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(Added changes 12-27/29/30-2017)
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This page will copy those notes as well.
This page will copy those notes as well.


== Changes 12-30-2017 ==
= 2024 Change Notes =
*Jutsu's lag time reduced from 20 to 12
*Fumes now applies Poison instead of Fear -- rev up those Leeches
*Ninjas get the Fear spell at level 45
*Merchants now get Firebreath instead of Heat Metal at level 50
*Gptoss is about half the cost to use but does the same damage
*Dual Wield now functions correctly/at all when you have 2x/3x-cut
*fixed that rogue . when paralyzed
*converting gold to silver in banks is now free (but who does this)
*'report offense' shows magroll now


== Changes 12-29-2017 ==
== Changes 4/1/24 ==
*Magroll is now percentage-based: 1 magroll is now equivalent to 1% more damage when casting a spell that deals damage.  Builders, keep this in mind going forward when/if adding Magroll to items!  Healing is also slated to be affected
by this as well, but is not yet.


== Changes 12-27-2017 ==
* 'config' has been reformatted and now includes pose, presence, and desc
* "MAGROLL" is a thing now. It applies a flat damage bonus to most spells and damaging affects. There will be some exceptions (base Summoner spells), and there will be some instances where magroll has an exaggerated effect (multi- hit spells like Rainbow). Some builds will be better, some won't be affected, but none should take a nerf from this. Regardless, we're in uncharted territory!
* 'graffiti' skill added for spraying messages on top of room descs
* Characters receive a bonus to Magroll similar to how Strength affects Damroll in practice, this is going to be about... 5 magroll for most casters
* added hints describing 'pose' and 'presence'
* Builders can put Magroll on mobs and items (replaced previously nonfunctional bonus to saves vs paralysis?) -- use this sparingly, as you did damroll!!!
* cleaned up the 'commands' list, especially by hiding config commands
* Bleeding damage now caps at level*3 per round so megabosses don't drain dry for thousands of damage per round
* Enchant Weapon's effect with Damroll has been readjusted up to 15%. More tweaking possible pending smoothing out Magroll.


== Changes 12-23-2017 ==
For Mudlet:
* any potential mob with vnum 3708 will be able to attack now (weird stock bug)
* pixel art graphics added to Chalk Zone, Lete River, Monstro Town, Faron
* many abilities no longer penetrate the Shell affect
Woods, Sulfataska Mountain Range, Crysta, Moogle Cave, and Rocket Town
* 'rod' and 'event' type items will display their current cooldown time when Scan'd/examine'd
* suppressFontResize, soundOn, and secondaryHeight settings persist better
* enchanted weapons were having their damage bonus DOUBLED -- this has been corrected from 20% extra damroll per enchant to 10%
* squelched the excessive 'INFO' messages that spawn on connection
** this seems like a nerf but check out the helpfile -- it was only SUPPOSED to be 5%
* giga drain's mp cost cut by 1/3
- MTS
* vampires only regenerate 1hp/pulse while exposed to sunlight
* plus other changes I've forgotten!


