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| | = 2024 Change Notes = |
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| == Area Changes 9-27-2018 == | | == Changes 4/1/24 == |
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| NEW AREAS
| | * 'config' has been reformatted and now includes pose, presence, and desc |
| *Jam Wasteland is now available. Has some pre-requisites - alchemy related! | | * 'graffiti' skill added for spraying messages on top of room descs |
| *The Feymarch is now available, linked (for now) at the end of the Mist Cave.
| | * added hints describing 'pose' and 'presence' |
|
| | * cleaned up the 'commands' list, especially by hiding config commands |
| NEW WORLD FEATURES
| |
| *There are now secret treasure spots (referred to sometimes as "hidey holes") all around the Cleft. Be on the lookout for a weird, old guy in various Cleft cities for more information.
| |
| *See chobins and palicos getting drunk together at the Rat Cantina, located in the ocean somewhere. Maybe a friendly merchant will let you ride their ship there! If not, maybe you can bother a not-so-friendly merchant until they give in.
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| *There is now a publically available Mana Treant. It has some interesting "features", see note regarding it for more information.
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| TWEAKS/CHANGES
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| *Booster Tower has been given a face lift, remort-only fight, minor tweaks, new drops, fixes, and new quests.
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| == Changes 9-4-2018 ==
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| STAT UPDATES!
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| -------------
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| *DEX:
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| If >= 25, chance for a movement to cost 1/2 MV, and to avoid being Disarmed.
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| If <= 9, chance for a movement to cost 1.5x MV.
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| Higher Dex scores now also increase MV regeneration.
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| *WIS: | |
| If >= 25, when using a Rod item there is a chance based on INT for halved cooldown or halved lag.
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| If <= 9, there is a chance based on INT to increase Rod-used cooldown by 25%.
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| If >= 25, when using a Wand or Staff item there is a chance based on INT to withhold using a charge, or boost the spell's effectiveness by 1.5x.
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| If <= 9, there is a chance to weaken the Wand/Staff's effectiveness by 25%
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| *INT:
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| Higher Int now positively affects Mana regeneration and negatively affects cast failure.
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| If >= 25, there is a chance based on WIS to gain spell damage bonuses.
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| If <= 8, there is a chance to accidentally perform drunk speech.
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| If >= 25, there is a chance based on WIS that Scrolls will have halved lag or doublecast one of the spells.
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| If >= 40, there is a chance to doublecast two spells on the scroll.
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| If <= 9, there is a chance to fail one of the spells on a scroll or lose 25% of the spell's effectiveness/power.
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| *New Gender Types: 'They (Plural)' and 'Spivak (e/em)' | |
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| *New Spell: Reraise - Instantly revives the caster and restores them completely (EXP penalty for dying is still applied, though!) | |
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| *'Idle Hands' spell has been adjusted, now giving Level/2 increases to both Weight and Item capacity, maxing out at +50/+50 at Lv100.
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| *'Enchant' spell has been renamed 'Enchantment'.
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| FOR BUILDERS
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| ------------
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| *Mob Variable Additions: 'sex' ifcheck now can use '5' for the Spivak gender (E.g. 'if sex $i == 5')
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| | | For Mudlet: |
| == Area Changes 5-1-2018 ==
| | * pixel art graphics added to Chalk Zone, Lete River, Monstro Town, Faron |
| *Kakariko Village is accessible | | Woods, Sulfataska Mountain Range, Crysta, Moogle Cave, and Rocket Town |
| *The Pillars of Nosgoth are accessible
| | * suppressFontResize, soundOn, and secondaryHeight settings persist better |
| *The Ancient Library is accessible
| | * squelched the excessive 'INFO' messages that spawn on connection |
| *Viorar has some updates to descriptions and interactions
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| *Chocobo Forest has updated descriptions, item drops and spawn rates | |
| *The world around the town of Todo has been expanded | |
| *You now receive a class-specific reward for completing Truce's community service
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| *It's easier to get back the "mysterious map" item
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| *Oopsie Dayzees have joined the Dayzee Family
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| | | |
| *For Builders:
| | - MTS |
| *Fishing, Phone, Bomb Database added to the immortal hub
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| *Bambino Bombs have universal directional triggers
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| | == Changes 3/2/24 == |
