Changes Log: Difference between revisions
(Replaced content with "The Cleft of Dimensions is constantly being updated, poked, prodded, and tweaked. To keep everyone informed of the various changes, the Immortals semi-regularly post Change Notes in-game. This page will copy those notes as well. = 2024 Change Notes = == Changes 4/1/24 == + 'config' has been reformatted and now includes pose, presence, and desc + 'graffiti' skill added for spraying messages on top of room descs + added hints describing 'pose' and 'presence' + c...") Tag: Replaced |
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== Changes 4/1/24 == | == Changes 4/1/24 == | ||
+ 'config' has been reformatted and now includes pose, presence, and desc | |||
+ 'graffiti' skill added for spraying messages on top of room descs | |||
+ added hints describing 'pose' and 'presence' | |||
+ cleaned up the 'commands' list, especially by hiding config commands | |||
For Mudlet: | For Mudlet: | ||
+ pixel art graphics added to Chalk Zone, Lete River, Monstro Town, Faron | |||
Woods, Sulfataska Mountain Range, Crysta, Moogle Cave, and Rocket Town | Woods, Sulfataska Mountain Range, Crysta, Moogle Cave, and Rocket Town | ||
+ suppressFontResize, soundOn, and secondaryHeight settings persist better | |||
+ squelched the excessive 'INFO' messages that spawn on connection | |||
- MTS | - MTS | ||
Line 22: | Line 22: | ||
+ Blight and Osmosis drop HP and MP regen, respectively, to 0 instead of 25% | + Blight and Osmosis drop HP and MP regen, respectively, to 0 instead of 25% | ||
+ opening a door or object will attempt to unlock it first, if appropriate | |||
+ scrolls no longer get used up if they fail due to bad syntax | |||
+ staffs no longer use charges if they fail due to bad syntax | |||
+ the HP/MP regen bonus from Wisdom is now modified by effects and room | |||
characteristics. Expect better regen while sleeping and worse while hungry | characteristics. Expect better regen while sleeping and worse while hungry | ||
+ damage-over-time effects will now notify you when their damage awakens you | |||
+ fixed a potential memory leak in Skeleton Crew | |||
+ steal no longer gives weird messages when stealing random items or coins | |||
+ typing 'sl' now maps to 'sleep' instead of 'slam' | |||
+ bloodsucking moogles now gives the correct behavior | |||
+ Doom Reverb does the intended bonus damage on echomagic (thanks Benamas) | |||
+ the %l prompt variable no longer provides inaccurate days (thanks Benamas) | |||
+ "undo" during weapon selection no longer removes spierce from thieves | |||
+ Carsanborg now handles multiline inputs from Discord | |||
+ fixed a bug where invoking 'consider' via 'look' used the wrong target | |||
+ fixed a bug where whirlwind sometimes just wouldn't work | |||
+ fixed a color bleed bug | |||
For Mudlet: | For Mudlet: | ||
+ pixel art graphics added to Lasacul, Truce Canyon, Guardia Fields, Cave of | |||
Waterfalls, Douglas Island, Zigolis Swamp, Luon Highway, Saturn Valley, and | Waterfalls, Douglas Island, Zigolis Swamp, Luon Highway, Saturn Valley, and | ||
the tutorial area | the tutorial area | ||
+ Mudlet has numpad navigation (2=north, 4=west, etc.) | |||
+ Mudlet has chat scroll shortcuts (Shift-PgUp, Shift-PgDn, Shift-Ctrl-Enter) | |||
+ fixed a bug where Mudlet wasn't auto-updating correctly | |||
+ tertiary panel art will automatically clear during combat | |||
For builders: | For builders: | ||
+ gedit no longer crashes the game (thanks Benamas) | |||
+ pixelartvnum added to medit, allowing override of a mob's pixel art | |||
+ display pixel art via mobprog, e.g. 'mob asset $n pixels 1000' | |||
+ change a mob's pixel art via mobprog, e.g. 'mob face pixels 1000' | |||
- MTS | - MTS |
Revision as of 14:37, 29 April 2024
The Cleft of Dimensions is constantly being updated, poked, prodded, and tweaked. To keep everyone informed of the various changes, the Immortals semi-regularly post Change Notes in-game. This page will copy those notes as well.
2024 Change Notes
Changes 4/1/24
+ 'config' has been reformatted and now includes pose, presence, and desc + 'graffiti' skill added for spraying messages on top of room descs + added hints describing 'pose' and 'presence' + cleaned up the 'commands' list, especially by hiding config commands
For Mudlet: + pixel art graphics added to Chalk Zone, Lete River, Monstro Town, Faron Woods, Sulfataska Mountain Range, Crysta, Moogle Cave, and Rocket Town + suppressFontResize, soundOn, and secondaryHeight settings persist better + squelched the excessive 'INFO' messages that spawn on connection
- MTS
Changes 3/2/24
+ Blight and Osmosis drop HP and MP regen, respectively, to 0 instead of 25% + opening a door or object will attempt to unlock it first, if appropriate + scrolls no longer get used up if they fail due to bad syntax + staffs no longer use charges if they fail due to bad syntax + the HP/MP regen bonus from Wisdom is now modified by effects and room characteristics. Expect better regen while sleeping and worse while hungry + damage-over-time effects will now notify you when their damage awakens you + fixed a potential memory leak in Skeleton Crew + steal no longer gives weird messages when stealing random items or coins + typing 'sl' now maps to 'sleep' instead of 'slam' + bloodsucking moogles now gives the correct behavior + Doom Reverb does the intended bonus damage on echomagic (thanks Benamas) + the %l prompt variable no longer provides inaccurate days (thanks Benamas) + "undo" during weapon selection no longer removes spierce from thieves + Carsanborg now handles multiline inputs from Discord + fixed a bug where invoking 'consider' via 'look' used the wrong target + fixed a bug where whirlwind sometimes just wouldn't work + fixed a color bleed bug
For Mudlet: + pixel art graphics added to Lasacul, Truce Canyon, Guardia Fields, Cave of Waterfalls, Douglas Island, Zigolis Swamp, Luon Highway, Saturn Valley, and the tutorial area + Mudlet has numpad navigation (2=north, 4=west, etc.) + Mudlet has chat scroll shortcuts (Shift-PgUp, Shift-PgDn, Shift-Ctrl-Enter) + fixed a bug where Mudlet wasn't auto-updating correctly + tertiary panel art will automatically clear during combat
For builders: + gedit no longer crashes the game (thanks Benamas) + pixelartvnum added to medit, allowing override of a mob's pixel art + display pixel art via mobprog, e.g. 'mob asset $n pixels 1000' + change a mob's pixel art via mobprog, e.g. 'mob face pixels 1000'
- MTS
Change 2/11/24
- The vehicle summoned from the 'Phantom Motorcycle' skill is now considered an
'indoor' vehicle
-Lilly