== Changes 3/2/24 ==


== Changes 6-15-2017 ==
* Blight and Osmosis drop HP and MP regen, respectively, to 0 instead of 25%
UPDATES:
* opening a door or object will attempt to unlock it first, if appropriate
*Pip will refresh his inventory every day even when players are away.
* scrolls no longer get used up if they fail due to bad syntax
*Flameshe and the pumpkinhead butler will now not accept items (for now)
* staffs no longer use charges if they fail due to bad syntax
*Electrical barrier seems to be working correctly.
* the HP/MP regen bonus from Wisdom is now modified by effects and room
*Aisu's door is two-way.
characteristics. Expect better regen while sleeping and worse while hungry
*El Nido quest list fixed
* damage-over-time effects will now notify you when their damage awakens you
*Vehicle loss in quest rooms: There isn't really a good solution that doesn't involve revamping how vehicles work.
* fixed a potential memory leak in Skeleton Crew
*Kiki responds to Elazul when appropriate.
* steal no longer gives weird messages when stealing random items or coins
*The certain Gypsy Camp quest has the appropriate story prerequisites now.
* typing 'sl' now maps to 'sleep' instead of 'slam'
* bloodsucking moogles now gives the correct behavior
* Doom Reverb does the intended bonus damage on echomagic (thanks Benamas)
* the %l prompt variable no longer provides inaccurate days (thanks Benamas)
* "undo" during weapon selection no longer removes spierce from thieves
* Carsanborg now handles multiline inputs from Discord
* fixed a bug where invoking 'consider' via 'look' used the wrong target
* fixed a bug where whirlwind sometimes just wouldn't work
* fixed a color bleed bug
For Mudlet:
* pixel art graphics added to Lasacul, Truce Canyon, Guardia Fields, Cave of
Waterfalls, Douglas Island, Zigolis Swamp, Luon Highway, Saturn Valley, and
the tutorial area
* Mudlet has numpad navigation (2=north, 4=west, etc.)
* Mudlet has chat scroll shortcuts (Shift-PgUp, Shift-PgDn, Shift-Ctrl-Enter)
* fixed a bug where Mudlet wasn't auto-updating correctly
* tertiary panel art will automatically clear during combat
For builders:
* gedit no longer crashes the game (thanks Benamas)
* pixelartvnum added to medit, allowing override of a mob's pixel art
* display pixel art via mobprog, e.g. 'mob asset $n pixels 1000'
* change a mob's pixel art via mobprog, e.g. 'mob face pixels 1000'
- MTS


== Change 2/11/24 ==


== Changes 6-04-2017 ==
* The vehicle summoned from the 'Phantom Motorcycle' skill is now considered an
* added 'glance' command to show only room name, exits, and contents when 'brief' is on
'indoor' vehicle
* re-added 'exits' command -- beware of fake room names (re: mobprog trickery)
* re-added 'resistances' command -- shows a short version when 'brief' mode is on
* fixed a problem involving mobs with vampirism and the haunt affect which probably broke a bunch of other things too
-Lilly


for builders:
== Changes 2/2/24 ==
* new exit flag 'nomob'


for me:
* pixel art graphics have been added to Viorar, Suburbia, and Rabite Forest
* cleared various compile warnings
(see previous change note for details)
* prototype "who's online" webpage cod.mudmagic.com/who.htm -- for now, only updates when a staff member types 'who2'
* bug fixed where closed containers couldn't be picked up without 'get all'
- MTS


--Ben
== Truce has some graphics (11 Jan 2024) ==


== Changes 3-29-2016 ==
First, use Mudlet.
Various other changes have went in, but here are the highlights:


*oset is finished off with using flag names (vs their numerical value) in the value(0-4) slots, where needed. (the imm command 'set obj' has been updated to do the same)
Second, install the latest Cleft of Dimensions package. It should automatically
*"pet" has been added to the necromancers, to retrieve the corpse of all pets at once(that actually leave a corpse). Eg. necro pet
update itself on login, but it's also available at
*Added affected2 if check eg. If affected2 focus
https://cleftofdimensions.net/clients/cleftofdimensions.mpackage.
*Added fast affect2 flag (works like the fast vehicle flag)
*Added 'quicken spell' (applies fast)


== Changes 1-20-2016 ==
Third, type "pixelart" to toggle the pixel art setting on and off.
New mob commands:
  mset          - See 'help set' for details
  oset          - This isn't actually new but more has been added to it, see 'help set'
  mforce        - Allows players to execute mob commands without the use of an event item. (ie mob mforce $n mob cast fireball)
  mob face name - Mobs change their name tags


New Variables:
Fourth, look at NPCs in Truce!
  $A            - Same as $o, without quotes around name tags
  $b            - Mob's remember target's race
  $B            - Mob's remember target's level
  These have been added to 'help variable' (Thanks Odwofi!)