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| == Changes 4-19-2018 ==
| | * Blight and Osmosis drop HP and MP regen, respectively, to 0 instead of 25% |
| FOR BUILDERS:
| | * opening a door or object will attempt to unlock it first, if appropriate |
| | * scrolls no longer get used up if they fail due to bad syntax |
| | * staffs no longer use charges if they fail due to bad syntax |
| | * the HP/MP regen bonus from Wisdom is now modified by effects and room |
| | characteristics. Expect better regen while sleeping and worse while hungry |
| | * damage-over-time effects will now notify you when their damage awakens you |
| | * fixed a potential memory leak in Skeleton Crew |
| | * steal no longer gives weird messages when stealing random items or coins |
| | * typing 'sl' now maps to 'sleep' instead of 'slam' |
| | * bloodsucking moogles now gives the correct behavior |
| | * Doom Reverb does the intended bonus damage on echomagic (thanks Benamas) |
| | * the %l prompt variable no longer provides inaccurate days (thanks Benamas) |
| | * "undo" during weapon selection no longer removes spierce from thieves |
| | * Carsanborg now handles multiline inputs from Discord |
| | * fixed a bug where invoking 'consider' via 'look' used the wrong target |
| | * fixed a bug where whirlwind sometimes just wouldn't work |
| | * fixed a color bleed bug |
| | | |
| *New mob command: 'Addlag' (Adds lag to a player, disallowing them any activity until it wears off)
| | For Mudlet: |
| | | * pixel art graphics added to Lasacul, Truce Canyon, Guardia Fields, Cave of |
| | | Waterfalls, Douglas Island, Zigolis Swamp, Luon Highway, Saturn Valley, and |
| == Changes 4-16-2018 ==
| | the tutorial area |
| *Some fixes for cross-room battle issues | | * Mudlet has numpad navigation (2=north, 4=west, etc.) |
| *Players and mobs can no longer flee while grappled
| | * Mudlet has chat scroll shortcuts (Shift-PgUp, Shift-PgDn, Shift-Ctrl-Enter) |
| *Items with the 'Melt_Drop' flag can now be stolen
| | * fixed a bug where Mudlet wasn't auto-updating correctly |
| *Items now have custom disintegration (when Condition reaches 0 through Decay) messages based in item's innate
| | * tertiary panel art will automatically clear during combat |
| *Various skills will now enjoy damroll bonuses applied to their damage calculations
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| *'Crash' is less random, does a bit more damage and also boosts the damage and lessens the damage variance depending on the 'Capacity' amount of the vehicle
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| *Spells with mob-moving effects (eg, Gravity Well) no longer require the mob to have Mov for the effect to function
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| *Dispel now has more effects that it can remove
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| *Esuna now has more ailments that it can remove
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| *'Charge' affects more Geomancer spells than before
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| *'Judgment' now does Holy/Negative damage based on alignment (instead of Light/Dark)
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| *Knight spells that have damage dependant on alignment have been updated with specific pairings (light/dark and holy/negative)
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| *'Encore' no longer affects Dodge, Parry or Shield Block
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| *New Spell: Debilitate (Lowers a target's level, prevents experience gain while in effect)
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| *New Spell: Enchant (Enchant Weapon & Enchant Armor rolled into one spell, affects both types)
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| *New skill: Ceremony (Toggled, forced resting position, autoattack off, sacrifice things for bonus mana and slightly adjusts alignment if sacrificing evil or blessed items)
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| *Merchants no longer get Enchant Weapon or Enchant Armor, replaced with 'Enchant'
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| *Magroll scaling is officially in place: Each point is 1% bonus effectiveness up to 20, and after 20 it scales to more-or-less needing 2 points for every 1% efficiency (with slight variance here and there)
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| *Remort Tokens are in the process of undergoing an upgrade; eventually, they will be automated and allow a player to auto-remort themselves, including the coverage of remort cost
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| *Various readout changes to give the Cleft's damtypes, elements and overall display a more consistent appearance
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| FOR BUILDERS
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| *Oset'ing an item with the Decay flag and Oset'ing condition to 0 will cause an item to disintegrate immediately | |
| *New ifchecks: Objcost, objweight, objextra, objextra2, and objextra3
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| *Ageatii has a new (or fixed, anyway) custom message when using the 'slay' command
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| == Changes 3-22/3-23-2018 ==
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| *Cure has a slightly lower rate of healing than before
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| *Cure's mana cost has been lowered from 10 to 8
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| *Charge will now function with Vitalize
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| *A few spells have been excluded from the Metronome list
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| *Ninjas can now hide better, generally, and even more so in dark rooms
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| *Ninjas now know when they have or have not become hidden.
