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(Change 1-20-16) |
(Change note 3/29/16) |
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This page will copy those notes as well. | This page will copy those notes as well. | ||
== Changes 3-29-2016 == | |||
Various other changes have went in, but here are the highlights: | |||
*oset is finished off with using flag names (vs their numerical value) in the value(0-4) slots, where needed. (the imm command 'set obj' has been updated to do the same) | |||
*"pet" has been added to the necromancers, to retrieve the corpse of all pets at once(that actually leave a corpse). Eg. necro pet | |||
*Added affected2 if check eg. If affected2 focus | |||
*Added fast affect2 flag (works like the fast vehicle flag) | |||
*Added 'quicken spell' (applies fast) | |||
== Changes 1-20-2016 == | == Changes 1-20-2016 == | ||
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* Perma-haste on no longer raises mobs' Dexterity stat. | * Perma-haste on no longer raises mobs' Dexterity stat. | ||
* Perma-Protect Good/Evil no longer improves a mob's saves by -1 each. | * Perma-Protect Good/Evil no longer improves a mob's saves by -1 each. | ||
--Ben | --Ben |
Revision as of 08:33, 29 March 2016
The Cleft of Dimensions is constantly being updated, poked, prodded, and tweaked. To keep everyone informed of the various changes, the Immortals semi-regularly post Change Notes in-game. This page will copy those notes as well.
Changes 3-29-2016
Various other changes have went in, but here are the highlights:
- oset is finished off with using flag names (vs their numerical value) in the value(0-4) slots, where needed. (the imm command 'set obj' has been updated to do the same)
- "pet" has been added to the necromancers, to retrieve the corpse of all pets at once(that actually leave a corpse). Eg. necro pet
- Added affected2 if check eg. If affected2 focus
- Added fast affect2 flag (works like the fast vehicle flag)
- Added 'quicken spell' (applies fast)
Changes 1-20-2016
New mob commands:
mset - See 'help set' for details oset - This isn't actually new but more has been added to it, see 'help set' mforce - Allows players to execute mob commands without the use of an event item. (ie mob mforce $n mob cast fireball) mob face name - Mobs change their name tags
New Variables:
$A - Same as $o, without quotes around name tags $b - Mob's remember target's race $B - Mob's remember target's level These have been added to 'help variable' (Thanks Odwofi!)
Various Changes:
Brief mode is (re?)enabled due to volume of requests lately Wildcasting has been changed to a toggle Wildcasting has been added to affects2 Affects2 can be toggled with mob flag
Changes 11-18-2015
- Created a new extra field for objects: extra3
New extra3 flags:
*exalted - requires at least 1 remort to equip *heroic - requires at least 5 remorts to equip *epic - requires at least 10 remorts to equip *perishable - vanishes on logout, like key type items
- Created a new field for affects: affects2
New affects2 flags:
*focus - double mana regeneration *motivation - slight movement regeneration *theatrical - identical to the theatrics spell *frenzy - identical to the frenzy spell
New spells:
*nofail armor - enchant armor without failure *nofail weapon - enchant weapon without failure
Changes 10-18-2015
Some of these have been in for awhile but here are some recent changes.
- Added the Bleed spell (intended for mob use)
- Added the Vengeance Saber spell (applies empower to weapons)
- Added the Sap Saber spell (applies enfeeble to weapons)
- Added the Vorpal Saber spell (The name says it all)
- Added the Sharp Saber spell (You guessed it!)
- Added a Remort check to see incarnations, eg 'if remort $n >=1 - Has $n remorted?')
- Fixed the Grizzly Style so it no longer bleeds out bloodless mobs
- Encore, scan, enchant armor and enchant weapon can no longer be made into a staff via staffify
- Encore can no longer be made into a wand via wandify
- Encore's skill cooldown has been increased
- Various sounds have been added throughout the code to accommodate the newest ptuna release
--Ozlynn
Changes 8-2-2014
- fixed a bug with Drain.
- 'Mysterious' flag now also hides weapon damage from Scan/examine/info.
- 'key' type items properly disappear on lag-induced logouts.
- 'mob cast' now accepts 'all' as a target -- weirdly.
- new item flag 'noecho' - suppresses 'soandso uses suchandsuch' etc on usable items (replaces now-unused ITEM_RUNIC).
- Wizen now works correctly from wands if you don't actually have the Wizen skill.
- so do Tranquility and Abomination.
- Death Coil heals more when Charged like it's supposed to.
- helpfiles added for Doom Reverb, Sonic Boom, Vitriol, Firebreath, Gastro Acid, Influenza, Skylight, Rippler, saikyo-ryu.
- new skills:
- Rippler: swap status affects with target, always works on self or groupmates
- Influenza: long-duration status affect that cuts regen and even prevents sleeping
- saikyo-ryu style: expand Taunt repertoire and execute mana-damaging specials
Changes 6-1-2013
- Non-elemental Wizards now conjure acoustic elementals instead of eclipse elementals.
- Lockers now available for use in Truce and Viorar banks, and for purchase in player housing.
- Faron Woods is now linked north of Zigolis Swamp!
For Builders:
- New spells: Doom Reverb, Sonic Boom, Vitriol, Firebreath, Gastro Acid, Influenza, Skylight, Grease( Influenza and Grease are castable but have no effect yet).
- New affect flag AFF_INFLUENZA replaces AFF_SLEEP -- will cause regen-damaging debuffs but doesn't do that yet.
- Races list is prettier when remorting.
- Fixed a few typoes in spell echos.
- Enchant Weapon no longer strips affects from weapons.
-Ben
Changes 5-4-2013
- Final Weapon now has no weather at all (always 0/0 sky/wind).
- 'Report Defense' now shows saves.
- No more buggy double output on prompt option %O
For Builders:
- new mob act2 flag ACT_SHOPKEEPITEMS -- shopkeeper won't discard bought items from inventory over time.
- new area exflag noweather -- entire area is disconnected from weather grid, always has 0/0 weather, weather command fails.
- mobs can have Saves set per template - the ACT_MAGE flag still drops an extra -5 on top of this though.
- new mobprog command 'mob hit' -- mob executes an additional melee attack.
- replaced many many instances of 'mob goto self/mob kill $n' with 'mob hit $n'.
- Perma-haste on no longer raises mobs' Dexterity stat.
- Perma-Protect Good/Evil no longer improves a mob's saves by -1 each.
--Ben