Various Changes:
Viorar's next.
  Brief mode is (re?)enabled due to volume of requests lately
  Wildcasting has been changed to a toggle
  Wildcasting has been added to affects2
  Affects2 can be toggled with mob flag


- MTS


== Changes 11-18-2015 ==
*Created a new extra field for objects: extra3
New extra3 flags:
  *exalted    - requires at least 1 remort to equip
  *heroic    - requires at least 5 remorts to equip
  *epic      - requires at least 10 remorts to equip
  *perishable - vanishes on logout, like key type items
 
*Created a new field for affects: affects2
New affects2 flags:
  *focus        - double mana regeneration
  *motivation  - slight movement regeneration
  *theatrical  - identical to the theatrics spell
  *frenzy      - identical to the frenzy spell
 
New spells:
  *nofail armor  - enchant armor without failure
  *nofail weapon - enchant weapon without failure


== Changes 10-18-2015 ==
= 2023 Change Notes =
Some of these have been in for awhile but here are some recent changes.
 
== Changes 13 Jun 23 ==
*Added the Bleed spell (intended for mob use)
- shield slam no longer removes your shield, but halves your shield block chance for a round or so after using
*Added the Vengeance Saber spell (applies empower to weapons)
- shield slam receives a damage bonus proportional to the amount of AC your shield grants
*Added the Sap Saber spell (applies enfeeble to weapons)
- retort can now be used without blocking first, but with quadruple lag time (16 beats vs 4)
*Added the Vorpal Saber spell (The name says it all)
- lionhearted and brinksmanship should deliberately ignore any extra CURRENT hp from courage
*Added the Sharp Saber spell (You guessed it!)
- indomitable should ignore extra MAX hp from courage
*Added a [[Remort]] check to see incarnations, eg 'if remort $n >=- Has $n remorted?')
- if practiced above 60%, endure will now automatically trigger upon lethal damage, but with triple the already-high cooldown
*Fixed the Grizzly Style so it no longer bleeds out bloodless mobs
- since it makes saves useless, zeal now gives a physical damage bonus proportional to half your saves bonus when active
*Encore, scan, enchant armor and enchant weapon can no longer be made into a staff via staffify
 
*Encore can no longer be made into a wand via wandify
- ninjas' flee bonus was incorrectly being given to merchants instead
*Encore's skill cooldown has been increased
 
*Various sounds have been added throughout the code to accommodate the newest ptuna release
-Bea
 
== Changes 16 May 23 ==
- cider decreased from 8 to 6 thirst quenched
- ale increased from 10 to 12 proof
- sorry, Belfry now only allows one summoned flock at a time
- the Exit spell should no longer reveal room vnums
- legacy spell standardization:  Fire lag increased from 8 to 12, Fira/Thundara lag increased from 12 to 16, Thundaga lag increased from 12 to 24, Blizzaga lag reduced from 32 to 24
- fixed Skeleton Crew skeleton names
- day name in prompts should be correct now
- vampire priests receive their saber spells at the correct levels
- Encore will actually disallow stacking certain effects, instead of lying that it can't and doing it anyway
 
FOR BUILDERS:
- 'builders' command fixed (ignore the compile warning)
-Bea


--Ozlynn
Older changes have been archived

Revision as of 15:40, 29 April 2024

The Cleft of Dimensions is constantly being updated, poked, prodded, and tweaked. To keep everyone informed of the various changes, the Immortals semi-regularly post Change Notes in-game. This page will copy those notes as well.

2024 Change Notes

Changes 4/1/24

  • 'config' has been reformatted and now includes pose, presence, and desc
  • 'graffiti' skill added for spraying messages on top of room descs
  • added hints describing 'pose' and 'presence'
  • cleaned up the 'commands' list, especially by hiding config commands

For Mudlet:

  • pixel art graphics added to Chalk Zone, Lete River, Monstro Town, Faron

Woods, Sulfataska Mountain Range, Crysta, Moogle Cave, and Rocket Town

  • suppressFontResize, soundOn, and secondaryHeight settings persist better
  • squelched the excessive 'INFO' messages that spawn on connection