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| *Ninjas now sneak more successfully in dark rooms or while hidden, even more so when both conditions are met
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| *Ninjas now know when they have or have not started sneaking
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| *New spell: Debilitate (WORK IN PROGRESS)
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| *Wording: 'Exotic' has replaced 'Magic' in a few areas | |
| *The room affects, sandstorm and flurry, should not do damage if you're resistant to their respective elements.
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| *Alias max has been increased to 32.
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| For Builders:
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| *Added a move if check
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| **mvchk 'if mvchk $i >= 50'
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| *Added object condition check
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| **objcond 'if objcond >= 20'
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| *Added condition as an oset field
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| **'mob oset $o condition -20' Adjust current condition by -20
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| *Added brief mode check
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| **isbrief 'if isbrief $n'
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| *Oset usage is now limited to the actor's inventory and in the current room the actor is standing in.
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| **Note: If you need to get around this and manipulate an object in another mob/player inventory, use force and mforce.
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| == Changes 3-8/3-10-2018 ==
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| *Jumi and Matango now have independent, separate health regeneration rates that is not the 'Regen' affect (and thus no longer have the latter in constant effect).
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| *CON and WIS now add a slight regeneration bonus to HP and Mana, respectively. This is especially noticeable in conditions that are not ideal. | |
| *'Psyke Up' and 'Psyke Down' spells added, effects are equivalent to their 'Attack Up' and 'Attack Down' counterparts except that it influences Magroll instead of Damroll.
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| *BUILDERS: Please be careful with using Psyke Down for now, as negative Magroll will prevent both players and mobs from dealing ANY spell damage! | |
| *'Enchant Armor' no longer increases the target item's level by 1.
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| *Priests now receive slightly more mana when sacrificing gold coins.
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| *Choke and Powersurge now work with counterspell.
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| *Wisdom helps with failure to cast spells
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| *Magroll has been fleshed out for player usage and works as intended.
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| *Wall change can be charged to better penetrate saves.
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| *Enchant spell has been added, which combines both enchant armor and enchant weapon
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| *enchanting with the new enchant spell has slight chance to add -1 saves or +1 hitroll to armor or weapons, respectively.
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| *higher wisdom increases those odds even more.
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| *psyke down has been adjusted to be more likely to bypass saves.
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| *armor golems are no longer affected by slow naturally.
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| *various read out changes, most importantly, lockers and containers.
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| For builders: | | For builders: |
| *mob award exp works in flat value. Use 'mob award $n exp 1234 noscale' | | * gedit no longer crashes the game (thanks Benamas) |
| *mob preitle is a command. for safety reasons, its usage is 'mob mforce $n mob pretitle self lolmypretitle ' to remove pretitles, just use {x. | | * pixelartvnum added to medit, allowing override of a mob's pixel art |
| *mobs currently are locked out of magroll.
| | * display pixel art via mobprog, e.g. 'mob asset $n pixels 1000' |
| | * change a mob's pixel art via mobprog, e.g. 'mob face pixels 1000' |
| | |
| | - MTS |
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| | == Change 2/11/24 == |
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| == Changes 3-2-2018 ==
| | * The vehicle summoned from the 'Phantom Motorcycle' skill is now considered an |
| *[[Cynbel_Sea|Cynbel Sea]] is now linked!
| | 'indoor' vehicle |
| *The following areas have been removed from the "areas" command list: Magmoor Caverns, River City, Zanarkand, Magitek Factory. | | |
| *MiniMedals have been added to: Gold City, Gobi's Valley, Frosty Forest, Tonoe, Jungle of Illusion, Goreomemu Swamp.
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| *Level locks have been removed from: Orbonne Monastery, Guardia Castle, Dr Wily's Lab, Leires.
| | -Lilly |
| *Item re-balances: Mana Spirit Statues, Mirror Shield, Silver Gauntlets.
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| *Mob re-balances: Myrkur Necromancer, Great Rabite, Mushroomized Parasect, Angel Tower Spectre.
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| *Pandora's Clothes in Truce are re-categorized as 'jewelry' type.
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| *You have more time to complete Norstein Bekkler's light game in Truce.
