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Revision as of 08:32, 27 October 2013
Gah. Think I'll just list everything and then alphatize this stupid thing and be done with it!
Common Commands
- Cast - Syntax: Cast <spell> <target>
- Preface any Spell with this to actually cast the spell. Simple as that. The <target> is optional. Many spells which need targets will use an appropriate default target, especially during combat.
- If the spell name is more than one word, then you must quote the spell name(cast 'heal blind' benamas). Quoting is optional for single-word spells, and you can abbreviate the spell names("Cast fireball Imp" can be done as "Cast Fire Imp", for instance.)
- Consider - Syntax: Consider <target>
- Use this before a fight to get a rough idea of two things: How your level compares to the target(the first line), and how your HP compares to the target(the second line).
- Kill/Attack - Syntax: Kill <target>
- KILL is a command to start basic combat with a mobile or player. The initiator of combat gets a free round of attack against their opponent. The Kill command causes a slight delay, meaning that you can't cast a spell or use a skill immediately.
- Typing kill without providing a target will cause you to attempt to attack the first valid target in the room. Most spells and some combat skills can be used to start combat instead of Kill.
- Buy - Syntax: Buy <object>
- BUY buys an object from a shop keeper. When multiple items of the same name are listed, type 'buy n.item', where n is the position of the item in a list of that name. So if there are two swords, buy 2.sword will buy the second. If you want to buy multiples of an item, use an * (buy 5*pie will buy 5 pies). These can be combined into (for example) buy 2*2.shield, as long as the * is first.
- List - Syntax: List
- LIST lists the objects the shop keeper will sell you. List <name> shows you only objects of that name.
- Sell - Syntax: Sell <object>
- SELL sells an object to a shop keeper.
- Value - Syntax: Value <object>
- VALUE asks the shop keeper how much he, she, or it will buy the item for.
- Get - Syntax: Get <object>
- GET gets an object, either lying on the ground, or from a container, or even from a corpse. TAKE is a synonym for get.
- Drop - Syntax: Drop <object>/Drop all/Drop x silver/Drop x gold
- DROP drops an object, or some coins, on the ground; be careful for some items dissolve upon being dropped.
- Give - Syntax: Give <object> <target>/Give x gold/silver <target>
- GIVE gives an object, or some coins, to another character.
- Put - Syntax: Put <object> <Container>
- PUT puts an object into a container.
- The DROP, GET and PUT commands all understand the object names 'ALL' for all objects and 'ALL.object' for all objects with the same name.
- Equipment - Syntax: Equipment
- EQUIPMENT lists all your currently worn equipment (armor, weapons, etc).
- Inventory - Syntax: Inventory
- INVENTORY, surprisingly, lists your inventory.
- Wear - Syntax: Wear <object>/Wear all
- WEAR will take the targeted object and begin wearing it as armor. WEAR ALL will attempt to HOLD, WEAR, or WIELD each suitable item in your inventory(goes down the list).
- Hold - Syntax: Hold <object>
- HOLD will take the targeted object and begin holding it in a hand slot.
- Wield - Syntax: Wield <object>
- WIELD will take the targted object and begin wielding it as a weapon.
- Unwield - Syntax: Unwield
- UNWIELD will make you remove any weapons OR held items you have equipped.
- Remove - Syntax: Remove <object>/Remove all
- REMOVE will take the targeted object from your equipment and put it back into your inventory. REMOVE ALL will attempt to remove everything and throw it into your inventory.
- Exits - Syntax: Exits
- EXITS tells you the visible exits of the room you are in. This strictly refers to N/S/E/W NE/SE/NW/SW exits, and not other hidden exits (such as a crack in the wall you must "crawl" through).
- Follow - Syntax: Follow <character>
- FOLLOW starts you following another character. To stop following anyone else, just FOLLOW <yourself>.
- Group - Syntax: Group <character>, Group
- GROUP <character> makes someone who is following you a member of your group. Group members share experience points from kills and may use the GTELL and SPLIT commands. If anyone in your group is attacked, you will automatically join the fight.
- If the <character> is already a member of your group, then GROUP will kick out the <character> from your group. Characters can also leave your group by using a FOLLOW command to stop following you.
- GROUP with no argument shows statistics for each character in your group.
Look
Order
Dismiss
Practice
Rest
Sit
Stand
Style
Target
Tell
Unlock
?Walk?
Affects
Areas
Balance
Help
Read
Report
Score
Gold
Money
channels config clan music changes
coins commands compare count credits email examine ideas hint
motd news resistances
rules score score2 stats scan skills
socials spells story time weather who
who2 wizlist worth promote alias autolist
autoassist autodamage autoexit autogold autoloot autosac
autosplit autoforecastautoall brief codclient colour
combine compact description description2delete nofollow
noloot nosummon outfit password pkok prompt
remove remort scroll title unalias unwear
wimpy afk deaf emote pmote grats
gtell notes ? quote quiet reply
replay say osay shout unread yell
close cultivate drink drop eat fill
give heal light info list
lock loot open peek pour put
sell take sacrifice destroy use
wear flee enter evolve follow quit
recall save sleep split survey train
visible wake trash commune dominion bj
guild smote world withdraw deposit account
whowas empty lewt