- MTS

Changes 3/2/24

  • Blight and Osmosis drop HP and MP regen, respectively, to 0 instead of 25%
  • opening a door or object will attempt to unlock it first, if appropriate
  • scrolls no longer get used up if they fail due to bad syntax
  • staffs no longer use charges if they fail due to bad syntax
  • the HP/MP regen bonus from Wisdom is now modified by effects and room

characteristics. Expect better regen while sleeping and worse while hungry

  • damage-over-time effects will now notify you when their damage awakens you
  • fixed a potential memory leak in Skeleton Crew
  • steal no longer gives weird messages when stealing random items or coins
  • typing 'sl' now maps to 'sleep' instead of 'slam'
  • bloodsucking moogles now gives the correct behavior
  • Doom Reverb does the intended bonus damage on echomagic (thanks Benamas)
  • the %l prompt variable no longer provides inaccurate days (thanks Benamas)
  • "undo" during weapon selection no longer removes spierce from thieves
  • Carsanborg now handles multiline inputs from Discord
  • fixed a bug where invoking 'consider' via 'look' used the wrong target
  • fixed a bug where whirlwind sometimes just wouldn't work
  • fixed a color bleed bug

For Mudlet:

  • pixel art graphics added to Lasacul, Truce Canyon, Guardia Fields, Cave of

Waterfalls, Douglas Island, Zigolis Swamp, Luon Highway, Saturn Valley, and the tutorial area

  • Mudlet has numpad navigation (2=north, 4=west, etc.)
  • Mudlet has chat scroll shortcuts (Shift-PgUp, Shift-PgDn, Shift-Ctrl-Enter)
  • fixed a bug where Mudlet wasn't auto-updating correctly
  • tertiary panel art will automatically clear during combat

For builders:

  • gedit no longer crashes the game (thanks Benamas)
  • pixelartvnum added to medit, allowing override of a mob's pixel art
  • display pixel art via mobprog, e.g. 'mob asset $n pixels 1000'
  • change a mob's pixel art via mobprog, e.g. 'mob face pixels 1000'

- MTS

Change 2/11/24

  • The vehicle summoned from the 'Phantom Motorcycle' skill is now considered an

'indoor' vehicle


-Lilly

Changes 2/2/24

  • pixel art graphics have been added to Viorar, Suburbia, and Rabite Forest

(see previous change note for details)

  • bug fixed where closed containers couldn't be picked up without 'get all'

- MTS

Truce has some graphics (11 Jan 2024)

First, use Mudlet.

Second, install the latest Cleft of Dimensions package. It should automatically update itself on login, but it's also available at https://cleftofdimensions.net/clients/cleftofdimensions.mpackage.

Third, type "pixelart" to toggle the pixel art setting on and off.

Fourth, look at NPCs in Truce!

Viorar's next.

- MTS


2023 Change Notes

Changes 13 Jun 23

- shield slam no longer removes your shield, but halves your shield block chance for a round or so after using - shield slam receives a damage bonus proportional to the amount of AC your shield grants - retort can now be used without blocking first, but with quadruple lag time (16 beats vs 4) - lionhearted and brinksmanship should deliberately ignore any extra CURRENT hp from courage - indomitable should ignore extra MAX hp from courage - if practiced above 60%, endure will now automatically trigger upon lethal damage, but with triple the already-high cooldown - since it makes saves useless, zeal now gives a physical damage bonus proportional to half your saves bonus when active

- ninjas' flee bonus was incorrectly being given to merchants instead

-Bea

Changes 16 May 23

- cider decreased from 8 to 6 thirst quenched - ale increased from 10 to 12 proof - sorry, Belfry now only allows one summoned flock at a time - the Exit spell should no longer reveal room vnums - legacy spell standardization: Fire lag increased from 8 to 12, Fira/Thundara lag increased from 12 to 16, Thundaga lag increased from 12 to 24, Blizzaga lag reduced from 32 to 24 - fixed Skeleton Crew skeleton names - day name in prompts should be correct now - vampire priests receive their saber spells at the correct levels - Encore will actually disallow stacking certain effects, instead of lying that it can't and doing it anyway

FOR BUILDERS: - 'builders' command fixed (ignore the compile warning) -Bea

Older changes have been archived