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| | == Changes 2/2/24 == |
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| == Changes 2-19-2018 ==
| | * pixel art graphics have been added to Viorar, Suburbia, and Rabite Forest |
| *Stealing an item you can't carry no longer hecks up the item's location. | | (see previous change note for details) |
| *gptoss' damage is now a natural logarithm instead of base10... look forward to dealing more damage with it!
| | * bug fixed where closed containers couldn't be picked up without 'get all' |
| *Fling shouldn't cast weapons into the void or other mobs' inventories.
| | |
| | - MTS |
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| == Changes 1-26-2018 == | | == Truce has some graphics (11 Jan 2024) == |
| *[[Sunsnug_Isle|Sunsnug Isle]] is now accessible
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| *Mist Cave is accessible as an expansion to Magicant
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| *[[Hu_Lao_Pass|Hu Lao Gate]] is now accessible
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| *An alternate unlockable path is available to get to the northern areas of Guardia.
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| *Non-Saturn Valley ATMs no longer require ATM cards.
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| *The potion seed pots (Crysta & Viorar) have been removed
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| *Effects have been added to the remaining existing potion seeds that enemies drop
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| *The speech in Lu Bu Feng Xian's delivery call is toned down
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| *The reward for collecting all the Chaos Emeralds is improved
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| *Asina on Joel Island more directly gives out quest initiation hints
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| *Bugfix where Moon Saber was not being rewarded
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| | First, use Mudlet. |
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| == Changes 1-10-2018 ==
| | Second, install the latest Cleft of Dimensions package. It should automatically |
| *doubled the internal SPL_SPRD variable, which should reduce the variability of spell damage somewhat.
| | update itself on login, but it's also available at |
| *those NPCs you thought were healers.... aren't anymore. see selan and company for uncursing and IDing stuff now.
| | https://cleftofdimensions.net/clients/cleftofdimensions.mpackage. |
| *http://cod.mudmagic.com/who.php which conveniently updates whenever anyone who's not a staff member types 'who'.
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| * 'report skills' -- for ordering your pet reveal its innate combat skills.
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| *the 'cactus stool' made by a level 0 Mokuton no longer WORSENS regeneration.
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| *Frost Saber now has a chance to apply a short-duration Slow.
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| *Players and mobs warcry'ing at themselves have a better echo now.
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| for builders:
| | Third, type "pixelart" to toggle the pixel art setting on and off. |
| *mobs and objects no longer have a 'material'
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| *shopkeepers now *clone* objects when selling them, instead of making new ones.
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| **this means infinite 'inventory' objects can be modified or restrung while still in the keeper's inventory, and the changes will now propagate to the bought copy.
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| *plus some other changes i probably forgot
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| -Benamas
| | Fourth, look at NPCs in Truce! |
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| | Viorar's next. |
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| == Changes 12-30-2017 ==
| | - MTS |
| *Jutsu's lag time reduced from 20 to 12
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| *Fumes now applies Poison instead of Fear -- rev up those Leeches
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| *Ninjas get the Fear spell at level 45
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| *Merchants now get Firebreath instead of Heat Metal at level 50
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| *Gptoss is about half the cost to use but does the same damage
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| *Dual Wield now functions correctly/at all when you have 2x/3x-cut
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| *fixed that rogue . when paralyzed
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| *converting gold to silver in banks is now free (but who does this)
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| *'report offense' shows magroll now
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| == Changes 12-29-2017 ==
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| *Magroll is now percentage-based: 1 magroll is now equivalent to 1% more damage when casting a spell that deals damage. Builders, keep this in mind going forward when/if adding Magroll to items! Healing is also slated to be affected by this as well, but is not yet.
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| == Changes 12-27-2017 == | | = 2023 Change Notes = |
| * "MAGROLL" is a thing now. It applies a flat damage bonus to most spells and damaging affects. There will be some exceptions (base Summoner spells), and there will be some instances where magroll has an exaggerated effect (multi- hit spells like Rainbow). Some builds will be better, some won't be affected, but none should take a nerf from this. Regardless, we're in uncharted territory!
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| * Characters receive a bonus to Magroll similar to how Strength affects Damroll in practice, this is going to be about... 5 magroll for most casters
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| * Builders can put Magroll on mobs and items (replaced previously nonfunctional bonus to saves vs paralysis?) -- use this sparingly, as you did damroll!!!
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| * Bleeding damage now caps at level*3 per round so megabosses don't drain dry for thousands of damage per round
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| * Enchant Weapon's effect with Damroll has been readjusted up to 15%. More tweaking possible pending smoothing out Magroll.
