Clan Halls: Difference between revisions

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All owners are responsible for providing their own room descriptions. This does not include object or mobile descriptions, I can write those unless you want to provide those too. This also does not mean that I will not help you/rewrite it if you ask.
==OVERVIEW==
 
A Clan Hall is a structure (or sometimes set of structures) that a guild or clan are entitled to as part of their official presence within the Cleft of Dimensions. This entitlement does not come without monetary cost, of course, but these fixtures are often very grand and accommodating, considering they are designed for multiple people.  Clan Halls can be compared to Player Houses that multiple people are allowed to visit, but the biggest difference lies in the fact that amenity availability is much greater (and pricier, as well) than standard homes.  Anyone in a Clan is able to pitch in for the prices of these purchases, and considering how expensive some of them are, it may well be a requirement.
 
Clan Halls are, by default, only available to members of that specific Clan.  Any entrance to the Clan Hall will be set with a blocker to prevent non-Clan members from gaining access, and Clan members are discouraged from summoning non-Clan members into the premises for unfair gain or use of their establishment (visits are often fine, but allowing them to use the commodities [such as shops] are generally frowned upon).
 
 
==CLAN HALL SHOP==
 
Initial purchase of a Clan Hall is three (3) Immortal Tokens and 10000 gold.  This will buy three (3) rooms and one (1) piece of basic furniture per room; this is ultimately the simple 'startup fee' for creating a Clan Hall.  From there, the following are current available purchases that can be made regarding a Clan Hall:
 
