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== Changes 4/1/24 == | == Changes 4/1/24 == | ||
* 'config' has been reformatted and now includes pose, presence, and desc | |||
* 'graffiti' skill added for spraying messages on top of room descs | |||
* added hints describing 'pose' and 'presence' | |||
* cleaned up the 'commands' list, especially by hiding config commands | |||
For Mudlet: | For Mudlet: | ||
* pixel art graphics added to Chalk Zone, Lete River, Monstro Town, Faron | |||
Woods, Sulfataska Mountain Range, Crysta, Moogle Cave, and Rocket Town | Woods, Sulfataska Mountain Range, Crysta, Moogle Cave, and Rocket Town | ||
* suppressFontResize, soundOn, and secondaryHeight settings persist better | |||
* squelched the excessive 'INFO' messages that spawn on connection | |||
- MTS | - MTS | ||
Line 21: | Line 21: | ||
== Changes 3/2/24 == | == Changes 3/2/24 == | ||
* Blight and Osmosis drop HP and MP regen, respectively, to 0 instead of 25% | |||
* opening a door or object will attempt to unlock it first, if appropriate | |||
* scrolls no longer get used up if they fail due to bad syntax | |||
* staffs no longer use charges if they fail due to bad syntax | |||
* the HP/MP regen bonus from Wisdom is now modified by effects and room | |||
characteristics. Expect better regen while sleeping and worse while hungry | characteristics. Expect better regen while sleeping and worse while hungry | ||
* damage-over-time effects will now notify you when their damage awakens you | |||
* fixed a potential memory leak in Skeleton Crew | |||
* steal no longer gives weird messages when stealing random items or coins | |||
* typing 'sl' now maps to 'sleep' instead of 'slam' | |||
* bloodsucking moogles now gives the correct behavior | |||
* Doom Reverb does the intended bonus damage on echomagic (thanks Benamas) | |||
* the %l prompt variable no longer provides inaccurate days (thanks Benamas) | |||
* "undo" during weapon selection no longer removes spierce from thieves | |||
* Carsanborg now handles multiline inputs from Discord | |||
* fixed a bug where invoking 'consider' via 'look' used the wrong target | |||
* fixed a bug where whirlwind sometimes just wouldn't work | |||
* fixed a color bleed bug | |||
For Mudlet: | For Mudlet: | ||
* pixel art graphics added to Lasacul, Truce Canyon, Guardia Fields, Cave of | |||
Waterfalls, Douglas Island, Zigolis Swamp, Luon Highway, Saturn Valley, and | Waterfalls, Douglas Island, Zigolis Swamp, Luon Highway, Saturn Valley, and | ||
the tutorial area | the tutorial area | ||
* Mudlet has numpad navigation (2=north, 4=west, etc.) | |||
* Mudlet has chat scroll shortcuts (Shift-PgUp, Shift-PgDn, Shift-Ctrl-Enter) | |||
* fixed a bug where Mudlet wasn't auto-updating correctly | |||
* tertiary panel art will automatically clear during combat | |||
For builders: | For builders: | ||
* gedit no longer crashes the game (thanks Benamas) | |||
* pixelartvnum added to medit, allowing override of a mob's pixel art | |||
* display pixel art via mobprog, e.g. 'mob asset $n pixels 1000' | |||
* change a mob's pixel art via mobprog, e.g. 'mob face pixels 1000' | |||
- MTS | - MTS |
Revision as of 14:38, 29 April 2024
The Cleft of Dimensions is constantly being updated, poked, prodded, and tweaked. To keep everyone informed of the various changes, the Immortals semi-regularly post Change Notes in-game. This page will copy those notes as well.
2024 Change Notes
Changes 4/1/24
- 'config' has been reformatted and now includes pose, presence, and desc
- 'graffiti' skill added for spraying messages on top of room descs
- added hints describing 'pose' and 'presence'
- cleaned up the 'commands' list, especially by hiding config commands
For Mudlet:
- pixel art graphics added to Chalk Zone, Lete River, Monstro Town, Faron
Woods, Sulfataska Mountain Range, Crysta, Moogle Cave, and Rocket Town
- suppressFontResize, soundOn, and secondaryHeight settings persist better
- squelched the excessive 'INFO' messages that spawn on connection
- MTS
Changes 3/2/24
- Blight and Osmosis drop HP and MP regen, respectively, to 0 instead of 25%
- opening a door or object will attempt to unlock it first, if appropriate
- scrolls no longer get used up if they fail due to bad syntax
- staffs no longer use charges if they fail due to bad syntax
- the HP/MP regen bonus from Wisdom is now modified by effects and room
characteristics. Expect better regen while sleeping and worse while hungry
- damage-over-time effects will now notify you when their damage awakens you
- fixed a potential memory leak in Skeleton Crew
- steal no longer gives weird messages when stealing random items or coins
- typing 'sl' now maps to 'sleep' instead of 'slam'
- bloodsucking moogles now gives the correct behavior
- Doom Reverb does the intended bonus damage on echomagic (thanks Benamas)
- the %l prompt variable no longer provides inaccurate days (thanks Benamas)
- "undo" during weapon selection no longer removes spierce from thieves
- Carsanborg now handles multiline inputs from Discord
- fixed a bug where invoking 'consider' via 'look' used the wrong target
- fixed a bug where whirlwind sometimes just wouldn't work
- fixed a color bleed bug
For Mudlet:
- pixel art graphics added to Lasacul, Truce Canyon, Guardia Fields, Cave of
Waterfalls, Douglas Island, Zigolis Swamp, Luon Highway, Saturn Valley, and the tutorial area
- Mudlet has numpad navigation (2=north, 4=west, etc.)
- Mudlet has chat scroll shortcuts (Shift-PgUp, Shift-PgDn, Shift-Ctrl-Enter)
- fixed a bug where Mudlet wasn't auto-updating correctly
- tertiary panel art will automatically clear during combat
For builders:
- gedit no longer crashes the game (thanks Benamas)
- pixelartvnum added to medit, allowing override of a mob's pixel art
- display pixel art via mobprog, e.g. 'mob asset $n pixels 1000'
- change a mob's pixel art via mobprog, e.g. 'mob face pixels 1000'
- MTS
Change 2/11/24
- The vehicle summoned from the 'Phantom Motorcycle' skill is now considered an
'indoor' vehicle
-Lilly