Appearance and Behavior
A Koopa whose appearance is somewhat primitive, Kolem's shell is defaced with several scars and bitemarks that predate its entrance into the Cleft. Kolem has been spotted in Truce, Crysta, Viorar, Gold City, Todo, Shrike, and has a known dwelling in Mongrelia. It has even been spotted in remote outposts like Fort Walla Walla-- it almost never seems to stay in one place for long, operating on a survivalist style of living.
Kolem is extremely nonagressive when it comes to wild animals, and has been observed communicating with them through an unknown means, but avoids military confrontation at almost any cost.
Kolem is not overtly affiliated with any military, political, religious, or monetary organizations. Its history prior to entrance into the Cleft is not generally known, and it has never spoken actively about its past. However, it has been spotted befriending wild animals, and some of the less civilized creatures of the Cleft.
Kolem has been seen contracting and summoning fairies and odd, staff-like living creatures known as Orb Users, with whom it seems to share some sort of bond--conversation between Kolem and the creatures it calls up is commonplace, if not understood.
Kolem is a remarkably passive creature, far more likely to seek a means of bypassing a creature than attacking it--even going to the lengths of hypnotizing, taming, or downright seducing items that it needs away rather than fight over them. It abjectly refuses to assault innocent and intelligent people--shambling creatures, however, and those who see the Koopa as easy prey soon learn the distinction between weakness and restraint. Military organizations, such as the Goa Empire, also appear to make Kolem lose its natural empathy for others and become more aggressive. In the presence of other Koopas, Kolem fades back and calls as little attention to itself as possible--so much so that a Koopa who presses Kolem for company often finds themselves alone or fled.
In the year 350, Kolem found itself involved with the Imbibobot. Though it resisted joining it's so-called religion of Alcoholism, it was the one who deduced that the robots god was likely a drunken Kirby it had met. As such, Kolem was keenly interested in meeting this creature.
Chaos and Drink Arc
Part 4: Proselytizing
- Imbibobot appears in Truce, where it changes pipes feeding the town fountain so that it will produce alcohol instead of water.
- Wins the moogle Snoozewolf over to the religion of Alcoholism.
- Dusk, Kolem, Mpoppybros, and Monkooky are drawn into the robots antics when they get drunk from the fountain and/or try to argue religion with it.
- Kolem deduces that the god the Imbibobot talked about was likely a Kirby, and it, along with Dusk, convinced the robot that they should try to find it.
Part 5: The Pilgrimage
- The Imbibobot, with Dusk and Kolem, search for this inebriated Kirby god in the Truce Bar, but, when they can't find it, they end up following the drunk ramblings of Thoban to Viorar.
- Cedeno gets involved once more, after encountering the robot in Truce, and tags along to Viorar.
- Dusk convinced Imbibobot to got to Viorar, declaring Thoban a messenger from god, and clearly had an ulterior motive for being involved.
- Thoban went along with the spiritual quest because he believed he could get a money and free drinks out of them.
- Kolem just wanted to meet the Kirby who convinced Imbibobot it was a god.
- Immediately going to the Mischievous Spirit bar, the group encounters Prometheus before the Imbibobot seizes up and stops functioning completely.
- The Manager of the facility declared it a murder and called the police.