{| border="1"
|+'''CLAN SHOP'''
|-
!Item/NPC
!Gold
!Description
|-
|Extra Rooms
|10000+2000*(RoomCnt-3)<br />4+(RoomCnt-3) Restrings
|Extra rooms may be purchased beyond the initial three.  First room is 12000g + 5 Restrings, and increases by 2000g and 1 Restring for each subsequent.
|-
|Door Lock
|500g
|Locks one door or object; see below for key price to use with locks.  Maybe be used for group or personal needs.
|-
|Clan Keys
|1000g (single)/5000g (Clan set)<br />1 Restring/3 Restrings
|Create keys for a member or everyone in the Clan to access locked doors/objects within the Hall.
|-
|a Painting of [enter town here]
|30000
|Portal that leads to a town (Rank 1 & 2)  Cost is flat, regardless of portal or Clan Hall location.
|-
|Mr. Moit
|20000
|Turban Matango shopkeeper
|-
|a Moogle Maid
|10000
|"Cleans" your Clan Hall, recovers your HP and MP.
|-
|a Servbot Helper
|30000
|Casts "Recharge" on items given to it
|-
|a training dummy
|15000<br /> 2 Restrings
|Beat it up, has about 1000 HP, resist weapon and magic.
|-
|a house pet
|4000<br />1 Restring
|A custom, interactable mob that remains at your house. Provides no tangible benefit.
|-
|secret exits
|5000<br />1 Restring
|Custom ways to open/reveal exits (ex: turn statue head to slide open bookshelf).
|-
|a pokeball vending machine
|50000<br />3 Restrings
|Sells pokeballs with pets inside, only for Clan use (max of 8 pets per machine).
|-
|Fountain
|25000
|Infinite source of specific liquid.
|-
|Furniture
|2000
|Immobile objects of any kind that remain in a room.
|-
|Banker
|50000<br />Req. Clan Hall size of 5+ Rooms
|The Clan's own banker!
|-
|Healer
|50000<br />Req. House Size of 5+ Rooms
|The Clan's own personal healer! (Fees still apply)
|-
|Necromancer
|50000<br />2 Restrings<br />Req. House Size of 5+ Rooms
|Because sometimes the Clan doesn't need their shame showing up in a public morgue.<br />
|Requires own room.
|-
|Mana Orchard Treant
|75000<br />5 Restrings<br />Req. House Size of 6+ Rooms
|Sentient tree infused with Mana that will consume seeds and bear fruit/vegetables from them.<br />Requires 'outside'-type room.
|-
|Cooking Station
|75000<br />1 Immortal Token
|Includes an array of kitchenware needed to prepare lots of yummy recipes! (Note: Food not included)<br />Requires 'inside'-type room.
|-
|Krak Pot
|75000<br />1 Immortal Token
|A decorative, sentient iron pot with knack for alchemical knowledge.
|-
|Polychromatic Crystal
|100000<br />2 Immortal Tokens
|A splendorous, multi-hued crystal that bestows a buff based on the current day.
|-
|Custom Portal
|50000<br />2 Imm Tokens
|A customized portal that can take you anywhere in the Cleft, with some exceptions.<br />No locations beyond quest/level/item-required mobs (i.e Cave of Trials' entrance, Lunar Subterrane, etc.)<br />Portal will have a level requirement of (MinAreaLv - 10).
|-
|A Cow
|5000<br />Req. House Size of 5+ Rooms
|A domesticated farm animal that will occasionally produce milk when properly fed.<br />Requires 'outside'-type room.
|-
|A Cucco
|5000<br />Req. House Size of 5+ Rooms
|A feathered farm animal that will occasionally produce eggs when properly fed.<br />Requires 'outside'-type room.
|-
|A Locker
|30000
|A place for no-loss storage of items.<br />See 'locker' helpfile in-game for details.
|-
|A Combat Simulation Room
|75000<br />2 Imm Tokens
|A holographic projector in this room will allow you to re-fight mobs of the Cleft of Dimensions at your leisure.  Some mobs may be unavailable if their programming becomes unstable due to being fought outside of their specific room, and all mobs will be given immunity to charm. Mobs defeated in this simulation will not yield any gold item rewards.
|Cost is per-mob: '''Regular Mobs''' = 50g*Lvl ... '''Boss Mobs''' = 100g*Lvl
|This purchase requires a new room '''entirely''' devoted to this purchase and nothing else, and the cost of the room's customization is included in the purchase price.
|-
|Inventory-to-Furniture Conversion
|(Varying Gold)<br />3 Restring Tokens
|Players may 'convert' an item in their inventory to a piece of furniture in their house that (usually) will perform the same function as it did while being carried/used.  Exceptions apply and gold cost is on a per-item basis, so ask Lilly for specific item qualifications and costs.
|-
|Equipment Mannequins
|50000<br />5 Restring Tokens<br />Max 8
|A mannequin that can be used to store equipment sets.  One piece of equipment per slot may be placed upon it, and storage/retrieval is processed via Qflags (hence the maximum of 8). Each mannequin may only be used by one Clan Member at a time.  For details, please send Lilly a tell or a note.
|}
* Notes on some items:
** Objects may be customized from their default at an added cost of 2500g + 1 Restring.
** Mobs may be customized from their default at an added cost of 15000g + 3 Restrings.  This includes custom pets for Vending Machine purchase (See below).
** Shopkeep purchase does not include items.  Cost of stocking items is 30g*ItemLvl for common items, and 100g*ItemLevel for exotic items.  Restrictions apply and are at Immortal discretion. Custom items may be designed for purchase, information on this is still being worked on.
** Pet vending machines do not include pets.  Cost of stocking pets is 100g*MobLvl, and some restrictions apply.  Custom pets may be created and added for purchase, and the cost of customization is in ADDITION to the 100*MobLvl cost.
** Cookbooks and Alchenomicons are not available for Clan purchase.  Purchase of Cooking Station and Krak-Pot for Clan Hall are for simplified use regarding those who already own the books in their own Player House.
 
 
 
'''This page is a work-in-progress, so new things will be added as they come to light!'''
 


By default, Clan Halls are considered to be larger than homes because they are designed for multiple people. All clans begin with three rooms by default and may purchase up to three more. Clans are also exempt from an extra fee for being constructed in an exotic location, because the very nature of many clans requires a certain amount of secrecy or centering around places of importance.


