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(Replaced content with "The Cleft of Dimensions is constantly being updated, poked, prodded, and tweaked. To keep everyone informed of the various changes, the Immortals semi-regularly post Change Notes in-game. This page will copy those notes as well. = 2024 Change Notes = == Changes 4/1/24 == + 'config' has been reformatted and now includes pose, presence, and desc + 'graffiti' skill added for spraying messages on top of room descs + added hints describing 'pose' and 'presence' + c...")
Tag: Replaced
(Changelog catchup time! All the way up to 9/2/24!)
 
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= 2024 Change Notes =
= 2024 Change Notes =
== Changes 9/2/24 ==
*Various upgrades made to Discord/CoD RP Sync
- MTS
== Changes 8/3/24 ==
*  'trash' items are now 'thing' items
*  'ambience' config command added to toggle sun & weather update messages
*  'quiet' characters no longer see others connecting/disconnecting
*  CoD no longer crashes when a veedio is destroyed
*  borg!disconnect added for Discord RP two-way sync
*  reduced latency on Discord RP two-way sync
*  cleaned up author names on in/out-going sync'd RP messages
- MTS
== Changes 7/1/24 ==
*Fix for Remorting crash
*Toggling 'pixelart' no longer toggles 'lessviolent' (& v/v) (Thanks Bea!)
*Toggling 'autoreplay' no longer toggles 'compactchat' (& v/v) (Thanks Bea!)
*Quezacotls Wrath is less likely to crash the game
For Mudlet:
*Pixel art graphics added to Mt. Nibelheim, Fort Walla Walla,  Wutai, Gigan Canyon, Milky Well, Kett's Rooms, Booster Tower, Donut Plains, Joel Island, and Midnight Gardens
For Builders:
* $A, $E, $M, $o, $O, $p, $P, $S, $t, and $T should no longer crash the game when used in ACT mobprogs.
-MTS
== Changes 6/1/24 ==
* Brownout spell added
For Mudlet:
* Pixel art graphics added to Bequerel Mine, Smash Stadium, and Gringey City.
-MTS
== Changes 5/1/24 ==
*  'rpc' channel added for out-of-character roleplaying chat
*  'rpc' channel has two-way sync with #cleft-rp-osay on Discord
*  'story' note board added, which logs #cleft-roleplaying on Discord
*  doubled the length limit for notes
*  unread notes are listed when reconnecting from linkdead, not just on logon
For Mudlet:
*  pixel art graphics added to Mongrelia, Honey I Shrunk the PCs, and Kakariko Village
For builders:
*  new off flag ai_potiondrinker (thanks Bea!)
*  'mob asset $n pixels' will default to the mob's current pixelartvnum
MTS


== Changes 4/1/24 ==
== Changes 4/1/24 ==


+ 'config' has been reformatted and now includes pose, presence, and desc
* 'config' has been reformatted and now includes pose, presence, and desc
+ 'graffiti' skill added for spraying messages on top of room descs
* 'graffiti' skill added for spraying messages on top of room descs
+ added hints describing 'pose' and 'presence'
* added hints describing 'pose' and 'presence'
+ cleaned up the 'commands' list, especially by hiding config commands
* cleaned up the 'commands' list, especially by hiding config commands


For Mudlet:
For Mudlet:
+ pixel art graphics added to Chalk Zone, Lete River, Monstro Town, Faron
* pixel art graphics added to Chalk Zone, Lete River, Monstro Town, Faron
Woods, Sulfataska Mountain Range, Crysta, Moogle Cave, and Rocket Town
Woods, Sulfataska Mountain Range, Crysta, Moogle Cave, and Rocket Town
+ suppressFontResize, soundOn, and secondaryHeight settings persist better
* suppressFontResize, soundOn, and secondaryHeight settings persist better
+ squelched the excessive 'INFO' messages that spawn on connection
* squelched the excessive 'INFO' messages that spawn on connection
   
