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(Change note 3/29/16)
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This page will copy those notes as well.
This page will copy those notes as well.


= 2024 Change Notes =


== Changes 3-29-2016 ==
== Changes 4/1/24 ==
Various other changes have went in, but here are the highlights:


*oset is finished off with using flag names (vs their numerical value) in the value(0-4) slots, where needed. (the imm command 'set obj' has been updated to do the same)
* 'config' has been reformatted and now includes pose, presence, and desc
*"pet" has been added to the necromancers, to retrieve the corpse of all pets at once(that actually leave a corpse). Eg. necro pet
* 'graffiti' skill added for spraying messages on top of room descs
*Added affected2 if check eg. If affected2 focus
* added hints describing 'pose' and 'presence'
*Added fast affect2 flag (works like the fast vehicle flag)
* cleaned up the 'commands' list, especially by hiding config commands
*Added 'quicken spell' (applies fast)


== Changes 1-20-2016 ==
For Mudlet:
New mob commands:
* pixel art graphics added to Chalk Zone, Lete River, Monstro Town, Faron
  mset          - See 'help set' for details
Woods, Sulfataska Mountain Range, Crysta, Moogle Cave, and Rocket Town
  oset          - This isn't actually new but more has been added to it, see 'help set'
* suppressFontResize, soundOn, and secondaryHeight settings persist better
  mforce        - Allows players to execute mob commands without the use of an event item. (ie mob mforce $n mob cast fireball)
* squelched the excessive 'INFO' messages that spawn on connection
  mob face name - Mobs change their name tags
- MTS


New Variables:
== Changes 3/2/24 ==
  $A            - Same as $o, without quotes around name tags
 
  $b            - Mob's remember target's race
* Blight and Osmosis drop HP and MP regen, respectively, to 0 instead of 25%
  $B            - Mob's remember target's level
* opening a door or object will attempt to unlock it first, if appropriate
  These have been added to 'help variable' (Thanks Odwofi!)
* scrolls no longer get used up if they fail due to bad syntax
* staffs no longer use charges if they fail due to bad syntax
* the HP/MP regen bonus from Wisdom is now modified by effects and room
characteristics. Expect better regen while sleeping and worse while hungry
* damage-over-time effects will now notify you when their damage awakens you
* fixed a potential memory leak in Skeleton Crew
* steal no longer gives weird messages when stealing random items or coins
* typing 'sl' now maps to 'sleep' instead of 'slam'
* bloodsucking moogles now gives the correct behavior
* Doom Reverb does the intended bonus damage on echomagic (thanks Benamas)
* the %l prompt variable no longer provides inaccurate days (thanks Benamas)
* "undo" during weapon selection no longer removes spierce from thieves
* Carsanborg now handles multiline inputs from Discord
* fixed a bug where invoking 'consider' via 'look' used the wrong target
* fixed a bug where whirlwind sometimes just wouldn't work
* fixed a color bleed bug
For Mudlet:
* pixel art graphics added to Lasacul, Truce Canyon, Guardia Fields, Cave of
Waterfalls, Douglas Island, Zigolis Swamp, Luon Highway, Saturn Valley, and
the tutorial area
* Mudlet has numpad navigation (2=north, 4=west, etc.)
* Mudlet has chat scroll shortcuts (Shift-PgUp, Shift-PgDn, Shift-Ctrl-Enter)
* fixed a bug where Mudlet wasn't auto-updating correctly
* tertiary panel art will automatically clear during combat
For builders:
* gedit no longer crashes the game (thanks Benamas)
* pixelartvnum added to medit, allowing override of a mob's pixel art
* display pixel art via mobprog, e.g. 'mob asset $n pixels 1000'
* change a mob's pixel art via mobprog, e.g. 'mob face pixels 1000'
- MTS