* BASIC: The basic clan hall requires 3 immortal tokens, 10,000 gold and at least one room description already supplied.
** Max 3 rooms.
** One entrance with a locked door and as many keys as you like, max 1 per guild member.
** Any door without a lock or plain useless objects (decorations) without special features are included free.
** One basic piece of furniture (regenerative objects like tents, containers).
** If there are at least 2 rooms, a merchant NPC can be convinced to open a shop (Max 10 different items, 'common' only. Stocked items are permanent.)
* FORTIFIED: 1 immortal token, 1 immortal token per room as-you-go, 20,000 gold and all 3 basic rooms written.
** Max 6 rooms.
** One guardian NPC who will only let in specified names (guild members usually). Negotiate other functions (healer, banker)
** One entrance with a locked, pickproof, nopass door. (Can be separate from guardian, who counts as a 'second' entrance)
** Any previously normal door can be locked, with 1 key, and made pickproof.
** Two advanced pieces of furniture (regenerative objects, fountains, buff caster, locked container)
** Merchant NPC broadens stocking ability (better items, perhaps shots of alcohol)
* ROYALE: 1 immortal token per upgrade, all 6 fortified rooms written.
** A second Merchant can be added to carry an additional 10 items. 5,000 gold
** Merchant inventory can be modified for 1,000 gold per item removed (free replacement of the new item).
** All lockable doors become nopass.
** All basic furniture becomes advanced furniture (free keys for locked objects, max 1 ea.)
** One advanced furniture for 2,000. You can do this one multiple times.
** Restring any one thing (a room description, an object, a guardian...).
** One room for 2,000. You can do this one multiple times, to a maximum of 8 rooms.
** Other funky stuff is negotiable! Want a portal to a special place? Can do, but it'll cost you...
[[Category:Areas|_]]
[[Category:Areas|_]]
[[Category:Clans|_]]
[[Category:Clans|_]]

Revision as of 10:50, 21 December 2015

OVERVIEW

A Clan Hall is a structure (or sometimes set of structures) that a guild or clan are entitled to as part of their official presence within the Cleft of Dimensions. This entitlement does not come without monetary cost, of course, but these fixtures are often very grand and accommodating, considering they are designed for multiple people. Clan Halls can be compared to Player Houses that multiple people are allowed to visit, but the biggest difference lies in the fact that amenity availability is much greater (and pricier, as well) than standard homes. Anyone in a Clan is able to pitch in for the prices of these purchases, and considering how expensive some of them are, it may well be a requirement.

Clan Halls are, by default, only available to members of that specific Clan. Any entrance to the Clan Hall will be set with a blocker to prevent non-Clan members from gaining access, and Clan members are discouraged from summoning non-Clan members into the premises for unfair gain or use of their establishment (visits are often fine, but allowing them to use the commodities [such as shops] are generally frowned upon).


CLAN HALL SHOP

Initial purchase of a Clan Hall is three (3) Immortal Tokens and 10000 gold. This will buy three (3) rooms and one (1) piece of basic furniture per room; this is ultimately the simple 'startup fee' for creating a Clan Hall. From there, the following are current available purchases that can be made regarding a Clan Hall:

