignment have been updated with specific pairings (light/dark and holy/negative)
- 'Encore' no longer affects Dodge, Parry or Shield Block
- New Spell: Debilitate (Lowers a target's level, prevents experience gain while in effect)
- New Spell: Enchant (Enchant Weapon & Enchant Armor rolled into one spell, affects both types)
- New skill: Ceremony (Toggled, forced resting position, autoattack off, sacrifice things for bonus mana and slightly adjusts alignment if sacrificing evil or blessed items)
- Merchants no longer get Enchant Weapon or Enchant Armor, replaced with 'Enchant'
- Magroll scaling is officially in place: Each point is 1% bonus effectiveness up to 20, and after 20 it scales to more-or-less needing 2 points for every 1% efficiency (with slight variance here and there)
- Remort Tokens are in the process of undergoing an upgrade; eventually, they will be automated and allow a player to auto-remort themselves, including the coverage of remort cost
- Various readout changes to give the Cleft's damtypes, elements and overall display a more consistent appearance
FOR BUILDERS
- Oset'ing an item with the Decay flag and Oset'ing condition to 0 will cause an item to disintegrate immediately
- New ifchecks: Objcost, objweight, objextra, objextra2, and objextra3
- Ageatii has a new (or fixed, anyway) custom message when using the 'slay' command
Changes 3-22/3-23-2018
- Cure has a slightly lower rate of healing than before
- Cure's mana cost has been lowered from 10 to 8
- Charge will now function with Vitalize
- A few spells have been excluded from the Metronome list
- Ninjas can now hide better, generally, and even more so in dark rooms
- Ninjas now know when they have or have not become hidden.
- Ninjas now sneak more successfully in dark rooms or while hidden, even more so when both conditions are met
- Ninjas now know when they have or have not started sneaking
- New spell: Debilitate (WORK IN PROGRESS)
- Wording: 'Exotic' has replaced 'Magic' in a few areas
- The room affects, sandstorm and flurry, should not do damage if you're resistant to their respective elements.
- Alias max has been increased to 32.
For Builders:
- Added a move if check
- mvchk 'if mvchk $i >= 50'
- Added object condition check
- objcond 'if objcond >= 20'
- Added condition as an oset field
- 'mob oset $o condition -20' Adjust current condition by -20
- Added brief mode check
- isbrief 'if isbrief $n'
- Oset usage is now limited to the actor's inventory and in the current room the actor is standing in.
- Note: If you need to get around this and manipulate an object in another mob/player inventory, use force and mforce.
Changes 3-8/3-10-2018
- Jumi and Matango now have independent, separate health regeneration rates that is not the 'Regen' affect (and thus no longer have the latter in constant effect).
- CON and WIS now add a slight regeneration bonus to HP and Mana, respectively. This is especially noticeable in conditions that are not ideal.
- 'Psyke Up' and 'Psyke Down' spells added, effects are equivalent to their 'Attack Up' and 'Attack Down' counterparts except that it influences Magroll instead of Damroll.
- BUILDERS: Please be careful with using Psyke Down for now, as negative Magroll will prevent both players and mobs from dealing ANY spell damage!
- 'Enchant Armor' no longer increases the target item's level by 1.
- Priests now receive slightly more mana when sacrificing gold coins.
- Choke and Powersurge now work with counterspell.
- Wisdom helps with failure to cast spells
- Magroll has been fleshed out for player usage and works as intended.
- Wall change can be charged to better penetrate saves.
- Enchant spell has been added, which combines both enchant armor and enchant weapon
- enchanting with the new enchant spell has slight chance to add -1 saves or +1 hitroll to armor or weapons, respectively.
- higher wisdom increases those odds even more.
- psyke down has been adjusted to be more likely to bypass saves.
- armor golems are no longer affected by slow naturally.
- various read out changes, most importantly, lockers and containers.
For builders:
- mob award exp works in flat value. Use 'mob award $n exp 1234 noscale'
- mob preitle is a command. for safety reasons, its usage is 'mob mforce $n mob pretitle self lolmypretitle ' to remove pretitles, just use {x.
- mobs currently are locked out of magroll.
Changes 3-2-2018
- Cynbel Sea is now linked!
- The following areas have been removed from the "areas" command list: Magmoor Caverns, River City, Zanarkand, Magitek Factory.
- MiniMedals have been added to: Gold City, Gobi's Valley, Frosty Forest, Tonoe, Jungle of Illusion, Goreomemu Swamp.
- Level locks have been removed from: Orbonne Monastery, Guardia Castle, Dr Wily's Lab, Leires.
- Item re-balances: Mana Spirit Statues, Mirror Shield, Silver Gauntlets.
- Mob re-balances: Myrkur Necromancer, Great Rabite, Mushroomized Parasect, Angel Tower Spectre.
- Pandora's Clothes in Truce are re-categorized as 'jewelry' type.
- You have more time to complete Norstein Bekkler's light game in Truce.
Changes 2-19-2018
- Stealing an item you can't carry no longer hecks up the item's location.
- gptoss' damage is now a natural logarithm instead of base10... look forward to dealing more damage with it!
- Fling shouldn't cast weapons into the void or other mobs' inventories.
Changes 1-26-2018
- Sunsnug Isle is now accessible
- Mist Cave is accessible as an expansion to Magicant
- Hu Lao Gate is now accessible
- An alternate unlockable path is available to get to the northern areas of Guardia.
- Non-Saturn Valley ATMs no longer require ATM cards.