   
- MTS
- MTS
Line 21: Line 80:
== Changes 3/2/24 ==  
== Changes 3/2/24 ==  


+ Blight and Osmosis drop HP and MP regen, respectively, to 0 instead of 25%
* Blight and Osmosis drop HP and MP regen, respectively, to 0 instead of 25%
+ opening a door or object will attempt to unlock it first, if appropriate
* opening a door or object will attempt to unlock it first, if appropriate
+ scrolls no longer get used up if they fail due to bad syntax
* scrolls no longer get used up if they fail due to bad syntax
+ staffs no longer use charges if they fail due to bad syntax
* staffs no longer use charges if they fail due to bad syntax
+ the HP/MP regen bonus from Wisdom is now modified by effects and room
* the HP/MP regen bonus from Wisdom is now modified by effects and room
characteristics. Expect better regen while sleeping and worse while hungry  
characteristics. Expect better regen while sleeping and worse while hungry  
+ damage-over-time effects will now notify you when their damage awakens you
* damage-over-time effects will now notify you when their damage awakens you
+ fixed a potential memory leak in Skeleton Crew
* fixed a potential memory leak in Skeleton Crew
+ steal no longer gives weird messages when stealing random items or coins
* steal no longer gives weird messages when stealing random items or coins
+ typing 'sl' now maps to 'sleep' instead of 'slam'
* typing 'sl' now maps to 'sleep' instead of 'slam'
+ bloodsucking moogles now gives the correct behavior
* bloodsucking moogles now gives the correct behavior
+ Doom Reverb does the intended bonus damage on echomagic (thanks Benamas)
* Doom Reverb does the intended bonus damage on echomagic (thanks Benamas)
+ the %l prompt variable no longer provides inaccurate days (thanks Benamas)
* the %l prompt variable no longer provides inaccurate days (thanks Benamas)
+ "undo" during weapon selection no longer removes spierce from thieves
* "undo" during weapon selection no longer removes spierce from thieves
+ Carsanborg now handles multiline inputs from Discord
* Carsanborg now handles multiline inputs from Discord
+ fixed a bug where invoking 'consider' via 'look' used the wrong target
* fixed a bug where invoking 'consider' via 'look' used the wrong target
+ fixed a bug where whirlwind sometimes just wouldn't work
* fixed a bug where whirlwind sometimes just wouldn't work
+ fixed a color bleed bug
* fixed a color bleed bug
   
   
For Mudlet:
For Mudlet:
+ pixel art graphics added to Lasacul, Truce Canyon, Guardia Fields, Cave of
* pixel art graphics added to Lasacul, Truce Canyon, Guardia Fields, Cave of
Waterfalls, Douglas Island, Zigolis Swamp, Luon Highway, Saturn Valley, and
Waterfalls, Douglas Island, Zigolis Swamp, Luon Highway, Saturn Valley, and
the tutorial area
the tutorial area
+ Mudlet has numpad navigation (2=north, 4=west, etc.)
* Mudlet has numpad navigation (2=north, 4=west, etc.)
+ Mudlet has chat scroll shortcuts (Shift-PgUp, Shift-PgDn, Shift-Ctrl-Enter)
* Mudlet has chat scroll shortcuts (Shift-PgUp, Shift-PgDn, Shift-Ctrl-Enter)
+ fixed a bug where Mudlet wasn't auto-updating correctly
* fixed a bug where Mudlet wasn't auto-updating correctly
+ tertiary panel art will automatically clear during combat
* tertiary panel art will automatically clear during combat
   
   
For builders:
For builders:
+ gedit no longer crashes the game (thanks Benamas)
* gedit no longer crashes the game (thanks Benamas)
+ pixelartvnum added to medit, allowing override of a mob's pixel art
* pixelartvnum added to medit, allowing override of a mob's pixel art
+ display pixel art via mobprog, e.g. 'mob asset $n pixels 1000'
* display pixel art via mobprog, e.g. 'mob asset $n pixels 1000'
+ change a mob's pixel art via mobprog, e.g. 'mob face pixels 1000'
* change a mob's pixel art via mobprog, e.g. 'mob face pixels 1000'
   
   
- MTS
- MTS
Line 64: Line 123:
   