Various Changes:
== Change 2/11/24 ==
  Brief mode is (re?)enabled due to volume of requests lately
  Wildcasting has been changed to a toggle
  Wildcasting has been added to affects2
  Affects2 can be toggled with mob flag


* The vehicle summoned from the 'Phantom Motorcycle' skill is now considered an
'indoor' vehicle
-Lilly


== Changes 11-18-2015 ==
== Changes 2/2/24 ==
*Created a new extra field for objects: extra3
New extra3 flags:
  *exalted    - requires at least 1 remort to equip
  *heroic    - requires at least 5 remorts to equip
  *epic      - requires at least 10 remorts to equip
  *perishable - vanishes on logout, like key type items
 
*Created a new field for affects: affects2
New affects2 flags:
  *focus        - double mana regeneration
  *motivation  - slight movement regeneration
  *theatrical  - identical to the theatrics spell
  *frenzy      - identical to the frenzy spell
 
New spells:
  *nofail armor  - enchant armor without failure
  *nofail weapon - enchant weapon without failure


== Changes 10-18-2015 ==
* pixel art graphics have been added to Viorar, Suburbia, and Rabite Forest
Some of these have been in for awhile but here are some recent changes.
(see previous change note for details)
* bug fixed where closed containers couldn't be picked up without 'get all'
   
   
*Added the Bleed spell (intended for mob use)
- MTS
*Added the Vengeance Saber spell (applies empower to weapons)
 
*Added the Sap Saber spell (applies enfeeble to weapons)
== Truce has some graphics (11 Jan 2024) ==
*Added the Vorpal Saber spell (The name says it all)
 
*Added the Sharp Saber spell (You guessed it!)
First, use Mudlet.
*Added a [[Remort]] check to see incarnations, eg 'if remort $n >=1  - Has $n remorted?')
 
*Fixed the Grizzly Style so it no longer bleeds out bloodless mobs
Second, install the latest Cleft of Dimensions package. It should automatically
*Encore, scan, enchant armor and enchant weapon can no longer be made into a staff via staffify
update itself on login, but it's also available at
*Encore can no longer be made into a wand via wandify
https://cleftofdimensions.net/clients/cleftofdimensions.mpackage.
*Encore's skill cooldown has been increased
*Various sounds have been added throughout the code to accommodate the newest ptuna release


--Ozlynn
Third, type "pixelart" to toggle the pixel art setting on and off.


Fourth, look at NPCs in Truce!


== Changes 8-2-2014 ==
Viorar's next.
*fixed a bug with [[Wizards#Spells|Drain]].
*'Mysterious' flag now also hides weapon damage from Scan/examine/info.
*'key' type items properly disappear on lag-induced logouts.
*'mob cast' now accepts 'all' as a target -- weirdly.
*new item flag 'noecho' - suppresses 'soandso uses suchandsuch' etc on usable items (replaces now-unused ITEM_RUNIC).
*Wizen now works correctly from wands if you don't actually have the Wizen skill.
*so do Tranquility and Abomination.
*Death Coil heals more when Charged like it's supposed to.
*helpfiles added for Doom Reverb, Sonic Boom, Vitriol, Firebreath, Gastro Acid, Influenza, Skylight, Rippler, saikyo-ryu.


*new skills:
- MTS
**Rippler: swap status affects with target, always works on self or groupmates
**Influenza: long-duration status affect that cuts regen and even prevents sleeping
**saikyo-ryu style: expand Taunt repertoire and execute mana-damaging specials




== Changes 6-1-2013 ==
= 2023 Change Notes =
* Non-elemental [[Wizards]] now conjure acoustic elementals instead of eclipse elementals.
* [[Lockers]] now available for use in Truce and Viorar banks, and for purchase in player housing.
* [[Faron Woods]] is now linked north of [[Zigolis Swamp]]!