CLAN SHOP
Item/NPC Gold Description
Extra Rooms 10000+2000*(RoomCnt-3)
4+(RoomCnt-3) Restrings
Extra rooms may be purchased beyond the initial three. First room is 12000g + 5 Restrings, and increases by 2000g and 1 Restring for each subsequent.
Door Lock 500g Locks one door or object; see below for key price to use with locks. Maybe be used for group or personal needs.
Clan Keys 1000g (single)/5000g (Clan set)
1 Restring/3 Restrings
Create keys for a member or everyone in the Clan to access locked doors/objects within the Hall.
a Painting of [enter town here] 30000 Portal that leads to a town (Rank 1 & 2) Cost is flat, regardless of portal or Clan Hall location.
Mr. Moit 20000 Turban Matango shopkeeper
a Moogle Maid 10000 "Cleans" your Clan Hall, recovers your HP and MP.
a Servbot Helper 30000 Casts "Recharge" on items given to it
a training dummy 15000
2 Restrings
Beat it up, has about 1000 HP, resist weapon and magic.
a house pet 4000
1 Restring
A custom, interactable mob that remains at your house. Provides no tangible benefit.
secret exits 5000
1 Restring
Custom ways to open/reveal exits (ex: turn statue head to slide open bookshelf).
a pokeball vending machine 50000
3 Restrings
Sells pokeballs with pets inside, only for Clan use (max of 8 pets per machine).
Fountain 25000 Infinite source of specific liquid.
Furniture 2000 Immobile objects of any kind that remain in a room.
Banker 50000
Req. Clan Hall size of 5+ Rooms
The Clan's own banker!
Healer 50000
Req. House Size of 5+ Rooms
The Clan's own personal healer! (Fees still apply)
Necromancer 50000
2 Restrings
Req. House Size of 5+ Rooms
Because sometimes the Clan doesn't need their shame showing up in a public morgue.
Requires own room.
Mana Orchard Treant 75000
5 Restrings
Req. House Size of 6+ Rooms
Sentient tree infused with Mana that will consume seeds and bear fruit/vegetables from them.
Requires 'outside'-type room.
Cooking Station 75000
1 Immortal Token
Includes an array of kitchenware needed to prepare lots of yummy recipes! (Note: Food not included)
Requires 'inside'-type room.
Krak Pot 75000
1 Immortal Token
A decorative, sentient iron pot with knack for alchemical knowledge.
Polychromatic Crystal 100000
2 Immortal Tokens
A splendorous, multi-hued crystal that bestows a buff based on the current day.
Custom Portal 50000
2 Imm Tokens
A customized portal that can take you anywhere in the Cleft, with some exceptions.
No locations beyond quest/level/item-required mobs (i.e Cave of Trials' entrance, Lunar Subterrane, etc.)
Portal will have a level requirement of (MinAreaLv - 10).
A Cow 5000
Req. House Size of 5+ Rooms
A domesticated farm animal that will occasionally produce milk when properly fed.
Requires 'outside'-type room.
A Cucco 5000
Req. House Size of 5+ Rooms
A feathered farm animal that will occasionally produce eggs when properly fed.
Requires 'outside'-type room.
A Locker 30000 A place for no-loss storage of items.
See 'locker' helpfile in-game for details.
A Combat Simulation Room 75000
2 Imm Tokens
A holographic projector in this room will allow you to re-fight mobs of the Cleft of Dimensions at your leisure. Some mobs may be unavailable if their programming becomes unstable due to being fought outside of their specific room, and all mobs will be given immunity to charm. Mobs defeated in this simulation will not yield any gold item rewards. Cost is per-mob: Regular Mobs = 50g*Lvl ... Boss Mobs = 100g*Lvl This purchase requires a new room entirely devoted to this purchase and nothing else, and the cost of the room's customization is included in the purchase price.
Inventory-to-Furniture Conversion (Varying Gold)
3 Restring Tokens
Players may 'convert' an item in their inventory to a piece of furniture in their house that (usually) will perform the same function as it did while being carried/used. Exceptions apply and gold cost is on a per-item basis, so ask Lilly for specific item qualifications and costs.
Equipment Mannequins 50000
5 Restring Tokens
Max 8
A mannequin that can be used to store equipment sets. One piece of equipment per slot may be placed upon it, and storage/retrieval is processed via Qflags (hence the maximum of 8). Each mannequin may only be used by one Clan Member at a time. For details, please send Lilly a tell or a note.
  • Notes on some items:
    • Objects may be customized from their default at an added cost of 2500g + 1 Restring.
    • Mobs may be customized from their default at an added cost of 15000g + 3 Restrings. This includes custom pets for Vending Machine purchase (See below).
    • Shopkeep purchase does not include items. Cost of stocking items is 30g*ItemLvl for common items, and 100g*ItemLevel for exotic items. Restrictions apply and are at Immortal discretion. Custom items may be designed for purchase, information on this is still being worked on.
    • Pet vending machines do not include pets. Cost of stocking pets is 100g*MobLvl, and some restrictions apply. Custom pets may be created and added for purchase, and the cost of customization is in ADDITION to the 100*MobLvl cost.
    • Cookbooks and Alchenomicons are not available for Clan purchase. Purchase of Cooking Station and Krak-Pot for Clan Hall are for simplified use regarding those who already own the books in their own Player House.


This page is a work-in-progress, so new things will be added as they come to light!