Item Types
- For technical info on item flags, see Flags_Compendium/Obj_Types
Miscellaneous Item Types
Some item types have no inherent properties, but exist as a convenience when determining what items can be sold to shops, or for item organization.
Jewelry
The Jewelry item type is generally used for wearable equipment that changes stats through affects added to the item, instead of through some coded property (eg Armor).
Another important distinction between Jewelry and Armor is that Jewelry can't be enchanted with the Merchant class's Enchant Armor spell.
Treasure
Treasure-type items are usually intended to have no purpose but to be sold to a shopkeeper for cash.
Trash
Items marked as 'trash' shouldn't be bought by any vendor (unless the character is using the Merchant class's Swindle skill) even if they have a cost of more than zero.
Many quest items are marked as Trash even if they do have a real purpose.
Key
Items marked as Keys disappear when the player logs out, regardless of their level, IF the player is no longer in the item's source area. A door, portal, or container's key need not actually be a Key-type item, however.
Map
The 'map' item type will disappear at logout, as long as its v0 variable is zero. Since there's no way to change the v0 on a map item, this means they always disappear at logout.
Wearables | |
Usables |
Vehicle • Furniture • Container • Fountain • Portal • Locker |
Consumables |
Food • Drinkcontainer • Potion • Pill |
Artifice Items |
Wand • Rod • Staff • Event Item • Scroll |
Miscellaneous |