- The potion seed pots (Crysta & Viorar) have been removed
- Effects have been added to the remaining existing potion seeds that enemies drop
- The speech in Lu Bu Feng Xian's delivery call is toned down
- The reward for collecting all the Chaos Emeralds is improved
- Asina on Joel Island more directly gives out quest initiation hints
- Bugfix where Moon Saber was not being rewarded
Changes 1-10-2018
- doubled the internal SPL_SPRD variable, which should reduce the variability of spell damage somewhat.
- those NPCs you thought were healers.... aren't anymore. see selan and company for uncursing and IDing stuff now.
- http://cod.mudmagic.com/who.php which conveniently updates whenever anyone who's not a staff member types 'who'.
- 'report skills' -- for ordering your pet reveal its innate combat skills.
- the 'cactus stool' made by a level 0 Mokuton no longer WORSENS regeneration.
- Frost Saber now has a chance to apply a short-duration Slow.
- Players and mobs warcry'ing at themselves have a better echo now.
for builders:
- mobs and objects no longer have a 'material'
- shopkeepers now *clone* objects when selling them, instead of making new ones.
- this means infinite 'inventory' objects can be modified or restrung while still in the keeper's inventory, and the changes will now propagate to the bought copy.
- plus some other changes i probably forgot
-Benamas
Changes 12-30-2017
- Jutsu's lag time reduced from 20 to 12
- Fumes now applies Poison instead of Fear -- rev up those Leeches
- Ninjas get the Fear spell at level 45
- Merchants now get Firebreath instead of Heat Metal at level 50
- Gptoss is about half the cost to use but does the same damage
- Dual Wield now functions correctly/at all when you have 2x/3x-cut
- fixed that rogue . when paralyzed
- converting gold to silver in banks is now free (but who does this)
- 'report offense' shows magroll now
Changes 12-29-2017
- Magroll is now percentage-based: 1 magroll is now equivalent to 1% more damage when casting a spell that deals damage. Builders, keep this in mind going forward when/if adding Magroll to items! Healing is also slated to be affected by this as well, but is not yet.
Changes 12-27-2017
- "MAGROLL" is a thing now. It applies a flat damage bonus to most spells and damaging affects. There will be some exceptions (base Summoner spells), and there will be some instances where magroll has an exaggerated effect (multi- hit spells like Rainbow). Some builds will be better, some won't be affected, but none should take a nerf from this. Regardless, we're in uncharted territory!
- Characters receive a bonus to Magroll similar to how Strength affects Damroll in practice, this is going to be about... 5 magroll for most casters
- Builders can put Magroll on mobs and items (replaced previously nonfunctional bonus to saves vs paralysis?) -- use this sparingly, as you did damroll!!!
- Bleeding damage now caps at level*3 per round so megabosses don't drain dry for thousands of damage per round
- Enchant Weapon's effect with Damroll has been readjusted up to 15%. More tweaking possible pending smoothing out Magroll.
Changes 12-23-2017
- any potential mob with vnum 3708 will be able to attack now (weird stock bug)
- many abilities no longer penetrate the Shell affect
- 'rod' and 'event' type items will display their current cooldown time when Scan'd/examine'd
- enchanted weapons were having their damage bonus DOUBLED -- this has been corrected from 20% extra damroll per enchant to 10%
- this seems like a nerf but check out the helpfile -- it was only SUPPOSED to be 5%
- giga drain's mp cost cut by 1/3
- vampires only regenerate 1hp/pulse while exposed to sunlight
- plus other changes I've forgotten!
Changes 6-15-2017
UPDATES:
- Pip will refresh his inventory every day even when players are away.
- Flameshe and the pumpkinhead butler will now not accept items (for now)
- Electrical barrier seems to be working correctly.
- Aisu's door is two-way.
- El Nido quest list fixed
- Vehicle loss in quest rooms: There isn't really a good solution that doesn't involve revamping how vehicles work.
- Kiki responds to Elazul when appropriate.
- The certain Gypsy Camp quest has the appropriate story prerequisites now.
Changes 6-04-2017
- added 'glance' command to show only room name, exits, and contents when 'brief' is on
- re-added 'exits' command -- beware of fake room names (re: mobprog trickery)
- re-added 'resistances' command -- shows a short version when 'brief' mode is on
- fixed a problem involving mobs with vampirism and the haunt affect which probably broke a bunch of other things too
for builders:
- new exit flag 'nomob'
for me:
- cleared various compile warnings
- prototype "who's online" webpage cod.mudmagic.com/who.htm -- for now, only updates when a staff member types 'who2'
--Ben
Changes 3-29-2016
Various other changes have went in, but here are the highlights:
- oset is finished off with using flag names (vs their numerical value) in the value(0-4) slots, where needed. (the imm command 'set obj' has been updated to do the same)
- "pet" has been added to the necromancers, to retrieve the corpse of all pets at once(that actually leave a corpse). Eg. necro pet
- Added affected2 if check eg. If affected2 focus
- Added fast affect2 flag (works like the fast vehicle flag)
- Added 'quicken spell' (applies fast)
Changes 1-20-2016
New mob commands:
mset - See 'help set' for details oset - This isn't actually new but more has been added to it, see 'help set' mforce - Allows players to execute mob commands without the use of an event item. (ie mob mforce $n mob cast fireball) mob face name - Mobs change their name tags
New Variables:
$A - Same as $o, without quotes around name tags $b - Mob's remember target's race $B - Mob's remember target's level These have been added to 'help variable' (Thanks Odwofi!)
Various Changes:
Brief mode is (re?)enabled due to volume of requests lately Wildcasting has been changed to a toggle Wildcasting has been added to affects2 Affects2 can be toggled with mob flag