   
-Lilly
-Lilly
== Changes 2/2/24 ==
* pixel art graphics have been added to Viorar, Suburbia, and Rabite Forest
(see previous change note for details)
* bug fixed where closed containers couldn't be picked up without 'get all'
- MTS
== Truce has some graphics (11 Jan 2024) ==
First, use Mudlet.
Second, install the latest Cleft of Dimensions package. It should automatically
update itself on login, but it's also available at
https://cleftofdimensions.net/clients/cleftofdimensions.mpackage.
Third, type "pixelart" to toggle the pixel art setting on and off.
Fourth, look at NPCs in Truce!
Viorar's next.
- MTS
= 2023 Change Notes =
== Changes 13 Jun 23 ==
- shield slam no longer removes your shield, but halves your shield block chance for a round or so after using
- shield slam receives a damage bonus proportional to the amount of AC your shield grants
- retort can now be used without blocking first, but with quadruple lag time (16 beats vs 4)
- lionhearted and brinksmanship should deliberately ignore any extra CURRENT hp from courage
- indomitable should ignore extra MAX hp from courage
- if practiced above 60%, endure will now automatically trigger upon lethal damage, but with triple the already-high cooldown
- since it makes saves useless, zeal now gives a physical damage bonus proportional to half your saves bonus when active
- ninjas' flee bonus was incorrectly being given to merchants instead
-Bea
== Changes 16 May 23 ==
- cider decreased from 8 to 6 thirst quenched
- ale increased from 10 to 12 proof
- sorry, Belfry now only allows one summoned flock at a time
- the Exit spell should no longer reveal room vnums
- legacy spell standardization:  Fire lag increased from 8 to 12, Fira/Thundara lag increased from 12 to 16, Thundaga lag increased from 12 to 24, Blizzaga lag reduced from 32 to 24
- fixed Skeleton Crew skeleton names
- day name in prompts should be correct now
- vampire priests receive their saber spells at the correct levels
- Encore will actually disallow stacking certain effects, instead of lying that it can't and doing it anyway
FOR BUILDERS:
- 'builders' command fixed (ignore the compile warning)
-Bea
Older changes have been archived

Latest revision as of 06:22, 26 September 2024

The Cleft of Dimensions is constantly being updated, poked, prodded, and tweaked. To keep everyone informed of the various changes, the Immortals semi-regularly post Change Notes in-game. This page will copy those notes as well.

2024 Change Notes

Changes 9/2/24

  • Various upgrades made to Discord/CoD RP Sync

- MTS

Changes 8/3/24

  • 'trash' items are now 'thing' items
  • 'ambience' config command added to toggle sun & weather update messages
  • 'quiet' characters no longer see others connecting/disconnecting
  • CoD no longer crashes when a veedio is destroyed
  • borg!disconnect added for Discord RP two-way sync
  • reduced latency on Discord RP two-way sync
  • cleaned up author names on in/out-going sync'd RP messages

- MTS

Changes 7/1/24

  • Fix for Remorting crash
  • Toggling 'pixelart' no longer toggles 'lessviolent' (& v/v) (Thanks Bea!)
  • Toggling 'autoreplay' no longer toggles 'compactchat' (& v/v) (Thanks Bea!)
  • Quezacotls Wrath is less likely to crash the game

For Mudlet:

  • Pixel art graphics added to Mt. Nibelheim, Fort Walla Walla, Wutai, Gigan Canyon, Milky Well, Kett's Rooms, Booster Tower, Donut Plains, Joel Island, and Midnight Gardens

For Builders:

  • $A, $E, $M, $o, $O, $p, $P, $S, $t, and $T should no longer crash the game when used in ACT mobprogs.

-MTS

Changes 6/1/24

  • Brownout spell added

For Mudlet:

  • Pixel art graphics added to Bequerel Mine, Smash Stadium, and Gringey City.

-MTS

Changes 5/1/24

  • 'rpc' channel added for out-of-character roleplaying chat
  • 'rpc' channel has two-way sync with #cleft-rp-osay on Discord
  • 'story' note board added, which logs #cleft-roleplaying on Discord
  • doubled the length limit for notes
  • unread notes are listed when reconnecting from linkdead, not just on logon

For Mudlet:

  • pixel art graphics added to Mongrelia, Honey I Shrunk the PCs, and Kakariko Village

For builders:

  • new off flag ai_potiondrinker (thanks Bea!)
  • 'mob asset $n pixels' will default to the mob's current pixelartvnum

MTS

Changes 4/1/24

  • 'config' has been reformatted and now includes pose, presence, and desc
  • 'graffiti' skill added for spraying messages on top of room descs
  • added hints describing 'pose' and 'presence'
  • cleaned up the 'commands' list, especially by hiding config commands

For Mudlet:

  • pixel art graphics added to Chalk Zone, Lete River, Monstro Town, Faron

Woods, Sulfataska Mountain Range, Crysta, Moogle Cave, and Rocket Town

  • suppressFontResize, soundOn, and secondaryHeight settings persist better
  • squelched the excessive 'INFO' messages that spawn on connection