For Builders:
== Changes 13 Jun 23 ==
* New spells: Doom Reverb, Sonic Boom, Vitriol, Firebreath, Gastro Acid, Influenza, Skylight, Grease( Influenza and Grease are castable but have no effect yet).
- shield slam no longer removes your shield, but halves your shield block chance for a round or so after using
* New affect flag AFF_INFLUENZA replaces AFF_SLEEP -- will cause regen-damaging debuffs but doesn't do that yet.
- shield slam receives a damage bonus proportional to the amount of AC your shield grants
* Races list is prettier when remorting.
- retort can now be used without blocking first, but with quadruple lag time (16 beats vs 4)
* Fixed a few typoes in spell echos.
- lionhearted and brinksmanship should deliberately ignore any extra CURRENT hp from courage
* Enchant Weapon no longer strips affects from weapons.
- indomitable should ignore extra MAX hp from courage
- if practiced above 60%, endure will now automatically trigger upon lethal damage, but with triple the already-high cooldown
- since it makes saves useless, zeal now gives a physical damage bonus proportional to half your saves bonus when active


-Ben
- ninjas' flee bonus was incorrectly being given to merchants instead


-Bea


== Changes 5-4-2013 ==
== Changes 16 May 23 ==
* [[Final Weapon]] now has no weather at all (always 0/0 sky/wind).
- cider decreased from 8 to 6 thirst quenched
* 'Report Defense' now shows saves.
- ale increased from 10 to 12 proof
* No more buggy double output on prompt option %O
- sorry, Belfry now only allows one summoned flock at a time
- the Exit spell should no longer reveal room vnums
- legacy spell standardization:  Fire lag increased from 8 to 12, Fira/Thundara lag increased from 12 to 16, Thundaga lag increased from 12 to 24, Blizzaga lag reduced from 32 to 24
- fixed Skeleton Crew skeleton names
- day name in prompts should be correct now
- vampire priests receive their saber spells at the correct levels
- Encore will actually disallow stacking certain effects, instead of lying that it can't and doing it anyway


For Builders:
FOR BUILDERS:
* new mob act2 flag ACT_SHOPKEEPITEMS -- shopkeeper won't discard bought items from inventory over time.
- 'builders' command fixed (ignore the compile warning)
* new area exflag noweather -- entire area is disconnected from weather grid, always has 0/0 weather, weather command fails.
-Bea
* mobs can have Saves set per template - the ACT_MAGE flag still drops an extra -5 on top of this though.
* new mobprog command 'mob hit' -- mob executes an additional melee attack.
* replaced many many instances of 'mob goto self/mob kill $n' with 'mob hit $n'.
* Perma-haste on no longer raises mobs' Dexterity stat.
* Perma-Protect Good/Evil no longer improves a mob's saves by -1 each.


--Ben
Older changes have been archived

Revision as of 15:40, 29 April 2024

The Cleft of Dimensions is constantly being updated, poked, prodded, and tweaked. To keep everyone informed of the various changes, the Immortals semi-regularly post Change Notes in-game. This page will copy those notes as well.

2024 Change Notes

Changes 4/1/24

  • 'config' has been reformatted and now includes pose, presence, and desc
  • 'graffiti' skill added for spraying messages on top of room descs
  • added hints describing 'pose' and 'presence'
  • cleaned up the 'commands' list, especially by hiding config commands

For Mudlet:

  • pixel art graphics added to Chalk Zone, Lete River, Monstro Town, Faron

Woods, Sulfataska Mountain Range, Crysta, Moogle Cave, and Rocket Town

  • suppressFontResize, soundOn, and secondaryHeight settings persist better
  • squelched the excessive 'INFO' messages that spawn on connection

