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  • The Mob Asset command allows builders to play music at the player or put art in their tertiary window Some of these sfx are important player cues (SPRS, FLEE, VICT, CAST) and we should probably avoid using them for a
    7 KB (1,386 words) - 14:38, 26 February 2019
  • [[Category:Player Characters]]
    4 KB (687 words) - 06:30, 1 May 2024
  • [[Category:Player Characters]]
    4 KB (628 words) - 23:10, 1 January 2021
  • [[Category:Non-player Characters]]
    4 KB (686 words) - 21:24, 10 May 2024
  • '''Player: You!(Class/Level)''' Player: Slidge (Ninja, L55, 1 remorts) -Token'd!
    10 KB (1,934 words) - 08:17, 1 May 2019
  • [[Category:Non-player Characters]]
    4 KB (678 words) - 09:26, 3 January 2021
  • '''Player: You!(Class/Level)''' '''Player: Abaril(Class: Highly custom/Level: 100)''' --Shell'd!
    9 KB (1,608 words) - 16:51, 1 February 2020
  • [[Category:Player Characters]]
    4 KB (774 words) - 21:57, 4 February 2024
  • Player: Osgard '''Player: Nagol'''
    17 KB (3,081 words) - 08:25, 1 February 2018
  • '''Player: You!(Class/Level)''' '''Player: Abaril--level 100 KniVamp''' --Token'd!
    9 KB (1,614 words) - 11:11, 5 November 2019
  • [[Category:Player Characters]]
    5 KB (846 words) - 22:20, 12 May 2024
  • *[v0] Max people: Maximum number of characters that can use that piece of furniture *[v1] Food hours: The number of hours that this food will nourish the player.
    6 KB (1,079 words) - 22:08, 25 September 2020
  • [[Category:Player Characters]]
    5 KB (799 words) - 17:45, 30 January 2021
  • [[Category:Player Characters]]
    4 KB (595 words) - 07:04, 7 January 2021
  • Weapons are items that characters can 'wield' to change how they attack enemies. Their use is governed by [[W ...tacks, the amount and type of damage depend on the wielded weapon. Unarmed characters use a simplified 'Punch' attack which deals a low amount of bashing damage,
    7 KB (1,109 words) - 20:35, 21 December 2023
  • ==Effects applied by Player Skills and Spells== ...ced on foes or yourself by skills and spells that are acquirable by Player-Characters, be they naturally learned(via leveling up) or qspells(those learned from c
    18 KB (2,807 words) - 14:06, 3 August 2019
  • Characters in the Cleft of Dimensions all have an innate element, or elemental alignme ...ave an Innate as well, from the same selection as players or mobiles. If a player or mobile with an innate besides 'none' equips an [[armor]] object with a m
    5 KB (735 words) - 07:57, 23 July 2019
  • ! scope="col" | Characters ! scope="col" | Characters
    27 KB (3,530 words) - 16:39, 4 June 2024
  • [[Category:Non-player Characters]]
    6 KB (1,032 words) - 17:44, 2 May 2021
  • ...t is set. Otherwise, occupancy is limited to two (non-inert, non-visdeath) characters |warm_blood || Mob can be seen in the dark by characters with Infrared and can be bloodsuck'd.
    31 KB (5,201 words) - 21:32, 1 May 2024
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