- MTS

Changes 3/2/24

  • Blight and Osmosis drop HP and MP regen, respectively, to 0 instead of 25%
  • opening a door or object will attempt to unlock it first, if appropriate
  • scrolls no longer get used up if they fail due to bad syntax
  • staffs no longer use charges if they fail due to bad syntax
  • the HP/MP regen bonus from Wisdom is now modified by effects and room

characteristics. Expect better regen while sleeping and worse while hungry

  • damage-over-time effects will now notify you when their damage awakens you
  • fixed a potential memory leak in Skeleton Crew
  • steal no longer gives weird messages when stealing random items or coins
  • typing 'sl' now maps to 'sleep' instead of 'slam'
  • bloodsucking moogles now gives the correct behavior
  • Doom Reverb does the intended bonus damage on echomagic (thanks Benamas)
  • the %l prompt variable no longer provides inaccurate days (thanks Benamas)
  • "undo" during weapon selection no longer removes spierce from thieves
  • Carsanborg now handles multiline inputs from Discord
  • fixed a bug where invoking 'consider' via 'look' used the wrong target
  • fixed a bug where whirlwind sometimes just wouldn't work
  • fixed a color bleed bug

For Mudlet:

  • pixel art graphics added to Lasacul, Truce Canyon, Guardia Fields, Cave of

Waterfalls, Douglas Island, Zigolis Swamp, Luon Highway, Saturn Valley, and the tutorial area

  • Mudlet has numpad navigation (2=north, 4=west, etc.)
  • Mudlet has chat scroll shortcuts (Shift-PgUp, Shift-PgDn, Shift-Ctrl-Enter)
  • fixed a bug where Mudlet wasn't auto-updating correctly
  • tertiary panel art will automatically clear during combat

For builders:

  • gedit no longer crashes the game (thanks Benamas)
  • pixelartvnum added to medit, allowing override of a mob's pixel art
  • display pixel art via mobprog, e.g. 'mob asset $n pixels 1000'
  • change a mob's pixel art via mobprog, e.g. 'mob face pixels 1000'

- MTS

Change 2/11/24

  • The vehicle summoned from the 'Phantom Motorcycle' skill is now considered an

'indoor' vehicle


-Lilly

Changes 2/2/24

  • pixel art graphics have been added to Viorar, Suburbia, and Rabite Forest

(see previous change note for details)

  • bug fixed where closed containers couldn't be picked up without 'get all'

- MTS

Truce has some graphics (11 Jan 2024)

First, use Mudlet.

Second, install the latest Cleft of Dimensions package. It should automatically update itself on login, but it's also available at https://cleftofdimensions.net/clients/cleftofdimensions.mpackage.

Third, type "pixelart" to toggle the pixel art setting on and off.

Fourth, look at NPCs in Truce!

Viorar's next.

- MTS


2023 Change Notes

Changes 13 Jun 23

- shield slam no longer removes your shield, but halves your shield block chance for a round or so after using - shield slam receives a damage bonus proportional to the amount of AC your shield grants - retort can now be used without blocking first, but with quadruple lag time (16 beats vs 4) - lionhearted and brinksmanship should deliberately ignore any extra CURRENT hp from courage - indomitable should ignore extra MAX hp from courage - if practiced above 60%, endure will now automatically trigger upon lethal damage, but with triple the already-high cooldown - since it makes saves useless, zeal now gives a physical damage bonus proportional to half your saves bonus when active

- ninjas' flee bonus was incorrectly being given to merchants instead

-Bea

Changes 16 May 23

- cider decreased from 8 to 6 thirst quenched - ale increased from 10 to 12 proof - sorry, Belfry now only allows one summoned flock at a time - the Exit spell should no longer reveal room vnums - legacy spell standardization: Fire lag increased from 8 to 12, Fira/Thundara lag increased from 12 to 16, Thundaga lag increased from 12 to 24, Blizzaga lag reduced from 32 to 24 - fixed Skeleton Crew skeleton names - day name in prompts should be correct now - vampire priests receive their saber spells at the correct levels - Encore will actually disallow stacking certain effects, instead of lying that it can't and doing it anyway

FOR BUILDERS: - 'builders' command fixed (ignore the compile warning) -Bea

Older changes have been archived