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This page will copy those notes as well. | This page will copy those notes as well. | ||
== Changes 10-18-2015 == | |||
Some of these have been in for awhile but here are some recent changes. | |||
*Added the Bleed spell (intended for mob use) | |||
*Added the Vengeance Saber spell (applies empower to weapons) | |||
*Added the Sap Saber spell (applies enfeeble to weapons) | |||
*Added the Vorpal Saber spell (The name says it all) | |||
*Added the Sharp Saber spell (You guessed it!) | |||
*Added a [[Remort]] check to see incarnations, eg 'if remort $n >=1 - Has $n remorted?') | |||
*Fixed the Grizzly Style so it no longer bleeds out bloodless mobs | |||
*Encore, scan, enchant armor and enchant weapon can no longer be made into a staff via staffify | |||
*Encore can no longer be made into a wand via wandify | |||
*Encore's skill cooldown has been increased | |||
*Various sounds have been added throughout the code to accommodate the newest ptuna release | |||
--Ozlynn | |||
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--Ben | --Ben | ||
Revision as of 09:43, 18 October 2015
The Cleft of Dimensions is constantly being updated, poked, prodded, and tweaked. To keep everyone informed of the various changes, the Immortals semi-regularly post Change Notes in-game. This page will copy those notes as well.
Changes 10-18-2015
Some of these have been in for awhile but here are some recent changes.
- Added the Bleed spell (intended for mob use)
- Added the Vengeance Saber spell (applies empower to weapons)
- Added the Sap Saber spell (applies enfeeble to weapons)
- Added the Vorpal Saber spell (The name says it all)
- Added the Sharp Saber spell (You guessed it!)
- Added a Remort check to see incarnations, eg 'if remort $n >=1 - Has $n remorted?')
- Fixed the Grizzly Style so it no longer bleeds out bloodless mobs
- Encore, scan, enchant armor and enchant weapon can no longer be made into a staff via staffify
- Encore can no longer be made into a wand via wandify
- Encore's skill cooldown has been increased
- Various sounds have been added throughout the code to accommodate the newest ptuna release
--Ozlynn
Changes 8-2-2014
- fixed a bug with Drain.
- 'Mysterious' flag now also hides weapon damage from Scan/examine/info.
- 'key' type items properly disappear on lag-induced logouts.
- 'mob cast' now accepts 'all' as a target -- weirdly.
- new item flag 'noecho' - suppresses 'soandso uses suchandsuch' etc on usable items (replaces now-unused ITEM_RUNIC).
- Wizen now works correctly from wands if you don't actually have the Wizen skill.
- so do Tranquility and Abomination.
- Death Coil heals more when Charged like it's supposed to.
- helpfiles added for Doom Reverb, Sonic Boom, Vitriol, Firebreath, Gastro Acid, Influenza, Skylight, Rippler, saikyo-ryu.
- new skills:
- Rippler: swap status affects with target, always works on self or groupmates
- Influenza: long-duration status affect that cuts regen and even prevents sleeping
- saikyo-ryu style: expand Taunt repertoire and execute mana-damaging specials
Changes 6-1-2013
- Non-elemental Wizards now conjure acoustic elementals instead of eclipse elementals.
- Lockers now available for use in Truce and Viorar banks, and for purchase in player housing.
- Faron Woods is now linked north of Zigolis Swamp!
For Builders:
- New spells: Doom Reverb, Sonic Boom, Vitriol, Firebreath, Gastro Acid, Influenza, Skylight, Grease( Influenza and Grease are castable but have no effect yet).
- New affect flag AFF_INFLUENZA replaces AFF_SLEEP -- will cause regen-damaging debuffs but doesn't do that yet.
- Races list is prettier when remorting.
- Fixed a few typoes in spell echos.
- Enchant Weapon no longer strips affects from weapons.
-Ben
Changes 5-4-2013
- Final Weapon now has no weather at all (always 0/0 sky/wind).
- 'Report Defense' now shows saves.
- No more buggy double output on prompt option %O
For Builders:
- new mob act2 flag ACT_SHOPKEEPITEMS -- shopkeeper won't discard bought items from inventory over time.
- new area exflag noweather -- entire area is disconnected from weather grid, always has 0/0 weather, weather command fails.
- mobs can have Saves set per template - the ACT_MAGE flag still drops an extra -5 on top of this though.
- new mobprog command 'mob hit' -- mob executes an additional melee attack.
- replaced many many instances of 'mob goto self/mob kill $n' with 'mob hit $n'.
- Perma-haste on no longer raises mobs' Dexterity stat.
- Perma-Protect Good/Evil no longer improves a mob's saves by -1 each.
--Ben
Changes 5-1-2013
- Midas Glow creates coins of caster level (the better to use for Fulgor Burst.)
- Nochk artifice items can no longer raise the artifice skill.
- - You can send/receive tells while asleep.
For Builders:
- Immortals don't always automatically have 100% in every skill anymore.
- new item extra flag 'decaying' -- item loses 1 condition per minute, then disintegrates (replaces defunct 'hadtimer' flag).
--Ben
Changes 4-14-2013
- Wizards now receive the Detect Magic spell at level 10.
- Conjure Elemental now makes followers, not pets:
- you can have more than one elemental.
- you can have a pet AND an elemental.
- 'if vuln' check always returned false -- now works correctly:
- Phendrana's boss now works right.
- Katarina's Granbull is now nastier to fight (as intended).
- 'wandify' command added (uses staffify skill).
- 'mob petify' now respects group size and charmie limits.
- the Slow affect no longer penalizes HP and MP regen (but still penalizes MV regen).
- Hylian Fencing helpfile amended -- it works when OPPONENT parries (code was correct).
--Ben