Clan Halls: Difference between revisions

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All owners are responsible for providing their own room descriptions. This does not include object or mobile descriptions, I can write those unless you want to provide those too. This also does not mean that I will not help you/rewrite it if you ask.
==OVERVIEW==
 
Clan Halls are the physical establishments that represent the guild and solidify their placement within the Cleft of Dimensions.  They are a symbol of prestige and investment, and reflect the amount of effort taken by the guild to promote themselves. Clans, as a whole, are not as well-developed as other aspects of the Cleft of Dimensions and are often overlooked because they don't have a lot going for them yet, in terms of game or player impact. However, with enough investment, they can make a name for themselves and establish a solid presence within the world, and new ideas are constantly being tossed around in how to make them shine a bit brighter.
 
Clan Halls allow its members a variety of services and commodities, all of which are (generally) reserved for the members of the clan. This does not mean visitors are disallowed, based on the preference of the clan's leader, but it is considered bad form to open the shops and vaults to anyone not of the clan.
 
Almost all purchases available for Player Houses will also be allowed for Clan Halls, and in the same vein, Clan Halls can be made using the BEdit creation functions. Anything that can be made in BEdit can be applied to a Clan Hall at-cost, and most anything (some restrictions apply) in the Player Housing Shop can also be placed in a Clan Hall.  Please ask Lilly for details or clarifications if you are unsure of anything.
 
A clan may be established by anyone seeking to make a name for themselves or their budding organization, but a clan that rises with three or more members at its conception may begin their clan hall with the first room free of charge (a 5000g value!) in whatever location they desire by way of the BEdit command and structure. All BEdit rules apply to clan halls the same as they do to normal player houses, and, upon request, an NPC will be made available that will re-clan members who have lost their title (through remorts or otherwise).
 
 


By default, Clan Halls are considered to be larger than homes because they are designed for multiple people. All clans begin with three rooms by default and may purchase up to three more. Clans are also exempt from an extra fee for being constructed in an exotic location, because the very nature of many clans requires a certain amount of secrecy or centering around places of importance.


* BASIC: The basic clan hall requires 3 immortal tokens, 10,000 gold and at least one room description already supplied.
** Max 3 rooms.
** One entrance with a locked door and as many keys as you like, max 1 per guild member.
** Any door without a lock or plain useless objects (decorations) without special features are included free.
** One basic piece of furniture (regenerative objects like tents, containers).
** If there are at least 2 rooms, a merchant NPC can be convinced to open a shop (Max 10 different items, 'common' only. Stocked items are permanent.)
* FORTIFIED: 1 immortal token, 1 immortal token per room as-you-go, 20,000 gold and all 3 basic rooms written.
** Max 6 rooms.
** One guardian NPC who will only let in specified names (guild members usually). Negotiate other functions (healer, banker)
** One entrance with a locked, pickproof, nopass door. (Can be separate from guardian, who counts as a 'second' entrance)
** Any previously normal door can be locked, with 1 key, and made pickproof.
** Two advanced pieces of furniture (regenerative objects, fountains, buff caster, locked container)
** Merchant NPC broadens stocking ability (better items, perhaps shots of alcohol)
* ROYALE: 1 immortal token per upgrade, all 6 fortified rooms written.
** A second Merchant can be added to carry an additional 10 items. 5,000 gold
** Merchant inventory can be modified for 1,000 gold per item removed (free replacement of the new item).
** All lockable doors become nopass.
** All basic furniture becomes advanced furniture (free keys for locked objects, max 1 ea.)
** One advanced furniture for 2,000. You can do this one multiple times.
** Restring any one thing (a room description, an object, a guardian...).
** One room for 2,000. You can do this one multiple times, to a maximum of 8 rooms.
** Other funky stuff is negotiable! Want a portal to a special place? Can do, but it'll cost you...
[[Category:Areas|_]]
[[Category:Areas|_]]
[[Category:Clans|_]]
[[Category:Clans|_]]

Latest revision as of 13:53, 11 November 2023

OVERVIEW

Clan Halls are the physical establishments that represent the guild and solidify their placement within the Cleft of Dimensions. They are a symbol of prestige and investment, and reflect the amount of effort taken by the guild to promote themselves. Clans, as a whole, are not as well-developed as other aspects of the Cleft of Dimensions and are often overlooked because they don't have a lot going for them yet, in terms of game or player impact. However, with enough investment, they can make a name for themselves and establish a solid presence within the world, and new ideas are constantly being tossed around in how to make them shine a bit brighter.

Clan Halls allow its members a variety of services and commodities, all of which are (generally) reserved for the members of the clan. This does not mean visitors are disallowed, based on the preference of the clan's leader, but it is considered bad form to open the shops and vaults to anyone not of the clan.

Almost all purchases available for Player Houses will also be allowed for Clan Halls, and in the same vein, Clan Halls can be made using the BEdit creation functions. Anything that can be made in BEdit can be applied to a Clan Hall at-cost, and most anything (some restrictions apply) in the Player Housing Shop can also be placed in a Clan Hall. Please ask Lilly for details or clarifications if you are unsure of anything.

A clan may be established by anyone seeking to make a name for themselves or their budding organization, but a clan that rises with three or more members at its conception may begin their clan hall with the first room free of charge (a 5000g value!) in whatever location they desire by way of the BEdit command and structure. All BEdit rules apply to clan halls the same as they do to normal player houses, and, upon request, an NPC will be made available that will re-clan members who have lost their title (through remorts or otherwise).