Locker: Difference between revisions
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Revision as of 08:32, 27 October 2013
Lockers are a permanent item storage.
Items placed in a player's locker will remain there across player deaths, remorts, copyovers, and even game crashes! One locker can hold the items of many different players, all seperately, and an item put in a locker will be accessible from any other locker in the world, by that locker's owner. (So if you put an item in Locker A, then travel to Locker B, that item in A will also be aviable in Locker B until you take it out.)
A player's locker starts with a weight and item capacity of zero -- by using the 'lockercreate' command, they can destroy a container they are carrying to set the locker's limits to the same as that container.
Currently there are two publicly accessible locker locations; one in Truce's bank, and the other in Viorar's bank. They are also available to be purchased for use in Player Housing.
Wearables | |
Usables |
Vehicle • Furniture • Container • Fountain • Portal • Locker |
Consumables |
Food • Drinkcontainer • Potion • Pill |
Artifice Items |
Wand • Rod • Staff • Event Item • Scroll |
Miscellaneous |