Changes Log

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Revision as of 08:33, 29 March 2016 by Sunflash (talk | contribs) (Change note 3/29/16)
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The Cleft of Dimensions is constantly being updated, poked, prodded, and tweaked. To keep everyone informed of the various changes, the Immortals semi-regularly post Change Notes in-game. This page will copy those notes as well.


Changes 3-29-2016

Various other changes have went in, but here are the highlights:

  • oset is finished off with using flag names (vs their numerical value) in the value(0-4) slots, where needed. (the imm command 'set obj' has been updated to do the same)
  • "pet" has been added to the necromancers, to retrieve the corpse of all pets at once(that actually leave a corpse). Eg. necro pet
  • Added affected2 if check eg. If affected2 focus
  • Added fast affect2 flag (works like the fast vehicle flag)
  • Added 'quicken spell' (applies fast)

Changes 1-20-2016

New mob commands:

  mset          - See 'help set' for details
  oset          - This isn't actually new but more has been added to it, see 'help set'
  mforce        - Allows players to execute mob commands without the use of an event item. (ie mob mforce $n mob cast fireball)
  mob face name - Mobs change their name tags

New Variables:

  $A            - Same as $o, without quotes around name tags
  $b            - Mob's remember target's race
  $B            - Mob's remember target's level
  These have been added to 'help variable' (Thanks Odwofi!)

Various Changes:

  Brief mode is (re?)enabled due to volume of requests lately
  Wildcasting has been changed to a toggle
  Wildcasting has been added to affects2
  Affects2 can be toggled with mob flag


Changes 11-18-2015

  • Created a new extra field for objects: extra3

New extra3 flags:

  *exalted    - requires at least 1 remort to equip
  *heroic     - requires at least 5 remorts to equip
  *epic       - requires at least 10 remorts to equip
  *perishable - vanishes on logout, like key type items
  
  • Created a new field for affects: affects2

New affects2 flags:

  *focus        - double mana regeneration
  *motivation   - slight movement regeneration
  *theatrical   - identical to the theatrics spell
  *frenzy       - identical to the frenzy spell
  

New spells:

  *nofail armor  - enchant armor without failure
  *nofail weapon - enchant weapon without failure

Changes 10-18-2015

Some of these have been in for awhile but here are some recent changes.

  • Added the Bleed spell (intended for mob use)
  • Added the Vengeance Saber spell (applies empower to weapons)
  • Added the Sap Saber spell (applies enfeeble to weapons)
  • Added the Vorpal Saber spell (The name says it all)
  • Added the Sharp Saber spell (You guessed it!)
  • Added a Remort check to see incarnations, eg 'if remort $n >=1 - Has $n remorted?')
  • Fixed the Grizzly Style so it no longer bleeds out bloodless mobs
  • Encore, scan, enchant armor and enchant weapon can no longer be made into a staff via staffify
  • Encore can no longer be made into a wand via wandify
  • Encore's skill cooldown has been increased
  • Various sounds have been added throughout the code to accommodate the newest ptuna release

--Ozlynn


Changes 8-2-2014

  • fixed a bug with Drain.
  • 'Mysterious' flag now also hides weapon damage from Scan/examine/info.
  • 'key' type items properly disappear on lag-induced logouts.
  • 'mob cast' now accepts 'all' as a target -- weirdly.
  • new item flag 'noecho' - suppresses 'soandso uses suchandsuch' etc on usable items (replaces now-unused ITEM_RUNIC).
  • Wizen now works correctly from wands if you don't actually have the Wizen skill.
  • so do Tranquility and Abomination.
  • Death Coil heals more when Charged like it's supposed to.
  • helpfiles added for Doom Reverb, Sonic Boom, Vitriol, Firebreath, Gastro Acid, Influenza, Skylight, Rippler, saikyo-ryu.
  • new skills:
    • Rippler: swap status affects with target, always works on self or groupmates
    • Influenza: long-duration status affect that cuts regen and even prevents sleeping
    • saikyo-ryu style: expand Taunt repertoire and execute mana-damaging specials


Changes 6-1-2013

  • Non-elemental Wizards now conjure acoustic elementals instead of eclipse elementals.
  • Lockers now available for use in Truce and Viorar banks, and for purchase in player housing.
  • Faron Woods is now linked north of Zigolis Swamp!

For Builders:

  • New spells: Doom Reverb, Sonic Boom, Vitriol, Firebreath, Gastro Acid, Influenza, Skylight, Grease( Influenza and Grease are castable but have no effect yet).
  • New affect flag AFF_INFLUENZA replaces AFF_SLEEP -- will cause regen-damaging debuffs but doesn't do that yet.
  • Races list is prettier when remorting.
  • Fixed a few typoes in spell echos.
  • Enchant Weapon no longer strips affects from weapons.

-Ben


Changes 5-4-2013

  • Final Weapon now has no weather at all (always 0/0 sky/wind).
  • 'Report Defense' now shows saves.
  • No more buggy double output on prompt option %O

For Builders:

  • new mob act2 flag ACT_SHOPKEEPITEMS -- shopkeeper won't discard bought items from inventory over time.
  • new area exflag noweather -- entire area is disconnected from weather grid, always has 0/0 weather, weather command fails.
  • mobs can have Saves set per template - the ACT_MAGE flag still drops an extra -5 on top of this though.
  • new mobprog command 'mob hit' -- mob executes an additional melee attack.
  • replaced many many instances of 'mob goto self/mob kill $n' with 'mob hit $n'.
  • Perma-haste on no longer raises mobs' Dexterity stat.
  • Perma-Protect Good/Evil no longer improves a mob's saves by -1 each.

--Ben