- MTS

Changes 3/2/24

  • Blight and Osmosis drop HP and MP regen, respectively, to 0 instead of 25%
  • opening a door or object will attempt to unlock it first, if appropriate
  • scrolls no longer get used up if they fail due to bad syntax
  • staffs no longer use charges if they fail due to bad syntax
  • the HP/MP regen bonus from Wisdom is now modified by effects and room

characteristics. Expect better regen while sleeping and worse while hungry

  • damage-over-time effects will now notify you when their damage awakens you
  • fixed a potential memory leak in Skeleton Crew
  • steal no longer gives weird messages when stealing random items or coins
  • typing 'sl' now maps to 'sleep' instead of 'slam'
  • bloodsucking moogles now gives the correct behavior
  • Doom Reverb does the intended bonus damage on echomagic (thanks Benamas)
  • the %l prompt variable no longer provides inaccurate days (thanks Benamas)
  • "undo" during weapon selection no longer removes spierce from thieves
  • Carsanborg now handles multiline inputs from Discord
  • fixed a bug where invoking 'consider' via 'look' used the wrong target
  • fixed a bug where whirlwind sometimes just wouldn't work
  • fixed a color bleed bug

For Mudlet:

  • pixel art graphics added to Lasacul, Truce Canyon, Guardia Fields, Cave of

Waterfalls, Douglas Island, Zigolis Swamp, Luon Highway, Saturn Valley, and the tutorial area

  • Mudlet has numpad navigation (2=north, 4=west, etc.)
  • Mudlet has chat scroll shortcuts (Shift-PgUp, Shift-PgDn, Shift-Ctrl-Enter)
  • fixed a bug where Mudlet wasn't auto-updating correctly
  • tertiary panel art will automatically clear during combat

For builders:

  • gedit no longer crashes the game (thanks Benamas)
  • pixelartvnum added to medit, allowing override of a mob's pixel art
  • display pixel art via mobprog, e.g. 'mob asset $n pixels 1000'
  • change a mob's pixel art via mobprog, e.g. 'mob face pixels 1000'

- MTS

Change 2/11/24

  • The vehicle summoned from the 'Phantom Motorcycle' skill is now considered an

'indoor' vehicle


-Lilly

Changes 2/2/24

  • pixel art graphics have been added to Viorar, Suburbia, and Rabite Forest

(see previous change note for details)

  • bug fixed where closed containers couldn't be picked up without 'get all'

- MTS

Truce has some graphics (11 Jan 2024)

First, use Mudlet.

Second, install the latest Cleft of Dimensions package. It should automatically update itself on login, but it's also available at https://cleftofdimensions.net/clients/cleftofdimensions.mpackage.

Third, type "pixelart" to toggle the pixel art setting on and off.

Fourth, look at NPCs in Truce!

Viorar's next.

- MTS


2023 Change Notes

Changes 13 Jun 23

- shield slam no longer removes your shield, but halves your shield block chance for a round or so after using - shield slam receives a damage bonus proportional to the amount of AC your shield grants - retort can now be used without blocking first, but with quadruple lag time (16 beats vs 4) - lionhearted and brinksmanship should deliberately ignore any extra CURRENT hp from courage - indomitable should ignore extra MAX hp from courage - if practiced above 60%, endure will now automatically trigger upon lethal damage, but with triple the already-high cooldown - since it makes saves useless, zeal now gives a physical damage bonus proportional to half your saves bonus when active

- ninjas' flee bonus was incorrectly being given to merchants instead

-Bea

Changes 16 May 23

- cider decreased from 8 to 6 thirst quenched - ale increased from 10 to 12 proof - sorry, Belfry now only allows one summoned flock at a time - the Exit spell should no longer reveal room vnums - legacy spell standardization: Fire lag increased from 8 to 12, Fira/Thundara lag increased from 12 to 16, Thundaga lag increased from 12 to 24, Blizzaga lag reduced from 32 to 24 - fixed Skeleton Crew skeleton names - day name in prompts should be correct now - vampire priests receive their saber spells at the correct levels - Encore will actually disallow stacking certain effects, instead of lying that it can't and doing it anyway

FOR BUILDERS: - 'builders' command fixed (ignore the compile warning) -Bea

Older changes have been archived