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| == Changes 12-23-2017 == | | == Changes 13 Jun 23 == |
| * any potential mob with vnum 3708 will be able to attack now (weird stock bug)
| | - shield slam no longer removes your shield, but halves your shield block chance for a round or so after using |
| * many abilities no longer penetrate the Shell affect
| | - shield slam receives a damage bonus proportional to the amount of AC your shield grants |
| * 'rod' and 'event' type items will display their current cooldown time when Scan'd/examine'd
| | - retort can now be used without blocking first, but with quadruple lag time (16 beats vs 4) |
| * enchanted weapons were having their damage bonus DOUBLED -- this has been corrected from 20% extra damroll per enchant to 10%
| | - lionhearted and brinksmanship should deliberately ignore any extra CURRENT hp from courage |
| ** this seems like a nerf but check out the helpfile -- it was only SUPPOSED to be 5%
| | - indomitable should ignore extra MAX hp from courage |
| * giga drain's mp cost cut by 1/3
| | - if practiced above 60%, endure will now automatically trigger upon lethal damage, but with triple the already-high cooldown |
| * vampires only regenerate 1hp/pulse while exposed to sunlight
| | - since it makes saves useless, zeal now gives a physical damage bonus proportional to half your saves bonus when active |
| * plus other changes I've forgotten!
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| | - ninjas' flee bonus was incorrectly being given to merchants instead |
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| == Changes 6-15-2017 ==
| | -Bea |
| UPDATES:
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| *Pip will refresh his inventory every day even when players are away.
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| *Flameshe and the pumpkinhead butler will now not accept items (for now)
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| *Electrical barrier seems to be working correctly.
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| *Aisu's door is two-way.
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| *El Nido quest list fixed
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| *Vehicle loss in quest rooms: There isn't really a good solution that doesn't involve revamping how vehicles work.
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| *Kiki responds to Elazul when appropriate.
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| *The certain Gypsy Camp quest has the appropriate story prerequisites now.
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| | == Changes 16 May 23 == |
| | - cider decreased from 8 to 6 thirst quenched |
| | - ale increased from 10 to 12 proof |
| | - sorry, Belfry now only allows one summoned flock at a time |
| | - the Exit spell should no longer reveal room vnums |
| | - legacy spell standardization: Fire lag increased from 8 to 12, Fira/Thundara lag increased from 12 to 16, Thundaga lag increased from 12 to 24, Blizzaga lag reduced from 32 to 24 |
| | - fixed Skeleton Crew skeleton names |
| | - day name in prompts should be correct now |
| | - vampire priests receive their saber spells at the correct levels |
| | - Encore will actually disallow stacking certain effects, instead of lying that it can't and doing it anyway |
|
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|
| == Changes 6-04-2017 ==
| | FOR BUILDERS: |
| * added 'glance' command to show only room name, exits, and contents when 'brief' is on
| | - 'builders' command fixed (ignore the compile warning) |
| * re-added 'exits' command -- beware of fake room names (re: mobprog trickery)
| | -Bea |
| * re-added 'resistances' command -- shows a short version when 'brief' mode is on
| |
| * fixed a problem involving mobs with vampirism and the haunt affect which probably broke a bunch of other things too
| |
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| for builders:
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| * new exit flag 'nomob'
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| for me:
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| * cleared various compile warnings
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| * prototype "who's online" webpage cod.mudmagic.com/who.htm -- for now, only updates when a staff member types 'who2'
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| --Ben
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| | |
| == Changes 3-29-2016 ==
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| Various other changes have went in, but here are the highlights:
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| *oset is finished off with using flag names (vs their numerical value) in the value(0-4) slots, where needed. (the imm command 'set obj' has been updated to do the same)
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| *"pet" has been added to the necromancers, to retrieve the corpse of all pets at once(that actually leave a corpse). Eg. necro pet
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| *Added affected2 if check eg. If affected2 focus
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| *Added fast affect2 flag (works like the fast vehicle flag)
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| *Added 'quicken spell' (applies fast)
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| | |
| == Changes 1-20-2016 ==
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| New mob commands:
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| mset - See 'help set' for details
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| oset - This isn't actually new but more has been added to it, see 'help set'
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| mforce - Allows players to execute mob commands without the use of an event item. (ie mob mforce $n mob cast fireball)
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| mob face name - Mobs change their name tags
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| New Variables:
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| $A - Same as $o, without quotes around name tags
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| $b - Mob's remember target's race
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| $B - Mob's remember target's level
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| These have been added to 'help variable' (Thanks Odwofi!)
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| Various Changes:
| | Older changes have been archived |
| Brief mode is (re?)enabled due to volume of requests lately
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| Wildcasting has been changed to a toggle
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| Wildcasting has been added to affects2
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| Affects2 can be toggled with mob flag
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